smesh/src/Controls/SMESH_ControlsClassifier.hxx

84 lines
3.5 KiB
C++

// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
#ifndef _SMESH_CONTROLSCLASSIFIER_HXX_
#define _SMESH_CONTROLSCLASSIFIER_HXX_
#include "SMESH_Controls.hxx"
#include <TopoDS_Shape.hxx>
#include <Bnd_B3d.hxx>
class BRepClass3d_SolidClassifier;
class GeomAPI_ProjectPointOnSurf;
class GeomAPI_ProjectPointOnCurve;
namespace SMESH
{
namespace Controls
{
struct SMESHCONTROLS_EXPORT Classifier
{
Classifier(): mySolidClfr(0), myProjFace(0), myProjEdge(0), myFlags(0) { myU = myV = 1e100; }
~Classifier();
void Init(const TopoDS_Shape& s, double tol, const Bnd_B3d* box = 0 );
bool IsOut(const gp_Pnt& p) { return SetChecked( true ), (this->*myIsOutFun)( p ); }
TopAbs_ShapeEnum ShapeType() const { return myShape.ShapeType(); }
const TopoDS_Shape& Shape() const { return myShape; }
const Bnd_B3d* GetBndBox() const { return & myBox; }
double Tolerance() const { return myTol; }
bool IsChecked() { return myFlags & theIsCheckedFlag; }
bool IsSetFlag( int flag ) const { return myFlags & flag; }
void SetChecked( bool is ) { is ? SetFlag( theIsCheckedFlag ) : UnsetFlag( theIsCheckedFlag ); }
void SetFlag ( int flag ) { myFlags |= flag; }
void UnsetFlag( int flag ) { myFlags &= ~flag; }
void GetParams( double & u, double & v ) const { u = myU; v = myV; }
private:
bool isOutOfSolid (const gp_Pnt& p);
bool isOutOfBox (const gp_Pnt& p);
bool isOutOfFace (const gp_Pnt& p);
bool isOutOfEdge (const gp_Pnt& p);
bool isOutOfVertex(const gp_Pnt& p);
bool isOutOfNone (const gp_Pnt& /*p*/) { return true; }
bool isBox (const TopoDS_Shape& s);
TopoDS_Shape prepareSolid( const TopoDS_Shape& theSolid );
bool (Classifier::* myIsOutFun)(const gp_Pnt& p);
BRepClass3d_SolidClassifier* mySolidClfr;
Bnd_B3d myBox;
GeomAPI_ProjectPointOnSurf* myProjFace;
GeomAPI_ProjectPointOnCurve* myProjEdge;
gp_Pnt myVertexXYZ;
TopoDS_Shape myShape;
double myTol;
double myU, myV; // result of isOutOfFace() and isOutOfEdge()
int myFlags;
static const int theIsCheckedFlag = 0x0000100;
};
}
}
#endif