smesh/src/SMESHGUI/SMESHGUI_InteractiveOp.cxx
2022-05-05 16:51:14 +03:00

181 lines
7.2 KiB
C++

// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHGUI_InteractiveOp.cxx
// Author : Roman NIKOLAEV, Open CASCADE S.A.S.
// SMESH includes
//
#include "SMESHGUI.h"
#include "SMESHGUI_InteractiveOp.h"
#include "SMESHGUI_VTKUtils.h"
// GUI includes
#include <SVTK_ViewWindow.h>
#include <SVTK_RenderWindowInteractor.h>
#include <SVTK_Event.h>
// VTK includes
#include <vtkInteractorStyle.h>
#include <vtkCallbackCommand.h>
#include <vtkGenericRenderWindowInteractor.h>
#include <vtkInteractorObserver.h>
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESHGUI_InteractiveOp::SMESHGUI_InteractiveOp() :
SMESHGUI_SelectionOp(),
myInteractorStyle(0),
myRWInteractor(0),
myStyleEventCallbackCommand(vtkCallbackCommand::New()),
myInteractorStypePriority(0.0),
myInteractorEventCallbackCommand(vtkCallbackCommand::New()),
myInteractorPriority(1.0)
{
myStyleEventCallbackCommand->Delete();
myStyleEventCallbackCommand->SetClientData(this);
myStyleEventCallbackCommand->SetCallback(SMESHGUI_InteractiveOp::ProcessStyleEvents);
myInteractorEventCallbackCommand->Delete();
myInteractorEventCallbackCommand->SetClientData(this);
myInteractorEventCallbackCommand->SetCallback(SMESHGUI_InteractiveOp::ProcessInteractorEvents);
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMESHGUI_InteractiveOp::~SMESHGUI_InteractiveOp()
{
}
//=======================================================================
// function : addObserver()
// purpose : Add VTK observers to process SVTK_InteractorStyle and vtkGenericRenderWindowInteractor events
//======================================================================
void SMESHGUI_InteractiveOp::addObserver()
{
if (myInteractorStyle && !myInteractorStyle->HasObserver(SVTK::InteractiveSelectionChanged, myStyleEventCallbackCommand.GetPointer())) {
myInteractorStyle->AddObserver(SVTK::InteractiveSelectionChanged, myStyleEventCallbackCommand.GetPointer(),
myInteractorStypePriority);
}
if (myRWInteractor && myRWInteractor->GetDevice() &&
!myRWInteractor->GetDevice()->HasObserver(vtkCommand::LeftButtonPressEvent, myInteractorEventCallbackCommand.GetPointer())) {
myRWInteractor->GetDevice()->AddObserver(vtkCommand::LeftButtonPressEvent, myInteractorEventCallbackCommand.GetPointer(),
myInteractorPriority);
}
}
//=======================================================================
// function : removeObserver()
// purpose : Remove VTK observers
//======================================================================
void SMESHGUI_InteractiveOp::removeObserver() {
if (myInteractorStyle && myInteractorStyle->HasObserver(SVTK::InteractiveSelectionChanged, myStyleEventCallbackCommand.GetPointer())) {
myInteractorStyle->RemoveObserver(myStyleEventCallbackCommand.GetPointer());
}
if (myRWInteractor && myRWInteractor->GetDevice() &&
myRWInteractor->GetDevice()->HasObserver(vtkCommand::LeftButtonPressEvent, myInteractorEventCallbackCommand.GetPointer())) {
myRWInteractor->GetDevice()->RemoveObserver(myInteractorEventCallbackCommand.GetPointer());
}
}
//=======================================================================
// function : startOperation()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_InteractiveOp::startOperation()
{
SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(getSMESHGUI());
if (svtkViewWindow) {
myInteractorStyle = svtkViewWindow->GetInteractorStyle();
myRWInteractor = svtkViewWindow->GetInteractor();
}
}
//================================================================================
/*!
* \brief Process interactor style events
Static method. Used by vtkCallbackCommand->SetCallback method.
*/
//===============================================================================
void SMESHGUI_InteractiveOp::ProcessStyleEvents(vtkObject* vtkNotUsed(theObject),
unsigned long theEvent,
void* theClientData,
void* theCallData) {
SMESHGUI_InteractiveOp* self = reinterpret_cast<SMESHGUI_InteractiveOp*>(theClientData);
if (self)
self->processStyleEvents(theEvent, theCallData);
}
//================================================================================
/*!
* \brief Process Generic Render Window Interactor events.
Static method. Used by vtkCallbackCommand->SetCallback method.
*/
//===============================================================================
void SMESHGUI_InteractiveOp::ProcessInteractorEvents(vtkObject* vtkNotUsed(theObject),
unsigned long theEvent,
void* theClientData,
void* theCallData) {
SMESHGUI_InteractiveOp* self = reinterpret_cast<SMESHGUI_InteractiveOp*>(theClientData);
if (self)
self->processInteractorEvents(theEvent, theCallData);
}
//================================================================================
/*!
* \brief Process interactor style events ()
Virtual method. Should be overridden in inherited classes.
*/
//===============================================================================
void SMESHGUI_InteractiveOp::processStyleEvents(unsigned long theEvent, void* theCallData) {
}
//================================================================================
/*!
* \brief Process Generic Render Window Interactor events.
Virtual method. Should be overridden in inherited classes.
*/
//===============================================================================
void SMESHGUI_InteractiveOp::processInteractorEvents(unsigned long theEvent, void* theCallData)
{
}
//================================================================================
/*!
* \brief Deactivate current operation in active VTK viewer
*/
//===============================================================================
void SMESHGUI_InteractiveOp::deactivateCurrentViewOperation() {
if (SVTK_ViewWindow* svtkViewWindow = SMESH::GetViewWindow(getSMESHGUI())) {
svtkViewWindow->deactivateCurrectOperation();
}
}