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253 lines
9.5 KiB
Plaintext
253 lines
9.5 KiB
Plaintext
/*!
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\page constructing_meshes_page Constructing meshes
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\n Construction of a mesh consists of:
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<ul>
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<li>Selecting a geometrical object for meshing</li>
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<li>Applying \subpage basic_meshing_algos_page "meshing algorithms" and
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\subpage about_hypo_page "hypotheses" which will be used at computation of
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this mesh.</li>
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</ul>
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<em>To construct a mesh:</em>
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<ol>
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<li>In the \b Mesh menu select <b>Create Mesh</b> or click <em>"Create
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Mesh"</em> button in the toolbar.
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\image html image32.png
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<center><em>"Create Mesh" button</em></center>
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The following dialog box will appear:
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\image html createmesh-inv.png
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</li>
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<li>For example, you need to mesh a 3d object.
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\n First, type the name for your mesh in the "Name" box, by default,
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it is "Mesh_1". Then select the object you wish to mesh in the Object
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Browser and click the "Add" button (if name of the object not yet
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appeared in \b Geometry field).
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\image html image120.png
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<center><em>"Add" button</em></center>
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Now you can define 1d Algorithm and 1d Hypotheses, which will be
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applied to the edges of your object. (Note that any object has edges,
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even if their existence is not apparent, for example, a sphere has 4
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edges). Click the <em>"Add Hypothesis"</em> button to add a
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hypothesis.
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\image html image121.png
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<center><em>"Add Hypothesis" button</em></center>
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Click the <em>"Edit Hypothesis"</em> button to define values for the
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current hypothesis.
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\image html image122.png
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<center><em>"Edit Hypothesis" button</em></center>
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The use of additional hypotheses is optional (i.e. you may leave
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"None" in this box).
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Proceed in the same way with 2d and 3d Algorithms and Hypotheses, note
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that the choice of hypotheses depends on the algorithm. There must be
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one Algorithm and zero or several Hypotheses for each dimension of your
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object (most standard 2D and 3D algorithms can work without
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hypotheses using some default parameters),
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otherwise you will not get any mesh at all. Of course, if you
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wish to mesh a face, which is a 2d object, you don't need to define 3d
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Algorithm and Hypotheses.
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\n In the <b>Object Browser</b> the structure of the new mesh will be
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displayed as follows:
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\image html image88.jpg
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It contains:
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<ul>
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<li>a reference to the geometrical object on the basis of which the mesh has been constructed;</li>
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<li><b>Applied hypotheses</b> folder containing the references to the
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hypotheses applied to the construction of the mesh;</li>
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<li><b>Applied algorithms</b> folder containing the references to the
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algorithms applied to the construction of the mesh.</li>
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</ul>
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<br>
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There is an alternative way to create a mesh on an object simply by
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clicking <b>Assign a set of hypotheses</b> button and selecting among
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pre-defined sets of hypotheses. In addition to the standard
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sets of hypotheses, it is possible to create custom sets by editing
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CustomMeshers.xml file located in the home directory. CustomMeshers.xml
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file must describe sets of hypotheses in the
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same way as ${SMESH_ROOT_DIR}/share/salome/resources/smesh/StdMeshers.xml
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file does (sets of hypotheses are enclosed between <hypotheses-set-group>
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tags).
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\image html hypo_sets.png
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<center>List of sets of hypotheses: <em>[custom]</em> is automatically added to the sets defined
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by the user</center>
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</li>
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\anchor preview_mesh_anchor
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<li> After the mesh object is created and all hypotheses are assigned and
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before the mesh computation, it is possible to see the mesh preview.
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For this, select the mesh in the Object Browser. From the \b Mesh menu
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select \b Preview or click "Preview" button in the
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toolbar or activate "Preview" item from the pop-up menu.
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\image html mesh_precompute.png
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<center><em>"Preview" button</em></center>
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Select <b>1D mesh</b> or <b>2D mesh</b> preview mode in the Preview dialog.
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\image html preview_mesh_1D.png "1D mesh preview shows nodes computed on geometry edges"
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\image html preview_mesh_2D.png "2D mesh preview shows edge mesh elements, computed on geometry faces"
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<b>Compute</b> button computes the whole mesh.
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When the Preview dialog is closed, the question about the storage of temporarily
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created mesh elements appers:
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\image html preview_tmp_data.png
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These elenents can be reused in the next mesh computation.
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</li>
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<li>It is equally possible to skip the Preview and \b Compute the mesh
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after the hypotheses are assigned. For this, select your mesh in the <b>Object
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Browser</b>. From the \b Mesh menu select \b Compute or click "Compute" button of the
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toolbar.
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\image html image28.png
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<center><em>"Compute" button</em></center>
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The Mesh Computation information box appears.
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\image html meshcomputationsucceed.png
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If the mesh computation failed, the information about the cause of the
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failure is provided.
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\image html meshcomputationfail.png
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After you select the error, <b>Show Sub-shape</b> button allows
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visualizing the geometrical entity that causes it.
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\image html failed_computation.png "Example of the invalid input mesh"
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\note Mesh Computation Information box does not appear if you set
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"Mesh computation/Show a computation result notification" preference
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to the "Never" value. This option gives the possibility to control mesh
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computation reporting. There are the following possibilities: always
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show information box, only if an error occurs or never.
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By default, the information box is always shown after mesh computation operation.
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<b>Publish Sub-shape</b> button publishes the sub-shape, whose meshing
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failed, in GEOM component as a child of the mesh geometry, which
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allows analyzing the problem geometry and creating a submesh on it in
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order to locally tune hypotheses.
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<b>NOTE</b> It is possible to define a 1D or a 2D mesh in a
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python script and then use such submeshes in the construction of a 3D
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mesh. For this, there exist two algorithms: <b>Use existing edges</b> and <b>Use
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existing faces</b>. They are not entirely usable from the GUI, so a
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mesh created using these algorithms should be exported into a python
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script, edited and then imported into the GUi.
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<li>It is possible to calculate the eventual mesh size
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before \b Compute operation. For this, select the mesh in the <b>Object
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Browser</b> and from the \b Mesh menu select \b Evaluate. The result of
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evaluation will be displayed in the following information box:
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\image html mesh_evaluation_succeed.png
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</li>
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\anchor mesh_order_anchor
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<li>
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If the mesh contains concurrent submeshes, it is possible to change
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the priority of their computation, i.e. to change the priority of
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applying algorithms to the shared sub-shapes of the Mesh shape.</li>
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<em>To change submesh priority:</em>
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<li>Choose "Change submesh priority" from the Mesh menu or a popup menu. The opened dialogue
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shows a list of submeshes in the order of their priority.
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There is an example of submesh order modifications of the Mesh created on a Box
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shape. The main Mesh object:
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<ul>
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<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=20</li>
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<li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis<b>Max Element Area</b>
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</li>
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</ul>
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The first submesh object <b>Submesh_1</b> created on <b>Face_1</b>
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is:
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<ul>
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<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=4</li>
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<li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis<b>MaxElementArea</b>=1200</li>
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</ul>
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The second submesh object <b>Submesh_2</b> created on <b>Face_2</b>
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is:
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<ul>
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<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=8</li>
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<li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis<b>MaxElementArea</b>=1200</li>
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</ul>
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And the last submesh object <b>Submesh_3</b> created on <b>Face_3</b>
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is:
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<ul>
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<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=12</li>
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<li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis<b>MaxElementArea</b>=1200</li>
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</ul>
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The submeshes become concurrent if they share sub-shapes that can be meshed
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with different algorithms (or different hypothesises).
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In the example, we have three submeshes with concurrent algorithms,
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because they have different hypotheses.
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The first mesh computation is made with:
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\image html mesh_order_123.png
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<center><em>"Mesh order SubMesh_1, SubMesh_2, SubMesh_3"</em></center>
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\image html mesh_order_123_res.png
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<center><em>"Result mesh with order SubMesh_1, SubMesh_2, SubMesh_3 "</em></center>
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The next mesh computation is made with:
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\image html mesh_order_213.png
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<center><em>"Mesh order SubMesh_2, SubMesh_1, SubMesh_3"</em></center>
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\image html mesh_order_213_res.png
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<center><em>"Result mesh with order SubMesh_2, SubMesh_1, SubMesh_3 "</em></center>
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And the last mesh computation is made with:
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\image html mesh_order_321.png
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<center><em>"Mesh order SubMesh_3, SubMesh_2, SubMesh_1"</em></center>
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\image html mesh_order_321_res.png
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<center><em>"Result mesh with order SubMesh_3, SubMesh_2, SubMesh_1 "</em></center>
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As we can see, each mesh computation has a different number of result
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elements and a different mesh discretisation on the shared edges (the edges
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that are shared between <b>Face_1</b>, <b>Face_2</b> and <b>Face_3</b>)
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Additionally, submesh priority (the order of applied algorithms) can
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be modified not only in a separate dialog box, but also in the
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<b>Preview</b>. This helps to preview different mesh results,
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modifying the order of submeshes.
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\image html mesh_order_preview.png
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<center><em>"Preview with submesh priority list box"</em></center>
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If there are no concurrent submeshes under the Mesh object, the user will see the
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following information.
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\image html mesh_order_no_concurrent.png
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<center><em>"No concurrent submeshes detected"</em></center>
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</ol>
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Consider trying a sample script for construction of a mesh from our
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\ref tui_creating_meshes_page "TUI Scripts" section.
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*/
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