mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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181 lines
7.2 KiB
C++
181 lines
7.2 KiB
C++
// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_InteractiveOp.cxx
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// Author : Roman NIKOLAEV, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI.h"
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#include "SMESHGUI_InteractiveOp.h"
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#include "SMESHGUI_VTKUtils.h"
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// GUI includes
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#include <SVTK_ViewWindow.h>
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#include <SVTK_RenderWindowInteractor.h>
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#include <SVTK_Event.h>
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// VTK includes
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#include <vtkInteractorStyle.h>
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#include <vtkCallbackCommand.h>
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#include <vtkGenericRenderWindowInteractor.h>
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#include <vtkInteractorObserver.h>
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_InteractiveOp::SMESHGUI_InteractiveOp() :
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SMESHGUI_SelectionOp(),
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myInteractorStyle(0),
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myRWInteractor(0),
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myStyleEventCallbackCommand(vtkCallbackCommand::New()),
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myInteractorStypePriority(0.0),
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myInteractorEventCallbackCommand(vtkCallbackCommand::New()),
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myInteractorPriority(1.0)
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{
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myStyleEventCallbackCommand->Delete();
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myStyleEventCallbackCommand->SetClientData(this);
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myStyleEventCallbackCommand->SetCallback(SMESHGUI_InteractiveOp::ProcessStyleEvents);
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myInteractorEventCallbackCommand->Delete();
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myInteractorEventCallbackCommand->SetClientData(this);
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myInteractorEventCallbackCommand->SetCallback(SMESHGUI_InteractiveOp::ProcessInteractorEvents);
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}
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//================================================================================
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/*!
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* \brief Destructor
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*/
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//================================================================================
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SMESHGUI_InteractiveOp::~SMESHGUI_InteractiveOp()
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{
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}
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//=======================================================================
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// function : addObserver()
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// purpose : Add VTK observers to process SVTK_InteractorStyle and vtkGenericRenderWindowInteractor events
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//======================================================================
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void SMESHGUI_InteractiveOp::addObserver()
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{
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if (myInteractorStyle && !myInteractorStyle->HasObserver(SVTK::InteractiveSelectionChanged, myStyleEventCallbackCommand.GetPointer())) {
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myInteractorStyle->AddObserver(SVTK::InteractiveSelectionChanged, myStyleEventCallbackCommand.GetPointer(),
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myInteractorStypePriority);
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}
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if (myRWInteractor && myRWInteractor->GetDevice() &&
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!myRWInteractor->GetDevice()->HasObserver(vtkCommand::LeftButtonPressEvent, myInteractorEventCallbackCommand.GetPointer())) {
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myRWInteractor->GetDevice()->AddObserver(vtkCommand::LeftButtonPressEvent, myInteractorEventCallbackCommand.GetPointer(),
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myInteractorPriority);
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}
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}
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//=======================================================================
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// function : removeObserver()
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// purpose : Remove VTK observers
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//======================================================================
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void SMESHGUI_InteractiveOp::removeObserver() {
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if (myInteractorStyle && myInteractorStyle->HasObserver(SVTK::InteractiveSelectionChanged, myStyleEventCallbackCommand.GetPointer())) {
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myInteractorStyle->RemoveObserver(myStyleEventCallbackCommand.GetPointer());
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}
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if (myRWInteractor && myRWInteractor->GetDevice() &&
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myRWInteractor->GetDevice()->HasObserver(vtkCommand::LeftButtonPressEvent, myInteractorEventCallbackCommand.GetPointer())) {
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myRWInteractor->GetDevice()->RemoveObserver(myInteractorEventCallbackCommand.GetPointer());
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}
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}
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//=======================================================================
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// function : startOperation()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_InteractiveOp::startOperation()
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{
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SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(getSMESHGUI());
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if (svtkViewWindow) {
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myInteractorStyle = svtkViewWindow->GetInteractorStyle();
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myRWInteractor = svtkViewWindow->GetInteractor();
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}
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}
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//================================================================================
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/*!
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* \brief Process interactor style events
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Static method. Used by vtkCallbackCommand->SetCallback method.
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*/
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//===============================================================================
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void SMESHGUI_InteractiveOp::ProcessStyleEvents(vtkObject* vtkNotUsed(theObject),
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unsigned long theEvent,
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void* theClientData,
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void* theCallData) {
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SMESHGUI_InteractiveOp* self = reinterpret_cast<SMESHGUI_InteractiveOp*>(theClientData);
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if (self)
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self->processStyleEvents(theEvent, theCallData);
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}
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//================================================================================
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/*!
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* \brief Process Generic Render Window Interactor events.
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Static method. Used by vtkCallbackCommand->SetCallback method.
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*/
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//===============================================================================
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void SMESHGUI_InteractiveOp::ProcessInteractorEvents(vtkObject* vtkNotUsed(theObject),
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unsigned long theEvent,
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void* theClientData,
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void* theCallData) {
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SMESHGUI_InteractiveOp* self = reinterpret_cast<SMESHGUI_InteractiveOp*>(theClientData);
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if (self)
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self->processInteractorEvents(theEvent, theCallData);
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}
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//================================================================================
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/*!
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* \brief Process interactor style events ()
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Virtual method. Should be overridden in inherited classes.
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*/
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//===============================================================================
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void SMESHGUI_InteractiveOp::processStyleEvents(unsigned long theEvent, void* theCallData) {
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}
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//================================================================================
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/*!
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* \brief Process Generic Render Window Interactor events.
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Virtual method. Should be overridden in inherited classes.
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*/
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//===============================================================================
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void SMESHGUI_InteractiveOp::processInteractorEvents(unsigned long theEvent, void* theCallData)
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{
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}
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//================================================================================
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/*!
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* \brief Deactivate current operation in active VTK viewer
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*/
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//===============================================================================
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void SMESHGUI_InteractiveOp::deactivateCurrentViewOperation() {
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if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(getSMESHGUI())) {
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svtkViewWindow->deactivateCurrectOperation();
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}
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} |