smesh/src/SMDS/SMDS_BallElement.hxx
2016-03-18 20:10:28 +03:00

61 lines
2.3 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMDS : implementaion of Salome mesh data structure
// File : SMDS_BallElement.hxx
// Module : SMESH
//
#ifndef _SMDS_BallElement_HeaderFile
#define _SMDS_BallElement_HeaderFile
#include "SMESH_SMDS.hxx"
#include "SMDS_MeshCell.hxx"
#include <iostream>
class SMDS_EXPORT SMDS_BallElement: public SMDS_MeshCell
{
public:
SMDS_BallElement();
SMDS_BallElement (const SMDS_MeshNode * node, double diameter);
SMDS_BallElement(vtkIdType nodeId, double diameter, SMDS_Mesh* mesh);
void init(vtkIdType nodeId, double diameter, SMDS_Mesh* mesh);
double GetDiameter() const;
void SetDiameter(double diameter);
bool ChangeNode (const SMDS_MeshNode * node);
virtual bool ChangeNodes(const SMDS_MeshNode* nodes[],
const int nbNodes) { return ChangeNode( nodes[0] ); }
virtual void Print (std::ostream & OS) const;
virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Ball; }
virtual vtkIdType GetVtkType() const { return VTK_POLY_VERTEX; }
virtual SMDSAbs_EntityType GetEntityType() const { return SMDSEntity_Ball; }
virtual SMDSAbs_GeometryType GetGeomType() const { return SMDSGeom_BALL; }
virtual int NbNodes() const { return 1; }
virtual int NbEdges() const { return 0; }
virtual int NbFaces() const { return 0; }
virtual const SMDS_MeshNode* GetNode (const int ind) const;
protected:
SMDS_ElemIteratorPtr elementsIterator (SMDSAbs_ElementType type) const;
};
#endif