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quadrangles Netgen 3D creates pyramids with volume zero and fails struct SMESH_ElementSearcher { + /*! + * \brief Return elements possibly intersecting the line + */ + virtual void GetElementsNearLine( const gp_Ax1& line, + SMDSAbs_ElementType type, + std::vector< const SMDS_MeshElement* >& foundElems)=0;
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