mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-15 18:18:34 +05:00
660 lines
21 KiB
C++
660 lines
21 KiB
C++
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_MakeNodeAtPointDlg.cxx
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// Author : Edward AGAPOV, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_MakeNodeAtPointDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include <SMDS_Mesh.hxx>
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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#include <SMESH_NumberFilter.hxx>
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#include <SMESH_LogicalFilter.hxx>
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// SALOME GEOM includes
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#include <GEOMBase.h>
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// SALOME GUI includes
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#include <LightApp_SelectionMgr.h>
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#include <SALOME_ListIO.hxx>
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#include <SUIT_Desktop.h>
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#include <SVTK_ViewModel.h>
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#include <SalomeApp_Tools.h>
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#include <SalomeApp_TypeFilter.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_MessageBox.h>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <BRep_Tool.hxx>
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#include <gp_Pnt.hxx>
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// Qt includes
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#include <QGroupBox>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QLabel>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QButtonGroup>
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// VTK includes
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#include <vtkProperty.h>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
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#define MARGIN 11
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/*!
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* \brief Dialog to publish a sub-shape of the mesh main shape
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* by selecting mesh elements
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*/
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SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
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: SMESHGUI_Dialog( 0, false, true )
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{
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setWindowTitle(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin(MARGIN);;
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aDlgLay->setSpacing(SPACING);
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QWidget* aMainFrame = createMainFrame (mainFrame());
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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{
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QWidget* aFrame = new QWidget(theParent);
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SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
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QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
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QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
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// constructor
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QGroupBox* aPixGrp = new QGroupBox(tr("MESH_PASS_THROUGH_POINT"), aFrame);
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QButtonGroup* aBtnGrp = new QButtonGroup(this);
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QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp);
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aPixGrpLayout->setMargin(MARGIN);
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aPixGrpLayout->setSpacing(SPACING);
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QRadioButton* aRBut = new QRadioButton(aPixGrp);
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aRBut->setIcon(iconMoveNode);
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aRBut->setChecked(true);
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aPixGrpLayout->addWidget(aRBut);
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aBtnGrp->addButton(aRBut, 0);
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// coordinates
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QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
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QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
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aCoordGrpLayout->setMargin(MARGIN);
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aCoordGrpLayout->setSpacing(SPACING);
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myCoordBtn = new QPushButton(aCoordGrp);
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myCoordBtn->setIcon(iconSelect);
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myCoordBtn->setCheckable(true);
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QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
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myX = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
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myY = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
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myZ = new SMESHGUI_SpinBox(aCoordGrp);
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myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
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myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
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myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
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aCoordGrpLayout->addWidget(myCoordBtn);
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aCoordGrpLayout->addWidget(aXLabel);
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aCoordGrpLayout->addWidget(myX);
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aCoordGrpLayout->addWidget(aYLabel);
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aCoordGrpLayout->addWidget(myY);
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aCoordGrpLayout->addWidget(aZLabel);
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aCoordGrpLayout->addWidget(myZ);
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// Method selection
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QGroupBox* aMethodGrp = new QGroupBox(tr("METHOD"), aFrame);
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QHBoxLayout* aMethodGrpLayout = new QHBoxLayout(aMethodGrp);
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aMethodGrpLayout->setMargin(MARGIN);
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aMethodGrpLayout->setSpacing(SPACING);
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myMoveRBtn = new QRadioButton(tr("MOVE_EXISTING_METHOD"), aMethodGrp);
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myCreateRBtn = new QRadioButton(tr("CREATE_NEW_METHOD"), aMethodGrp);
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aMethodGrpLayout->addWidget(myMoveRBtn);
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aMethodGrpLayout->addWidget(myCreateRBtn);
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// node ID
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myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame);
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QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp);
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myIdBtn = new QPushButton(myNodeToMoveGrp);
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myIdBtn->setIcon(iconSelect);
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myIdBtn->setCheckable(true);
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myId = new QLineEdit(myNodeToMoveGrp);
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myId->setValidator(new SMESHGUI_IdValidator(this, 1));
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myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp);
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myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp);
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QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp);
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myNodeToMoveGrpLayout->setSpacing(SPACING);
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myNodeToMoveGrpLayout->setMargin(MARGIN);
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myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 );
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myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 );
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myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
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myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 1, 0, 1, 3 );
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myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 2, 0, 1, 3 );
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->addWidget(aPixGrp);
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aLay->addWidget(aCoordGrp);
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aLay->addWidget(aMethodGrp);
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aLay->addWidget(myNodeToMoveGrp);
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connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myMoveRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myCreateRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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myMoveRBtn->setChecked(true);
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myIdBtn->setChecked(true);
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myAutoSearchChkBox->setChecked(true);
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return aFrame;
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}
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//================================================================================
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/*!
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* \brief SLOT called when any button is toggled
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* \param bool - on or off
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
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{
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const QObject* aSender = sender();
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if ( on ) {
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if ( aSender == myCoordBtn ) // button to set coord by node selection
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{
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if ( myIdBtn->isEnabled() )
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myIdBtn->setChecked( !on );
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}
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else if ( aSender == myIdBtn ) // button to select a node to move
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{
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myCoordBtn->setChecked( !on );
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}
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else if ( aSender == myMoveRBtn ) // move node method
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{
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myNodeToMoveGrp->setEnabled( true );
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}
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else if ( aSender == myCreateRBtn ) // create node method
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{
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myNodeToMoveGrp->setEnabled( false );
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myCoordBtn->setChecked( true );
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}
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}
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if ( aSender == myAutoSearchChkBox ) // automatic node search
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{
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if ( on ) {
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myId->setText("");
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myId->setReadOnly ( true );
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myIdBtn->setChecked( false );
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myIdBtn->setEnabled( false );
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myCoordBtn->setChecked( true );
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}
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else {
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myId->setReadOnly ( false );
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myIdBtn->setEnabled( true );
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}
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}
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
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{
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mySimulation = 0;
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myDlg = new SMESHGUI_MakeNodeAtPointDlg;
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myFilter = 0;
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myHelpFileName = "mesh_through_point_page.html";
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// connect signals and slots
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connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
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connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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connect(myDlg->myMoveRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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connect(myDlg->myCreateRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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}
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//=======================================================================
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// function : startOperation()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_MakeNodeAtPointOp::startOperation()
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{
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myNoPreview = false;
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myMeshActor = 0;
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// init simulation with a current View
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if ( mySimulation ) delete mySimulation;
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
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vtkProperty* aProp = vtkProperty::New();
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aProp->SetRepresentationToWireframe();
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aProp->SetColor(250, 0, 250);
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aProp->SetPointSize(5);
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aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
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mySimulation->GetActor()->SetProperty(aProp);
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aProp->Delete();
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// SalomeApp_TypeFilter depends on a current study
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if ( myFilter ) delete myFilter;
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QList<SUIT_SelectionFilter*> filters;
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filters.append( new SalomeApp_TypeFilter((SalomeApp_Study*)study(), "SMESH" ));
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TColStd_MapOfInteger vertexType;
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vertexType.Add( TopAbs_VERTEX );
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filters.append( new SMESH_NumberFilter("GEOM", TopAbs_VERTEX, 1, vertexType ));
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myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
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// IPAL19360
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SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation
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//activateSelection(); // set filters // called inside of previous statement
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myDlg->myX->SetValue(0);
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myDlg->myY->SetValue(0);
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myDlg->myZ->SetValue(0);
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myDlg->myId->setText("");
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myDlg->show();
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onSelectionDone(); // init myMeshActor
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if ( myMeshActor ) {
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// myMeshOldDisplayMode = myMeshActor->GetRepresentation();
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// myMeshActor->SetRepresentation( VTK_WIREFRAME );
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myMeshActor->SetPointRepresentation(true);
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SMESH::RepaintCurrentView();
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redisplayPreview();
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}
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}
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//================================================================================
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/*!
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* \brief Stops operation
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointOp::stopOperation()
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{
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myNoPreview = true;
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mySimulation->SetVisibility(false);
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if ( myMeshActor ) {
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// myMeshActor->SetRepresentation( myMeshOldDisplayMode );
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myMeshActor->SetPointRepresentation(false);
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SMESH::RepaintCurrentView();
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myMeshActor = 0;
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}
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selectionMgr()->removeFilter( myFilter );
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SMESHGUI_SelectionOp::stopOperation();
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}
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//================================================================================
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/*!
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* \brief perform it's intention action: move or create a node
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*/
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//================================================================================
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bool SMESHGUI_MakeNodeAtPointOp::onApply()
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{
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if( isStudyLocked() )
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return false;
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if ( !myMeshActor ) {
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SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
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tr("INVALID_MESH") );
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dlg()->show();
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return false;
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}
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QString msg;
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if ( !isValid( msg ) ) { // node id is invalid
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if( !msg.isEmpty() )
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SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ),
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tr("INVALID_ID") );
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dlg()->show();
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return false;
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}
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try {
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
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if (aMesh->_is_nil()) {
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SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
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tr("SMESHG_NO_MESH") );
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return true;
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}
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SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
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if (aMeshEditor->_is_nil())
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return true;
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int aResult = 0;
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if ( myDlg->myCreateRBtn->isChecked() )
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{
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aResult = aMeshEditor->AddNode(myDlg->myX->GetValue(),
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myDlg->myY->GetValue(),
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myDlg->myZ->GetValue());
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}
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else
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{
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int anId = myDlg->myId->text().toInt();
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aResult = aMeshEditor->MoveClosestNodeToPoint(myDlg->myX->GetValue(),
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myDlg->myY->GetValue(),
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myDlg->myZ->GetValue(),
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anId);
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}
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if (aResult)
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{
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QStringList aParameters;
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aParameters << myDlg->myX->text();
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aParameters << myDlg->myY->text();
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aParameters << myDlg->myZ->text();
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aMesh->SetParameters( aParameters.join(":").toLatin1().constData() );
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myDlg->myId->setText("");
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SALOME_ListIO aList;
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selectionMgr()->setSelectedObjects(aList,false);
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aList.Append(myMeshActor->getIO());
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selectionMgr()->setSelectedObjects(aList,false);
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SMESH::UpdateView();
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}
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}
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catch (const SALOME::SALOME_Exception& S_ex) {
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SalomeApp_Tools::QtCatchCorbaException(S_ex);
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}
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catch (...) {
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}
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return true;
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}
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//================================================================================
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/*!
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* \brief Check selected node id validity
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*/
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//================================================================================
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bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg )
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{
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bool ok = true;
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if ( myMeshActor &&
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myDlg->myMoveRBtn->isChecked() &&
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!myDlg->myAutoSearchChkBox->isChecked() )
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{
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ok = false;
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int id = myDlg->myId->text().toInt();
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if ( id > 0 )
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if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh())
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ok = aMesh->FindNode( id );
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if( !ok )
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msg += tr("INVALID_ID") + "\n";
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}
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ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok;
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ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok;
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ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok;
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return ok;
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}
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//================================================================================
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/*!
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* \brief SLOT called when selection changed
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
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{
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if ( !myDlg->isVisible() || !myDlg->isEnabled() )
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return;
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try {
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SALOME_ListIO aList;
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selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
|
|
if (aList.Extent() != 1)
|
|
return;
|
|
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
|
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
|
|
|
|
if (!aMeshActor) { // coord by geom
|
|
if ( myDlg->myCoordBtn->isChecked() ) {
|
|
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
|
|
if ( !geom->_is_nil() ) {
|
|
TopoDS_Vertex aShape;
|
|
if ( GEOMBase::GetShape(geom, aShape) &&
|
|
aShape.ShapeType() == TopAbs_VERTEX ) {
|
|
gp_Pnt P = BRep_Tool::Pnt(aShape);
|
|
myNoPreview = true;
|
|
myDlg->myX->SetValue(P.X());
|
|
myDlg->myY->SetValue(P.Y());
|
|
myDlg->myZ->SetValue(P.Z());
|
|
myNoPreview = false;
|
|
redisplayPreview();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( !myMeshActor )
|
|
myMeshActor = aMeshActor;
|
|
|
|
QString aString;
|
|
int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
|
|
if (nbElems == 1) {
|
|
if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
|
|
if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
|
|
myNoPreview = true;
|
|
if ( myDlg->myCoordBtn->isChecked() ) { // set coord
|
|
myDlg->myX->SetValue(aNode->X());
|
|
myDlg->myY->SetValue(aNode->Y());
|
|
myDlg->myZ->SetValue(aNode->Z());
|
|
myNoPreview = false;
|
|
redisplayPreview();
|
|
}
|
|
else if ( myDlg->myIdBtn->isChecked() &&
|
|
myDlg->myIdBtn->isEnabled() ) { // set node to move
|
|
myDlg->myId->setText(aString);
|
|
myNoPreview = false;
|
|
redisplayPreview();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} catch (...) {
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief update preview
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
|
|
{
|
|
if ( myNoPreview )
|
|
return;
|
|
myNoPreview = true;
|
|
|
|
SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
|
|
|
|
bool moveShown = false;
|
|
if ( myDlg->myMoveRBtn->isChecked() && // Move method
|
|
myMeshActor)
|
|
{
|
|
const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
|
|
const bool preview = myDlg->myPreviewChkBox->isChecked();
|
|
if ( autoSearch )
|
|
myDlg->myId->setText("");
|
|
QString msg;
|
|
if ( preview && ( autoSearch || isValid( msg ) ))
|
|
{
|
|
try {
|
|
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
|
|
if (!aMesh->_is_nil()) {
|
|
SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
|
|
if (!aPreviewer->_is_nil())
|
|
{
|
|
SUIT_OverrideCursor aWaitCursor;
|
|
|
|
// find id and/or just compute preview
|
|
int anId = aPreviewer->MoveClosestNodeToPoint(myDlg->myX->GetValue(),
|
|
myDlg->myY->GetValue(),
|
|
myDlg->myZ->GetValue(),
|
|
myDlg->myId->text().toInt());
|
|
if ( autoSearch ) { // set found id
|
|
QString idTxt("%1");
|
|
if ( anId > 0 )
|
|
idTxt = idTxt.arg( anId );
|
|
else
|
|
idTxt = "";
|
|
myDlg->myId->setText( idTxt );
|
|
}
|
|
if ( preview ) { // fill preview data
|
|
aMeshPreviewStruct = aPreviewer->GetPreviewData();
|
|
moveShown = ( anId > 0 );
|
|
}
|
|
}
|
|
}
|
|
}catch (...) {
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( !moveShown )
|
|
{
|
|
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
|
|
|
|
aMeshPreviewStruct->nodesXYZ.length(1);
|
|
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
|
|
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
|
|
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
|
|
|
|
aMeshPreviewStruct->elementTypes.length(1);
|
|
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
|
|
aMeshPreviewStruct->elementTypes[0].isPoly = false;
|
|
aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
|
|
|
|
aMeshPreviewStruct->elementConnectivities.length(1);
|
|
aMeshPreviewStruct->elementConnectivities[0] = 0;
|
|
}
|
|
|
|
// display data
|
|
if ( aMeshPreviewStruct.operator->() )
|
|
{
|
|
mySimulation->SetData(aMeshPreviewStruct._retn());
|
|
}
|
|
else
|
|
{
|
|
mySimulation->SetVisibility(false);
|
|
}
|
|
|
|
myNoPreview = false;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Activate Node selection
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MakeNodeAtPointOp::activateSelection()
|
|
{
|
|
selectionMgr()->clearFilters();
|
|
SMESH::SetPointRepresentation(false);
|
|
selectionMgr()->installFilter( myFilter );
|
|
setSelectionMode( NodeSelection );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Destructor
|
|
*/
|
|
//================================================================================
|
|
|
|
SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp()
|
|
{
|
|
if ( myDlg ) delete myDlg;
|
|
if ( mySimulation ) delete mySimulation;
|
|
if ( myFilter ) delete myFilter;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Gets dialog of this operation
|
|
* \retval LightApp_Dialog* - pointer to dialog of this operation
|
|
*/
|
|
//================================================================================
|
|
|
|
LightApp_Dialog* SMESHGUI_MakeNodeAtPointOp::dlg() const
|
|
{
|
|
return myDlg;
|
|
}
|
|
|