mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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218 lines
6.6 KiB
C++
218 lines
6.6 KiB
C++
// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH OBJECT : interactive object for SMESH visualization
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// File : SMESH_DeviceActor.h
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// Author : Nicolas REJNERI
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// Module : SMESH
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// $Header$
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//
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#ifndef SMESH_DEVICE_ACTOR_H
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#define SMESH_DEVICE_ACTOR_H
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#include <VTKViewer_GeometryFilter.h>
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#include <VTKViewer_MarkerDef.h>
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#include "SMESH_Controls.hxx"
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#include "SMESH_Object.h"
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#include <vtkLODActor.h>
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#include <vtkSmartPointer.h>
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class vtkCell;
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class vtkProperty;
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class vtkMergeFilter;
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class vtkShrinkFilter;
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class vtkUnstructuredGrid;
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class vtkLookupTable;
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class vtkImplicitBoolean;
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class vtkPassThroughFilter;
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class vtkPlaneCollection;
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class VTKViewer_Transform;
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class VTKViewer_TransformFilter;
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class VTKViewer_ExtractUnstructuredGrid;
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class VTKViewer_PolyDataMapper;
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class SMESH_ExtractGeometry;
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class SMESH_FaceOrientationFilter;
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class SMESH_ScalarBarActor;
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class SMESHOBJECT_EXPORT SMESH_DeviceActor: public vtkLODActor{
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friend class SMESH_ActorDef;
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public:
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vtkTypeMacro(SMESH_DeviceActor,vtkLODActor)
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static SMESH_DeviceActor* New();
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void SetStoreClippingMapping(bool theStoreMapping);
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void SetStoreGemetryMapping(bool theStoreMapping);
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void SetStoreIDMapping(bool theStoreMapping);
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virtual int GetNodeObjId(int theVtkID);
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virtual double* GetNodeCoord(int theObjID);
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virtual int GetNodeVtkId(int theObjID);
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virtual int GetElemObjId(int theVtkID);
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virtual vtkCell* GetElemCell(int theObjID);
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virtual void SetTransform(VTKViewer_Transform* theTransform);
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virtual vtkMTimeType GetMTime();
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virtual void SetFacesOriented(bool theIsFacesOriented);
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virtual bool GetFacesOriented() { return myIsFacesOriented; }
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virtual void SetFacesOrientationColor(double r,double g,double b);
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virtual void GetFacesOrientationColor(double& r,double& g,double& b);
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virtual void SetFacesOrientationScale(double theScale);
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virtual double GetFacesOrientationScale();
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virtual void SetFacesOrientation3DVectors(bool theState);
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virtual bool GetFacesOrientation3DVectors();
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//----------------------------------------------------------------------------
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//! Setting for displaying quadratic elements
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virtual void SetQuadraticArcMode(bool theFlag);
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virtual bool GetQuadraticArcMode();
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virtual void SetQuadraticArcAngle(double theMaxAngle);
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virtual double GetQuadraticArcAngle();
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void UpdateFaceOrientation();
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double GetShrinkFactor();
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void SetShrinkFactor(double value);
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bool IsShrunkable() { return myIsShrinkable;}
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bool IsShrunk() { return myIsShrunk;}
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void SetShrink();
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void UnShrink();
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enum EReperesent { ePoint, eWireframe, eSurface, eInsideframe};
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EReperesent GetRepresentation(){ return myRepresentation;}
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void SetRepresentation(EReperesent theMode);
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virtual void SetVisibility(int theMode);
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virtual int GetVisibility();
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virtual void AddToRender(vtkRenderer* theRenderer);
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virtual void RemoveFromRender(vtkRenderer* theRenderer);
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VTKViewer_ExtractUnstructuredGrid* GetExtractUnstructuredGrid();
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vtkUnstructuredGrid* GetUnstructuredGrid();
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void SetPlaneCollection( vtkPlaneCollection* theCollection );
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void SetControlMode(SMESH::Controls::FunctorPtr theFunctor,
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SMESH_ScalarBarActor* theScalarBarActor,
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vtkLookupTable* theLookupTable);
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void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor,
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SMESH_ScalarBarActor* theScalarBarActor,
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vtkLookupTable* theLookupTable);
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void SetExtControlMode(SMESH::Controls::FunctorPtr theFunctor);
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bool IsHighlited() { return myIsHighlited;}
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void SetHighlited(bool theIsHighlited);
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virtual
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void
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SetCoincident3DAllowed(bool theIsFeatureEdgesAllowed);
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virtual
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bool
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IsCoincident3DAllowed() const;
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virtual void Render(vtkRenderer *, vtkMapper *);
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void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed);
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bool IsImplicitFunctionUsed() const{ return myIsImplicitFunctionUsed;}
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void SetMarkerEnabled( bool );
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void SetBallEnabled( bool );
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void SetBallScale( double );
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void SetMarkerStd( VTK::MarkerType, VTK::MarkerScale );
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void SetMarkerTexture( int, VTK::MarkerTexture );
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VTK::MarkerType GetMarkerType();
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VTK::MarkerScale GetMarkerScale();
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int GetMarkerTexture();
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double GetBallScale();
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protected:
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void Init(TVisualObjPtr theVisualObj, vtkImplicitBoolean* theImplicitBoolean);
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void SetUnstructuredGrid(vtkUnstructuredGrid* theGrid);
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VTKViewer_PolyDataMapper *myMapper;
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TVisualObjPtr myVisualObj;
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vtkSmartPointer<vtkPlaneCollection> myPlaneCollection;
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vtkProperty *myProperty;
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EReperesent myRepresentation;
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SMESH_ExtractGeometry* myExtractGeometry;
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bool myIsImplicitFunctionUsed;
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vtkMergeFilter* myMergeFilter;
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VTKViewer_ExtractUnstructuredGrid* myExtractUnstructuredGrid;
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bool myIsFacesOriented;
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SMESH_FaceOrientationFilter* myFaceOrientationFilter;
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vtkPolyDataMapper* myFaceOrientationDataMapper;
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vtkActor* myFaceOrientation;
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bool myStoreClippingMapping;
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VTKViewer_GeometryFilter *myGeomFilter;
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VTKViewer_TransformFilter *myTransformFilter;
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std::vector<vtkPassThroughFilter*> myPassFilter;
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vtkShrinkFilter* myShrinkFilter;
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bool myIsShrinkable;
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bool myIsShrunk;
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bool myIsHighlited;
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double myPolygonOffsetFactor;
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double myPolygonOffsetUnits;
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void
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SetPolygonOffsetParameters(double factor,
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double units);
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void
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GetPolygonOffsetParameters(double& factor,
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double& units)
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{
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factor = myPolygonOffsetFactor;
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units = myPolygonOffsetUnits;
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}
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SMESH_DeviceActor();
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~SMESH_DeviceActor();
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SMESH_DeviceActor(const SMESH_DeviceActor&);
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void operator=(const SMESH_DeviceActor&);
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};
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#endif //SMESH_DEVICE_ACTOR_H
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