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https://git.salome-platform.org/gitpub/modules/smesh.git
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618 lines
21 KiB
C++
618 lines
21 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_MeshDlg.cxx
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// Author : Sergey LITONIN, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_MeshDlg.h"
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// SALOME GUI includes
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#include <SUIT_Session.h>
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#include <SUIT_ResourceMgr.h>
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// Qt includes
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QLabel>
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#include <QTabWidget>
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#include <QGroupBox>
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#include <QToolButton>
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#include <QComboBox>
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#include <QMenu>
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#include <QCursor>
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#include <QPushButton>
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#define SPACING 6
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#define MARGIN 11
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/*!
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* \brief Tab for tab widget containing controls for definition of
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* algorithms and hypotheses
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*/
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//================================================================================
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/*!
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* \brief Constructor
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* \param theParent - Parent widget for this tab
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*
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* Makes tab's look and feel
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*/
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//================================================================================
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SMESHGUI_MeshTab::SMESHGUI_MeshTab( QWidget* theParent )
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: QFrame( theParent )
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{
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SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
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QIcon aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) );
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QIcon aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) );
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// Algorifm
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QLabel* anAlgoLbl = new QLabel( tr( "ALGORITHM" ), this );
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myHyp[ Algo ] = new QComboBox( this );
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// Hypothesis
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QLabel* aHypLbl = new QLabel( tr( "HYPOTHESIS" ), this );
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myHyp[ MainHyp ] = new QComboBox( this );
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myHyp[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
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myCreateHyp[ MainHyp ] = new QToolButton( this );
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myCreateHyp[ MainHyp ]->setIcon( aCreateIcon );
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myEditHyp[ MainHyp ] = new QToolButton( this );
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myEditHyp[ MainHyp ]->setIcon( aEditIcon );
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// Line
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QFrame* aLine = new QFrame( this );
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aLine->setFrameStyle( QFrame::HLine | QFrame::Sunken );
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// Add. hypothesis
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QLabel* anAddHypLbl = new QLabel( tr( "ADD_HYPOTHESIS" ), this );
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myHyp[ AddHyp ] = new QComboBox( this );
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myHyp[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed );
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myCreateHyp[ AddHyp ] = new QToolButton( this );
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myCreateHyp[ AddHyp ]->setIcon( aCreateIcon );
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myEditHyp[ AddHyp ] = new QToolButton( this );
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myEditHyp[ AddHyp ]->setIcon( aEditIcon );
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// Fill layout
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QGridLayout* aLay = new QGridLayout( this );
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aLay->setMargin( MARGIN );
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aLay->setSpacing( SPACING );
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aLay->addWidget( anAlgoLbl, 0, 0 );
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aLay->addWidget( myHyp[ Algo ], 0, 1 );
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aLay->addWidget( aHypLbl, 1, 0 );
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aLay->addWidget( myHyp[ MainHyp ], 1, 1 );
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aLay->addWidget( myCreateHyp[ MainHyp ], 1, 2 );
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aLay->addWidget( myEditHyp[ MainHyp ], 1, 3 );
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aLay->addWidget( aLine, 2, 0, 1, 4 );
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aLay->addWidget( anAddHypLbl, 3, 0 );
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aLay->addWidget( myHyp[ AddHyp ], 3, 1 );
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aLay->addWidget( myCreateHyp[ AddHyp ], 3, 2 );
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aLay->addWidget( myEditHyp[ AddHyp ], 3, 3 );
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aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 4, 0 );
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// Connect signals and slots
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for ( int i = MainHyp; i <= AddHyp; i++ )
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{
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connect( myCreateHyp[ i ], SIGNAL( clicked() ) , SLOT( onCreateHyp() ) );
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connect( myEditHyp[ i ] , SIGNAL( clicked() ) , SLOT( onEditHyp() ) );
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connect( myHyp[ i ] , SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
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}
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connect( myHyp[ Algo ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) );
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// Initialize controls
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setAvailableHyps( Algo, QStringList() );
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setAvailableHyps( MainHyp, QStringList() );
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setAvailableHyps( AddHyp, QStringList() );
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}
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//================================================================================
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/*!
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* \brief Destructor
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*/
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//================================================================================
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SMESHGUI_MeshTab::~SMESHGUI_MeshTab()
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{
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}
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//================================================================================
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/*!
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* \brief Sets available hypothesis or algorithms
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theHyps - list of available hypothesis names
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*
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* Sets available main or additional hypothesis for this tab
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*/
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//================================================================================
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void SMESHGUI_MeshTab::setAvailableHyps( const int theId, const QStringList& theHyps )
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{
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myAvailableHyps[ theId ] = theHyps;
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bool enable = ! theHyps.isEmpty();
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if ( theId == Algo )
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{
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myHyp[ Algo ]->clear();
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myHyp[ Algo ]->addItem( tr( "NONE" ) );
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myHyp[ Algo ]->addItems( theHyps );
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myHyp[ Algo ]->setCurrentIndex( 0 );
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}
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else {
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myCreateHyp[ theId ]->setEnabled( enable );
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myEditHyp[ theId ]->setEnabled( false );
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}
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myHyp[ theId ]->setEnabled( enable );
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}
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//================================================================================
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/*!
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* \brief Sets existing hypothesis
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theHyps - list of available hypothesis names
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*
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* Sets existing main or additional hypothesis for this tab
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*/
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//================================================================================
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void SMESHGUI_MeshTab::setExistingHyps( const int theId, const QStringList& theHyps )
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{
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if ( theId != Algo )
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{
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myHyp[ theId ]->clear();
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myHyp[ theId ]->addItem( tr( "NONE" ) );
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myHyp[ theId ]->addItems( theHyps );
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myHyp[ theId ]->setCurrentIndex( 0 );
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myHyp[ theId ]->setEnabled( !theHyps.isEmpty() );
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myEditHyp[ theId ]->setEnabled( false );
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}
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}
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//================================================================================
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/*!
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* \brief Adds hypothesis in combo box of available ones
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theHyp - name of hypothesis to be added
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*
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* Adds hypothesis in combo box of available ones. This method is called by operation
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* after creation of new hypothesis.
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*/
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//================================================================================
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void SMESHGUI_MeshTab::addHyp( const int theId, const QString& theHyp )
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{
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myHyp[ theId ]->addItem( theHyp );
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myHyp[ theId ]->setCurrentIndex( myHyp[ theId ]->count() - 1 );
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myEditHyp[ theId ]->setEnabled( true );
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myHyp[ theId ]->setEnabled( true );
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}
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//================================================================================
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/*!
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* \brief Renames hypothesis
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theIndex - index of hypothesis to be renamed
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* \param theNewName - new name of hypothesis to be renamed
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*
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* Renames hypothesis
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*/
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//================================================================================
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void SMESHGUI_MeshTab::renameHyp( const int theId,
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const int theIndex,
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const QString& theNewName )
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{
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if ( theIndex > 0 && theIndex < myHyp[ theId ]->count() )
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myHyp[ theId ]->setItemText( theIndex, theNewName );
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}
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//================================================================================
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/*!
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* \brief Sets current hypothesis
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \param theIndex - index of hypothesis to be set as current
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*
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* Sets current hypothesis
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*/
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//================================================================================
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void SMESHGUI_MeshTab::setCurrentHyp( const int theId, const int theIndex )
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{
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if ( theIndex >= 0 && theIndex < myHyp[ theId ]->count() )
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{
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myHyp[ theId ]->setCurrentIndex( theIndex );
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if ( myEditHyp[ theId ] )
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myEditHyp[ theId ]->setEnabled( theIndex > 0 );
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}
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}
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//================================================================================
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/*!
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* \brief Gets current hypothesis
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* \param theId - identifier of hypothesis (main or additional, see HypType enumeration)
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* \retval int - index of current hypothesis
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*
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* Gets current hypothesis
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*/
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//================================================================================
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int SMESHGUI_MeshTab::currentHyp( const int theId ) const
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{
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return myHyp[ theId ]->currentIndex();
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}
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//================================================================================
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/*!
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* \brief Emits createHyp( const int ) signal
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*
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* SLOT called when "Create hypothesis" button clicked specifies sender and emits
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* createHyp( const int ) signal
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*/
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//================================================================================
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void SMESHGUI_MeshTab::onCreateHyp()
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{
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bool isMainHyp = sender() == myCreateHyp[ MainHyp ];
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QMenu aPopup( this );
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QStringList aHypNames = isMainHyp ?
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myAvailableHyps[ MainHyp ] : myAvailableHyps[ AddHyp ];
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QList<QAction*> actions;
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for ( int i = 0, n = aHypNames.count(); i < n; i++ )
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actions.append( aPopup.addAction( aHypNames[ i ] ) );
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QAction* a = aPopup.exec( QCursor::pos() );
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if ( a )
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emit createHyp( isMainHyp ? MainHyp : AddHyp, actions.indexOf( a ) );
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}
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//================================================================================
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/*!
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* \brief Emits editHyp( const int ) signal
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*
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* SLOT called when "Edit hypothesis" button clicked specifies sender and emits
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* editHyp( const int ) signal
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*/
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//================================================================================
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void SMESHGUI_MeshTab::onEditHyp()
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{
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const QObject* aSender = sender();
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int aHypType = aSender == myEditHyp[ MainHyp ] ? MainHyp : AddHyp;
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emit editHyp( aHypType, myHyp[ aHypType ]->currentIndex() - 1 ); // - 1 because there is NONE on the top
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}
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//================================================================================
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/*!
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* \brief Updates "Edit hypothesis" button state
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*
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* SLOT called when current hypothesis changed. Disables "Edit hypothesis" button
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* if current hypothesis is <None>, enables otherwise.
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* If an algorithm changed, emits selectAlgo( theIndex ) signal
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*/
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//================================================================================
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void SMESHGUI_MeshTab::onHyp( int theIndex )
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{
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const QObject* aSender = sender();
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if ( aSender == myHyp[ Algo ] )
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emit selectAlgo( theIndex - 1 ); // - 1 because there is NONE on the top
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else {
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int anIndex = aSender == myHyp[ MainHyp ] ? MainHyp : AddHyp;
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myEditHyp[ anIndex ]->setEnabled( theIndex > 0 );
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}
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}
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//================================================================================
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/*!
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* \brief Resets all tab fields
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*
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* Resets all tab fields
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*/
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//================================================================================
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void SMESHGUI_MeshTab::reset()
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{
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for ( int i = Algo; i <= AddHyp; i++ )
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{
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myHyp[ i ]->setCurrentIndex( 0 );
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if ( myEditHyp[ i ] )
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myEditHyp[ i ]->setEnabled( false );
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}
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}
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/*!
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* \brief Dialog for mech creation or editing
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*
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* This dialog is used for mech creation or editing.
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*/
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//================================================================================
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/*!
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* \brief Constructor
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* \param theToCreate - if this parameter is true then dialog is used for creation,
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* for editing otherwise
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* \param theIsMesh - if this parameter is true then dialog is used for mesh,
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* for sub-mesh otherwise
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*
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* Makes dialog's look and feel
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*/
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//================================================================================
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SMESHGUI_MeshDlg::SMESHGUI_MeshDlg( const bool theToCreate, const bool theIsMesh )
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: SMESHGUI_Dialog( 0, false, true )
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{
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// Create top controls
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setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
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// name
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createObject( tr( "NAME" ), mainFrame(), Obj );
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setNameIndication( Obj, OneName );
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setReadOnly( Obj, false );
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// mesh
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createObject( tr( "MESH" ), mainFrame(), Mesh );
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// geometry
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createObject( tr( "GEOMETRY" ), mainFrame(), Geom );
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myGeomPopup = 0;
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// Create tab widget
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myTabWg = new QTabWidget( mainFrame() );
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myTabs[ Dim0D ] = new SMESHGUI_MeshTab( myTabWg );
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myTabs[ Dim1D ] = new SMESHGUI_MeshTab( myTabWg );
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myTabs[ Dim2D ] = new SMESHGUI_MeshTab( myTabWg );
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myTabs[ Dim3D ] = new SMESHGUI_MeshTab( myTabWg );
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myTabWg->addTab( myTabs[ Dim3D ], tr( "DIM_3D" ) );
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myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) );
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myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) );
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myTabWg->addTab( myTabs[ Dim0D ], tr( "DIM_0D" ) );
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// Hypotheses Sets
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myHypoSetButton = new QToolButton( mainFrame() );
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myHypoSetButton->setText( tr( "HYPOTHESES_SETS" ) );
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myHypoSetButton->setEnabled( false );
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myHypoSetButton->setSizePolicy( QSizePolicy::MinimumExpanding,
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myHypoSetButton->sizePolicy().verticalPolicy() );
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// Fill layout
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QGridLayout* aLay = new QGridLayout( mainFrame() );
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aLay->setMargin( 0 );
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aLay->setSpacing( SPACING );
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aLay->addWidget( objectWg( Obj, Label ), 0, 0 );
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aLay->addWidget( objectWg( Obj, Btn ), 0, 1 );
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aLay->addWidget( objectWg( Obj, Control ), 0, 2 );
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aLay->addWidget( objectWg( Mesh, Label ), 1, 0 );
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aLay->addWidget( objectWg( Mesh, Btn ), 1, 1 );
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aLay->addWidget( objectWg( Mesh, Control ), 1, 2 );
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aLay->addWidget( objectWg( Geom, Label ), 2, 0 );
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aLay->addWidget( objectWg( Geom, Btn ), 2, 1 );
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aLay->addWidget( objectWg( Geom, Control ), 2, 2 );
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aLay->addWidget( myTabWg, 4, 0, 1, 3 );
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aLay->addWidget( myHypoSetButton, 5, 0, 1, 3 );
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aLay->setRowMinimumHeight( 3, 20 );
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// Disable controls if necessary
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setObjectShown( Mesh, false );
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if ( theToCreate )
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{
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setWindowTitle( tr( "CREATE_MESH" ) );
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objectWg( Obj, Btn )->hide();
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if ( theIsMesh )
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setWindowTitle( tr( "CREATE_MESH" ) );
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else
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{
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setWindowTitle( tr( "CREATE_SUBMESH" ) );
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setObjectShown( Mesh, true );
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}
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}
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else
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{
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setWindowTitle( tr( "EDIT_MESH_SUBMESH" ) );
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objectWg( Mesh, Btn )->hide();
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objectWg( Geom, Btn )->hide();
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}
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}
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SMESHGUI_MeshDlg::~SMESHGUI_MeshDlg()
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{
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}
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//================================================================================
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/*!
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* \brief Gets tab with given id
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* \param theId - Tab identifier. Possible values are in "Dimensions" enumeration
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* \retval SMESHGUI_MeshTab* - pointer to the tab or null if given parameter is
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* invalid
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*
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* Gets tab containing controls for definition of algorithms and AddHypotheses
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*/
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//================================================================================
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SMESHGUI_MeshTab* SMESHGUI_MeshDlg::tab( const int theId ) const
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{
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return ( theId >= Dim0D && theId <= Dim3D ? myTabs[ theId ] : 0 );
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}
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//================================================================================
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/*!
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* \brief Resets all dialog fields
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*/
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//================================================================================
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void SMESHGUI_MeshDlg::reset()
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{
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clearSelection();
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myTabs[ Dim0D ]->reset();
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myTabs[ Dim1D ]->reset();
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myTabs[ Dim2D ]->reset();
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myTabs[ Dim3D ]->reset();
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}
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//================================================================================
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/*!
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* \brief Sets curent tab
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*/
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//================================================================================
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void SMESHGUI_MeshDlg::setCurrentTab( const int theId )
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{
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myTabWg->setCurrentIndex( Dim3D - theId );
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}
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//================================================================================
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/*!
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* \brief Enable/disable tabs
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* \param int - maximum possible dimention
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*/
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//================================================================================
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void SMESHGUI_MeshDlg::setMaxHypoDim( const int maxDim )
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{
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const int DIM = maxDim;
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for ( int dim = Dim0D; dim <= Dim3D; ++dim ) {
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bool enable = ( dim <= DIM );
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if ( !enable ) {
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myTabs[ dim ]->reset();
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disableTab( dim );
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}
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else {
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enableTab( dim );
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}
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}
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// deselect desabled tab
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if ( !myTabWg->isTabEnabled( myTabWg->currentIndex() ) )
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setCurrentTab( DIM );
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}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Sets list of available Sets of Hypotheses
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MeshDlg::setHypoSets( const QStringList& theSets )
|
|
{
|
|
QMenu* aHypoSetPopup = myHypoSetButton->menu();
|
|
if ( !aHypoSetPopup ) {
|
|
aHypoSetPopup = new QMenu( myHypoSetButton );
|
|
connect( aHypoSetPopup, SIGNAL( triggered( QAction* ) ), SLOT( onHypoSetPopup( QAction* ) ) );
|
|
myHypoSetButton->setMenu( aHypoSetPopup );
|
|
myHypoSetButton->setPopupMode( QToolButton::InstantPopup );
|
|
}
|
|
aHypoSetPopup->clear();
|
|
for ( int i = 0, n = theSets.count(); i < n; i++ ) {
|
|
aHypoSetPopup->addAction( theSets[ i ] );
|
|
}
|
|
myHypoSetButton->setEnabled( !aHypoSetPopup->isEmpty() );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Emits hypoSet signal
|
|
*
|
|
* SLOT is called when a hypotheses set is selected. Emits hypoSet
|
|
* signal to notify operation about this event
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_MeshDlg::onHypoSetPopup( QAction* a )
|
|
{
|
|
emit hypoSet( a->text() );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Enable showing of the popup when Geometry selection btn is clicked
|
|
* \param enable - true to enable
|
|
*/
|
|
//================================================================================
|
|
|
|
enum { DIRECT_GEOM_INDEX = 0, GEOM_BY_MESH_INDEX };
|
|
|
|
void SMESHGUI_MeshDlg::setGeomPopupEnabled( const bool enable )
|
|
{
|
|
if ( QToolButton* selBtn = qobject_cast<QToolButton*>( objectWg( Geom, Btn )))
|
|
{
|
|
if ( enable ) {
|
|
if ( ! myGeomPopup ) {
|
|
myGeomPopup = new QMenu();
|
|
myGeomPopup->addAction( tr("DIRECT_GEOM_SELECTION") )->setData( DIRECT_GEOM_INDEX );
|
|
myGeomPopup->addAction( tr("GEOM_BY_MESH_ELEM_SELECTION") )->setData( GEOM_BY_MESH_INDEX );
|
|
connect( myGeomPopup, SIGNAL( triggered( QAction* ) ), SLOT( onGeomPopup( QAction* ) ) );
|
|
connect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) ));
|
|
}
|
|
}
|
|
else {
|
|
disconnect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) ));
|
|
if ( myGeomPopup ) {
|
|
delete myGeomPopup;
|
|
myGeomPopup = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Disable tab
|
|
* \param int - tab ID
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::disableTab(const int theTabId) {
|
|
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false );
|
|
if ( theTabId == Dim3D ) myHypoSetButton->setEnabled( false );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Enable tabs
|
|
* \param int - tab ID
|
|
*/
|
|
//================================================================================
|
|
void SMESHGUI_MeshDlg::enableTab(const int theTabId) {
|
|
myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true );
|
|
if ( theTabId == Dim3D ) {
|
|
QMenu* aHypoSetPopup = myHypoSetButton->menu();
|
|
myHypoSetButton->setEnabled( aHypoSetPopup && !aHypoSetPopup->actions().isEmpty() );
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Check if tab enabled
|
|
* \param int - tab ID
|
|
*/
|
|
//================================================================================
|
|
bool SMESHGUI_MeshDlg::isTabEnabled(const int theTabId) const {
|
|
return myTabWg->isTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ) );
|
|
}
|
|
|
|
void SMESHGUI_MeshDlg::onGeomSelectionButton(bool isBtnOn)
|
|
{
|
|
if ( myGeomPopup && isBtnOn )
|
|
myGeomPopup->exec( QCursor::pos() );
|
|
}
|
|
|
|
void SMESHGUI_MeshDlg::onGeomPopup( QAction* a )
|
|
{
|
|
emit geomSelectionByMesh( a->data().toInt() == GEOM_BY_MESH_INDEX );
|
|
}
|
|
|
|
int SMESHGUI_MeshDlg::getActiveObject()
|
|
{
|
|
for (int i = 0; i < 3; ++i )
|
|
if ( isObjectShown( i ) &&
|
|
(( QToolButton* )objectWg( i, Btn ))->isChecked())
|
|
return i;
|
|
return -1;
|
|
}
|