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89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#ifndef SMESHGUI_IdPreview_H
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#define SMESHGUI_IdPreview_H
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#include "SMESH_SMESHGUI.hxx"
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#include <list>
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#include <vector>
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#include <TColStd_MapOfInteger.hxx>
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#include <gp_XYZ.hxx>
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class SALOME_Actor;
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class SMDS_Mesh;
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class SVTK_ViewWindow;
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class vtkActor2D;
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class vtkLabeledDataMapper;
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class vtkMaskPoints;
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class vtkRenderer;
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class vtkSelectVisiblePoints;
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class vtkTextProperty;
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class vtkUnstructuredGrid;
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/*!
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* \brief To display in the viewer IDs of selected elements or nodes
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*/
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class SMESHGUI_IdPreview
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{
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public:
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SMESHGUI_IdPreview(SVTK_ViewWindow* theViewWindow);
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~SMESHGUI_IdPreview();
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void SetPointsData( SMDS_Mesh* theMesh, const TColStd_MapOfInteger & theNodesIdMap );
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void SetElemsData ( const std::vector<int> & theElemsIdMap,
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const std::list<gp_XYZ> & theGrCentersXYZ );
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template< class INT_ITER, class XYZ_ITER >
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void SetElemsData ( INT_ITER theElemsBegin, INT_ITER theElemsEnd,
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XYZ_ITER theGrCentersBegin, XYZ_ITER theGrCentersEnd )
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{
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std::vector<int> elemsIds( theElemsBegin, theElemsEnd );
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std::list<gp_XYZ> gcXYZ( theGrCentersBegin, theGrCentersEnd );
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SetElemsData( elemsIds, gcXYZ );
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}
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void SetPointsLabeled( bool theIsPointsLabeled, bool theIsActorVisible = true );
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void AddToRender ( vtkRenderer* theRenderer );
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void RemoveFromRender( vtkRenderer* theRenderer );
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protected:
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SVTK_ViewWindow* myViewWindow;
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vtkUnstructuredGrid* myIdGrid;
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SALOME_Actor* myIdActor;
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vtkUnstructuredGrid* myPointsNumDataSet;
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vtkMaskPoints* myPtsMaskPoints;
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vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
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vtkLabeledDataMapper* myPtsLabeledDataMapper;
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bool myIsPointsLabeled;
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vtkActor2D* myPointLabels;
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std::vector<int> myIDs;
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};
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#endif
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