mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-30 19:30:35 +05:00
149 lines
2.8 KiB
Plaintext
149 lines
2.8 KiB
Plaintext
/*!
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\page tui_modifying_meshes_page Modifying Meshes
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<br>
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\anchor tui_adding_nodes_and_elements
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<h2>Adding Nodes and Elements</h2>
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<br>
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\anchor tui_add_node
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<h3>Add Node</h3>
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\tui_script{modifying_meshes_ex01.py}
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<br>
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\anchor tui_add_0DElement
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<h3>Add 0D Element</h3>
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\tui_script{modifying_meshes_ex02.py}
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<br>
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\anchor tui_add_0DElement_on_all_nodes
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<h3>Add 0D Element on Element Nodes</h3>
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\tui_script{modifying_meshes_ex03.py}
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<br>
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\anchor tui_add_edge
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<h3>Add Edge</h3>
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\tui_script{modifying_meshes_ex04.py}
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<br>
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\anchor tui_add_triangle
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<h3>Add Triangle</h3>
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\tui_script{modifying_meshes_ex05.py}
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<br>
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\anchor tui_add_quadrangle
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<h3>Add Quadrangle</h3>
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\tui_script{modifying_meshes_ex06.py}
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<br>
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\anchor tui_add_tetrahedron
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<h3>Add Tetrahedron</h3>
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\tui_script{modifying_meshes_ex07.py}
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<br>
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\anchor tui_add_hexahedron
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<h3>Add Hexahedron</h3>
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\tui_script{modifying_meshes_ex08.py}
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<br>
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\anchor tui_add_polygon
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<h3>Add Polygon</h3>
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\tui_script{modifying_meshes_ex09.py}
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<br>
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\anchor tui_add_polyhedron
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<h3>Add Polyhedron</h3>
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\tui_script{modifying_meshes_ex10.py}
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<br>
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\anchor tui_removing_nodes_and_elements
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<h2>Removing Nodes and Elements</h2>
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<br>
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\anchor tui_removing_nodes
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<h3>Removing Nodes</h3>
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\tui_script{modifying_meshes_ex11.py}
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<br>
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\anchor tui_removing_elements
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<h3>Removing Elements</h3>
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\tui_script{modifying_meshes_ex12.py}
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<br>
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\anchor tui_removing_orphan_nodes
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<h3>Removing Orphan Nodes</h3>
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\tui_script{modifying_meshes_ex13.py}
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<br>
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\anchor tui_renumbering_nodes_and_elements
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<h2>Renumbering Nodes and Elements</h2>
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\tui_script{modifying_meshes_ex14.py}
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<br>
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\anchor tui_moving_nodes
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<h2>Moving Nodes</h2>
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\tui_script{modifying_meshes_ex15.py}
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<br>
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\anchor tui_diagonal_inversion
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<h2>Diagonal Inversion</h2>
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\tui_script{modifying_meshes_ex16.py}
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<br>
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\anchor tui_uniting_two_triangles
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<h2>Uniting two Triangles</h2>
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\tui_script{modifying_meshes_ex17.py}
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<br>
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\anchor tui_uniting_set_of_triangles
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<h2>Uniting a Set of Triangles</h2>
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\tui_script{modifying_meshes_ex18.py}
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<br>
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\anchor tui_orientation
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<h2>Orientation</h2>
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\tui_script{modifying_meshes_ex19.py}
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<br>
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\anchor tui_cutting_quadrangles
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<h2>Cutting Quadrangles</h2>
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\tui_script{modifying_meshes_ex20.py}
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<br>
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\anchor tui_smoothing
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<h2>Smoothing</h2>
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\tui_script{modifying_meshes_ex21.py}
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<br>
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\anchor tui_extrusion
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<h2>Extrusion</h2>
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\tui_script{modifying_meshes_ex22.py}
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<br>
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\anchor tui_extrusion_along_path
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<h2>Extrusion along a Path</h2>
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\tui_script{modifying_meshes_ex23.py}
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<br>
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\anchor tui_revolution
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<h2>Revolution</h2>
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\tui_script{modifying_meshes_ex24.py}
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<br>
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\anchor tui_pattern_mapping
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<h2>Pattern Mapping</h2>
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\tui_script{modifying_meshes_ex25.py}
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<br>
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\anchor tui_quadratic
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<h2>Convert mesh to/from quadratic</h2>
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\tui_script{modifying_meshes_ex26.py}
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<br>
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\anchor tui_split_biquad
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<h2>Split bi-quadratic into linear</h2>
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\tui_script{split_biquad.py}
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*/
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