smesh/idl/SMESH_MeshEditor.idl
eap 0ebaadef38 PAL16617 (Modification/Transformation operations with copy don't create a new mesh)
+    SMESH_Mesh MirrorMakeMesh (in long_array IDsOfElements,
+    SMESH_Mesh MirrorObjectMakeMesh (in SMESH_IDSource theObject,
+    SMESH_Mesh TranslateMakeMesh (in long_array IDsOfElements,
+    SMESH_Mesh TranslateObjectMakeMesh (in SMESH_IDSource theObject,
+    SMESH_Mesh RotateMakeMesh (in long_array IDsOfElements,
+    SMESH_Mesh RotateObjectMakeMesh (in SMESH_IDSource theObject,
2007-12-19 15:05:31 +00:00

600 lines
25 KiB
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESH_MeshEditor.idl
// $Header$
#ifndef _SMESH_MESHEDITOR_IDL_
#define _SMESH_MESHEDITOR_IDL_
#include "SMESH_Mesh.idl"
module SMESH
{
/*!
* Structure used in mesh edit preview data
*/
struct ElementSubType { ElementType SMDS_ElementType;
boolean isPoly;
long nbNodesInElement; };
typedef sequence<ElementSubType> types_array;
/*!
* Structure containing mesh edit preview data
*/
struct MeshPreviewStruct { nodes_array nodesXYZ;
long_array elementConnectivities;
types_array elementTypes; };
/*!
* This interface makes modifications on the Mesh - removing elements and nodes etc.
*/
interface NumericalFunctor;
interface SMESH_MeshEditor
{
boolean RemoveElements(in long_array IDsOfElements);
boolean RemoveNodes(in long_array IDsOfNodes);
long AddNode(in double x, in double y, in double z);
/*!
* Create edge, either linear and quadratic (this is determed
* by number of given nodes).
* \param IdsOfNodes List of node IDs for creation of element.
* Needed order of nodes in this list corresponds to description
* of MED. This description is located by the following link:
* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
*/
long AddEdge(in long_array IDsOfNodes);
/*!
* Create face, either linear and quadratic (this is determed
* by number of given nodes).
* \param IdsOfNodes List of node IDs for creation of element.
* Needed order of nodes in this list corresponds to description
* of MED. This description is located by the following link:
* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
*/
long AddFace(in long_array IDsOfNodes);
long AddPolygonalFace(in long_array IdsOfNodes);
/*!
* Create volume, either linear and quadratic (this is determed
* by number of given nodes).
* \param IdsOfNodes List of node IDs for creation of element.
* Needed order of nodes in this list corresponds to description
* of MED. This description is located by the following link:
* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
*/
long AddVolume(in long_array IDsOfNodes);
/*!
* Create volume of many faces, giving nodes for each face.
* \param IdsOfNodes List of node IDs for volume creation face by face.
* \param Quantities List of integer values, Quantities[i]
* gives quantity of nodes in face number i.
*/
long AddPolyhedralVolume (in long_array IdsOfNodes,
in long_array Quantities);
/*!
* Create volume of many faces, giving IDs of existing faces.
* \param IdsOfFaces List of face IDs for volume creation.
* \note The created volume will refer only to nodes
* of the given faces, not to the faces itself.
*/
long AddPolyhedralVolumeByFaces (in long_array IdsOfFaces);
/*!
* \brief Bind a node to a vertex
* \param NodeID - node ID
* \param VertexID - vertex ID available through GEOM_Object.GetSubShapeIndices()[0]
*/
void SetNodeOnVertex(in long NodeID, in long VertexID)
raises (SALOME::SALOME_Exception);
/*!
* \brief Store node position on an edge
* \param NodeID - node ID
* \param EdgeID - edge ID available through GEOM_Object.GetSubShapeIndices()[0]
* \param paramOnEdge - parameter on edge where the node is located
*/
void SetNodeOnEdge(in long NodeID, in long EdgeID, in double paramOnEdge)
raises (SALOME::SALOME_Exception);
/*!
* \brief Store node position on a face
* \param NodeID - node ID
* \param FaceID - face ID available through GEOM_Object.GetSubShapeIndices()[0]
* \param u - U parameter on face where the node is located
* \param v - V parameter on face where the node is located
*/
void SetNodeOnFace(in long NodeID, in long FaceID, in double u, in double v)
raises (SALOME::SALOME_Exception);
/*!
* \brief Bind a node to a solid
* \param NodeID - node ID
* \param SolidID - vertex ID available through GEOM_Object.GetSubShapeIndices()[0]
*/
void SetNodeInVolume(in long NodeID, in long SolidID)
raises (SALOME::SALOME_Exception);
/*!
* \brief Bind an element to a shape
* \param ElementID - element ID
* \param ShapeID - shape ID available through GEOM_Object.GetSubShapeIndices()[0]
*/
void SetMeshElementOnShape(in long ElementID, in long ShapeID)
raises (SALOME::SALOME_Exception);
boolean MoveNode(in long NodeID, in double x, in double y, in double z);
boolean InverseDiag(in long NodeID1, in long NodeID2);
boolean DeleteDiag(in long NodeID1, in long NodeID2);
boolean Reorient(in long_array IDsOfElements);
boolean ReorientObject(in SMESH_IDSource theObject);
/*!
* \brief Fuse neighbour triangles into quadrangles.
* \param theElems The triangles to be fused.
* \param theCriterion Is used to choose a neighbour to fuse with.
* \param theMaxAngle Is a max angle between element normals at which fusion
* is still performed; theMaxAngle is mesured in radians.
* \return TRUE in case of success, FALSE otherwise.
*/
boolean TriToQuad (in long_array IDsOfElements,
in NumericalFunctor Criterion,
in double MaxAngle);
/*!
* \brief Fuse neighbour triangles into quadrangles.
*
* Behaves like the above method, taking list of elements from \a theObject
*/
boolean TriToQuadObject (in SMESH_IDSource theObject,
in NumericalFunctor Criterion,
in double MaxAngle);
/*!
* \brief Split quadrangles into triangles.
* \param theElems The faces to be splitted.
* \param theCriterion Is used to choose a diagonal for splitting.
* \return TRUE in case of success, FALSE otherwise.
*/
boolean QuadToTri (in long_array IDsOfElements,
in NumericalFunctor Criterion);
/*!
* \brief Split quadrangles into triangles.
*
* Behaves like the above method, taking list of elements from \a theObject
*/
boolean QuadToTriObject (in SMESH_IDSource theObject,
in NumericalFunctor Criterion);
/*!
* \brief Split quadrangles into triangles.
* \param theElems The faces to be splitted.
* \param the13Diag Is used to choose a diagonal for splitting.
* \return TRUE in case of success, FALSE otherwise.
*/
boolean SplitQuad (in long_array IDsOfElements,
in boolean Diag13);
/*!
* \brief Split quadrangles into triangles.
*
* Behaves like the above method, taking list of elements from \a theObject
*/
boolean SplitQuadObject (in SMESH_IDSource theObject,
in boolean Diag13);
/*!
* Find better splitting of the given quadrangle.
* \param IDOfQuad ID of the quadrangle to be splitted.
* \param Criterion A criterion to choose a diagonal for splitting.
* \return 1 if 1-3 diagonal is better, 2 if 2-4
* diagonal is better, 0 if error occurs.
*/
long BestSplit (in long IDOfQuad,
in NumericalFunctor Criterion);
enum Smooth_Method { LAPLACIAN_SMOOTH, CENTROIDAL_SMOOTH };
boolean Smooth(in long_array IDsOfElements,
in long_array IDsOfFixedNodes,
in long MaxNbOfIterations,
in double MaxAspectRatio,
in Smooth_Method Method);
boolean SmoothObject(in SMESH_IDSource theObject,
in long_array IDsOfFixedNodes,
in long MaxNbOfIterations,
in double MaxAspectRatio,
in Smooth_Method Method);
boolean SmoothParametric(in long_array IDsOfElements,
in long_array IDsOfFixedNodes,
in long MaxNbOfIterations,
in double MaxAspectRatio,
in Smooth_Method Method);
boolean SmoothParametricObject(in SMESH_IDSource theObject,
in long_array IDsOfFixedNodes,
in long MaxNbOfIterations,
in double MaxAspectRatio,
in Smooth_Method Method);
void ConvertToQuadratic(in boolean theForce3d);
boolean ConvertFromQuadratic();
void RenumberNodes();
void RenumberElements();
/*!
* \brief Genarate dim+1 elements by rotation of given elements around axis
* \param IDsOfElements - elements to ratate
* \param Axix - rotation axis
* \param AngleInRadians - rotation angle
* \param NbOfSteps - number of elements to generate from one element
*/
void RotationSweep(in long_array IDsOfElements,
in AxisStruct Axix,
in double AngleInRadians,
in long NbOfSteps,
in double Tolerance);
/*!
* \brief Same as previous but additionally create groups of elements
* generated from elements belonging to preexisting groups
*/
ListOfGroups RotationSweepMakeGroups(in long_array IDsOfElements,
in AxisStruct Axix,
in double AngleInRadians,
in long NbOfSteps,
in double Tolerance);
/*!
* \brief Genarate dim+1 elements by rotation of the object around axis
* \param theObject - object containing elements to ratate
* \param Axix - rotation axis
* \param AngleInRadians - rotation angle
* \param NbOfSteps - number of elements to generate from one element
*/
void RotationSweepObject(in SMESH_IDSource theObject,
in AxisStruct Axix,
in double AngleInRadians,
in long NbOfSteps,
in double Tolerance);
/*!
* \brief Same as previous but additionally create groups of elements
* generated from elements belonging to preexisting groups
*/
ListOfGroups RotationSweepObjectMakeGroups(in SMESH_IDSource theObject,
in AxisStruct Axix,
in double AngleInRadians,
in long NbOfSteps,
in double Tolerance);
/*!
* \brief Genarate dim+1 elements by extrusion of elements along vector
* \param IDsOfElements - elements to sweep
* \param StepVector - vector giving direction and distance of an extrusion step
* \param NbOfSteps - number of elements to generate from one element
*/
void ExtrusionSweep(in long_array IDsOfElements,
in DirStruct StepVector,
in long NbOfSteps);
/*!
* \brief Same as previous but additionally create groups of elements
* generated from elements belonging to preexisting groups
*/
ListOfGroups ExtrusionSweepMakeGroups(in long_array IDsOfElements,
in DirStruct StepVector,
in long NbOfSteps);
/*!
* Generate new elements by extrusion of theElements
* by StepVector by NbOfSteps
* param ExtrFlags set flags for performing extrusion
* param SewTolerance - uses for comparing locations of nodes if flag
* EXTRUSION_FLAG_SEW is set
*/
void AdvancedExtrusion(in long_array IDsOfElements,
in DirStruct StepVector,
in long NbOfSteps,
in long ExtrFlags,
in double SewTolerance);
/*!
* \brief Same as previous but additionally create groups of elements
* generated from elements belonging to preexisting groups
*/
ListOfGroups AdvancedExtrusionMakeGroups(in long_array IDsOfElements,
in DirStruct StepVector,
in long NbOfSteps,
in long ExtrFlags,
in double SewTolerance);
void ExtrusionSweepObject(in SMESH_IDSource theObject,
in DirStruct StepVector,
in long NbOfSteps);
ListOfGroups ExtrusionSweepObjectMakeGroups(in SMESH_IDSource theObject,
in DirStruct StepVector,
in long NbOfSteps);
void ExtrusionSweepObject1D(in SMESH_IDSource theObject,
in DirStruct StepVector,
in long NbOfSteps);
ListOfGroups ExtrusionSweepObject1DMakeGroups(in SMESH_IDSource theObject,
in DirStruct StepVector,
in long NbOfSteps);
void ExtrusionSweepObject2D(in SMESH_IDSource theObject,
in DirStruct StepVector,
in long NbOfSteps);
ListOfGroups ExtrusionSweepObject2DMakeGroups(in SMESH_IDSource theObject,
in DirStruct StepVector,
in long NbOfSteps);
enum Extrusion_Error {
EXTR_OK,
EXTR_NO_ELEMENTS,
EXTR_PATH_NOT_EDGE,
EXTR_BAD_PATH_SHAPE,
EXTR_BAD_STARTING_NODE,
EXTR_BAD_ANGLES_NUMBER,
EXTR_CANT_GET_TANGENT
};
Extrusion_Error ExtrusionAlongPath(in long_array IDsOfElements,
in SMESH_Mesh PathMesh,
in GEOM::GEOM_Object PathShape,
in long NodeStart,
in boolean HasAngles,
in double_array Angles,
in boolean HasRefPoint,
in PointStruct RefPoint);
ListOfGroups ExtrusionAlongPathMakeGroups(in long_array IDsOfElements,
in SMESH_Mesh PathMesh,
in GEOM::GEOM_Object PathShape,
in long NodeStart,
in boolean HasAngles,
in double_array Angles,
in boolean HasRefPoint,
in PointStruct RefPoint,
out Extrusion_Error Error);
Extrusion_Error ExtrusionAlongPathObject(in SMESH_IDSource theObject,
in SMESH_Mesh PathMesh,
in GEOM::GEOM_Object PathShape,
in long NodeStart,
in boolean HasAngles,
in double_array Angles,
in boolean HasRefPoint,
in PointStruct RefPoint);
ListOfGroups ExtrusionAlongPathObjectMakeGroups(in SMESH_IDSource theObject,
in SMESH_Mesh PathMesh,
in GEOM::GEOM_Object PathShape,
in long NodeStart,
in boolean HasAngles,
in double_array Angles,
in boolean HasRefPoint,
in PointStruct RefPoint,
out Extrusion_Error Error);
/*!
* Compute rotation angles for ExtrusionAlongPath as linear variation
* of given angles along path steps
* param PathMesh mesh containing a 1D sub-mesh on the edge, along
* which proceeds the extrusion
* param PathShape is shape(edge); as the mesh can be complex, the edge
* is used to define the sub-mesh for the path
*/
double_array LinearAnglesVariation(in SMESH_Mesh PathMesh,
in GEOM::GEOM_Object PathShape,
in double_array Angles);
enum MirrorType { POINT, AXIS, PLANE };
void Mirror (in long_array IDsOfElements,
in AxisStruct Mirror,
in MirrorType Type,
in boolean Copy);
ListOfGroups MirrorMakeGroups (in long_array IDsOfElements,
in AxisStruct Mirror,
in MirrorType Type);
SMESH_Mesh MirrorMakeMesh (in long_array IDsOfElements,
in AxisStruct Mirror,
in MirrorType Type,
in boolean CopyGroups,
in string MeshName);
void MirrorObject (in SMESH_IDSource theObject,
in AxisStruct Mirror,
in MirrorType Type,
in boolean Copy);
ListOfGroups MirrorObjectMakeGroups (in SMESH_IDSource theObject,
in AxisStruct Mirror,
in MirrorType Type);
SMESH_Mesh MirrorObjectMakeMesh (in SMESH_IDSource theObject,
in AxisStruct Mirror,
in MirrorType Type,
in boolean CopyGroups,
in string MeshName);
void Translate (in long_array IDsOfElements,
in DirStruct Vector,
in boolean Copy);
ListOfGroups TranslateMakeGroups (in long_array IDsOfElements,
in DirStruct Vector);
SMESH_Mesh TranslateMakeMesh (in long_array IDsOfElements,
in DirStruct Vector,
in boolean CopyGroups,
in string MeshName);
void TranslateObject (in SMESH_IDSource theObject,
in DirStruct Vector,
in boolean Copy);
ListOfGroups TranslateObjectMakeGroups (in SMESH_IDSource theObject,
in DirStruct Vector);
SMESH_Mesh TranslateObjectMakeMesh (in SMESH_IDSource theObject,
in DirStruct Vector,
in boolean CopyGroups,
in string MeshName);
void Rotate (in long_array IDsOfElements,
in AxisStruct Axis,
in double AngleInRadians,
in boolean Copy);
ListOfGroups RotateMakeGroups (in long_array IDsOfElements,
in AxisStruct Axis,
in double AngleInRadians);
SMESH_Mesh RotateMakeMesh (in long_array IDsOfElements,
in AxisStruct Axis,
in double AngleInRadians,
in boolean CopyGroups,
in string MeshName);
void RotateObject (in SMESH_IDSource theObject,
in AxisStruct Axis,
in double AngleInRadians,
in boolean Copy);
ListOfGroups RotateObjectMakeGroups (in SMESH_IDSource theObject,
in AxisStruct Axis,
in double AngleInRadians);
SMESH_Mesh RotateObjectMakeMesh (in SMESH_IDSource theObject,
in AxisStruct Axis,
in double AngleInRadians,
in boolean CopyGroups,
in string MeshName);
void FindCoincidentNodes (in double Tolerance,
out array_of_long_array GroupsOfNodes);
void FindCoincidentNodesOnPart (in SMESH_IDSource SubMeshOrGroup,
in double Tolerance,
out array_of_long_array GroupsOfNodes);
void MergeNodes (in array_of_long_array GroupsOfNodes);
/*!
* \brief Find elements built on the same nodes.
* \param MeshOrSubMeshOrGroup Mesh or SubMesh, or Group of elements for searching.
* \return List of groups of equal elements.
*/
void FindEqualElements (in SMESH_IDSource MeshOrSubMeshOrGroup,
out array_of_long_array GroupsOfElementsID);
/*!
* \brief Merge elements in each given group.
* \param GroupsOfElementsID Groups of elements for merging.
*/
void MergeElements(in array_of_long_array GroupsOfElementsID);
/*!
* \brief Merge equal elements in the whole mesh.
*/
void MergeEqualElements();
/*!
* If the given ID is a valid node ID (nodeID > 0), just move this node, else
* move the node closest to the point to point's location and return ID of the node
*/
long MoveClosestNodeToPoint(in double x, in double y, in double z, in long nodeID);
enum Sew_Error {
SEW_OK,
SEW_BORDER1_NOT_FOUND,
SEW_BORDER2_NOT_FOUND,
SEW_BOTH_BORDERS_NOT_FOUND,
SEW_BAD_SIDE_NODES,
SEW_VOLUMES_TO_SPLIT,
// for SewSideElements() only:
SEW_DIFF_NB_OF_ELEMENTS,
SEW_TOPO_DIFF_SETS_OF_ELEMENTS,
SEW_BAD_SIDE1_NODES,
SEW_BAD_SIDE2_NODES
};
Sew_Error SewFreeBorders (in long FirstNodeID1,
in long SecondNodeID1,
in long LastNodeID1,
in long FirstNodeID2,
in long SecondNodeID2,
in long LastNodeID2,
in boolean CreatePolygons,
in boolean CreatePolyedrs);
Sew_Error SewConformFreeBorders (in long FirstNodeID1,
in long SecondNodeID1,
in long LastNodeID1,
in long FirstNodeID2,
in long SecondNodeID2);
Sew_Error SewBorderToSide (in long FirstNodeIDOnFreeBorder,
in long SecondNodeIDOnFreeBorder,
in long LastNodeIDOnFreeBorder,
in long FirstNodeIDOnSide,
in long LastNodeIDOnSide,
in boolean CreatePolygons,
in boolean CreatePolyedrs);
Sew_Error SewSideElements (in long_array IDsOfSide1Elements,
in long_array IDsOfSide2Elements,
in long NodeID1OfSide1ToMerge,
in long NodeID1OfSide2ToMerge,
in long NodeID2OfSide1ToMerge,
in long NodeID2OfSide2ToMerge);
/*!
* Set new nodes for given element.
* If number of nodes is not corresponded to type of
* element - returns false
*/
boolean ChangeElemNodes(in long ide, in long_array newIDs);
/*!
* Return data of mesh edition preview which is computed provided
* that the editor was obtained trough SMESH_Mesh::GetMeshEditPreviewer()
*/
MeshPreviewStruct GetPreviewData();
/*!
* If during last operation of MeshEditor some nodes were
* created this method returns list of it's IDs, if new nodes
* not creared - returns empty list
*/
long_array GetLastCreatedNodes();
/*!
* If during last operation of MeshEditor some elements were
* created this method returns list of it's IDs, if new elements
* not creared - returns empty list
*/
long_array GetLastCreatedElems();
};
};
#endif