mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-15 10:08:34 +05:00
bbca2cb797
+ Optimize SMDS_VolumeTool::IsFreeFace() + Add icons for Evaluate and Change Sub-mesh order + Make "Meduim nodes on geometry" ON by default + Disable "Group on geometry" if mesh is not on geometry + SMESHGUI_MeshOp: fix switch from Sub-mesh creation to Sub-mesh edition
99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH OBJECT : interactive object for SMESH visualization
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// File : SMESH_PreviewActorsCollection.h
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// Module : SMESH
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//
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#ifndef SMESH_PREVIEW_ACTOR_COLLECTION_H
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#define SMESH_PREVIEW_ACTOR_COLLECTION_H
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#include "SMESH_Object.h"
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#include <TopoDS_Shape.hxx>
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#include <TopAbs_ShapeEnum.hxx>
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#include <TopTools_IndexedMapOfShape.hxx>
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#include <QList>
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#include <QMap>
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#include <QString>
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class vtkRenderer;
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class GEOM_Actor;
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class SVTK_Selector;
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class SMESHOBJECT_EXPORT SMESH_PreviewActorsCollection
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{
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public:
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SMESH_PreviewActorsCollection();
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~SMESH_PreviewActorsCollection();
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virtual void AddToRender (vtkRenderer* theRenderer);
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virtual void RemoveFromRender(vtkRenderer* theRenderer);
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bool Init( const TopoDS_Shape& theShape,
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const TopoDS_Shape& theMainShape,
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TopAbs_ShapeEnum subShapeType = TopAbs_EDGE,
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const QString& = QString("") );
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void SetSelector( SVTK_Selector* );
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void HighlightAll( bool );
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void HighlightID( int );
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GEOM_Actor* GetActorByIndex( int );
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bool IsValidIndex( int );
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int GetIndexByShape( const TopoDS_Shape& );
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TopoDS_Shape GetShapeByIndex( int i );
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void SetIndices( const QList<int>& indices);
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const QList<int>& GetIndices() const { return myIndices; }
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void SetShown( bool );
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int count() const;
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int chunkSize() const;
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int currentChunk() const;
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bool hasPrevious() const;
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bool hasNext() const;
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void previous();
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void next();
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protected:
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GEOM_Actor* createActor( const TopoDS_Shape& );
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void showCurrentChunk();
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void clearActors();
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protected:
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TopAbs_ShapeEnum myType;
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QString myEntry;
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TopoDS_Shape myMainShape;
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SVTK_Selector* mySelector;
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vtkRenderer* myRenderer;
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TopTools_IndexedMapOfShape myMapOfShapes;
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QMap<int, GEOM_Actor*> myMapOfActors;
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QList<int> myIndices;
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int myCurrentChunk;
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int myChunkSize;
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bool myIsShown;
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};
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#endif //SMESH_DEVICE_ACTOR_COLLECTION_H
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