smesh/src/SMESHGUI/SMESHGUI_ShapeByMeshDlg.cxx
2006-02-07 15:01:11 +00:00

491 lines
16 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : SMESHGUI_ShapeByMeshDlg.cxx
// Author : Edward AGAPOV
// Module : SMESH
#include "SMESHGUI_ShapeByMeshDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_GEOMGenUtils.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMDS_Mesh.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMESH_Actor.h"
#include "GEOMBase.h"
#include "GeometryGUI.h"
#include "LightApp_DataOwner.h"
#include "LightApp_SelectionMgr.h"
#include "SALOMEDSClient_SObject.hxx"
#include "SALOME_ListIO.hxx"
#include "SUIT_Desktop.h"
#include "SVTK_Selector.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_ViewModel.h"
#include "SalomeApp_Tools.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TopoDS_Shape.hxx>
#include <TopExp_Explorer.hxx>
// QT Includes
#include <qframe.h>
#include <qlayout.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qlabel.h>
#include <qradiobutton.h>
#include <qbuttongroup.h>
#include <qapplication.h>
#include <qstringlist.h>
#define SPACING 5
#define MARGIN 10
enum { EDGE = 0, FACE, VOLUME };
/*!
* \brief Dialog to publish a sub-shape of the mesh main shape
* by selecting mesh elements
*/
SMESHGUI_ShapeByMeshDlg::SMESHGUI_ShapeByMeshDlg( SMESHGUI* theModule,
const char* theName)
: QDialog( SMESH::GetDesktop( theModule ), theName, false,
WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
setCaption(tr("CAPTION"));
QVBoxLayout* aDlgLay = new QVBoxLayout (this, MARGIN, SPACING);
QFrame* aMainFrame = createMainFrame (this);
QFrame* aBtnFrame = createButtonFrame(this);
aDlgLay->addWidget(aMainFrame);
aDlgLay->addWidget(aBtnFrame);
aDlgLay->setStretchFactor(aMainFrame, 1);
myViewWindow = SMESH::GetViewWindow( mySMESHGUI );
Init();
}
//=======================================================================
// function : createMainFrame()
// purpose : Create frame containing dialog's input fields
//=======================================================================
QFrame* SMESHGUI_ShapeByMeshDlg::createMainFrame (QWidget* theParent)
{
QFrame* aMainGrp = new QFrame(theParent, "main frame");
QGridLayout* aLayout = new QGridLayout(aMainGrp, 3, 2);
aLayout->setSpacing(6);
aLayout->setAutoAdd(false);
// elem type
myElemTypeGroup = new QButtonGroup(1, Qt::Vertical, aMainGrp, "Group types");
myElemTypeGroup->setTitle(tr("SMESH_ELEMENT_TYPE"));
myElemTypeGroup->setExclusive(true);
(new QRadioButton( tr("SMESH_EDGE") , myElemTypeGroup))->setChecked(true);
new QRadioButton( tr("SMESH_FACE") , myElemTypeGroup);
new QRadioButton( tr("SMESH_VOLUME"), myElemTypeGroup);
// element id
QLabel* anIdLabel = new QLabel( aMainGrp, "element id label");
anIdLabel->setText( tr("ELEMENT_ID") );
myElementId = new QLineEdit( aMainGrp, "element id");
myElementId->setValidator( new SMESHGUI_IdValidator( theParent, "id validator", 1 ));
// shape name
QLabel* aNameLabel = new QLabel( aMainGrp, "geom name label");
aNameLabel->setText( tr("GEOMETRY_NAME") );
myGeomName = new QLineEdit( aMainGrp, "geom name");
aLayout->addMultiCellWidget(myElemTypeGroup, 0, 0, 0, 1);
aLayout->addWidget(anIdLabel, 1, 0);
aLayout->addWidget(myElementId, 1, 1);
aLayout->addWidget(aNameLabel, 2, 0);
aLayout->addWidget(myGeomName, 2, 1);
connect(myElemTypeGroup, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
connect(myElementId, SIGNAL(textChanged(const QString&)), SLOT(onElemIdChanged(const QString&)));
return aMainGrp;
}
//=======================================================================
// function : createButtonFrame()
// purpose : Create frame containing buttons
//=======================================================================
QFrame* SMESHGUI_ShapeByMeshDlg::createButtonFrame (QWidget* theParent)
{
QFrame* aFrame = new QFrame(theParent);
aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
aLay->addWidget(myOkBtn);
aLay->addItem(aSpacer);
aLay->addWidget(myCloseBtn);
connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
return aFrame;
}
//=======================================================================
// function : ~SMESHGUI_ShapeByMeshDlg()
// purpose : Destructor
//=======================================================================
SMESHGUI_ShapeByMeshDlg::~SMESHGUI_ShapeByMeshDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=======================================================================
// function : Init()
// purpose : Init dialog fields, connect signals and slots, show dialog
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::Init()
{
SetMesh( SMESH::SMESH_Mesh::_nil() );
myIsManualIdEnter = false;
//erasePreview();
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
// selection and SMESHGUI
connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding));
qApp->processEvents();
updateGeometry();
adjustSize();
resize(minimumSize());
activateSelection();
onSelectionDone();
int x, y;
mySMESHGUI->DefineDlgPosition(this, x, y);
this->move(x, y);
this->show();
}
//=======================================================================
// function : SetMesh()
// purpose : Set mesh to dialog
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::SetMesh (SMESH::SMESH_Mesh_ptr thePtr)
{
myMesh = SMESH::SMESH_Mesh::_duplicate(thePtr);
myGeomObj = GEOM::GEOM_Object::_nil();
myHasSolids = false;
vector< bool > hasElement (myElemTypeGroup->count(), false);
if (!myMesh->_is_nil() && myViewWindow )
{
_PTR(SObject) aSobj = SMESH::FindSObject(myMesh.in());
SUIT_DataOwnerPtr anIObj (new LightApp_DataOwner(aSobj->GetID().c_str()));
vector< int > nbShapes( TopAbs_SHAPE, 0 );
int shapeDim = 0; // max dim with several shapes
if ( mySelectionMgr->isOk(anIObj) ) // check that the mesh has a valid shape
{
_PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
GEOM::GEOM_Object_var mainShape = SMESH::GetGeom(aSO);
if ( !mainShape->_is_nil() )
{
if ( GeometryGUI::GetGeomGen()->_is_nil() )// check that GEOM_Gen exists
GeometryGUI::InitGeomGen();
TopoDS_Shape aShape;
if ( GEOMBase::GetShape(mainShape, aShape))
{
TopAbs_ShapeEnum types[4] = { TopAbs_EDGE, TopAbs_FACE, TopAbs_SHELL, TopAbs_SOLID };
for ( int dim = 4; dim > 0; --dim ) {
TopAbs_ShapeEnum type = types[ dim - 1 ];
TopAbs_ShapeEnum avoid = ( type == TopAbs_SHELL ) ? TopAbs_SOLID : TopAbs_SHAPE;
TopExp_Explorer exp( aShape, type, avoid );
for ( ; nbShapes[ type ] < 2 && exp.More(); exp.Next() )
++nbShapes[ type ];
if ( nbShapes[ type ] > 1 ) {
shapeDim = dim;
break;
}
}
}
}
}
if (shapeDim > 0)
{
if ( nbShapes[ TopAbs_SHELL ] + nbShapes[ TopAbs_SOLID ] > 1 )
shapeDim = 3;
hasElement[ EDGE ] = shapeDim > 0 && myMesh->NbEdges() ;
hasElement[ FACE ] = shapeDim > 1 && myMesh->NbFaces() ;
hasElement[ VOLUME ] = shapeDim > 2 && myMesh->NbVolumes();
if ( hasElement[ EDGE ] && myViewWindow->GetSelector() )
{
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
}
}
myHasSolids = nbShapes[ TopAbs_SOLID ];
}
// disable inexistant elem types
for ( int i = 0; i < myElemTypeGroup->count(); ++i ) {
if ( QButton* button = myElemTypeGroup->find( i ) )
button->setEnabled( hasElement[ i ] );
}
myElementId->setEnabled( hasElement[ EDGE ] );
myGeomName-> setEnabled( hasElement[ EDGE ] );
setElementID("");
}
//=======================================================================
// function : GetShape()
// purpose : Get published sub-shape
//=======================================================================
GEOM::GEOM_Object_ptr SMESHGUI_ShapeByMeshDlg::GetShape()
{
return myGeomObj.in();
}
//=======================================================================
// function : onOk()
// purpose : SLOT called when "Ok" button pressed.
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onOk()
{
try {
int elemID = myElementId->text().toInt();
myGeomObj = SMESHGUI::GetSMESHGen()->GetGeometryByMeshElement
( myMesh.in(), elemID, myGeomName->text().latin1());
accept();
emit PublishShape();
}
catch (const SALOME::SALOME_Exception& S_ex) {
SalomeApp_Tools::QtCatchCorbaException(S_ex);
}
catch (...) {
}
myViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
}
//=======================================================================
// function : onClose()
// purpose : SLOT called when "Close" button pressed. Close dialog
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onClose()
{
myViewWindow->SetSelectionMode( ActorSelection );
disconnect(mySelectionMgr, 0, this, 0);
disconnect(mySMESHGUI, 0, this, 0);
mySMESHGUI->ResetState();
reject();
emit Close();
}
//=======================================================================
// function : onSelectionDone()
// purpose : SLOT called when selection changed
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onSelectionDone()
{
myOkBtn->setEnabled( false );
setElementID("");
try {
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
if (aList.Extent() != 1)
return;
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First());
if (aMesh->_is_nil() || myMesh->_is_nil() || aMesh->GetId() != myMesh->GetId() )
return;
QString aString;
int nbElems = SMESH::GetNameOfSelectedElements(myViewWindow->GetSelector(),
aList.First(), aString);
if ( nbElems == 1 ) {
setElementID( aString );
myOkBtn->setEnabled( true );
}
} catch (...) {
}
}
//=======================================================================
// function : onDeactivate()
// purpose : SLOT called when dialog must be deativated
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onDeactivate()
{
if ( isEnabled() ) {
//disconnect(mySelectionMgr, 0, this, 0);
myViewWindow->SetSelectionMode( ActorSelection );
setEnabled(false);
}
}
//=======================================================================
// function : enterEvent()
// purpose : Event filter
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::enterEvent (QEvent*)
{
// there is a stange problem that enterEvent() comes after onSave()
if ( isVisible () && !isEnabled() ) {
mySMESHGUI->EmitSignalDeactivateDialog();
setEnabled(true);
activateSelection();
//connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
}
}
//=================================================================================
// function : closeEvent()
// purpose : Close dialog box
//=================================================================================
void SMESHGUI_ShapeByMeshDlg::closeEvent (QCloseEvent*)
{
onClose();
}
//=======================================================================
// function : activateSelection()
// purpose : Activate selection in accordance with current pattern type
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::activateSelection()
{
mySelectionMgr->clearFilters();
SMESH::SetPointRepresentation(false);
myGeomName->setText("");
if ( myViewWindow )
{
QString geomName;
Selection_Mode mode = EdgeSelection;
switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
case EDGE :
mode = EdgeSelection; geomName = tr("GEOM_EDGE"); break;
case FACE :
mode = FaceSelection; geomName = tr("GEOM_FACE"); break;
case VOLUME:
mode = VolumeSelection; geomName = tr(myHasSolids ? "GEOM_SOLID" : "GEOM_SHELL"); break;
default: return;
}
if ( myViewWindow->SelectionMode() != mode )
myViewWindow->SetSelectionMode( mode );
myGeomName->setText( GEOMBase::GetDefaultName( geomName ));
}
}
//=======================================================================
//function : onTypeChanged
//purpose : SLOT. Called when element type changed.
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onTypeChanged (int theType)
{
setElementID("");
activateSelection();
}
//=======================================================================
//function : onTypeChanged
//purpose : SLOT. Called when element id is entered
// Highlight the element whose Ids the user entered manually
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::onElemIdChanged(const QString& theNewText)
{
myOkBtn->setEnabled( false );
if ( myIsManualIdEnter && !myMesh->_is_nil() && myViewWindow )
if ( SMESH_Actor* actor = SMESH::FindActorByObject(myMesh) )
if ( SMDS_Mesh* aMesh = actor->GetObject()->GetMesh() )
{
SMDSAbs_ElementType type = SMDSAbs_Edge;
switch ( myElemTypeGroup->id( myElemTypeGroup->selected() )) {
case EDGE : type = SMDSAbs_Edge; break;
case FACE : type = SMDSAbs_Face; break;
case VOLUME: type = SMDSAbs_Volume; break;
default: return;
}
TColStd_MapOfInteger newIndices;
QStringList aListId = QStringList::split( " ", theNewText, false);
for ( int i = 0; i < aListId.count(); i++ ) {
if ( const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() ))
if ( e->GetType() == type )
newIndices.Add( e->GetID() );
}
if ( !newIndices.IsEmpty() && newIndices.Extent() == 1 )
if ( SVTK_Selector* s = myViewWindow->GetSelector() ) {
s->AddOrRemoveIndex( actor->getIO(), newIndices, false );
myViewWindow->highlight( actor->getIO(), true, true );
myOkBtn->setEnabled( true );
}
}
}
//=======================================================================
//function : setElementID
//purpose : programmatically set element id
//=======================================================================
void SMESHGUI_ShapeByMeshDlg::setElementID(const QString& theText)
{
myIsManualIdEnter = false;
myElementId->setText(theText);
myIsManualIdEnter = true;
}