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444 lines
17 KiB
C++
444 lines
17 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMDS_MeshInfo.hxx
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// Created : Mon Sep 24 18:32:41 2007
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// Author : Edward AGAPOV (eap)
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//
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#ifndef SMDS_MeshInfo_HeaderFile
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#define SMDS_MeshInfo_HeaderFile
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#include <vector>
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#include "SMESH_SMDS.hxx"
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#include "SMDS_MeshElement.hxx"
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#include<utilities.h>
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class SMDS_EXPORT SMDS_MeshInfo
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{
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public:
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inline SMDS_MeshInfo();
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inline SMDS_MeshInfo& operator=(const SMDS_MeshInfo& other);
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inline void Clear();
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inline int NbElements(SMDSAbs_ElementType type=SMDSAbs_All) const;
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inline int NbElements(SMDSAbs_EntityType type) const { return NbEntities(type); }
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inline int NbElements(SMDSAbs_GeometryType type) const { return NbElementsOfGeom(type); }
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inline int NbEntities(SMDSAbs_EntityType type) const;
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inline int NbElementsOfGeom(SMDSAbs_GeometryType geom) const;
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int NbNodes() const { return myNbNodes; }
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int Nb0DElements() const { return myNb0DElements; }
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int NbBalls() const { return myNbBalls; }
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inline int NbEdges (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbFaces (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbTriangles (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbQuadrangles(SMDSAbs_ElementOrder order = ORDER_ANY) const;
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int NbBiQuadTriangles() const { return myNbBiQuadTriangles; }
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int NbBiQuadQuadrangles() const { return myNbBiQuadQuadrangles; }
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inline int NbPolygons(SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbVolumes (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbTetras (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbHexas (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbPyramids(SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbPrisms (SMDSAbs_ElementOrder order = ORDER_ANY) const;
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inline int NbHexPrisms(SMDSAbs_ElementOrder order = ORDER_ANY) const;
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int NbTriQuadHexas() const { return myNbTriQuadHexas; }
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int NbQuadPrisms() const { return myNbQuadPrisms; }
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int NbBiQuadPrisms() const { return myNbBiQuadPrisms; }
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int NbPolyhedrons() const { return myNbPolyhedrons; }
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protected:
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inline void addWithPoly(const SMDS_MeshElement* el);
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inline void setNb(const SMDSAbs_EntityType geomType, const int nb);
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private:
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friend class SMDS_Mesh;
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// methods to count NOT POLY elements
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inline void remove(const SMDS_MeshElement* el);
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inline void add (const SMDS_MeshElement* el);
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inline int index(SMDSAbs_ElementType type, int nbNodes) const;
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// methods to remove elements of ANY kind
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inline void RemoveEdge(const SMDS_MeshElement* el);
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inline void RemoveFace(const SMDS_MeshElement* el);
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inline void RemoveVolume(const SMDS_MeshElement* el);
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int myNbNodes;
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int myNb0DElements;
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int myNbBalls;
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int myNbEdges , myNbQuadEdges ;
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int myNbTriangles , myNbQuadTriangles, myNbBiQuadTriangles ;
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int myNbQuadrangles, myNbQuadQuadrangles, myNbBiQuadQuadrangles;
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int myNbPolygons , myNbQuadPolygons;
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int myNbTetras , myNbQuadTetras ;
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int myNbHexas , myNbQuadHexas, myNbTriQuadHexas;
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int myNbPyramids, myNbQuadPyramids;
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int myNbPrisms , myNbQuadPrisms, myNbBiQuadPrisms;
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int myNbHexPrism;
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int myNbPolyhedrons;
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std::vector<int*> myNb; // pointers to myNb... fields
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std::vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
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};
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inline SMDS_MeshInfo::SMDS_MeshInfo():
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myNbNodes (0),
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myNb0DElements (0),
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myNbBalls (0),
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myNbEdges (0), myNbQuadEdges (0),
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myNbTriangles (0), myNbQuadTriangles (0), myNbBiQuadTriangles(0),
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myNbQuadrangles(0), myNbQuadQuadrangles(0), myNbBiQuadQuadrangles(0),
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myNbPolygons (0), myNbQuadPolygons (0),
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myNbTetras (0), myNbQuadTetras (0),
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myNbHexas (0), myNbQuadHexas (0), myNbTriQuadHexas(0),
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myNbPyramids (0), myNbQuadPyramids(0),
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myNbPrisms (0), myNbQuadPrisms (0), myNbBiQuadPrisms(0),
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myNbHexPrism (0),
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myNbPolyhedrons(0)
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{
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// Number of nodes in standard element types (. - actual nb, * - after the shift)
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// n v f e 0 n b
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// o o a d d o a
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// d l c g d l
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// e e e e l
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// s
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// ====================
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// 0 ------------------ - DON't USE 0!!!
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// 1 . * .
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// 2 . *
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// 3 . . *
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// 4 * .
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// 5 *
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// 6 * .
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// 7 .
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// 8 * .
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// 9 .
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// 10 *
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// 11
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// 12 *
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// 13 *
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// 14
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// 15 *
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// 16 *
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// 17 *
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// 18 *
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// 19
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// 20 *
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// 21
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// 22
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// 23
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// 24
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// 25 *
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// 26 *
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// 27 *
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// 28 *
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// 29 *
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// 30 *
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// 31 *
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//
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// So to have a unique index for each type basing on nb of nodes, we use a shift:
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myShift.resize(SMDSAbs_NbElementTypes, 0);
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myShift[ SMDSAbs_Face ] = +22;// 3->25, 4->26, etc.
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myShift[ SMDSAbs_Edge ] = +14;// 2->16, 3->17
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myShift[ SMDSAbs_0DElement ] = +2; // 1->3
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myShift[ SMDSAbs_Ball ] = +1; // 1->2
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myNb.resize( index( SMDSAbs_Face,9 ) + 1, NULL);
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myNb[ index( SMDSAbs_Node,1 )] = & myNbNodes;
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myNb[ index( SMDSAbs_0DElement,1 )] = & myNb0DElements;
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myNb[ index( SMDSAbs_Ball,1 )] = & myNbBalls;
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myNb[ index( SMDSAbs_Edge,2 )] = & myNbEdges;
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myNb[ index( SMDSAbs_Edge,3 )] = & myNbQuadEdges;
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myNb[ index( SMDSAbs_Face,3 )] = & myNbTriangles;
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myNb[ index( SMDSAbs_Face,4 )] = & myNbQuadrangles;
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myNb[ index( SMDSAbs_Face,6 )] = & myNbQuadTriangles;
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myNb[ index( SMDSAbs_Face,7 )] = & myNbBiQuadTriangles;
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myNb[ index( SMDSAbs_Face,8 )] = & myNbQuadQuadrangles;
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myNb[ index( SMDSAbs_Face,9 )] = & myNbBiQuadQuadrangles;
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myNb[ index( SMDSAbs_Volume, 4)] = & myNbTetras;
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myNb[ index( SMDSAbs_Volume, 5)] = & myNbPyramids;
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myNb[ index( SMDSAbs_Volume, 6)] = & myNbPrisms;
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myNb[ index( SMDSAbs_Volume, 8)] = & myNbHexas;
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myNb[ index( SMDSAbs_Volume, 10)] = & myNbQuadTetras;
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myNb[ index( SMDSAbs_Volume, 12)] = & myNbHexPrism;
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myNb[ index( SMDSAbs_Volume, 13)] = & myNbQuadPyramids;
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myNb[ index( SMDSAbs_Volume, 15)] = & myNbQuadPrisms;
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myNb[ index( SMDSAbs_Volume, 18)] = & myNbBiQuadPrisms;
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myNb[ index( SMDSAbs_Volume, 20)] = & myNbQuadHexas;
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myNb[ index( SMDSAbs_Volume, 27)] = & myNbTriQuadHexas;
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}
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inline SMDS_MeshInfo& // operator=
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SMDS_MeshInfo::operator=(const SMDS_MeshInfo& other)
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{ for ( size_t i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=(*other.myNb[i]);
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myNbPolygons = other.myNbPolygons;
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myNbQuadPolygons = other.myNbQuadPolygons;
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myNbPolyhedrons = other.myNbPolyhedrons;
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return *this;
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}
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inline void // Clear
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SMDS_MeshInfo::Clear()
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{ for ( size_t i=0; i<myNb.size(); ++i ) if ( myNb[i] ) (*myNb[i])=0;
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myNbPolygons=myNbQuadPolygons=myNbPolyhedrons=0;
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}
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inline int // index
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SMDS_MeshInfo::index(SMDSAbs_ElementType type, int nbNodes) const
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{ return nbNodes + myShift[ type ]; }
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inline void // remove
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SMDS_MeshInfo::remove(const SMDS_MeshElement* el)
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{ --(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
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inline void // add
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SMDS_MeshInfo::add(const SMDS_MeshElement* el)
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{ ++(*myNb[ index(el->GetType(), el->NbNodes()) ]); }
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inline void // addWithPoly
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SMDS_MeshInfo::addWithPoly(const SMDS_MeshElement* el) {
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switch ( el->GetEntityType() ) {
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case SMDSEntity_Polygon: ++myNbPolygons; break;
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case SMDSEntity_Quad_Polygon: ++myNbQuadPolygons; break;
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case SMDSEntity_Polyhedra: ++myNbPolyhedrons; break;
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default: add(el);
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}
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}
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inline void // RemoveEdge
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SMDS_MeshInfo::RemoveEdge(const SMDS_MeshElement* el)
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{ if ( el->IsQuadratic() ) --myNbQuadEdges; else --myNbEdges; }
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inline void // RemoveFace
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SMDS_MeshInfo::RemoveFace(const SMDS_MeshElement* el) {
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switch ( el->GetEntityType() ) {
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case SMDSEntity_Polygon: --myNbPolygons; break;
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case SMDSEntity_Quad_Polygon: --myNbQuadPolygons; break;
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default: remove(el);
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}
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}
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inline void // RemoveVolume
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SMDS_MeshInfo::RemoveVolume(const SMDS_MeshElement* el)
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{ if ( el->IsPoly() ) --myNbPolyhedrons; else remove( el ); }
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inline int // NbEdges
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SMDS_MeshInfo::NbEdges (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbEdges+myNbQuadEdges : order == ORDER_LINEAR ? myNbEdges : myNbQuadEdges; }
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inline int // NbFaces
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SMDS_MeshInfo::NbFaces (SMDSAbs_ElementOrder order) const
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{ return NbTriangles(order)+NbQuadrangles(order)+(order == ORDER_ANY ? myNbPolygons+myNbQuadPolygons : order == ORDER_LINEAR ? myNbPolygons : myNbQuadPolygons ); }
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inline int // NbTriangles
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SMDS_MeshInfo::NbTriangles (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbTriangles+myNbQuadTriangles+myNbBiQuadTriangles : order == ORDER_LINEAR ? myNbTriangles : myNbQuadTriangles+myNbBiQuadTriangles; }
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inline int // NbQuadrangles
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SMDS_MeshInfo::NbQuadrangles(SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbQuadrangles+myNbQuadQuadrangles+myNbBiQuadQuadrangles : order == ORDER_LINEAR ? myNbQuadrangles : myNbQuadQuadrangles+myNbBiQuadQuadrangles; }
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inline int // NbPolygons
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SMDS_MeshInfo::NbPolygons(SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbPolygons+myNbQuadPolygons : order == ORDER_LINEAR ? myNbPolygons : myNbQuadPolygons; }
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inline int // NbVolumes
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SMDS_MeshInfo::NbVolumes (SMDSAbs_ElementOrder order) const
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{ return NbTetras(order) + NbHexas(order) + NbPyramids(order) + NbPrisms(order) + NbHexPrisms(order) + (order == ORDER_QUADRATIC ? 0 : myNbPolyhedrons); }
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inline int // NbTetras
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SMDS_MeshInfo::NbTetras (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbTetras+myNbQuadTetras : order == ORDER_LINEAR ? myNbTetras : myNbQuadTetras; }
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inline int // NbHexas
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SMDS_MeshInfo::NbHexas (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbHexas+myNbQuadHexas+myNbTriQuadHexas : order == ORDER_LINEAR ? myNbHexas : myNbQuadHexas+myNbTriQuadHexas; }
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inline int // NbPyramids
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SMDS_MeshInfo::NbPyramids(SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbPyramids+myNbQuadPyramids : order == ORDER_LINEAR ? myNbPyramids : myNbQuadPyramids; }
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inline int // NbPrisms
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SMDS_MeshInfo::NbPrisms (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbPrisms+myNbQuadPrisms+myNbBiQuadPrisms: order == ORDER_LINEAR ? myNbPrisms : myNbQuadPrisms+myNbBiQuadPrisms; }
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inline int // NbHexPrisms
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SMDS_MeshInfo::NbHexPrisms (SMDSAbs_ElementOrder order) const
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{ return order == ORDER_ANY ? myNbHexPrism : order == ORDER_LINEAR ? myNbHexPrism : 0; }
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inline int // NbElements
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SMDS_MeshInfo::NbElements(SMDSAbs_ElementType type) const
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{
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int nb = 0;
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switch (type) {
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case SMDSAbs_All:
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for ( size_t i=1+index( SMDSAbs_Node,1 ); i<myNb.size(); ++i ) if ( myNb[i] ) nb += *myNb[i];
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nb += myNbPolygons + myNbQuadPolygons + myNbPolyhedrons;
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break;
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case SMDSAbs_Volume:
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nb = ( myNbTetras+ myNbPyramids+ myNbPrisms+ myNbHexas+ myNbHexPrism+
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myNbQuadTetras+ myNbQuadPyramids+ myNbQuadPrisms+ myNbBiQuadPrisms + myNbQuadHexas+ myNbTriQuadHexas+
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myNbPolyhedrons );
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break;
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case SMDSAbs_Face:
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nb = ( myNbTriangles+ myNbQuadrangles+
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myNbQuadTriangles+ myNbBiQuadTriangles+
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myNbQuadQuadrangles+ myNbBiQuadQuadrangles+ myNbPolygons+ myNbQuadPolygons );
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break;
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case SMDSAbs_Edge:
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nb = myNbEdges + myNbQuadEdges;
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break;
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case SMDSAbs_Node:
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nb = myNbNodes;
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break;
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case SMDSAbs_0DElement:
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nb = myNb0DElements;
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break;
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case SMDSAbs_Ball:
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nb = myNbBalls;
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break;
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default:;
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}
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return nb;
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}
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inline int // NbEntities
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SMDS_MeshInfo::NbEntities(SMDSAbs_EntityType type) const
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{
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switch (type) {
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case SMDSEntity_Node: return myNbNodes;
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case SMDSEntity_Edge: return myNbEdges;
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case SMDSEntity_Quad_Edge: return myNbQuadEdges;
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case SMDSEntity_Triangle: return myNbTriangles;
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case SMDSEntity_Quad_Triangle: return myNbQuadTriangles;
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case SMDSEntity_BiQuad_Triangle: return myNbBiQuadTriangles;
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case SMDSEntity_Quadrangle: return myNbQuadrangles;
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case SMDSEntity_Quad_Quadrangle: return myNbQuadQuadrangles;
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case SMDSEntity_BiQuad_Quadrangle:return myNbBiQuadQuadrangles;
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case SMDSEntity_Polygon: return myNbPolygons;
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case SMDSEntity_Tetra: return myNbTetras;
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case SMDSEntity_Quad_Tetra: return myNbQuadTetras;
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case SMDSEntity_Pyramid: return myNbPyramids;
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case SMDSEntity_Quad_Pyramid: return myNbQuadPyramids;
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case SMDSEntity_Hexa: return myNbHexas;
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case SMDSEntity_Quad_Hexa: return myNbQuadHexas;
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case SMDSEntity_TriQuad_Hexa: return myNbTriQuadHexas;
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case SMDSEntity_Penta: return myNbPrisms;
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case SMDSEntity_Quad_Penta: return myNbQuadPrisms;
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case SMDSEntity_BiQuad_Penta: return myNbBiQuadPrisms;
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case SMDSEntity_Hexagonal_Prism: return myNbHexPrism;
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case SMDSEntity_Polyhedra: return myNbPolyhedrons;
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case SMDSEntity_0D: return myNb0DElements;
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case SMDSEntity_Ball: return myNbBalls;
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case SMDSEntity_Quad_Polygon: return myNbQuadPolygons;
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case SMDSEntity_Quad_Polyhedra:
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case SMDSEntity_Last:
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break;
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}
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return 0;
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}
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inline int // NbElementsOfGeom
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SMDS_MeshInfo::NbElementsOfGeom(SMDSAbs_GeometryType geom) const
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{
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switch ( geom ) {
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// 0D:
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case SMDSGeom_POINT: return myNb0DElements;
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// 1D:
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case SMDSGeom_EDGE: return (myNbEdges +
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myNbQuadEdges);
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// 2D:
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case SMDSGeom_TRIANGLE: return (myNbTriangles +
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myNbQuadTriangles +
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myNbBiQuadTriangles );
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case SMDSGeom_QUADRANGLE: return (myNbQuadrangles +
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myNbQuadQuadrangles +
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myNbBiQuadQuadrangles );
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case SMDSGeom_POLYGON: return (myNbPolygons + myNbQuadPolygons );
|
|
// 3D:
|
|
case SMDSGeom_TETRA: return (myNbTetras +
|
|
myNbQuadTetras);
|
|
case SMDSGeom_PYRAMID: return (myNbPyramids +
|
|
myNbQuadPyramids);
|
|
case SMDSGeom_HEXA: return (myNbHexas +
|
|
myNbQuadHexas +
|
|
myNbTriQuadHexas);
|
|
case SMDSGeom_PENTA: return (myNbPrisms +
|
|
myNbQuadPrisms +
|
|
myNbBiQuadPrisms);
|
|
case SMDSGeom_HEXAGONAL_PRISM: return myNbHexPrism;
|
|
case SMDSGeom_POLYHEDRA: return myNbPolyhedrons;
|
|
// Discrete:
|
|
case SMDSGeom_BALL: return myNbBalls;
|
|
//
|
|
case SMDSGeom_NONE:
|
|
default:;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline void // setNb
|
|
SMDS_MeshInfo::setNb(const SMDSAbs_EntityType geomType, const int nb)
|
|
{
|
|
switch (geomType) {
|
|
case SMDSEntity_Node: myNbNodes = nb; break;
|
|
case SMDSEntity_0D: myNb0DElements = nb; break;
|
|
case SMDSEntity_Ball: myNbBalls = nb; break;
|
|
case SMDSEntity_BiQuad_Quadrangle:myNbBiQuadQuadrangles = nb; break;
|
|
case SMDSEntity_BiQuad_Triangle: myNbBiQuadTriangles = nb; break;
|
|
case SMDSEntity_Edge: myNbEdges = nb; break;
|
|
case SMDSEntity_Hexa: myNbHexas = nb; break;
|
|
case SMDSEntity_Hexagonal_Prism: myNbHexPrism = nb; break;
|
|
case SMDSEntity_Penta: myNbPrisms = nb; break;
|
|
case SMDSEntity_Polygon: myNbPolygons = nb; break;
|
|
case SMDSEntity_Polyhedra: myNbPolyhedrons = nb; break;
|
|
case SMDSEntity_Pyramid: myNbPyramids = nb; break;
|
|
case SMDSEntity_Quad_Edge: myNbQuadEdges = nb; break;
|
|
case SMDSEntity_Quad_Hexa: myNbQuadHexas = nb; break;
|
|
case SMDSEntity_Quad_Penta: myNbQuadPrisms = nb; break;
|
|
case SMDSEntity_BiQuad_Penta: myNbBiQuadPrisms = nb; break;
|
|
case SMDSEntity_Quad_Pyramid: myNbQuadPyramids = nb; break;
|
|
case SMDSEntity_Quad_Quadrangle: myNbQuadQuadrangles = nb; break;
|
|
case SMDSEntity_Quad_Tetra: myNbQuadTetras = nb; break;
|
|
case SMDSEntity_Quad_Triangle: myNbQuadTriangles = nb; break;
|
|
case SMDSEntity_Quadrangle: myNbQuadrangles = nb; break;
|
|
case SMDSEntity_Tetra: myNbTetras = nb; break;
|
|
case SMDSEntity_TriQuad_Hexa: myNbTriQuadHexas = nb; break;
|
|
case SMDSEntity_Triangle: myNbTriangles = nb; break;
|
|
case SMDSEntity_Quad_Polygon: myNbQuadPolygons = nb; break;
|
|
case SMDSEntity_Quad_Polyhedra:
|
|
case SMDSEntity_Last:
|
|
break;
|
|
}
|
|
}
|
|
|
|
#endif
|