mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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195 lines
5.9 KiB
C++
195 lines
5.9 KiB
C++
// SMESH SMDS : implementaion of Salome mesh data structure
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#endif
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMDS_MeshEdge.hxx"
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#include "SMDS_MeshFace.hxx"
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#include "SMDS_MeshVolume.hxx"
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#include "utilities.h"
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using namespace std;
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SMDS_MeshElement::SMDS_MeshElement(int ID):myID(ID)
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{
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}
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void SMDS_MeshElement::Print(ostream & OS) const
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{
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OS << "dump of mesh element" << endl;
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}
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ostream & operator <<(ostream & OS, const SMDS_MeshElement * ME)
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{
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ME->Print(OS);
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return OS;
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Create an iterator which iterate on nodes owned by the element.
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/// This method call elementsIterator().
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///////////////////////////////////////////////////////////////////////////////
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SMDS_ElemIteratorPtr SMDS_MeshElement::nodesIterator() const
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{
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return elementsIterator(SMDSAbs_Node);
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Create an iterator which iterate on edges linked with or owned by the element.
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/// This method call elementsIterator().
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///////////////////////////////////////////////////////////////////////////////
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SMDS_ElemIteratorPtr SMDS_MeshElement::edgesIterator() const
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{
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return elementsIterator(SMDSAbs_Edge);
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}
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///////////////////////////////////////////////////////////////////////////////
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/// Create an iterator which iterate on faces linked with or owned by the element.
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/// This method call elementsIterator().
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///////////////////////////////////////////////////////////////////////////////
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SMDS_ElemIteratorPtr SMDS_MeshElement::facesIterator() const
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{
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return elementsIterator(SMDSAbs_Face);
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}
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///////////////////////////////////////////////////////////////////////////////
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///Return The number of nodes owned by the current element
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///////////////////////////////////////////////////////////////////////////////
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int SMDS_MeshElement::NbNodes() const
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{
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int nbnodes=0;
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SMDS_ElemIteratorPtr it=nodesIterator();
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while(it->more())
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{
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it->next();
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nbnodes++;
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}
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return nbnodes;
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}
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///////////////////////////////////////////////////////////////////////////////
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///Return the number of edges owned by or linked with the current element
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///////////////////////////////////////////////////////////////////////////////
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int SMDS_MeshElement::NbEdges() const
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{
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int nbedges=0;
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SMDS_ElemIteratorPtr it=edgesIterator();
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while(it->more())
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{
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it->next();
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nbedges++;
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}
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return nbedges;
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}
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///////////////////////////////////////////////////////////////////////////////
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///Return the number of faces owned by or linked with the current element
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///////////////////////////////////////////////////////////////////////////////
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int SMDS_MeshElement::NbFaces() const
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{
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int nbfaces=0;
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SMDS_ElemIteratorPtr it=facesIterator();
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while(it->more())
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{
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it->next();
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nbfaces++;
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}
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return nbfaces;
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}
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///////////////////////////////////////////////////////////////////////////////
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///Create an iterator which iterate on elements linked with the current element.
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///@param type The of elements on which you want to iterate
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///@return A smart pointer to iterator, you are not to take care of freeing memory
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///////////////////////////////////////////////////////////////////////////////
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class SMDS_MeshElement_MyIterator:public SMDS_ElemIterator
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{
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const SMDS_MeshElement * myElement;
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bool myMore;
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public:
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SMDS_MeshElement_MyIterator(const SMDS_MeshElement * element):
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myElement(element),myMore(true) {}
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bool more()
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{
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return myMore;
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}
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const SMDS_MeshElement* next()
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{
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myMore=false;
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return myElement;
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}
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};
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SMDS_ElemIteratorPtr SMDS_MeshElement::
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elementsIterator(SMDSAbs_ElementType type) const
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{
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/** @todo Check that iterator in the child classes return elements
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in the same order for each different implementation (i.e: SMDS_VolumeOfNodes
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and SMDS_VolumeOfFaces */
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if(type==GetType())
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return SMDS_ElemIteratorPtr(new SMDS_MeshElement_MyIterator(this));
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else
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{
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MESSAGE("Iterator not implemented");
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return SMDS_ElemIteratorPtr((SMDS_ElemIterator*)NULL);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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///Return the ID of the element
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///////////////////////////////////////////////////////////////////////////////
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int SMDS_MeshElement::GetID() const
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{
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return myID;
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}
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bool operator<(const SMDS_MeshElement& e1, const SMDS_MeshElement& e2)
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{
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if(e1.GetType()!=e2.GetType()) return false;
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switch(e1.GetType())
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{
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case SMDSAbs_Node:
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return static_cast<const SMDS_MeshNode &>(e1) <
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static_cast<const SMDS_MeshNode &>(e2);
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case SMDSAbs_Edge:
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return static_cast<const SMDS_MeshEdge &>(e1) <
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static_cast<const SMDS_MeshEdge &>(e2);
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case SMDSAbs_Face:
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return static_cast<const SMDS_MeshFace &>(e1) <
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static_cast<const SMDS_MeshFace &>(e2);
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case SMDSAbs_Volume:
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return static_cast<const SMDS_MeshVolume &>(e1) <
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static_cast<const SMDS_MeshVolume &>(e2);
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default : MESSAGE("Internal Error");
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}
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return false;
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}
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