smesh/src/SMDS/SMDS_CellOfNodes.hxx
eap 3781c2c7d6 Regression of SALOME_TESTS/Grids/smesh/3D_mesh_Extrusion_01/B8
Optimize iteration on sub-mesh elements

+ minor doc fix
2018-08-08 16:55:53 +03:00

69 lines
2.0 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMDS : implementation of Salome mesh data structure
// File : SMDS_CellOfNodes.hxx
// Module : SMESH
//
#ifndef _SMDS_CellOfNodes_HeaderFile
#define _SMDS_CellOfNodes_HeaderFile
#include "SMESH_SMDS.hxx"
#include "SMDS_MeshElement.hxx"
// ============================================================
/*!
* \brief Base class for elements not contained in the mesh
*/
// ============================================================
class SMDS_EXPORT SMDS_CellOfNodes : public SMDS_MeshElement
{
public:
virtual int GetID() const;
virtual int GetShapeID() const;
virtual void setIsMarked( bool is ) const;
virtual bool isMarked() const;
virtual VTKCellType GetVtkType() const { return VTK_EMPTY_CELL; }
protected:
SMDS_CellOfNodes( int id = -1, int shapeID = 0);
virtual void setID( const int id);
virtual void setShapeID( const int shapeID );
int myID;
int myShapeID;
enum Bits { // use the 1st right bit of myShapeId to set/unset a mark
BIT_IS_MARKED = 1,
BITS_SHIFT = 1
};
};
#endif