mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-15 18:18:34 +05:00
765 lines
25 KiB
C++
765 lines
25 KiB
C++
// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
|
|
//
|
|
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
|
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License as published by the Free Software Foundation; either
|
|
// version 2.1 of the License.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
//
|
|
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
|
|
|
// SMESH SMESH : implementaion of SMESH idl descriptions
|
|
// File : SMESH_Algo.cxx
|
|
// Author : Paul RASCLE, EDF
|
|
// Module : SMESH
|
|
|
|
#include "SMESH_Algo.hxx"
|
|
|
|
#include "SMDS_EdgePosition.hxx"
|
|
#include "SMDS_FacePosition.hxx"
|
|
#include "SMDS_MeshElement.hxx"
|
|
#include "SMDS_MeshNode.hxx"
|
|
#include "SMDS_VolumeTool.hxx"
|
|
#include "SMESHDS_Mesh.hxx"
|
|
#include "SMESHDS_SubMesh.hxx"
|
|
#include "SMESH_Comment.hxx"
|
|
#include "SMESH_Gen.hxx"
|
|
#include "SMESH_HypoFilter.hxx"
|
|
#include "SMESH_Mesh.hxx"
|
|
#include "SMESH_TypeDefs.hxx"
|
|
|
|
#include <Basics_OCCTVersion.hxx>
|
|
|
|
#include <BRepAdaptor_Curve.hxx>
|
|
#include <BRepLProp.hxx>
|
|
#include <BRep_Tool.hxx>
|
|
#include <GCPnts_AbscissaPoint.hxx>
|
|
#include <GeomAdaptor_Curve.hxx>
|
|
#include <Geom_Surface.hxx>
|
|
#include <TopExp.hxx>
|
|
#include <TopLoc_Location.hxx>
|
|
#include <TopTools_ListIteratorOfListOfShape.hxx>
|
|
#include <TopTools_ListOfShape.hxx>
|
|
#include <TopoDS.hxx>
|
|
#include <TopoDS_Edge.hxx>
|
|
#include <TopoDS_Face.hxx>
|
|
#include <TopoDS_Vertex.hxx>
|
|
#include <gp_Pnt.hxx>
|
|
#include <gp_Pnt2d.hxx>
|
|
#include <gp_Vec.hxx>
|
|
|
|
#include <Standard_ErrorHandler.hxx>
|
|
#include <Standard_Failure.hxx>
|
|
|
|
#include "utilities.h"
|
|
|
|
#include <algorithm>
|
|
#include <limits>
|
|
|
|
using namespace std;
|
|
|
|
//=============================================================================
|
|
/*!
|
|
*
|
|
*/
|
|
//=============================================================================
|
|
|
|
SMESH_Algo::SMESH_Algo (int hypId, int studyId, SMESH_Gen * gen)
|
|
: SMESH_Hypothesis(hypId, studyId, gen)
|
|
{
|
|
gen->_mapAlgo[hypId] = this;
|
|
|
|
_onlyUnaryInput = _requireDescretBoundary = _requireShape = true;
|
|
_quadraticMesh = _supportSubmeshes = false;
|
|
_error = COMPERR_OK;
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
*
|
|
*/
|
|
//=============================================================================
|
|
|
|
SMESH_Algo::~SMESH_Algo()
|
|
{
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* Usually an algoritm has nothing to save
|
|
*/
|
|
//=============================================================================
|
|
|
|
ostream & SMESH_Algo::SaveTo(ostream & save) { return save; }
|
|
istream & SMESH_Algo::LoadFrom(istream & load) { return load; }
|
|
|
|
//=============================================================================
|
|
/*!
|
|
*
|
|
*/
|
|
//=============================================================================
|
|
|
|
const vector < string > &SMESH_Algo::GetCompatibleHypothesis()
|
|
{
|
|
return _compatibleHypothesis;
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* List the hypothesis used by the algorithm associated to the shape.
|
|
* Hypothesis associated to father shape -are- taken into account (see
|
|
* GetAppliedHypothesis). Relevant hypothesis have a name (type) listed in
|
|
* the algorithm. This method could be surcharged by specific algorithms, in
|
|
* case of several hypothesis simultaneously applicable.
|
|
*/
|
|
//=============================================================================
|
|
|
|
const list <const SMESHDS_Hypothesis *> &
|
|
SMESH_Algo::GetUsedHypothesis(SMESH_Mesh & aMesh,
|
|
const TopoDS_Shape & aShape,
|
|
const bool ignoreAuxiliary)
|
|
{
|
|
_usedHypList.clear();
|
|
SMESH_HypoFilter filter;
|
|
if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
|
|
{
|
|
aMesh.GetHypotheses( aShape, filter, _usedHypList, true );
|
|
if ( ignoreAuxiliary && _usedHypList.size() > 1 )
|
|
_usedHypList.clear(); //only one compatible hypothesis allowed
|
|
}
|
|
return _usedHypList;
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* List the relevant hypothesis associated to the shape. Relevant hypothesis
|
|
* have a name (type) listed in the algorithm. Hypothesis associated to
|
|
* father shape -are not- taken into account (see GetUsedHypothesis)
|
|
*/
|
|
//=============================================================================
|
|
|
|
const list<const SMESHDS_Hypothesis *> &
|
|
SMESH_Algo::GetAppliedHypothesis(SMESH_Mesh & aMesh,
|
|
const TopoDS_Shape & aShape,
|
|
const bool ignoreAuxiliary)
|
|
{
|
|
_appliedHypList.clear();
|
|
SMESH_HypoFilter filter;
|
|
if ( InitCompatibleHypoFilter( filter, ignoreAuxiliary ))
|
|
aMesh.GetHypotheses( aShape, filter, _appliedHypList, false );
|
|
|
|
return _appliedHypList;
|
|
}
|
|
|
|
//=============================================================================
|
|
/*!
|
|
* Compute length of an edge
|
|
*/
|
|
//=============================================================================
|
|
|
|
double SMESH_Algo::EdgeLength(const TopoDS_Edge & E)
|
|
{
|
|
double UMin = 0, UMax = 0;
|
|
if (BRep_Tool::Degenerated(E))
|
|
return 0;
|
|
TopLoc_Location L;
|
|
Handle(Geom_Curve) C = BRep_Tool::Curve(E, L, UMin, UMax);
|
|
GeomAdaptor_Curve AdaptCurve(C, UMin, UMax); //range is important for periodic curves
|
|
double length = GCPnts_AbscissaPoint::Length(AdaptCurve, UMin, UMax);
|
|
return length;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Calculate normal of a mesh face
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::FaceNormal(const SMDS_MeshElement* F, gp_XYZ& normal, bool normalized)
|
|
{
|
|
if ( !F || F->GetType() != SMDSAbs_Face )
|
|
return false;
|
|
|
|
normal.SetCoord(0,0,0);
|
|
int nbNodes = F->IsQuadratic() ? F->NbNodes()/2 : F->NbNodes();
|
|
for ( int i = 0; i < nbNodes-2; ++i )
|
|
{
|
|
gp_XYZ p[3];
|
|
for ( int n = 0; n < 3; ++n )
|
|
{
|
|
const SMDS_MeshNode* node = F->GetNode( i + n );
|
|
p[n].SetCoord( node->X(), node->Y(), node->Z() );
|
|
}
|
|
normal += ( p[2] - p[1] ) ^ ( p[0] - p[1] );
|
|
}
|
|
double size2 = normal.SquareModulus();
|
|
bool ok = ( size2 > numeric_limits<double>::min() * numeric_limits<double>::min());
|
|
if ( normalized && ok )
|
|
normal /= sqrt( size2 );
|
|
|
|
return ok;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Find out elements orientation on a geometrical face
|
|
* \param theFace - The face correctly oriented in the shape being meshed
|
|
* \param theMeshDS - The mesh data structure
|
|
* \retval bool - true if the face normal and the normal of first element
|
|
* in the correspoding submesh point in different directions
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::IsReversedSubMesh (const TopoDS_Face& theFace,
|
|
SMESHDS_Mesh* theMeshDS)
|
|
{
|
|
if ( theFace.IsNull() || !theMeshDS )
|
|
return false;
|
|
|
|
// find out orientation of a meshed face
|
|
int faceID = theMeshDS->ShapeToIndex( theFace );
|
|
TopoDS_Shape aMeshedFace = theMeshDS->IndexToShape( faceID );
|
|
bool isReversed = ( theFace.Orientation() != aMeshedFace.Orientation() );
|
|
|
|
const SMESHDS_SubMesh * aSubMeshDSFace = theMeshDS->MeshElements( faceID );
|
|
if ( !aSubMeshDSFace )
|
|
return isReversed;
|
|
|
|
// find element with node located on face and get its normal
|
|
const SMDS_FacePosition* facePos = 0;
|
|
int vertexID = 0;
|
|
gp_Pnt nPnt[3];
|
|
gp_Vec Ne;
|
|
bool normalOK = false;
|
|
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
|
|
while ( iteratorElem->more() ) // loop on elements on theFace
|
|
{
|
|
const SMDS_MeshElement* elem = iteratorElem->next();
|
|
if ( elem && elem->NbNodes() > 2 ) {
|
|
SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
|
|
const SMDS_FacePosition* fPos = 0;
|
|
int i = 0, vID = 0;
|
|
while ( nodesIt->more() ) { // loop on nodes
|
|
const SMDS_MeshNode* node
|
|
= static_cast<const SMDS_MeshNode *>(nodesIt->next());
|
|
if ( i == 3 ) i = 2;
|
|
nPnt[ i++ ].SetCoord( node->X(), node->Y(), node->Z() );
|
|
// check position
|
|
const SMDS_PositionPtr& pos = node->GetPosition();
|
|
if ( !pos ) continue;
|
|
if ( pos->GetTypeOfPosition() == SMDS_TOP_FACE ) {
|
|
fPos = dynamic_cast< const SMDS_FacePosition* >( pos );
|
|
}
|
|
else if ( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX ) {
|
|
vID = node->getshapeId();
|
|
}
|
|
}
|
|
if ( fPos || ( !normalOK && vID )) {
|
|
// compute normal
|
|
gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
|
|
if ( v01.SquareMagnitude() > RealSmall() &&
|
|
v02.SquareMagnitude() > RealSmall() )
|
|
{
|
|
Ne = v01 ^ v02;
|
|
normalOK = ( Ne.SquareMagnitude() > RealSmall() );
|
|
}
|
|
// we need position on theFace or at least on vertex
|
|
if ( normalOK ) {
|
|
vertexID = vID;
|
|
if ((facePos = fPos))
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ( !normalOK )
|
|
return isReversed;
|
|
|
|
// node position on face
|
|
double u,v;
|
|
if ( facePos ) {
|
|
u = facePos->GetUParameter();
|
|
v = facePos->GetVParameter();
|
|
}
|
|
else if ( vertexID ) {
|
|
TopoDS_Shape V = theMeshDS->IndexToShape( vertexID );
|
|
if ( V.IsNull() || V.ShapeType() != TopAbs_VERTEX )
|
|
return isReversed;
|
|
gp_Pnt2d uv = BRep_Tool::Parameters( TopoDS::Vertex( V ), theFace );
|
|
u = uv.X();
|
|
v = uv.Y();
|
|
}
|
|
else
|
|
{
|
|
return isReversed;
|
|
}
|
|
|
|
// face normal at node position
|
|
TopLoc_Location loc;
|
|
Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc );
|
|
if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 ) return isReversed;
|
|
gp_Vec d1u, d1v;
|
|
surf->D1( u, v, nPnt[0], d1u, d1v );
|
|
gp_Vec Nf = (d1u ^ d1v).Transformed( loc );
|
|
|
|
if ( theFace.Orientation() == TopAbs_REVERSED )
|
|
Nf.Reverse();
|
|
|
|
return Ne * Nf < 0.;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Just return false as the algorithm does not hold parameters values
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::SetParametersByMesh(const SMESH_Mesh* /*theMesh*/,
|
|
const TopoDS_Shape& /*theShape*/)
|
|
{
|
|
return false;
|
|
}
|
|
bool SMESH_Algo::SetParametersByDefaults(const TDefaults& , const SMESH_Mesh*)
|
|
{
|
|
return false;
|
|
}
|
|
//================================================================================
|
|
/*!
|
|
* \brief Fill vector of node parameters on geometrical edge, including vertex nodes
|
|
* \param theMesh - The mesh containing nodes
|
|
* \param theEdge - The geometrical edge of interest
|
|
* \param theParams - The resulting vector of sorted node parameters
|
|
* \retval bool - false if not all parameters are OK
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::GetNodeParamOnEdge(const SMESHDS_Mesh* theMesh,
|
|
const TopoDS_Edge& theEdge,
|
|
vector< double > & theParams)
|
|
{
|
|
theParams.clear();
|
|
|
|
if ( !theMesh || theEdge.IsNull() )
|
|
return false;
|
|
|
|
SMESHDS_SubMesh * eSubMesh = theMesh->MeshElements( theEdge );
|
|
if ( !eSubMesh || !eSubMesh->GetElements()->more() )
|
|
return false; // edge is not meshed
|
|
|
|
//int nbEdgeNodes = 0;
|
|
set < double > paramSet;
|
|
if ( eSubMesh )
|
|
{
|
|
// loop on nodes of an edge: sort them by param on edge
|
|
SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
|
|
while ( nIt->more() )
|
|
{
|
|
const SMDS_MeshNode* node = nIt->next();
|
|
const SMDS_PositionPtr& pos = node->GetPosition();
|
|
if ( pos->GetTypeOfPosition() != SMDS_TOP_EDGE )
|
|
return false;
|
|
const SMDS_EdgePosition* epos =
|
|
static_cast<const SMDS_EdgePosition*>(node->GetPosition());
|
|
if ( !paramSet.insert( epos->GetUParameter() ).second )
|
|
return false; // equal parameters
|
|
}
|
|
}
|
|
// add vertex nodes params
|
|
TopoDS_Vertex V1,V2;
|
|
TopExp::Vertices( theEdge, V1, V2);
|
|
if ( VertexNode( V1, theMesh ) &&
|
|
!paramSet.insert( BRep_Tool::Parameter(V1,theEdge) ).second )
|
|
return false; // there are equal parameters
|
|
if ( VertexNode( V2, theMesh ) &&
|
|
!paramSet.insert( BRep_Tool::Parameter(V2,theEdge) ).second )
|
|
return false; // there are equal parameters
|
|
|
|
// fill the vector
|
|
theParams.resize( paramSet.size() );
|
|
set < double >::iterator par = paramSet.begin();
|
|
vector< double >::iterator vecPar = theParams.begin();
|
|
for ( ; par != paramSet.end(); ++par, ++vecPar )
|
|
*vecPar = *par;
|
|
|
|
return theParams.size() > 1;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Fill vector of node parameters on geometrical edge, including vertex nodes
|
|
* \param theMesh - The mesh containing nodes
|
|
* \param theEdge - The geometrical edge of interest
|
|
* \param theParams - The resulting vector of sorted node parameters
|
|
* \retval bool - false if not all parameters are OK
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::GetSortedNodesOnEdge(const SMESHDS_Mesh* theMesh,
|
|
const TopoDS_Edge& theEdge,
|
|
const bool ignoreMediumNodes,
|
|
map< double, const SMDS_MeshNode* > & theNodes)
|
|
{
|
|
theNodes.clear();
|
|
|
|
if ( !theMesh || theEdge.IsNull() )
|
|
return false;
|
|
|
|
SMESHDS_SubMesh * eSubMesh = theMesh->MeshElements( theEdge );
|
|
if ( !eSubMesh || !eSubMesh->GetElements()->more() )
|
|
return false; // edge is not meshed
|
|
|
|
int nbNodes = 0;
|
|
set < double > paramSet;
|
|
if ( eSubMesh )
|
|
{
|
|
// loop on nodes of an edge: sort them by param on edge
|
|
SMDS_NodeIteratorPtr nIt = eSubMesh->GetNodes();
|
|
while ( nIt->more() )
|
|
{
|
|
const SMDS_MeshNode* node = nIt->next();
|
|
if ( ignoreMediumNodes ) {
|
|
SMDS_ElemIteratorPtr elemIt = node->GetInverseElementIterator();
|
|
if ( elemIt->more() && elemIt->next()->IsMediumNode( node ))
|
|
continue;
|
|
}
|
|
const SMDS_PositionPtr& pos = node->GetPosition();
|
|
if ( pos->GetTypeOfPosition() != SMDS_TOP_EDGE )
|
|
return false;
|
|
const SMDS_EdgePosition* epos =
|
|
static_cast<const SMDS_EdgePosition*>(node->GetPosition());
|
|
theNodes.insert( make_pair( epos->GetUParameter(), node ));
|
|
//MESSAGE("U " << epos->GetUParameter() << " ID " << node->GetID());
|
|
++nbNodes;
|
|
}
|
|
}
|
|
// add vertex nodes
|
|
TopoDS_Vertex v1, v2;
|
|
TopExp::Vertices(theEdge, v1, v2);
|
|
const SMDS_MeshNode* n1 = VertexNode( v1, (SMESHDS_Mesh*) theMesh );
|
|
const SMDS_MeshNode* n2 = VertexNode( v2, (SMESHDS_Mesh*) theMesh );
|
|
//MESSAGE("Vertices ID " << n1->GetID() << " " << n2->GetID());
|
|
Standard_Real f, l;
|
|
BRep_Tool::Range(theEdge, f, l);
|
|
if ( v1.Orientation() != TopAbs_FORWARD )
|
|
std::swap( f, l );
|
|
if ( n1 && ++nbNodes )
|
|
theNodes.insert( make_pair( f, n1 ));
|
|
if ( n2 && ++nbNodes )
|
|
theNodes.insert( make_pair( l, n2 ));
|
|
|
|
return theNodes.size() == nbNodes;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Make filter recognize only compatible hypotheses
|
|
* \param theFilter - the filter to initialize
|
|
* \param ignoreAuxiliary - make filter ignore compatible auxiliary hypotheses
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::InitCompatibleHypoFilter( SMESH_HypoFilter & theFilter,
|
|
const bool ignoreAuxiliary) const
|
|
{
|
|
if ( !_compatibleHypothesis.empty() )
|
|
{
|
|
theFilter.Init( theFilter.HasName( _compatibleHypothesis[0] ));
|
|
for ( int i = 1; i < _compatibleHypothesis.size(); ++i )
|
|
theFilter.Or( theFilter.HasName( _compatibleHypothesis[ i ] ));
|
|
|
|
if ( ignoreAuxiliary )
|
|
theFilter.AndNot( theFilter.IsAuxiliary() );
|
|
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return continuity of two edges
|
|
* \param E1 - the 1st edge
|
|
* \param E2 - the 2nd edge
|
|
* \retval GeomAbs_Shape - regularity at the junction between E1 and E2
|
|
*/
|
|
//================================================================================
|
|
|
|
GeomAbs_Shape SMESH_Algo::Continuity(TopoDS_Edge E1,
|
|
TopoDS_Edge E2)
|
|
{
|
|
//E1.Orientation(TopAbs_FORWARD), E2.Orientation(TopAbs_FORWARD); // avoid pb with internal edges
|
|
if (E1.Orientation() > TopAbs_REVERSED) // INTERNAL
|
|
E1.Orientation( TopAbs_FORWARD );
|
|
if (E2.Orientation() > TopAbs_REVERSED) // INTERNAL
|
|
E2.Orientation( TopAbs_FORWARD );
|
|
TopoDS_Vertex V = TopExp::LastVertex (E1, true);
|
|
if ( !V.IsSame( TopExp::FirstVertex(E2, true )))
|
|
if ( !TopExp::CommonVertex( E1, E2, V ))
|
|
return GeomAbs_C0;
|
|
Standard_Real u1 = BRep_Tool::Parameter( V, E1 );
|
|
Standard_Real u2 = BRep_Tool::Parameter( V, E2 );
|
|
BRepAdaptor_Curve C1( E1 ), C2( E2 );
|
|
Standard_Real tol = BRep_Tool::Tolerance( V );
|
|
Standard_Real angTol = 2e-3;
|
|
try {
|
|
#if OCC_VERSION_LARGE > 0x06010000
|
|
OCC_CATCH_SIGNALS;
|
|
#endif
|
|
return BRepLProp::Continuity(C1, C2, u1, u2, tol, angTol);
|
|
}
|
|
catch (Standard_Failure) {
|
|
}
|
|
return GeomAbs_C0;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return the node built on a vertex
|
|
* \param V - the vertex
|
|
* \param meshDS - mesh
|
|
* \retval const SMDS_MeshNode* - found node or NULL
|
|
*/
|
|
//================================================================================
|
|
|
|
const SMDS_MeshNode* SMESH_Algo::VertexNode(const TopoDS_Vertex& V,
|
|
const SMESHDS_Mesh* meshDS)
|
|
{
|
|
if ( SMESHDS_SubMesh* sm = meshDS->MeshElements(V) ) {
|
|
SMDS_NodeIteratorPtr nIt= sm->GetNodes();
|
|
if (nIt->more())
|
|
return nIt->next();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : GetCommonNodes
|
|
//purpose : Return nodes common to two elements
|
|
//=======================================================================
|
|
|
|
vector< const SMDS_MeshNode*> SMESH_Algo::GetCommonNodes(const SMDS_MeshElement* e1,
|
|
const SMDS_MeshElement* e2)
|
|
{
|
|
vector< const SMDS_MeshNode*> common;
|
|
for ( int i = 0 ; i < e1->NbNodes(); ++i )
|
|
if ( e2->GetNodeIndex( e1->GetNode( i )) >= 0 )
|
|
common.push_back( e1->GetNode( i ));
|
|
return common;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : GetMeshError
|
|
//purpose : Finds topological errors of a sub-mesh
|
|
//WARNING : 1D check is NOT implemented so far
|
|
//=======================================================================
|
|
|
|
SMESH_Algo::EMeshError SMESH_Algo::GetMeshError(SMESH_subMesh* subMesh)
|
|
{
|
|
EMeshError err = MEr_OK;
|
|
|
|
SMESHDS_SubMesh* smDS = subMesh->GetSubMeshDS();
|
|
if ( !smDS )
|
|
return MEr_EMPTY;
|
|
|
|
switch ( subMesh->GetSubShape().ShapeType() )
|
|
{
|
|
case TopAbs_FACE: { // ====================== 2D =====================
|
|
|
|
SMDS_ElemIteratorPtr fIt = smDS->GetElements();
|
|
if ( !fIt->more() )
|
|
return MEr_EMPTY;
|
|
|
|
// We check that olny links on EDGEs encouter once, the rest links, twice
|
|
set< SMESH_TLink > links;
|
|
while ( fIt->more() )
|
|
{
|
|
const SMDS_MeshElement* f = fIt->next();
|
|
int nbNodes = f->NbCornerNodes(); // ignore medium nodes
|
|
for ( int i = 0; i < nbNodes; ++i )
|
|
{
|
|
const SMDS_MeshNode* n1 = f->GetNode( i );
|
|
const SMDS_MeshNode* n2 = f->GetNode(( i+1 ) % nbNodes);
|
|
std::pair< set< SMESH_TLink >::iterator, bool > it_added =
|
|
links.insert( SMESH_TLink( n1, n2 ));
|
|
if ( !it_added.second )
|
|
// As we do NOT(!) check if mesh is manifold, we believe that a link can
|
|
// encounter once or twice only (not three times), we erase a link as soon
|
|
// as it encounters twice to speed up search in the <links> map.
|
|
links.erase( it_added.first );
|
|
}
|
|
}
|
|
// the links remaining in the <links> should all be on EDGE
|
|
set< SMESH_TLink >::iterator linkIt = links.begin();
|
|
for ( ; linkIt != links.end(); ++linkIt )
|
|
{
|
|
const SMESH_TLink& link = *linkIt;
|
|
if ( link.node1()->GetPosition()->GetTypeOfPosition() > SMDS_TOP_EDGE ||
|
|
link.node2()->GetPosition()->GetTypeOfPosition() > SMDS_TOP_EDGE )
|
|
return MEr_HOLES;
|
|
}
|
|
// TODO: to check orientation
|
|
break;
|
|
}
|
|
case TopAbs_SOLID: { // ====================== 3D =====================
|
|
|
|
SMDS_ElemIteratorPtr vIt = smDS->GetElements();
|
|
if ( !vIt->more() )
|
|
return MEr_EMPTY;
|
|
|
|
SMDS_VolumeTool vTool;
|
|
while ( !vIt->more() )
|
|
{
|
|
if (!vTool.Set( vIt->next() ))
|
|
continue; // strange
|
|
|
|
for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
|
|
if ( vTool.IsFreeFace( iF ))
|
|
{
|
|
int nbN = vTool.NbFaceNodes( iF );
|
|
const SMDS_MeshNode** nodes = vTool.GetFaceNodes( iF );
|
|
for ( int i = 0; i < nbN; ++i )
|
|
if ( nodes[i]->GetPosition()->GetTypeOfPosition() > SMDS_TOP_FACE )
|
|
return MEr_HOLES;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:;
|
|
}
|
|
return err;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Sets event listener to submeshes if necessary
|
|
* \param subMesh - submesh where algo is set
|
|
*
|
|
* After being set, event listener is notified on each event of a submesh.
|
|
* By default non listener is set
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_Algo::SetEventListener(SMESH_subMesh* /*subMesh*/)
|
|
{
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Allow algo to do something after persistent restoration
|
|
* \param subMesh - restored submesh
|
|
*
|
|
* This method is called only if a submesh has HYP_OK algo_state.
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_Algo::SubmeshRestored(SMESH_subMesh* /*subMesh*/)
|
|
{
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Computes mesh without geometry
|
|
* \param aMesh - the mesh
|
|
* \param aHelper - helper that must be used for adding elements to \aaMesh
|
|
* \retval bool - is a success
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::Compute(SMESH_Mesh & /*aMesh*/, SMESH_MesherHelper* /*aHelper*/)
|
|
{
|
|
return error( COMPERR_BAD_INPUT_MESH, "Mesh built on shape expected");
|
|
}
|
|
|
|
#ifdef WITH_SMESH_CANCEL_COMPUTE
|
|
void SMESH_Algo::CancelCompute()
|
|
{
|
|
}
|
|
#endif
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief store error and comment and then return ( error == COMPERR_OK )
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::error(int error, const SMESH_Comment& comment)
|
|
{
|
|
_error = error;
|
|
_comment = comment;
|
|
return ( error == COMPERR_OK );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief store error and return ( error == COMPERR_OK )
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_Algo::error(SMESH_ComputeErrorPtr error)
|
|
{
|
|
if ( error ) {
|
|
_error = error->myName;
|
|
_comment = error->myComment;
|
|
_badInputElements = error->myBadElements;
|
|
return error->IsOK();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief return compute error
|
|
*/
|
|
//================================================================================
|
|
|
|
SMESH_ComputeErrorPtr SMESH_Algo::GetComputeError() const
|
|
{
|
|
SMESH_ComputeErrorPtr err = SMESH_ComputeError::New( _error, _comment, this );
|
|
// hope this method is called by only SMESH_subMesh after this->Compute()
|
|
err->myBadElements.splice( err->myBadElements.end(),
|
|
(list<const SMDS_MeshElement*>&) _badInputElements );
|
|
return err;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief initialize compute error
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_Algo::InitComputeError()
|
|
{
|
|
_error = COMPERR_OK;
|
|
_comment.clear();
|
|
list<const SMDS_MeshElement*>::iterator elem = _badInputElements.begin();
|
|
for ( ; elem != _badInputElements.end(); ++elem )
|
|
if ( (*elem)->GetID() < 1 )
|
|
delete *elem;
|
|
_badInputElements.clear();
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief store a bad input element preventing computation,
|
|
* which may be a temporary one i.e. not residing the mesh,
|
|
* then it will be deleted by InitComputeError()
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_Algo::addBadInputElement(const SMDS_MeshElement* elem)
|
|
{
|
|
if ( elem )
|
|
_badInputElements.push_back( elem );
|
|
}
|