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--- BEFORE PORTING TO QT 4 ---
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
/*!
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\page aspect_ratio_page Aspect Ratio
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\n The <b>Aspect Ratio</b> quality criterion for mesh elements reveals
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the degree of conformity of a mesh element to the regular element of
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its type (with all edges having the same length).
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- The <b>Aspect Ratio</b> of a \b triangle 2D element consisting of 3
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nodes is calculated by the formula:
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\image html formula4.png
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- The <b>Aspect Ratio</b> of a \b quadrangle 2D element consisting of
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4 nodes is the worst (i.e. the greatest) value from all triangles
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which can be built taking three nodes of the quadrangle. There are
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four triangles to consider:
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\image html image138.gif
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<em>To apply the Aspect Ratio quality criterion to your mesh:</em>
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<ol>
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<li>Display your mesh in the viewer.</li>
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<li>Choose <b>Controls > Aspect Ratio</b> or click <em>"Aspect
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Ratio"</em> button in the toolbar.
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\image html image37.gif
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<center><em>"Aspect Ratio" button</em></center>
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Your mesh will be displayed in the viewer with its elements colored
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according to the applied mesh quality control criterion:
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\image html image94.jpg
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</li>
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</ol>
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<br><b>See Also</b> a sample TUI Script of an
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\ref tui_aspect_ratio "Aspect Ratio quality control" operation.
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*/
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