smesh/src/SMESH/SMESH_subMesh.cxx
eap e8af688e3b bos #26523 EDF 24234 - Viscous Layer
fix computing a sole sub-mesh
2021-11-27 14:33:18 +03:00

2706 lines
88 KiB
C++

// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH : implementation of SMESH idl descriptions
// File : SMESH_subMesh.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
#include "SMESH_subMesh.hxx"
#include "SMDS_SetIterator.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESH_Algo.hxx"
#include "SMESH_Comment.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_HypoFilter.hxx"
#include "SMESH_Hypothesis.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_subMeshEventListener.hxx"
#include "utilities.h"
#include "OpUtil.hxx"
#include "Basics_Utils.hxx"
#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <TopoDS.hxx>
#include <TopoDS_Compound.hxx>
#include <TopoDS_Iterator.hxx>
#include <gp_Pnt.hxx>
#include <Standard_OutOfMemory.hxx>
#include <Standard_ErrorHandler.hxx>
#include <numeric>
using namespace std;
#ifdef _DEBUG_
// enable printing algo + shape id + hypo used while meshing
//#define PRINT_WHO_COMPUTE_WHAT
#endif
//=============================================================================
/*!
* \brief Allocate some memory at construction and release it at destruction.
* Is used to be able to continue working after mesh generation breaks due to
* lack of memory
*/
//=============================================================================
struct MemoryReserve
{
char* myBuf;
MemoryReserve(): myBuf( new char[1024*1024*2] ){}
~MemoryReserve() { delete [] myBuf; }
};
//=============================================================================
/*!
* default constructor:
*/
//=============================================================================
SMESH_subMesh::SMESH_subMesh(int Id,
SMESH_Mesh * father,
SMESHDS_Mesh * meshDS,
const TopoDS_Shape & aSubShape)
{
_subShape = aSubShape;
_subMeshDS = meshDS->MeshElements(_subShape); // may be null ...
_father = father;
_Id = Id;
_dependenceAnalysed = _alwaysComputed = false;
_algo = 0;
if (_subShape.ShapeType() == TopAbs_VERTEX)
{
_algoState = HYP_OK;
_computeState = READY_TO_COMPUTE;
}
else
{
_algoState = NO_ALGO;
_computeState = NOT_READY;
}
_computeCost = 0; // how costly is to compute this sub-mesh
_realComputeCost = 0;
_allowedSubShapes = nullptr;
}
//=============================================================================
/*!
*
*/
//=============================================================================
SMESH_subMesh::~SMESH_subMesh()
{
deleteOwnListeners();
}
//=============================================================================
/*!
*
*/
//=============================================================================
int SMESH_subMesh::GetId() const
{
//MESSAGE("SMESH_subMesh::GetId");
return _Id;
}
//=============================================================================
/*!
*
*/
//=============================================================================
SMESHDS_SubMesh * SMESH_subMesh::GetSubMeshDS()
{
// submesh appears in DS only when a mesher set nodes and elements on a shape
return _subMeshDS ? _subMeshDS : _subMeshDS = _father->GetMeshDS()->MeshElements(_subShape); // may be null
}
//=============================================================================
/*!
*
*/
//=============================================================================
const SMESHDS_SubMesh * SMESH_subMesh::GetSubMeshDS() const
{
return ((SMESH_subMesh*) this )->GetSubMeshDS();
}
//=============================================================================
/*!
*
*/
//=============================================================================
SMESHDS_SubMesh* SMESH_subMesh::CreateSubMeshDS()
{
if ( !GetSubMeshDS() ) {
SMESHDS_Mesh* meshDS = _father->GetMeshDS();
meshDS->NewSubMesh( meshDS->ShapeToIndex( _subShape ) );
}
return GetSubMeshDS();
}
//=============================================================================
/*!
*
*/
//=============================================================================
SMESH_subMesh *SMESH_subMesh::GetFirstToCompute()
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(true,false);
while ( smIt->more() ) {
SMESH_subMesh *sm = smIt->next();
if ( sm->GetComputeState() == READY_TO_COMPUTE )
return sm;
}
return 0; // nothing to compute
}
//================================================================================
/*!
* \brief Returns a current algorithm
*/
//================================================================================
SMESH_Algo* SMESH_subMesh::GetAlgo() const
{
if ( !_algo )
{
SMESH_subMesh* me = const_cast< SMESH_subMesh* >( this );
me->_algo = _father->GetGen()->GetAlgo( me, & me->_algoShape );
}
return _algo;
}
//================================================================================
/*!
* \brief Allow algo->Compute() if a sub-shape of lower dim is meshed but
* none mesh entity is bound to it (PAL13615, 2nd part)
*/
//================================================================================
void SMESH_subMesh::SetIsAlwaysComputed(bool isAlCo)
{
_alwaysComputed = isAlCo;
if ( _alwaysComputed )
_computeState = COMPUTE_OK;
else
ComputeStateEngine( CHECK_COMPUTE_STATE );
}
//=======================================================================
/*!
* \brief Return true if no mesh entities is bound to the submesh
*/
//=======================================================================
bool SMESH_subMesh::IsEmpty() const
{
if (SMESHDS_SubMesh * subMeshDS = ((SMESH_subMesh*)this)->GetSubMeshDS())
return (!subMeshDS->NbElements() && !subMeshDS->NbNodes());
return true;
}
//=======================================================================
//function : IsMeshComputed
//purpose : check if _subMeshDS contains mesh elements
//=======================================================================
bool SMESH_subMesh::IsMeshComputed() const
{
if ( _alwaysComputed )
return true;
// algo may bind a sub-mesh not to _subShape, eg 3D algo
// sets nodes on SHELL while _subShape may be SOLID
SMESHDS_Mesh* meshDS = _father->GetMeshDS();
int dim = SMESH_Gen::GetShapeDim( _subShape );
int type = _subShape.ShapeType();
for ( ; type <= TopAbs_VERTEX; type++) {
if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
{
TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
for ( ; exp.More(); exp.Next() )
{
if ( SMESHDS_SubMesh * smDS = meshDS->MeshElements( exp.Current() ))
{
bool computed = (dim > 0) ? smDS->NbElements() : smDS->NbNodes();
if ( computed )
return true;
}
}
}
else
break;
}
return false;
}
//================================================================================
/*!
* \brief Check if any upper level sub-shape is not computed.
* Used to update a sub-mesh icon
*/
//================================================================================
bool SMESH_subMesh::IsComputedPartially() const
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(/*includeSelf=*/true,
/*SolidFirst=*/true);
bool allComputed = true;
TopAbs_ShapeEnum readyType = TopAbs_VERTEX; // max value
while ( smIt->more() && allComputed )
{
SMESH_subMesh* sm = smIt->next();
if ( sm->GetSubShape().ShapeType() > readyType )
break; // lower dimension -> stop
if ( sm->GetComputeState() != SMESH_subMesh::NOT_READY )
readyType = sm->GetSubShape().ShapeType();
switch ( sm->GetComputeState() )
{
case SMESH_subMesh::READY_TO_COMPUTE:
case SMESH_subMesh::FAILED_TO_COMPUTE:
allComputed = false;// sm->IsMeshComputed();
break;
case SMESH_subMesh::NOT_READY:
case SMESH_subMesh::COMPUTE_OK:
continue;
}
}
return !allComputed;
}
//=============================================================================
/*!
* Return true if all sub-meshes have been meshed
*/
//=============================================================================
bool SMESH_subMesh::SubMeshesComputed(bool * isFailedToCompute/*=0*/) const
{
int myDim = SMESH_Gen::GetShapeDim( _subShape );
int dimToCheck = myDim - 1;
bool subMeshesComputed = true;
if ( isFailedToCompute ) *isFailedToCompute = false;
// check sub-meshes with upper dimension => reverse iteration
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
while ( smIt->more() )
{
SMESH_subMesh *sm = smIt->next();
if ( sm->_alwaysComputed )
continue;
const TopoDS_Shape & ss = sm->GetSubShape();
// MSV 07.04.2006: restrict checking to myDim-1 only. Ex., there is no sense
// in checking of existence of edges if the algo needs only faces. Moreover,
// degenerated edges may have no sub-mesh, as after computing NETGEN_2D.
if ( !_algo || _algo->NeedDiscreteBoundary() ) {
int dim = SMESH_Gen::GetShapeDim( ss );
if (dim < dimToCheck)
break; // the rest sub-meshes are all of less dimension
}
SMESHDS_SubMesh * ds = sm->GetSubMeshDS();
bool computeOk = ((sm->GetComputeState() == COMPUTE_OK ) ||
(ds && ( dimToCheck ? ds->NbElements() : ds->NbNodes() )));
if (!computeOk)
{
subMeshesComputed = false;
if ( isFailedToCompute && !(*isFailedToCompute) )
*isFailedToCompute = ( sm->GetComputeState() == FAILED_TO_COMPUTE );
if ( !isFailedToCompute )
break;
}
}
return subMeshesComputed;
}
//================================================================================
/*!
* \brief Return cost of computing this sub-mesh. If hypotheses are not well defined,
* zero is returned
* \return int - the computation cost in abstract units.
*/
//================================================================================
int SMESH_subMesh::GetComputeCost() const
{
return _realComputeCost;
}
//================================================================================
/*!
* \brief Return cost of computing this sub-mesh. The cost depends on the shape type
* and number of sub-meshes this one DependsOn().
* \return int - the computation cost in abstract units.
*/
//================================================================================
int SMESH_subMesh::computeCost() const
{
if ( !_computeCost )
{
int computeCost;
switch ( _subShape.ShapeType() ) {
case TopAbs_SOLID:
case TopAbs_SHELL: computeCost = 5000; break;
case TopAbs_FACE: computeCost = 500; break;
case TopAbs_EDGE: computeCost = 2; break;
default: computeCost = 1;
}
SMESH_subMeshIteratorPtr childIt = getDependsOnIterator(/*includeSelf=*/false);
while ( childIt->more() )
computeCost += childIt->next()->computeCost();
((SMESH_subMesh*)this)->_computeCost = computeCost;
}
return _computeCost;
}
//=============================================================================
/*!
* Returns all sub-meshes this one depend on
*/
//=============================================================================
const std::map < int, SMESH_subMesh * >& SMESH_subMesh::DependsOn()
{
if ( _dependenceAnalysed || !_father->HasShapeToMesh() )
return _mapDepend;
int type = _subShape.ShapeType();
switch (type)
{
case TopAbs_COMPOUND:
{
list< TopoDS_Shape > compounds( 1, _subShape );
list< TopoDS_Shape >::iterator comp = compounds.begin();
for ( ; comp != compounds.end(); ++comp )
{
for ( TopoDS_Iterator sub( *comp ); sub.More(); sub.Next() )
switch ( sub.Value().ShapeType() )
{
case TopAbs_COMPOUND: compounds.push_back( sub.Value() ); break;
case TopAbs_COMPSOLID: insertDependence( sub.Value(), TopAbs_SOLID ); break;
case TopAbs_SOLID: insertDependence( sub.Value(), TopAbs_SOLID ); break;
case TopAbs_SHELL: insertDependence( sub.Value(), TopAbs_FACE ); break;
case TopAbs_FACE: insertDependence( sub.Value(), TopAbs_FACE ); break;
case TopAbs_WIRE: insertDependence( sub.Value(), TopAbs_EDGE ); break;
case TopAbs_EDGE: insertDependence( sub.Value(), TopAbs_EDGE ); break;
case TopAbs_VERTEX: insertDependence( sub.Value(), TopAbs_VERTEX ); break;
default:;
}
}
}
break;
case TopAbs_COMPSOLID: insertDependence( _subShape, TopAbs_SOLID ); break;
case TopAbs_SOLID: insertDependence( _subShape, TopAbs_FACE );
{ /*internal EDGE*/ insertDependence( _subShape, TopAbs_EDGE, TopAbs_WIRE ); break; }
case TopAbs_SHELL: insertDependence( _subShape, TopAbs_FACE ); break;
case TopAbs_FACE: insertDependence( _subShape, TopAbs_EDGE ); break;
case TopAbs_WIRE: insertDependence( _subShape, TopAbs_EDGE ); break;
case TopAbs_EDGE: insertDependence( _subShape, TopAbs_VERTEX ); break;
default:;
}
_dependenceAnalysed = true;
return _mapDepend;
}
//================================================================================
/*!
* \brief Return a key for SMESH_subMesh::_mapDepend map
*/
//================================================================================
namespace
{
int dependsOnMapKey( TopAbs_ShapeEnum type, int shapeID )
{
int ordType = 9 - int(type); // 2 = Vertex, 8 = CompSolid
int cle = shapeID;
cle += 10000000 * ordType; // sort map by ordType then index
return cle;
}
int dependsOnMapKey( const SMESH_subMesh* sm )
{
return dependsOnMapKey( sm->GetSubShape().ShapeType(), sm->GetId() );
}
}
//=============================================================================
/*!
* Add sub-meshes on sub-shapes of a given type into the dependence map.
*/
//=============================================================================
void SMESH_subMesh::insertDependence(const TopoDS_Shape aShape,
TopAbs_ShapeEnum aSubType,
TopAbs_ShapeEnum avoidType)
{
TopExp_Explorer sub( aShape, aSubType, avoidType );
for ( ; sub.More(); sub.Next() )
{
SMESH_subMesh *aSubMesh = _father->GetSubMesh( sub.Current() );
if ( aSubMesh->GetId() == 0 )
continue; // not a sub-shape of the shape to mesh
int cle = dependsOnMapKey( aSubMesh );
if ( _mapDepend.find( cle ) == _mapDepend.end())
{
_mapDepend[cle] = aSubMesh;
const map < int, SMESH_subMesh * > & subMap = aSubMesh->DependsOn();
_mapDepend.insert( subMap.begin(), subMap.end() );
}
}
}
//================================================================================
/*!
* \brief Return \c true if \a this sub-mesh depends on \a other
*/
//================================================================================
bool SMESH_subMesh::DependsOn( const SMESH_subMesh* other ) const
{
return other ? _mapDepend.count( dependsOnMapKey( other )) : false;
}
//================================================================================
/*!
* \brief Return \c true if \a this sub-mesh depends on a \a shape
*/
//================================================================================
bool SMESH_subMesh::DependsOn( const int shapeID ) const
{
return DependsOn( _father->GetSubMeshContaining( shapeID ));
}
//=============================================================================
/*!
* Return a shape of \a this sub-mesh
*/
//=============================================================================
const TopoDS_Shape & SMESH_subMesh::GetSubShape() const
{
return _subShape;
}
//=======================================================================
//function : CanAddHypothesis
//purpose : return true if theHypothesis can be attached to me:
// its dimension is checked
//=======================================================================
bool SMESH_subMesh::CanAddHypothesis(const SMESH_Hypothesis* theHypothesis) const
{
int aHypDim = theHypothesis->GetDim();
int aShapeDim = SMESH_Gen::GetShapeDim(_subShape);
// issue 21106. Forbid 3D mesh on the SHELL
// if (aHypDim == 3 && aShapeDim == 3) {
// // check case of open shell
// //if (_subShape.ShapeType() == TopAbs_SHELL && !_subShape.Closed())
// if (_subShape.ShapeType() == TopAbs_SHELL && !BRep_Tool::IsClosed(_subShape))
// return false;
// }
if ( aHypDim <= aShapeDim )
return true;
return false;
}
//=======================================================================
//function : IsApplicableHypothesis
//purpose : check if this sub-mesh can be computed using a hypothesis
//=======================================================================
bool SMESH_subMesh::IsApplicableHypothesis(const SMESH_Hypothesis* theHypothesis) const
{
if ( !_father->HasShapeToMesh() && _subShape.ShapeType() == TopAbs_SOLID )
return true; // true for the PseudoShape
return IsApplicableHypothesis( theHypothesis, _subShape.ShapeType() );
}
//=======================================================================
//function : IsApplicableHypothesis
//purpose : compare shape type and hypothesis type
//=======================================================================
bool SMESH_subMesh::IsApplicableHypothesis(const SMESH_Hypothesis* theHypothesis,
const TopAbs_ShapeEnum theShapeType)
{
if ( theHypothesis->GetType() > SMESHDS_Hypothesis::PARAM_ALGO)
{
// algorithm
if ( theHypothesis->GetShapeType() & (1<< theShapeType))
// issue 21106. Forbid 3D mesh on the SHELL
return !( theHypothesis->GetDim() == 3 && theShapeType == TopAbs_SHELL );
else
return false;
}
// hypothesis
switch ( theShapeType ) {
case TopAbs_VERTEX:
case TopAbs_EDGE:
case TopAbs_FACE:
case TopAbs_SOLID:
return SMESH_Gen::GetShapeDim( theShapeType ) == theHypothesis->GetDim();
case TopAbs_SHELL:
// Special case for algorithms, building 2D mesh on a whole shell.
// Before this fix there was a problem after restoring from study,
// because in that case algorithm is assigned before hypothesis
// (on shell in problem case) and hypothesis is checked on faces
// (because it is 2D), where we have NO_ALGO state.
// Now 2D hypothesis is also applicable to shells.
return (theHypothesis->GetDim() == 2 || theHypothesis->GetDim() == 3);
// case TopAbs_WIRE:
// case TopAbs_COMPSOLID:
// case TopAbs_COMPOUND:
default:;
}
return false;
}
//================================================================================
/*!
* \brief Treats modification of hypotheses definition
* \param [in] event - what happens
* \param [in] anHyp - a hypothesis
* \return SMESH_Hypothesis::Hypothesis_Status - a treatment result.
*
* Optional description of a problematic situation (if any) can be retrieved
* via GetComputeError().
*/
//================================================================================
SMESH_Hypothesis::Hypothesis_Status
SMESH_subMesh::AlgoStateEngine(algo_event event, SMESH_Hypothesis * anHyp)
{
// **** les retour des evenement shape sont significatifs
// (add ou remove fait ou non)
// le retour des evenement father n'indiquent pas que add ou remove fait
SMESH_Hypothesis::Hypothesis_Status aux_ret, ret = SMESH_Hypothesis::HYP_OK;
if ( _Id == 0 ) return ret; // not a sub-shape of the shape to mesh
SMESHDS_Mesh* meshDS =_father->GetMeshDS();
SMESH_Algo* algo = 0;
_algo = 0;
if (_subShape.ShapeType() == TopAbs_VERTEX )
{
if ( anHyp->GetDim() != 0) {
if (event == ADD_HYP || event == ADD_ALGO)
return SMESH_Hypothesis::HYP_BAD_DIM;
else
return SMESH_Hypothesis::HYP_OK;
}
// 0D hypothesis
else if ( _algoState == HYP_OK ) {
// update default _algoState
if ( event != REMOVE_FATHER_ALGO )
{
_algoState = NO_ALGO;
algo = GetAlgo();
if ( algo ) {
_algoState = MISSING_HYP;
if ( event == REMOVE_FATHER_HYP ||
algo->CheckHypothesis(*_father,_subShape, aux_ret))
_algoState = HYP_OK;
}
}
}
}
int oldAlgoState = _algoState;
bool modifiedHyp = (event == MODIF_HYP); // if set to true, force event MODIF_ALGO_STATE
SMESH_Algo* algoRequiringCleaning = 0;
bool isApplicableHyp = IsApplicableHypothesis( anHyp );
if (event == ADD_ALGO || event == ADD_FATHER_ALGO)
{
// -------------------------------------------
// check if a shape needed by algo is present
// -------------------------------------------
algo = static_cast< SMESH_Algo* >( anHyp );
if ( !_father->HasShapeToMesh() && algo->NeedShape() )
return SMESH_Hypothesis::HYP_NEED_SHAPE;
// ----------------------
// check mesh conformity
// ----------------------
if (isApplicableHyp && !_father->IsNotConformAllowed() && !IsConform( algo ))
return SMESH_Hypothesis::HYP_NOTCONFORM;
// check if all-dimensional algo is hidden by other local one
if ( event == ADD_ALGO ) {
SMESH_HypoFilter filter( SMESH_HypoFilter::HasType( algo->GetType() ));
filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+1 ));
filter.Or( SMESH_HypoFilter::HasType( algo->GetType()+2 ));
if ( SMESH_Algo * curAlgo = (SMESH_Algo*)_father->GetHypothesis( this, filter, true ))
if ( !curAlgo->NeedDiscreteBoundary() && curAlgo != anHyp )
algoRequiringCleaning = curAlgo;
}
}
// ----------------------------------
// add a hypothesis to DS if possible
// ----------------------------------
if (event == ADD_HYP || event == ADD_ALGO)
{
if ( ! CanAddHypothesis( anHyp )) // check dimension
return SMESH_Hypothesis::HYP_BAD_DIM;
if ( !anHyp->IsAuxiliary() && getSimilarAttached( _subShape, anHyp ) )
return SMESH_Hypothesis::HYP_ALREADY_EXIST;
if ( !meshDS->AddHypothesis(_subShape, anHyp))
return SMESH_Hypothesis::HYP_ALREADY_EXIST;
}
// --------------------------
// remove a hypothesis from DS
// --------------------------
if (event == REMOVE_HYP || event == REMOVE_ALGO)
{
if (!meshDS->RemoveHypothesis(_subShape, anHyp))
return SMESH_Hypothesis::HYP_OK; // nothing changes
if (event == REMOVE_ALGO)
{
algo = dynamic_cast<SMESH_Algo*> (anHyp);
if (!algo->NeedDiscreteBoundary())
algoRequiringCleaning = algo;
}
}
// ------------------
// analyse algo state
// ------------------
if (!isApplicableHyp)
return ret; // not applicable hypotheses do not change algo state
if (( algo = GetAlgo()))
algo->InitComputeError();
switch (_algoState)
{
// ----------------------------------------------------------------------
case NO_ALGO:
switch (event) {
case ADD_HYP:
break;
case ADD_ALGO: {
algo = GetAlgo();
ASSERT(algo);
if (algo->CheckHypothesis((*_father),_subShape, aux_ret))
setAlgoState(HYP_OK);
else if ( algo->IsStatusFatal( aux_ret )) {
meshDS->RemoveHypothesis(_subShape, anHyp);
ret = aux_ret;
}
else
setAlgoState(MISSING_HYP);
break;
}
case REMOVE_HYP:
case REMOVE_ALGO:
case ADD_FATHER_HYP:
break;
case ADD_FATHER_ALGO: { // Algo just added in father
algo = GetAlgo();
ASSERT(algo);
if ( algo == anHyp ) {
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret))
setAlgoState(HYP_OK);
else
setAlgoState(MISSING_HYP);
}
break;
}
case REMOVE_FATHER_HYP:
break;
case REMOVE_FATHER_ALGO: {
algo = GetAlgo();
if (algo)
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
setAlgoState(HYP_OK);
else
setAlgoState(MISSING_HYP);
}
break;
}
case MODIF_HYP: break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case MISSING_HYP:
switch (event)
{
case ADD_HYP: {
algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, ret ))
setAlgoState(HYP_OK);
if (SMESH_Hypothesis::IsStatusFatal( ret ))
meshDS->RemoveHypothesis(_subShape, anHyp);
else if (!_father->IsUsedHypothesis( anHyp, this ))
{
meshDS->RemoveHypothesis(_subShape, anHyp);
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
}
break;
}
case ADD_ALGO: { //already existing algo : on father ?
algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))// ignore hyp status
setAlgoState(HYP_OK);
else if ( algo->IsStatusFatal( aux_ret )) {
meshDS->RemoveHypothesis(_subShape, anHyp);
ret = aux_ret;
}
else
setAlgoState(MISSING_HYP);
break;
}
case REMOVE_HYP:
break;
case REMOVE_ALGO: { // perhaps a father algo applies ?
algo = GetAlgo();
if (algo == NULL) // no more algo applying on sub-shape...
{
setAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
setAlgoState(HYP_OK);
else
setAlgoState(MISSING_HYP);
}
break;
}
case MODIF_HYP: // assigned hypothesis value may become good
case ADD_FATHER_HYP: {
algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
setAlgoState(HYP_OK);
else
setAlgoState(MISSING_HYP);
break;
}
case ADD_FATHER_ALGO: { // new father algo
algo = GetAlgo();
ASSERT( algo );
if ( algo == anHyp ) {
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
setAlgoState(HYP_OK);
else
setAlgoState(MISSING_HYP);
}
break;
}
case REMOVE_FATHER_HYP: // nothing to do
break;
case REMOVE_FATHER_ALGO: {
algo = GetAlgo();
if (algo == NULL) // no more applying algo on father
{
setAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape , aux_ret ))
setAlgoState(HYP_OK);
else
setAlgoState(MISSING_HYP);
}
break;
}
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case HYP_OK:
switch (event)
{
case ADD_HYP: {
algo = GetAlgo();
ASSERT(algo);
if (!algo->CheckHypothesis((*_father),_subShape, ret ))
{
if ( !SMESH_Hypothesis::IsStatusFatal( ret ))
// ret should be fatal: anHyp was not added
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
}
else if (!_father->IsUsedHypothesis( anHyp, this ))
ret = SMESH_Hypothesis::HYP_INCOMPATIBLE;
if (SMESH_Hypothesis::IsStatusFatal( ret ))
{
MESSAGE("do not add extra hypothesis");
meshDS->RemoveHypothesis(_subShape, anHyp);
}
else
{
modifiedHyp = true;
}
break;
}
case ADD_ALGO: { //already existing algo : on father ?
algo = GetAlgo();
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
// check if algo changes
SMESH_HypoFilter f;
f.Init( SMESH_HypoFilter::IsAlgo() );
f.And( SMESH_HypoFilter::IsApplicableTo( _subShape ));
f.AndNot( SMESH_HypoFilter::Is( algo ));
const SMESH_Hypothesis * prevAlgo = _father->GetHypothesis( this, f, true );
if (prevAlgo &&
string( algo->GetName()) != prevAlgo->GetName())
{
oldAlgoState = NO_ALGO; // force setting event listener (#16648)
modifiedHyp = true;
}
}
else
setAlgoState(MISSING_HYP);
break;
}
case REMOVE_HYP: {
algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
setAlgoState(HYP_OK);
else
setAlgoState(MISSING_HYP);
modifiedHyp = true;
break;
}
case REMOVE_ALGO: { // perhaps a father algo applies ?
algo = GetAlgo();
if (algo == NULL) // no more algo applying on sub-shape...
{
setAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
// check if algo remains
if ( anHyp != algo && strcmp( anHyp->GetName(), algo->GetName()) )
modifiedHyp = true;
}
else
setAlgoState(MISSING_HYP);
}
break;
}
case MODIF_HYP: // hypothesis value may become bad
case ADD_FATHER_HYP: { // new father hypothesis ?
algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret ))
{
if (_father->IsUsedHypothesis( anHyp, this )) // new Hyp
modifiedHyp = true;
}
else
setAlgoState(MISSING_HYP);
break;
}
case ADD_FATHER_ALGO: {
algo = GetAlgo();
if ( algo == anHyp ) { // a new algo on father
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
// check if algo changes
SMESH_HypoFilter f;
f.Init( SMESH_HypoFilter::IsAlgo() );
f.And( SMESH_HypoFilter::IsApplicableTo( _subShape ));
f.AndNot( SMESH_HypoFilter::Is( algo ));
const SMESH_Hypothesis* prevAlgo = _father->GetHypothesis( this, f, true );
if (prevAlgo &&
string(algo->GetName()) != string(prevAlgo->GetName()) )
modifiedHyp = true;
}
else
setAlgoState(MISSING_HYP);
}
break;
}
case REMOVE_FATHER_HYP: {
algo = GetAlgo();
ASSERT(algo);
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
// is there the same local hyp or maybe a new father algo applied?
if ( !getSimilarAttached( _subShape, anHyp ) )
modifiedHyp = true;
}
else
setAlgoState(MISSING_HYP);
break;
}
case REMOVE_FATHER_ALGO: {
// IPAL21346. Edges not removed when Netgen 1d-2d is removed from a SOLID.
// CLEAN was not called at event REMOVE_ALGO because the algo is not applicable to SOLID.
algo = dynamic_cast<SMESH_Algo*> (anHyp);
if (!algo->NeedDiscreteBoundary())
algoRequiringCleaning = algo;
algo = GetAlgo();
if (algo == NULL) // no more applying algo on father
{
setAlgoState(NO_ALGO);
}
else
{
if ( algo->CheckHypothesis((*_father),_subShape, aux_ret )) {
// check if algo changes
if ( string(algo->GetName()) != string( anHyp->GetName()) )
modifiedHyp = true;
}
else
setAlgoState(MISSING_HYP);
}
break;
}
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
default:
ASSERT(0);
break;
}
// detect algorithm hiding
//
if ( ret == SMESH_Hypothesis::HYP_OK &&
( event == ADD_ALGO || event == ADD_FATHER_ALGO ) && algo &&
algo->GetName() == anHyp->GetName() )
{
// is algo hidden?
SMESH_Gen* gen = _father->GetGen();
const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
for ( size_t iA = 0; ( ret == SMESH_Hypothesis::HYP_OK && iA < ancestors.size()); ++iA ) {
if ( SMESH_Algo* upperAlgo = ancestors[ iA ]->GetAlgo() )
if ( !upperAlgo->NeedDiscreteBoundary() && !upperAlgo->SupportSubmeshes())
ret = SMESH_Hypothesis::HYP_HIDDEN_ALGO;
}
// is algo hiding?
if ( ret == SMESH_Hypothesis::HYP_OK &&
!algo->NeedDiscreteBoundary() &&
!algo->SupportSubmeshes())
{
TopoDS_Shape algoAssignedTo, otherAssignedTo;
gen->GetAlgo( this, &algoAssignedTo );
map<int, SMESH_subMesh*>::reverse_iterator i_sm = _mapDepend.rbegin();
for ( ; ( ret == SMESH_Hypothesis::HYP_OK && i_sm != _mapDepend.rend()) ; ++i_sm )
if ( gen->GetAlgo( i_sm->second, &otherAssignedTo ) &&
SMESH_MesherHelper::IsSubShape( /*sub=*/otherAssignedTo, /*main=*/algoAssignedTo ))
ret = SMESH_Hypothesis::HYP_HIDING_ALGO;
}
}
if ( _algo ) { // get an error description set by _algo->CheckHypothesis()
_computeError = _algo->GetComputeError();
_algo->InitComputeError();
}
bool stateChange = ( _algoState != oldAlgoState );
if ( stateChange && _algoState == HYP_OK ) // hyp becomes OK
algo->SetEventListener( this );
if ( event == REMOVE_ALGO || event == REMOVE_FATHER_ALGO )
_algo = 0;
notifyListenersOnEvent( event, ALGO_EVENT, anHyp );
if ( stateChange && oldAlgoState == HYP_OK ) { // hyp becomes KO
deleteOwnListeners();
SetIsAlwaysComputed( false );
if (_subShape.ShapeType() == TopAbs_VERTEX ) {
// restore default states
_algoState = HYP_OK;
_computeState = READY_TO_COMPUTE;
}
}
if ( algoRequiringCleaning ) {
// added or removed algo is all-dimensional
ComputeStateEngine( CLEAN );
cleanDependsOn( algoRequiringCleaning );
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
}
if ( stateChange || modifiedHyp )
ComputeStateEngine( MODIF_ALGO_STATE );
_realComputeCost = ( _algoState == HYP_OK ) ? computeCost() : 0;
return ret;
}
//=======================================================================
//function : IsConform
//purpose : check if a conform mesh will be produced by the Algo
//=======================================================================
bool SMESH_subMesh::IsConform(const SMESH_Algo* theAlgo)
{
// MESSAGE( "SMESH_subMesh::IsConform" );
if ( !theAlgo ) return false;
// Suppose that theAlgo is applicable to _subShape, do not check it here
//if ( !IsApplicableHypothesis( theAlgo )) return false;
// check only algo that doesn't NeedDiscreteBoundary(): because mesh made
// on a sub-shape will be ignored by theAlgo
if ( theAlgo->NeedDiscreteBoundary() ||
!theAlgo->OnlyUnaryInput() ) // all adjacent shapes will be meshed by this algo?
return true;
// only local algo is to be checked
//if ( gen->IsGlobalHypothesis( theAlgo, *_father ))
if ( _subShape.ShapeType() == _father->GetMeshDS()->ShapeToMesh().ShapeType() )
return true;
// check algo attached to adjacent shapes
// loop on one level down sub-meshes
TopoDS_Iterator itsub( _subShape );
for (; itsub.More(); itsub.Next())
{
// loop on adjacent subShapes
const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
const TopoDS_Shape& adjacent = ancestors[ iA ]->GetSubShape();
if ( _subShape.IsSame( adjacent )) continue;
if ( adjacent.ShapeType() != _subShape.ShapeType())
break;
// check algo attached to smAdjacent
SMESH_Algo * algo = ancestors[ iA ]->GetAlgo();
if (algo &&
!algo->NeedDiscreteBoundary() &&
algo->OnlyUnaryInput())
return false; // NOT CONFORM MESH WILL BE PRODUCED
}
}
return true;
}
//=============================================================================
/*!
*
*/
//=============================================================================
void SMESH_subMesh::setAlgoState(algo_state state)
{
_algoState = state;
}
//================================================================================
/*!
* \brief Send an event to sub-meshes
* \param [in] event - the event
* \param [in] anHyp - an hypothesis
* \param [in] exitOnFatal - to stop iteration on sub-meshes if a sub-mesh
* reports a fatal result
* \return SMESH_Hypothesis::Hypothesis_Status - the worst result
*
* Optional description of a problematic situation (if any) can be retrieved
* via GetComputeError().
*/
//================================================================================
SMESH_Hypothesis::Hypothesis_Status
SMESH_subMesh::SubMeshesAlgoStateEngine(algo_event event,
SMESH_Hypothesis * anHyp,
bool exitOnFatal)
{
SMESH_Hypothesis::Hypothesis_Status ret = SMESH_Hypothesis::HYP_OK;
//EAP: a wire (dim==1) should notify edges (dim==1)
//EAP: int dim = SMESH_Gen::GetShapeDim(_subShape);
//if (_subShape.ShapeType() < TopAbs_EDGE ) // wire,face etc
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
while ( smIt->more() ) {
SMESH_subMesh* sm = smIt->next();
SMESH_Hypothesis::Hypothesis_Status ret2 = sm->AlgoStateEngine(event, anHyp);
if ( ret2 > ret )
{
ret = ret2;
_computeError = sm->_computeError;
sm->_computeError.reset();
if ( exitOnFatal && SMESH_Hypothesis::IsStatusFatal( ret ))
break;
}
}
}
return ret;
}
//================================================================================
/*!
* \brief Remove elements from sub-meshes.
* \param algoRequiringCleaning - an all-dimensional algorithm whose presence
* causes the cleaning.
*/
//================================================================================
void SMESH_subMesh::cleanDependsOn( SMESH_Algo* algoRequiringCleaning/*=0*/ )
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,
/*complexShapeFirst=*/true);
if ( _father->NbNodes() == 0 )
{
while ( smIt->more() )
smIt->next()->ComputeStateEngine(CHECK_COMPUTE_STATE);
}
else if ( !algoRequiringCleaning || !algoRequiringCleaning->SupportSubmeshes() )
{
while ( smIt->more() )
smIt->next()->ComputeStateEngine(CLEAN);
}
else if ( algoRequiringCleaning && algoRequiringCleaning->SupportSubmeshes() )
{
// find sub-meshes to keep elements on
set< SMESH_subMesh* > smToKeep;
TopAbs_ShapeEnum prevShapeType = TopAbs_SHAPE;
bool toKeepPrevShapeType = false;
while ( smIt->more() )
{
SMESH_subMesh* sm = smIt->next();
sm->ComputeStateEngine(CHECK_COMPUTE_STATE);
if ( !sm->IsEmpty() )
{
const bool sameShapeType = ( prevShapeType == sm->GetSubShape().ShapeType() );
bool keepSubMeshes = ( sameShapeType && toKeepPrevShapeType );
if ( !sameShapeType )
{
// check if the algo allows presence of global algos of dimension the algo
// can generate it-self;
// always keep a node on VERTEX, as this node can be shared by segments
// lying on EDGEs not shared by the VERTEX of sm, due to MergeNodes (PAL23068)
int shapeDim = SMESH_Gen::GetShapeDim( sm->GetSubShape() );
keepSubMeshes = ( algoRequiringCleaning->NeedLowerHyps( shapeDim ) || shapeDim == 0 );
prevShapeType = sm->GetSubShape().ShapeType();
toKeepPrevShapeType = keepSubMeshes;
}
if ( !keepSubMeshes )
{
// look for a local algo used to mesh sm
TopoDS_Shape algoShape = SMESH_MesherHelper::GetShapeOfHypothesis
( algoRequiringCleaning, _subShape, _father );
SMESH_HypoFilter moreLocalAlgo;
moreLocalAlgo.Init( SMESH_HypoFilter::IsMoreLocalThan( algoShape, *_father ));
moreLocalAlgo.And ( SMESH_HypoFilter::IsAlgo() );
bool localAlgoFound = _father->GetHypothesis( sm->_subShape, moreLocalAlgo, true );
keepSubMeshes = localAlgoFound;
}
// remember all sub-meshes of sm
if ( keepSubMeshes )
{
SMESH_subMeshIteratorPtr smIt2 = sm->getDependsOnIterator(true);
while ( smIt2->more() )
smToKeep.insert( smIt2->next() );
}
}
}
// remove elements
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,true);
while ( smIt->more() )
{
SMESH_subMesh* sm = smIt->next();
if ( !smToKeep.count( sm ))
sm->ComputeStateEngine(CLEAN);
}
}
}
//=============================================================================
/*!
*
*/
//=============================================================================
void SMESH_subMesh::DumpAlgoState(bool isMain)
{
if (isMain)
{
const map < int, SMESH_subMesh * >&subMeshes = DependsOn();
map < int, SMESH_subMesh * >::const_iterator itsub;
for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
{
SMESH_subMesh *sm = (*itsub).second;
sm->DumpAlgoState(false);
}
}
MESSAGE("dim = " << SMESH_Gen::GetShapeDim(_subShape) <<
" type of shape " << _subShape.ShapeType());
switch (_algoState)
{
case NO_ALGO : MESSAGE(" AlgoState = NO_ALGO"); break;
case MISSING_HYP : MESSAGE(" AlgoState = MISSING_HYP"); break;
case HYP_OK : MESSAGE(" AlgoState = HYP_OK");break;
}
switch (_computeState)
{
case NOT_READY : MESSAGE(" ComputeState = NOT_READY");break;
case READY_TO_COMPUTE : MESSAGE(" ComputeState = READY_TO_COMPUTE");break;
case COMPUTE_OK : MESSAGE(" ComputeState = COMPUTE_OK");break;
case FAILED_TO_COMPUTE: MESSAGE(" ComputeState = FAILED_TO_COMPUTE");break;
}
}
//================================================================================
/*!
* \brief Remove nodes and elements bound to submesh
* \param subMesh - submesh containing nodes and elements
*/
//================================================================================
static void cleanSubMesh( SMESH_subMesh * subMesh )
{
if (subMesh) {
if (SMESHDS_SubMesh * subMeshDS = subMesh->GetSubMeshDS())
{
SMESHDS_Mesh * meshDS = subMesh->GetFather()->GetMeshDS();
smIdType nbElems = subMeshDS->NbElements();
if ( nbElems > 0 )
for ( SMDS_ElemIteratorPtr ite = subMeshDS->GetElements(); ite->more(); )
meshDS->RemoveFreeElement( ite->next(), subMeshDS );
smIdType nbNodes = subMeshDS->NbNodes();
if ( nbNodes > 0 )
for ( SMDS_NodeIteratorPtr itn = subMeshDS->GetNodes(); itn->more() ; )
{
const SMDS_MeshNode * node = itn->next();
if ( node->NbInverseElements() == 0 )
meshDS->RemoveFreeNode( node, subMeshDS );
else // for StdMeshers_CompositeSegment_1D: node in one submesh, edge in another
meshDS->RemoveNode( node );
}
subMeshDS->Clear();
}
}
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESH_subMesh::ComputeStateEngine(compute_event event)
{
switch ( event ) {
case MODIF_ALGO_STATE:
case COMPUTE:
case COMPUTE_SUBMESH:
//case COMPUTE_CANCELED:
case CLEAN:
//case SUBMESH_COMPUTED:
//case SUBMESH_RESTORED:
//case SUBMESH_LOADED:
//case MESH_ENTITY_REMOVED:
//case CHECK_COMPUTE_STATE:
_computeError.reset(); break;
default:;
}
if ( event == CLEAN )
_alwaysComputed = false; // Unset 'true' set by MergeNodes() (issue 0022182)
if (_subShape.ShapeType() == TopAbs_VERTEX)
{
_computeState = READY_TO_COMPUTE;
SMESHDS_SubMesh* smDS = GetSubMeshDS();
if ( smDS && smDS->NbNodes() )
{
if ( event == CLEAN ) {
cleanDependants();
cleanSubMesh( this );
}
else
_computeState = COMPUTE_OK;
}
else if (( event == COMPUTE || event == COMPUTE_SUBMESH )
&& !_alwaysComputed )
{
const TopoDS_Vertex & V = TopoDS::Vertex( _subShape );
gp_Pnt P = BRep_Tool::Pnt(V);
if ( SMDS_MeshNode * n = _father->GetMeshDS()->AddNode(P.X(), P.Y(), P.Z()) ) {
_father->GetMeshDS()->SetNodeOnVertex(n,_Id);
_computeState = COMPUTE_OK;
}
}
if ( event == MODIF_ALGO_STATE )
cleanDependants();
return true;
}
SMESH_Gen *gen = _father->GetGen();
SMESH_Algo *algo = 0;
bool ret = true;
SMESH_Hypothesis::Hypothesis_Status hyp_status;
//algo_state oldAlgoState = (algo_state) GetAlgoState();
switch (_computeState)
{
// ----------------------------------------------------------------------
case NOT_READY:
switch (event)
{
case MODIF_ALGO_STATE:
algo = GetAlgo();
if (algo && !algo->NeedDiscreteBoundary())
cleanDependsOn( algo ); // clean sub-meshes with event CLEAN
if ( _algoState == HYP_OK )
_computeState = READY_TO_COMPUTE;
break;
case COMPUTE: // nothing to do
case COMPUTE_SUBMESH:
break;
case COMPUTE_CANCELED: // nothing to do
break;
case CLEAN:
cleanDependants();
removeSubMeshElementsAndNodes();
break;
case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
ComputeSubMeshStateEngine( SUBMESH_RESTORED );
break;
case MESH_ENTITY_REMOVED:
break;
case SUBMESH_LOADED:
loadDependentMeshes();
ComputeSubMeshStateEngine( SUBMESH_LOADED );
//break;
// fall through
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case READY_TO_COMPUTE:
switch (event)
{
case MODIF_ALGO_STATE:
_computeState = NOT_READY;
algo = GetAlgo();
if (algo)
{
if (!algo->NeedDiscreteBoundary())
cleanDependsOn( algo ); // clean sub-meshes with event CLEAN
if ( _algoState == HYP_OK )
_computeState = READY_TO_COMPUTE;
}
break;
case COMPUTE_NOGEOM: // no geometry; can be several algos
if ( !_father->HasShapeToMesh() )
{
algo = GetAlgo(); // current algo
if ( algo )
{
// apply algos in the order of increasing dimension
std::list< const SMESHDS_Hypothesis * > algos = _father->GetHypothesisList( _subShape );
for ( int t = SMESHDS_Hypothesis::ALGO_1D; t <= SMESHDS_Hypothesis::ALGO_3D; ++t )
{
std::list<const SMESHDS_Hypothesis *>::iterator al = algos.begin();
for ( ; al != algos.end(); ++al )
if ( (*al)->GetType() == t )
{
_algo = (SMESH_Algo*) *al;
_computeState = READY_TO_COMPUTE;
if ( !ComputeStateEngine( COMPUTE ))
break;
}
}
_algo = algo; // restore
}
break;
}
// fall through
case COMPUTE:
case COMPUTE_SUBMESH:
{
algo = GetAlgo();
ASSERT(algo);
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (!ret)
{
MESSAGE("***** verify compute state *****");
_computeState = NOT_READY;
setAlgoState(MISSING_HYP);
break;
}
TopoDS_Shape shape = _subShape;
algo->SubMeshesToCompute().assign( 1, this );
// check submeshes needed
if (_father->HasShapeToMesh() ) {
bool subComputed = false, subFailed = false;
if (!algo->OnlyUnaryInput()) {
// --- commented for bos#22320 to compute all sub-shapes at once if possible;
// --- in case COMPUTE_SUBMESH, set of sub-shapes is limited
// --- by calling SetAllowedSubShapes()
// if ( event == COMPUTE )
// shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToComput;
// else
// subComputed = SubMeshesComputed( & subFailed );
shape = getCollection( gen, algo, subComputed, subFailed, algo->SubMeshesToCompute());
}
else {
subComputed = SubMeshesComputed();
}
ret = ( algo->NeedDiscreteBoundary() ? subComputed :
algo->SupportSubmeshes() ? !subFailed :
( !subComputed || _father->IsNotConformAllowed() ));
if (!ret)
{
_computeState = FAILED_TO_COMPUTE;
if ( !algo->NeedDiscreteBoundary() && !subFailed )
_computeError =
SMESH_ComputeError::New(COMPERR_BAD_INPUT_MESH,
"Unexpected computed sub-mesh",algo);
break; // goto exit
}
}
// Compute
// to restore cout that may be redirected by algo
std::streambuf* coutBuffer = std::cout.rdbuf();
//cleanDependants(); for "UseExisting_*D" algos
//removeSubMeshElementsAndNodes();
loadDependentMeshes();
ret = false;
_computeState = FAILED_TO_COMPUTE;
_computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
try {
OCC_CATCH_SIGNALS;
algo->InitComputeError();
MemoryReserve aMemoryReserve;
SMDS_Mesh::CheckMemory();
Kernel_Utils::Localizer loc;
if ( !_father->HasShapeToMesh() ) // no shape
{
SMESH_MesherHelper helper( *_father );
helper.SetSubShape( shape );
helper.SetElementsOnShape( true );
ret = algo->Compute(*_father, &helper );
}
else
{
ret = algo->Compute((*_father), shape);
}
// algo can set _computeError of submesh
_computeError = SMESH_ComputeError::Worst( _computeError, algo->GetComputeError() );
}
catch ( ::SMESH_ComputeError& comperr ) {
cout << " SMESH_ComputeError caught" << endl;
if ( !_computeError ) _computeError = SMESH_ComputeError::New();
*_computeError = comperr;
}
catch ( std::bad_alloc& exc ) {
MESSAGE("std::bad_alloc thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
}
cleanSubMesh( this );
throw exc;
}
catch ( Standard_OutOfMemory& exc ) {
MESSAGE("Standard_OutOfMemory thrown inside algo->Compute()");
if ( _computeError ) {
_computeError->myName = COMPERR_MEMORY_PB;
}
cleanSubMesh( this );
throw std::bad_alloc();
}
catch (Standard_Failure& ex) {
if ( !_computeError ) _computeError = SMESH_ComputeError::New();
_computeError->myName = COMPERR_OCC_EXCEPTION;
_computeError->myComment += ex.DynamicType()->Name();
if ( ex.GetMessageString() && strlen( ex.GetMessageString() )) {
_computeError->myComment += ": ";
_computeError->myComment += ex.GetMessageString();
}
}
catch ( SALOME_Exception& S_ex ) {
const int skipSalomeShift = 7; /* to skip "Salome " of
"Salome Exception" prefix returned
by SALOME_Exception::what() */
if ( !_computeError ) _computeError = SMESH_ComputeError::New();
_computeError->myName = COMPERR_SLM_EXCEPTION;
_computeError->myComment = S_ex.what() + skipSalomeShift;
}
catch ( std::exception& exc ) {
if ( !_computeError ) _computeError = SMESH_ComputeError::New();
_computeError->myName = COMPERR_STD_EXCEPTION;
_computeError->myComment = exc.what();
}
catch ( ... ) {
if ( _computeError )
_computeError->myName = COMPERR_EXCEPTION;
else
ret = false;
}
std::cout.rdbuf( coutBuffer ); // restore cout that could be redirected by algo
// check if an error reported on any sub-shape
bool isComputeErrorSet = !checkComputeError( algo, ret, shape );
if ( isComputeErrorSet )
ret = false;
// check if anything was built
TopExp_Explorer subS(shape, _subShape.ShapeType());
if ( ret )
{
for (; ret && subS.More(); subS.Next())
if ( !_father->GetSubMesh( subS.Current() )->IsMeshComputed() &&
( _subShape.ShapeType() != TopAbs_EDGE ||
!algo->isDegenerated( TopoDS::Edge( subS.Current() ))))
ret = false;
}
#ifdef PRINT_WHO_COMPUTE_WHAT
for (subS.ReInit(); subS.More(); subS.Next())
{
const std::list <const SMESHDS_Hypothesis *> & hyps =
_algo->GetUsedHypothesis( *_father, _subShape );
SMESH_Comment hypStr;
if ( !hyps.empty() )
{
hypStr << hyps.front()->GetName() << " ";
((SMESHDS_Hypothesis*)hyps.front())->SaveTo( hypStr.Stream() );
hypStr << " ";
}
cout << _father->GetSubMesh( subS.Current() )->GetId()
<< " " << ( ret ? "OK" : "FAIL" )
<< " " << _algo->GetName()
<< " " << hypStr << endl;
}
#endif
// Set _computeError
if ( !ret && !isComputeErrorSet )
{
for ( subS.ReInit(); subS.More(); subS.Next() )
{
SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
if ( !sm->IsMeshComputed() )
{
if ( !sm->_computeError )
sm->_computeError = SMESH_ComputeError::New();
if ( sm->_computeError->IsOK() )
sm->_computeError->myName = COMPERR_ALGO_FAILED;
sm->_computeState = FAILED_TO_COMPUTE;
sm->_computeError->myAlgo = algo;
}
}
}
if ( ret && _computeError && _computeError->myName != COMPERR_WARNING )
{
_computeError.reset();
}
// transform errors into warnings if it is caused by mesh edition (imp 0023068)
if (!ret && _father->GetIsModified() )
{
for (subS.ReInit(); subS.More(); subS.Next())
{
SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
if ( !sm->IsMeshComputed() && sm->_computeError )
{
// check if there is a VERTEX w/o nodes
// with READY_TO_COMPUTE state (after MergeNodes())
SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(false,false);
while ( smIt->more() )
{
SMESH_subMesh * vertSM = smIt->next();
if ( vertSM->_subShape.ShapeType() != TopAbs_VERTEX ) break;
if ( vertSM->GetComputeState() == READY_TO_COMPUTE )
{
SMESHDS_SubMesh * ds = vertSM->GetSubMeshDS();
if ( !ds || ds->NbNodes() == 0 )
{
sm->_computeState = READY_TO_COMPUTE;
sm->_computeError->myName = COMPERR_WARNING;
break;
}
}
}
}
}
}
// send event SUBMESH_COMPUTED
if ( ret ) {
if ( !algo->NeedDiscreteBoundary() )
// send SUBMESH_COMPUTED to dependants of all sub-meshes of shape
for (subS.ReInit(); subS.More(); subS.Next())
{
SMESH_subMesh* sm = _father->GetSubMesh( subS.Current() );
SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(false,false);
while ( smIt->more() ) {
sm = smIt->next();
if ( sm->GetSubShape().ShapeType() == TopAbs_VERTEX )
sm->updateDependantsState( SUBMESH_COMPUTED );
else
break;
}
}
else
updateDependantsState( SUBMESH_COMPUTED );
}
// let algo clear its data gathered while algo->Compute()
algo->CheckHypothesis((*_father), _subShape, hyp_status);
}
break;
case COMPUTE_CANCELED: // nothing to do
break;
case CLEAN:
cleanDependants();
removeSubMeshElementsAndNodes();
_computeState = NOT_READY;
algo = GetAlgo();
if (algo)
{
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (ret)
_computeState = READY_TO_COMPUTE;
else
setAlgoState(MISSING_HYP);
}
break;
case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
// check if a mesh is already computed that may
// happen after retrieval from a file
ComputeStateEngine( CHECK_COMPUTE_STATE );
ComputeSubMeshStateEngine( SUBMESH_RESTORED );
algo = GetAlgo();
if (algo) algo->SubmeshRestored( this );
break;
case MESH_ENTITY_REMOVED:
break;
case SUBMESH_LOADED:
loadDependentMeshes();
ComputeSubMeshStateEngine( SUBMESH_LOADED );
//break;
// fall through
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
else if ( _computeError && _computeError->IsKO() )
_computeState = FAILED_TO_COMPUTE;
break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case COMPUTE_OK:
switch (event)
{
case MODIF_ALGO_STATE:
ComputeStateEngine( CLEAN );
algo = GetAlgo();
if (algo && !algo->NeedDiscreteBoundary())
cleanDependsOn( algo ); // clean sub-meshes with event CLEAN
break;
case COMPUTE: // nothing to do
break;
case COMPUTE_SUBMESH: // nothing to do
break;
case COMPUTE_CANCELED: // nothing to do
break;
case CLEAN:
cleanDependants(); // clean sub-meshes, dependent on this one, with event CLEAN
removeSubMeshElementsAndNodes();
_computeState = NOT_READY;
if ( _algoState == HYP_OK )
_computeState = READY_TO_COMPUTE;
break;
case SUBMESH_COMPUTED: // nothing to do
break;
case SUBMESH_RESTORED:
ComputeStateEngine( CHECK_COMPUTE_STATE );
ComputeSubMeshStateEngine( SUBMESH_RESTORED );
algo = GetAlgo();
if (algo) algo->SubmeshRestored( this );
break;
case MESH_ENTITY_REMOVED:
updateDependantsState ( CHECK_COMPUTE_STATE );
ComputeStateEngine ( CHECK_COMPUTE_STATE );
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
break;
case CHECK_COMPUTE_STATE:
if ( !IsMeshComputed() ) {
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
}
break;
case SUBMESH_LOADED:
// already treated event, thanks to which _computeState == COMPUTE_OK
break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
case FAILED_TO_COMPUTE:
switch (event)
{
case MODIF_ALGO_STATE:
if ( !IsEmpty() )
ComputeStateEngine( CLEAN );
algo = GetAlgo();
if (algo && !algo->NeedDiscreteBoundary())
cleanDependsOn( algo ); // clean sub-meshes with event CLEAN
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
break;
case COMPUTE: // nothing to do
case COMPUTE_SUBMESH:
break;
case COMPUTE_CANCELED:
{
algo = GetAlgo();
algo->CancelCompute();
}
break;
case CLEAN:
cleanDependants(); // submeshes dependent on me should be cleaned as well
removeSubMeshElementsAndNodes();
break;
case SUBMESH_COMPUTED: // allow retry compute
if ( IsEmpty() ) // 23061
{
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
}
break;
case SUBMESH_RESTORED:
ComputeSubMeshStateEngine( SUBMESH_RESTORED );
break;
case MESH_ENTITY_REMOVED:
break;
case CHECK_COMPUTE_STATE:
if ( IsMeshComputed() )
_computeState = COMPUTE_OK;
else
if (_algoState == HYP_OK)
_computeState = READY_TO_COMPUTE;
else
_computeState = NOT_READY;
break;
// case SUBMESH_LOADED:
// break;
default:
ASSERT(0);
break;
}
break;
// ----------------------------------------------------------------------
default:
ASSERT(0);
break;
}
notifyListenersOnEvent( event, COMPUTE_EVENT );
return ret;
}
//=============================================================================
/*!
*
*/
//=============================================================================
bool SMESH_subMesh::Evaluate(MapShapeNbElems& aResMap)
{
_computeError.reset();
bool ret = true;
if (_subShape.ShapeType() == TopAbs_VERTEX) {
vector<smIdType> aVec(SMDSEntity_Last,0);
aVec[SMDSEntity_Node] = 1;
aResMap.insert(make_pair(this,aVec));
return ret;
}
//SMESH_Gen *gen = _father->GetGen();
SMESH_Algo *algo = 0;
SMESH_Hypothesis::Hypothesis_Status hyp_status;
algo = GetAlgo();
if( algo && !aResMap.count( this ))
{
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
if (!ret) return false;
if (_father->HasShapeToMesh() && algo->NeedDiscreteBoundary() )
{
// check submeshes needed
bool subMeshEvaluated = true;
int dimToCheck = SMESH_Gen::GetShapeDim( _subShape ) - 1;
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,/*complexShapeFirst=*/true);
while ( smIt->more() && subMeshEvaluated )
{
SMESH_subMesh* sm = smIt->next();
int dim = SMESH_Gen::GetShapeDim( sm->GetSubShape() );
if (dim < dimToCheck) break; // the rest subMeshes are all of less dimension
const vector<smIdType> & nbs = aResMap[ sm ];
subMeshEvaluated = (std::accumulate( nbs.begin(), nbs.end(), 0 ) > 0 );
}
if ( !subMeshEvaluated )
return false;
}
_computeError = SMESH_ComputeError::New(COMPERR_OK,"",algo);
if ( IsMeshComputed() )
{
vector<smIdType> & nbEntities = aResMap[ this ];
nbEntities.resize( SMDSEntity_Last, 0 );
if ( SMESHDS_SubMesh* sm = GetSubMeshDS() )
{
nbEntities[ SMDSEntity_Node ] = sm->NbNodes();
SMDS_ElemIteratorPtr elemIt = sm->GetElements();
while ( elemIt->more() )
nbEntities[ elemIt->next()->GetEntityType() ]++;
}
}
else
{
ret = algo->Evaluate((*_father), _subShape, aResMap);
}
aResMap.insert( make_pair( this,vector<smIdType>(0)));
}
return ret;
}
//=======================================================================
/*!
* \brief Update compute_state by _computeError and send proper events to
* dependent submeshes
* \retval bool - true if _computeError is NOT set
*/
//=======================================================================
bool SMESH_subMesh::checkComputeError(SMESH_Algo* theAlgo,
const bool theComputeOK,
const TopoDS_Shape& theShape)
{
bool noErrors = true;
if ( !theShape.IsNull() )
{
// Check state of submeshes
if ( !theAlgo->NeedDiscreteBoundary())
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
while ( smIt->more() )
if ( !smIt->next()->checkComputeError( theAlgo, theComputeOK ))
noErrors = false;
}
// Check state of neighbours
if ( !theAlgo->OnlyUnaryInput() &&
theShape.ShapeType() == TopAbs_COMPOUND &&
!theShape.IsSame( _subShape ))
{
for (TopoDS_Iterator subIt( theShape ); subIt.More(); subIt.Next()) {
SMESH_subMesh* sm = _father->GetSubMesh( subIt.Value() );
if ( sm != this ) {
if ( !sm->checkComputeError( theAlgo, theComputeOK, sm->GetSubShape() ))
noErrors = false;
updateDependantsState( SUBMESH_COMPUTED ); // send event SUBMESH_COMPUTED
}
}
}
}
{
// Set my _computeState
if ( !_computeError || _computeError->IsOK() )
{
// no error description is set to this sub-mesh, check if any mesh is computed
_computeState = IsMeshComputed() ? COMPUTE_OK : FAILED_TO_COMPUTE;
if ( _computeState != COMPUTE_OK )
{
if ( _subShape.ShapeType() == TopAbs_EDGE &&
SMESH_Algo::isDegenerated( TopoDS::Edge( _subShape )) )
_computeState = COMPUTE_OK;
else if ( theComputeOK )
_computeError = SMESH_ComputeError::New(COMPERR_NO_MESH_ON_SHAPE,"",theAlgo);
}
}
if ( _computeError && !_computeError->IsOK() )
{
if ( !_computeError->myAlgo )
_computeError->myAlgo = theAlgo;
// Show error
SMESH_Comment text;
text << theAlgo->GetName() << " failed on sub-shape #" << _Id << " with error ";
if (_computeError->IsCommon() )
text << _computeError->CommonName();
else
text << _computeError->myName;
if ( _computeError->myComment.size() > 0 )
text << " \"" << _computeError->myComment << "\"";
INFOS( text );
_computeState = _computeError->IsKO() ? FAILED_TO_COMPUTE : COMPUTE_OK;
noErrors = false;
}
}
return noErrors;
}
//=======================================================================
//function : updateSubMeshState
//purpose :
//=======================================================================
void SMESH_subMesh::updateSubMeshState(const compute_state theState)
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(false,false);
while ( smIt->more() )
smIt->next()->_computeState = theState;
}
//=======================================================================
//function : ComputeSubMeshStateEngine
//purpose :
//=======================================================================
void SMESH_subMesh::ComputeSubMeshStateEngine(compute_event event, const bool includeSelf)
{
SMESH_subMeshIteratorPtr smIt = getDependsOnIterator(includeSelf,false);
while ( smIt->more() )
smIt->next()->ComputeStateEngine(event);
}
//=======================================================================
//function : updateDependantsState
//purpose :
//=======================================================================
void SMESH_subMesh::updateDependantsState(const compute_event theEvent)
{
const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
ancestors[ iA ]->ComputeStateEngine( theEvent );
}
}
//=======================================================================
//function : cleanDependants
//purpose :
//=======================================================================
void SMESH_subMesh::cleanDependants()
{
int dimToClean = SMESH_Gen::GetShapeDim( _subShape ) + 1;
const std::vector< SMESH_subMesh * > & ancestors = GetAncestors();
for ( size_t iA = 0; iA < ancestors.size(); ++iA )
{
const TopoDS_Shape& ancestor = ancestors[ iA ]->GetSubShape();
if ( SMESH_Gen::GetShapeDim( ancestor ) == dimToClean )
{
// PAL8021. do not go upper than SOLID, else ComputeStateEngine(CLEAN)
// will erase mesh on other shapes in a compound
if ( ancestor.ShapeType() >= TopAbs_SOLID &&
!ancestors[ iA ]->IsEmpty() ) // prevent infinite CLEAN via event lesteners
ancestors[ iA ]->ComputeStateEngine(CLEAN);
}
}
}
//=======================================================================
//function : removeSubMeshElementsAndNodes
//purpose :
//=======================================================================
void SMESH_subMesh::removeSubMeshElementsAndNodes()
{
cleanSubMesh( this );
// algo may bind a submesh not to _subShape, eg 3D algo
// sets nodes on SHELL while _subShape may be SOLID
int dim = SMESH_Gen::GetShapeDim( _subShape );
int type = _subShape.ShapeType() + 1;
for ( ; type <= TopAbs_EDGE; type++) {
if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
{
TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
for ( ; exp.More(); exp.Next() )
cleanSubMesh( _father->GetSubMeshContaining( exp.Current() ));
}
else
break;
}
}
//=======================================================================
//function : getCollection
//purpose : return a shape containing all sub-shapes of the MainShape that can be
// meshed at once along with _subShape
//=======================================================================
TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * /*theGen*/,
SMESH_Algo* theAlgo,
bool & theSubComputed,
bool & theSubFailed,
std::vector<SMESH_subMesh*>& theSubs)
{
theSubComputed = SubMeshesComputed( & theSubFailed );
TopoDS_Shape mainShape = _father->GetMeshDS()->ShapeToMesh();
if ( mainShape.IsSame( _subShape ))
return _subShape;
const bool skipAuxHyps = false;
list<const SMESHDS_Hypothesis*> usedHyps =
theAlgo->GetUsedHypothesis( *_father, _subShape, skipAuxHyps ); // copy
std::list < TopoDS_Shape > assiShapes = theAlgo->GetAssignedShapes();
// put in a compound all shapes with the same hypothesis assigned
// and a good ComputeState
TopoDS_Compound aCompound;
BRep_Builder aBuilder;
aBuilder.MakeCompound( aCompound );
theSubs.clear();
SMESH_subMeshIteratorPtr smIt = _father->GetSubMesh( mainShape )->getDependsOnIterator(false);
while ( smIt->more() )
{
SMESH_subMesh* subMesh = smIt->next();
const TopoDS_Shape& S = subMesh->_subShape;
if ( S.ShapeType() != this->_subShape.ShapeType() )
continue;
if ( _allowedSubShapes && !_allowedSubShapes->IsEmpty() && !_allowedSubShapes->Contains( S ))
continue;
if ( subMesh == this )
{
aBuilder.Add( aCompound, S );
theSubs.push_back( subMesh );
}
else if ( subMesh->GetComputeState() == READY_TO_COMPUTE )
{
SMESH_Algo* anAlgo = subMesh->GetAlgo();
if (( anAlgo->IsSameName( *theAlgo )) && // same algo
( anAlgo->GetUsedHypothesis( *_father, S, skipAuxHyps ) == usedHyps ) && // same hyps
( anAlgo->GetAssignedShapes() == assiShapes ) && // on same sub-shapes
( _algoShape == subMesh->_algoShape ))
{
aBuilder.Add( aCompound, S );
if ( !subMesh->SubMeshesComputed() )
theSubComputed = false;
theSubs.push_back( subMesh );
}
}
}
return theSubs.size() == 1 ? theSubs[0]->GetSubShape() : aCompound;
}
//=======================================================================
//function : getSimilarAttached
//purpose : return a hypothesis attached to theShape.
// If theHyp is provided, similar but not same hypotheses
// is returned; else only applicable ones having theHypType
// is returned
//=======================================================================
const SMESH_Hypothesis* SMESH_subMesh::getSimilarAttached(const TopoDS_Shape& theShape,
const SMESH_Hypothesis * theHyp,
const int theHypType)
{
SMESH_HypoFilter hypoKind;
hypoKind.Init( hypoKind.HasType( theHyp ? theHyp->GetType() : theHypType ));
if ( theHyp ) {
hypoKind.And ( hypoKind.HasDim( theHyp->GetDim() ));
hypoKind.AndNot( hypoKind.Is( theHyp ));
if ( theHyp->IsAuxiliary() )
hypoKind.And( hypoKind.HasName( theHyp->GetName() ));
else
hypoKind.AndNot( hypoKind.IsAuxiliary());
}
else {
hypoKind.And( hypoKind.IsApplicableTo( theShape ));
}
return _father->GetHypothesis( theShape, hypoKind, false );
}
//=======================================================================
//function : CheckConcurrentHypothesis
//purpose : check if there are several applicable hypothesis attached to
// ancestors
//=======================================================================
SMESH_Hypothesis::Hypothesis_Status
SMESH_subMesh::CheckConcurrentHypothesis (const int theHypType)
{
// is there local hypothesis on me?
if ( getSimilarAttached( _subShape, 0, theHypType ) )
return SMESH_Hypothesis::HYP_OK;
TopoDS_Shape aPrevWithHyp;
const SMESH_Hypothesis* aPrevHyp = 0;
TopTools_ListIteratorOfListOfShape it( _father->GetAncestors( _subShape ));
for (; it.More(); it.Next())
{
const TopoDS_Shape& ancestor = it.Value();
const SMESH_Hypothesis* hyp = getSimilarAttached( ancestor, 0, theHypType );
if ( hyp )
{
if ( aPrevWithHyp.IsNull() || aPrevWithHyp.IsSame( ancestor ))
{
aPrevWithHyp = ancestor;
aPrevHyp = hyp;
}
else if ( aPrevWithHyp.ShapeType() == ancestor.ShapeType() && aPrevHyp != hyp )
return SMESH_Hypothesis::HYP_CONCURRENT;
else
return SMESH_Hypothesis::HYP_OK;
}
}
return SMESH_Hypothesis::HYP_OK;
}
//================================================================================
/*!
* \brief Constructor of OwnListenerData
*/
//================================================================================
SMESH_subMesh::OwnListenerData::OwnListenerData( SMESH_subMesh* sm, EventListener* el):
mySubMesh( sm ),
myMeshID( sm ? sm->GetFather()->GetId() : -1 ),
mySubMeshID( sm ? sm->GetId() : -1 ),
myListener( el )
{
}
//================================================================================
/*!
* \brief Sets an event listener and its data to a submesh
* \param listener - the listener to store
* \param data - the listener data to store
* \param where - the submesh to store the listener and it's data
*
* It remembers the submesh where it puts the listener in order to delete
* them when HYP_OK algo_state is lost
* After being set, event listener is notified on each event of where submesh.
*/
//================================================================================
void SMESH_subMesh::SetEventListener(EventListener* listener,
EventListenerData* data,
SMESH_subMesh* where)
{
if ( listener && where ) {
where->setEventListener( listener, data );
_ownListeners.push_back( OwnListenerData( where, listener ));
}
}
//================================================================================
/*!
* \brief Sets an event listener and its data to a submesh
* \param listener - the listener to store
* \param data - the listener data to store
*
* After being set, event listener is notified on each event of a submesh.
*/
//================================================================================
void SMESH_subMesh::setEventListener(EventListener* listener,
EventListenerData* data)
{
map< EventListener*, EventListenerData* >::iterator l_d =
_eventListeners.find( listener );
if ( l_d != _eventListeners.end() ) {
EventListenerData* curData = l_d->second;
l_d->second = data;
if ( curData && curData != data && curData->IsDeletable() )
delete curData;
}
else
{
for ( l_d = _eventListeners.begin(); l_d != _eventListeners.end(); ++l_d )
if ( listener->GetName() == l_d->first->GetName() )
{
EventListenerData* curData = l_d->second;
l_d->second = 0;
if ( curData && curData != data && curData->IsDeletable() )
delete curData;
if ( l_d->first != listener && l_d->first->IsDeletable() )
delete l_d->first;
_eventListeners.erase( l_d );
break;
}
_eventListeners.insert( make_pair( listener, data ));
}
}
//================================================================================
/*!
* \brief Return an event listener data
* \param listener - the listener whose data is
* \param myOwn - if \c true, returns a listener set by this sub-mesh,
* else returns a listener listening to events of this sub-mesh
* \retval EventListenerData* - found data, maybe NULL
*/
//================================================================================
EventListenerData* SMESH_subMesh::GetEventListenerData(EventListener* listener,
const bool myOwn) const
{
if ( myOwn )
{
list< OwnListenerData >::const_iterator d;
for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
{
if ( d->myListener == listener && _father->MeshExists( d->myMeshID ))
return d->mySubMesh->GetEventListenerData( listener, !myOwn );
}
}
else
{
map< EventListener*, EventListenerData* >::const_iterator l_d =
_eventListeners.find( listener );
if ( l_d != _eventListeners.end() )
return l_d->second;
}
return 0;
}
//================================================================================
/*!
* \brief Return an event listener data
* \param listenerName - the listener name
* \param myOwn - if \c true, returns a listener set by this sub-mesh,
* else returns a listener listening to events of this sub-mesh
* \retval EventListenerData* - found data, maybe NULL
*/
//================================================================================
EventListenerData* SMESH_subMesh::GetEventListenerData(const string& listenerName,
const bool myOwn) const
{
if ( myOwn )
{
list< OwnListenerData >::const_iterator d;
for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
{
if ( _father->MeshExists( d->myMeshID ) && listenerName == d->myListener->GetName())
return d->mySubMesh->GetEventListenerData( listenerName, !myOwn );
}
}
else
{
map< EventListener*, EventListenerData* >::const_iterator l_d = _eventListeners.begin();
for ( ; l_d != _eventListeners.end(); ++l_d )
if ( listenerName == l_d->first->GetName() )
return l_d->second;
}
return 0;
}
//================================================================================
/*!
* \brief Notify stored event listeners on the occurred event
* \param event - algo_event or compute_event itself
* \param eventType - algo_event or compute_event
* \param hyp - hypothesis, if eventType is algo_event
*/
//================================================================================
void SMESH_subMesh::notifyListenersOnEvent( const int event,
const event_type eventType,
SMESH_Hypothesis* hyp)
{
list< pair< EventListener*, EventListenerData* > > eventListeners( _eventListeners.begin(),
_eventListeners.end());
list< pair< EventListener*, EventListenerData* > >::iterator l_d = eventListeners.begin();
for ( ; l_d != eventListeners.end(); ++l_d )
{
std::pair< EventListener*, EventListenerData* > li_da = *l_d;
if ( !_eventListeners.count( li_da.first )) continue;
if ( li_da.first->myBusySM.insert( this ).second )
{
const bool isDeletable = li_da.first->IsDeletable();
li_da.first->ProcessEvent( event, eventType, this, li_da.second, hyp );
if ( !isDeletable || _eventListeners.count( li_da.first ))
li_da.first->myBusySM.erase( this ); // a listener is hopefully not dead
}
}
}
//================================================================================
/*!
* \brief Unregister the listener and delete listener's data
* \param listener - the event listener
*/
//================================================================================
void SMESH_subMesh::DeleteEventListener(EventListener* listener)
{
map< EventListener*, EventListenerData* >::iterator l_d =
_eventListeners.find( listener );
if ( l_d != _eventListeners.end() && l_d->first )
{
if ( l_d->second && l_d->second->IsDeletable() )
{
delete l_d->second;
}
l_d->first->myBusySM.erase( this );
if ( l_d->first->IsDeletable() )
{
l_d->first->BeforeDelete( this, l_d->second );
delete l_d->first;
}
_eventListeners.erase( l_d );
}
}
//================================================================================
/*!
* \brief Delete event listeners depending on algo of this submesh
*/
//================================================================================
void SMESH_subMesh::deleteOwnListeners()
{
list< OwnListenerData >::iterator d;
for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
{
SMESH_Mesh* mesh = _father->FindMesh( d->myMeshID );
if ( !mesh || !mesh->GetSubMeshContaining( d->mySubMeshID ))
continue;
d->mySubMesh->DeleteEventListener( d->myListener );
}
_ownListeners.clear();
}
//=======================================================================
//function : loadDependentMeshes
//purpose : loads dependent meshes on SUBMESH_LOADED event
//=======================================================================
void SMESH_subMesh::loadDependentMeshes()
{
list< OwnListenerData >::iterator d;
for ( d = _ownListeners.begin(); d != _ownListeners.end(); ++d )
if ( _father != d->mySubMesh->_father &&
_father->FindMesh( d->myMeshID ))
d->mySubMesh->_father->Load();
// map< EventListener*, EventListenerData* >::iterator l_d = _eventListeners.begin();
// for ( ; l_d != _eventListeners.end(); ++l_d )
// if ( l_d->second )
// {
// const list<SMESH_subMesh*>& smList = l_d->second->mySubMeshes;
// list<SMESH_subMesh*>::const_iterator sm = smList.begin();
// for ( ; sm != smList.end(); ++sm )
// if ( _father != (*sm)->_father )
// (*sm)->_father->Load();
// }
}
//================================================================================
/*!
* \brief Do something on a certain event
* \param event - algo_event or compute_event itself
* \param eventType - algo_event or compute_event
* \param subMesh - the submesh where the event occurs
* \param data - listener data stored in the subMesh
* \param hyp - hypothesis, if eventType is algo_event
*
* The base implementation translates CLEAN event to the subMesh
* stored in listener data. Also it sends SUBMESH_COMPUTED event in case of
* successful COMPUTE event.
*/
//================================================================================
void SMESH_subMeshEventListener::ProcessEvent(const int event,
const int eventType,
SMESH_subMesh* subMesh,
EventListenerData* data,
const SMESH_Hypothesis* /*hyp*/)
{
if ( data && !data->mySubMeshes.empty() &&
eventType == SMESH_subMesh::COMPUTE_EVENT)
{
ASSERT( data->mySubMeshes.front() != subMesh );
list<SMESH_subMesh*>::iterator smIt = data->mySubMeshes.begin();
list<SMESH_subMesh*>::iterator smEnd = data->mySubMeshes.end();
switch ( event ) {
case SMESH_subMesh::CLEAN:
for ( ; smIt != smEnd; ++ smIt)
(*smIt)->ComputeStateEngine( SMESH_subMesh::compute_event( event ));
break;
case SMESH_subMesh::COMPUTE:
case SMESH_subMesh::COMPUTE_SUBMESH:
if ( subMesh->GetComputeState() == SMESH_subMesh::COMPUTE_OK )
for ( ; smIt != smEnd; ++ smIt)
(*smIt)->ComputeStateEngine( SMESH_subMesh::SUBMESH_COMPUTED );
break;
default:;
}
}
}
namespace {
//================================================================================
/*!
* \brief Iterator over submeshes and optionally prepended or appended one
*/
//================================================================================
struct _Iterator : public SMDS_Iterator<SMESH_subMesh*>
{
_Iterator(SMDS_Iterator<SMESH_subMesh*>* subIt,
SMESH_subMesh* prepend,
SMESH_subMesh* append): myAppend(append), myIt(subIt)
{
myCur = prepend ? prepend : myIt->more() ? myIt->next() : append;
if ( myCur == append ) append = 0;
}
/// Return true if and only if there are other object in this iterator
virtual bool more()
{
return myCur;
}
/// Return the current object and step to the next one
virtual SMESH_subMesh* next()
{
SMESH_subMesh* res = myCur;
if ( myIt->more() ) { myCur = myIt->next(); }
else { myCur = myAppend; myAppend = 0; }
return res;
}
/// ~
~_Iterator()
{ delete myIt; }
///
SMESH_subMesh *myAppend, *myCur;
SMDS_Iterator<SMESH_subMesh*> *myIt;
};
}
//================================================================================
/*!
* \brief Return iterator on the submeshes this one depends on
* \param includeSelf - this submesh to be returned also
* \param reverse - if true, complex shape submeshes go first
*/
//================================================================================
SMESH_subMeshIteratorPtr SMESH_subMesh::getDependsOnIterator(const bool includeSelf,
const bool reverse) const
{
SMESH_subMesh *me = (SMESH_subMesh*) this;
SMESH_subMesh *prepend=0, *append=0;
if ( includeSelf ) {
if ( reverse ) prepend = me;
else append = me;
}
typedef map < int, SMESH_subMesh * > TMap;
if ( reverse )
{
return SMESH_subMeshIteratorPtr
( new _Iterator( new SMDS_mapReverseIterator<TMap>( me->DependsOn() ), prepend, append ));
}
{
return SMESH_subMeshIteratorPtr
( new _Iterator( new SMDS_mapIterator<TMap>( me->DependsOn() ), prepend, append ));
}
}
//================================================================================
/*!
* \brief Returns ancestor sub-meshes. Finds them if not yet found.
*/
//================================================================================
const std::vector< SMESH_subMesh * > & SMESH_subMesh::GetAncestors() const
{
if ( _ancestors.empty() &&
!_subShape.IsSame( _father->GetShapeToMesh() ))
{
const TopTools_ListOfShape& ancShapes = _father->GetAncestors( _subShape );
SMESH_subMesh* me = const_cast< SMESH_subMesh* >( this );
me->_ancestors.reserve( ancShapes.Extent() );
// assure that all sub-meshes exist
TopoDS_Shape mainShape = _father->GetShapeToMesh();
if ( !mainShape.IsNull() )
_father->GetSubMesh( mainShape )->DependsOn();
TopTools_MapOfShape map;
for ( TopTools_ListIteratorOfListOfShape it( ancShapes ); it.More(); it.Next() )
if ( SMESH_subMesh* sm = _father->GetSubMeshContaining( it.Value() ))
if ( map.Add( it.Value() ))
me->_ancestors.push_back( sm );
}
return _ancestors;
}
//================================================================================
/*!
* \brief Clears the vector of ancestor sub-meshes
*/
//================================================================================
void SMESH_subMesh::ClearAncestors()
{
_ancestors.clear();
}
//================================================================================
/*!
* \brief Find common submeshes (based on shared sub-shapes with other
* \param theOther submesh to check
* \param theSetOfCommon set of common submesh
*/
//================================================================================
bool SMESH_subMesh::FindIntersection(const SMESH_subMesh* theOther,
std::set<const SMESH_subMesh*>& theSetOfCommon ) const
{
size_t oldNb = theSetOfCommon.size();
// check main submeshes
const map <int, SMESH_subMesh*>::const_iterator otherEnd = theOther->_mapDepend.end();
if ( theOther->_mapDepend.find(this->GetId()) != otherEnd )
theSetOfCommon.insert( this );
if ( _mapDepend.find(theOther->GetId()) != _mapDepend.end() )
theSetOfCommon.insert( theOther );
// check common submeshes
map <int, SMESH_subMesh*>::const_iterator mapIt = _mapDepend.begin();
for( ; mapIt != _mapDepend.end(); mapIt++ )
if ( theOther->_mapDepend.find((*mapIt).first) != otherEnd )
theSetOfCommon.insert( (*mapIt).second );
return oldNb < theSetOfCommon.size();
}