smesh/src/SMESHDS/SMESHDS_SubMesh.cxx

528 lines
15 KiB
C++

// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHDS : management of mesh data and SMESH document
// File : SMESH_SubMesh.cxx
// Author : Yves FRICAUD, OCC
// Module : SMESH
// $Header:
//
#include "SMESHDS_SubMesh.hxx"
#include "SMESHDS_Mesh.hxx"
#include "utilities.h"
#include "SMDS_SetIterator.hxx"
#include <iostream>
#include <cassert>
using namespace std;
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHDS_SubMesh::SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index)
{
myParent = parent;
myElements.clear();
myNodes.clear();
myIndex = index;
myUnusedIdNodes = 0;
myUnusedIdElements = 0;
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHDS_SubMesh::~SMESHDS_SubMesh()
{
}
//=======================================================================
//function : AddElement
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
{
if (!IsComplexSubmesh())
{
if ( ME->GetType() == SMDSAbs_Node )
{
AddNode( static_cast< const SMDS_MeshNode* >( ME ));
return;
}
int oldShapeId = ME->getshapeId();
if ( oldShapeId > 0 )
{
if (oldShapeId != myIndex)
{
MESSAGE("add element in subshape already belonging to another subshape "
<< ME->GetID() << " " << oldShapeId << " " << myIndex);
throw SALOME_Exception(LOCALIZED("add element in subshape already belonging to a subshape"));
}
else
{
int idInSubShape = ME->getIdInShape();
if (idInSubShape >= 0)
{
MESSAGE("add element in subshape already belonging to that subshape "
<< ME->GetID() << " " << oldShapeId << " " << idInSubShape);
// check if ok: do nothing if ok
if (idInSubShape >= myElements.size())
{
MESSAGE("out of bounds " << idInSubShape << " " << myElements.size());
throw SALOME_Exception(LOCALIZED("out of bounds"));
}
if (ME != myElements[idInSubShape])
{
MESSAGE("not the same element");
throw SALOME_Exception(LOCALIZED("not the same element"));
}
MESSAGE("already done, OK, nothing to do");
return;
}
}
}
SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
elem->setShapeId(myIndex);
elem->setIdInShape(myElements.size());
myElements.push_back(ME);
}
}
//=======================================================================
//function : RemoveElement
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted)
{
if (!ME)
{
MESSAGE("-----------------> Remove Null Element " << isElemDeleted);
return false;
}
if (!IsComplexSubmesh())
{
if ( ME->getshapeId() != myIndex )
return false;
int idInSubShape = ME->getIdInShape();
SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
elem->setShapeId(0);
elem->setIdInShape(-1);
if ((idInSubShape >= 0) && (idInSubShape < myElements.size()))
{
myElements[idInSubShape] = 0; // this vector entry is no more used
if ( ++myUnusedIdElements == (int) myElements.size() )
{
clearVector( myElements );
myUnusedIdElements = 0;
}
return true;
}
return false;
}
MESSAGE("Try to remove an element from a complex submesh ");
return false;
}
//=======================================================================
//function : AddNode
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N)
{
if ( !IsComplexSubmesh() )
{
const int idInSubShape = N->getIdInShape();
const int shapeId = N->getshapeId();
if ((shapeId > 0) && (idInSubShape >= 0))
{
if ( shapeId != myIndex )
throw SALOME_Exception
(LOCALIZED("a node being in sub-mesh is added to another sub-mesh"));
if ( idInSubShape >= myNodes.size() || myNodes[ idInSubShape ] != N )
throw SALOME_Exception
(LOCALIZED("a node with wrong idInSubShape is re-added to the same sub-mesh"));
return; // already in
}
SMDS_MeshNode* node = (SMDS_MeshNode*)(N);
node->setShapeId(myIndex);
node->setIdInShape(myNodes.size());
myNodes.push_back(N);
}
}
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
{
if (!IsComplexSubmesh())
{
if ( N->getshapeId() != myIndex )
return false;
int idInSubShape = N->getIdInShape();
SMDS_MeshNode* node = (SMDS_MeshNode*) (N);
node->setShapeId(0);
node->setIdInShape(-1);
if ((idInSubShape >= 0) && (idInSubShape < myNodes.size()))
{
myNodes[idInSubShape] = 0; // this vector entry is no more used
if ( ++myUnusedIdNodes == (int) myNodes.size() )
{
clearVector( myNodes );
myUnusedIdNodes = 0;
}
return true;
}
return false;
}
MESSAGE("Try to remove a node from a complex submesh");
return false;
}
//=======================================================================
//function : NbElements
//purpose :
//=======================================================================
int SMESHDS_SubMesh::NbElements() const
{
if ( !IsComplexSubmesh() )
return myElements.size() - myUnusedIdElements;
int nbElems = 0;
set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
for ( ; it != mySubMeshes.end(); it++ )
nbElems += (*it)->NbElements();
return nbElems;
}
//=======================================================================
//function : NbNodes
//purpose :
//=======================================================================
int SMESHDS_SubMesh::NbNodes() const
{
if ( !IsComplexSubmesh() )
return myNodes.size() - myUnusedIdNodes;
int nbElems = 0;
set<const SMESHDS_SubMesh*>::const_iterator it = mySubMeshes.begin();
for ( ; it != mySubMeshes.end(); it++ )
nbElems += (*it)->NbNodes();
return nbElems;
}
/*!
* template class used for iteration on submesh elements. Interface of iterator remains
* unchanged after redesign of SMDS to avoid modification everywhere in SMESH.
* instances are stored in shared_ptr for automatic destruction.
* Container is copied for iteration, because original can be modified
* by addition of elements, for instance, and then reallocated (vector)
*/
template <class ELEM, typename TSET> class MySetIterator : public SMDS_Iterator<ELEM>
{
protected:
typename TSET::const_iterator _it, _end;
TSET _table;
public:
MySetIterator(const TSET& table)
{
_table = table;
_it = _table.begin();
_end = _table.end();
while ((_it != _end) && (*_it == 0))
_it++;
}
virtual bool more()
{
while ((_it != _end) && (*_it == 0))
_it++;
return (_it != _end);
}
virtual ELEM next()
{
ELEM e = *_it;
_it++;
return e;
}
};
// =====================
// class MyIterator
// =====================
template<typename VALUE> class MyIterator : public SMDS_Iterator<VALUE>
{
public:
MyIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
: mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() ), myMore(false)
{}
bool more()
{
while (( !myElemIt.get() || !myElemIt->more() ) && mySubIt != mySubEnd)
{
myElemIt = getElements(*mySubIt);
mySubIt++;
}
myMore = myElemIt.get() && myElemIt->more();
return myMore;
}
VALUE next()
{
VALUE elem = 0;
if ( myMore )
elem = myElemIt->next();
return elem;
}
protected:
virtual boost::shared_ptr< SMDS_Iterator<VALUE> >
getElements(const SMESHDS_SubMesh*) const = 0;
private:
bool myMore;
set<const SMESHDS_SubMesh*>::const_iterator mySubIt, mySubEnd;
boost::shared_ptr< SMDS_Iterator<VALUE> > myElemIt;
};
// =====================
// class MyElemIterator
// =====================
class MyElemIterator: public MyIterator<const SMDS_MeshElement*>
{
public:
MyElemIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
:MyIterator<const SMDS_MeshElement*>( theSubMeshes ) {}
SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
{ return theSubMesh->GetElements(); }
};
// =====================
// class MyNodeIterator
// =====================
class MyNodeIterator: public MyIterator<const SMDS_MeshNode*>
{
public:
MyNodeIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
:MyIterator<const SMDS_MeshNode*>( theSubMeshes ) {}
SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const
{ return theSubMesh->GetNodes(); }
};
//=======================================================================
//function : GetElements
//purpose :
//=======================================================================
SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const
{
if ( IsComplexSubmesh() )
return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes ));
return SMDS_ElemIteratorPtr(new MySetIterator<const SMDS_MeshElement*, std::vector<const SMDS_MeshElement*> >(myElements));
}
//=======================================================================
//function : GetNodes
//purpose :
//=======================================================================
SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const
{
if ( IsComplexSubmesh() )
return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes ));
return SMDS_NodeIteratorPtr(new MySetIterator<const SMDS_MeshNode*, std::vector<const SMDS_MeshNode*> >(myNodes));
}
//=======================================================================
//function : Contains
//purpose : check if elem or node is in
//=======================================================================
bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const
{
// DO NOT TRY TO FIND A REMOVED ELEMENT !!
//if ( IsComplexSubmesh() || !ME )
if (!ME)
return false;
if (IsComplexSubmesh())
{
set<const SMESHDS_SubMesh*>::const_iterator aSubIt = mySubMeshes.begin();
for (; aSubIt != mySubMeshes.end(); aSubIt++)
if ((*aSubIt)->Contains(ME))
return true;
return false;
}
if (ME->GetType() == SMDSAbs_Node)
{
int idInShape = ME->getIdInShape();
if ((idInShape >= 0) && (idInShape < myNodes.size()))
if (myNodes[idInShape] == ME)
return true;
}
else
{
int idInShape = ME->getIdInShape();
if ((idInShape >= 0) && (idInShape < myElements.size()))
if (myElements[idInShape] == ME)
return true;
}
return false;
}
//=======================================================================
//function : AddSubMesh
//purpose :
//=======================================================================
void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh )
{
ASSERT( theSubMesh );
mySubMeshes.insert( theSubMesh );
}
//=======================================================================
//function : RemoveSubMesh
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh )
{
return mySubMeshes.erase( theSubMesh );
}
//=======================================================================
//function : RemoveAllSubmeshes
//purpose :
//=======================================================================
void SMESHDS_SubMesh::RemoveAllSubmeshes()
{
mySubMeshes.clear();
}
//=======================================================================
//function : ContainsSubMesh
//purpose :
//=======================================================================
bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const
{
return mySubMeshes.find( theSubMesh ) != mySubMeshes.end();
}
//=======================================================================
//function : GetSubMeshIterator
//purpose :
//=======================================================================
SMESHDS_SubMeshIteratorPtr SMESHDS_SubMesh::GetSubMeshIterator() const
{
typedef set<const SMESHDS_SubMesh*>::const_iterator TIterator;
return SMESHDS_SubMeshIteratorPtr
( new SMDS_SetIterator< const SMESHDS_SubMesh*, TIterator >( mySubMeshes.begin(),
mySubMeshes.end()));
}
//=======================================================================
//function : Clear
//purpose : remove the contents
//=======================================================================
void SMESHDS_SubMesh::Clear()
{
clearVector( myElements );
clearVector( myNodes );
myUnusedIdNodes = 0;
myUnusedIdElements = 0;
if ( NbSubMeshes() > 0 )
{
SMESHDS_SubMeshIteratorPtr sub = GetSubMeshIterator();
while ( sub->more() ) {
if ( SMESHDS_SubMesh* sm = (SMESHDS_SubMesh*) sub->next())
sm->Clear();
}
}
}
int SMESHDS_SubMesh::getSize()
{
int c = NbNodes();
int d = NbElements();
return c+d;
}
void SMESHDS_SubMesh::compactList()
{
if ( myUnusedIdElements > 0 )
{
std::vector<const SMDS_MeshElement*> newElems;
newElems.reserve( myElements.size() - myUnusedIdElements );
for (size_t i = 0; i < myElements.size(); i++)
if (myElements[i])
{
SMDS_MeshElement* elem = (SMDS_MeshElement*)myElements[i];
elem->setIdInShape(newElems.size());
newElems.push_back(elem);
}
myElements.swap(newElems);
myUnusedIdElements = 0;
}
if ( myUnusedIdNodes > 0 )
{
std::vector<const SMDS_MeshNode*> newNodes;
newNodes.reserve( myNodes.size() - myUnusedIdNodes );
for (size_t i = 0; i < myNodes.size(); i++)
if (myNodes[i])
{
SMDS_MeshNode* node = (SMDS_MeshNode*)myNodes[i];
node->setIdInShape(newNodes.size());
newNodes.push_back(node);
}
myNodes.swap(newNodes);
myUnusedIdNodes = 0;
}
}