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+ void SetBndShapes(const std::vector<int>& shapeIds, bool toIgnore); + std::vector<int> GetBndShapes() const { return _shapeIds; } + bool IsToIgnoreShapes() const { return _isToIgnoreShapes; } private: - std::vector<int> _ignoreBndShapeIds; + std::vector<int> _shapeIds; + bool _isToIgnoreShapes;
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