mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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187 lines
5.0 KiB
C++
187 lines
5.0 KiB
C++
// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHDS_Group.cxx
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// Module : SMESH
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//
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Mesh.hxx"
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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SMESHDS_Group::SMESHDS_Group (const int theID,
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const SMESHDS_Mesh* theMesh,
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const SMDSAbs_ElementType theType)
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: SMESHDS_GroupBase(theID,theMesh,theType),
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myGroup(theMesh,theType)
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{
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}
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//=======================================================================
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//function : Extent
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//purpose :
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//=======================================================================
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smIdType SMESHDS_Group::Extent() const
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{
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return myGroup.Extent();
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}
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//=======================================================================
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//function : IsEmpty
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//purpose :
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//=======================================================================
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bool SMESHDS_Group::IsEmpty()
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{
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return myGroup.IsEmpty();
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool SMESHDS_Group::Contains (const smIdType theID)
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{
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const SMDS_MeshElement* aElem = findInMesh (theID);
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if (aElem)
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return myGroup.Contains(aElem);
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return false;
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}
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//=======================================================================
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//function : Contains
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//purpose :
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//=======================================================================
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bool SMESHDS_Group::Contains (const SMDS_MeshElement* elem)
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{
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if (elem)
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return myGroup.Contains(elem);
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return false;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool SMESHDS_Group::Add (const smIdType theID)
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{
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return Add( findInMesh( theID ));
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool SMESHDS_Group::Add (const SMDS_MeshElement* aElem )
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{
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bool added = false;
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if ( aElem )
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{
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added = myGroup.Add (aElem);
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if ( added )
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resetIterator();
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}
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return added;
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}
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//=============================================================================
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/*!
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*
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*/
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//=============================================================================
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bool SMESHDS_Group::Remove (const smIdType theID)
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{
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bool removed = false;
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if ( const SMDS_MeshElement* aElem = findInMesh( theID ))
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{
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removed = myGroup.Remove (aElem);
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if ( removed )
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resetIterator();
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}
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return removed;
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}
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//======================================================================
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//function : Clear
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//purpose :
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//=======================================================================
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void SMESHDS_Group::Clear()
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{
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myGroup.Clear();
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resetIterator();
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}
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//=======================================================================
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//function : GetElements
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//purpose :
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//=======================================================================
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SMDS_ElemIteratorPtr SMESHDS_Group::GetElements() const
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{
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return myGroup.GetElements();
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}
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//================================================================================
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/*!
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* \brief Return a value allowing to find out if a group has changed or not
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*/
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//================================================================================
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int SMESHDS_Group::GetTic() const
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{
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return myGroup.Tic();
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}
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//=======================================================================
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//function : SetType
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//purpose :
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//=======================================================================
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void SMESHDS_Group::SetType(SMDSAbs_ElementType theType)
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{
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if ( myGroup.IsEmpty() || GetType() == SMDSAbs_All )
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{
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SMESHDS_GroupBase::SetType( theType );
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myGroup.SetType ( theType );
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}
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else
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{
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SMESHDS_GroupBase::SetType( myGroup.GetType() );
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}
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}
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