mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-09 00:00:34 +05:00
185 lines
5.5 KiB
C++
185 lines
5.5 KiB
C++
// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementaion of Salome mesh data structure
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//
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#endif
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#include "SMDS_SetIterator.hxx"
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#include "SMDS_FaceOfNodes.hxx"
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#include "SMDS_IteratorOfElements.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_Mesh.hxx"
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#include "utilities.h"
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using namespace std;
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//=======================================================================
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//function : NbEdges
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//purpose :
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//=======================================================================
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int SMDS_FaceOfNodes::NbEdges() const
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{
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return NbNodes();
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}
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int SMDS_FaceOfNodes::NbFaces() const
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{
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return 1;
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}
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int SMDS_FaceOfNodes::NbNodes() const
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{
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return myNbNodes;
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}
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//=======================================================================
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//function : Print
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//purpose :
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//=======================================================================
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void SMDS_FaceOfNodes::Print(ostream & OS) const
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{
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OS << "face <" << GetID() << " > : ";
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int i;
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for (i = 0; i < NbNodes() - 1; i++) OS << myNodes[i] << ",";
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OS << myNodes[i] << ") " << endl;
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}
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//=======================================================================
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//function : elementsIterator
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//purpose :
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//=======================================================================
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class SMDS_FaceOfNodes_MyIterator:public SMDS_NodeArrayElemIterator
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{
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public:
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SMDS_FaceOfNodes_MyIterator(const SMDS_MeshNode* const *s, int l):
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SMDS_NodeArrayElemIterator( s, & s[ l ] ) {}
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};
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/// ===================================================================
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/*!
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* \brief Iterator on edges of face
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*/
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/// ===================================================================
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class _MyEdgeIterator : public SMDS_ElemIterator
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{
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vector< const SMDS_MeshElement* > myElems;
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int myIndex;
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public:
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_MyEdgeIterator(const SMDS_FaceOfNodes* face):myIndex(0) {
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myElems.reserve( face->NbNodes() );
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for ( int i = 0; i < face->NbNodes(); ++i ) {
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const SMDS_MeshElement* edge =
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SMDS_Mesh::FindEdge( face->GetNode( i ), face->GetNodeWrap( i + 1 ));
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if ( edge )
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myElems.push_back( edge );
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}
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}
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/// Return true if and only if there are other object in this iterator
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virtual bool more() { return myIndex < myElems.size(); }
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/// Return the current object and step to the next one
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virtual const SMDS_MeshElement* next() { return myElems[ myIndex++ ]; }
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};
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SMDS_ElemIteratorPtr SMDS_FaceOfNodes::elementsIterator
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(SMDSAbs_ElementType type) const
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{
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switch(type)
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{
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case SMDSAbs_Face:
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return SMDS_MeshElement::elementsIterator(SMDSAbs_Face);
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case SMDSAbs_Node:
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return SMDS_ElemIteratorPtr(new SMDS_FaceOfNodes_MyIterator(myNodes,myNbNodes));
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case SMDSAbs_Edge:
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return SMDS_ElemIteratorPtr(new _MyEdgeIterator( this ));
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break;
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default:
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return SMDS_ElemIteratorPtr
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(new SMDS_IteratorOfElements
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(this,type,SMDS_ElemIteratorPtr
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(new SMDS_FaceOfNodes_MyIterator(myNodes,myNbNodes))));
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}
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return SMDS_ElemIteratorPtr();
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}
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SMDS_FaceOfNodes::SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
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const SMDS_MeshNode* node2,
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const SMDS_MeshNode* node3)
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{
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//MESSAGE("******************************************************* SMDS_FaceOfNodes");
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myNbNodes = 3;
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myNodes[0]=node1;
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myNodes[1]=node2;
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myNodes[2]=node3;
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myNodes[3]=0;
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}
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SMDS_FaceOfNodes::SMDS_FaceOfNodes(const SMDS_MeshNode* node1,
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const SMDS_MeshNode* node2,
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const SMDS_MeshNode* node3,
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const SMDS_MeshNode* node4)
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{
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//MESSAGE("******************************************************* SMDS_FaceOfNodes");
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myNbNodes = 4;
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myNodes[0]=node1;
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myNodes[1]=node2;
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myNodes[2]=node3;
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myNodes[3]=node4;
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}
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bool SMDS_FaceOfNodes::ChangeNodes(const SMDS_MeshNode* nodes[],
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const int nbNodes)
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{
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myNbNodes = nbNodes;
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myNodes[0]=nodes[0];
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myNodes[1]=nodes[1];
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myNodes[2]=nodes[2];
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if (nbNodes == 4)
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myNodes[3]=nodes[3];
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else if (nbNodes != 3)
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return false;
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return true;
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}
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/*!
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* \brief Return node by its index
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* \param ind - node index
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* \retval const SMDS_MeshNode* - the node
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*/
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const SMDS_MeshNode* SMDS_FaceOfNodes::GetNode(const int ind) const
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{
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return myNodes[ ind ];
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}
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SMDSAbs_EntityType SMDS_FaceOfNodes::GetEntityType() const
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{
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return myNbNodes == 3 ? SMDSEntity_Triangle : SMDSEntity_Quadrangle;
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}
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