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1) make CheckNodeUV() and CheckNodeU() optionally return XYZ of node projection to shape 2) prevent ancestors iterator from returning duplicates 3) move IsClosedEdge() to SMESH_MesherHelper from StdMeshers_ProjectionUtils 4) for hexa 3D static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap, const TopoDS_Face& theFace, const TopoDS_Edge& theBaseEdge, SMESHDS_Mesh* theMesh, + SMESH_ProxyMesh* theProxyMesh=0);
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