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190 lines
6.4 KiB
C++
190 lines
6.4 KiB
C++
// File : SMDS_MeshInfo.hxx
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// Created : Mon Sep 24 18:32:41 2007
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// Author : Edward AGAPOV (eap)
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using namespace std;
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#ifndef SMDS_MeshInfo_HeaderFile
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#define SMDS_MeshInfo_HeaderFile
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#include "SMESH_SMDS.hxx"
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#include "SMDS_MeshElement.hxx"
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class SMDS_EXPORT SMDS_MeshInfo
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{
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public:
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inline SMDS_MeshInfo();
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int NbNodes() const { return myNbNodes; }
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inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
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int NbPolygons() const { return myNbPolygons; }
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inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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int NbPolyhedrons() const { return myNbPolyhedrons; }
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private:
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friend class SMDS_Mesh;
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// methods to count NOT POLY elements
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inline void remove(const SMDS_MeshElement* el);
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inline void add (const SMDS_MeshElement* el);
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inline int index(SMDSAbs_ElementType type, int nbNodes);
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// methods to remove elements of ANY kind
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inline void RemoveEdge(const SMDS_MeshElement* el);
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inline void RemoveFace(const SMDS_MeshElement* el);
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inline void RemoveVolume(const SMDS_MeshElement* el);
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int myNbNodes;
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int myNbEdges , myNbQuadEdges ;
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int myNbTriangles , myNbQuadTriangles ;
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int myNbQuadrangles, myNbQuadQuadrangles;
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int myNbPolygons;
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int myNbTetras , myNbQuadTetras ;
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int myNbHexas , myNbQuadHexas ;
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int myNbPyramids, myNbQuadPyramids;
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int myNbPrisms , myNbQuadPrisms ;
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int myNbPolyhedrons;
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vector<int*> myNb; // pointers to myNb... fields
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vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
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};
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inline SMDS_MeshInfo::SMDS_MeshInfo():
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myNbNodes(0),
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myNbEdges (0), myNbQuadEdges (0),
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myNbTriangles (0), myNbQuadTriangles (0),
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myNbQuadrangles(0), myNbQuadQuadrangles(0),
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myNbPolygons(0),
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myNbTetras (0), myNbQuadTetras (0),
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myNbHexas (0), myNbQuadHexas (0),
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myNbPyramids(0), myNbQuadPyramids(0),
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myNbPrisms (0), myNbQuadPrisms (0),
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myNbPolyhedrons(0)
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{
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// Number of nodes in standard element types
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// n v f e
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// o o a d
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// d l c g
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// e e e
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// -----------
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// 1
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// 2 *
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// 3 *
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// 4 * * *
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// 5 *
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// 6 * *
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// 7
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// 8 * *
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// 9
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// 10 *
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// 11
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// 12
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// 13 *
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// 14
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// 15 *
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// 16
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// 17
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// 18
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// 19
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// 20 *
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//
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// So to have a unique index for each type basing on nb of nodes, we use a shift:
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myShift.resize(SMDSAbs_Volume + 1, 0);
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myShift[ SMDSAbs_Face ] = +8; // 3->11, 4->12, 6->14, 8->16
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myShift[ SMDSAbs_Edge ] = -2; // 2->0, 4->2
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myNb.resize( index( SMDSAbs_Volume,20 ) + 1, NULL);
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myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
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myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
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myNb[ index( SMDSAbs_Edge,4 )] = & myNbQuadEdges;
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myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
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myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
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myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
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myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
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myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras;
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myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids;
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myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms;
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myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas;
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myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;
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myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
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myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;
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myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;
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}
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inline int // index
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SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes)
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{ return nbNodes + myShift[ type ]; }
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inline void // remove
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SMDS_MeshInfo::remove(const SMDS_MeshElement* el)
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{ --(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
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inline void // add
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SMDS_MeshInfo::add(const SMDS_MeshElement* el)
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{ ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
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inline void // RemoveEdge
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SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
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{ if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }
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inline void // RemoveFace
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SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el)
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{ if ( el->IsPoly() ) --myNbPolygons; else remove( el ); }
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inline void // RemoveVolume
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SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
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{ if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); }
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inline int // NbEdges
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SMDS_MeshInfo::NbEdges (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; }
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inline int // NbFaces
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SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
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{ return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_QUADRATIC ? 0 : myNbPolygons); }
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inline int // NbTriangles
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SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles; }
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inline int // NbQuadrangles
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SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles; }
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inline int // NbVolumes
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SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
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{ return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
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inline int // NbTetras
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SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; }
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inline int // NbHexas
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SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbHexas+myNbQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas; }
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inline int // NbPyramids
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SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; }
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inline int // NbPrisms
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SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms : order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms; }
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#endif
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