smesh/src/SMESHGUI/SMESHGUI_RotationDlg.h
2016-03-18 20:10:28 +03:00

158 lines
5.3 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESHGUI : GUI for SMESH component
// File : SMESHGUI_RotationDlg.h
// Author : Michael ZORIN, Open CASCADE S.A.S.
//
#ifndef SMESHGUI_ROTATIONDLG_H
#define SMESHGUI_ROTATIONDLG_H
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
#include "SMESHGUI_PreviewDlg.h"
// IDL includes
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh)
class QButtonGroup;
class QGroupBox;
class QLabel;
class QLineEdit;
class QPushButton;
class QRadioButton;
class QCheckBox;
class SMESHGUI;
class SMESH_Actor;
class SMESHGUI_IdValidator;
class SMESHGUI_SpinBox;
class SMESHGUI_FilterDlg;
class SVTK_Selector;
class LightApp_SelectionMgr;
class SMESH_LogicalFilter;
//=================================================================================
// class : SMESHGUI_RotationDlg
// purpose :
//=================================================================================
class SMESHGUI_EXPORT SMESHGUI_RotationDlg : public SMESHGUI_MultiPreviewDlg
{
Q_OBJECT
public:
SMESHGUI_RotationDlg( SMESHGUI* );
~SMESHGUI_RotationDlg();
private:
void Init( bool = true );
void enterEvent( QEvent* ); /* mouse enter the QWidget */
void keyPressEvent( QKeyEvent* );
bool IsAxisOk();
void setNewMeshName();
bool isValid();
SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
int myNbOkElements; /* to check when elements are defined */
QString myElementsId;
SVTK_Selector* mySelector;
QWidget* myEditCurrentArgument; /* Current LineEdit */
int myConstructorId;
bool myBusy;
SMESH_Actor* myActor;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
QList<SMESH::SMESH_IDSource_var> myObjects;
QList<QString> myObjectsNames;
QList<SMESH::SMESH_Mesh_var> myMeshes;
QGroupBox* GroupConstructors;
QRadioButton* RadioButton1;
QGroupBox* GroupButtons;
QPushButton* buttonOk;
QPushButton* buttonCancel;
QPushButton* buttonApply;
QPushButton* buttonHelp;
QGroupBox* GroupArguments;
QGroupBox* GroupAxis;
QLabel* TextLabelElements;
QPushButton* SelectElementsButton;
QLineEdit* LineEditElements;
QCheckBox* CheckBoxMesh;
QLabel* TextLabelPoint;
QPushButton* SelectPointButton;
QLabel* TextLabelX;
SMESHGUI_SpinBox* SpinBox_X;
QLabel* TextLabelY;
SMESHGUI_SpinBox* SpinBox_Y;
QLabel* TextLabelZ;
SMESHGUI_SpinBox* SpinBox_Z;
QLabel* TextLabelVector;
QPushButton* SelectVectorButton;
QLabel* TextLabelDX;
SMESHGUI_SpinBox* SpinBox_DX;
QLabel* TextLabelDY;
SMESHGUI_SpinBox* SpinBox_DY;
QLabel* TextLabelDZ;
SMESHGUI_SpinBox* SpinBox_DZ;
QLabel* TextLabelAngle;
SMESHGUI_SpinBox* SpinBox_Angle;
//QCheckBox* CheckBoxCopy;
QGroupBox* ActionBox;
QButtonGroup* ActionGroup;
QCheckBox* MakeGroupsCheck;
QLineEdit* LineEditNewMesh;
QString myHelpFileName;
QPushButton* myFilterBtn;
SMESHGUI_FilterDlg* myFilterDlg;
protected slots:
virtual void onDisplaySimulation( bool );
virtual void reject();
void onFilterAccepted();
private slots:
void ClickOnOk();
bool ClickOnApply();
void ClickOnHelp();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void DeactivateActiveDialog();
void ActivateThisDialog();
void onTextChange( const QString& );
void onSelectMesh( bool );
void onVectorChanged();
void onActionClicked( int );
void onOpenView();
void onCloseView();
void setFilters();
};
#endif // SMESHGUI_ROTATIONDLG_H