smesh/src/SMESHGUI/SMESHGUI_IdPreview.cxx

203 lines
6.3 KiB
C++

// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#include "SMESHGUI_IdPreview.h"
#include <SALOME_Actor.h>
#include <SMDS_Mesh.hxx>
#include <SVTK_ViewWindow.h>
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_MapIteratorOfMapOfInteger.hxx>
#include <vtkActor2D.h>
#include <vtkDataSetMapper.h>
#include <vtkLabeledDataMapper.h>
#include <vtkMaskPoints.h>
#include <vtkPointData.h>
#include <vtkProperty2D.h>
#include <vtkRenderer.h>
#include <vtkSelectVisiblePoints.h>
#include <vtkTextProperty.h>
#include <vtkUnstructuredGrid.h>
// Extracted from SMESHGUI_MergeDlg.cxx
SMESHGUI_IdPreview::SMESHGUI_IdPreview(SVTK_ViewWindow* theViewWindow):
myViewWindow(theViewWindow)
{
myIdGrid = vtkUnstructuredGrid::New();
// Create and display actor
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
aMapper->SetInputData( myIdGrid );
myIdActor = SALOME_Actor::New();
myIdActor->SetInfinitive(true);
myIdActor->VisibilityOff();
myIdActor->PickableOff();
myIdActor->SetMapper( aMapper );
aMapper->Delete();
myViewWindow->AddActor(myIdActor);
//Definition of points numbering pipeline
myPointsNumDataSet = vtkUnstructuredGrid::New();
myPtsMaskPoints = vtkMaskPoints::New();
myPtsMaskPoints->SetInputData(myPointsNumDataSet);
myPtsMaskPoints->SetOnRatio(1);
myPtsSelectVisiblePoints = vtkSelectVisiblePoints::New();
myPtsSelectVisiblePoints->SetInputConnection(myPtsMaskPoints->GetOutputPort());
myPtsSelectVisiblePoints->SelectInvisibleOff();
myPtsSelectVisiblePoints->SetTolerance(0.1);
myPtsLabeledDataMapper = vtkLabeledDataMapper::New();
myPtsLabeledDataMapper->SetInputConnection(myPtsSelectVisiblePoints->GetOutputPort());
myPtsLabeledDataMapper->SetLabelModeToLabelScalars();
vtkTextProperty* aPtsTextProp = vtkTextProperty::New();
aPtsTextProp->SetFontFamilyToTimes();
static int aPointsFontSize = 12;
aPtsTextProp->SetFontSize(aPointsFontSize);
aPtsTextProp->SetBold(1);
aPtsTextProp->SetItalic(0);
aPtsTextProp->SetShadow(0);
myPtsLabeledDataMapper->SetLabelTextProperty(aPtsTextProp);
aPtsTextProp->Delete();
myIsPointsLabeled = false;
myPointLabels = vtkActor2D::New();
myPointLabels->SetMapper(myPtsLabeledDataMapper);
myPointLabels->GetProperty()->SetColor(1,1,1);
myPointLabels->SetVisibility(myIsPointsLabeled);
AddToRender(myViewWindow->getRenderer());
}
void SMESHGUI_IdPreview::SetPointsData ( SMDS_Mesh* theMesh,
const TColStd_MapOfInteger & theNodesIdMap )
{
vtkPoints* aPoints = vtkPoints::New();
aPoints->SetNumberOfPoints(theNodesIdMap.Extent());
myIDs.clear();
TColStd_MapIteratorOfMapOfInteger idIter( theNodesIdMap );
for( int i = 0; idIter.More(); idIter.Next(), i++ )
{
const SMDS_MeshNode* aNode = theMesh->FindNode(idIter.Key());
aPoints->SetPoint( i, aNode->X(), aNode->Y(), aNode->Z() );
myIDs.push_back(idIter.Key());
}
myIdGrid->SetPoints(aPoints);
aPoints->Delete();
myIdActor->GetMapper()->Update();
}
void SMESHGUI_IdPreview::SetElemsData( const std::vector<int> & theElemsIdMap,
const std::list<gp_XYZ> & aGrCentersXYZ )
{
vtkPoints* aPoints = vtkPoints::New();
aPoints->SetNumberOfPoints( theElemsIdMap.size() );
myIDs = theElemsIdMap;
std::list<gp_XYZ>::const_iterator coordIt = aGrCentersXYZ.begin();
for( int i = 0; coordIt != aGrCentersXYZ.end(); coordIt++, i++ )
aPoints->SetPoint( i, coordIt->X(), coordIt->Y(), coordIt->Z() );
myIdGrid->SetPoints(aPoints);
aPoints->Delete();
myIdActor->GetMapper()->Update();
}
void SMESHGUI_IdPreview::AddToRender(vtkRenderer* theRenderer)
{
myIdActor->AddToRender(theRenderer);
myPtsSelectVisiblePoints->SetRenderer(theRenderer);
theRenderer->AddActor2D(myPointLabels);
}
void SMESHGUI_IdPreview::RemoveFromRender(vtkRenderer* theRenderer)
{
myIdActor->RemoveFromRender(theRenderer);
myPtsSelectVisiblePoints->SetRenderer(theRenderer);
theRenderer->RemoveActor(myPointLabels);
}
void SMESHGUI_IdPreview::SetPointsLabeled( bool theIsPointsLabeled, bool theIsActorVisible )
{
myIsPointsLabeled = theIsPointsLabeled && myIdGrid->GetNumberOfPoints();
if ( myIsPointsLabeled ) {
myPointsNumDataSet->ShallowCopy(myIdGrid);
vtkDataSet *aDataSet = myPointsNumDataSet;
int aNbElem = myIDs.size();
vtkIntArray *anArray = vtkIntArray::New();
anArray->SetNumberOfValues( aNbElem );
for ( int i = 0; i < aNbElem; i++ )
anArray->SetValue( i, myIDs[i] );
aDataSet->GetPointData()->SetScalars( anArray );
anArray->Delete();
myPtsMaskPoints->SetInputData( aDataSet );
myPointLabels->SetVisibility( theIsActorVisible );
}
else {
myPointLabels->SetVisibility( false );
}
}
SMESHGUI_IdPreview::~SMESHGUI_IdPreview()
{
RemoveFromRender(myViewWindow->getRenderer());
myIdGrid->Delete();
myViewWindow->RemoveActor(myIdActor);
myIdActor->Delete();
//Deleting of points numbering pipeline
//---------------------------------------
myPointsNumDataSet->Delete();
//myPtsLabeledDataMapper->RemoveAllInputs(); //vtk 5.0 porting
myPtsLabeledDataMapper->Delete();
//myPtsSelectVisiblePoints->UnRegisterAllOutputs(); //vtk 5.0 porting
myPtsSelectVisiblePoints->Delete();
//myPtsMaskPoints->UnRegisterAllOutputs(); //vtk 5.0 porting
myPtsMaskPoints->Delete();
myPointLabels->Delete();
// myTimeStamp->Delete();
}