smesh/src/OBJECT/SMESH_SVTKActor.cxx

209 lines
5.8 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH OBJECT : interactive object for SMESH visualization
// File : SMESH_SVTKActor.cxx
// Author : Roman NIKOLAEV
// Module : SMESH
//
#include "SMESH_SVTKActor.h"
#include <SVTK_Utils.h>
#include <SALOME_Actor.h>
#include <SVTK_DeviceActor.h>
#include <vtkPoints.h>
#include <vtkRenderer.h>
#include <vtkObjectFactory.h>
#include <vtkUnstructuredGrid.h>
#include <vtkCell.h>
#include <vtkDataSetMapper.h>
#include <vtkPolyhedron.h>
#include <vtkCellData.h>
#include <Utils_SALOME_Exception.hxx>
vtkStandardNewMacro(SMESH_SVTKActor);
/*!
Constructor
*/
SMESH_SVTKActor::SMESH_SVTKActor():
my0DGrid(vtkUnstructuredGrid::New()),
myBallGrid(vtkUnstructuredGrid::New())
{
my0DActor = SVTK_DeviceActor::New();
myBallActor = SVTK_DeviceActor::New();
myBallActor->SetBallEnabled(true);
myBallActor->SetResolveCoincidentTopology(false);
myBallActor->SetCoincident3DAllowed(true);
myBallActor->PickableOff();
my0DActor->SetResolveCoincidentTopology(false);
my0DActor->SetCoincident3DAllowed(true);
my0DActor->PickableOff();
my0DGrid->Allocate();
myBallGrid->Allocate();
}
/*!
Constructor
*/
SMESH_SVTKActor::~SMESH_SVTKActor() {
my0DActor->Delete();
myBallActor->Delete();
my0DGrid->Delete();
myBallGrid->Delete();
}
/*!
Publishes the actor in all its internal devices
*/
void SMESH_SVTKActor::AddToRender(vtkRenderer* theRenderer) {
Superclass::AddToRender(theRenderer);
float a0D = my0DActor->GetProperty()->GetPointSize();
float aBall = myBallActor->GetProperty()->GetPointSize();
my0DActor->GetProperty()->DeepCopy(GetProperty());
myBallActor->GetProperty()->DeepCopy(GetProperty());
my0DActor->GetProperty()->SetPointSize(a0D);
myBallActor->GetProperty()->SetPointSize(aBall);
theRenderer->AddActor(my0DActor);
theRenderer->AddActor(myBallActor);
}
/*!
Removes the actor from all its internal devices
*/
void
SMESH_SVTKActor
::RemoveFromRender(vtkRenderer* theRenderer)
{
Superclass::RemoveFromRender(theRenderer);
theRenderer->RemoveActor( myBallActor );
theRenderer->RemoveActor( my0DActor );
}
void
SMESH_SVTKActor
::MapCells(SALOME_Actor* theMapActor,
const TColStd_IndexedMapOfInteger& theMapIndex)
{
myUnstructuredGrid->Initialize();
myUnstructuredGrid->Allocate();
my0DGrid->Initialize();
my0DGrid->Allocate();
myBallGrid->Initialize();
myBallGrid->Allocate();
vtkUnstructuredGrid * aSourceGrid = (vtkUnstructuredGrid *)theMapActor->GetInput();
GetSource()->SetPoints( aSourceGrid->GetPoints() );
myBallGrid->SetPoints( aSourceGrid->GetPoints() );
my0DGrid->SetPoints( aSourceGrid->GetPoints() );
int aNbOfParts = theMapIndex.Extent();
vtkCellData* cd = 0;
vtkCellData* outputCD = 0;
//Copy deamaters of the balls
if(myVisualObj) {
outputCD = myBallGrid->GetCellData();
cd = aSourceGrid->GetCellData();
}
outputCD->CopyAllocate(cd,aNbOfParts,aNbOfParts/2);
for(int ind = 1; ind <= aNbOfParts; ind++){
int aPartId = theMapIndex( ind );
if(vtkCell* aCell = theMapActor->GetElemCell(aPartId))
{
if (aCell->GetCellType() != VTK_POLYHEDRON)
{
if(aCell->GetCellType() == VTK_VERTEX ) {
my0DGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
}
else if(aCell->GetCellType() == VTK_POLY_VERTEX ) {
vtkIdType newCellId = myBallGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
if(myVisualObj) {
outputCD->CopyData(cd, myVisualObj->GetElemVTKId(aPartId), newCellId);
}
}
else {
myUnstructuredGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
}
}
else
{
vtkPolyhedron *polyhedron = dynamic_cast<vtkPolyhedron*>(aCell);
if (!polyhedron)
throw SALOME_Exception(LOCALIZED ("not a polyhedron"));
vtkIdType *pts = polyhedron->GetFaces();
myUnstructuredGrid->InsertNextCell(aCell->GetCellType(),pts[0], pts+1);
}
}
}
UnShrink();
if(theMapActor->IsShrunk()){
SetShrinkFactor(theMapActor->GetShrinkFactor());
SetShrink();
}
myMapIndex = theMapIndex;
}
void
SMESH_SVTKActor
::Initialize()
{
Superclass::Initialize();
my0DActor->SetInputData(my0DGrid);
myBallActor->SetInputData(myBallGrid);
}
void SMESH_SVTKActor::SetVisibility( int theVisibility ) {
Superclass::SetVisibility( theVisibility );
my0DActor->SetVisibility( theVisibility );
myBallActor->SetVisibility( theVisibility );
}
void SMESH_SVTKActor::Set0DSize(float theSize) {
my0DActor->GetProperty()->SetPointSize(theSize);
}
void SMESH_SVTKActor::SetBallSize(float theSize) {
myBallActor->GetProperty()->SetPointSize(theSize);
}
void SMESH_SVTKActor::SetBallScale(double theScale) {
myBallActor->SetBallScale(theScale);
}
void SMESH_SVTKActor::SetVisualObject(TVisualObjPtr theVisualObj) {
myVisualObj = theVisualObj;
}