mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-27 09:50:34 +05:00
586 lines
19 KiB
C++
586 lines
19 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_FindElemByPointDlg.cxx
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// Author : Edward AGAPOV, Open CASCADE S.A.S.
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//
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// SMESH includes
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#include "SMESHGUI_FindElemByPointDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include "SMESH_Actor.h"
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#include "SMESH_ActorUtils.h"
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#include "SMESH_TypeFilter.hxx"
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#include "SMESH_LogicalFilter.hxx"
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// SALOME GUI includes
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#include <LightApp_SelectionMgr.h>
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#include <QtxComboBox.h>
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#include <SALOME_ListIO.hxx>
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#include <SUIT_Desktop.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_ResourceMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SalomeApp_Tools.h>
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#include <SalomeApp_TypeFilter.h>
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// Qt includes
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#include <QAbstractButton>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QListWidget>
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#include <QPushButton>
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#include <QVBoxLayout>
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// VTK includes
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#include <vtkProperty.h>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
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#define MARGIN 11
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//=======================================================================
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/*!
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* \brief Dialog to find elements by a point coordinates
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*/
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//=======================================================================
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SMESHGUI_FindElemByPointDlg::SMESHGUI_FindElemByPointDlg()
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: SMESHGUI_Dialog( 0, false, true, OK | Help )
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{
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setWindowTitle(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin(0);
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aDlgLay->setSpacing(SPACING);
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QWidget* aMainFrame = createMainFrame (mainFrame());
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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}
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//================================================================================
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/*!
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* \brief Set types of elements available for search
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*/
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//================================================================================
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void SMESHGUI_FindElemByPointDlg::setTypes(SMESH::array_of_ElementType_var & types)
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{
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myElemTypeCombo->blockSignals(true);
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myElemTypeCombo->clear();
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int nbTypes = 0, hasNodes = 0;
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for ( int i = 0; i < (int) types->length(); ++i )
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{
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switch ( types[i] ) {
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case SMESH::NODE:
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myElemTypeCombo->addItem( tr( "MEN_NODE" ));
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myElemTypeCombo->setId( nbTypes++, int( SMESH::NODE ));
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hasNodes = 1;
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break;
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case SMESH::EDGE:
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myElemTypeCombo->addItem( tr( "MEN_EDGE" ));
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myElemTypeCombo->setId( nbTypes++, int( SMESH::EDGE ));
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break;
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case SMESH::FACE:
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myElemTypeCombo->addItem( tr( "MEN_FACE" ));
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myElemTypeCombo->setId( nbTypes++, int( SMESH::FACE ));
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break;
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case SMESH::VOLUME:
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myElemTypeCombo->addItem( tr( "MEN_VOLUME_3D" ));
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myElemTypeCombo->setId( nbTypes++, int( SMESH::VOLUME ));
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break;
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case SMESH::ELEM0D:
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myElemTypeCombo->addItem( tr( "MEN_ELEM0D" ));
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myElemTypeCombo->setId( nbTypes++, int( SMESH::ELEM0D ));
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break;
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case SMESH::BALL:
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myElemTypeCombo->addItem( tr( "MEN_BALL" ));
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myElemTypeCombo->setId( nbTypes++, int( SMESH::BALL ));
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break;
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default:;
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}
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}
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if ( nbTypes - hasNodes > 1 )
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{
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myElemTypeCombo->addItem( tr( "MEN_ALL" ));
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myElemTypeCombo->setId( nbTypes++, int( SMESH::ALL ));
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}
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if ( !hasNodes && nbTypes > 0 )
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{
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myElemTypeCombo->addItem( tr( "MEN_NODE" ));
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myElemTypeCombo->setId( nbTypes++, int( SMESH::NODE ));
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}
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myElemTypeCombo->blockSignals(false);
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_FindElemByPointDlg::createMainFrame (QWidget* theParent)
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{
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QWidget* aFrame = new QWidget(theParent);
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//mesh name
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QGroupBox* aMeshGrp = new QGroupBox(tr("MESH_GROUP"), aFrame);
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QHBoxLayout* aMeshGrpLayout = new QHBoxLayout(aMeshGrp);
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aMeshGrpLayout->setMargin(MARGIN);
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aMeshGrpLayout->setSpacing(SPACING);
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myMeshName = new QLineEdit(aMeshGrp);
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aMeshGrpLayout->addWidget(myMeshName);
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// coordinates
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QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
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QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
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aCoordGrpLayout->setMargin(MARGIN);
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aCoordGrpLayout->setSpacing(SPACING);
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QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
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myX = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
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myY = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
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myZ = new SMESHGUI_SpinBox(aCoordGrp);
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myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision");
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myX->SetValue(0);
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myY->SetValue(0);
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myZ->SetValue(0);
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aCoordGrpLayout->addWidget(aXLabel);
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aCoordGrpLayout->addWidget(myX);
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aCoordGrpLayout->addWidget(aYLabel);
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aCoordGrpLayout->addWidget(myY);
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aCoordGrpLayout->addWidget(aZLabel);
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aCoordGrpLayout->addWidget(myZ);
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// Elements
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QGroupBox* elementGrp = new QGroupBox(tr("Elements"), aFrame);
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QGridLayout* elementGrpLayout = new QGridLayout(elementGrp);
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elementGrpLayout->setSpacing(SPACING);
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elementGrpLayout->setMargin(MARGIN);
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myFindBtn = new QPushButton(elementGrp);
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myFindBtn->setText(tr("Find"));
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//myFindBtn->setCheckable(false);
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myElemTypeCombo = new QtxComboBox(elementGrp);
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myFoundList = new QListWidget(elementGrp);
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elementGrpLayout->addWidget( myFindBtn, 0, 0 );
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elementGrpLayout->addWidget( myElemTypeCombo, 0, 1 );
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elementGrpLayout->addWidget( myFoundList, 1, 0, 2, 2 );
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->setMargin( 0 );
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aLay->setSpacing( SPACING );
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aLay->addWidget(aMeshGrp);
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aLay->addWidget(aCoordGrp);
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aLay->addWidget(elementGrp);
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// OK instead of "Apply and Close"
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if ( QAbstractButton* but = button(OK) )
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but->setText( tr("SMESH_BUT_OK"));
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return aFrame;
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_FindElemByPointOp::SMESHGUI_FindElemByPointOp()
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:SMESHGUI_SelectionOp()
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{
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mySimulation = 0;
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mySMESHGUI = 0;
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myDlg = new SMESHGUI_FindElemByPointDlg;
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myHelpFileName = "find_element_by_point_page.html";
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QList<SUIT_SelectionFilter*> filters;
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filters.append( new SMESH_TypeFilter( SMESH::MESH ) );
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filters.append( new SMESH_TypeFilter( SMESH::GROUP ) );
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myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
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myPreview = new SMESH::MeshPreviewStruct();
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myPreview->nodesXYZ.length(1);
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myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
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myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
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myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
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myPreview->elementTypes.length(1);
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myPreview->elementTypes[0].SMDS_ElementType = SMESH::NODE;
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myPreview->elementTypes[0].isPoly = false;
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myPreview->elementTypes[0].nbNodesInElement = 1;
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myPreview->elementConnectivities.length(1);
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myPreview->elementConnectivities[0] = 0;
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// connect signals and slots
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connect(myDlg->myFindBtn, SIGNAL(clicked()), this, SLOT(onFind()));
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connect(myDlg->myX, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myY, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myZ, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myFoundList, SIGNAL(itemSelectionChanged()), this, SLOT(onElemSelected()));
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connect(myDlg->myElemTypeCombo,SIGNAL(currentIndexChanged(int)),this, SLOT(onElemTypeChange(int)));
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connect(myDlg, SIGNAL(rejectedDlg()), this, SLOT(onRejectedDlg()));
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}
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//=======================================================================
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// function : startOperation()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_FindElemByPointOp::startOperation()
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{
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// init simulation with a current View
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if ( mySimulation ) delete mySimulation;
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mySMESHGUI = getSMESHGUI();
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) );
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connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
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connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
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vtkProperty* aProp = vtkProperty::New();
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aProp->SetRepresentationToWireframe();
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aProp->SetColor(250, 0, 250);
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aProp->SetPointSize(5);
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aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
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mySimulation->GetActor()->SetProperty(aProp);
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aProp->Delete();
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SMESHGUI_SelectionOp::startOperation();
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myDlg->show();
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redisplayPreview();
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onSelectionDone(); // init myMeshOrPart
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}
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//================================================================================
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/*!
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* \brief Stops operation
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*/
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//================================================================================
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void SMESHGUI_FindElemByPointOp::stopOperation()
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{
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if ( mySimulation )
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{
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mySimulation->SetVisibility(false);
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delete mySimulation;
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mySimulation = 0;
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}
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disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView()));
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disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView()));
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selectionMgr()->removeFilter( myFilter );
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SMESHGUI_SelectionOp::stopOperation();
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}
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//=================================================================================
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/*!
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* \brief SLOT called when the viewer opened
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*/
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//=================================================================================
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void SMESHGUI_FindElemByPointOp::onOpenView()
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{
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if ( mySimulation ) {
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mySimulation->SetVisibility(false);
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}
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else {
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
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}
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}
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//=================================================================================
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/*!
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* \brief SLOT called when the viewer closed
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*/
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//=================================================================================
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void SMESHGUI_FindElemByPointOp::onCloseView()
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{
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delete mySimulation;
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mySimulation = 0;
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}
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//================================================================================
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/*!
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* \brief hilight found selected elements
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*/
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//================================================================================
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void SMESHGUI_FindElemByPointOp::onElemSelected()
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{
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if ( !myMeshIO.IsNull() )
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{
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Selection_Mode selMode =
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myDlg->myElemTypeCombo->currentId().toInt() == int(SMESH::NODE) ? NodeSelection : CellSelection;
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if ( selectionMode() != selMode )
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setSelectionMode( selMode );
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QList<QListWidgetItem *> ids = myDlg->myFoundList->selectedItems();
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QList<QListWidgetItem*>::iterator id = ids.begin();
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TColStd_MapOfInteger idMap;
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for ( ; id != ids.end(); ++id )
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idMap.Add( (*id)->text().toInt() );
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addOrRemoveIndex( myMeshIO, idMap, false );
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SALOME_ListIO aList;
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aList.Append(myMeshIO);
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selectionMgr()->setSelectedObjects(aList,false);
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}
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}
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//================================================================================
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/*!
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* \brief Set selection mode according to element type
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*/
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//================================================================================
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void SMESHGUI_FindElemByPointOp::onElemTypeChange(int index)
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{
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Selection_Mode newMode = (index == 1) ? NodeSelection : CellSelection;
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if ( selectionMode() != newMode )
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{
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selectionMgr()->clearFilters();
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setSelectionMode( newMode );
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}
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myDlg->myFoundList->clear();
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}
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//================================================================================
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/*!
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* \brief Method needed for internal cuisine
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*/
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//================================================================================
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void SMESHGUI_FindElemByPointDlg::reject()
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{
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emit rejectedDlg();
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QtxDialog::reject();
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}
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//================================================================================
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/*!
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* \brief Method needed for internal cuisine
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*/
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//================================================================================
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void SMESHGUI_FindElemByPointOp::onRejectedDlg()
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{
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myMeshIO.Nullify();
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}
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//================================================================================
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/*!
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* \brief perform it's intention action: find elements
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*/
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//================================================================================
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void SMESHGUI_FindElemByPointOp::onFind()
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{
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if ( myMeshOrPart->_is_nil() )
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return;
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try {
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SUIT_OverrideCursor wc;
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SMESH::SMESH_Mesh_var aMesh = myMeshOrPart->GetMesh();
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if ( aMesh->_is_nil() )
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return;
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SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
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if (aMeshEditor->_is_nil())
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return;
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SMESH::long_array_var foundIds;
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if ( aMesh->_is_equivalent( myMeshOrPart ) )
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foundIds =
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aMeshEditor->FindElementsByPoint( myDlg->myX->GetValue(),
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myDlg->myY->GetValue(),
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myDlg->myZ->GetValue(),
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SMESH::ElementType( myDlg->myElemTypeCombo->currentId().toInt()));
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else
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foundIds =
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aMeshEditor->FindAmongElementsByPoint( myMeshOrPart,
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myDlg->myX->GetValue(),
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myDlg->myY->GetValue(),
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myDlg->myZ->GetValue(),
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SMESH::ElementType( myDlg->myElemTypeCombo->currentId().toInt()));
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myDlg->myFoundList->clear();
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for ( int i = 0; i < (int) foundIds->length(); ++i )
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myDlg->myFoundList->addItem( QString::number( foundIds[i] ));
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if ( foundIds->length() > 0 )
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myDlg->myFoundList->setCurrentRow(0);
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}
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catch (const SALOME::SALOME_Exception& S_ex) {
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SalomeApp_Tools::QtCatchCorbaException(S_ex);
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}
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catch (...) {
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}
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}
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//================================================================================
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/*!
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* \brief Method needed for internal cuisine
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*/
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//================================================================================
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bool SMESHGUI_FindElemByPointOp::onApply()
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{
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onRejectedDlg();
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return true;
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}
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//================================================================================
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/*!
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* \brief SLOT called when selection changed
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*/
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//================================================================================
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void SMESHGUI_FindElemByPointOp::onSelectionDone()
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{
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if ( !myDlg->isVisible() || !myDlg->isEnabled() )
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return;
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QString oldMeshEntry, newMeshEntry;
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if ( !myMeshIO.IsNull() && myMeshIO->hasEntry() )
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oldMeshEntry = myMeshIO->getEntry();
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try {
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SALOME_ListIO aList;
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selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
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if (aList.Extent() == 1 && aList.First()->hasEntry())
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{
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Handle(SALOME_InteractiveObject) anIO = aList.First();
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_PTR(SObject) pObj = studyDS()->FindObjectID(anIO->getEntry());
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CORBA::Object_var anObj = SMESH::IObjectToObject( anIO );
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newMeshEntry = anIO->getEntry();
|
|
SMESH::SMESH_IDSource_var aMeshOrPart = SMESH::SMESH_IDSource::_narrow(anObj);
|
|
if ( pObj && !aMeshOrPart->_is_nil() && oldMeshEntry != newMeshEntry )
|
|
{
|
|
myMeshOrPart = aMeshOrPart;
|
|
myMeshIO.Nullify();
|
|
myMeshIO = anIO;
|
|
std::string name = pObj->GetName();
|
|
myDlg->myMeshName->setText("");
|
|
myDlg->myMeshName->setText( QString( name.c_str() ).trimmed() );
|
|
SMESH::array_of_ElementType_var types = myMeshOrPart->GetTypes();
|
|
myDlg->setTypes( types );
|
|
}
|
|
}
|
|
}
|
|
catch (...) {
|
|
}
|
|
|
|
if ( oldMeshEntry != newMeshEntry || newMeshEntry.isEmpty() )
|
|
myDlg->myFoundList->clear();
|
|
|
|
myDlg->myFindBtn->setEnabled( !myMeshIO.IsNull() );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief show point by coordinates
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_FindElemByPointOp::redisplayPreview()
|
|
{
|
|
myDlg->myFoundList->clear();
|
|
|
|
myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
|
|
myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
|
|
myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
|
|
if (!mySimulation)
|
|
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ));
|
|
mySimulation->SetData(&myPreview.in());
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief install filter on meshes
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESHGUI_FindElemByPointOp::activateSelection()
|
|
{
|
|
selectionMgr()->clearFilters();
|
|
selectionMgr()->installFilter( myFilter );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Destructor
|
|
*/
|
|
//================================================================================
|
|
|
|
SMESHGUI_FindElemByPointOp::~SMESHGUI_FindElemByPointOp()
|
|
{
|
|
if ( myDlg ) { delete myDlg; myDlg = 0; }
|
|
if ( mySimulation ) { delete mySimulation; mySimulation = 0; }
|
|
if ( myFilter )
|
|
{
|
|
QList<SUIT_SelectionFilter*> sub = ((SMESH_LogicalFilter*)myFilter)->getFilters();
|
|
delete sub.front();
|
|
delete sub.back();
|
|
delete myFilter;
|
|
myFilter = 0;
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Gets dialog of this operation
|
|
* \retval LightApp_Dialog* - pointer to dialog of this operation
|
|
*/
|
|
//================================================================================
|
|
|
|
LightApp_Dialog* SMESHGUI_FindElemByPointOp::dlg() const
|
|
{
|
|
return myDlg;
|
|
}
|
|
|