smesh/src/SMESHDS/SMESHDS_Group.cxx
2024-01-20 14:16:41 +00:00

187 lines
5.0 KiB
C++

// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMESHDS_Group.cxx
// Module : SMESH
//
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
//=============================================================================
/*!
*
*/
//=============================================================================
SMESHDS_Group::SMESHDS_Group (const int theID,
const SMESHDS_Mesh* theMesh,
const SMDSAbs_ElementType theType)
: SMESHDS_GroupBase(theID,theMesh,theType),
myGroup(theMesh,theType)
{
}
//=======================================================================
//function : Extent
//purpose :
//=======================================================================
smIdType SMESHDS_Group::Extent() const
{
return myGroup.Extent();
}
//=======================================================================
//function : IsEmpty
//purpose :
//=======================================================================
bool SMESHDS_Group::IsEmpty()
{
return myGroup.IsEmpty();
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESHDS_Group::Contains (const smIdType theID)
{
const SMDS_MeshElement* aElem = findInMesh (theID);
if (aElem)
return myGroup.Contains(aElem);
return false;
}
//=======================================================================
//function : Contains
//purpose :
//=======================================================================
bool SMESHDS_Group::Contains (const SMDS_MeshElement* elem)
{
if (elem)
return myGroup.Contains(elem);
return false;
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESHDS_Group::Add (const smIdType theID)
{
return Add( findInMesh( theID ));
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESHDS_Group::Add (const SMDS_MeshElement* aElem )
{
bool added = false;
if ( aElem )
{
added = myGroup.Add (aElem);
if ( added )
resetIterator();
}
return added;
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESHDS_Group::Remove (const smIdType theID)
{
bool removed = false;
if ( const SMDS_MeshElement* aElem = findInMesh( theID ))
{
removed = myGroup.Remove (aElem);
if ( removed )
resetIterator();
}
return removed;
}
//======================================================================
//function : Clear
//purpose :
//=======================================================================
void SMESHDS_Group::Clear()
{
myGroup.Clear();
resetIterator();
}
//=======================================================================
//function : GetElements
//purpose :
//=======================================================================
SMDS_ElemIteratorPtr SMESHDS_Group::GetElements() const
{
return myGroup.GetElements();
}
//================================================================================
/*!
* \brief Return a value allowing to find out if a group has changed or not
*/
//================================================================================
int SMESHDS_Group::GetTic() const
{
return myGroup.Tic();
}
//=======================================================================
//function : SetType
//purpose :
//=======================================================================
void SMESHDS_Group::SetType(SMDSAbs_ElementType theType)
{
if ( myGroup.IsEmpty() || GetType() == SMDSAbs_All )
{
SMESHDS_GroupBase::SetType( theType );
myGroup.SetType ( theType );
}
else
{
SMESHDS_GroupBase::SetType( myGroup.GetType() );
}
}