mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-03-26 06:57:55 +05:00
1373 lines
45 KiB
C++
Executable File
1373 lines
45 KiB
C++
Executable File
// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_MeshPatternDlg.cxx
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// Author : Sergey LITONIN
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// Module : SMESH
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#include "SMESHGUI_MeshPatternDlg.h"
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#include "QAD_Desktop.h"
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#include "QAD_FileDlg.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI.h"
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#include "SALOME_Selection.h"
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#include "SMESH_NumberFilter.hxx"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_CreatePatternDlg.h"
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#include "SMESHGUI_PatternWidget.h"
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#include "SMESH_Actor.h"
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#include "SALOMEGUI_QtCatchCorbaException.hxx"
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#include "VTKViewer_ViewFrame.h"
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#include "SMESHGUI_PatternUtils.h"
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#include "SMESH_ActorUtils.h"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_Mesh.hxx"
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#include <TColStd_MapOfInteger.hxx>
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#include <qframe.h>
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#include <qlayout.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qgroupbox.h>
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#include <qlabel.h>
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#include <qradiobutton.h>
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#include <qcheckbox.h>
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#include <qbuttongroup.h>
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#include <qmessagebox.h>
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#include <qcstring.h>
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#include <qspinbox.h>
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#include <qvaluelist.h>
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#include <vtkCell.h>
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#include <vtkIdList.h>
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#include <vtkIntArray.h>
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#include <vtkCellArray.h>
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#include <vtkUnsignedCharArray.h>
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#include <vtkUnstructuredGrid.h>
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#include <vtkDataSetMapper.h>
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#define SPACING 5
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#define MARGIN 10
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/*
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Class : SMESHGUI_MeshPatternDlg
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Description : Dialog to specify filters for VTK viewer
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*/
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg
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// Purpose : Constructor
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//=======================================================================
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SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( QWidget* theParent,
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SALOME_Selection* theSelection,
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const char* theName )
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: QDialog( theParent, theName, false,
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WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ),
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myBusy( false )
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{
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setCaption( tr( "CAPTION" ) );
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QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING );
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QFrame* aMainFrame = createMainFrame ( this );
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QFrame* aBtnFrame = createButtonFrame( this );
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aDlgLay->addWidget( aMainFrame );
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aDlgLay->addWidget( aBtnFrame );
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aDlgLay->setStretchFactor( aMainFrame, 1 );
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myCreationDlg = 0;
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Init( theSelection );
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::createMainFrame
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// Purpose : Create frame containing dialog's input fields
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//=======================================================================
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QFrame* SMESHGUI_MeshPatternDlg::createMainFrame( QWidget* theParent )
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{
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QPixmap iconSlct( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
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QPixmap icon2d ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_2d" ) ) );
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QPixmap icon3d ( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_3d" ) ) );
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QPixmap iconOpen( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_FILE_OPEN" ) ) );
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QPixmap iconSample2d( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_2D" ) ) );
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QPixmap iconSample3d( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH", tr( "ICON_PATTERN_SAMPLE_3D" ) ) );
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QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent );
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aMainGrp->setFrameStyle( QFrame::NoFrame );
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aMainGrp->setInsideMargin( 0 );
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// Pattern type group
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myTypeGrp = new QButtonGroup( 1, Qt::Vertical, tr( "PATTERN_TYPE" ), aMainGrp );
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mySwitch2d = new QRadioButton( myTypeGrp );
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mySwitch3d = new QRadioButton( myTypeGrp );
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mySwitch2d->setPixmap( icon2d );
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mySwitch3d->setPixmap( icon3d );
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myTypeGrp->insert( mySwitch2d, Type_2d );
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myTypeGrp->insert( mySwitch3d, Type_3d );
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// Mesh group
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QGroupBox* aMeshGrp = new QGroupBox( 1, Qt::Vertical, tr( "SMESH_MESH" ), aMainGrp );
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new QLabel( tr( "SMESH_MESH" ), aMeshGrp );
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mySelBtn[ Mesh ] = new QPushButton( aMeshGrp );
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mySelBtn[ Mesh ]->setPixmap( iconSlct );
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mySelEdit[ Mesh ] = new QLineEdit( aMeshGrp );
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mySelEdit[ Mesh ]->setReadOnly( true );
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// Pattern group
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QGroupBox* aPatGrp = new QGroupBox( 1, Qt::Horizontal, tr( "PATTERN" ), aMainGrp );
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// pattern name
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QGroupBox* aNameGrp = new QGroupBox( 1, Qt::Vertical, aPatGrp );
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aNameGrp->setFrameStyle( QFrame::NoFrame );
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aNameGrp->setInsideMargin( 0 );
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new QLabel( tr( "PATTERN" ), aNameGrp );
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myName = new QLineEdit( aNameGrp );
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myName->setReadOnly( true );
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myOpenBtn = new QPushButton( aNameGrp );
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myOpenBtn->setPixmap( iconOpen );
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myNewBtn = new QPushButton( tr( "NEW" ), aNameGrp );
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// Mode selection check box
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myRefine = new QCheckBox( tr( "REFINE" ), aPatGrp );
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// selection widgets for Apply to geom mode
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myGeomGrp = new QGroupBox( 3, Qt::Horizontal, aPatGrp );
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myGeomGrp->setFrameStyle( QFrame::NoFrame );
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myGeomGrp->setInsideMargin( 0 );
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for ( int i = Object; i <= Vertex2; i++ )
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{
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mySelLbl[ i ] = new QLabel( myGeomGrp );
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mySelBtn[ i ] = new QPushButton( myGeomGrp );
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mySelBtn[ i ]->setPixmap( iconSlct );
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mySelEdit[ i ] = new QLineEdit( myGeomGrp );
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mySelEdit[ i ]->setReadOnly( true );
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}
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// Widgets for refinement of existing mesh elements
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myRefineGrp = new QFrame( aPatGrp );
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myRefineGrp->setFrameStyle( QFrame::NoFrame );
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QGridLayout* aRefGrid = new QGridLayout( myRefineGrp, 3, 3, 0, 5 );
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mySelLbl[ Ids ] = new QLabel( myRefineGrp );
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mySelBtn[ Ids ] = new QPushButton( myRefineGrp );
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mySelBtn[ Ids ]->setPixmap( iconSlct );
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mySelEdit[ Ids ] = new QLineEdit( myRefineGrp );
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QLabel* aNodeLbl = new QLabel( tr( "NODE_1" ), myRefineGrp );
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myNode1 = new QSpinBox( myRefineGrp );
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myNode2Lbl = new QLabel( tr( "NODE_2" ), myRefineGrp );
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myNode2 = new QSpinBox( myRefineGrp );
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aRefGrid->addWidget( mySelLbl [ Ids ], 0, 0 );
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aRefGrid->addWidget( mySelBtn [ Ids ], 0, 1 );
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aRefGrid->addWidget( mySelEdit[ Ids ], 0, 2 );
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aRefGrid->addWidget( aNodeLbl, 1, 0 );
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aRefGrid->addMultiCellWidget( myNode1, 1, 1, 1, 2 );
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aRefGrid->addWidget( myNode2Lbl, 2, 0 );
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aRefGrid->addMultiCellWidget( myNode2, 2, 2, 1, 2 );
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// reverse check box
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myReverseChk = new QCheckBox( tr( "REVERSE" ), aPatGrp );
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// Pictures 2d and 3d
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for ( int i = 0; i < 2; i++ )
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{
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if ( i == 0 )
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{
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myPicture2d = new SMESHGUI_PatternWidget( aPatGrp ),
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myPicture2d->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding ) );
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}
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else
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{
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myPicture3d = new QFrame( aPatGrp ),
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myPreview3d = new QLabel( myPicture3d );
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myPreview3d->setPixmap( iconSample3d );
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QGridLayout* aLay = new QGridLayout( myPicture3d, 3, 3, 0, 0 );
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QSpacerItem* aSpacerH1 = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
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QSpacerItem* aSpacerH2 = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
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QSpacerItem* aSpacerV1 = new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding );
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QSpacerItem* aSpacerV2 = new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding );
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aLay->addItem( aSpacerH1, 1, 0 );
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aLay->addItem( aSpacerH2, 1, 2 );
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aLay->addItem( aSpacerV1, 0, 1 );
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aLay->addItem( aSpacerV2, 2, 1 );
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aLay->addWidget( myPreview3d, 1, 1 );
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}
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}
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myPreviewChk = new QCheckBox( tr( "PREVIEW" ), aPatGrp );
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// Connect signals and slots
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connect( myTypeGrp, SIGNAL( clicked( int ) ), SLOT( onTypeChanged( int ) ) );
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connect( myOpenBtn, SIGNAL( clicked() ), SLOT( onOpen() ) );
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connect( myNewBtn, SIGNAL( clicked() ), SLOT( onNew() ) );
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connect( myReverseChk, SIGNAL( toggled( bool ) ), SLOT( onReverse( bool ) ) );
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connect( myPreviewChk, SIGNAL( toggled( bool ) ), SLOT( onPreview( bool ) ) );
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connect( myRefine, SIGNAL( toggled( bool ) ), SLOT( onModeToggled( bool ) ) );
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connect( myNode1, SIGNAL( valueChanged( int ) ), SLOT( onNodeChanged( int ) ) );
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connect( myNode2, SIGNAL( valueChanged( int ) ), SLOT( onNodeChanged( int ) ) );
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connect( mySelEdit[Ids], SIGNAL( textChanged( const QString& ) ), SLOT( onTextChanged( const QString& ) ) );
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QMap< int, QPushButton* >::iterator anIter;
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for ( anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter )
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connect( *anIter, SIGNAL( clicked() ), SLOT( onSelInputChanged() ) );
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return aMainGrp;
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::createButtonFrame
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// Purpose : Create frame containing buttons
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//=======================================================================
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QFrame* SMESHGUI_MeshPatternDlg::createButtonFrame( QWidget* theParent )
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{
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QFrame* aFrame = new QFrame( theParent );
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aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken );
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myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame );
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myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame );
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myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame );
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QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum );
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QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING );
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aLay->addWidget( myOkBtn );
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aLay->addWidget( myApplyBtn );
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aLay->addItem( aSpacer);
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aLay->addWidget( myCloseBtn );
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connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) );
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connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ;
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connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) );
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return aFrame;
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg
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// Purpose : Destructor
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//=======================================================================
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SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg()
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{
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::Init
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// Purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_MeshPatternDlg::Init( SALOME_Selection* theSelection )
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{
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myPattern = SMESH::GetPattern();
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myPreviewActor = 0;
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myIsCreateDlgOpen = false;
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mySelInput = Mesh;
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myType = -1;
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myNbPoints = -1;
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mySelection = theSelection;
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SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
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aSMESHGUI->SetActiveDialogBox( ( QDialog* )this );
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myMesh = SMESH::SMESH_Mesh::_nil();
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myMeshShape = GEOM::GEOM_Object::_nil();
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myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
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myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
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myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
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// selection and SMESHGUI
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connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
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connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) );
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connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) );
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myTypeGrp->setButton( Type_2d );
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onTypeChanged( Type_2d );
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onModeToggled( isRefine() );
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updateGeometry();
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resize( minimumSize() );
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activateSelection();
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onSelectionDone();
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int x, y ;
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aSMESHGUI->DefineDlgPosition( this, x, y );
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this->move( x, y );
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this->show();
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::isValid
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// Purpose : Verify validity of entry data
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//=======================================================================
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bool SMESHGUI_MeshPatternDlg::isValid( const bool theMess )
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{
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QValueList<int> ids;
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if ( ( isRefine() && ( myMesh->_is_nil() || !getIds( ids ) || getNode( false ) < 0 || myType == Type_3d && ( getNode( true ) < 0 || getNode( false ) == getNode( true ) ) ) )
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|| ( !isRefine() && ( myMesh->_is_nil() || myMeshShape->_is_nil() || myGeomObj[ Object ]->_is_nil() ||
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myGeomObj[ Vertex1 ]->_is_nil() || myType == Type_3d && myGeomObj[ Vertex2 ]->_is_nil() ) ) )
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{
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if ( theMess )
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QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
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tr( "SMESH_INSUFFICIENT_DATA" ), tr( "SMESHGUI_INVALID_PARAMETERS" ), QMessageBox::Ok );
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return false;
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}
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else
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return true;
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::onApply
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// Purpose : SLOT called when "Apply" button pressed.
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//=======================================================================
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bool SMESHGUI_MeshPatternDlg::onApply()
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{
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try
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{
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if ( !isValid() )
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return false;
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erasePreview();
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if ( isRefine() ) { // Refining existing mesh elements
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QValueList<int> ids;
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getIds( ids );
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SMESH::long_array_var varIds = new SMESH::long_array();
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varIds->length( ids.count() );
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int i = 0;
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for ( QValueList<int>::iterator it = ids.begin(); it != ids.end(); ++it )
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varIds[i++] = *it;
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myType == Type_2d
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? myPattern->ApplyToMeshFaces ( myMesh, varIds, getNode( false ), myReverseChk->isChecked() )
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: myPattern->ApplyToHexahedrons( myMesh, varIds, getNode( false ), getNode( true ) );
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}
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else { // Applying a pattern to geometrical object
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if ( myType == Type_2d )
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myPattern->ApplyToFace(
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myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked() );
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else
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myPattern->ApplyTo3DBlock(
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myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ] );
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}
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if ( myPattern->MakeMesh( myMesh ) )
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{
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mySelection->ClearIObjects();
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SMESH::UpdateView();
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SMESHGUI::GetSMESHGUI()->GetActiveStudy()->updateObjBrowser( true );
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return true;
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}
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else
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{
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QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
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tr( "SMESH_ERROR" ), tr( "SMESH_OPERATION_FAILED" ), QMessageBox::Ok );
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return false;
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}
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}
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catch( const SALOME::SALOME_Exception& S_ex )
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{
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QtCatchCorbaException( S_ex );
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}
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catch( ... )
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{
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}
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return false;
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::onOk
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// Purpose : SLOT called when "Ok" button pressed.
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//=======================================================================
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void SMESHGUI_MeshPatternDlg::onOk()
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{
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if ( onApply() )
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onClose();
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}
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//=======================================================================
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// name : SMESHGUI_MeshPatternDlg::onClose
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// Purpose : SLOT called when "Close" button pressed. Close dialog
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//=======================================================================
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void SMESHGUI_MeshPatternDlg::onClose()
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{
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mySelection->ClearFilters();
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SMESH::SetPickable();
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QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
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disconnect( mySelection, 0, this, 0 );
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disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 );
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SMESHGUI::GetSMESHGUI()->ResetState();
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erasePreview();
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reject();
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}
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|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onSelectionDone
|
|
// Purpose : SLOT called when selection changed
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onSelectionDone()
|
|
{
|
|
if ( myBusy )
|
|
return;
|
|
|
|
try
|
|
{
|
|
if ( mySelInput == Mesh )
|
|
{
|
|
if ( mySelection->IObjectCount() != 1 )
|
|
return;
|
|
|
|
// Retrieve mesh from selection
|
|
Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();
|
|
SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>( anIO );
|
|
if ( aMesh->_is_nil() )
|
|
return;
|
|
|
|
// Get geom object corresponding to the mesh
|
|
SALOMEDS::Study_var aStudy =
|
|
SMESHGUI::GetSMESHGUI()->GetActiveStudy()->getStudyDocument();
|
|
|
|
SALOMEDS::SObject_var aSO = SMESH::FindSObject( aMesh.in() );
|
|
if ( aSO->_is_nil() )
|
|
return;
|
|
|
|
bool isFound = false;
|
|
SALOMEDS::ChildIterator_var anIter = aStudy->NewChildIterator( aSO );
|
|
for( ; anIter->More(); anIter->Next() )
|
|
{
|
|
SALOMEDS::SObject_var aSO = anIter->Value();
|
|
SALOMEDS::SObject_var aRefSO;
|
|
|
|
GEOM::GEOM_Object_var aMeshShape = GEOM::GEOM_Object::_narrow(
|
|
aSO->ReferencedObject( aRefSO )? aRefSO->GetObject() : aSO->GetObject() );
|
|
|
|
if ( !aMeshShape->_is_nil() )
|
|
{
|
|
isFound = true;
|
|
myMeshShape = aMeshShape;
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
if ( !isFound )
|
|
myMeshShape = GEOM::GEOM_Object::_nil();
|
|
|
|
// Clear fields of geom objects if mesh was changed
|
|
if ( myMesh != aMesh )
|
|
{
|
|
for ( int i = Object; i <= Ids; i++ )
|
|
{
|
|
myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
|
|
mySelEdit[ i ]->setText( "" );
|
|
}
|
|
}
|
|
|
|
myMesh = aMesh;
|
|
|
|
// Set name of mesh in line edit
|
|
QString aName;
|
|
SMESH::GetNameOfSelectedIObjects( mySelection, aName );
|
|
mySelEdit[ Mesh ]->setText( aName );
|
|
}
|
|
else if ( mySelInput == Ids ) {
|
|
QString anIds;
|
|
if ( !SMESH::GetNameOfSelectedElements( mySelection, anIds ) )
|
|
anIds = "";
|
|
|
|
myBusy = true;
|
|
mySelEdit[ Ids ]->setText( anIds );
|
|
myBusy = false;
|
|
}
|
|
else
|
|
{
|
|
if ( mySelection->IObjectCount() != 1 )
|
|
return;
|
|
|
|
// Get geom object from selection
|
|
Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject();
|
|
GEOM::GEOM_Object_var anObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>( anIO );
|
|
if ( anObj->_is_nil() )
|
|
return;
|
|
|
|
// Clear fields of vertexes if face or 3d block was changed
|
|
if ( anObj != myGeomObj[ mySelInput ] && mySelInput == Object )
|
|
{
|
|
for ( int i = Vertex1; i <= Vertex2; i++ )
|
|
{
|
|
myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
|
|
mySelEdit[ i ]->setText( "" );
|
|
}
|
|
}
|
|
|
|
myGeomObj[ mySelInput ] = anObj;
|
|
|
|
// Set name of geom object in line edit
|
|
QString aName;
|
|
SMESH::GetNameOfSelectedIObjects( mySelection, aName );
|
|
mySelEdit[ mySelInput ]->setText( aName );
|
|
}
|
|
}
|
|
catch( const SALOME::SALOME_Exception& S_ex )
|
|
{
|
|
QtCatchCorbaException( S_ex );
|
|
resetSelInput();
|
|
}
|
|
catch( ... )
|
|
{
|
|
resetSelInput();
|
|
}
|
|
|
|
updateWgState();
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::resetSelInput
|
|
// Purpose : Reset fields corresponding to the current selection input
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::resetSelInput()
|
|
{
|
|
if ( mySelInput == Mesh )
|
|
{
|
|
myMesh = SMESH::SMESH_Mesh::_nil();
|
|
myMeshShape = GEOM::GEOM_Object::_nil();
|
|
}
|
|
|
|
else
|
|
myGeomObj[ mySelInput ] = GEOM::GEOM_Object::_nil();
|
|
|
|
mySelEdit[ mySelInput ]->setText( "" );
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onDeactivate
|
|
// Purpose : SLOT called when dialog must be deativated
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onDeactivate()
|
|
{
|
|
mySelection->ClearFilters();
|
|
//if ( myReverseChk->isChecked() )
|
|
// erasePreview();
|
|
disconnect( mySelection, 0, this, 0 );
|
|
setEnabled( false );
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::enterEvent
|
|
// Purpose : Event filter
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::enterEvent( QEvent* )
|
|
{
|
|
if ( myIsCreateDlgOpen )
|
|
return;
|
|
|
|
if ( myReverseChk->isChecked() )
|
|
displayPreview();
|
|
SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog() ;
|
|
setEnabled( true );
|
|
activateSelection();
|
|
connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) );
|
|
onTextChanged( mySelEdit[Ids]->text() );
|
|
}
|
|
|
|
|
|
//=================================================================================
|
|
// function : closeEvent()
|
|
// purpose :
|
|
//=================================================================================
|
|
void SMESHGUI_MeshPatternDlg::closeEvent( QCloseEvent* e )
|
|
{
|
|
onClose() ;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onSelInputChanged
|
|
// Purpose : SLOT. Called when -> button clicked.
|
|
// Change current selection input field
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onSelInputChanged()
|
|
{
|
|
const QObject* aSender = sender();
|
|
for ( int i = Mesh; i <= Ids; i++ )
|
|
if ( aSender == mySelBtn[ i ] )
|
|
mySelInput = i;
|
|
|
|
activateSelection();
|
|
onSelectionDone();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::prepareFilters
|
|
// Purpose : Prepare filters for dialog
|
|
//=======================================================================
|
|
|
|
QStringList SMESHGUI_MeshPatternDlg::prepareFilters() const
|
|
{
|
|
static QStringList aList;
|
|
if ( aList.isEmpty() )
|
|
{
|
|
aList.append( tr( "PATTERN_FILT" ) );
|
|
//aList.append( tr( "ALL_FILES_FILTER" ) );
|
|
}
|
|
|
|
return aList;
|
|
}
|
|
|
|
//================================================================
|
|
|
|
// Function : SMESHGUI_MeshPatternDlg::autoExtension
|
|
// Purpose : Append extension to the file name
|
|
//================================================================
|
|
QString SMESHGUI_MeshPatternDlg::autoExtension( const QString& theFileName ) const
|
|
{
|
|
QString anExt = theFileName.section( '.', -1 );
|
|
return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onOpen
|
|
// Purpose : SLOT. Called when "Open" button clicked.
|
|
// Displays file open dialog
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onOpen()
|
|
{
|
|
QAD_FileDlg* aDlg = new QAD_FileDlg( this, true );
|
|
aDlg->setCaption( tr( "LOAD_PATTERN" ) );
|
|
aDlg->setMode( QFileDialogP::ExistingFile );
|
|
aDlg->setFilters( prepareFilters() );
|
|
if ( myName->text() != "" )
|
|
aDlg->setSelection( myName->text() + ".smp" );
|
|
QPushButton* anOkBtn = ( QPushButton* )aDlg->child( "OK", "QPushButton" );
|
|
if ( anOkBtn != 0 )
|
|
anOkBtn->setText( tr( "SMESH_BUT_OK" ) );
|
|
|
|
if ( aDlg->exec() != Accepted )
|
|
return;
|
|
|
|
QString fName = aDlg->selectedFile();
|
|
if ( fName.isEmpty() )
|
|
return;
|
|
|
|
if ( QFileInfo( fName ).extension().isEmpty() )
|
|
fName = autoExtension( fName );
|
|
|
|
fName = QDir::convertSeparators( fName );
|
|
|
|
QString prev = QDir::convertSeparators( myName->text() );
|
|
if ( prev == fName )
|
|
return;
|
|
|
|
// Read string from file
|
|
QFile aFile( fName );
|
|
if ( !aFile.open( IO_ReadOnly ) )
|
|
{
|
|
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
|
|
tr( "SMESH_ERROR" ), tr( "ERROR_OF_OPENING" ), QMessageBox::Ok );
|
|
return;
|
|
}
|
|
|
|
QByteArray aDataArray = aFile.readAll();
|
|
const char* aData = aDataArray.data();
|
|
if ( aData == 0 )
|
|
{
|
|
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
|
|
tr( "SMESH_ERROR" ), tr( "ERROR_OF_READING" ), QMessageBox::Ok );
|
|
return;
|
|
}
|
|
|
|
if ( loadFromFile( aData ) )
|
|
myName->setText( QFileInfo( fName ).baseName() );
|
|
|
|
updateWgState();
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onCloseCreationDlg
|
|
// Purpose : SLOT. Called when "Pattern creation" dialog closed with "Close"
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onCloseCreationDlg()
|
|
{
|
|
setEnabled( true );
|
|
myIsCreateDlgOpen = false;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onOkCreationDlg
|
|
// Purpose : SLOT. Called when "Pattern creation" dialog closed with OK
|
|
// or SAVE buttons. Initialize myPattern field. Redisplay preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onOkCreationDlg()
|
|
{
|
|
myPattern = SMESH::SMESH_Pattern::_duplicate( myCreationDlg->GetPattern() );
|
|
myName->setText( myCreationDlg->GetPatternName() );
|
|
displayPreview();
|
|
setEnabled( true );
|
|
myIsCreateDlgOpen = false;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onNew
|
|
// Purpose : SLOT. Called when "New..." button clicked. Create new pattern
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onNew()
|
|
{
|
|
setEnabled( false );
|
|
myIsCreateDlgOpen = true;
|
|
if ( myCreationDlg == 0 )
|
|
{
|
|
myCreationDlg = new SMESHGUI_CreatePatternDlg( this, mySelection, myType );
|
|
connect( myCreationDlg, SIGNAL( NewPattern() ), SLOT( onOkCreationDlg() ) );
|
|
connect( myCreationDlg, SIGNAL( Close() ), SLOT( onCloseCreationDlg() ) );
|
|
}
|
|
else
|
|
myCreationDlg->Init( mySelection, myType );
|
|
|
|
myCreationDlg->SetMesh( myMesh );
|
|
myCreationDlg->show();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onReverse
|
|
// Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
|
|
// Calculate new points of the mesh to be created. Redisplay preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onReverse( bool )
|
|
{
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
|
|
// name : SMESHGUI_MeshPatternDlg::onPreview
|
|
// Purpose : SLOT. Called when state of "Preview" checkbox changed
|
|
// Display/Erase preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onPreview( bool )
|
|
{
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::displayPreview
|
|
// Purpose : Display preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::displayPreview()
|
|
{
|
|
try
|
|
{
|
|
// Redisplay preview in dialog
|
|
|
|
SMESH::point_array_var pnts = myPattern->GetPoints();
|
|
SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
|
|
SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints();
|
|
|
|
if ( pnts->length() == 0 ||
|
|
keyPoints->length() == 0 ||
|
|
elemPoints->length() == 0 )
|
|
{
|
|
erasePreview();
|
|
return;
|
|
}
|
|
|
|
else
|
|
{
|
|
PointVector aPoints( pnts->length() );
|
|
QValueVector<int> aKeyPoints( keyPoints->length() );
|
|
ConnectivityVector anElemPoints( elemPoints->length() );
|
|
|
|
for ( int i = 0, n = pnts->length(); i < n; i++ )
|
|
aPoints[ i ] = pnts[ i ];
|
|
|
|
for ( int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++ )
|
|
aKeyPoints[ i2 ] = keyPoints[ i2 ];
|
|
|
|
for ( int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++ )
|
|
{
|
|
QValueVector<int> aVec( elemPoints[ i3 ].length() );
|
|
for ( int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++ )
|
|
aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
|
|
|
|
anElemPoints[ i3 ] = aVec;
|
|
}
|
|
|
|
myPicture2d->SetPoints( aPoints, aKeyPoints, anElemPoints );
|
|
}
|
|
|
|
|
|
// Redisplay preview in 3D viewer
|
|
|
|
if ( myPreviewActor != 0 )
|
|
{
|
|
if ( VTKViewer_ViewFrame* vf = SMESH::GetCurrentVtkView() )
|
|
{
|
|
vf->RemoveActor(myPreviewActor);
|
|
vf->Repaint();
|
|
}
|
|
myPreviewActor->Delete();
|
|
myPreviewActor = 0;
|
|
}
|
|
|
|
if ( !myPreviewChk->isChecked() || !isValid( false ) )
|
|
return;
|
|
|
|
vtkUnstructuredGrid* aGrid = getGrid();
|
|
if ( aGrid == 0 )
|
|
return;
|
|
|
|
// Create and display actor
|
|
vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
|
|
aMapper->SetInput( aGrid );
|
|
|
|
myPreviewActor = SALOME_Actor::New();
|
|
myPreviewActor->PickableOff();
|
|
myPreviewActor->SetMapper( aMapper );
|
|
|
|
vtkProperty* aProp = vtkProperty::New();
|
|
aProp->SetRepresentationToWireframe();
|
|
aProp->SetColor( 250, 0, 250 );
|
|
if ( SMESH::FindActorByObject( myMesh ) )
|
|
aProp->SetLineWidth( SMESH::GetFloat( "SMESH:SettingsWidth", 1 ) +1 );
|
|
else
|
|
aProp->SetLineWidth( 1 );
|
|
myPreviewActor->SetProperty( aProp );
|
|
|
|
myPreviewActor->SetRepresentation( 3 );
|
|
|
|
SMESH::GetCurrentVtkView()->AddActor( myPreviewActor );
|
|
SMESH::GetCurrentVtkView()->Repaint();
|
|
|
|
aProp->Delete();
|
|
aGrid->Delete();
|
|
}
|
|
catch( const SALOME::SALOME_Exception& S_ex )
|
|
{
|
|
QtCatchCorbaException( S_ex );
|
|
erasePreview();
|
|
}
|
|
catch( ... )
|
|
{
|
|
erasePreview();
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::erasePreview
|
|
// Purpose : Erase preview
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::erasePreview()
|
|
{
|
|
// Erase preview in 2D viewer
|
|
myPicture2d->SetPoints( PointVector(), QValueVector<int>(), ConnectivityVector() );
|
|
|
|
// Erase preview in 3D viewer
|
|
if ( myPreviewActor == 0 )
|
|
return;
|
|
|
|
|
|
if ( VTKViewer_ViewFrame* vf = SMESH::GetCurrentVtkView() )
|
|
{
|
|
vf->RemoveActor(myPreviewActor);
|
|
vf->Repaint();
|
|
}
|
|
myPreviewActor->Delete();
|
|
myPreviewActor = 0;
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::updateWgState
|
|
// Purpose : Enable/disable selection widgets
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::updateWgState()
|
|
{
|
|
if ( myMesh->_is_nil() )
|
|
{
|
|
for ( int i = Object; i <= Ids; i++ )
|
|
{
|
|
mySelBtn [ i ]->setEnabled( false );
|
|
mySelEdit[ i ]->setEnabled( false );
|
|
mySelEdit[ i ]->setText( "" );
|
|
}
|
|
myNode1->setEnabled( false );
|
|
myNode2->setEnabled( false );
|
|
myNode1->setRange( 0, 0 );
|
|
myNode2->setRange( 0, 0 );
|
|
}
|
|
else
|
|
{
|
|
mySelBtn [ Object ]->setEnabled( true );
|
|
mySelEdit[ Object ]->setEnabled( true );
|
|
mySelBtn [ Ids ] ->setEnabled( true );
|
|
mySelEdit[ Ids ] ->setEnabled( true );
|
|
|
|
if ( myGeomObj[ Object ]->_is_nil() )
|
|
{
|
|
for ( int i = Vertex1; i <= Vertex2; i++ )
|
|
{
|
|
mySelBtn [ i ]->setEnabled( false );
|
|
mySelEdit[ i ]->setEnabled( false );
|
|
mySelEdit[ i ]->setText( "" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( int i = Object; i <= Vertex2; i++ )
|
|
{
|
|
mySelBtn [ i ]->setEnabled( true );
|
|
mySelEdit[ i ]->setEnabled( true );
|
|
}
|
|
}
|
|
|
|
QValueList<int> ids;
|
|
if ( !CORBA::is_nil( myPattern ) && getIds( ids ) ) {
|
|
SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
|
|
if ( keyPoints->length() ) {
|
|
myNode1->setEnabled( true );
|
|
myNode2->setEnabled( true );
|
|
myNode1->setRange( 1, keyPoints->length() );
|
|
myNode2->setRange( 1, keyPoints->length() );
|
|
return;
|
|
}
|
|
}
|
|
|
|
myNode1->setEnabled( false );
|
|
myNode2->setEnabled( false );
|
|
myNode1->setRange( 0, 0 );
|
|
myNode2->setRange( 0, 0 );
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::activateSelection
|
|
// Purpose : Activate selection in accordance with current selection input
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::activateSelection()
|
|
{
|
|
mySelection->ClearFilters();
|
|
if ( mySelInput == Ids ) {
|
|
SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh );
|
|
if ( anActor )
|
|
SMESH::SetPickable(anActor);
|
|
|
|
if ( myType == Type_2d )
|
|
QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true );
|
|
else
|
|
QAD_Application::getDesktop()->SetSelectionMode( CellSelection, true );
|
|
}
|
|
else {
|
|
SMESH::SetPickable();
|
|
QAD_Application::getDesktop()->SetSelectionMode( ActorSelection );
|
|
}
|
|
|
|
if ( mySelInput == Object && !myMeshShape->_is_nil() )
|
|
{
|
|
if ( myType == Type_2d )
|
|
{
|
|
if ( myNbPoints > 0 )
|
|
mySelection->AddFilter( new SMESH_NumberFilter(
|
|
|
|
"GEOM", TopAbs_VERTEX, myNbPoints, TopAbs_FACE, myMeshShape ) );
|
|
else
|
|
mySelection->AddFilter( new SMESH_NumberFilter(
|
|
"GEOM", TopAbs_SHAPE, myNbPoints, TopAbs_FACE, myMeshShape ) );
|
|
}
|
|
else
|
|
{
|
|
TColStd_MapOfInteger aTypes;
|
|
aTypes.Add( TopAbs_SHELL );
|
|
aTypes.Add( TopAbs_SOLID );
|
|
mySelection->AddFilter( new SMESH_NumberFilter(
|
|
"GEOM", TopAbs_FACE, 6, aTypes, myMeshShape, true ) );
|
|
}
|
|
}
|
|
else if ( ( mySelInput == Vertex1 || mySelInput == Vertex2 ) && !myGeomObj[ Object ]->_is_nil() )
|
|
{
|
|
mySelection->AddFilter( new SMESH_NumberFilter(
|
|
"GEOM", TopAbs_SHAPE, 1, TopAbs_VERTEX, myGeomObj[ Object ] ) );
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::loadFromFile
|
|
// Purpose : Load pattern from file
|
|
//=======================================================================
|
|
bool SMESHGUI_MeshPatternDlg::loadFromFile( const QString& theName )
|
|
{
|
|
try
|
|
{
|
|
SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();
|
|
|
|
if ( !aPattern->LoadFromFile( theName.latin1() ) ||
|
|
myType == Type_2d && !aPattern->Is2D())
|
|
{
|
|
SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();
|
|
QString aMess;
|
|
if ( aCode == SMESH::SMESH_Pattern::ERR_READ_NB_POINTS ) aMess = tr( "ERR_READ_NB_POINTS" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_POINT_COORDS ) aMess = tr( "ERR_READ_POINT_COORDS" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_TOO_FEW_POINTS ) aMess = tr( "ERR_READ_TOO_FEW_POINTS" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_3D_COORD ) aMess = tr( "ERR_READ_3D_COORD" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_NO_KEYPOINT ) aMess = tr( "ERR_READ_NO_KEYPOINT" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_INDEX ) aMess = tr( "ERR_READ_BAD_INDEX" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_ELEM_POINTS ) aMess = tr( "ERR_READ_ELEM_POINTS" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_NO_ELEMS ) aMess = tr( "ERR_READ_NO_ELEMS" );
|
|
else if ( aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_KEY_POINT ) aMess = tr( "ERR_READ_BAD_KEY_POINT" );
|
|
else aMess = tr( "ERROR_OF_LOADING" );
|
|
|
|
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
|
|
tr( "SMESH_ERROR" ), aMess, QMessageBox::Ok );
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
myPattern = aPattern;
|
|
return true;
|
|
}
|
|
}
|
|
catch( const SALOME::SALOME_Exception& S_ex )
|
|
{
|
|
QtCatchCorbaException( S_ex );
|
|
QMessageBox::information( SMESHGUI::GetSMESHGUI()->GetDesktop(),
|
|
tr( "SMESH_ERROR" ), tr( "ERROR_OF_LOADING" ), QMessageBox::Ok );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::onTypeChanged
|
|
|
|
// Purpose : SLOT. Called when pattern type changed.
|
|
// Change dialog's look and feel
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onTypeChanged( int theType )
|
|
{
|
|
if ( myType == theType )
|
|
return;
|
|
|
|
myType = theType;
|
|
|
|
myNbPoints = -1;
|
|
myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
|
|
myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
|
|
myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
|
|
myPattern = SMESH::GetPattern();
|
|
|
|
myName->setText( "" );
|
|
mySelEdit[ Object ]->setText( "" );
|
|
mySelEdit[ Vertex1 ]->setText( "" );
|
|
mySelEdit[ Vertex2 ]->setText( "" );
|
|
mySelEdit[ Ids ] ->setText( "" );
|
|
|
|
if ( theType == Type_2d )
|
|
{
|
|
// Geom widgets
|
|
mySelLbl [ Vertex2 ]->hide();
|
|
mySelBtn [ Vertex2 ]->hide();
|
|
mySelEdit[ Vertex2 ]->hide();
|
|
myReverseChk->show();
|
|
myPicture2d->show();
|
|
myPicture3d->hide();
|
|
mySelLbl[ Object ]->setText( tr( "FACE" ) );
|
|
mySelLbl[ Vertex1 ]->setText( tr( "VERTEX" ) );
|
|
// Refine widgets
|
|
mySelLbl[ Ids ]->setText( tr( "MESH_FACES" ) );
|
|
myNode2Lbl->hide();
|
|
myNode2 ->hide();
|
|
}
|
|
else
|
|
{
|
|
// Geom widgets
|
|
mySelLbl [ Vertex2 ]->show();
|
|
mySelBtn [ Vertex2 ]->show();
|
|
mySelEdit[ Vertex2 ]->show();
|
|
myReverseChk->hide();
|
|
myPicture2d->hide();
|
|
myPicture3d->show();
|
|
mySelLbl[ Object ]->setText( tr( "3D_BLOCK" ) );
|
|
mySelLbl[ Vertex1 ]->setText( tr( "VERTEX1" ) );
|
|
mySelLbl[ Vertex2 ]->setText( tr( "VERTEX2" ) );
|
|
// Refine widgets
|
|
mySelLbl[ Ids ]->setText( tr( "MESH_VOLUMES" ) );
|
|
myNode2Lbl->show();
|
|
myNode2 ->show();
|
|
}
|
|
|
|
mySelInput = Mesh;
|
|
activateSelection();
|
|
updateWgState();
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : SMESHGUI_MeshPatternDlg::getGrid
|
|
// Purpose : Get unstructured grid for pattern
|
|
//=======================================================================
|
|
vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid()
|
|
{
|
|
try
|
|
{
|
|
// Get points from pattern
|
|
SMESH::point_array_var pnts;
|
|
QValueList<int> ids;
|
|
if ( isRefine() && getIds( ids ) ) {
|
|
SMESH::long_array_var varIds = new SMESH::long_array();
|
|
varIds->length( ids.count() );
|
|
int i = 0;
|
|
for ( QValueList<int>::iterator it = ids.begin(); it != ids.end(); ++it )
|
|
varIds[i++] = *it;
|
|
pnts = myType == Type_2d
|
|
? myPattern->ApplyToMeshFaces ( myMesh, varIds, getNode( false ), myReverseChk->isChecked() )
|
|
: myPattern->ApplyToHexahedrons( myMesh, varIds, getNode( false ), getNode( true ) );
|
|
}
|
|
else {
|
|
pnts = myType == Type_2d
|
|
? myPattern->ApplyToFace ( myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked() )
|
|
: myPattern->ApplyTo3DBlock( myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ] );
|
|
}
|
|
|
|
SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints();
|
|
|
|
if ( pnts->length() == 0 || elemPoints->length() == 0 )
|
|
return 0;
|
|
|
|
|
|
|
|
// to do : to be removed /////////////////////////////////////////////
|
|
|
|
#ifdef DEB_SLN
|
|
for ( int i1 = 0, n1 = pnts->length(); i1 < n1; i1++ )
|
|
printf( "%d: %g %g %g\n", i1, pnts[ i1 ].x, pnts[ i1 ].y, pnts[ i1 ].z );
|
|
|
|
printf( "\nELEMENTS : \n" );
|
|
for ( int i2 = 0, n2 = elemPoints->length(); i2 < n2; i2++ )
|
|
{
|
|
|
|
printf( "%d: ", i2 );
|
|
for ( int i3 = 0, n3 = elemPoints[ i2 ].length(); i3 < n3; i3++ )
|
|
printf( "%d ", elemPoints[ i2 ][ i3 ] );
|
|
|
|
printf( "\n" );
|
|
|
|
}
|
|
#endif
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
// Calculate number of points used for cell
|
|
vtkIdType aNbCells = elemPoints->length();
|
|
vtkIdType aCellsSize = 0;
|
|
for ( int i = 0, n = elemPoints->length(); i < n; i++ )
|
|
aCellsSize += elemPoints[ i ].length();
|
|
|
|
// Create unstructured grid and other usefull arrays
|
|
vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
|
|
|
|
vtkCellArray* aConnectivity = vtkCellArray::New();
|
|
aConnectivity->Allocate( aCellsSize, 0 );
|
|
|
|
vtkPoints* aPoints = vtkPoints::New();
|
|
aPoints->SetNumberOfPoints( pnts->length() );
|
|
|
|
vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
|
|
aCellTypesArray->SetNumberOfComponents( 1 );
|
|
aCellTypesArray->Allocate( aNbCells * aCellTypesArray->GetNumberOfComponents() );
|
|
|
|
vtkIdList *anIdList = vtkIdList::New();
|
|
|
|
// Fill array of points
|
|
for ( int p = 0, nbPnt = pnts->length(); p < nbPnt; p++ )
|
|
aPoints->SetPoint( p, pnts[ p ].x, pnts[ p ].y, pnts[ p ].z );
|
|
|
|
for ( int e = 0, nbElem = elemPoints->length(); e < nbElem; e++ )
|
|
{
|
|
int nbPoints = elemPoints[ e ].length();
|
|
anIdList->SetNumberOfIds( nbPoints );
|
|
for ( int i = 0; i < nbPoints; i++ )
|
|
anIdList->SetId( i, elemPoints[ e ][ i ] );
|
|
|
|
aConnectivity->InsertNextCell( anIdList );
|
|
|
|
if ( nbPoints == 3 ) aCellTypesArray->InsertNextValue( VTK_TRIANGLE );
|
|
else if ( nbPoints == 5 ) aCellTypesArray->InsertNextValue( VTK_PYRAMID );
|
|
else if ( nbPoints == 6 ) aCellTypesArray->InsertNextValue( VTK_WEDGE );
|
|
else if ( nbPoints == 8 ) aCellTypesArray->InsertNextValue( VTK_HEXAHEDRON );
|
|
else if ( nbPoints == 4 && myType == Type_2d ) aCellTypesArray->InsertNextValue( VTK_QUAD );
|
|
else if ( nbPoints == 4 && myType == Type_3d ) aCellTypesArray->InsertNextValue( VTK_TETRA );
|
|
else aCellTypesArray->InsertNextValue( VTK_EMPTY_CELL );
|
|
}
|
|
|
|
vtkIntArray* aCellLocationsArray = vtkIntArray::New();
|
|
aCellLocationsArray->SetNumberOfComponents( 1 );
|
|
aCellLocationsArray->SetNumberOfTuples( aNbCells );
|
|
|
|
aConnectivity->InitTraversal();
|
|
for( vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell( npts, pts ); idType++ )
|
|
aCellLocationsArray->SetValue( idType, aConnectivity->GetTraversalLocation( npts ) );
|
|
|
|
aGrid->SetPoints( aPoints );
|
|
aGrid->SetCells( aCellTypesArray, aCellLocationsArray,aConnectivity );
|
|
|
|
aConnectivity->Delete();
|
|
aPoints->Delete();
|
|
aCellTypesArray->Delete();
|
|
anIdList->Delete();
|
|
aCellLocationsArray->Delete();
|
|
|
|
return aGrid;
|
|
}
|
|
catch( ... )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : onModeToggled
|
|
// Purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onModeToggled( bool on )
|
|
{
|
|
on ? myRefineGrp->show() : myRefineGrp->hide();
|
|
on ? myGeomGrp->hide() : myGeomGrp->show();
|
|
}
|
|
|
|
//=======================================================================
|
|
// name : isRefine
|
|
// Purpose :
|
|
//=======================================================================
|
|
bool SMESHGUI_MeshPatternDlg::isRefine() const
|
|
{
|
|
return myRefine->isChecked();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : onTextChanged
|
|
//purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onTextChanged(const QString& theNewText)
|
|
{
|
|
if ( myBusy || !isRefine() )
|
|
return;
|
|
|
|
myBusy = true;
|
|
|
|
if ( mySelInput != Ids ) {
|
|
mySelInput = Ids;
|
|
activateSelection();
|
|
}
|
|
|
|
// hilight entered elements/nodes
|
|
SMDS_Mesh* aMesh = 0;
|
|
SMESH_Actor* anActor = SMESH::FindActorByObject( myMesh );
|
|
if ( anActor )
|
|
aMesh = anActor->GetObject()->GetMesh();
|
|
|
|
if ( aMesh ) {
|
|
mySelection->ClearIObjects();
|
|
mySelection->AddIObject( anActor->getIO() );
|
|
|
|
QStringList aListId = QStringList::split( " ", theNewText, false);
|
|
|
|
for ( int i = 0; i < aListId.count(); i++ ) {
|
|
const SMDS_MeshElement * e = aMesh->FindElement( aListId[ i ].toInt() );
|
|
if ( e && e->GetType() == ( myType == Type_2d ? SMDSAbs_Face : SMDSAbs_Volume ) ) {
|
|
if ( !mySelection->IsIndexSelected( anActor->getIO(), e->GetID() ) )
|
|
mySelection->AddOrRemoveIndex( anActor->getIO(), e->GetID(), true );
|
|
}
|
|
}
|
|
}
|
|
|
|
myBusy = false;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : onNodeChanged
|
|
//purpose :
|
|
//=======================================================================
|
|
void SMESHGUI_MeshPatternDlg::onNodeChanged( int value )
|
|
{
|
|
if ( myType == Type_3d ) {
|
|
QSpinBox* first = (QSpinBox*)sender();
|
|
QSpinBox* second = first == myNode1 ? myNode2 : myNode1;
|
|
int secondVal = second->value();
|
|
if ( secondVal == value ) {
|
|
secondVal = value == second->maxValue() ? second->minValue() : value + 1;
|
|
bool blocked = second->signalsBlocked();
|
|
second->blockSignals( true );
|
|
second->setValue( secondVal );
|
|
second->blockSignals( blocked );
|
|
}
|
|
}
|
|
|
|
displayPreview();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getIds
|
|
//purpose :
|
|
//=======================================================================
|
|
bool SMESHGUI_MeshPatternDlg::getIds( QValueList<int>& ids ) const
|
|
{
|
|
ids.clear();
|
|
QStringList strIds = QStringList::split( " ", mySelEdit[Ids]->text() );
|
|
bool isOk;
|
|
int val;
|
|
for ( QStringList::iterator it = strIds.begin(); it != strIds.end(); ++it ) {
|
|
val = (*it).toInt( &isOk );
|
|
if ( isOk )
|
|
ids.append( val );
|
|
}
|
|
|
|
return ids.count();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getNode1
|
|
//purpose :
|
|
//=======================================================================
|
|
int SMESHGUI_MeshPatternDlg::getNode( bool second ) const
|
|
{
|
|
return second ? myNode2->value() - 1 : myNode1->value() - 1;
|
|
}
|
|
|