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438 lines
16 KiB
Plaintext
438 lines
16 KiB
Plaintext
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : SMESH_MeshEditor.idl
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// $Header$
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#ifndef _SMESH_MESHEDITOR_IDL_
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#define _SMESH_MESHEDITOR_IDL_
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#include "SMESH_Mesh.idl"
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module SMESH
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{
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/*!
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* Structure used in mesh edit preview data
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*/
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struct ElementSubType { ElementType SMDS_ElementType;
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boolean isPoly;
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long nbNodesInElement; };
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typedef sequence<ElementSubType> types_array;
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/*!
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* Structure containing mesh edit preview data
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*/
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struct MeshPreviewStruct { nodes_array nodesXYZ;
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long_array elementConnectivities;
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types_array elementTypes; };
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/*!
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* This interface makes modifications on the Mesh - removing elements and nodes etc.
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*/
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interface NumericalFunctor;
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interface SMESH_MeshEditor
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{
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boolean RemoveElements(in long_array IDsOfElements);
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boolean RemoveNodes(in long_array IDsOfNodes);
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long AddNode(in double x, in double y, in double z);
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/*!
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* Create edge, either linear and quadratic (this is determed
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* by number of given nodes).
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* \param IdsOfNodes List of node IDs for creation of element.
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* Needed order of nodes in this list corresponds to description
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* of MED. This description is located by the following link:
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* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
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*/
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long AddEdge(in long_array IDsOfNodes);
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/*!
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* Create face, either linear and quadratic (this is determed
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* by number of given nodes).
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* \param IdsOfNodes List of node IDs for creation of element.
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* Needed order of nodes in this list corresponds to description
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* of MED. This description is located by the following link:
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* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
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*/
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long AddFace(in long_array IDsOfNodes);
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long AddPolygonalFace(in long_array IdsOfNodes);
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/*!
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* Create volume, either linear and quadratic (this is determed
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* by number of given nodes).
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* \param IdsOfNodes List of node IDs for creation of element.
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* Needed order of nodes in this list corresponds to description
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* of MED. This description is located by the following link:
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* http://www.salome-platform.org/salome2/web_med_internet/logiciels/medV2.2.2_doc_html/html/modele_de_donnees.html#3.
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*/
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long AddVolume(in long_array IDsOfNodes);
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/*!
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* Create volume of many faces, giving nodes for each face.
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* \param IdsOfNodes List of node IDs for volume creation face by face.
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* \param Quantities List of integer values, Quantities[i]
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* gives quantity of nodes in face number i.
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*/
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long AddPolyhedralVolume (in long_array IdsOfNodes,
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in long_array Quantities);
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/*!
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* Create volume of many faces, giving IDs of existing faces.
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* \param IdsOfFaces List of face IDs for volume creation.
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* \note The created volume will refer only to nodes
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* of the given faces, not to the faces itself.
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*/
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long AddPolyhedralVolumeByFaces (in long_array IdsOfFaces);
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boolean MoveNode(in long NodeID, in double x, in double y, in double z);
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boolean InverseDiag(in long NodeID1, in long NodeID2);
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boolean DeleteDiag(in long NodeID1, in long NodeID2);
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boolean Reorient(in long_array IDsOfElements);
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boolean ReorientObject(in SMESH_IDSource theObject);
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/*!
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* \brief Fuse neighbour triangles into quadrangles.
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* \param theElems The triangles to be fused.
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* \param theCriterion Is used to choose a neighbour to fuse with.
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* \param theMaxAngle Is a max angle between element normals at which fusion
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* is still performed; theMaxAngle is mesured in radians.
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* \return TRUE in case of success, FALSE otherwise.
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*/
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boolean TriToQuad (in long_array IDsOfElements,
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in NumericalFunctor Criterion,
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in double MaxAngle);
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/*!
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* \brief Fuse neighbour triangles into quadrangles.
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*
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* Behaves like the above method, taking list of elements from \a theObject
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*/
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boolean TriToQuadObject (in SMESH_IDSource theObject,
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in NumericalFunctor Criterion,
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in double MaxAngle);
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/*!
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* \brief Split quadrangles into triangles.
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* \param theElems The faces to be splitted.
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* \param theCriterion Is used to choose a diagonal for splitting.
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* \return TRUE in case of success, FALSE otherwise.
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*/
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boolean QuadToTri (in long_array IDsOfElements,
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in NumericalFunctor Criterion);
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/*!
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* \brief Split quadrangles into triangles.
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*
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* Behaves like the above method, taking list of elements from \a theObject
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*/
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boolean QuadToTriObject (in SMESH_IDSource theObject,
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in NumericalFunctor Criterion);
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/*!
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* \brief Split quadrangles into triangles.
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* \param theElems The faces to be splitted.
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* \param the13Diag Is used to choose a diagonal for splitting.
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* \return TRUE in case of success, FALSE otherwise.
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*/
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boolean SplitQuad (in long_array IDsOfElements,
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in boolean Diag13);
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/*!
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* \brief Split quadrangles into triangles.
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*
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* Behaves like the above method, taking list of elements from \a theObject
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*/
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boolean SplitQuadObject (in SMESH_IDSource theObject,
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in boolean Diag13);
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/*!
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* Find better splitting of the given quadrangle.
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* \param IDOfQuad ID of the quadrangle to be splitted.
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* \param Criterion A criterion to choose a diagonal for splitting.
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* \return 1 if 1-3 diagonal is better, 2 if 2-4
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* diagonal is better, 0 if error occurs.
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*/
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long BestSplit (in long IDOfQuad,
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in NumericalFunctor Criterion);
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enum Smooth_Method { LAPLACIAN_SMOOTH, CENTROIDAL_SMOOTH };
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boolean Smooth(in long_array IDsOfElements,
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in long_array IDsOfFixedNodes,
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in long MaxNbOfIterations,
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in double MaxAspectRatio,
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in Smooth_Method Method);
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boolean SmoothObject(in SMESH_IDSource theObject,
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in long_array IDsOfFixedNodes,
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in long MaxNbOfIterations,
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in double MaxAspectRatio,
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in Smooth_Method Method);
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boolean SmoothParametric(in long_array IDsOfElements,
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in long_array IDsOfFixedNodes,
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in long MaxNbOfIterations,
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in double MaxAspectRatio,
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in Smooth_Method Method);
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boolean SmoothParametricObject(in SMESH_IDSource theObject,
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in long_array IDsOfFixedNodes,
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in long MaxNbOfIterations,
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in double MaxAspectRatio,
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in Smooth_Method Method);
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void ConvertToQuadratic(in boolean theForce3d);
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boolean ConvertFromQuadratic();
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void RenumberNodes();
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void RenumberElements();
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void RotationSweep(in long_array IDsOfElements,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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void RotationSweepObject(in SMESH_IDSource theObject,
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in AxisStruct Axix,
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in double AngleInRadians,
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in long NbOfSteps,
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in double Tolerance);
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void ExtrusionSweep(in long_array IDsOfElements,
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in DirStruct StepVector,
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in long NbOfSteps);
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/*!
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* Generate new elements by extrusion of theElements
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* by StepVector by NbOfSteps
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* param ExtrFlags set flags for performing extrusion
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* param SewTolerance - uses for comparing locations of nodes if flag
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* EXTRUSION_FLAG_SEW is set
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*/
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void AdvancedExtrusion(in long_array IDsOfElements,
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in DirStruct StepVector,
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in long NbOfSteps,
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in long ExtrFlags,
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in double SewTolerance);
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void ExtrusionSweepObject(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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void ExtrusionSweepObject1D(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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void ExtrusionSweepObject2D(in SMESH_IDSource theObject,
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in DirStruct StepVector,
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in long NbOfSteps);
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enum Extrusion_Error {
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EXTR_OK,
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EXTR_NO_ELEMENTS,
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EXTR_PATH_NOT_EDGE,
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EXTR_BAD_PATH_SHAPE,
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EXTR_BAD_STARTING_NODE,
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EXTR_BAD_ANGLES_NUMBER,
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EXTR_CANT_GET_TANGENT
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};
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Extrusion_Error ExtrusionAlongPath(in long_array IDsOfElements,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint);
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Extrusion_Error ExtrusionAlongPathObject(in SMESH_IDSource theObject,
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in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in long NodeStart,
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in boolean HasAngles,
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in double_array Angles,
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in boolean HasRefPoint,
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in PointStruct RefPoint);
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/*!
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* Compute rotation angles for ExtrusionAlongPath as linear variation
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* of given angles along path steps
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* param PathMesh mesh containing a 1D sub-mesh on the edge, along
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* which proceeds the extrusion
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* param PathShape is shape(edge); as the mesh can be complex, the edge
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* is used to define the sub-mesh for the path
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*/
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double_array LinearAnglesVariation(in SMESH_Mesh PathMesh,
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in GEOM::GEOM_Object PathShape,
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in double_array Angles);
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enum MirrorType { POINT, AXIS, PLANE };
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void Mirror (in long_array IDsOfElements,
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in AxisStruct Mirror,
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in MirrorType theMirrorType,
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in boolean Copy);
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void MirrorObject (in SMESH_IDSource theObject,
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in AxisStruct Mirror,
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in MirrorType theMirrorType,
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in boolean Copy);
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void Translate (in long_array IDsOfElements,
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in DirStruct Vector,
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in boolean Copy);
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void TranslateObject (in SMESH_IDSource theObject,
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in DirStruct Vector,
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in boolean Copy);
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void Rotate (in long_array IDsOfElements,
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in AxisStruct Axis,
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in double AngleInRadians,
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in boolean Copy);
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void RotateObject (in SMESH_IDSource theObject,
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in AxisStruct Axis,
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in double AngleInRadians,
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in boolean Copy);
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void FindCoincidentNodes (in double Tolerance,
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out array_of_long_array GroupsOfNodes);
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void FindCoincidentNodesOnPart (in SMESH_IDSource SubMeshOrGroup,
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in double Tolerance,
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out array_of_long_array GroupsOfNodes);
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void MergeNodes (in array_of_long_array GroupsOfNodes);
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/*!
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* \brief Find elements built on the same nodes.
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* \param MeshOrSubMeshOrGroup Mesh or SubMesh, or Group of elements for searching.
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* \return List of groups of equal elements.
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*/
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void FindEqualElements (in SMESH_IDSource MeshOrSubMeshOrGroup,
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out array_of_long_array GroupsOfElementsID);
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/*!
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* \brief Merge elements in each given group.
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* \param GroupsOfElementsID Groups of elements for merging.
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*/
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void MergeElements(in array_of_long_array GroupsOfElementsID);
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/*!
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* \brief Merge equal elements in the whole mesh.
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*/
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void MergeEqualElements();
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/*!
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* If the given ID is a valid node ID (nodeID > 0), just move this node, else
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* move the node closest to the point to point's location and return ID of the node
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*/
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long MoveClosestNodeToPoint(in double x, in double y, in double z, in long nodeID);
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enum Sew_Error {
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SEW_OK,
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SEW_BORDER1_NOT_FOUND,
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SEW_BORDER2_NOT_FOUND,
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SEW_BOTH_BORDERS_NOT_FOUND,
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SEW_BAD_SIDE_NODES,
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SEW_VOLUMES_TO_SPLIT,
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// for SewSideElements() only:
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SEW_DIFF_NB_OF_ELEMENTS,
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SEW_TOPO_DIFF_SETS_OF_ELEMENTS,
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SEW_BAD_SIDE1_NODES,
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SEW_BAD_SIDE2_NODES
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};
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Sew_Error SewFreeBorders (in long FirstNodeID1,
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in long SecondNodeID1,
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in long LastNodeID1,
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in long FirstNodeID2,
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in long SecondNodeID2,
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in long LastNodeID2,
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in boolean CreatePolygons,
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in boolean CreatePolyedrs);
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Sew_Error SewConformFreeBorders (in long FirstNodeID1,
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in long SecondNodeID1,
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in long LastNodeID1,
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in long FirstNodeID2,
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in long SecondNodeID2);
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Sew_Error SewBorderToSide (in long FirstNodeIDOnFreeBorder,
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in long SecondNodeIDOnFreeBorder,
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in long LastNodeIDOnFreeBorder,
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in long FirstNodeIDOnSide,
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in long LastNodeIDOnSide,
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in boolean CreatePolygons,
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in boolean CreatePolyedrs);
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Sew_Error SewSideElements (in long_array IDsOfSide1Elements,
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in long_array IDsOfSide2Elements,
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in long NodeID1OfSide1ToMerge,
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in long NodeID1OfSide2ToMerge,
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in long NodeID2OfSide1ToMerge,
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in long NodeID2OfSide2ToMerge);
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/*!
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* Set new nodes for given element.
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* If number of nodes is not corresponded to type of
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* element - returns false
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*/
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boolean ChangeElemNodes(in long ide, in long_array newIDs);
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/*!
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* Return data of mesh edition preview which is computed provided
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* that the editor was obtained trough SMESH_Mesh::GetMeshEditPreviewer()
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*/
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MeshPreviewStruct GetPreviewData();
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/*!
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* If during last operation of MeshEditor some nodes were
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* created this method returns list of it's IDs, if new nodes
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* not creared - returns empty list
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*/
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long_array GetLastCreatedNodes();
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/*!
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* If during last operation of MeshEditor some elements were
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* created this method returns list of it's IDs, if new elements
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* not creared - returns empty list
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*/
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long_array GetLastCreatedElems();
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};
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};
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#endif
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