smesh/src/SMESHGUI/SMESHGUI_ExtrusionDlg.cxx

815 lines
28 KiB
C++

// SMESH SMESHGUI : GUI for SMESH component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESHGUI_ExtrusionDlg.cxx
// Author : Michael ZORIN
// Module : SMESH
// $Header:
#include "SMESHGUI_ExtrusionDlg.h"
#include "SMESHGUI.h"
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_SpinBox.h"
#include "SMESHGUI_IdValidator.h"
#include "SMESH_Actor.h"
#include "SMESH_TypeFilter.hxx"
#include "SMESH_NumberFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
#include "SMDS_Mesh.hxx"
#include "SUIT_ResourceMgr.h"
#include "SUIT_OverrideCursor.h"
#include "SUIT_Desktop.h"
#include "SUIT_MessageBox.h"
#include "SUIT_Session.h"
#include "LightApp_Application.h"
#include "SVTK_ViewModel.h"
#include "SVTK_ViewWindow.h"
#include "SVTK_Selector.h"
#include "SVTK_Selection.h"
#include "SALOME_ListIO.hxx"
#include "utilities.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
// QT Includes
#include <qapplication.h>
#include <qbuttongroup.h>
#include <qgroupbox.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qradiobutton.h>
#include <qcheckbox.h>
#include <qspinbox.h>
#include <qlayout.h>
#include <qvalidator.h>
#include <qpixmap.h>
// IDL Headers
#include "SALOMEconfig.h"
#include CORBA_SERVER_HEADER(SMESH_Group)
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
using namespace std;
//=================================================================================
// function : SMESHGUI_ExtrusionDlg()
// purpose : constructor
//=================================================================================
SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule,
bool modal)
: QDialog( SMESH::GetDesktop( theModule ), "SMESHGUI_ExtrusionDlg", modal, WStyle_Customize |
WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose),
mySMESHGUI( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) )
{
QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_EDGE")));
QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE")));
QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT")));
resize(303, 185);
setCaption(tr("EXTRUSION_ALONG_LINE"));
setSizeGripEnabled(TRUE);
QGridLayout* SMESHGUI_ExtrusionDlgLayout = new QGridLayout(this);
SMESHGUI_ExtrusionDlgLayout->setSpacing(6);
SMESHGUI_ExtrusionDlgLayout->setMargin(11);
/***************************************************************/
GroupConstructors = new QButtonGroup("GroupConstructors", this);
GroupConstructors->setTitle(tr("SMESH_EXTRUSION"));
GroupConstructors->setExclusive(TRUE);
GroupConstructors->setColumnLayout(0, Qt::Vertical);
GroupConstructors->layout()->setSpacing(0);
GroupConstructors->layout()->setMargin(0);
QGridLayout* GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout());
GroupConstructorsLayout->setAlignment(Qt::AlignTop);
GroupConstructorsLayout->setSpacing(6);
GroupConstructorsLayout->setMargin(11);
RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1");
RadioButton1->setText(tr(""));
RadioButton1->setPixmap(image0);
GroupConstructorsLayout->addWidget(RadioButton1, 0, 0);
RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2");
RadioButton2->setText(tr(""));
RadioButton2->setPixmap(image1);
GroupConstructorsLayout->addWidget(RadioButton2, 0, 2);
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupConstructors, 0, 0);
/***************************************************************/
GroupButtons = new QGroupBox(this, "GroupButtons");
GroupButtons->setGeometry(QRect(10, 10, 281, 48));
GroupButtons->setTitle(tr(""));
GroupButtons->setColumnLayout(0, Qt::Vertical);
GroupButtons->layout()->setSpacing(0);
GroupButtons->layout()->setMargin(0);
QGridLayout* GroupButtonsLayout = new QGridLayout(GroupButtons->layout());
GroupButtonsLayout->setAlignment(Qt::AlignTop);
GroupButtonsLayout->setSpacing(6);
GroupButtonsLayout->setMargin(11);
buttonHelp = new QPushButton(GroupButtons, "buttonHelp");
buttonHelp->setText(tr("SMESH_BUT_HELP" ));
buttonHelp->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonHelp, 0, 4);
buttonCancel = new QPushButton(GroupButtons, "buttonCancel");
buttonCancel->setText(tr("SMESH_BUT_CLOSE" ));
buttonCancel->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonCancel, 0, 3);
buttonApply = new QPushButton(GroupButtons, "buttonApply");
buttonApply->setText(tr("SMESH_BUT_APPLY" ));
buttonApply->setAutoDefault(TRUE);
GroupButtonsLayout->addWidget(buttonApply, 0, 1);
QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
GroupButtonsLayout->addItem(spacer_9, 0, 2);
buttonOk = new QPushButton(GroupButtons, "buttonOk");
buttonOk->setText(tr("SMESH_BUT_APPLY_AND_CLOSE" ));
buttonOk->setAutoDefault(TRUE);
buttonOk->setDefault(TRUE);
GroupButtonsLayout->addWidget(buttonOk, 0, 0);
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons, 2, 0);
/***************************************************************/
GroupArguments = new QGroupBox(this, "GroupArguments");
GroupArguments->setTitle(tr("EXTRUSION_1D"));
GroupArguments->setColumnLayout(0, Qt::Vertical);
GroupArguments->layout()->setSpacing(0);
GroupArguments->layout()->setMargin(0);
QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments->layout());
GroupArgumentsLayout->setAlignment(Qt::AlignTop);
GroupArgumentsLayout->setSpacing(6);
GroupArgumentsLayout->setMargin(11);
// Controls for elements selection
TextLabelElements = new QLabel(GroupArguments, "TextLabelElements");
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" ));
TextLabelElements->setFixedWidth(74);
GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0);
SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton");
SelectElementsButton->setText(tr("" ));
SelectElementsButton->setPixmap(image2);
SelectElementsButton->setToggleButton(FALSE);
GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1);
LineEditElements = new QLineEdit(GroupArguments, "LineEditElements");
LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator"));
GroupArgumentsLayout->addMultiCellWidget(LineEditElements, 0, 0, 2, 7);
// Control for the whole mesh selection
CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh");
CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" ));
GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 7);
// Controls for vector selection
TextLabelVector = new QLabel(GroupArguments, "TextLabelVector");
TextLabelVector->setText(tr("SMESH_VECTOR"));
GroupArgumentsLayout->addWidget(TextLabelVector, 2, 0);
TextLabelDx = new QLabel(GroupArguments, "TextLabelDx");
TextLabelDx->setText(tr("SMESH_DX"));
GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2);
SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dx");
GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3);
TextLabelDy = new QLabel(GroupArguments, "TextLabelDy");
TextLabelDy->setText(tr("SMESH_DY"));
GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4);
SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dy");
GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5);
TextLabelDz = new QLabel(GroupArguments, "TextLabelDz");
TextLabelDz->setText(tr("SMESH_DZ"));
GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6);
SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments, "SpinBox_Dz");
GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7);
// Controls for nb. steps defining
TextLabelNbSteps = new QLabel(GroupArguments, "TextLabelNbSteps");
TextLabelNbSteps->setText(tr("SMESH_NUMBEROFSTEPS" ));
GroupArgumentsLayout->addMultiCellWidget(TextLabelNbSteps, 3, 3, 0, 1);
SpinBox_NbSteps = new QSpinBox(GroupArguments, "SpinBox_NbSteps");
GroupArgumentsLayout->addMultiCellWidget(SpinBox_NbSteps, 3, 3, 2, 7);
// CheckBox for groups generation
MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments);
MakeGroupsCheck->setChecked(true);
GroupArgumentsLayout->addMultiCellWidget(MakeGroupsCheck, 4, 4, 0, 7);
SMESHGUI_ExtrusionDlgLayout->addWidget(GroupArguments, 1, 0);
/* Initialisations */
SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3);
QIntValidator* anIntValidator = new QIntValidator(SpinBox_NbSteps);
SpinBox_NbSteps->setValidator(anIntValidator);
SpinBox_NbSteps->setRange(1, 999999);
GroupArguments->show();
RadioButton1->setChecked(TRUE);
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
mySMESHGUI->SetActiveDialogBox(this);
// Costruction of the logical filter for the elements: mesh/sub-mesh/group
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QPtrList<SUIT_SelectionFilter> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
myHelpFileName = "extrusion_page.html";
Init();
/***************************************************************/
// signals and slots connections
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp()));
// to update state of the Ok & Apply buttons
connect(SpinBox_Dx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable()));
connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int)));
connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument()));
connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
/* to close dialog if study change */
connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&)));
connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool)));
/***************************************************************/
this->show(); // displays Dialog
ConstructorsClicked(0);
SelectionIntoArgument();
}
//=================================================================================
// function : ~SMESHGUI_ExtrusionDlg()
// purpose : destructor
//=================================================================================
SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose : initialization
//=================================================================================
void SMESHGUI_ExtrusionDlg::Init (bool ResetControls)
{
myBusy = false;
LineEditElements->clear();
myNbOkElements = 0;
myActor = 0;
myMesh = SMESH::SMESH_Mesh::_nil();
if (ResetControls) {
SpinBox_NbSteps->setValue(1);
SpinBox_Dx->SetValue(0);
SpinBox_Dy->SetValue(0);
SpinBox_Dz->SetValue(0);
CheckBoxMesh->setChecked(false);
onSelectMesh(false);
}
CheckIsEnable();
}
//=================================================================================
// function : CheckIsEnable()
// purpose : Check whether the Ok and Apply buttons should be enabled or not
//=================================================================================
void SMESHGUI_ExtrusionDlg::CheckIsEnable()
{
double aX = SpinBox_Dx->GetValue();
double aY = SpinBox_Dy->GetValue();
double aZ = SpinBox_Dz->GetValue();
double aModule = sqrt(aX*aX + aY*aY + aZ*aZ);
bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38;
buttonOk->setEnabled(anIsEnable);
buttonApply->setEnabled(anIsEnable);
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId)
{
disconnect(mySelectionMgr, 0, this, 0);
switch (constructorId) {
case 0:
{
GroupArguments->setTitle(tr("EXTRUSION_1D"));
if (!CheckBoxMesh->isChecked())
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
break;
}
case 1:
{
GroupArguments->setTitle(tr("EXTRUSION_2D"));
if (!CheckBoxMesh->isChecked())
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
break;
}
}
myEditCurrentArgument = LineEditElements;
LineEditElements->setFocus();
if (CheckBoxMesh->isChecked())
onSelectMesh(true);
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
}
//=================================================================================
// function : ClickOnApply()
// purpose : Called when user presses <Apply> button
//=================================================================================
bool SMESHGUI_ExtrusionDlg::ClickOnApply()
{
if (mySMESHGUI->isActiveStudyLocked())
return false;
if (myNbOkElements) {
SMESH::DirStruct aVector;
aVector.PS.x = SpinBox_Dx->GetValue();
aVector.PS.y = SpinBox_Dy->GetValue();
aVector.PS.z = SpinBox_Dz->GetValue();
long aNbSteps = (long)SpinBox_NbSteps->value();
try {
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
QApplication::setOverrideCursor(Qt::waitCursor);
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
SMESH::ListOfGroups_var groups =
aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps);
else
aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps);
QApplication::restoreOverrideCursor();
} catch (...) {
}
SMESH::UpdateView();
if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() )
mySMESHGUI->updateObjBrowser(true); // new groups may appear
Init(false);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
return true;
}
//=================================================================================
// function : ClickOnOk()
// purpose : Called when user presses <OK> button
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnOk()
{
if (ClickOnApply())
ClickOnCancel();
}
//=================================================================================
// function : ClickOnCancel()
// purpose : Called when dialog box is closed
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnCancel()
{
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearFilters();
//mySelectionMgr->clearSelected();
SMESH::SetPickable(); // ???
SMESH::SetPointRepresentation(false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySMESHGUI->ResetState();
reject();
}
//=================================================================================
// function : ClickOnHelp()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::ClickOnHelp()
{
LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
if (app)
app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName);
else {
QString platform;
#ifdef WIN32
platform = "winapplication";
#else
platform = "application";
#endif
SUIT_MessageBox::warn1(0, QObject::tr("WRN_WARNING"),
QObject::tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE").
arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)).arg(myHelpFileName),
QObject::tr("BUT_OK"));
}
}
//=================================================================================
// function : onTextChange()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::onTextChange (const QString& theNewText)
{
QLineEdit* send = (QLineEdit*)sender();
// return if busy
if (myBusy) return;
// set busy flag
myBusy = true;
if (send == LineEditElements)
myNbOkElements = 0;
// hilight entered elements/nodes
if (!myIO.IsNull()) {
QStringList aListId = QStringList::split(" ", theNewText, false);
if (send == LineEditElements)
{
SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
SMESH::ElementType SMESHType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE;
SMDSAbs_ElementType SMDSType = GetConstructorId() ? SMDSAbs_Face: SMDSAbs_Edge;
myElementsId = new SMESH::long_array;
myElementsId->length( aListId.count() );
TColStd_MapOfInteger newIndices;
for (int i = 0; i < aListId.count(); i++) {
int id = aListId[ i ].toInt();
bool validId = false;
if ( id > 0 ) {
if ( aMesh ) {
const SMDS_MeshElement * e = aMesh->FindElement( id );
validId = ( e && e->GetType() == SMDSType );
} else {
validId = ( myMesh->GetElementType( id, true ) == SMESHType );
}
}
if ( validId && newIndices.Add( id ))
myElementsId[ newIndices.Extent()-1 ] = id;
}
myElementsId->length( myNbOkElements = newIndices.Extent() );
mySelector->AddOrRemoveIndex(myIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myIO, true, true );
}
}
CheckIsEnable();
myBusy = false;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection as changed or other case
//=================================================================================
void SMESHGUI_ExtrusionDlg::SelectionIntoArgument()
{
if (myBusy) return;
// return if dialog box is inactive
if (!GroupButtons->isEnabled())
return;
// clear
myActor = 0;
myIO.Nullify();
QString aString = "";
// set busy flag
myBusy = true;
myEditCurrentArgument->setText(aString);
myNbOkElements = 0;
myBusy = false;
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (nbSel != 1)
return;
Handle(SALOME_InteractiveObject) IO = aList.First();
myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil())
return;
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh);
if (myEditCurrentArgument == LineEditElements) {
int aNbElements = 0;
// MakeGroups is available if there are groups
if ( myMesh->NbGroups() == 0 ) {
MakeGroupsCheck->setChecked(false);
MakeGroupsCheck->setEnabled(false);
} else {
MakeGroupsCheck->setEnabled(true);
}
if (CheckBoxMesh->isChecked()) {
SMESH::ElementType neededType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE;
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
SMESH::SMESH_Mesh_var mesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IO);
if (!mesh->_is_nil()) { //MESH
// get elements from mesh
myElementsId = mesh->GetElementsByType(neededType);
aNbElements = myElementsId->length();
} else {
SMESH::SMESH_subMesh_var aSubMesh =
SMESH::IObjectToInterface<SMESH::SMESH_subMesh>(IO);
if (!aSubMesh->_is_nil()) { //SUBMESH
// get IDs from submesh
myElementsId = aSubMesh->GetElementsByType(neededType);
aNbElements = myElementsId->length();
} else {
SMESH::SMESH_GroupBase_var aGroup =
SMESH::IObjectToInterface<SMESH::SMESH_GroupBase>(IO);
if (!aGroup->_is_nil() && aGroup->GetType() == neededType) { // GROUP
// get IDs from smesh group
myElementsId = aGroup->GetListOfID();
aNbElements = myElementsId->length();
}
}
}
} else {
// get indices of selcted elements
TColStd_IndexedMapOfInteger aMapIndex;
mySelector->GetIndex(IO,aMapIndex);
aNbElements = aMapIndex.Extent();
myElementsId = new SMESH::long_array;
myElementsId->length( aNbElements );
aString = "";
for ( int i = 0; i < aNbElements; ++i )
aString += QString(" %1").arg( myElementsId[ i ] = aMapIndex( i+1 ) );
}
if (aNbElements < 1)
return;
myNbOkElements = true;
}
myBusy = true;
myEditCurrentArgument->setText(aString);
myBusy = false;
// OK
CheckIsEnable();
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
disconnect(mySelectionMgr, 0, this, 0);
mySelectionMgr->clearSelected();
mySelectionMgr->clearFilters();
if (send == SelectElementsButton) {
myEditCurrentArgument = LineEditElements;
if (CheckBoxMesh->isChecked()) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (aConstructorId == 1)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
}
}
myEditCurrentArgument->setFocus();
connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
SelectionIntoArgument();
}
//=================================================================================
// function : DeactivateActiveDialog()
// purpose : Deactivates this dialog
//=================================================================================
void SMESHGUI_ExtrusionDlg::DeactivateActiveDialog()
{
if (GroupConstructors->isEnabled()) {
GroupConstructors->setEnabled(false);
GroupArguments->setEnabled(false);
GroupButtons->setEnabled(false);
mySMESHGUI->ResetState();
mySMESHGUI->SetActiveDialogBox(0);
}
}
//=================================================================================
// function : ActivateThisDialog()
// purpose : Activates this dialog
//=================================================================================
void SMESHGUI_ExtrusionDlg::ActivateThisDialog()
{
// Emit a signal to deactivate the active dialog
mySMESHGUI->EmitSignalDeactivateDialog();
GroupConstructors->setEnabled(true);
GroupArguments->setEnabled(true);
GroupButtons->setEnabled(true);
mySMESHGUI->SetActiveDialogBox(this);
ConstructorsClicked(GetConstructorId());
SelectionIntoArgument();
}
//=================================================================================
// function : enterEvent()
// purpose : Mouse enter event
//=================================================================================
void SMESHGUI_ExtrusionDlg::enterEvent (QEvent*)
{
if (!GroupConstructors->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : closeEvent()
// purpose :
//=================================================================================
//void SMESHGUI_ExtrusionDlg::closeEvent (QCloseEvent*)
//{
// /* same than click on cancel button */
// this->ClickOnCancel();
//}
//
//=================================================================================
// function : hideEvent()
// purpose : caused by ESC key
//=================================================================================
//void SMESHGUI_ExtrusionDlg::hideEvent (QHideEvent*)
//{
// if (!isMinimized())
// ClickOnCancel();
//}
//=================================================================================
// function : onSelectMesh()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::onSelectMesh (bool toSelectMesh)
{
if (toSelectMesh)
TextLabelElements->setText(tr("SMESH_NAME"));
else
TextLabelElements->setText(tr("SMESH_ID_ELEMENTS"));
if (myEditCurrentArgument != LineEditElements) {
LineEditElements->clear();
return;
}
mySelectionMgr->clearFilters();
if (toSelectMesh) {
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(ActorSelection);
mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter);
LineEditElements->setReadOnly(true);
} else {
int aConstructorId = GetConstructorId();
if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(EdgeSelection);
}
else if (aConstructorId == 0)
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode(FaceSelection);
}
LineEditElements->setReadOnly(false);
onTextChange(LineEditElements->text());
}
SelectionIntoArgument();
}
//=================================================================================
// function : GetConstructorId()
// purpose :
//=================================================================================
int SMESHGUI_ExtrusionDlg::GetConstructorId()
{
if (GroupConstructors != NULL && GroupConstructors->selected() != NULL)
return GroupConstructors->id(GroupConstructors->selected());
return -1;
}
//=================================================================================
// function : keyPressEvent()
// purpose :
//=================================================================================
void SMESHGUI_ExtrusionDlg::keyPressEvent( QKeyEvent* e )
{
QDialog::keyPressEvent( e );
if ( e->isAccepted() )
return;
if ( e->key() == Key_F1 )
{
e->accept();
ClickOnHelp();
}
}