mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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175 lines
6.2 KiB
C++
Executable File
175 lines
6.2 KiB
C++
Executable File
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_MeshPatternDlg.h
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// Author : Sergey LITONIN, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_MESHPATTERNDLG_H
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#define SMESHGUI_MESHPATTERNDLG_H
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// SMESH includes
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#include "SMESH_SMESHGUI.hxx"
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// Qt includes
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#include <QDialog>
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#include <QMap>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_Pattern)
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class QFrame;
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class QLineEdit;
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class QPushButton;
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class QRadioButton;
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class QCheckBox;
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class QButtonGroup;
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class QLabel;
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class SalomeApp_IntSpinBox;
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class vtkUnstructuredGrid;
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class SALOME_Actor;
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class SVTK_Selector;
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class LightApp_SelectionMgr;
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class SMESHGUI;
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class SMESHGUI_CreatePatternDlg;
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class SMESHGUI_PatternWidget;
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/*
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Class : SMESHGUI_MeshPatternDlg
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Description : Dialog to specify filters for VTK viewer
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*/
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class SMESHGUI_EXPORT SMESHGUI_MeshPatternDlg : public QDialog
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{
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Q_OBJECT
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// Pattern type
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enum { Type_2d, Type_3d };
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// selection input
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enum { Mesh, Object, Vertex1, Vertex2, Ids };
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public:
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SMESHGUI_MeshPatternDlg( SMESHGUI* );
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virtual ~SMESHGUI_MeshPatternDlg();
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void Init();
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private slots:
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void onOk();
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bool onApply();
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void onClose();
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void onHelp();
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void onDeactivate();
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void onSelectionDone();
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void onSelInputChanged();
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void onTypeChanged( int );
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void onModeToggled( bool );
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void onOpen();
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void onNew();
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void onReverse( bool );
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void onPreview( bool );
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void onOkCreationDlg();
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void onCloseCreationDlg();
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void onTextChanged( const QString& );
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void onNodeChanged( int );
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private:
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QWidget* createButtonFrame( QWidget* );
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QWidget* createMainFrame( QWidget* );
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void displayPreview();
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vtkUnstructuredGrid* getGrid();
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void erasePreview();
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void updateWgState();
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bool loadFromFile( const QString& );
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void activateSelection();
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QStringList prepareFilters() const;
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QString autoExtension( const QString& ) const;
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void closeEvent( QCloseEvent* );
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void enterEvent( QEvent* );
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void keyPressEvent( QKeyEvent* );
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bool isValid( const bool = true );
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void resetSelInput();
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bool isRefine() const;
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bool getIds( QList<int>& ) const;
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int getNode( bool = false ) const;
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private:
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QPushButton* myOkBtn;
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QPushButton* myApplyBtn;
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QPushButton* myCloseBtn;
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QPushButton* myHelpBtn;
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QButtonGroup* myTypeGrp;
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QRadioButton* mySwitch2d;
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QRadioButton* mySwitch3d;
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QCheckBox* myRefine;
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QFrame* myRefineGrp;
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SalomeApp_IntSpinBox* myNode1;
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SalomeApp_IntSpinBox* myNode2;
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QLabel* myNode2Lbl;
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QFrame* myGeomGrp;
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QMap<int, QPushButton*> mySelBtn;
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QMap<int, QLineEdit*> mySelEdit;
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QMap<int, QLabel*> mySelLbl;
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QLineEdit* myName;
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QPushButton* myOpenBtn;
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QPushButton* myNewBtn;
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QCheckBox* myReverseChk;
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QCheckBox* myCreatePolygonsChk;
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QCheckBox* myCreatePolyedrsChk;
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SMESHGUI_PatternWidget* myPicture2d;
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QLabel* myPicture3d;
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QCheckBox* myPreviewChk;
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SMESHGUI* mySMESHGUI;
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SVTK_Selector* mySelector;
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LightApp_SelectionMgr* mySelectionMgr;
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int mySelInput;
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int myNbPoints;
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int myType;
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bool myIsCreateDlgOpen;
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bool myBusy;
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SMESH::SMESH_Mesh_var myMesh;
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GEOM::GEOM_Object_var myMeshShape;
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QMap<int, GEOM::GEOM_Object_var> myGeomObj;
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SMESHGUI_CreatePatternDlg* myCreationDlg;
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SMESH::SMESH_Pattern_var myPattern;
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SALOME_Actor* myPreviewActor;
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QString myHelpFileName;
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};
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#endif // SMESHGUI_MESHPATTERNDLG_H
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