mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-14 17:48:34 +05:00
d0f366c4a3
Preparation of 3.2.0a1
491 lines
16 KiB
C++
491 lines
16 KiB
C++
// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_ShapeByMeshDlg.cxx
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// Author : Edward AGAPOV
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// Module : SMESH
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#include "SMESHGUI_ShapeByMeshDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_GEOMGenUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESH_Actor.h"
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#include "GEOMBase.h"
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#include "GeometryGUI.h"
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#include "LightApp_DataOwner.h"
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#include "LightApp_SelectionMgr.h"
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#include "SALOMEDSClient_SObject.hxx"
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#include "SALOME_ListIO.hxx"
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#include "SUIT_Desktop.h"
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#include "SVTK_Selector.h"
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#include "SVTK_ViewWindow.h"
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#include "SVTK_ViewModel.h"
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#include "SalomeApp_Tools.h"
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// OCCT Includes
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#include <TColStd_MapOfInteger.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopExp_Explorer.hxx>
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// QT Includes
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#include <qframe.h>
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#include <qlayout.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qlabel.h>
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#include <qradiobutton.h>
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#include <qbuttongroup.h>
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#include <qapplication.h>
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#include <qstringlist.h>
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#define SPACING 5
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#define MARGIN 10
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enum { EDGE = 0, FACE, VOLUME };
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/*!
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* \brief Dialog to publish a sub-shape of the mesh main shape
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* by selecting mesh elements
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*/
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SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg( SMESHGUI* theModule,
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const char* theName)
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: QDialog( SMESH::GetDesktop( theModule ), theName, false,
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WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
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{
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setCaption(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
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QFrame* aMainFrame = createMainFrame (this);
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QFrame* aBtnFrame = createButtonFrame(this);
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->addWidget(aBtnFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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myViewWindow = SMESH::GetViewWindow( mySMESHGUI );
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Init();
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QFrame* SMESHGUI_ShapeByMeshDlg::createMainFrame (QWidget* theParent)
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{
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QFrame* aMainGrp = new QFrame(theParent, "main frame");
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QGridLayout* aLayout = new QGridLayout(aMainGrp, 3, 2);
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aLayout->setSpacing(6);
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aLayout->setAutoAdd(false);
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// elem type
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myElemTypeGroup = new QButtonGroup(1, Qt::Vertical, aMainGrp, "Group types");
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myElemTypeGroup->setTitle(tr("SMESH_ELEMENT_TYPE"));
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myElemTypeGroup->setExclusive(true);
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(new QRadioButton( tr("SMESH_EDGE") , myElemTypeGroup))->setChecked(true);
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new QRadioButton( tr("SMESH_FACE") , myElemTypeGroup);
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new QRadioButton( tr("SMESH_VOLUME"), myElemTypeGroup);
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// element id
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QLabel* anIdLabel = new QLabel( aMainGrp, "element id label");
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anIdLabel->setText( tr("ELEMENT_ID") );
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myElementId = new QLineEdit( aMainGrp, "element id");
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myElementId->setValidator( new SMESHGUI_IdValidator( theParent, "id validator", 1 ));
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// shape name
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QLabel* aNameLabel = new QLabel( aMainGrp, "geom name label");
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aNameLabel->setText( tr("GEOMETRY_NAME") );
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myGeomName = new QLineEdit( aMainGrp, "geom name");
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aLayout->addMultiCellWidget(myElemTypeGroup, 0, 0, 0, 1);
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aLayout->addWidget(anIdLabel, 1, 0);
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aLayout->addWidget(myElementId, 1, 1);
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aLayout->addWidget(aNameLabel, 2, 0);
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aLayout->addWidget(myGeomName, 2, 1);
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connect(myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
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connect(myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
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return aMainGrp;
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}
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//=======================================================================
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// function : createButtonFrame()
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// purpose : Create frame containing buttons
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//=======================================================================
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QFrame* SMESHGUI_ShapeByMeshDlg::createButtonFrame (QWidget* theParent)
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{
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QFrame* aFrame = new QFrame(theParent);
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aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
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myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
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myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
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QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
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QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
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aLay->addWidget(myOkBtn);
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aLay->addItem(aSpacer);
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aLay->addWidget(myCloseBtn);
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connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
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connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
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return aFrame;
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}
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//=======================================================================
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// function : ~SMESHGUI_ShapeByMeshDlg()
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// purpose : Destructor
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//=======================================================================
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SMESHGUI_ShapeByMeshDlg::~SMESHGUI_ShapeByMeshDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=======================================================================
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// function : Init()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::Init()
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{
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SetMesh( SMESH::SMESH_Mesh::_nil() );
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myIsManualIdEnter = false;
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//erasePreview();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// selection and SMESHGUI
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connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
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connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
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setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
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qApp->processEvents();
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updateGeometry();
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adjustSize();
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resize(minimumSize());
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activateSelection();
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onSelectionDone();
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int x, y;
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mySMESHGUI->DefineDlgPosition(this, x, y);
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this->move(x, y);
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this->show();
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}
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//=======================================================================
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// function : SetMesh()
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// purpose : Set mesh to dialog
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
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{
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myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
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myGeomObj = GEOM::GEOM_Object::_nil();
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myHasSolids = false;
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vector< bool > hasElement (myElemTypeGroup->count(), false);
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if (!myMesh->_is_nil() && myViewWindow )
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{
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_PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
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SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
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vector< int > nbShapes( TopAbs_SHAPE, 0 );
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int shapeDim = 0; // max dim with several shapes
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if ( mySelectionMgr->isOk(anIObj) ) // check that the mesh has a valid shape
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{
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_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
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GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO);
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if ( !mainShape->_is_nil() )
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{
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if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
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GeometryGUI::InitGeomGen();
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TopoDS_Shape aShape;
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if ( GEOMBase::GetShape(mainShape, aShape))
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{
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TopAbs_ShapeEnum types[4] = { TopAbs_EDGE, TopAbs_FACE, TopAbs_SHELL, TopAbs_SOLID };
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for ( int dim = 4; dim > 0; --dim ) {
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TopAbs_ShapeEnum type = types[ dim - 1 ];
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TopAbs_ShapeEnum avoid = ( type == TopAbs_SHELL ) ? TopAbs_SOLID : TopAbs_SHAPE;
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TopExp_Explorer exp( aShape, type, avoid );
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for ( ; nbShapes[ type ] < 2 && exp.More(); exp.Next() )
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++nbShapes[ type ];
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if ( nbShapes[ type ] > 1 ) {
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shapeDim = dim;
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break;
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}
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}
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}
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}
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}
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if (shapeDim > 0)
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{
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if ( nbShapes[ TopAbs_SHELL ] + nbShapes[ TopAbs_SOLID ] > 1 )
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shapeDim = 3;
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hasElement[ EDGE ] = shapeDim > 0 && myMesh->NbEdges() ;
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hasElement[ FACE ] = shapeDim > 1 && myMesh->NbFaces() ;
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hasElement[ VOLUME ] = shapeDim > 2 && myMesh->NbVolumes();
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if ( hasElement[ EDGE ] && myViewWindow->GetSelector() )
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{
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connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
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}
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}
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myHasSolids = nbShapes[ TopAbs_SOLID ];
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}
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// disable inexistant elem types
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for ( int i = 0; i < myElemTypeGroup->count(); ++i ) {
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if ( QButton* button = myElemTypeGroup->find( i ) )
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button->setEnabled( hasElement[ i ] );
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}
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myElementId->setEnabled( hasElement[ EDGE ] );
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myGeomName-> setEnabled( hasElement[ EDGE ] );
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setElementID("");
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}
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//=======================================================================
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// function : GetShape()
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// purpose : Get published sub-shape
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//=======================================================================
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GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshDlg::GetShape()
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{
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return myGeomObj.in();
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}
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//=======================================================================
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// function : onOk()
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// purpose : SLOT called when "Ok" button pressed.
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onOk()
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{
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try {
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int elemID = myElementId->text().toInt();
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myGeomObj = SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement
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( myMesh.in(), elemID, myGeomName->text().latin1());
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accept();
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emit PublishShape();
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}
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catch (const SALOME::SALOME_Exception& S_ex) {
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SalomeApp_Tools::QtCatchCorbaException(S_ex);
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}
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catch (...) {
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}
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myViewWindow->SetSelectionMode( ActorSelection );
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disconnect(mySelectionMgr, 0, this, 0);
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disconnect(mySMESHGUI, 0, this, 0);
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mySMESHGUI->ResetState();
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}
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//=======================================================================
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// function : onClose()
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// purpose : SLOT called when "Close" button pressed. Close dialog
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onClose()
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{
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myViewWindow->SetSelectionMode( ActorSelection );
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disconnect(mySelectionMgr, 0, this, 0);
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disconnect(mySMESHGUI, 0, this, 0);
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mySMESHGUI->ResetState();
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reject();
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emit Close();
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}
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//=======================================================================
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// function : onSelectionDone()
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// purpose : SLOT called when selection changed
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onSelectionDone()
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{
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myOkBtn->setEnabled( false );
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setElementID("");
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try {
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SALOME_ListIO aList;
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mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
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if (aList.Extent() != 1)
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return;
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
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if (aMesh->_is_nil() || myMesh->_is_nil() || aMesh->GetId() != myMesh->GetId() )
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return;
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QString aString;
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int nbElems = SMESH::GetNameOfSelectedElements(myViewWindow->GetSelector(),
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aList.First(), aString);
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if ( nbElems == 1 ) {
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setElementID( aString );
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myOkBtn->setEnabled( true );
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}
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} catch (...) {
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}
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}
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//=======================================================================
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// function : onDeactivate()
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// purpose : SLOT called when dialog must be deativated
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onDeactivate()
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{
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if ( isEnabled() ) {
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//disconnect(mySelectionMgr, 0, this, 0);
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myViewWindow->SetSelectionMode( ActorSelection );
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setEnabled(false);
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}
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}
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//=======================================================================
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// function : enterEvent()
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// purpose : Event filter
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::enterEvent (QEvent*)
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{
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// there is a stange problem that enterEvent() comes after onSave()
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if ( isVisible () && !isEnabled() ) {
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mySMESHGUI->EmitSignalDeactivateDialog();
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setEnabled(true);
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activateSelection();
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//connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
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}
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}
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//=================================================================================
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// function : closeEvent()
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// purpose : Close dialog box
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//=================================================================================
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void SMESHGUI_ShapeByMeshDlg::closeEvent (QCloseEvent*)
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{
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onClose();
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}
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//=======================================================================
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// function : activateSelection()
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// purpose : Activate selection in accordance with current pattern type
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::activateSelection()
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{
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mySelectionMgr->clearFilters();
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SMESH::SetPointRepresentation(false);
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myGeomName->setText("");
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if ( myViewWindow )
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{
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QString geomName;
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Selection_Mode mode = EdgeSelection;
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switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
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case EDGE :
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mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
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case FACE :
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mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
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case VOLUME:
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mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
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default: return;
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}
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if ( myViewWindow->SelectionMode() != mode )
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myViewWindow->SetSelectionMode( mode );
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myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
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}
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}
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//=======================================================================
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//function : onTypeChanged
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//purpose : SLOT. Called when element type changed.
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onTypeChanged (int theType)
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{
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setElementID("");
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activateSelection();
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}
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//=======================================================================
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//function : onTypeChanged
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//purpose : SLOT. Called when element id is entered
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// Highlight the element whose Ids the user entered manually
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::onElemIdChanged(const QString& theNewText)
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{
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myOkBtn->setEnabled( false );
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if ( myIsManualIdEnter && !myMesh->_is_nil() && myViewWindow )
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if ( SMESH_Actor* actor = SMESH::FindActorByObject(myMesh) )
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if ( SMDS_Mesh* aMesh = actor->GetObject()->GetMesh() )
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{
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SMDSAbs_ElementType type = SMDSAbs_Edge;
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switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
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case EDGE : type = SMDSAbs_Edge; break;
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case FACE : type = SMDSAbs_Face; break;
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case VOLUME: type = SMDSAbs_Volume; break;
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default: return;
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}
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TColStd_MapOfInteger newIndices;
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QStringList aListId = QStringList::split( " ", theNewText, false);
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for ( int i = 0; i < aListId.count(); i++ ) {
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if ( const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() ))
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if ( e->GetType() == type )
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newIndices.Add( e->GetID() );
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}
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if ( !newIndices.IsEmpty() && newIndices.Extent() == 1 )
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if ( SVTK_Selector* s = myViewWindow->GetSelector() ) {
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s->AddOrRemoveIndex( actor->getIO(), newIndices, false );
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myViewWindow->highlight( actor->getIO(), true, true );
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myOkBtn->setEnabled( true );
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}
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}
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}
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//=======================================================================
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//function : setElementID
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//purpose : programmatically set element id
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//=======================================================================
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void SMESHGUI_ShapeByMeshDlg::setElementID(const QString& theText)
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{
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myIsManualIdEnter = false;
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myElementId->setText(theText);
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myIsManualIdEnter = true;
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}
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