smesh/src/SMDS/SMDS_MeshElement.cxx
2019-02-14 15:33:05 +03:00

217 lines
6.5 KiB
C++

// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMDS : implementation of Salome mesh data structure
//
#ifdef _MSC_VER
#pragma warning(disable:4786)
#endif
#include "SMDS_MeshElement.hxx"
#include "SMDS_Mesh.hxx"
#include "SMDS_ElementFactory.hxx"
#include "utilities.h"
//================================================================================
/*!
* \brief Constructor of a non-used element
*/
//================================================================================
SMDS_MeshElement::SMDS_MeshElement(): myHolder(0)
{
}
//================================================================================
/*!
* \brief Check if a node is a medium node of a quadratic cell
*/
//================================================================================
bool SMDS_MeshElement::IsMediumNode(const SMDS_MeshNode* node) const
{
return !( GetNodeIndex( node ) < NbCornerNodes() );
}
//================================================================================
/*!
* \brief Return true if index of node is valid (0 <= ind < NbNodes())
* \param ind - node index
* \retval bool - index check result
*/
//================================================================================
bool SMDS_MeshElement::IsValidIndex(const int ind) const
{
return ( ind>-1 && ind<NbNodes() );
}
//================================================================================
/*!
* \brief Return a valid corner node index, fixing the given one if necessary
* \param ind - node index
* \retval int - valid node index
*/
//================================================================================
int SMDS_MeshElement::WrappedIndex(const int ind) const
{
if ( ind < 0 ) return NbCornerNodes() + ind % NbCornerNodes();
if ( ind >= NbCornerNodes() ) return ind % NbCornerNodes();
return ind;
}
//================================================================================
/*!
* \brief Check if a node belongs to the element
* \param node - the node to check
* \retval int - node index within the element, -1 if not found
*/
//================================================================================
int SMDS_MeshElement::GetNodeIndex( const SMDS_MeshNode* node ) const
{
SMDS_ElemIteratorPtr nIt = nodesIterator();
for ( int i = 0; nIt->more(); ++i )
if ( nIt->next() == node )
return i;
return -1;
}
//================================================================================
/*!
* \brief Return ID of an element
*/
//================================================================================
int SMDS_MeshElement::GetID() const
{
return myHolder ? myHolder->GetID( this ) : -1;
}
//================================================================================
/*!
* \brief Set ID of a shape this element was generated on
*/
//================================================================================
void SMDS_MeshElement::setShapeID( const int shapeID ) const
{
const_cast<SMDS_ElementChunk*>( myHolder )->SetShapeID( this, shapeID );
}
//================================================================================
/*!
* \brief Return ID of a shape this element was generated on
*/
//================================================================================
int SMDS_MeshElement::GetShapeID() const
{
return myHolder->GetShapeID( this );
}
//================================================================================
/*!
* \brief Return VTK ID of this element
*/
//================================================================================
int SMDS_MeshElement::GetVtkID() const
{
return myHolder->GetVtkID( this );
}
//================================================================================
/*!
* \brief Mark this element
*/
//================================================================================
void SMDS_MeshElement::setIsMarked( bool is ) const
{
const_cast<SMDS_ElementChunk*>( myHolder )->SetIsMarked( this, is );
}
//================================================================================
/*!
* \brief Check if this element is marked
*/
//================================================================================
bool SMDS_MeshElement::isMarked() const
{
return myHolder->IsMarked( this );
}
//================================================================================
/*!
* \brief Store VTK ID
*/
//================================================================================
void SMDS_MeshElement::setVtkID( const int vtkID )
{
myHolder->SetVTKID( this, vtkID );
}
//================================================================================
/*!
* \brief Return the mesh this element belongs to
*/
//================================================================================
SMDS_Mesh* SMDS_MeshElement::GetMesh() const
{
return const_cast<SMDS_ElementChunk*>( myHolder )->GetMesh();
}
//================================================================================
/*!
* \brief Return a SMDS_UnstructuredGrid
*/
//================================================================================
SMDS_UnstructuredGrid* SMDS_MeshElement::getGrid() const
{
return const_cast<SMDS_ElementChunk*>( myHolder )->GetMesh()->GetGrid();
}
//================================================================================
/*!
* \brief Print self
*/
//================================================================================
void SMDS_MeshElement::Print(ostream & OS) const
{
OS << "dump of mesh element" << endl;
}
ostream & operator <<(ostream & OS, const SMDS_MeshElement * e)
{
e->Print(OS);
return OS;
}