smesh/src/SMESHGUI/SMESHGUI_MeshPatternDlg.h

184 lines
6.4 KiB
C++
Executable File

// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : SMESHGUI_MeshPatternDlg.h
// Author : Sergey LITONIN
// Module : SMESH
#ifndef SMESHGUI_MeshPatternDlg_H
#define SMESHGUI_MeshPatternDlg_H
#include "SMESH_SMESHGUI.hxx"
#include <qdialog.h>
// IDL Headers
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(GEOM_Gen)
#include CORBA_SERVER_HEADER(SMESH_Mesh)
#include CORBA_SERVER_HEADER(SMESH_Pattern)
class QCloseEvent;
class QFrame;
class QLineEdit;
class SMESHGUI_SpinBox;
class QPushButton;
class LightApp_SelectionMgr;
class QRadioButton;
class QCheckBox;
class QButtonGroup;
class QLabel;
class QSpinBox;
class QGroupBox;
class SMESHGUI_CreatePatternDlg;
class SMESHGUI_PatternWidget;
class vtkUnstructuredGrid;
class SALOME_Actor;
class SVTK_ViewWindow;
class SVTK_Selector;
class SMESHGUI;
/*
Class : SMESHGUI_MeshPatternDlg
Description : Dialog to specify filters for VTK viewer
*/
class SMESHGUI_EXPORT SMESHGUI_MeshPatternDlg : public QDialog
{
Q_OBJECT
// Pattern type
enum { Type_2d, Type_3d };
// selection input
enum { Mesh, Object, Vertex1, Vertex2, Ids };
public:
SMESHGUI_MeshPatternDlg( SMESHGUI*,
const char* = 0 );
virtual ~SMESHGUI_MeshPatternDlg();
void Init();
private slots:
void onOk();
bool onApply();
void onClose();
void onHelp();
void onDeactivate();
void onSelectionDone();
void onSelInputChanged();
void onTypeChanged( int );
void onModeToggled( bool );
void onOpen();
void onNew();
void onReverse( bool );
void onPreview( bool );
void onOkCreationDlg();
void onCloseCreationDlg();
void onTextChanged( const QString& );
void onNodeChanged( int value );
private:
QFrame* createButtonFrame( QWidget* );
QFrame* createMainFrame ( QWidget* );
void displayPreview();
vtkUnstructuredGrid* getGrid();
void erasePreview();
void updateWgState();
bool loadFromFile( const QString& );
void activateSelection();
QStringList prepareFilters() const;
QString autoExtension( const QString& theFileName ) const;
void closeEvent( QCloseEvent* e ) ;
void enterEvent ( QEvent * ) ;
void keyPressEvent(QKeyEvent*);
bool isValid( const bool theMess = true );
void resetSelInput();
bool isRefine() const;
bool getIds( QValueList<int>& ) const;
int getNode( bool = false ) const;
private:
QPushButton* myOkBtn;
QPushButton* myApplyBtn;
QPushButton* myCloseBtn;
QPushButton* myHelpBtn;
QButtonGroup* myTypeGrp;
QRadioButton* mySwitch2d;
QRadioButton* mySwitch3d;
QCheckBox* myRefine;
QFrame* myRefineGrp;
QSpinBox* myNode1;
QSpinBox* myNode2;
QLabel* myNode2Lbl;
QGroupBox* myGeomGrp;
QMap< int, QPushButton* > mySelBtn;
QMap< int, QLineEdit* > mySelEdit;
QMap< int, QLabel* > mySelLbl;
QLineEdit* myName;
QPushButton* myOpenBtn;
QPushButton* myNewBtn;
QCheckBox* myReverseChk;
QCheckBox* myCreatePolygonsChk;
QCheckBox* myCreatePolyedrsChk;
SMESHGUI_PatternWidget* myPicture2d;
QFrame* myPicture3d;
QLabel* myPreview3d;
QCheckBox* myPreviewChk;
SMESHGUI* mySMESHGUI;
SVTK_Selector* mySelector;
LightApp_SelectionMgr* mySelectionMgr;
int mySelInput;
int myNbPoints;
int myType;
bool myIsCreateDlgOpen;
bool myBusy;
SMESH::SMESH_Mesh_var myMesh;
GEOM::GEOM_Object_var myMeshShape;
QMap< int, GEOM::GEOM_Object_var > myGeomObj;
SMESHGUI_CreatePatternDlg* myCreationDlg;
SMESH::SMESH_Pattern_var myPattern;
SALOME_Actor* myPreviewActor;
QString myHelpFileName;
};
#endif