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094287b4df
A better fix has been found by improving the getNextFree() method in ObjectPool.hxx. When there is no "hole" in the ID list we don't iterate on the _freeList to find the next free ID. We jump straight to the last occupied ID. This fix is simpler and can benefit to other methods of SMESH_Editor like QuadTo4Tri for example.
175 lines
4.2 KiB
C++
175 lines
4.2 KiB
C++
// Copyright (C) 2010-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#ifndef _OBJECTPOOL_HXX_
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#define _OBJECTPOOL_HXX_
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#include <vector>
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//#include <stack>
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#include <iostream>
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namespace
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{
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// assure deallocation of memory of a vector
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template<class Y> void clearVector(std::vector<Y>& v )
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{
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std::vector<Y> emptyVec; v.swap( emptyVec );
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}
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}
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template<class X> class ObjectPool
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{
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private:
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std::vector<X*> _chunkList;
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std::vector<bool> _freeList;
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int _nextFree;
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int _maxAvail;
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int _chunkSize;
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int _maxOccupied;
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int _nbHoles;
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int getNextFree()
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{
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// Don't iterate on the _freeList if all the "holes"
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// are filled. Go straight to the last occupied ID + 1
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if ( _nbHoles == 0 )
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return std::min(_maxOccupied + 1, _maxAvail);
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for (int i = _nextFree; i < _maxAvail; i++)
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if (_freeList[i] == true)
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{
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return i;
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break;
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}
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return _maxAvail;
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}
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void checkDelete(int chunkId)
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{
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int i0 = _chunkSize * chunkId;
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int i1 = _chunkSize * (chunkId + 1);
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for (int i = i0; i < i1; i++)
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if (_freeList[i] == false)
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return;
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std::cerr << "a chunk to delete" << std::endl;
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// compactage des vecteurs un peu lourd, pas necessaire
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//X* chunk = _chunkList[chunkId];
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//delete [] chunk;
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}
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public:
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ObjectPool(int nblk)
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{
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_chunkSize = nblk;
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_nextFree = 0;
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_maxAvail = 0;
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_maxOccupied = 0;
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_nbHoles = 0;
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_chunkList.clear();
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_freeList.clear();
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}
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virtual ~ObjectPool()
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{
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for (size_t i = 0; i < _chunkList.size(); i++)
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delete[] _chunkList[i];
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}
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X* getNew()
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{
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X *obj = 0;
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_nextFree = getNextFree();
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if (_nextFree == _maxAvail)
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{
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X* newChunk = new X[_chunkSize];
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_chunkList.push_back(newChunk);
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_freeList.insert(_freeList.end(), _chunkSize, true);
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_maxAvail += _chunkSize;
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_freeList[_nextFree] = false;
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obj = newChunk; // &newChunk[0];
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}
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else
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{
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int chunkId = _nextFree / _chunkSize;
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int rank = _nextFree - chunkId * _chunkSize;
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_freeList[_nextFree] = false;
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obj = _chunkList[chunkId] + rank; // &_chunkList[chunkId][rank];
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}
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if (_nextFree < _maxOccupied)
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{
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_nbHoles-=1;
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}
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else
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{
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_maxOccupied = _nextFree;
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}
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//obj->init();
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return obj;
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}
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void destroy(X* obj)
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{
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long adrobj = (long) (obj);
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for (size_t i = 0; i < _chunkList.size(); i++)
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{
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X* chunk = _chunkList[i];
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long adrmin = (long) (chunk);
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if (adrobj < adrmin)
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continue;
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long adrmax = (long) (chunk + _chunkSize);
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if (adrobj >= adrmax)
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continue;
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int rank = (adrobj - adrmin) / sizeof(X);
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int toFree = i * _chunkSize + rank;
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_freeList[toFree] = true;
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if (toFree < _nextFree)
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_nextFree = toFree;
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if (toFree < _maxOccupied)
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_nbHoles += 1;
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//obj->clean();
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//checkDelete(i); compactage non fait
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break;
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}
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}
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void clear()
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{
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_nextFree = 0;
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_maxAvail = 0;
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_maxOccupied = 0;
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_nbHoles = 0;
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for (size_t i = 0; i < _chunkList.size(); i++)
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delete[] _chunkList[i];
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clearVector( _chunkList );
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clearVector( _freeList );
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}
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// void destroy(int toFree)
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// {
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// // no control 0<= toFree < _freeList.size()
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// _freeList[toFree] = true;
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// if (toFree < _nextFree)
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// _nextFree = toFree;
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// }
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};
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#endif
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