mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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202 lines
6.2 KiB
C++
202 lines
6.2 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#include "SMESHGUI_IdPreview.h"
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#include <SALOME_Actor.h>
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#include <SMDS_Mesh.hxx>
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#include <SVTK_ViewWindow.h>
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#include <TColStd_MapIteratorOfMapOfInteger.hxx>
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#include <vtkActor2D.h>
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#include <vtkDataSetMapper.h>
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#include <vtkLabeledDataMapper.h>
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#include <vtkMaskPoints.h>
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#include <vtkPointData.h>
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#include <vtkProperty2D.h>
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#include <vtkRenderer.h>
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#include <vtkSelectVisiblePoints.h>
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#include <vtkTextProperty.h>
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#include <vtkUnstructuredGrid.h>
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// Extracted from SMESHGUI_MergeDlg.cxx
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SMESHGUI_IdPreview::SMESHGUI_IdPreview(SVTK_ViewWindow* theViewWindow):
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myViewWindow(theViewWindow)
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{
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myIdGrid = vtkUnstructuredGrid::New();
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// Create and display actor
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vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
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aMapper->SetInputData( myIdGrid );
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myIdActor = SALOME_Actor::New();
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myIdActor->SetInfinitive(true);
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myIdActor->VisibilityOff();
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myIdActor->PickableOff();
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myIdActor->SetMapper( aMapper );
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aMapper->Delete();
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myViewWindow->AddActor(myIdActor);
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//Definition of points numbering pipeline
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myPointsNumDataSet = vtkUnstructuredGrid::New();
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myPtsMaskPoints = vtkMaskPoints::New();
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myPtsMaskPoints->SetInputData(myPointsNumDataSet);
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myPtsMaskPoints->SetOnRatio(1);
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myPtsSelectVisiblePoints = vtkSelectVisiblePoints::New();
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myPtsSelectVisiblePoints->SetInputConnection(myPtsMaskPoints->GetOutputPort());
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myPtsSelectVisiblePoints->SelectInvisibleOff();
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myPtsSelectVisiblePoints->SetTolerance(0.1);
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myPtsLabeledDataMapper = vtkLabeledDataMapper::New();
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myPtsLabeledDataMapper->SetInputConnection(myPtsSelectVisiblePoints->GetOutputPort());
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myPtsLabeledDataMapper->SetLabelModeToLabelScalars();
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vtkTextProperty* aPtsTextProp = vtkTextProperty::New();
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aPtsTextProp->SetFontFamilyToTimes();
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static int aPointsFontSize = 12;
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aPtsTextProp->SetFontSize(aPointsFontSize);
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aPtsTextProp->SetBold(1);
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aPtsTextProp->SetItalic(0);
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aPtsTextProp->SetShadow(0);
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myPtsLabeledDataMapper->SetLabelTextProperty(aPtsTextProp);
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aPtsTextProp->Delete();
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myIsPointsLabeled = false;
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myPointLabels = vtkActor2D::New();
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myPointLabels->SetMapper(myPtsLabeledDataMapper);
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myPointLabels->GetProperty()->SetColor(1,1,1);
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myPointLabels->SetVisibility(myIsPointsLabeled);
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AddToRender(myViewWindow->getRenderer());
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}
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void SMESHGUI_IdPreview::SetPointsData ( SMDS_Mesh* theMesh,
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const TColStd_MapOfInteger & theNodesIdMap )
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{
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vtkPoints* aPoints = vtkPoints::New();
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aPoints->SetNumberOfPoints(theNodesIdMap.Extent());
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myIDs.clear();
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TColStd_MapIteratorOfMapOfInteger idIter( theNodesIdMap );
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for( int i = 0; idIter.More(); idIter.Next(), i++ )
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{
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const SMDS_MeshNode* aNode = theMesh->FindNode(idIter.Key());
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aPoints->SetPoint( i, aNode->X(), aNode->Y(), aNode->Z() );
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myIDs.push_back(idIter.Key());
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}
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myIdGrid->SetPoints(aPoints);
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aPoints->Delete();
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myIdActor->GetMapper()->Update();
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}
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void SMESHGUI_IdPreview::SetElemsData( const std::vector<int> & theElemsIdMap,
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const std::list<gp_XYZ> & aGrCentersXYZ )
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{
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vtkPoints* aPoints = vtkPoints::New();
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aPoints->SetNumberOfPoints( theElemsIdMap.size() );
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myIDs = theElemsIdMap;
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std::list<gp_XYZ>::const_iterator coordIt = aGrCentersXYZ.begin();
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for( int i = 0; coordIt != aGrCentersXYZ.end(); coordIt++, i++ )
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aPoints->SetPoint( i, coordIt->X(), coordIt->Y(), coordIt->Z() );
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myIdGrid->SetPoints(aPoints);
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aPoints->Delete();
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myIdActor->GetMapper()->Update();
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}
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void SMESHGUI_IdPreview::AddToRender(vtkRenderer* theRenderer)
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{
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myIdActor->AddToRender(theRenderer);
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myPtsSelectVisiblePoints->SetRenderer(theRenderer);
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theRenderer->AddActor2D(myPointLabels);
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}
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void SMESHGUI_IdPreview::RemoveFromRender(vtkRenderer* theRenderer)
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{
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myIdActor->RemoveFromRender(theRenderer);
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myPtsSelectVisiblePoints->SetRenderer(theRenderer);
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theRenderer->RemoveActor(myPointLabels);
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}
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void SMESHGUI_IdPreview::SetPointsLabeled( bool theIsPointsLabeled, bool theIsActorVisible )
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{
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myIsPointsLabeled = theIsPointsLabeled && myIdGrid->GetNumberOfPoints();
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if ( myIsPointsLabeled ) {
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myPointsNumDataSet->ShallowCopy(myIdGrid);
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vtkDataSet *aDataSet = myPointsNumDataSet;
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int aNbElem = myIDs.size();
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vtkIntArray *anArray = vtkIntArray::New();
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anArray->SetNumberOfValues( aNbElem );
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for ( int i = 0; i < aNbElem; i++ )
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anArray->SetValue( i, myIDs[i] );
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aDataSet->GetPointData()->SetScalars( anArray );
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anArray->Delete();
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myPtsMaskPoints->SetInputData( aDataSet );
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myPointLabels->SetVisibility( theIsActorVisible );
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}
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else {
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myPointLabels->SetVisibility( false );
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}
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}
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SMESHGUI_IdPreview::~SMESHGUI_IdPreview()
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{
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RemoveFromRender(myViewWindow->getRenderer());
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myIdGrid->Delete();
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myViewWindow->RemoveActor(myIdActor);
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myIdActor->Delete();
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//Deleting of points numbering pipeline
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//---------------------------------------
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myPointsNumDataSet->Delete();
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//myPtsLabeledDataMapper->RemoveAllInputs(); //vtk 5.0 porting
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myPtsLabeledDataMapper->Delete();
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//myPtsSelectVisiblePoints->UnRegisterAllOutputs(); //vtk 5.0 porting
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myPtsSelectVisiblePoints->Delete();
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//myPtsMaskPoints->UnRegisterAllOutputs(); //vtk 5.0 porting
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myPtsMaskPoints->Delete();
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myPointLabels->Delete();
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// myTimeStamp->Delete();
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}
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