mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
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209 lines
5.8 KiB
C++
209 lines
5.8 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH OBJECT : interactive object for SMESH visualization
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// File : SMESH_SVTKActor.cxx
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// Author : Roman NIKOLAEV
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// Module : SMESH
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//
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#include "SMESH_SVTKActor.h"
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#include <SVTK_Utils.h>
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#include <SALOME_Actor.h>
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#include <SVTK_DeviceActor.h>
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#include <vtkPoints.h>
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#include <vtkRenderer.h>
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#include <vtkObjectFactory.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkCell.h>
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#include <vtkDataSetMapper.h>
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#include <vtkPolyhedron.h>
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#include <vtkCellData.h>
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#include <Utils_SALOME_Exception.hxx>
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vtkStandardNewMacro(SMESH_SVTKActor);
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/*!
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Constructor
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*/
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SMESH_SVTKActor::SMESH_SVTKActor():
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my0DGrid(vtkUnstructuredGrid::New()),
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myBallGrid(vtkUnstructuredGrid::New())
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{
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my0DActor = SVTK_DeviceActor::New();
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myBallActor = SVTK_DeviceActor::New();
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myBallActor->SetBallEnabled(true);
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myBallActor->SetResolveCoincidentTopology(false);
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myBallActor->SetCoincident3DAllowed(true);
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myBallActor->PickableOff();
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my0DActor->SetResolveCoincidentTopology(false);
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my0DActor->SetCoincident3DAllowed(true);
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my0DActor->PickableOff();
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my0DGrid->Allocate();
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myBallGrid->Allocate();
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}
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/*!
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Constructor
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*/
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SMESH_SVTKActor::~SMESH_SVTKActor() {
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my0DActor->Delete();
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myBallActor->Delete();
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my0DGrid->Delete();
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myBallGrid->Delete();
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}
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/*!
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Publishes the actor in all its internal devices
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*/
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void SMESH_SVTKActor::AddToRender(vtkRenderer* theRenderer) {
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Superclass::AddToRender(theRenderer);
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float a0D = my0DActor->GetProperty()->GetPointSize();
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float aBall = myBallActor->GetProperty()->GetPointSize();
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my0DActor->GetProperty()->DeepCopy(GetProperty());
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myBallActor->GetProperty()->DeepCopy(GetProperty());
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my0DActor->GetProperty()->SetPointSize(a0D);
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myBallActor->GetProperty()->SetPointSize(aBall);
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theRenderer->AddActor(my0DActor);
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theRenderer->AddActor(myBallActor);
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}
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/*!
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Removes the actor from all its internal devices
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*/
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void
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SMESH_SVTKActor
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::RemoveFromRender(vtkRenderer* theRenderer)
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{
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Superclass::RemoveFromRender(theRenderer);
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theRenderer->RemoveActor( myBallActor );
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theRenderer->RemoveActor( my0DActor );
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}
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void
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SMESH_SVTKActor
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::MapCells(SALOME_Actor* theMapActor,
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const TColStd_IndexedMapOfInteger& theMapIndex)
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{
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myUnstructuredGrid->Initialize();
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myUnstructuredGrid->Allocate();
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my0DGrid->Initialize();
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my0DGrid->Allocate();
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myBallGrid->Initialize();
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myBallGrid->Allocate();
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vtkUnstructuredGrid * aSourceGrid = (vtkUnstructuredGrid *)theMapActor->GetInput();
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GetSource()->SetPoints( aSourceGrid->GetPoints() );
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myBallGrid->SetPoints( aSourceGrid->GetPoints() );
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my0DGrid->SetPoints( aSourceGrid->GetPoints() );
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int aNbOfParts = theMapIndex.Extent();
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vtkCellData* cd = 0;
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vtkCellData* outputCD = 0;
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//Copy deamaters of the balls
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if(myVisualObj) {
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outputCD = myBallGrid->GetCellData();
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cd = aSourceGrid->GetCellData();
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}
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outputCD->CopyAllocate(cd,aNbOfParts,aNbOfParts/2);
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for(int ind = 1; ind <= aNbOfParts; ind++){
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int aPartId = theMapIndex( ind );
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if(vtkCell* aCell = theMapActor->GetElemCell(aPartId))
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{
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if (aCell->GetCellType() != VTK_POLYHEDRON)
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{
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if(aCell->GetCellType() == VTK_VERTEX ) {
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my0DGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
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}
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else if(aCell->GetCellType() == VTK_POLY_VERTEX ) {
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vtkIdType newCellId = myBallGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
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if(myVisualObj) {
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outputCD->CopyData(cd, myVisualObj->GetElemVTKId(aPartId), newCellId);
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}
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}
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else {
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myUnstructuredGrid->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds());
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}
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}
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else
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{
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vtkPolyhedron *polyhedron = dynamic_cast<vtkPolyhedron*>(aCell);
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if (!polyhedron)
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throw SALOME_Exception(LOCALIZED ("not a polyhedron"));
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vtkIdType *pts = polyhedron->GetFaces();
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myUnstructuredGrid->InsertNextCell(aCell->GetCellType(),pts[0], pts+1);
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}
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}
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}
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UnShrink();
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if(theMapActor->IsShrunk()){
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SetShrinkFactor(theMapActor->GetShrinkFactor());
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SetShrink();
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}
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myMapIndex = theMapIndex;
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}
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void
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SMESH_SVTKActor
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::Initialize()
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{
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Superclass::Initialize();
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my0DActor->SetInputData(my0DGrid);
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myBallActor->SetInputData(myBallGrid);
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}
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void SMESH_SVTKActor::SetVisibility( int theVisibility ) {
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Superclass::SetVisibility( theVisibility );
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my0DActor->SetVisibility( theVisibility );
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myBallActor->SetVisibility( theVisibility );
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}
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void SMESH_SVTKActor::Set0DSize(float theSize) {
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my0DActor->GetProperty()->SetPointSize(theSize);
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}
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void SMESH_SVTKActor::SetBallSize(float theSize) {
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myBallActor->GetProperty()->SetPointSize(theSize);
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}
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void SMESH_SVTKActor::SetBallScale(double theScale) {
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myBallActor->SetBallScale(theScale);
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}
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void SMESH_SVTKActor::SetVisualObject(TVisualObjPtr theVisualObj) {
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myVisualObj = theVisualObj;
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}
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