mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementaion of Salome mesh data structure
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// File : SMDS_Mesh0DElement.cxx
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// Module : SMESH
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//
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#ifdef _MSC_VER
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#pragma warning(disable:4786)
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#endif
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#include "SMDS_Mesh0DElement.hxx"
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#include "SMDS_IteratorOfElements.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "utilities.h"
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using namespace std;
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//=======================================================================
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//function : SMDS_Mesh0DElement
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//purpose :
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//=======================================================================
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SMDS_Mesh0DElement::SMDS_Mesh0DElement (const SMDS_MeshNode * node)
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{
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MESSAGE("SMDS_Mesh0DElement " << GetID());
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myNode = node;
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}
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//=======================================================================
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//function : Print
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//purpose :
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//=======================================================================
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void SMDS_Mesh0DElement::Print (ostream & OS) const
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{
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OS << "0D Element <" << GetID() << "> : (" << myNode << ") " << endl;
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}
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//=======================================================================
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//function : NbNodes
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//purpose :
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//=======================================================================
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int SMDS_Mesh0DElement::NbNodes() const
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{
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return 1;
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}
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//=======================================================================
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//function : NbEdges
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//purpose :
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//=======================================================================
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int SMDS_Mesh0DElement::NbEdges() const
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{
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return 0;
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}
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//=======================================================================
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//function : GetType
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//purpose :
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//=======================================================================
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SMDSAbs_ElementType SMDS_Mesh0DElement::GetType() const
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{
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return SMDSAbs_0DElement;
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}
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vtkIdType SMDS_Mesh0DElement::GetVtkType() const
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{
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return VTK_VERTEX;
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}
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//=======================================================================
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//function : elementsIterator
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//purpose :
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//=======================================================================
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class SMDS_Mesh0DElement_MyNodeIterator: public SMDS_ElemIterator
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{
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const SMDS_MeshNode * myNode;
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int myIndex;
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public:
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SMDS_Mesh0DElement_MyNodeIterator(const SMDS_MeshNode * node):
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myNode(node),myIndex(0) {}
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bool more()
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{
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return myIndex < 1;
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}
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const SMDS_MeshElement* next()
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{
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myIndex++;
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if (myIndex == 1)
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return myNode;
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return NULL;
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}
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};
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SMDS_ElemIteratorPtr SMDS_Mesh0DElement::elementsIterator (SMDSAbs_ElementType type) const
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{
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switch(type)
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{
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case SMDSAbs_0DElement:
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return SMDS_MeshElement::elementsIterator(SMDSAbs_0DElement);
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case SMDSAbs_Node:
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return SMDS_ElemIteratorPtr(new SMDS_Mesh0DElement_MyNodeIterator(myNode));
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default:
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return SMDS_ElemIteratorPtr
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(new SMDS_IteratorOfElements
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(this,type, SMDS_ElemIteratorPtr(new SMDS_Mesh0DElement_MyNodeIterator(myNode))));
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}
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}
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/*!
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* \brief Return node by its index
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* \param ind - node index
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* \retval const SMDS_MeshNode* - the node
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*/
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const SMDS_MeshNode* SMDS_Mesh0DElement::GetNode(const int ind) const
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{
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if (ind == 0)
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return myNode;
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return NULL;
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}
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//=======================================================================
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//function : ChangeNode
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//purpose :
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//=======================================================================
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bool SMDS_Mesh0DElement::ChangeNode (const SMDS_MeshNode * node)
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{
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myNode = node;
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return true;
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}
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