mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-12 17:50:34 +05:00
217 lines
6.5 KiB
C++
217 lines
6.5 KiB
C++
// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementation of Salome mesh data structure
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//
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#endif
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_ElementFactory.hxx"
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#include "utilities.h"
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//================================================================================
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/*!
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* \brief Constructor of a non-used element
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*/
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//================================================================================
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SMDS_MeshElement::SMDS_MeshElement(): myHolder(0)
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{
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}
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//================================================================================
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/*!
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* \brief Check if a node is a medium node of a quadratic cell
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*/
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//================================================================================
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bool SMDS_MeshElement::IsMediumNode(const SMDS_MeshNode* node) const
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{
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return !( GetNodeIndex( node ) < NbCornerNodes() );
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}
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//================================================================================
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/*!
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* \brief Return true if index of node is valid (0 <= ind < NbNodes())
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* \param ind - node index
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* \retval bool - index check result
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*/
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//================================================================================
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bool SMDS_MeshElement::IsValidIndex(const int ind) const
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{
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return ( ind>-1 && ind<NbNodes() );
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}
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//================================================================================
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/*!
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* \brief Return a valid corner node index, fixing the given one if necessary
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* \param ind - node index
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* \retval int - valid node index
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*/
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//================================================================================
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int SMDS_MeshElement::WrappedIndex(const int ind) const
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{
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if ( ind < 0 ) return NbCornerNodes() + ind % NbCornerNodes();
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if ( ind >= NbCornerNodes() ) return ind % NbCornerNodes();
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return ind;
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}
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//================================================================================
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/*!
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* \brief Check if a node belongs to the element
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* \param node - the node to check
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* \retval int - node index within the element, -1 if not found
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*/
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//================================================================================
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int SMDS_MeshElement::GetNodeIndex( const SMDS_MeshNode* node ) const
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{
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SMDS_ElemIteratorPtr nIt = nodesIterator();
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for ( int i = 0; nIt->more(); ++i )
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if ( nIt->next() == node )
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return i;
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return -1;
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}
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//================================================================================
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/*!
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* \brief Return ID of an element
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*/
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//================================================================================
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int SMDS_MeshElement::GetID() const
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{
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return myHolder ? myHolder->GetID( this ) : -1;
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}
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//================================================================================
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/*!
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* \brief Set ID of a shape this element was generated on
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*/
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//================================================================================
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void SMDS_MeshElement::setShapeID( const int shapeID ) const
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{
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const_cast<SMDS_ElementChunk*>( myHolder )->SetShapeID( this, shapeID );
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}
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//================================================================================
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/*!
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* \brief Return ID of a shape this element was generated on
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*/
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//================================================================================
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int SMDS_MeshElement::GetShapeID() const
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{
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return myHolder->GetShapeID( this );
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}
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//================================================================================
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/*!
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* \brief Return VTK ID of this element
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*/
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//================================================================================
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int SMDS_MeshElement::GetVtkID() const
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{
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return myHolder->GetVtkID( this );
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}
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//================================================================================
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/*!
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* \brief Mark this element
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*/
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//================================================================================
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void SMDS_MeshElement::setIsMarked( bool is ) const
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{
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const_cast<SMDS_ElementChunk*>( myHolder )->SetIsMarked( this, is );
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}
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//================================================================================
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/*!
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* \brief Check if this element is marked
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*/
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//================================================================================
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bool SMDS_MeshElement::isMarked() const
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{
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return myHolder->IsMarked( this );
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}
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//================================================================================
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/*!
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* \brief Store VTK ID
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*/
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//================================================================================
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void SMDS_MeshElement::setVtkID( const int vtkID )
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{
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myHolder->SetVTKID( this, vtkID );
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}
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//================================================================================
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/*!
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* \brief Return the mesh this element belongs to
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*/
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//================================================================================
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SMDS_Mesh* SMDS_MeshElement::GetMesh() const
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{
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return const_cast<SMDS_ElementChunk*>( myHolder )->GetMesh();
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}
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//================================================================================
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/*!
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* \brief Return a SMDS_UnstructuredGrid
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*/
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//================================================================================
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SMDS_UnstructuredGrid* SMDS_MeshElement::getGrid() const
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{
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return const_cast<SMDS_ElementChunk*>( myHolder )->GetMesh()->GetGrid();
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}
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//================================================================================
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/*!
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* \brief Print self
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*/
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//================================================================================
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void SMDS_MeshElement::Print(ostream & OS) const
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{
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OS << "dump of mesh element" << endl;
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}
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ostream & operator <<(ostream & OS, const SMDS_MeshElement * e)
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{
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e->Print(OS);
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return OS;
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}
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