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Fix the ensuring stability of SMESH_MeshEditor::makeWalls(). Allow storing both nodes and cells in one map sorted by ID. struct TIDCompare { bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) const - { return e1->GetID() < e2->GetID(); } + { return e1->GetType() == e2->GetType() ? e1->GetID() < e2->GetID() : e1->GetType() < e2->GetType(); }
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