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https://git.salome-platform.org/gitpub/modules/smesh.git
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3781c2c7d6
Optimize iteration on sub-mesh elements + minor doc fix
69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMDS : implementation of Salome mesh data structure
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// File : SMDS_CellOfNodes.hxx
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// Module : SMESH
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//
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#ifndef _SMDS_CellOfNodes_HeaderFile
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#define _SMDS_CellOfNodes_HeaderFile
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#include "SMESH_SMDS.hxx"
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#include "SMDS_MeshElement.hxx"
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// ============================================================
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/*!
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* \brief Base class for elements not contained in the mesh
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*/
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// ============================================================
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class SMDS_EXPORT SMDS_CellOfNodes : public SMDS_MeshElement
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{
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public:
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virtual int GetID() const;
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virtual int GetShapeID() const;
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virtual void setIsMarked( bool is ) const;
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virtual bool isMarked() const;
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virtual VTKCellType GetVtkType() const { return VTK_EMPTY_CELL; }
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protected:
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SMDS_CellOfNodes( int id = -1, int shapeID = 0);
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virtual void setID( const int id);
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virtual void setShapeID( const int shapeID );
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int myID;
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int myShapeID;
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enum Bits { // use the 1st right bit of myShapeId to set/unset a mark
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BIT_IS_MARKED = 1,
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BITS_SHIFT = 1
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};
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};
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#endif
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