mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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5c95ba9078
Manage temporary SMESH_IDSource created by MeshEditor::MakeIDSource()
670 lines
21 KiB
C++
670 lines
21 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_CopyMeshDlg.cxx
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#include "SMESHGUI_CopyMeshDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_FilterDlg.h"
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#include <SMESH_Actor.h>
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#include <SMESH_TypeFilter.hxx>
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#include <SMDS_Mesh.hxx>
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// SALOME GUI includes
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#include <SUIT_Desktop.h>
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#include <SUIT_ResourceMgr.h>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SALOME_ListIO.hxx>
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// SALOME KERNEL includes
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#include <SALOMEDSClient_SObject.hxx>
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// OCCT includes
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#include <TColStd_MapOfInteger.hxx>
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// Qt includes
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#include <QApplication>
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#include <QButtonGroup>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QCheckBox>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QGridLayout>
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#include <QSpinBox>
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#include <QKeyEvent>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Group)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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/*!
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\class BusyLocker
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\brief Simple 'busy state' flag locker.
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\internal
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*/
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namespace
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{
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class BusyLocker
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{
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public:
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//! Constructor. Sets passed boolean flag to \c true.
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BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
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//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
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~BusyLocker() { myBusy = false; }
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private:
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bool& myBusy; //! External 'busy state' boolean flag
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};
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}
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#define SPACING 6
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#define MARGIN 11
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_CopyMeshDlg::SMESHGUI_CopyMeshDlg( SMESHGUI* theModule )
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: QDialog( SMESH::GetDesktop( theModule ) ),
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mySMESHGUI( theModule ),
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mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
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myFilterDlg(0),
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mySelectedObject(SMESH::SMESH_IDSource::_nil()),
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myIsApplyAndClose( false )
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{
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QPixmap image (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_COPY_MESH")));
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setModal(false);
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setAttribute(Qt::WA_DeleteOnClose, true);
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setWindowTitle(tr("SMESH_COPY_MESH_TITLE"));
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setSizeGripEnabled(true);
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QVBoxLayout* SMESHGUI_CopyMeshDlgLayout = new QVBoxLayout(this);
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SMESHGUI_CopyMeshDlgLayout->setSpacing(SPACING);
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SMESHGUI_CopyMeshDlgLayout->setMargin(MARGIN);
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/***************************************************************/
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ConstructorsBox = new QGroupBox(tr("SMESH_COPY_MESH_TITLE"), this);
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QButtonGroup* GroupConstructors = new QButtonGroup(this);
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QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox);
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ConstructorsBoxLayout->setSpacing(SPACING);
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ConstructorsBoxLayout->setMargin(MARGIN);
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QRadioButton* RadioButton1= new QRadioButton(ConstructorsBox);
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RadioButton1->setIcon(image);
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GroupConstructors->addButton(RadioButton1, 0);
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ConstructorsBoxLayout->addWidget(RadioButton1);
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RadioButton1->setChecked(true);
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GroupConstructors->addButton(RadioButton1, 0);
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/***************************************************************/
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GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this);
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QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments);
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GroupArgumentsLayout->setSpacing(SPACING);
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GroupArgumentsLayout->setMargin(MARGIN);
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myIdValidator = new SMESHGUI_IdValidator(this);
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// Controls for idSource/elements selection
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myTextLabelElements = new QLabel(tr("OBJECT_NAME"), GroupArguments);
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myLineEditElements = new QLineEdit(GroupArguments);
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myLineEditElements->setValidator(myIdValidator);
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myLineEditElements->setMaxLength(-1);
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myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments );
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connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters()));
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// Control for the mesh objects selection
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myIdSourceCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments);
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// Name of a mesh to create
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QLabel* meshNameLabel = new QLabel(tr("NEW_NAME"), GroupArguments);
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myMeshNameEdit = new QLineEdit(GroupArguments);
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// CheckBox for copying groups
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myCopyGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
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myCopyGroupsCheck->setChecked(false);
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// CheckBox for keeping ids
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myKeepIdsCheck = new QCheckBox(tr("SMESH_KEEP_IDS"), GroupArguments);
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myKeepIdsCheck->setChecked(true);
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// layout
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GroupArgumentsLayout->addWidget(myTextLabelElements, 0, 0);
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GroupArgumentsLayout->addWidget(myLineEditElements, 0, 1, 1, 5);
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GroupArgumentsLayout->addWidget(myFilterBtn, 0, 6);
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GroupArgumentsLayout->addWidget(myIdSourceCheck, 1, 0, 1, 6);
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GroupArgumentsLayout->addWidget(meshNameLabel, 2, 0);
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GroupArgumentsLayout->addWidget(myMeshNameEdit, 2, 1, 1, 5);
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GroupArgumentsLayout->addWidget(myCopyGroupsCheck, 3, 0, 1, 6);
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GroupArgumentsLayout->addWidget(myKeepIdsCheck, 4, 0, 1, 6);
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/***************************************************************/
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GroupButtons = new QGroupBox(this);
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QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons);
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GroupButtonsLayout->setSpacing(SPACING);
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GroupButtonsLayout->setMargin(MARGIN);
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buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons);
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buttonOk->setAutoDefault(true);
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buttonOk->setDefault(true);
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buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons);
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buttonApply->setAutoDefault(true);
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buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons);
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buttonCancel->setAutoDefault(true);
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buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons);
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buttonHelp->setAutoDefault(true);
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GroupButtonsLayout->addWidget(buttonOk);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addWidget(buttonApply);
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GroupButtonsLayout->addSpacing(10);
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GroupButtonsLayout->addStretch();
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GroupButtonsLayout->addWidget(buttonCancel);
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GroupButtonsLayout->addWidget(buttonHelp);
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/***************************************************************/
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SMESHGUI_CopyMeshDlgLayout->addWidget(ConstructorsBox);
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SMESHGUI_CopyMeshDlgLayout->addWidget(GroupArguments);
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SMESHGUI_CopyMeshDlgLayout->addWidget(GroupButtons);
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/* Initialisations */
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mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
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mySMESHGUI->SetActiveDialogBox((QDialog*)this);
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// Selection filter
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myIdSourceFilter = new SMESH_TypeFilter( SMESH::IDSOURCE );
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myHelpFileName = "copy_mesh_page.html";
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Init();
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/* signals and slots connections */
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connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject()));
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connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
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connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()),
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this, SLOT (DeactivateActiveDialog()));
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connect(mySelectionMgr, SIGNAL (currentSelectionChanged()),
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this, SLOT (SelectionIntoArgument()));
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connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()),/* to close dialog if study change */
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this, SLOT (reject()));
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connect(myLineEditElements, SIGNAL(textChanged(const QString&)),
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this, SLOT (onTextChange(const QString&)));
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connect(myIdSourceCheck, SIGNAL(toggled(bool)),
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this, SLOT (onSelectIdSource(bool)));
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SelectionIntoArgument();
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}
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//=================================================================================
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// function : ~SMESHGUI_CopyMeshDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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SMESHGUI_CopyMeshDlg::~SMESHGUI_CopyMeshDlg()
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{
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if ( myFilterDlg )
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{
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myFilterDlg->setParent( 0 );
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delete myFilterDlg; myFilterDlg = 0;
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}
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if ( myIdSourceFilter )
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{
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if ( mySelectionMgr )
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mySelectionMgr->removeFilter( myIdSourceFilter );
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delete myIdSourceFilter; myIdSourceFilter=0;
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}
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void SMESHGUI_CopyMeshDlg::Init (bool ResetControls)
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{
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myBusy = false;
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myMeshNameEdit->setText( SMESH::UniqueMeshName("Mesh"));
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if ( ResetControls )
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{
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myLineEditElements->clear();
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//myElementsId = "";
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myNbOkElements = 0;
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buttonOk->setEnabled(false);
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buttonApply->setEnabled(false);
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myActor = 0;
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myMesh = SMESH::SMESH_Mesh::_nil();
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myIdSourceCheck->setChecked(true);
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myCopyGroupsCheck->setChecked(false);
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myKeepIdsCheck->setChecked(false);
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onSelectIdSource( myIdSourceCheck->isChecked() );
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}
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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bool SMESHGUI_CopyMeshDlg::ClickOnApply()
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{
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if (mySMESHGUI->isActiveStudyLocked())
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return false;
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if( !isValid() )
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return false;
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QStringList anEntryList;
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try
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{
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SUIT_OverrideCursor aWaitCursor;
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SMESH::SMESH_IDSource_wrap aPartToCopy;
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if ( myIdSourceCheck->isChecked())
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{
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aPartToCopy = mySelectedObject;
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aPartToCopy->Register();
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}
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else
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{
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QStringList aListElementsId = myLineEditElements->text().split(" ", QString::SkipEmptyParts);
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SMESH::long_array_var anElementsId = new SMESH::long_array;
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anElementsId->length(aListElementsId.count());
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for (int i = 0; i < aListElementsId.count(); i++)
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anElementsId[i] = aListElementsId[i].toInt();
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
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aPartToCopy = aMeshEditor->MakeIDSource( anElementsId, SMESH::ALL );
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}
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QByteArray meshName = myMeshNameEdit->text().toLatin1();
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bool toCopyGroups = ( myCopyGroupsCheck->isChecked() );
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bool toKeepIDs = ( myKeepIdsCheck->isChecked() );
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SMESH::SMESH_Gen_var gen = SMESHGUI::GetSMESHGen();
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SMESH::SMESH_Mesh_var newMesh =
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gen->CopyMesh(aPartToCopy, meshName.constData(), toCopyGroups, toKeepIDs);
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if( !newMesh->_is_nil() )
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if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( newMesh ) )
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anEntryList.append( aSObject->GetID().c_str() );
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}
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catch (...) {
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}
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mySMESHGUI->updateObjBrowser(true);
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SMESHGUI::Modified();
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if( LightApp_Application* anApp =
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dynamic_cast<LightApp_Application*>( SUIT_Session::session()->activeApplication() ) )
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anApp->browseObjects( anEntryList, isApplyAndClose() );
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Init(false);
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mySelectedObject = SMESH::SMESH_IDSource::_nil();
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SelectionIntoArgument();
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return true;
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void SMESHGUI_CopyMeshDlg::ClickOnOk()
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{
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setIsApplyAndClose( true );
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if( ClickOnApply() )
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reject();
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}
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//=================================================================================
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// function : reject()
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// purpose :
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//=================================================================================
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void SMESHGUI_CopyMeshDlg::reject()
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{
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disconnect(mySelectionMgr, 0, this, 0);
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if ( mySelectionMgr )
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mySelectionMgr->removeFilter( myIdSourceFilter );
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->SetSelectionMode( ActorSelection );
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mySMESHGUI->ResetState();
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QDialog::reject();
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}
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//=================================================================================
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// function : ClickOnHelp()
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// purpose :
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//=================================================================================
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void SMESHGUI_CopyMeshDlg::ClickOnHelp()
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{
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LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
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if (app)
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app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
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else {
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QString platform;
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#ifdef WIN32
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platform = "winapplication";
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#else
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platform = "application";
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#endif
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SUIT_MessageBox::warning(this, tr("WRN_WARNING"),
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tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
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arg(app->resourceMgr()->stringValue("ExternalBrowser",
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platform)).
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arg(myHelpFileName));
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}
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}
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//=======================================================================
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// function : onTextChange()
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// purpose :
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//=======================================================================
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void SMESHGUI_CopyMeshDlg::onTextChange (const QString& theNewText)
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{
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QLineEdit* send = (QLineEdit*)sender();
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if (myBusy) return;
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BusyLocker lock( myBusy );
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//if (send == myLineEditElements)
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myNbOkElements = 0;
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buttonOk->setEnabled(false);
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buttonApply->setEnabled(false);
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// hilight entered elements
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SMDS_Mesh* aMesh = 0;
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if (myActor)
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aMesh = myActor->GetObject()->GetMesh();
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QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
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if (myActor && aMesh)
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{
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TColStd_MapOfInteger newIndices;
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if (send == myLineEditElements) {
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for (int i = 0; i < aListId.count(); i++)
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if ( const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()))
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{
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newIndices.Add(e->GetID());
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}
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}
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myNbOkElements = newIndices.Extent();
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Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
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mySelector->AddOrRemoveIndex( anIO, newIndices, false );
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if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
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aViewWindow->highlight( anIO, true, true );
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}
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else
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{
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myNbOkElements = aListId.count();
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}
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if (myNbOkElements) {
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buttonOk->setEnabled(true);
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buttonApply->setEnabled(true);
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}
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection as changed or other case
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//=================================================================================
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void SMESHGUI_CopyMeshDlg::SelectionIntoArgument()
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{
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if (myBusy) return;
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BusyLocker lock( myBusy );
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// clear
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myActor = 0;
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QString aString = "";
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myLineEditElements->setText(aString);
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myNbOkElements = 0;
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buttonOk->setEnabled(false);
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buttonApply->setEnabled(false);
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myFilterBtn->setEnabled(false);
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// get selected mesh
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SALOME_ListIO aList;
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mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
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int nbSel = aList.Extent();
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if (nbSel != 1)
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return;
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Handle(SALOME_InteractiveObject) IO = aList.First();
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mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
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if ( mySelectedObject->_is_nil() )
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return;
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myMesh = SMESH::GetMeshByIO(IO);
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if (myMesh->_is_nil())
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return;
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myActor = SMESH::FindActorByEntry(IO->getEntry());
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if (!myActor)
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myActor = SMESH::FindActorByObject(myMesh);
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if (myIdSourceCheck->isChecked())
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{
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SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString );
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if ( aString.isEmpty() ) aString = " ";
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else aString = aString.trimmed(); // issue 0021327
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}
|
|
else
|
|
{
|
|
SMESH::GetNameOfSelectedElements( mySelector, IO, aString );
|
|
myNbOkElements = aString.size();
|
|
myFilterBtn->setEnabled(true);
|
|
}
|
|
myLineEditElements->setText( aString );
|
|
bool ok = !aString.isEmpty();
|
|
|
|
buttonOk->setEnabled(ok);
|
|
buttonApply->setEnabled(ok);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : onSelectIdSource
|
|
//purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_CopyMeshDlg::onSelectIdSource (bool toSelectMesh)
|
|
{
|
|
if (toSelectMesh)
|
|
myTextLabelElements->setText(tr("OBJECT_NAME"));
|
|
else
|
|
myTextLabelElements->setText(tr("ELEM_IDS"));
|
|
|
|
if (toSelectMesh) {
|
|
myLineEditElements->clear();
|
|
}
|
|
|
|
mySelectionMgr->clearFilters();
|
|
mySelectionMgr->installFilter(myIdSourceFilter);
|
|
SMESH::SetPointRepresentation(false);
|
|
|
|
if (toSelectMesh) {
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( ActorSelection );
|
|
myLineEditElements->setReadOnly(true);
|
|
myLineEditElements->setValidator(0);
|
|
}
|
|
else
|
|
{
|
|
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
|
|
aViewWindow->SetSelectionMode( CellSelection );
|
|
myLineEditElements->setReadOnly(false);
|
|
myLineEditElements->setValidator(myIdValidator);
|
|
onTextChange(myLineEditElements->text());
|
|
}
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : isValid
|
|
// purpose :
|
|
//=================================================================================
|
|
|
|
bool SMESHGUI_CopyMeshDlg::isValid()
|
|
{
|
|
if ( myIdSourceCheck->isChecked() )
|
|
return !mySelectedObject->_is_nil();
|
|
|
|
return myNbOkElements > 0;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : DeactivateActiveDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_CopyMeshDlg::DeactivateActiveDialog()
|
|
{
|
|
if (ConstructorsBox->isEnabled()) {
|
|
ConstructorsBox->setEnabled(false);
|
|
GroupArguments->setEnabled(false);
|
|
GroupButtons->setEnabled(false);
|
|
mySMESHGUI->ResetState();
|
|
mySMESHGUI->SetActiveDialogBox(0);
|
|
if ( mySelectionMgr )
|
|
mySelectionMgr->removeFilter( myIdSourceFilter );
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : ActivateThisDialog()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_CopyMeshDlg::ActivateThisDialog()
|
|
{
|
|
/* Emit a signal to deactivate the active dialog */
|
|
mySMESHGUI->EmitSignalDeactivateDialog();
|
|
ConstructorsBox->setEnabled(true);
|
|
GroupArguments->setEnabled(true);
|
|
GroupButtons->setEnabled(true);
|
|
|
|
mySMESHGUI->SetActiveDialogBox((QDialog*)this);
|
|
|
|
onSelectIdSource( myIdSourceCheck->isChecked() );
|
|
|
|
SelectionIntoArgument();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : enterEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_CopyMeshDlg::enterEvent (QEvent*)
|
|
{
|
|
if (!ConstructorsBox->isEnabled())
|
|
ActivateThisDialog();
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : keyPressEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_CopyMeshDlg::keyPressEvent( QKeyEvent* e )
|
|
{
|
|
QDialog::keyPressEvent( e );
|
|
if ( e->isAccepted() )
|
|
return;
|
|
|
|
if ( e->key() == Qt::Key_F1 ) {
|
|
e->accept();
|
|
ClickOnHelp();
|
|
}
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : setFilters()
|
|
// purpose : SLOT. Called when "Filter" button pressed.
|
|
//=================================================================================
|
|
void SMESHGUI_CopyMeshDlg::setFilters()
|
|
{
|
|
if(myMesh->_is_nil()) {
|
|
SUIT_MessageBox::critical(this,
|
|
tr("SMESH_ERROR"),
|
|
tr("NO_MESH_SELECTED"));
|
|
return;
|
|
}
|
|
if ( !myFilterDlg )
|
|
myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL );
|
|
|
|
myFilterDlg->SetSelection();
|
|
myFilterDlg->SetMesh( myMesh );
|
|
myFilterDlg->SetSourceWg( myLineEditElements );
|
|
|
|
myFilterDlg->show();
|
|
}
|
|
|
|
//================================================================
|
|
// function : setIsApplyAndClose
|
|
// Purpose : Set value of the flag indicating that the dialog is
|
|
// accepted by Apply & Close button
|
|
//================================================================
|
|
void SMESHGUI_CopyMeshDlg::setIsApplyAndClose( const bool theFlag )
|
|
{
|
|
myIsApplyAndClose = theFlag;
|
|
}
|
|
|
|
//================================================================
|
|
// function : isApplyAndClose
|
|
// Purpose : Get value of the flag indicating that the dialog is
|
|
// accepted by Apply & Close button
|
|
//================================================================
|
|
bool SMESHGUI_CopyMeshDlg::isApplyAndClose() const
|
|
{
|
|
return myIsApplyAndClose;
|
|
}
|