mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-15 18:18:34 +05:00
137 lines
4.4 KiB
C++
137 lines
4.4 KiB
C++
// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
|
|
//
|
|
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
|
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
|
//
|
|
// File : StdMeshers_Quadrangle_2D.hxx
|
|
// Moved here from SMESH_Quadrangle_2D.hxx
|
|
// Author : Paul RASCLE, EDF
|
|
// Module : SMESH
|
|
// $Header$
|
|
|
|
#ifndef _SMESH_QUADRANGLE_2D_HXX_
|
|
#define _SMESH_QUADRANGLE_2D_HXX_
|
|
|
|
#include "SMESH_StdMeshers.hxx"
|
|
|
|
#include "StdMeshers_QuadrangleParams.hxx"
|
|
|
|
#include "SMESH_2D_Algo.hxx"
|
|
#include "Utils_SALOME_Exception.hxx"
|
|
|
|
class SMESH_Mesh;
|
|
class SMESH_MesherHelper;
|
|
class StdMeshers_FaceSide;
|
|
class SMDS_MeshNode;
|
|
class TopoDS_Face;
|
|
struct uvPtStruct;
|
|
|
|
|
|
enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
|
|
|
|
typedef uvPtStruct UVPtStruct;
|
|
typedef struct faceQuadStruct
|
|
{
|
|
std::vector< StdMeshers_FaceSide*> side;
|
|
bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
|
|
UVPtStruct* uv_grid;
|
|
TopoDS_Face face;
|
|
~faceQuadStruct();
|
|
} FaceQuadStruct;
|
|
|
|
class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
|
|
{
|
|
public:
|
|
StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
|
|
virtual ~StdMeshers_Quadrangle_2D();
|
|
|
|
virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
SMESH_Hypothesis::Hypothesis_Status& aStatus);
|
|
|
|
virtual bool Compute(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape);
|
|
|
|
virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
|
|
MapShapeNbElems& aResMap);
|
|
|
|
FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
const bool CreateQuadratic);
|
|
|
|
FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape);
|
|
|
|
protected:
|
|
|
|
bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape & aShape,
|
|
MapShapeNbElems& aResMap,
|
|
std::vector<int>& aNbNodes,
|
|
bool& IsQuadratic);
|
|
|
|
bool SetNormalizedGrid(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
FaceQuadStruct*& quad);
|
|
|
|
void SplitQuad(SMESHDS_Mesh *theMeshDS,
|
|
const int theFaceID,
|
|
const SMDS_MeshNode* theNode1,
|
|
const SMDS_MeshNode* theNode2,
|
|
const SMDS_MeshNode* theNode3,
|
|
const SMDS_MeshNode* theNode4);
|
|
|
|
bool ComputeQuadPref(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
FaceQuadStruct* quad);
|
|
|
|
bool EvaluateQuadPref(SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
std::vector<int>& aNbNodes,
|
|
MapShapeNbElems& aResMap,
|
|
bool IsQuadratic);
|
|
|
|
bool ComputeReduced (SMESH_Mesh& aMesh,
|
|
const TopoDS_Shape& aShape,
|
|
FaceQuadStruct* quad);
|
|
|
|
void UpdateDegenUV(FaceQuadStruct* quad);
|
|
|
|
void Smooth (FaceQuadStruct* quad);
|
|
|
|
|
|
// true if QuadranglePreference hypothesis is assigned that forces
|
|
// construction of quadrangles if the number of nodes on opposite edges
|
|
// is not the same in the case where the global number of nodes on edges
|
|
// is even
|
|
bool myQuadranglePreference;
|
|
|
|
bool myTrianglePreference;
|
|
|
|
int myTriaVertexID;
|
|
|
|
StdMeshers_QuadType myQuadType;
|
|
|
|
SMESH_MesherHelper* myHelper; // tool for working with quadratic elements
|
|
|
|
bool myNeedSmooth;
|
|
};
|
|
|
|
#endif
|