smesh/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc

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/*!
\page a2d_meshing_hypo_page 2D Meshing Hypotheses
<br>
<ul>
<li>\ref max_element_area_anchor "Max Element Area"</li>
<li>\ref length_from_edges_anchor "Length from Edges"</li>
<li>\ref hypo_quad_params_anchor "Quadrangle parameters"</li>
<li>\ref quadrangle_preference_anchor "Quadrangle Preference"</li>
<li>\ref triangle_preference_anchor "Triangle Preference"</li>
</ul>
<br>
\anchor max_element_area_anchor
<h2>Max Element Area</h2>
<b>Max Element Area</b> hypothesis is applied for meshing of 2D faces
composing your geometrical object. Definition of this hypothesis
consists of setting the <b>maximum area</b> of meshing elements (depending on
the chosen meshing algorithm it can be <b>triangles</b> or <b>quadrangles</b>),
which will compose the mesh of these 2D faces.
\image html a-maxelarea.png
\image html max_el_area.png "In this example, Max. element area is very small compared to the 1D hypothesis"
<b>See Also</b> a sample TUI Script of a
\ref tui_max_element_area "Maximum Element Area" hypothesis
operation.
<br>
\anchor length_from_edges_anchor
<h2>Length from Edges</h2>
<b>Length from edges</b> hypothesis builds 2D mesh segments having a
length calculated as an average edge length for a given wire.
<b>See Also</b> a sample TUI Script of a
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
<br>
\anchor hypo_quad_params_anchor
<h2>Quadrangle parameters</h2>
<b>Quadrangle parameters</b> is a general hypothesis for
Quadrangle (Mapping). This hypothesis gives a possibility
of using Quadrangle (Mapping) mechanism for faces built on 3 edges.
The hypothesis requires some vertex to be selected from the face; this vertex will be
used as degenerated edge. The resulting mesh will include several triangles near this
vertex. Hypothesis construction and resulting mesh is displayed at the following figures:
\image html hypo_quad_params_1.png
\image html hypo_quad_params_res.png
<br>
\anchor quadrangle_preference_anchor
<h2>Quadrangle Preference</h2>
This algorithm can be used only together with Quadrangle (Mapping)
algorithm. It allows to build quadrangular meshes even if the number
of nodes at the opposite edges of a meshed face is not equal,
otherwise this mesh will contain some triangular elements.
<br>
This hypothesis has one restriction on its work: the total quantity of
segments on all four sides of the face must be even (divisible by 2).
<br>
\anchor triangle_preference_anchor
<h2>Triangle Preference</h2>
This algorithm can be used only together with Quadrangle (Mapping)
algorithm. It allows to build triangular mesh faces in the refinement
area if the number of nodes at the opposite edges of a meshed face is not equal,
otherwise refinement area will contain some quadrangular elements.
<br>
*/