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Unreachable deep idea bool subComputed = false, subFailed = false; if (!algo->OnlyUnaryInput()) { - if ( event == COMPUTE && - ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )) + if ( event == COMPUTE /*&& + ( algo->NeedDiscreteBoundary() || algo->SupportSubmeshes() )*/) shape = getCollection( gen, algo, subComputed, subFailed ); else subComputed = SubMeshesComputed( & subFailed );
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