smesh/src/SMESHGUI/SMESHGUI_InitMeshDlg.cxx

474 lines
18 KiB
C++

using namespace std;
// File : SMESHGUI_InitMeshDlg.cxx
// Created : Mon May 27 10:20:11 2002
// Author : Nicolas REJNERI
// Project : SALOME
// Module : SMESH
// Copyright : Open CASCADE 2002
// $Header$
#include "SMESHGUI_InitMeshDlg.h"
#include "SMESHGUI.h"
#include "SALOME_ListIteratorOfListIO.hxx"
#include "QAD_Application.h"
#include "QAD_Desktop.h"
#include "utilities.h"
// QT Includes
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qlayout.h>
#include <qvariant.h>
#include <qtooltip.h>
#include <qwhatsthis.h>
#include <qimage.h>
#include <qpixmap.h>
//=================================================================================
// class : SMESHGUI_InitMeshDlg()
// purpose : Constructs a SMESHGUI_InitMeshDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
SMESHGUI_InitMeshDlg::SMESHGUI_InitMeshDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl )
: QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu )
{
QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_INIT_MESH")));
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT")));
if ( !name )
setName( "SMESHGUI_InitMeshDlg" );
resize( 303, 175 );
setCaption( tr( "SMESH_INIT_MESH" ) );
setSizeGripEnabled( TRUE );
SMESHGUI_InitMeshDlgLayout = new QGridLayout( this );
SMESHGUI_InitMeshDlgLayout->setSpacing( 6 );
SMESHGUI_InitMeshDlgLayout->setMargin( 11 );
/***************************************************************/
GroupConstructors = new QButtonGroup( this, "GroupConstructors" );
GroupConstructors->setTitle( tr( "SMESH_INIT" ) );
GroupConstructors->setExclusive( TRUE );
GroupConstructors->setColumnLayout(0, Qt::Vertical );
GroupConstructors->layout()->setSpacing( 0 );
GroupConstructors->layout()->setMargin( 0 );
GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() );
GroupConstructorsLayout->setAlignment( Qt::AlignTop );
GroupConstructorsLayout->setSpacing( 6 );
GroupConstructorsLayout->setMargin( 11 );
Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" );
Constructor1->setText( tr( "" ) );
Constructor1->setPixmap( image1 );
Constructor1->setChecked( TRUE );
Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) );
Constructor1->setMinimumSize( QSize( 50, 0 ) );
GroupConstructorsLayout->addWidget( Constructor1, 0, 0 );
QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupConstructorsLayout->addItem( spacer, 0, 1 );
SMESHGUI_InitMeshDlgLayout->addWidget( GroupConstructors, 0, 0 );
/***************************************************************/
GroupButtons = new QGroupBox( this, "GroupButtons" );
GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) );
GroupButtons->setTitle( tr( "" ) );
GroupButtons->setColumnLayout(0, Qt::Vertical );
GroupButtons->layout()->setSpacing( 0 );
GroupButtons->layout()->setMargin( 0 );
GroupButtonsLayout = new QGridLayout( GroupButtons->layout() );
GroupButtonsLayout->setAlignment( Qt::AlignTop );
GroupButtonsLayout->setSpacing( 6 );
GroupButtonsLayout->setMargin( 11 );
buttonCancel = new QPushButton( GroupButtons, "buttonCancel" );
buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) );
buttonCancel->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonCancel, 0, 3 );
buttonApply = new QPushButton( GroupButtons, "buttonApply" );
buttonApply->setText( tr( "SMESH_BUT_APPLY" ) );
buttonApply->setAutoDefault( TRUE );
GroupButtonsLayout->addWidget( buttonApply, 0, 1 );
QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum );
GroupButtonsLayout->addItem( spacer_9, 0, 2 );
buttonOk = new QPushButton( GroupButtons, "buttonOk" );
buttonOk->setText( tr( "SMESH_BUT_OK" ) );
buttonOk->setAutoDefault( TRUE );
buttonOk->setDefault( TRUE );
GroupButtonsLayout->addWidget( buttonOk, 0, 0 );
SMESHGUI_InitMeshDlgLayout->addWidget( GroupButtons, 2, 0 );
/***************************************************************/
GroupC1 = new QGroupBox( this, "GroupC1" );
GroupC1->setTitle( tr( "SMESH_ARGUMENTS" ) );
GroupC1->setMinimumSize( QSize( 0, 0 ) );
GroupC1->setFrameShape( QGroupBox::Box );
GroupC1->setFrameShadow( QGroupBox::Sunken );
GroupC1->setColumnLayout(0, Qt::Vertical );
GroupC1->layout()->setSpacing( 0 );
GroupC1->layout()->setMargin( 0 );
GroupC1Layout = new QGridLayout( GroupC1->layout() );
GroupC1Layout->setAlignment( Qt::AlignTop );
GroupC1Layout->setSpacing( 6 );
GroupC1Layout->setMargin( 11 );
TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" );
TextLabelC1A1->setText( tr( "SMESH_OBJECT_GEOM" ) );
TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1->setFrameShape( QLabel::NoFrame );
TextLabelC1A1->setFrameShadow( QLabel::Plain );
GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 );
SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" );
SelectButtonC1A1->setText( tr( "" ) );
SelectButtonC1A1->setPixmap( image0 );
SelectButtonC1A1->setToggleButton( FALSE );
GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 );
LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" );
GroupC1Layout->addWidget( LineEditC1A1, 0, 2 );
TextLabel_NameMesh = new QLabel( GroupC1, "TextLabel_NameMesh" );
TextLabel_NameMesh->setText( tr( "SMESH_NAME" ) );
GroupC1Layout->addWidget( TextLabel_NameMesh, 1, 0 );
LineEdit_NameMesh = new QLineEdit( GroupC1, "LineEdit_NameMesh" );
GroupC1Layout->addWidget( LineEdit_NameMesh, 1, 2 );
TextLabelC1A1Hyp = new QLabel( GroupC1, "TextLabelC1A1Hyp" );
TextLabelC1A1Hyp->setText( tr( "SMESH_OBJECT_HYPOTHESIS" ) );
TextLabelC1A1Hyp->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1Hyp->setFrameShape( QLabel::NoFrame );
TextLabelC1A1Hyp->setFrameShadow( QLabel::Plain );
GroupC1Layout->addWidget( TextLabelC1A1Hyp, 2, 0 );
SelectButtonC1A1Hyp = new QPushButton( GroupC1, "SelectButtonC1A1Hyp" );
SelectButtonC1A1Hyp->setText( tr( "" ) );
SelectButtonC1A1Hyp->setPixmap( image0 );
GroupC1Layout->addWidget( SelectButtonC1A1Hyp, 2, 1 );
LineEditC1A1Hyp = new QLineEdit( GroupC1, "LineEditC1A1Hyp" );
LineEditC1A1Hyp->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A1Hyp->sizePolicy().hasHeightForWidth() ) );
GroupC1Layout->addWidget( LineEditC1A1Hyp, 2, 2 );
TextLabelC1A1Algo = new QLabel( GroupC1, "TextLabelC1A1Algo" );
TextLabelC1A1Algo->setText( tr( "SMESH_OBJECT_ALGORITHM" ) );
TextLabelC1A1Algo->setMinimumSize( QSize( 50, 0 ) );
TextLabelC1A1Algo->setFrameShape( QLabel::NoFrame );
TextLabelC1A1Algo->setFrameShadow( QLabel::Plain );
GroupC1Layout->addWidget( TextLabelC1A1Algo, 3, 0 );
SelectButtonC1A1Algo = new QPushButton( GroupC1, "SelectButtonC1A1Algo" );
SelectButtonC1A1Algo->setText( tr( "" ) );
SelectButtonC1A1Algo->setPixmap( image0 );
GroupC1Layout->addWidget( SelectButtonC1A1Algo, 3, 1 );
LineEditC1A1Algo = new QLineEdit( GroupC1, "LineEditC1A1Algo" );
LineEditC1A1Algo->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)3, (QSizePolicy::SizeType)0, LineEditC1A1Algo->sizePolicy().hasHeightForWidth() ) );
GroupC1Layout->addWidget( LineEditC1A1Algo, 3, 2 );
SMESHGUI_InitMeshDlgLayout->addWidget( GroupC1, 1, 0 );
/***************************************************************/
Init(Sel) ;
}
//=================================================================================
// function : ~SMESHGUI_InitMeshDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
SMESHGUI_InitMeshDlg::~SMESHGUI_InitMeshDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::Init( SALOME_Selection* Sel )
{
GroupC1->show();
myConstructorId = 0 ;
Constructor1->setChecked( TRUE );
myEditCurrentArgument = LineEditC1A1 ;
mySelection = Sel;
mySMESHGUI = SMESHGUI::GetSMESHGUI() ;
mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ;
myGeomFilter = new SALOME_TypeFilter( "GEOM" );
myAlgorithmFilter = new SMESH_TypeFilter( ALGORITHM );
myHypothesisFilter = new SMESH_TypeFilter( HYPOTHESIS );
myNameMesh = "Mesh";
/* signals and slots connections */
connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) );
connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ;
connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) );
connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( LineEdit_NameMesh, SIGNAL (textChanged(const QString&) ), this, SLOT( TextChangedInLineEdit(const QString&) ) ) ;
connect( SelectButtonC1A1Hyp, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( SelectButtonC1A1Algo, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ;
connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ;
connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ;
int x, y ;
mySMESHGUI->DefineDlgPosition( this, x, y ) ;
this->move( x, y ) ;
this->show() ;
return ;
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_InitMeshDlg::ConstructorsClicked(int constructorId)
{
return ;
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::ClickOnOk()
{
this->ClickOnApply() ;
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::ClickOnApply()
{
switch(myConstructorId)
{
case 0 :
{
MESSAGE ( " myNameMesh " << myNameMesh.isEmpty() )
MESSAGE ( " myGeomShape " << myGeomShape->_is_nil() )
if ( !myNameMesh.isEmpty() && !myNameMesh.isNull() && !myGeomShape->_is_nil() )
myMesh = mySMESHGUI->InitMesh( myGeomShape, myNameMesh ) ;
MESSAGE ( " myMesh " << myMesh->_is_nil() )
MESSAGE ( " myOkHypothesis " )
MESSAGE ( " myOkAlgorithm " )
if( myOkHypothesis && !myMesh->_is_nil() ) {
SALOME_ListIteratorOfListIO It( HypoList );
for(;It.More();It.Next()) {
Handle(SALOME_InteractiveObject) IObject = It.Value();
Standard_Boolean testResult;
myHypothesis = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ;
if( testResult )
mySMESHGUI->AddHypothesisOnMesh(myMesh, myHypothesis) ;
}
}
if( myOkAlgorithm && !myMesh->_is_nil() ) {
SALOME_ListIteratorOfListIO It( AlgoList );
for(;It.More();It.Next()) {
Handle(SALOME_InteractiveObject) IObject = It.Value();
Standard_Boolean testResult;
myAlgorithm = mySMESHGUI->ConvertIOinSMESHHypothesis(IObject, testResult) ;
if( testResult )
mySMESHGUI->AddAlgorithmOnMesh(myMesh, myAlgorithm) ;
}
}
break ;
}
}
}
//=================================================================================
// function : ClickOnCancel()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::ClickOnCancel()
{
mySelection->ClearFilters() ;
disconnect( mySelection, 0, this, 0 );
mySMESHGUI->ResetState() ;
reject() ;
return ;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_InitMeshDlg::SelectionIntoArgument()
{
myEditCurrentArgument->setText("") ;
QString aString = "";
int nbSel = mySMESHGUI->GetNameOfSelectedIObjects(mySelection, aString) ;
if ( myEditCurrentArgument == LineEditC1A1 ) {
if ( nbSel != 1 ) {
myOkHypothesis = false;
myOkAlgorithm = false;
myGeomShape = GEOM::GEOM_Shape::_nil();
return ;
} else {
Standard_Boolean testResult ;
Handle(SALOME_InteractiveObject) IO = mySelection->firstIObject() ;
myGeomShape = mySMESHGUI->ConvertIOinGEOMShape(IO, testResult) ;
if( !testResult ) {
myOkHypothesis = false;
myOkAlgorithm = false;
return ;
}
}
}
else if ( myEditCurrentArgument == LineEditC1A1Hyp ) {
if ( nbSel >= 1 ) {
HypoList.Clear();
SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() );
for (; Itinit.More(); Itinit.Next()) {
HypoList.Append(Itinit.Value());
}
myOkHypothesis = true ;
if (nbSel > 1)
aString = tr("%1 Hypothesis").arg(nbSel) ;
LineEditC1A1Hyp->setText(aString) ;
}
else {
myOkHypothesis = false ;
return ;
}
} else if ( myEditCurrentArgument == LineEditC1A1Algo ) {
if ( nbSel >= 1 ) {
AlgoList.Clear();
SALOME_ListIteratorOfListIO Itinit( mySelection->StoredIObjects() );
for (; Itinit.More(); Itinit.Next()) {
AlgoList.Append(Itinit.Value());
}
myOkAlgorithm = true ;
if (nbSel > 1)
aString = tr("%1 Algorithms").arg(nbSel) ;
LineEditC1A1Algo->setText(aString) ;
}
else {
myOkAlgorithm = false ;
return ;
}
}
myEditCurrentArgument->setText(aString) ;
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
switch (myConstructorId)
{
case 0: /* default constructor */
{
if(send == SelectButtonC1A1) {
LineEditC1A1->setFocus() ;
myEditCurrentArgument = LineEditC1A1;
mySelection->ClearFilters() ;
mySelection->AddFilter(myGeomFilter) ;
} else if( send == SelectButtonC1A1Hyp ) {
LineEditC1A1Hyp->setFocus() ;
myEditCurrentArgument = LineEditC1A1Hyp ;
mySelection->ClearFilters() ;
mySelection->AddFilter(myHypothesisFilter) ;
} else if( send == SelectButtonC1A1Algo ) {
LineEditC1A1Algo->setFocus() ;
myEditCurrentArgument = LineEditC1A1Algo ;
mySelection->ClearFilters() ;
mySelection->AddFilter(myAlgorithmFilter) ;
}
SelectionIntoArgument() ;
break;
}
}
return ;
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::DeactivateActiveDialog()
{
if ( GroupConstructors->isEnabled() ) {
disconnect( mySelection, 0, this, 0 );
GroupConstructors->setEnabled(false) ;
GroupC1->setEnabled(false) ;
GroupButtons->setEnabled(false) ;
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::ActivateThisDialog()
{
mySMESHGUI->EmitSignalDeactivateDialog() ;
GroupConstructors->setEnabled(true) ;
GroupC1->setEnabled(true) ;
GroupButtons->setEnabled(true) ;
connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) );
return ;
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::enterEvent(QEvent* e)
{
if ( GroupConstructors->isEnabled() )
return ;
ActivateThisDialog() ;
return ;
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::closeEvent( QCloseEvent* e )
{
this->ClickOnCancel() ;
return ;
}
//=================================================================================
// function : TextChangedInLineEdit()
// purpose :
//=================================================================================
void SMESHGUI_InitMeshDlg::TextChangedInLineEdit(const QString& newText)
{
QLineEdit* send = (QLineEdit*)sender();
QString newT = strdup(newText) ;
if (send == LineEdit_NameMesh) {
myNameMesh = newText;
}
return ;
}