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https://git.salome-platform.org/gitpub/modules/smesh.git
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211c8198b3
Re-fix "Regression of XSMESH_TEST/SMESHCOMMON/SMESH_TEST/Grids/smesh/bugs12/M6" previously fixed by revision 1.23.2.9. Use TElemOfElemListMap with new comparator TIDTypeCompare instead of TElemOfElemListMap declared in SMESH_TypeDefs.hxx which uses TIDCompare (whose behavior has been just restored)
11756 lines
445 KiB
C++
11756 lines
445 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESH_MeshEditor.cxx
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// Created : Mon Apr 12 16:10:22 2004
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// Author : Edward AGAPOV (eap)
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#include "SMESH_MeshEditor.hxx"
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#include "SMDS_FaceOfNodes.hxx"
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#include "SMDS_VolumeTool.hxx"
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#include "SMDS_EdgePosition.hxx"
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#include "SMDS_FacePosition.hxx"
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#include "SMDS_SpacePosition.hxx"
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#include "SMDS_MeshGroup.hxx"
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#include "SMDS_LinearEdge.hxx"
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#include "SMDS_Downward.hxx"
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#include "SMDS_SetIterator.hxx"
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_ControlsDef.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_OctreeNode.hxx"
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#include "SMESH_subMesh.hxx"
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#include <Basics_OCCTVersion.hxx>
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#include "utilities.h"
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#include <BRepAdaptor_Surface.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRepClass3d_SolidClassifier.hxx>
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#include <BRep_Tool.hxx>
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#include <ElCLib.hxx>
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#include <Extrema_GenExtPS.hxx>
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#include <Extrema_POnCurv.hxx>
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#include <Extrema_POnSurf.hxx>
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#include <Geom2d_Curve.hxx>
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#include <GeomAdaptor_Surface.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom_Surface.hxx>
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#include <Precision.hxx>
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#include <TColStd_ListOfInteger.hxx>
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#include <TopAbs_State.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <TopTools_SequenceOfShape.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopoDS_Solid.hxx>
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#include <gp.hxx>
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#include <gp_Ax1.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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#include <gp_Trsf.hxx>
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#include <gp_Vec.hxx>
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#include <gp_XY.hxx>
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#include <gp_XYZ.hxx>
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#include <cmath>
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#include <map>
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#include <set>
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#include <numeric>
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#include <limits>
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#include <algorithm>
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#include <sstream>
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#include <boost/tuple/tuple.hpp>
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#include <Standard_Failure.hxx>
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#include <Standard_ErrorHandler.hxx>
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#define cast2Node(elem) static_cast<const SMDS_MeshNode*>( elem )
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using namespace std;
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using namespace SMESH::Controls;
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namespace
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{
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template < class ELEM_SET >
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SMDS_ElemIteratorPtr elemSetIterator( const ELEM_SET& elements )
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{
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typedef SMDS_SetIterator
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< SMDS_pElement, typename ELEM_SET::const_iterator> TSetIterator;
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return SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
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}
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}
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//=======================================================================
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//function : SMESH_MeshEditor
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//purpose :
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//=======================================================================
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SMESH_MeshEditor::SMESH_MeshEditor( SMESH_Mesh* theMesh )
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:myMesh( theMesh ) // theMesh may be NULL
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{
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}
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//================================================================================
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/*!
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* \brief Clears myLastCreatedNodes and myLastCreatedElems
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*/
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//================================================================================
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void SMESH_MeshEditor::CrearLastCreated()
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{
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myLastCreatedNodes.Clear();
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myLastCreatedElems.Clear();
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}
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//=======================================================================
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/*!
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* \brief Add element
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*/
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//=======================================================================
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SMDS_MeshElement*
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SMESH_MeshEditor::AddElement(const vector<const SMDS_MeshNode*> & node,
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const SMDSAbs_ElementType type,
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const bool isPoly,
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const int ID,
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const double ballDiameter)
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{
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//MESSAGE("AddElement " <<node.size() << " " << type << " " << isPoly << " " << ID);
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SMDS_MeshElement* e = 0;
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int nbnode = node.size();
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SMESHDS_Mesh* mesh = GetMeshDS();
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switch ( type ) {
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case SMDSAbs_Face:
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if ( !isPoly ) {
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if (nbnode == 3) {
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if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], ID);
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else e = mesh->AddFace (node[0], node[1], node[2] );
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}
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else if (nbnode == 4) {
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if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3], ID);
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else e = mesh->AddFace (node[0], node[1], node[2], node[3] );
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}
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else if (nbnode == 6) {
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if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], ID);
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else e = mesh->AddFace (node[0], node[1], node[2], node[3],
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node[4], node[5] );
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}
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else if (nbnode == 7) {
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if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], ID);
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else e = mesh->AddFace (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6] );
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}
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else if (nbnode == 8) {
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if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7], ID);
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else e = mesh->AddFace (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7] );
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}
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else if (nbnode == 9) {
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if ( ID >= 1 ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7], node[8], ID);
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else e = mesh->AddFace (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7], node[8] );
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}
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} else {
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if ( ID >= 1 ) e = mesh->AddPolygonalFaceWithID(node, ID);
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else e = mesh->AddPolygonalFace (node );
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}
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break;
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case SMDSAbs_Volume:
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if ( !isPoly ) {
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if (nbnode == 4) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3] );
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}
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else if (nbnode == 5) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4] );
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}
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else if (nbnode == 6) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5] );
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}
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else if (nbnode == 8) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7] );
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}
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else if (nbnode == 10) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9] );
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}
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else if (nbnode == 12) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10], node[11], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10], node[11] );
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}
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else if (nbnode == 13) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12] );
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}
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else if (nbnode == 15) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14],ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14] );
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}
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else if (nbnode == 20) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14],node[15],
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node[16],node[17],node[18],node[19],ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14],node[15],
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node[16],node[17],node[18],node[19] );
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}
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else if (nbnode == 27) {
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if ( ID >= 1 ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14],node[15],
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node[16],node[17],node[18],node[19],
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node[20],node[21],node[22],node[23],
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node[24],node[25],node[26], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14],node[15],
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node[16],node[17],node[18],node[19],
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node[20],node[21],node[22],node[23],
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node[24],node[25],node[26] );
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}
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}
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break;
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case SMDSAbs_Edge:
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if ( nbnode == 2 ) {
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if ( ID >= 1 ) e = mesh->AddEdgeWithID(node[0], node[1], ID);
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else e = mesh->AddEdge (node[0], node[1] );
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}
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else if ( nbnode == 3 ) {
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if ( ID >= 1 ) e = mesh->AddEdgeWithID(node[0], node[1], node[2], ID);
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else e = mesh->AddEdge (node[0], node[1], node[2] );
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}
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break;
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case SMDSAbs_0DElement:
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if ( nbnode == 1 ) {
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if ( ID >= 1 ) e = mesh->Add0DElementWithID(node[0], ID);
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else e = mesh->Add0DElement (node[0] );
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}
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break;
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case SMDSAbs_Node:
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if ( ID >= 1 ) e = mesh->AddNodeWithID(node[0]->X(), node[0]->Y(), node[0]->Z(), ID);
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else e = mesh->AddNode (node[0]->X(), node[0]->Y(), node[0]->Z());
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break;
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case SMDSAbs_Ball:
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if ( ID >= 1 ) e = mesh->AddBallWithID(node[0], ballDiameter, ID);
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else e = mesh->AddBall (node[0], ballDiameter);
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break;
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default:;
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}
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if ( e ) myLastCreatedElems.Append( e );
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return e;
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}
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//=======================================================================
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/*!
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* \brief Add element
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*/
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//=======================================================================
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SMDS_MeshElement* SMESH_MeshEditor::AddElement(const vector<int> & nodeIDs,
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const SMDSAbs_ElementType type,
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const bool isPoly,
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const int ID)
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{
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vector<const SMDS_MeshNode*> nodes;
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nodes.reserve( nodeIDs.size() );
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vector<int>::const_iterator id = nodeIDs.begin();
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while ( id != nodeIDs.end() ) {
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if ( const SMDS_MeshNode* node = GetMeshDS()->FindNode( *id++ ))
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nodes.push_back( node );
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else
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return 0;
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}
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return AddElement( nodes, type, isPoly, ID );
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}
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//=======================================================================
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//function : Remove
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//purpose : Remove a node or an element.
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// Modify a compute state of sub-meshes which become empty
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//=======================================================================
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int SMESH_MeshEditor::Remove (const list< int >& theIDs,
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const bool isNodes )
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{
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myLastCreatedElems.Clear();
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myLastCreatedNodes.Clear();
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SMESHDS_Mesh* aMesh = GetMeshDS();
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set< SMESH_subMesh *> smmap;
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int removed = 0;
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list<int>::const_iterator it = theIDs.begin();
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for ( ; it != theIDs.end(); it++ ) {
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const SMDS_MeshElement * elem;
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if ( isNodes )
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elem = aMesh->FindNode( *it );
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else
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elem = aMesh->FindElement( *it );
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if ( !elem )
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continue;
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// Notify VERTEX sub-meshes about modification
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if ( isNodes ) {
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const SMDS_MeshNode* node = cast2Node( elem );
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if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
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if ( int aShapeID = node->getshapeId() )
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if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShapeID ) )
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smmap.insert( sm );
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}
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// Find sub-meshes to notify about modification
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// SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
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// while ( nodeIt->more() ) {
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// const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
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// const SMDS_PositionPtr& aPosition = node->GetPosition();
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// if ( aPosition.get() ) {
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// if ( int aShapeID = aPosition->GetShapeId() ) {
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// if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShapeID ) )
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// smmap.insert( sm );
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// }
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// }
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// }
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// Do remove
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if ( isNodes )
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aMesh->RemoveNode( static_cast< const SMDS_MeshNode* >( elem ));
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else
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aMesh->RemoveElement( elem );
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removed++;
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}
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// Notify sub-meshes about modification
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if ( !smmap.empty() ) {
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set< SMESH_subMesh *>::iterator smIt;
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for ( smIt = smmap.begin(); smIt != smmap.end(); smIt++ )
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(*smIt)->ComputeStateEngine( SMESH_subMesh::MESH_ENTITY_REMOVED );
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}
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// // Check if the whole mesh becomes empty
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// if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( 1 ) )
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// sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
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return removed;
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}
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//================================================================================
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/*!
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* \brief Create 0D elements on all nodes of the given object except those
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* nodes on which a 0D element already exists.
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* \param elements - Elements on whose nodes to create 0D elements; if empty,
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* the all mesh is treated
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* \param all0DElems - returns all 0D elements found or created on nodes of \a elements
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*/
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//================================================================================
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void SMESH_MeshEditor::Create0DElementsOnAllNodes( const TIDSortedElemSet& elements,
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TIDSortedElemSet& all0DElems )
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{
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SMDS_ElemIteratorPtr elemIt;
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vector< const SMDS_MeshElement* > allNodes;
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if ( elements.empty() )
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{
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allNodes.reserve( GetMeshDS()->NbNodes() );
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elemIt = GetMeshDS()->elementsIterator( SMDSAbs_Node );
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while ( elemIt->more() )
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allNodes.push_back( elemIt->next() );
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elemIt = elemSetIterator( allNodes );
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}
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else
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{
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elemIt = elemSetIterator( elements );
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}
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|
|
while ( elemIt->more() )
|
|
{
|
|
const SMDS_MeshElement* e = elemIt->next();
|
|
SMDS_ElemIteratorPtr nodeIt = e->nodesIterator();
|
|
while ( nodeIt->more() )
|
|
{
|
|
const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
|
|
SMDS_ElemIteratorPtr it0D = n->GetInverseElementIterator( SMDSAbs_0DElement );
|
|
if ( it0D->more() )
|
|
all0DElems.insert( it0D->next() );
|
|
else {
|
|
myLastCreatedElems.Append( GetMeshDS()->Add0DElement( n ));
|
|
all0DElems.insert( myLastCreatedElems.Last() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : FindShape
|
|
//purpose : Return an index of the shape theElem is on
|
|
// or zero if a shape not found
|
|
//=======================================================================
|
|
|
|
int SMESH_MeshEditor::FindShape (const SMDS_MeshElement * theElem)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
SMESHDS_Mesh * aMesh = GetMeshDS();
|
|
if ( aMesh->ShapeToMesh().IsNull() )
|
|
return 0;
|
|
|
|
int aShapeID = theElem->getshapeId();
|
|
if ( aShapeID < 1 )
|
|
return 0;
|
|
|
|
if ( SMESHDS_SubMesh * sm = aMesh->MeshElements( aShapeID ))
|
|
if ( sm->Contains( theElem ))
|
|
return aShapeID;
|
|
|
|
if ( theElem->GetType() == SMDSAbs_Node ) {
|
|
MESSAGE( ":( Error: invalid myShapeId of node " << theElem->GetID() );
|
|
}
|
|
else {
|
|
MESSAGE( ":( Error: invalid myShapeId of element " << theElem->GetID() );
|
|
}
|
|
|
|
TopoDS_Shape aShape; // the shape a node of theElem is on
|
|
if ( theElem->GetType() != SMDSAbs_Node )
|
|
{
|
|
SMDS_ElemIteratorPtr nodeIt = theElem->nodesIterator();
|
|
while ( nodeIt->more() ) {
|
|
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
if ((aShapeID = node->getshapeId()) > 0) {
|
|
if ( SMESHDS_SubMesh * sm = aMesh->MeshElements( aShapeID ) ) {
|
|
if ( sm->Contains( theElem ))
|
|
return aShapeID;
|
|
if ( aShape.IsNull() )
|
|
aShape = aMesh->IndexToShape( aShapeID );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// None of nodes is on a proper shape,
|
|
// find the shape among ancestors of aShape on which a node is
|
|
if ( !aShape.IsNull() ) {
|
|
TopTools_ListIteratorOfListOfShape ancIt( GetMesh()->GetAncestors( aShape ));
|
|
for ( ; ancIt.More(); ancIt.Next() ) {
|
|
SMESHDS_SubMesh * sm = aMesh->MeshElements( ancIt.Value() );
|
|
if ( sm && sm->Contains( theElem ))
|
|
return aMesh->ShapeToIndex( ancIt.Value() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const map<int,SMESHDS_SubMesh*>& id2sm = GetMeshDS()->SubMeshes();
|
|
map<int,SMESHDS_SubMesh*>::const_iterator id_sm = id2sm.begin();
|
|
for ( ; id_sm != id2sm.end(); ++id_sm )
|
|
if ( id_sm->second->Contains( theElem ))
|
|
return id_sm->first;
|
|
}
|
|
|
|
//MESSAGE ("::FindShape() - SHAPE NOT FOUND")
|
|
return 0;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : IsMedium
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::IsMedium(const SMDS_MeshNode* node,
|
|
const SMDSAbs_ElementType typeToCheck)
|
|
{
|
|
bool isMedium = false;
|
|
SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(typeToCheck);
|
|
while (it->more() && !isMedium ) {
|
|
const SMDS_MeshElement* elem = it->next();
|
|
isMedium = elem->IsMediumNode(node);
|
|
}
|
|
return isMedium;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : shiftNodesQuadTria
|
|
//purpose : Shift nodes in the array corresponded to quadratic triangle
|
|
// example: (0,1,2,3,4,5) -> (1,2,0,4,5,3)
|
|
//=======================================================================
|
|
|
|
static void shiftNodesQuadTria(vector< const SMDS_MeshNode* >& aNodes)
|
|
{
|
|
const SMDS_MeshNode* nd1 = aNodes[0];
|
|
aNodes[0] = aNodes[1];
|
|
aNodes[1] = aNodes[2];
|
|
aNodes[2] = nd1;
|
|
const SMDS_MeshNode* nd2 = aNodes[3];
|
|
aNodes[3] = aNodes[4];
|
|
aNodes[4] = aNodes[5];
|
|
aNodes[5] = nd2;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : nbEdgeConnectivity
|
|
//purpose : return number of the edges connected with the theNode.
|
|
// if theEdges has connections with the other type of the
|
|
// elements, return -1
|
|
//=======================================================================
|
|
|
|
static int nbEdgeConnectivity(const SMDS_MeshNode* theNode)
|
|
{
|
|
// SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator();
|
|
// int nb=0;
|
|
// while(elemIt->more()) {
|
|
// elemIt->next();
|
|
// nb++;
|
|
// }
|
|
// return nb;
|
|
return theNode->NbInverseElements();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getNodesFromTwoTria
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
static bool getNodesFromTwoTria(const SMDS_MeshElement * theTria1,
|
|
const SMDS_MeshElement * theTria2,
|
|
vector< const SMDS_MeshNode*>& N1,
|
|
vector< const SMDS_MeshNode*>& N2)
|
|
{
|
|
N1.assign( theTria1->begin_nodes(), theTria1->end_nodes() );
|
|
if ( N1.size() < 6 ) return false;
|
|
N2.assign( theTria2->begin_nodes(), theTria2->end_nodes() );
|
|
if ( N2.size() < 6 ) return false;
|
|
|
|
int sames[3] = {-1,-1,-1};
|
|
int nbsames = 0;
|
|
int i, j;
|
|
for(i=0; i<3; i++) {
|
|
for(j=0; j<3; j++) {
|
|
if(N1[i]==N2[j]) {
|
|
sames[i] = j;
|
|
nbsames++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(nbsames!=2) return false;
|
|
if(sames[0]>-1) {
|
|
shiftNodesQuadTria(N1);
|
|
if(sames[1]>-1) {
|
|
shiftNodesQuadTria(N1);
|
|
}
|
|
}
|
|
i = sames[0] + sames[1] + sames[2];
|
|
for(; i<2; i++) {
|
|
shiftNodesQuadTria(N2);
|
|
}
|
|
// now we receive following N1 and N2 (using numeration as in the image below)
|
|
// tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
|
|
// i.e. first nodes from both arrays form a new diagonal
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : InverseDiag
|
|
//purpose : Replace two neighbour triangles with ones built on the same 4 nodes
|
|
// but having other common link.
|
|
// Return False if args are improper
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::InverseDiag (const SMDS_MeshElement * theTria1,
|
|
const SMDS_MeshElement * theTria2 )
|
|
{
|
|
MESSAGE("InverseDiag");
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
if (!theTria1 || !theTria2)
|
|
return false;
|
|
|
|
const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( theTria1 );
|
|
if (!F1) return false;
|
|
const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( theTria2 );
|
|
if (!F2) return false;
|
|
if ((theTria1->GetEntityType() == SMDSEntity_Triangle) &&
|
|
(theTria2->GetEntityType() == SMDSEntity_Triangle)) {
|
|
|
|
// 1 +--+ A theTria1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
|
|
// | /| theTria2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
|
|
// |/ | | \|
|
|
// B +--+ 2 B +--+ 2
|
|
|
|
// put nodes in array and find out indices of the same ones
|
|
const SMDS_MeshNode* aNodes [6];
|
|
int sameInd [] = { 0, 0, 0, 0, 0, 0 };
|
|
int i = 0;
|
|
SMDS_ElemIteratorPtr it = theTria1->nodesIterator();
|
|
while ( it->more() ) {
|
|
aNodes[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
|
|
|
|
if ( i > 2 ) // theTria2
|
|
// find same node of theTria1
|
|
for ( int j = 0; j < 3; j++ )
|
|
if ( aNodes[ i ] == aNodes[ j ]) {
|
|
sameInd[ j ] = i;
|
|
sameInd[ i ] = j;
|
|
break;
|
|
}
|
|
// next
|
|
i++;
|
|
if ( i == 3 ) {
|
|
if ( it->more() )
|
|
return false; // theTria1 is not a triangle
|
|
it = theTria2->nodesIterator();
|
|
}
|
|
if ( i == 6 && it->more() )
|
|
return false; // theTria2 is not a triangle
|
|
}
|
|
|
|
// find indices of 1,2 and of A,B in theTria1
|
|
int iA = 0, iB = 0, i1 = 0, i2 = 0;
|
|
for ( i = 0; i < 6; i++ ) {
|
|
if ( sameInd [ i ] == 0 ) {
|
|
if ( i < 3 ) i1 = i;
|
|
else i2 = i;
|
|
}
|
|
else if (i < 3) {
|
|
if ( iA ) iB = i;
|
|
else iA = i;
|
|
}
|
|
}
|
|
// nodes 1 and 2 should not be the same
|
|
if ( aNodes[ i1 ] == aNodes[ i2 ] )
|
|
return false;
|
|
|
|
// theTria1: A->2
|
|
aNodes[ iA ] = aNodes[ i2 ];
|
|
// theTria2: B->1
|
|
aNodes[ sameInd[ iB ]] = aNodes[ i1 ];
|
|
|
|
GetMeshDS()->ChangeElementNodes( theTria1, aNodes, 3 );
|
|
GetMeshDS()->ChangeElementNodes( theTria2, &aNodes[ 3 ], 3 );
|
|
|
|
return true;
|
|
|
|
} // end if(F1 && F2)
|
|
|
|
// check case of quadratic faces
|
|
if (theTria1->GetEntityType() != SMDSEntity_Quad_Triangle &&
|
|
theTria1->GetEntityType() != SMDSEntity_BiQuad_Triangle)
|
|
return false;
|
|
if (theTria2->GetEntityType() != SMDSEntity_Quad_Triangle&&
|
|
theTria2->GetEntityType() != SMDSEntity_BiQuad_Triangle)
|
|
return false;
|
|
|
|
// 5
|
|
// 1 +--+--+ 2 theTria1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
|
|
// | /| theTria2: (2 3 4 6 8 9) or (3 4 2 8 9 6) or (4 2 3 9 6 8)
|
|
// | / |
|
|
// 7 + + + 6
|
|
// | /9 |
|
|
// |/ |
|
|
// 4 +--+--+ 3
|
|
// 8
|
|
|
|
vector< const SMDS_MeshNode* > N1;
|
|
vector< const SMDS_MeshNode* > N2;
|
|
if(!getNodesFromTwoTria(theTria1,theTria2,N1,N2))
|
|
return false;
|
|
// now we receive following N1 and N2 (using numeration as above image)
|
|
// tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
|
|
// i.e. first nodes from both arrays determ new diagonal
|
|
|
|
vector< const SMDS_MeshNode*> N1new( N1.size() );
|
|
vector< const SMDS_MeshNode*> N2new( N2.size() );
|
|
N1new.back() = N1.back(); // central node of biquadratic
|
|
N2new.back() = N2.back();
|
|
N1new[0] = N1[0]; N2new[0] = N1[0];
|
|
N1new[1] = N2[0]; N2new[1] = N1[1];
|
|
N1new[2] = N2[1]; N2new[2] = N2[0];
|
|
N1new[3] = N1[4]; N2new[3] = N1[3];
|
|
N1new[4] = N2[3]; N2new[4] = N2[5];
|
|
N1new[5] = N1[5]; N2new[5] = N1[4];
|
|
// change nodes in faces
|
|
GetMeshDS()->ChangeElementNodes( theTria1, &N1new[0], N1new.size() );
|
|
GetMeshDS()->ChangeElementNodes( theTria2, &N2new[0], N2new.size() );
|
|
|
|
// move the central node of biquadratic triangle
|
|
SMESH_MesherHelper helper( *GetMesh() );
|
|
for ( int is2nd = 0; is2nd < 2; ++is2nd )
|
|
{
|
|
const SMDS_MeshElement* tria = is2nd ? theTria2 : theTria1;
|
|
vector< const SMDS_MeshNode*>& nodes = is2nd ? N2new : N1new;
|
|
if ( nodes.size() < 7 )
|
|
continue;
|
|
helper.SetSubShape( tria->getshapeId() );
|
|
const TopoDS_Face& F = TopoDS::Face( helper.GetSubShape() );
|
|
gp_Pnt xyz;
|
|
if ( F.IsNull() )
|
|
{
|
|
xyz = ( SMESH_TNodeXYZ( nodes[3] ) +
|
|
SMESH_TNodeXYZ( nodes[4] ) +
|
|
SMESH_TNodeXYZ( nodes[5] )) / 3.;
|
|
}
|
|
else
|
|
{
|
|
bool checkUV;
|
|
gp_XY uv = ( helper.GetNodeUV( F, nodes[3], nodes[2], &checkUV ) +
|
|
helper.GetNodeUV( F, nodes[4], nodes[0], &checkUV ) +
|
|
helper.GetNodeUV( F, nodes[5], nodes[1], &checkUV )) / 3.;
|
|
TopLoc_Location loc;
|
|
Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc);
|
|
xyz = S->Value( uv.X(), uv.Y() );
|
|
xyz.Transform( loc );
|
|
if ( nodes[6]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE && // set UV
|
|
nodes[6]->getshapeId() > 0 )
|
|
GetMeshDS()->SetNodeOnFace( nodes[6], nodes[6]->getshapeId(), uv.X(), uv.Y() );
|
|
}
|
|
GetMeshDS()->MoveNode( nodes[6], xyz.X(), xyz.Y(), xyz.Z() );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : findTriangles
|
|
//purpose : find triangles sharing theNode1-theNode2 link
|
|
//=======================================================================
|
|
|
|
static bool findTriangles(const SMDS_MeshNode * theNode1,
|
|
const SMDS_MeshNode * theNode2,
|
|
const SMDS_MeshElement*& theTria1,
|
|
const SMDS_MeshElement*& theTria2)
|
|
{
|
|
if ( !theNode1 || !theNode2 ) return false;
|
|
|
|
theTria1 = theTria2 = 0;
|
|
|
|
set< const SMDS_MeshElement* > emap;
|
|
SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator(SMDSAbs_Face);
|
|
while (it->more()) {
|
|
const SMDS_MeshElement* elem = it->next();
|
|
if ( elem->NbCornerNodes() == 3 )
|
|
emap.insert( elem );
|
|
}
|
|
it = theNode2->GetInverseElementIterator(SMDSAbs_Face);
|
|
while (it->more()) {
|
|
const SMDS_MeshElement* elem = it->next();
|
|
if ( emap.count( elem )) {
|
|
if ( !theTria1 )
|
|
{
|
|
theTria1 = elem;
|
|
}
|
|
else
|
|
{
|
|
theTria2 = elem;
|
|
// theTria1 must be element with minimum ID
|
|
if ( theTria2->GetID() < theTria1->GetID() )
|
|
std::swap( theTria2, theTria1 );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : InverseDiag
|
|
//purpose : Replace two neighbour triangles sharing theNode1-theNode2 link
|
|
// with ones built on the same 4 nodes but having other common link.
|
|
// Return false if proper faces not found
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::InverseDiag (const SMDS_MeshNode * theNode1,
|
|
const SMDS_MeshNode * theNode2)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
MESSAGE( "::InverseDiag()" );
|
|
|
|
const SMDS_MeshElement *tr1, *tr2;
|
|
if ( !findTriangles( theNode1, theNode2, tr1, tr2 ))
|
|
return false;
|
|
|
|
const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( tr1 );
|
|
if (!F1) return false;
|
|
const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( tr2 );
|
|
if (!F2) return false;
|
|
if ((tr1->GetEntityType() == SMDSEntity_Triangle) &&
|
|
(tr2->GetEntityType() == SMDSEntity_Triangle)) {
|
|
|
|
// 1 +--+ A tr1: ( 1 A B ) A->2 ( 1 2 B ) 1 +--+ A
|
|
// | /| tr2: ( B A 2 ) B->1 ( 1 A 2 ) |\ |
|
|
// |/ | | \|
|
|
// B +--+ 2 B +--+ 2
|
|
|
|
// put nodes in array
|
|
// and find indices of 1,2 and of A in tr1 and of B in tr2
|
|
int i, iA1 = 0, i1 = 0;
|
|
const SMDS_MeshNode* aNodes1 [3];
|
|
SMDS_ElemIteratorPtr it;
|
|
for (i = 0, it = tr1->nodesIterator(); it->more(); i++ ) {
|
|
aNodes1[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
|
|
if ( aNodes1[ i ] == theNode1 )
|
|
iA1 = i; // node A in tr1
|
|
else if ( aNodes1[ i ] != theNode2 )
|
|
i1 = i; // node 1
|
|
}
|
|
int iB2 = 0, i2 = 0;
|
|
const SMDS_MeshNode* aNodes2 [3];
|
|
for (i = 0, it = tr2->nodesIterator(); it->more(); i++ ) {
|
|
aNodes2[ i ] = static_cast<const SMDS_MeshNode*>( it->next() );
|
|
if ( aNodes2[ i ] == theNode2 )
|
|
iB2 = i; // node B in tr2
|
|
else if ( aNodes2[ i ] != theNode1 )
|
|
i2 = i; // node 2
|
|
}
|
|
|
|
// nodes 1 and 2 should not be the same
|
|
if ( aNodes1[ i1 ] == aNodes2[ i2 ] )
|
|
return false;
|
|
|
|
// tr1: A->2
|
|
aNodes1[ iA1 ] = aNodes2[ i2 ];
|
|
// tr2: B->1
|
|
aNodes2[ iB2 ] = aNodes1[ i1 ];
|
|
|
|
GetMeshDS()->ChangeElementNodes( tr1, aNodes1, 3 );
|
|
GetMeshDS()->ChangeElementNodes( tr2, aNodes2, 3 );
|
|
|
|
return true;
|
|
}
|
|
|
|
// check case of quadratic faces
|
|
return InverseDiag(tr1,tr2);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getQuadrangleNodes
|
|
//purpose : fill theQuadNodes - nodes of a quadrangle resulting from
|
|
// fusion of triangles tr1 and tr2 having shared link on
|
|
// theNode1 and theNode2
|
|
//=======================================================================
|
|
|
|
bool getQuadrangleNodes(const SMDS_MeshNode * theQuadNodes [],
|
|
const SMDS_MeshNode * theNode1,
|
|
const SMDS_MeshNode * theNode2,
|
|
const SMDS_MeshElement * tr1,
|
|
const SMDS_MeshElement * tr2 )
|
|
{
|
|
if( tr1->NbNodes() != tr2->NbNodes() )
|
|
return false;
|
|
// find the 4-th node to insert into tr1
|
|
const SMDS_MeshNode* n4 = 0;
|
|
SMDS_ElemIteratorPtr it = tr2->nodesIterator();
|
|
int i=0;
|
|
while ( !n4 && i<3 ) {
|
|
const SMDS_MeshNode * n = cast2Node( it->next() );
|
|
i++;
|
|
bool isDiag = ( n == theNode1 || n == theNode2 );
|
|
if ( !isDiag )
|
|
n4 = n;
|
|
}
|
|
// Make an array of nodes to be in a quadrangle
|
|
int iNode = 0, iFirstDiag = -1;
|
|
it = tr1->nodesIterator();
|
|
i=0;
|
|
while ( i<3 ) {
|
|
const SMDS_MeshNode * n = cast2Node( it->next() );
|
|
i++;
|
|
bool isDiag = ( n == theNode1 || n == theNode2 );
|
|
if ( isDiag ) {
|
|
if ( iFirstDiag < 0 )
|
|
iFirstDiag = iNode;
|
|
else if ( iNode - iFirstDiag == 1 )
|
|
theQuadNodes[ iNode++ ] = n4; // insert the 4-th node between diagonal nodes
|
|
}
|
|
else if ( n == n4 ) {
|
|
return false; // tr1 and tr2 should not have all the same nodes
|
|
}
|
|
theQuadNodes[ iNode++ ] = n;
|
|
}
|
|
if ( iNode == 3 ) // diagonal nodes have 0 and 2 indices
|
|
theQuadNodes[ iNode ] = n4;
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : DeleteDiag
|
|
//purpose : Replace two neighbour triangles sharing theNode1-theNode2 link
|
|
// with a quadrangle built on the same 4 nodes.
|
|
// Return false if proper faces not found
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::DeleteDiag (const SMDS_MeshNode * theNode1,
|
|
const SMDS_MeshNode * theNode2)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
MESSAGE( "::DeleteDiag()" );
|
|
|
|
const SMDS_MeshElement *tr1, *tr2;
|
|
if ( !findTriangles( theNode1, theNode2, tr1, tr2 ))
|
|
return false;
|
|
|
|
const SMDS_VtkFace* F1 = dynamic_cast<const SMDS_VtkFace*>( tr1 );
|
|
if (!F1) return false;
|
|
const SMDS_VtkFace* F2 = dynamic_cast<const SMDS_VtkFace*>( tr2 );
|
|
if (!F2) return false;
|
|
SMESHDS_Mesh * aMesh = GetMeshDS();
|
|
|
|
if ((tr1->GetEntityType() == SMDSEntity_Triangle) &&
|
|
(tr2->GetEntityType() == SMDSEntity_Triangle)) {
|
|
|
|
const SMDS_MeshNode* aNodes [ 4 ];
|
|
if ( ! getQuadrangleNodes( aNodes, theNode1, theNode2, tr1, tr2 ))
|
|
return false;
|
|
|
|
const SMDS_MeshElement* newElem = 0;
|
|
newElem = aMesh->AddFace( aNodes[0], aNodes[1], aNodes[2], aNodes[3] );
|
|
myLastCreatedElems.Append(newElem);
|
|
AddToSameGroups( newElem, tr1, aMesh );
|
|
int aShapeId = tr1->getshapeId();
|
|
if ( aShapeId )
|
|
{
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
}
|
|
aMesh->RemoveElement( tr1 );
|
|
aMesh->RemoveElement( tr2 );
|
|
|
|
return true;
|
|
}
|
|
|
|
// check case of quadratic faces
|
|
if (tr1->GetEntityType() != SMDSEntity_Quad_Triangle)
|
|
return false;
|
|
if (tr2->GetEntityType() != SMDSEntity_Quad_Triangle)
|
|
return false;
|
|
|
|
// 5
|
|
// 1 +--+--+ 2 tr1: (1 2 4 5 9 7) or (2 4 1 9 7 5) or (4 1 2 7 5 9)
|
|
// | /| tr2: (2 3 4 6 8 9) or (3 4 2 8 9 6) or (4 2 3 9 6 8)
|
|
// | / |
|
|
// 7 + + + 6
|
|
// | /9 |
|
|
// |/ |
|
|
// 4 +--+--+ 3
|
|
// 8
|
|
|
|
vector< const SMDS_MeshNode* > N1;
|
|
vector< const SMDS_MeshNode* > N2;
|
|
if(!getNodesFromTwoTria(tr1,tr2,N1,N2))
|
|
return false;
|
|
// now we receive following N1 and N2 (using numeration as above image)
|
|
// tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
|
|
// i.e. first nodes from both arrays determ new diagonal
|
|
|
|
const SMDS_MeshNode* aNodes[8];
|
|
aNodes[0] = N1[0];
|
|
aNodes[1] = N1[1];
|
|
aNodes[2] = N2[0];
|
|
aNodes[3] = N2[1];
|
|
aNodes[4] = N1[3];
|
|
aNodes[5] = N2[5];
|
|
aNodes[6] = N2[3];
|
|
aNodes[7] = N1[5];
|
|
|
|
const SMDS_MeshElement* newElem = 0;
|
|
newElem = aMesh->AddFace( aNodes[0], aNodes[1], aNodes[2], aNodes[3],
|
|
aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
|
|
myLastCreatedElems.Append(newElem);
|
|
AddToSameGroups( newElem, tr1, aMesh );
|
|
int aShapeId = tr1->getshapeId();
|
|
if ( aShapeId )
|
|
{
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
}
|
|
aMesh->RemoveElement( tr1 );
|
|
aMesh->RemoveElement( tr2 );
|
|
|
|
// remove middle node (9)
|
|
GetMeshDS()->RemoveNode( N1[4] );
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : Reorient
|
|
//purpose : Reverse theElement orientation
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::Reorient (const SMDS_MeshElement * theElem)
|
|
{
|
|
MESSAGE("Reorient");
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
if (!theElem)
|
|
return false;
|
|
SMDS_ElemIteratorPtr it = theElem->nodesIterator();
|
|
if ( !it || !it->more() )
|
|
return false;
|
|
|
|
const SMDSAbs_ElementType type = theElem->GetType();
|
|
if ( type < SMDSAbs_Edge || type > SMDSAbs_Volume )
|
|
return false;
|
|
|
|
const SMDSAbs_EntityType geomType = theElem->GetEntityType();
|
|
if ( geomType == SMDSEntity_Polyhedra ) // polyhedron
|
|
{
|
|
const SMDS_VtkVolume* aPolyedre =
|
|
dynamic_cast<const SMDS_VtkVolume*>( theElem );
|
|
if (!aPolyedre) {
|
|
MESSAGE("Warning: bad volumic element");
|
|
return false;
|
|
}
|
|
const int nbFaces = aPolyedre->NbFaces();
|
|
vector<const SMDS_MeshNode *> poly_nodes;
|
|
vector<int> quantities (nbFaces);
|
|
|
|
// reverse each face of the polyedre
|
|
for (int iface = 1; iface <= nbFaces; iface++) {
|
|
int inode, nbFaceNodes = aPolyedre->NbFaceNodes(iface);
|
|
quantities[iface - 1] = nbFaceNodes;
|
|
|
|
for (inode = nbFaceNodes; inode >= 1; inode--) {
|
|
const SMDS_MeshNode* curNode = aPolyedre->GetFaceNode(iface, inode);
|
|
poly_nodes.push_back(curNode);
|
|
}
|
|
}
|
|
return GetMeshDS()->ChangePolyhedronNodes( theElem, poly_nodes, quantities );
|
|
}
|
|
else // other elements
|
|
{
|
|
vector<const SMDS_MeshNode*> nodes( theElem->begin_nodes(), theElem->end_nodes() );
|
|
const std::vector<int>& interlace = SMDS_MeshCell::reverseSmdsOrder( geomType );
|
|
if ( interlace.empty() )
|
|
{
|
|
std::reverse( nodes.begin(), nodes.end() ); // polygon
|
|
}
|
|
else if ( interlace.size() > 1 )
|
|
{
|
|
SMDS_MeshCell::applyInterlace( interlace, nodes );
|
|
}
|
|
return GetMeshDS()->ChangeElementNodes( theElem, &nodes[0], nodes.size() );
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Reorient faces.
|
|
* \param theFaces - the faces to reorient. If empty the whole mesh is meant
|
|
* \param theDirection - desired direction of normal of \a theFace
|
|
* \param theFace - one of \a theFaces that sould be oriented according to
|
|
* \a theDirection and whose orientation defines orientation of other faces
|
|
* \return number of reoriented faces.
|
|
*/
|
|
//================================================================================
|
|
|
|
int SMESH_MeshEditor::Reorient2D (TIDSortedElemSet & theFaces,
|
|
const gp_Dir& theDirection,
|
|
const SMDS_MeshElement * theFace)
|
|
{
|
|
int nbReori = 0;
|
|
if ( !theFace || theFace->GetType() != SMDSAbs_Face ) return nbReori;
|
|
|
|
if ( theFaces.empty() )
|
|
{
|
|
SMDS_FaceIteratorPtr fIt = GetMeshDS()->facesIterator(/*idInceasingOrder=*/true);
|
|
while ( fIt->more() )
|
|
theFaces.insert( theFaces.end(), fIt->next() );
|
|
}
|
|
|
|
// orient theFace according to theDirection
|
|
gp_XYZ normal;
|
|
SMESH_MeshAlgos::FaceNormal( theFace, normal, /*normalized=*/false );
|
|
if ( normal * theDirection.XYZ() < 0 )
|
|
nbReori += Reorient( theFace );
|
|
|
|
// Orient other faces
|
|
|
|
set< const SMDS_MeshElement* > startFaces, visitedFaces;
|
|
TIDSortedElemSet avoidSet;
|
|
set< SMESH_TLink > checkedLinks;
|
|
pair< set< SMESH_TLink >::iterator, bool > linkIt_isNew;
|
|
|
|
if ( theFaces.size() > 1 )// leave 1 face to prevent finding not selected faces
|
|
theFaces.erase( theFace );
|
|
startFaces.insert( theFace );
|
|
|
|
int nodeInd1, nodeInd2;
|
|
const SMDS_MeshElement* otherFace;
|
|
vector< const SMDS_MeshElement* > facesNearLink;
|
|
vector< std::pair< int, int > > nodeIndsOfFace;
|
|
|
|
set< const SMDS_MeshElement* >::iterator startFace = startFaces.begin();
|
|
while ( !startFaces.empty() )
|
|
{
|
|
startFace = startFaces.begin();
|
|
theFace = *startFace;
|
|
startFaces.erase( startFace );
|
|
if ( !visitedFaces.insert( theFace ).second )
|
|
continue;
|
|
|
|
avoidSet.clear();
|
|
avoidSet.insert(theFace);
|
|
|
|
NLink link( theFace->GetNode( 0 ), 0 );
|
|
|
|
const int nbNodes = theFace->NbCornerNodes();
|
|
for ( int i = 0; i < nbNodes; ++i ) // loop on links of theFace
|
|
{
|
|
link.second = theFace->GetNode(( i+1 ) % nbNodes );
|
|
linkIt_isNew = checkedLinks.insert( link );
|
|
if ( !linkIt_isNew.second )
|
|
{
|
|
// link has already been checked and won't be encountered more
|
|
// if the group (theFaces) is manifold
|
|
//checkedLinks.erase( linkIt_isNew.first );
|
|
}
|
|
else
|
|
{
|
|
facesNearLink.clear();
|
|
nodeIndsOfFace.clear();
|
|
while (( otherFace = SMESH_MeshAlgos::FindFaceInSet( link.first, link.second,
|
|
theFaces, avoidSet,
|
|
&nodeInd1, &nodeInd2 )))
|
|
if ( otherFace != theFace)
|
|
{
|
|
facesNearLink.push_back( otherFace );
|
|
nodeIndsOfFace.push_back( make_pair( nodeInd1, nodeInd2 ));
|
|
avoidSet.insert( otherFace );
|
|
}
|
|
if ( facesNearLink.size() > 1 )
|
|
{
|
|
// NON-MANIFOLD mesh shell !
|
|
// select a face most co-directed with theFace,
|
|
// other faces won't be visited this time
|
|
gp_XYZ NF, NOF;
|
|
SMESH_MeshAlgos::FaceNormal( theFace, NF, /*normalized=*/false );
|
|
double proj, maxProj = -1;
|
|
for ( size_t i = 0; i < facesNearLink.size(); ++i ) {
|
|
SMESH_MeshAlgos::FaceNormal( facesNearLink[i], NOF, /*normalized=*/false );
|
|
if (( proj = Abs( NF * NOF )) > maxProj ) {
|
|
maxProj = proj;
|
|
otherFace = facesNearLink[i];
|
|
nodeInd1 = nodeIndsOfFace[i].first;
|
|
nodeInd2 = nodeIndsOfFace[i].second;
|
|
}
|
|
}
|
|
// not to visit rejected faces
|
|
for ( size_t i = 0; i < facesNearLink.size(); ++i )
|
|
if ( facesNearLink[i] != otherFace && theFaces.size() > 1 )
|
|
visitedFaces.insert( facesNearLink[i] );
|
|
}
|
|
else if ( facesNearLink.size() == 1 )
|
|
{
|
|
otherFace = facesNearLink[0];
|
|
nodeInd1 = nodeIndsOfFace.back().first;
|
|
nodeInd2 = nodeIndsOfFace.back().second;
|
|
}
|
|
if ( otherFace && otherFace != theFace)
|
|
{
|
|
// link must be reverse in otherFace if orientation ot otherFace
|
|
// is same as that of theFace
|
|
if ( abs(nodeInd2-nodeInd1) == 1 ? nodeInd2 > nodeInd1 : nodeInd1 > nodeInd2 )
|
|
{
|
|
nbReori += Reorient( otherFace );
|
|
}
|
|
startFaces.insert( otherFace );
|
|
}
|
|
}
|
|
std::swap( link.first, link.second ); // reverse the link
|
|
}
|
|
}
|
|
return nbReori;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getBadRate
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
static double getBadRate (const SMDS_MeshElement* theElem,
|
|
SMESH::Controls::NumericalFunctorPtr& theCrit)
|
|
{
|
|
SMESH::Controls::TSequenceOfXYZ P;
|
|
if ( !theElem || !theCrit->GetPoints( theElem, P ))
|
|
return 1e100;
|
|
return theCrit->GetBadRate( theCrit->GetValue( P ), theElem->NbNodes() );
|
|
//return theCrit->GetBadRate( theCrit->GetValue( theElem->GetID() ), theElem->NbNodes() );
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : QuadToTri
|
|
//purpose : Cut quadrangles into triangles.
|
|
// theCrit is used to select a diagonal to cut
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
|
|
SMESH::Controls::NumericalFunctorPtr theCrit)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
if ( !theCrit.get() )
|
|
return false;
|
|
|
|
SMESHDS_Mesh * aMesh = GetMeshDS();
|
|
|
|
Handle(Geom_Surface) surface;
|
|
SMESH_MesherHelper helper( *GetMesh() );
|
|
|
|
TIDSortedElemSet::iterator itElem;
|
|
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
|
|
{
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
if ( !elem || elem->GetType() != SMDSAbs_Face )
|
|
continue;
|
|
if ( elem->NbCornerNodes() != 4 )
|
|
continue;
|
|
|
|
// retrieve element nodes
|
|
vector< const SMDS_MeshNode* > aNodes( elem->begin_nodes(), elem->end_nodes() );
|
|
|
|
// compare two sets of possible triangles
|
|
double aBadRate1, aBadRate2; // to what extent a set is bad
|
|
SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
|
|
SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
|
|
aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
|
|
|
|
SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
|
|
SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
|
|
aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
|
|
|
|
const int aShapeId = FindShape( elem );
|
|
const SMDS_MeshElement* newElem1 = 0;
|
|
const SMDS_MeshElement* newElem2 = 0;
|
|
|
|
if ( !elem->IsQuadratic() ) // split liner quadrangle
|
|
{
|
|
// for MaxElementLength2D functor we return minimum diagonal for splitting,
|
|
// because aBadRate1=2*len(diagonal 1-3); aBadRate2=2*len(diagonal 2-4)
|
|
if ( aBadRate1 <= aBadRate2 ) {
|
|
// tr1 + tr2 is better
|
|
newElem1 = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
|
|
newElem2 = aMesh->AddFace( aNodes[2], aNodes[0], aNodes[1] );
|
|
}
|
|
else {
|
|
// tr3 + tr4 is better
|
|
newElem1 = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
|
|
newElem2 = aMesh->AddFace( aNodes[3], aNodes[1], aNodes[2] );
|
|
}
|
|
}
|
|
else // split quadratic quadrangle
|
|
{
|
|
helper.SetIsQuadratic( true );
|
|
helper.SetIsBiQuadratic( aNodes.size() == 9 );
|
|
|
|
helper.AddTLinks( static_cast< const SMDS_MeshFace* >( elem ));
|
|
if ( aNodes.size() == 9 )
|
|
{
|
|
helper.SetIsBiQuadratic( true );
|
|
if ( aBadRate1 <= aBadRate2 )
|
|
helper.AddTLinkNode( aNodes[0], aNodes[2], aNodes[8] );
|
|
else
|
|
helper.AddTLinkNode( aNodes[1], aNodes[3], aNodes[8] );
|
|
}
|
|
// create a new element
|
|
if ( aBadRate1 <= aBadRate2 ) {
|
|
newElem1 = helper.AddFace( aNodes[2], aNodes[3], aNodes[0] );
|
|
newElem2 = helper.AddFace( aNodes[2], aNodes[0], aNodes[1] );
|
|
}
|
|
else {
|
|
newElem1 = helper.AddFace( aNodes[3], aNodes[0], aNodes[1] );
|
|
newElem2 = helper.AddFace( aNodes[3], aNodes[1], aNodes[2] );
|
|
}
|
|
} // quadratic case
|
|
|
|
// care of a new element
|
|
|
|
myLastCreatedElems.Append(newElem1);
|
|
myLastCreatedElems.Append(newElem2);
|
|
AddToSameGroups( newElem1, elem, aMesh );
|
|
AddToSameGroups( newElem2, elem, aMesh );
|
|
|
|
// put a new triangle on the same shape
|
|
if ( aShapeId )
|
|
aMesh->SetMeshElementOnShape( newElem1, aShapeId );
|
|
aMesh->SetMeshElementOnShape( newElem2, aShapeId );
|
|
|
|
aMesh->RemoveElement( elem );
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief Split each of given quadrangles into 4 triangles.
|
|
* \param theElems - The faces to be splitted. If empty all faces are split.
|
|
*/
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::QuadTo4Tri (TIDSortedElemSet & theElems)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
SMESH_MesherHelper helper( *GetMesh() );
|
|
helper.SetElementsOnShape( true );
|
|
|
|
SMDS_ElemIteratorPtr faceIt;
|
|
if ( theElems.empty() ) faceIt = GetMeshDS()->elementsIterator(SMDSAbs_Face);
|
|
else faceIt = elemSetIterator( theElems );
|
|
|
|
bool checkUV;
|
|
gp_XY uv [9]; uv[8] = gp_XY(0,0);
|
|
gp_XYZ xyz[9];
|
|
vector< const SMDS_MeshNode* > nodes;
|
|
SMESHDS_SubMesh* subMeshDS;
|
|
TopoDS_Face F;
|
|
Handle(Geom_Surface) surface;
|
|
TopLoc_Location loc;
|
|
|
|
while ( faceIt->more() )
|
|
{
|
|
const SMDS_MeshElement* quad = faceIt->next();
|
|
if ( !quad || quad->NbCornerNodes() != 4 )
|
|
continue;
|
|
|
|
// get a surface the quad is on
|
|
|
|
if ( quad->getshapeId() < 1 )
|
|
{
|
|
F.Nullify();
|
|
helper.SetSubShape( 0 );
|
|
subMeshDS = 0;
|
|
}
|
|
else if ( quad->getshapeId() != helper.GetSubShapeID() )
|
|
{
|
|
helper.SetSubShape( quad->getshapeId() );
|
|
if ( !helper.GetSubShape().IsNull() &&
|
|
helper.GetSubShape().ShapeType() == TopAbs_FACE )
|
|
{
|
|
F = TopoDS::Face( helper.GetSubShape() );
|
|
surface = BRep_Tool::Surface( F, loc );
|
|
subMeshDS = GetMeshDS()->MeshElements( quad->getshapeId() );
|
|
}
|
|
else
|
|
{
|
|
helper.SetSubShape( 0 );
|
|
subMeshDS = 0;
|
|
}
|
|
}
|
|
|
|
// create a central node
|
|
|
|
const SMDS_MeshNode* nCentral;
|
|
nodes.assign( quad->begin_nodes(), quad->end_nodes() );
|
|
|
|
if ( nodes.size() == 9 )
|
|
{
|
|
nCentral = nodes.back();
|
|
}
|
|
else
|
|
{
|
|
size_t iN = 0;
|
|
if ( F.IsNull() )
|
|
{
|
|
for ( ; iN < nodes.size(); ++iN )
|
|
xyz[ iN ] = SMESH_TNodeXYZ( nodes[ iN ] );
|
|
|
|
for ( ; iN < 8; ++iN ) // mid-side points of a linear qudrangle
|
|
xyz[ iN ] = 0.5 * ( xyz[ iN - 4 ] + xyz[( iN - 3 )%4 ] );
|
|
|
|
xyz[ 8 ] = helper.calcTFI( 0.5, 0.5,
|
|
xyz[0], xyz[1], xyz[2], xyz[3],
|
|
xyz[4], xyz[5], xyz[6], xyz[7] );
|
|
}
|
|
else
|
|
{
|
|
for ( ; iN < nodes.size(); ++iN )
|
|
uv[ iN ] = helper.GetNodeUV( F, nodes[iN], nodes[(iN+2)%4], &checkUV );
|
|
|
|
for ( ; iN < 8; ++iN ) // UV of mid-side points of a linear qudrangle
|
|
uv[ iN ] = helper.GetMiddleUV( surface, uv[ iN - 4 ], uv[( iN - 3 )%4 ] );
|
|
|
|
uv[ 8 ] = helper.calcTFI( 0.5, 0.5,
|
|
uv[0], uv[1], uv[2], uv[3],
|
|
uv[4], uv[5], uv[6], uv[7] );
|
|
|
|
gp_Pnt p = surface->Value( uv[8].X(), uv[8].Y() ).Transformed( loc );
|
|
xyz[ 8 ] = p.XYZ();
|
|
}
|
|
|
|
nCentral = helper.AddNode( xyz[8].X(), xyz[8].Y(), xyz[8].Z(), /*id=*/0,
|
|
uv[8].X(), uv[8].Y() );
|
|
myLastCreatedNodes.Append( nCentral );
|
|
}
|
|
|
|
// create 4 triangles
|
|
|
|
GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
|
|
|
|
helper.SetIsQuadratic ( nodes.size() > 4 );
|
|
helper.SetIsBiQuadratic( nodes.size() == 9 );
|
|
if ( helper.GetIsQuadratic() )
|
|
helper.AddTLinks( static_cast< const SMDS_MeshFace*>( quad ));
|
|
|
|
for ( int i = 0; i < 4; ++i )
|
|
{
|
|
SMDS_MeshElement* tria = helper.AddFace( nodes[ i ],
|
|
nodes[(i+1)%4],
|
|
nCentral );
|
|
ReplaceElemInGroups( tria, quad, GetMeshDS() );
|
|
myLastCreatedElems.Append( tria );
|
|
}
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : BestSplit
|
|
//purpose : Find better diagonal for cutting.
|
|
//=======================================================================
|
|
|
|
int SMESH_MeshEditor::BestSplit (const SMDS_MeshElement* theQuad,
|
|
SMESH::Controls::NumericalFunctorPtr theCrit)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
if (!theCrit.get())
|
|
return -1;
|
|
|
|
if (!theQuad || theQuad->GetType() != SMDSAbs_Face )
|
|
return -1;
|
|
|
|
if( theQuad->NbNodes()==4 ||
|
|
(theQuad->NbNodes()==8 && theQuad->IsQuadratic()) ) {
|
|
|
|
// retrieve element nodes
|
|
const SMDS_MeshNode* aNodes [4];
|
|
SMDS_ElemIteratorPtr itN = theQuad->nodesIterator();
|
|
int i = 0;
|
|
//while (itN->more())
|
|
while (i<4) {
|
|
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
|
|
}
|
|
// compare two sets of possible triangles
|
|
double aBadRate1, aBadRate2; // to what extent a set is bad
|
|
SMDS_FaceOfNodes tr1 ( aNodes[0], aNodes[1], aNodes[2] );
|
|
SMDS_FaceOfNodes tr2 ( aNodes[2], aNodes[3], aNodes[0] );
|
|
aBadRate1 = getBadRate( &tr1, theCrit ) + getBadRate( &tr2, theCrit );
|
|
|
|
SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
|
|
SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
|
|
aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
|
|
// for MaxElementLength2D functor we return minimum diagonal for splitting,
|
|
// because aBadRate1=2*len(diagonal 1-3); aBadRate2=2*len(diagonal 2-4)
|
|
if (aBadRate1 <= aBadRate2) // tr1 + tr2 is better
|
|
return 1; // diagonal 1-3
|
|
|
|
return 2; // diagonal 2-4
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
// Methods of splitting volumes into tetra
|
|
|
|
const int theHexTo5_1[5*4+1] =
|
|
{
|
|
0, 1, 2, 5, 0, 4, 5, 7, 0, 2, 3, 7, 2, 5, 6, 7, 0, 5, 2, 7, -1
|
|
};
|
|
const int theHexTo5_2[5*4+1] =
|
|
{
|
|
1, 2, 3, 6, 1, 4, 5, 6, 0, 1, 3, 4, 3, 4, 6, 7, 1, 3, 4, 6, -1
|
|
};
|
|
const int* theHexTo5[2] = { theHexTo5_1, theHexTo5_2 };
|
|
|
|
const int theHexTo6_1[6*4+1] =
|
|
{
|
|
1, 5, 6, 0, 0, 1, 2, 6, 0, 4, 5, 6, 0, 4, 6, 7, 0, 2, 3, 6, 0, 3, 7, 6, -1
|
|
};
|
|
const int theHexTo6_2[6*4+1] =
|
|
{
|
|
2, 6, 7, 1, 1, 2, 3, 7, 1, 5, 6, 7, 1, 5, 7, 4, 1, 3, 0, 7, 1, 0, 4, 7, -1
|
|
};
|
|
const int theHexTo6_3[6*4+1] =
|
|
{
|
|
3, 7, 4, 2, 2, 3, 0, 4, 2, 6, 7, 4, 2, 6, 4, 5, 2, 0, 1, 4, 2, 1, 5, 4, -1
|
|
};
|
|
const int theHexTo6_4[6*4+1] =
|
|
{
|
|
0, 4, 5, 3, 3, 0, 1, 5, 3, 7, 4, 5, 3, 7, 5, 6, 3, 1, 2, 5, 3, 2, 6, 5, -1
|
|
};
|
|
const int* theHexTo6[4] = { theHexTo6_1, theHexTo6_2, theHexTo6_3, theHexTo6_4 };
|
|
|
|
const int thePyraTo2_1[2*4+1] =
|
|
{
|
|
0, 1, 2, 4, 0, 2, 3, 4, -1
|
|
};
|
|
const int thePyraTo2_2[2*4+1] =
|
|
{
|
|
1, 2, 3, 4, 1, 3, 0, 4, -1
|
|
};
|
|
const int* thePyraTo2[2] = { thePyraTo2_1, thePyraTo2_2 };
|
|
|
|
const int thePentaTo3_1[3*4+1] =
|
|
{
|
|
0, 1, 2, 3, 1, 3, 4, 2, 2, 3, 4, 5, -1
|
|
};
|
|
const int thePentaTo3_2[3*4+1] =
|
|
{
|
|
1, 2, 0, 4, 2, 4, 5, 0, 0, 4, 5, 3, -1
|
|
};
|
|
const int thePentaTo3_3[3*4+1] =
|
|
{
|
|
2, 0, 1, 5, 0, 5, 3, 1, 1, 5, 3, 4, -1
|
|
};
|
|
const int thePentaTo3_4[3*4+1] =
|
|
{
|
|
0, 1, 2, 3, 1, 3, 4, 5, 2, 3, 1, 5, -1
|
|
};
|
|
const int thePentaTo3_5[3*4+1] =
|
|
{
|
|
1, 2, 0, 4, 2, 4, 5, 3, 0, 4, 2, 3, -1
|
|
};
|
|
const int thePentaTo3_6[3*4+1] =
|
|
{
|
|
2, 0, 1, 5, 0, 5, 3, 4, 1, 5, 0, 4, -1
|
|
};
|
|
const int* thePentaTo3[6] = { thePentaTo3_1, thePentaTo3_2, thePentaTo3_3,
|
|
thePentaTo3_4, thePentaTo3_5, thePentaTo3_6 };
|
|
|
|
struct TTriangleFacet //!< stores indices of three nodes of tetra facet
|
|
{
|
|
int _n1, _n2, _n3;
|
|
TTriangleFacet(int n1, int n2, int n3): _n1(n1), _n2(n2), _n3(n3) {}
|
|
bool contains(int n) const { return ( n == _n1 || n == _n2 || n == _n3 ); }
|
|
bool hasAdjacentTetra( const SMDS_MeshElement* elem ) const;
|
|
};
|
|
struct TSplitMethod
|
|
{
|
|
int _nbTetra;
|
|
const int* _connectivity; //!< foursomes of tetra connectivy finished by -1
|
|
bool _baryNode; //!< additional node is to be created at cell barycenter
|
|
bool _ownConn; //!< to delete _connectivity in destructor
|
|
map<int, const SMDS_MeshNode*> _faceBaryNode; //!< map face index to node at BC of face
|
|
|
|
TSplitMethod( int nbTet=0, const int* conn=0, bool addNode=false)
|
|
: _nbTetra(nbTet), _connectivity(conn), _baryNode(addNode), _ownConn(false) {}
|
|
~TSplitMethod() { if ( _ownConn ) delete [] _connectivity; _connectivity = 0; }
|
|
bool hasFacet( const TTriangleFacet& facet ) const
|
|
{
|
|
const int* tetConn = _connectivity;
|
|
for ( ; tetConn[0] >= 0; tetConn += 4 )
|
|
if (( facet.contains( tetConn[0] ) +
|
|
facet.contains( tetConn[1] ) +
|
|
facet.contains( tetConn[2] ) +
|
|
facet.contains( tetConn[3] )) == 3 )
|
|
return true;
|
|
return false;
|
|
}
|
|
};
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief return TSplitMethod for the given element
|
|
*/
|
|
//=======================================================================
|
|
|
|
TSplitMethod getSplitMethod( SMDS_VolumeTool& vol, const int theMethodFlags)
|
|
{
|
|
const int iQ = vol.Element()->IsQuadratic() ? 2 : 1;
|
|
|
|
// at HEXA_TO_24 method, each face of volume is split into triangles each based on
|
|
// an edge and a face barycenter; tertaherdons are based on triangles and
|
|
// a volume barycenter
|
|
const bool is24TetMode = ( theMethodFlags == SMESH_MeshEditor::HEXA_TO_24 );
|
|
|
|
// Find out how adjacent volumes are split
|
|
|
|
vector < list< TTriangleFacet > > triaSplitsByFace( vol.NbFaces() ); // splits of each side
|
|
int hasAdjacentSplits = 0, maxTetConnSize = 0;
|
|
for ( int iF = 0; iF < vol.NbFaces(); ++iF )
|
|
{
|
|
int nbNodes = vol.NbFaceNodes( iF ) / iQ;
|
|
maxTetConnSize += 4 * ( nbNodes - (is24TetMode ? 0 : 2));
|
|
if ( nbNodes < 4 ) continue;
|
|
|
|
list< TTriangleFacet >& triaSplits = triaSplitsByFace[ iF ];
|
|
const int* nInd = vol.GetFaceNodesIndices( iF );
|
|
if ( nbNodes == 4 )
|
|
{
|
|
TTriangleFacet t012( nInd[0*iQ], nInd[1*iQ], nInd[2*iQ] );
|
|
TTriangleFacet t123( nInd[1*iQ], nInd[2*iQ], nInd[3*iQ] );
|
|
if ( t012.hasAdjacentTetra( vol.Element() )) triaSplits.push_back( t012 );
|
|
else if ( t123.hasAdjacentTetra( vol.Element() )) triaSplits.push_back( t123 );
|
|
}
|
|
else
|
|
{
|
|
int iCom = 0; // common node of triangle faces to split into
|
|
for ( int iVar = 0; iVar < nbNodes; ++iVar, ++iCom )
|
|
{
|
|
TTriangleFacet t012( nInd[ iQ * ( iCom )],
|
|
nInd[ iQ * ( (iCom+1)%nbNodes )],
|
|
nInd[ iQ * ( (iCom+2)%nbNodes )]);
|
|
TTriangleFacet t023( nInd[ iQ * ( iCom )],
|
|
nInd[ iQ * ( (iCom+2)%nbNodes )],
|
|
nInd[ iQ * ( (iCom+3)%nbNodes )]);
|
|
if ( t012.hasAdjacentTetra( vol.Element() ) && t023.hasAdjacentTetra( vol.Element() ))
|
|
{
|
|
triaSplits.push_back( t012 );
|
|
triaSplits.push_back( t023 );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if ( !triaSplits.empty() )
|
|
hasAdjacentSplits = true;
|
|
}
|
|
|
|
// Among variants of split method select one compliant with adjacent volumes
|
|
|
|
TSplitMethod method;
|
|
if ( !vol.Element()->IsPoly() && !is24TetMode )
|
|
{
|
|
int nbVariants = 2, nbTet = 0;
|
|
const int** connVariants = 0;
|
|
switch ( vol.Element()->GetEntityType() )
|
|
{
|
|
case SMDSEntity_Hexa:
|
|
case SMDSEntity_Quad_Hexa:
|
|
case SMDSEntity_TriQuad_Hexa:
|
|
if ( theMethodFlags == SMESH_MeshEditor::HEXA_TO_5 )
|
|
connVariants = theHexTo5, nbTet = 5;
|
|
else
|
|
connVariants = theHexTo6, nbTet = 6, nbVariants = 4;
|
|
break;
|
|
case SMDSEntity_Pyramid:
|
|
case SMDSEntity_Quad_Pyramid:
|
|
connVariants = thePyraTo2; nbTet = 2;
|
|
break;
|
|
case SMDSEntity_Penta:
|
|
case SMDSEntity_Quad_Penta:
|
|
connVariants = thePentaTo3; nbTet = 3; nbVariants = 6;
|
|
break;
|
|
default:
|
|
nbVariants = 0;
|
|
}
|
|
for ( int variant = 0; variant < nbVariants && method._nbTetra == 0; ++variant )
|
|
{
|
|
// check method compliancy with adjacent tetras,
|
|
// all found splits must be among facets of tetras described by this method
|
|
method = TSplitMethod( nbTet, connVariants[variant] );
|
|
if ( hasAdjacentSplits && method._nbTetra > 0 )
|
|
{
|
|
bool facetCreated = true;
|
|
for ( int iF = 0; facetCreated && iF < triaSplitsByFace.size(); ++iF )
|
|
{
|
|
list< TTriangleFacet >::const_iterator facet = triaSplitsByFace[iF].begin();
|
|
for ( ; facetCreated && facet != triaSplitsByFace[iF].end(); ++facet )
|
|
facetCreated = method.hasFacet( *facet );
|
|
}
|
|
if ( !facetCreated )
|
|
method = TSplitMethod(0); // incompatible method
|
|
}
|
|
}
|
|
}
|
|
if ( method._nbTetra < 1 )
|
|
{
|
|
// No standard method is applicable, use a generic solution:
|
|
// each facet of a volume is split into triangles and
|
|
// each of triangles and a volume barycenter form a tetrahedron.
|
|
|
|
const bool isHex27 = ( vol.Element()->GetEntityType() == SMDSEntity_TriQuad_Hexa );
|
|
|
|
int* connectivity = new int[ maxTetConnSize + 1 ];
|
|
method._connectivity = connectivity;
|
|
method._ownConn = true;
|
|
method._baryNode = !isHex27; // to create central node or not
|
|
|
|
int connSize = 0;
|
|
int baryCenInd = vol.NbNodes() - int( isHex27 );
|
|
for ( int iF = 0; iF < vol.NbFaces(); ++iF )
|
|
{
|
|
const int nbNodes = vol.NbFaceNodes( iF ) / iQ;
|
|
const int* nInd = vol.GetFaceNodesIndices( iF );
|
|
// find common node of triangle facets of tetra to create
|
|
int iCommon = 0; // index in linear numeration
|
|
const list< TTriangleFacet >& triaSplits = triaSplitsByFace[ iF ];
|
|
if ( !triaSplits.empty() )
|
|
{
|
|
// by found facets
|
|
const TTriangleFacet* facet = &triaSplits.front();
|
|
for ( ; iCommon < nbNodes-1 ; ++iCommon )
|
|
if ( facet->contains( nInd[ iQ * iCommon ]) &&
|
|
facet->contains( nInd[ iQ * ((iCommon+2)%nbNodes) ]))
|
|
break;
|
|
}
|
|
else if ( nbNodes > 3 && !is24TetMode )
|
|
{
|
|
// find the best method of splitting into triangles by aspect ratio
|
|
SMESH::Controls::NumericalFunctorPtr aspectRatio( new SMESH::Controls::AspectRatio);
|
|
map< double, int > badness2iCommon;
|
|
const SMDS_MeshNode** nodes = vol.GetFaceNodes( iF );
|
|
int nbVariants = ( nbNodes == 4 ? 2 : nbNodes );
|
|
for ( int iVar = 0; iVar < nbVariants; ++iVar, ++iCommon )
|
|
{
|
|
double badness = 0;
|
|
for ( int iLast = iCommon+2; iLast < iCommon+nbNodes; ++iLast )
|
|
{
|
|
SMDS_FaceOfNodes tria ( nodes[ iQ*( iCommon )],
|
|
nodes[ iQ*((iLast-1)%nbNodes)],
|
|
nodes[ iQ*((iLast )%nbNodes)]);
|
|
badness += getBadRate( &tria, aspectRatio );
|
|
}
|
|
badness2iCommon.insert( make_pair( badness, iCommon ));
|
|
}
|
|
// use iCommon with lowest badness
|
|
iCommon = badness2iCommon.begin()->second;
|
|
}
|
|
if ( iCommon >= nbNodes )
|
|
iCommon = 0; // something wrong
|
|
|
|
// fill connectivity of tetrahedra based on a current face
|
|
int nbTet = nbNodes - 2;
|
|
if ( is24TetMode && nbNodes > 3 && triaSplits.empty())
|
|
{
|
|
int faceBaryCenInd;
|
|
if ( isHex27 )
|
|
{
|
|
faceBaryCenInd = vol.GetCenterNodeIndex( iF );
|
|
method._faceBaryNode[ iF ] = vol.GetNodes()[ faceBaryCenInd ];
|
|
}
|
|
else
|
|
{
|
|
method._faceBaryNode[ iF ] = 0;
|
|
faceBaryCenInd = baryCenInd + method._faceBaryNode.size();
|
|
}
|
|
nbTet = nbNodes;
|
|
for ( int i = 0; i < nbTet; ++i )
|
|
{
|
|
int i1 = i, i2 = (i+1) % nbNodes;
|
|
if ( !vol.IsFaceExternal( iF )) swap( i1, i2 );
|
|
connectivity[ connSize++ ] = nInd[ iQ * i1 ];
|
|
connectivity[ connSize++ ] = nInd[ iQ * i2 ];
|
|
connectivity[ connSize++ ] = faceBaryCenInd;
|
|
connectivity[ connSize++ ] = baryCenInd;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( int i = 0; i < nbTet; ++i )
|
|
{
|
|
int i1 = (iCommon+1+i) % nbNodes, i2 = (iCommon+2+i) % nbNodes;
|
|
if ( !vol.IsFaceExternal( iF )) swap( i1, i2 );
|
|
connectivity[ connSize++ ] = nInd[ iQ * iCommon ];
|
|
connectivity[ connSize++ ] = nInd[ iQ * i1 ];
|
|
connectivity[ connSize++ ] = nInd[ iQ * i2 ];
|
|
connectivity[ connSize++ ] = baryCenInd;
|
|
}
|
|
}
|
|
method._nbTetra += nbTet;
|
|
|
|
} // loop on volume faces
|
|
|
|
connectivity[ connSize++ ] = -1;
|
|
|
|
} // end of generic solution
|
|
|
|
return method;
|
|
}
|
|
//================================================================================
|
|
/*!
|
|
* \brief Check if there is a tetraherdon adjacent to the given element via this facet
|
|
*/
|
|
//================================================================================
|
|
|
|
bool TTriangleFacet::hasAdjacentTetra( const SMDS_MeshElement* elem ) const
|
|
{
|
|
// find the tetrahedron including the three nodes of facet
|
|
const SMDS_MeshNode* n1 = elem->GetNode(_n1);
|
|
const SMDS_MeshNode* n2 = elem->GetNode(_n2);
|
|
const SMDS_MeshNode* n3 = elem->GetNode(_n3);
|
|
SMDS_ElemIteratorPtr volIt1 = n1->GetInverseElementIterator(SMDSAbs_Volume);
|
|
while ( volIt1->more() )
|
|
{
|
|
const SMDS_MeshElement* v = volIt1->next();
|
|
SMDSAbs_EntityType type = v->GetEntityType();
|
|
if ( type != SMDSEntity_Tetra && type != SMDSEntity_Quad_Tetra )
|
|
continue;
|
|
if ( type == SMDSEntity_Quad_Tetra && v->GetNodeIndex( n1 ) > 3 )
|
|
continue; // medium node not allowed
|
|
const int ind2 = v->GetNodeIndex( n2 );
|
|
if ( ind2 < 0 || 3 < ind2 )
|
|
continue;
|
|
const int ind3 = v->GetNodeIndex( n3 );
|
|
if ( ind3 < 0 || 3 < ind3 )
|
|
continue;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief A key of a face of volume
|
|
*/
|
|
//=======================================================================
|
|
|
|
struct TVolumeFaceKey: pair< pair< int, int>, pair< int, int> >
|
|
{
|
|
TVolumeFaceKey( SMDS_VolumeTool& vol, int iF )
|
|
{
|
|
TIDSortedNodeSet sortedNodes;
|
|
const int iQ = vol.Element()->IsQuadratic() ? 2 : 1;
|
|
int nbNodes = vol.NbFaceNodes( iF );
|
|
const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iF );
|
|
for ( int i = 0; i < nbNodes; i += iQ )
|
|
sortedNodes.insert( fNodes[i] );
|
|
TIDSortedNodeSet::iterator n = sortedNodes.begin();
|
|
first.first = (*(n++))->GetID();
|
|
first.second = (*(n++))->GetID();
|
|
second.first = (*(n++))->GetID();
|
|
second.second = ( sortedNodes.size() > 3 ) ? (*(n++))->GetID() : 0;
|
|
}
|
|
};
|
|
} // namespace
|
|
|
|
//=======================================================================
|
|
//function : SplitVolumesIntoTetra
|
|
//purpose : Split volume elements into tetrahedra.
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::SplitVolumesIntoTetra (const TIDSortedElemSet & theElems,
|
|
const int theMethodFlags)
|
|
{
|
|
// std-like iterator on coordinates of nodes of mesh element
|
|
typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > NXyzIterator;
|
|
NXyzIterator xyzEnd;
|
|
|
|
SMDS_VolumeTool volTool;
|
|
SMESH_MesherHelper helper( *GetMesh());
|
|
|
|
SMESHDS_SubMesh* subMesh = 0;//GetMeshDS()->MeshElements(1);
|
|
SMESHDS_SubMesh* fSubMesh = 0;//subMesh;
|
|
|
|
SMESH_SequenceOfElemPtr newNodes, newElems;
|
|
|
|
// map face of volume to it's baricenrtic node
|
|
map< TVolumeFaceKey, const SMDS_MeshNode* > volFace2BaryNode;
|
|
double bc[3];
|
|
|
|
TIDSortedElemSet::const_iterator elem = theElems.begin();
|
|
for ( ; elem != theElems.end(); ++elem )
|
|
{
|
|
if ( (*elem)->GetType() != SMDSAbs_Volume )
|
|
continue;
|
|
SMDSAbs_EntityType geomType = (*elem)->GetEntityType();
|
|
if ( geomType == SMDSEntity_Tetra || geomType == SMDSEntity_Quad_Tetra )
|
|
continue;
|
|
|
|
if ( !volTool.Set( *elem, /*ignoreCentralNodes=*/false )) continue; // strange...
|
|
|
|
TSplitMethod splitMethod = getSplitMethod( volTool, theMethodFlags );
|
|
if ( splitMethod._nbTetra < 1 ) continue;
|
|
|
|
// find submesh to add new tetras to
|
|
if ( !subMesh || !subMesh->Contains( *elem ))
|
|
{
|
|
int shapeID = FindShape( *elem );
|
|
helper.SetSubShape( shapeID ); // helper will add tetras to the found submesh
|
|
subMesh = GetMeshDS()->MeshElements( shapeID );
|
|
}
|
|
int iQ;
|
|
if ( (*elem)->IsQuadratic() )
|
|
{
|
|
iQ = 2;
|
|
// add quadratic links to the helper
|
|
for ( int iF = 0; iF < volTool.NbFaces(); ++iF )
|
|
{
|
|
const SMDS_MeshNode** fNodes = volTool.GetFaceNodes( iF );
|
|
int nbN = volTool.NbFaceNodes( iF ) - bool( volTool.GetCenterNodeIndex(iF) > 0 );
|
|
for ( int iN = 0; iN < nbN; iN += iQ )
|
|
helper.AddTLinkNode( fNodes[iN], fNodes[iN+2], fNodes[iN+1] );
|
|
}
|
|
helper.SetIsQuadratic( true );
|
|
}
|
|
else
|
|
{
|
|
iQ = 1;
|
|
helper.SetIsQuadratic( false );
|
|
}
|
|
vector<const SMDS_MeshNode*> nodes( (*elem)->begin_nodes(), (*elem)->end_nodes() );
|
|
helper.SetElementsOnShape( true );
|
|
if ( splitMethod._baryNode )
|
|
{
|
|
// make a node at barycenter
|
|
volTool.GetBaryCenter( bc[0], bc[1], bc[2] );
|
|
SMDS_MeshNode* gcNode = helper.AddNode( bc[0], bc[1], bc[2] );
|
|
nodes.push_back( gcNode );
|
|
newNodes.Append( gcNode );
|
|
}
|
|
if ( !splitMethod._faceBaryNode.empty() )
|
|
{
|
|
// make or find baricentric nodes of faces
|
|
map<int, const SMDS_MeshNode*>::iterator iF_n = splitMethod._faceBaryNode.begin();
|
|
for ( ; iF_n != splitMethod._faceBaryNode.end(); ++iF_n )
|
|
{
|
|
map< TVolumeFaceKey, const SMDS_MeshNode* >::iterator f_n =
|
|
volFace2BaryNode.insert
|
|
( make_pair( TVolumeFaceKey( volTool,iF_n->first ), iF_n->second )).first;
|
|
if ( !f_n->second )
|
|
{
|
|
volTool.GetFaceBaryCenter( iF_n->first, bc[0], bc[1], bc[2] );
|
|
newNodes.Append( f_n->second = helper.AddNode( bc[0], bc[1], bc[2] ));
|
|
}
|
|
nodes.push_back( iF_n->second = f_n->second );
|
|
}
|
|
}
|
|
|
|
// make tetras
|
|
vector<const SMDS_MeshElement* > tetras( splitMethod._nbTetra ); // splits of a volume
|
|
const int* tetConn = splitMethod._connectivity;
|
|
for ( int i = 0; i < splitMethod._nbTetra; ++i, tetConn += 4 )
|
|
newElems.Append( tetras[ i ] = helper.AddVolume( nodes[ tetConn[0] ],
|
|
nodes[ tetConn[1] ],
|
|
nodes[ tetConn[2] ],
|
|
nodes[ tetConn[3] ]));
|
|
|
|
ReplaceElemInGroups( *elem, tetras, GetMeshDS() );
|
|
|
|
// Split faces on sides of the split volume
|
|
|
|
const SMDS_MeshNode** volNodes = volTool.GetNodes();
|
|
for ( int iF = 0; iF < volTool.NbFaces(); ++iF )
|
|
{
|
|
const int nbNodes = volTool.NbFaceNodes( iF ) / iQ;
|
|
if ( nbNodes < 4 ) continue;
|
|
|
|
// find an existing face
|
|
vector<const SMDS_MeshNode*> fNodes( volTool.GetFaceNodes( iF ),
|
|
volTool.GetFaceNodes( iF ) + volTool.NbFaceNodes( iF ));
|
|
while ( const SMDS_MeshElement* face = GetMeshDS()->FindElement( fNodes, SMDSAbs_Face,
|
|
/*noMedium=*/false))
|
|
{
|
|
// make triangles
|
|
helper.SetElementsOnShape( false );
|
|
vector< const SMDS_MeshElement* > triangles;
|
|
|
|
// find submesh to add new triangles in
|
|
if ( !fSubMesh || !fSubMesh->Contains( face ))
|
|
{
|
|
int shapeID = FindShape( face );
|
|
fSubMesh = GetMeshDS()->MeshElements( shapeID );
|
|
}
|
|
map<int, const SMDS_MeshNode*>::iterator iF_n = splitMethod._faceBaryNode.find(iF);
|
|
if ( iF_n != splitMethod._faceBaryNode.end() )
|
|
{
|
|
for ( int iN = 0; iN < nbNodes*iQ; iN += iQ )
|
|
{
|
|
const SMDS_MeshNode* n1 = fNodes[iN];
|
|
const SMDS_MeshNode *n2 = fNodes[(iN+iQ)%(nbNodes*iQ)];
|
|
const SMDS_MeshNode *n3 = iF_n->second;
|
|
if ( !volTool.IsFaceExternal( iF ))
|
|
swap( n2, n3 );
|
|
triangles.push_back( helper.AddFace( n1,n2,n3 ));
|
|
|
|
if ( fSubMesh && n3->getshapeId() < 1 )
|
|
fSubMesh->AddNode( n3 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// among possible triangles create ones discribed by split method
|
|
const int* nInd = volTool.GetFaceNodesIndices( iF );
|
|
int nbVariants = ( nbNodes == 4 ? 2 : nbNodes );
|
|
int iCom = 0; // common node of triangle faces to split into
|
|
list< TTriangleFacet > facets;
|
|
for ( int iVar = 0; iVar < nbVariants; ++iVar, ++iCom )
|
|
{
|
|
TTriangleFacet t012( nInd[ iQ * ( iCom )],
|
|
nInd[ iQ * ( (iCom+1)%nbNodes )],
|
|
nInd[ iQ * ( (iCom+2)%nbNodes )]);
|
|
TTriangleFacet t023( nInd[ iQ * ( iCom )],
|
|
nInd[ iQ * ( (iCom+2)%nbNodes )],
|
|
nInd[ iQ * ( (iCom+3)%nbNodes )]);
|
|
if ( splitMethod.hasFacet( t012 ) && splitMethod.hasFacet( t023 ))
|
|
{
|
|
facets.push_back( t012 );
|
|
facets.push_back( t023 );
|
|
for ( int iLast = iCom+4; iLast < iCom+nbNodes; ++iLast )
|
|
facets.push_back( TTriangleFacet( nInd[ iQ * ( iCom )],
|
|
nInd[ iQ * ((iLast-1)%nbNodes )],
|
|
nInd[ iQ * ((iLast )%nbNodes )]));
|
|
break;
|
|
}
|
|
}
|
|
list< TTriangleFacet >::iterator facet = facets.begin();
|
|
for ( ; facet != facets.end(); ++facet )
|
|
{
|
|
if ( !volTool.IsFaceExternal( iF ))
|
|
swap( facet->_n2, facet->_n3 );
|
|
triangles.push_back( helper.AddFace( volNodes[ facet->_n1 ],
|
|
volNodes[ facet->_n2 ],
|
|
volNodes[ facet->_n3 ]));
|
|
}
|
|
}
|
|
for ( int i = 0; i < triangles.size(); ++i )
|
|
{
|
|
if ( !triangles[i] ) continue;
|
|
if ( fSubMesh )
|
|
fSubMesh->AddElement( triangles[i]);
|
|
newElems.Append( triangles[i] );
|
|
}
|
|
ReplaceElemInGroups( face, triangles, GetMeshDS() );
|
|
GetMeshDS()->RemoveFreeElement( face, fSubMesh, /*fromGroups=*/false );
|
|
}
|
|
|
|
} // loop on volume faces to split them into triangles
|
|
|
|
GetMeshDS()->RemoveFreeElement( *elem, subMesh, /*fromGroups=*/false );
|
|
|
|
if ( geomType == SMDSEntity_TriQuad_Hexa )
|
|
{
|
|
// remove medium nodes that could become free
|
|
for ( int i = 20; i < volTool.NbNodes(); ++i )
|
|
if ( volNodes[i]->NbInverseElements() == 0 )
|
|
GetMeshDS()->RemoveNode( volNodes[i] );
|
|
}
|
|
} // loop on volumes to split
|
|
|
|
myLastCreatedNodes = newNodes;
|
|
myLastCreatedElems = newElems;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : AddToSameGroups
|
|
//purpose : add elemToAdd to the groups the elemInGroups belongs to
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::AddToSameGroups (const SMDS_MeshElement* elemToAdd,
|
|
const SMDS_MeshElement* elemInGroups,
|
|
SMESHDS_Mesh * aMesh)
|
|
{
|
|
const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
|
|
if (!groups.empty()) {
|
|
set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
|
|
for ( ; grIt != groups.end(); grIt++ ) {
|
|
SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
|
|
if ( group && group->Contains( elemInGroups ))
|
|
group->SMDSGroup().Add( elemToAdd );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : RemoveElemFromGroups
|
|
//purpose : Remove removeelem to the groups the elemInGroups belongs to
|
|
//=======================================================================
|
|
void SMESH_MeshEditor::RemoveElemFromGroups (const SMDS_MeshElement* removeelem,
|
|
SMESHDS_Mesh * aMesh)
|
|
{
|
|
const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
|
|
if (!groups.empty())
|
|
{
|
|
set<SMESHDS_GroupBase*>::const_iterator GrIt = groups.begin();
|
|
for (; GrIt != groups.end(); GrIt++)
|
|
{
|
|
SMESHDS_Group* grp = dynamic_cast<SMESHDS_Group*>(*GrIt);
|
|
if (!grp || grp->IsEmpty()) continue;
|
|
grp->SMDSGroup().Remove(removeelem);
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Replace elemToRm by elemToAdd in the all groups
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_MeshEditor::ReplaceElemInGroups (const SMDS_MeshElement* elemToRm,
|
|
const SMDS_MeshElement* elemToAdd,
|
|
SMESHDS_Mesh * aMesh)
|
|
{
|
|
const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
|
|
if (!groups.empty()) {
|
|
set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
|
|
for ( ; grIt != groups.end(); grIt++ ) {
|
|
SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
|
|
if ( group && group->SMDSGroup().Remove( elemToRm ) && elemToAdd )
|
|
group->SMDSGroup().Add( elemToAdd );
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Replace elemToRm by elemToAdd in the all groups
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_MeshEditor::ReplaceElemInGroups (const SMDS_MeshElement* elemToRm,
|
|
const vector<const SMDS_MeshElement*>& elemToAdd,
|
|
SMESHDS_Mesh * aMesh)
|
|
{
|
|
const set<SMESHDS_GroupBase*>& groups = aMesh->GetGroups();
|
|
if (!groups.empty())
|
|
{
|
|
set<SMESHDS_GroupBase*>::const_iterator grIt = groups.begin();
|
|
for ( ; grIt != groups.end(); grIt++ ) {
|
|
SMESHDS_Group* group = dynamic_cast<SMESHDS_Group*>( *grIt );
|
|
if ( group && group->SMDSGroup().Remove( elemToRm ) )
|
|
for ( int i = 0; i < elemToAdd.size(); ++i )
|
|
group->SMDSGroup().Add( elemToAdd[ i ] );
|
|
}
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : QuadToTri
|
|
//purpose : Cut quadrangles into triangles.
|
|
// theCrit is used to select a diagonal to cut
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
|
|
const bool the13Diag)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
MESSAGE( "::QuadToTri()" );
|
|
|
|
SMESHDS_Mesh * aMesh = GetMeshDS();
|
|
|
|
Handle(Geom_Surface) surface;
|
|
SMESH_MesherHelper helper( *GetMesh() );
|
|
|
|
TIDSortedElemSet::iterator itElem;
|
|
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
if ( !elem || elem->GetType() != SMDSAbs_Face )
|
|
continue;
|
|
bool isquad = elem->NbNodes()==4 || elem->NbNodes()==8;
|
|
if(!isquad) continue;
|
|
|
|
if(elem->NbNodes()==4) {
|
|
// retrieve element nodes
|
|
const SMDS_MeshNode* aNodes [4];
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
int i = 0;
|
|
while ( itN->more() )
|
|
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
|
|
|
|
int aShapeId = FindShape( elem );
|
|
const SMDS_MeshElement* newElem1 = 0;
|
|
const SMDS_MeshElement* newElem2 = 0;
|
|
if ( the13Diag ) {
|
|
newElem1 = aMesh->AddFace( aNodes[2], aNodes[0], aNodes[1] );
|
|
newElem2 = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
|
|
}
|
|
else {
|
|
newElem1 = aMesh->AddFace( aNodes[3], aNodes[0], aNodes[1] );
|
|
newElem2 = aMesh->AddFace( aNodes[3], aNodes[1], aNodes[2] );
|
|
}
|
|
myLastCreatedElems.Append(newElem1);
|
|
myLastCreatedElems.Append(newElem2);
|
|
// put a new triangle on the same shape and add to the same groups
|
|
if ( aShapeId )
|
|
{
|
|
aMesh->SetMeshElementOnShape( newElem1, aShapeId );
|
|
aMesh->SetMeshElementOnShape( newElem2, aShapeId );
|
|
}
|
|
AddToSameGroups( newElem1, elem, aMesh );
|
|
AddToSameGroups( newElem2, elem, aMesh );
|
|
//aMesh->RemoveFreeElement(elem, aMesh->MeshElements(aShapeId), true);
|
|
aMesh->RemoveElement( elem );
|
|
}
|
|
|
|
// Quadratic quadrangle
|
|
|
|
if( elem->NbNodes()==8 && elem->IsQuadratic() ) {
|
|
|
|
// get surface elem is on
|
|
int aShapeId = FindShape( elem );
|
|
if ( aShapeId != helper.GetSubShapeID() ) {
|
|
surface.Nullify();
|
|
TopoDS_Shape shape;
|
|
if ( aShapeId > 0 )
|
|
shape = aMesh->IndexToShape( aShapeId );
|
|
if ( !shape.IsNull() && shape.ShapeType() == TopAbs_FACE ) {
|
|
TopoDS_Face face = TopoDS::Face( shape );
|
|
surface = BRep_Tool::Surface( face );
|
|
if ( !surface.IsNull() )
|
|
helper.SetSubShape( shape );
|
|
}
|
|
}
|
|
|
|
const SMDS_MeshNode* aNodes [8];
|
|
const SMDS_MeshNode* inFaceNode = 0;
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
int i = 0;
|
|
while ( itN->more() ) {
|
|
aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
|
|
if ( !inFaceNode && helper.GetNodeUVneedInFaceNode() &&
|
|
aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
|
|
{
|
|
inFaceNode = aNodes[ i-1 ];
|
|
}
|
|
}
|
|
|
|
// find middle point for (0,1,2,3)
|
|
// and create a node in this point;
|
|
gp_XYZ p( 0,0,0 );
|
|
if ( surface.IsNull() ) {
|
|
for(i=0; i<4; i++)
|
|
p += gp_XYZ(aNodes[i]->X(), aNodes[i]->Y(), aNodes[i]->Z() );
|
|
p /= 4;
|
|
}
|
|
else {
|
|
TopoDS_Face geomFace = TopoDS::Face( helper.GetSubShape() );
|
|
gp_XY uv( 0,0 );
|
|
for(i=0; i<4; i++)
|
|
uv += helper.GetNodeUV( geomFace, aNodes[i], inFaceNode );
|
|
uv /= 4.;
|
|
p = surface->Value( uv.X(), uv.Y() ).XYZ();
|
|
}
|
|
const SMDS_MeshNode* newN = aMesh->AddNode( p.X(), p.Y(), p.Z() );
|
|
myLastCreatedNodes.Append(newN);
|
|
|
|
// create a new element
|
|
const SMDS_MeshElement* newElem1 = 0;
|
|
const SMDS_MeshElement* newElem2 = 0;
|
|
if ( the13Diag ) {
|
|
newElem1 = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
|
|
aNodes[6], aNodes[7], newN );
|
|
newElem2 = aMesh->AddFace(aNodes[2], aNodes[0], aNodes[1],
|
|
newN, aNodes[4], aNodes[5] );
|
|
}
|
|
else {
|
|
newElem1 = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
|
|
aNodes[7], aNodes[4], newN );
|
|
newElem2 = aMesh->AddFace(aNodes[3], aNodes[1], aNodes[2],
|
|
newN, aNodes[5], aNodes[6] );
|
|
}
|
|
myLastCreatedElems.Append(newElem1);
|
|
myLastCreatedElems.Append(newElem2);
|
|
// put a new triangle on the same shape and add to the same groups
|
|
if ( aShapeId )
|
|
{
|
|
aMesh->SetMeshElementOnShape( newElem1, aShapeId );
|
|
aMesh->SetMeshElementOnShape( newElem2, aShapeId );
|
|
}
|
|
AddToSameGroups( newElem1, elem, aMesh );
|
|
AddToSameGroups( newElem2, elem, aMesh );
|
|
aMesh->RemoveElement( elem );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getAngle
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
double getAngle(const SMDS_MeshElement * tr1,
|
|
const SMDS_MeshElement * tr2,
|
|
const SMDS_MeshNode * n1,
|
|
const SMDS_MeshNode * n2)
|
|
{
|
|
double angle = 2. * M_PI; // bad angle
|
|
|
|
// get normals
|
|
SMESH::Controls::TSequenceOfXYZ P1, P2;
|
|
if ( !SMESH::Controls::NumericalFunctor::GetPoints( tr1, P1 ) ||
|
|
!SMESH::Controls::NumericalFunctor::GetPoints( tr2, P2 ))
|
|
return angle;
|
|
gp_Vec N1,N2;
|
|
if(!tr1->IsQuadratic())
|
|
N1 = gp_Vec( P1(2) - P1(1) ) ^ gp_Vec( P1(3) - P1(1) );
|
|
else
|
|
N1 = gp_Vec( P1(3) - P1(1) ) ^ gp_Vec( P1(5) - P1(1) );
|
|
if ( N1.SquareMagnitude() <= gp::Resolution() )
|
|
return angle;
|
|
if(!tr2->IsQuadratic())
|
|
N2 = gp_Vec( P2(2) - P2(1) ) ^ gp_Vec( P2(3) - P2(1) );
|
|
else
|
|
N2 = gp_Vec( P2(3) - P2(1) ) ^ gp_Vec( P2(5) - P2(1) );
|
|
if ( N2.SquareMagnitude() <= gp::Resolution() )
|
|
return angle;
|
|
|
|
// find the first diagonal node n1 in the triangles:
|
|
// take in account a diagonal link orientation
|
|
const SMDS_MeshElement *nFirst[2], *tr[] = { tr1, tr2 };
|
|
for ( int t = 0; t < 2; t++ ) {
|
|
SMDS_ElemIteratorPtr it = tr[ t ]->nodesIterator();
|
|
int i = 0, iDiag = -1;
|
|
while ( it->more()) {
|
|
const SMDS_MeshElement *n = it->next();
|
|
if ( n == n1 || n == n2 ) {
|
|
if ( iDiag < 0)
|
|
iDiag = i;
|
|
else {
|
|
if ( i - iDiag == 1 )
|
|
nFirst[ t ] = ( n == n1 ? n2 : n1 );
|
|
else
|
|
nFirst[ t ] = n;
|
|
break;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
if ( nFirst[ 0 ] == nFirst[ 1 ] )
|
|
N2.Reverse();
|
|
|
|
angle = N1.Angle( N2 );
|
|
//SCRUTE( angle );
|
|
return angle;
|
|
}
|
|
|
|
// =================================================
|
|
// class generating a unique ID for a pair of nodes
|
|
// and able to return nodes by that ID
|
|
// =================================================
|
|
class LinkID_Gen {
|
|
public:
|
|
|
|
LinkID_Gen( const SMESHDS_Mesh* theMesh )
|
|
:myMesh( theMesh ), myMaxID( theMesh->MaxNodeID() + 1)
|
|
{}
|
|
|
|
long GetLinkID (const SMDS_MeshNode * n1,
|
|
const SMDS_MeshNode * n2) const
|
|
{
|
|
return ( Min(n1->GetID(),n2->GetID()) * myMaxID + Max(n1->GetID(),n2->GetID()));
|
|
}
|
|
|
|
bool GetNodes (const long theLinkID,
|
|
const SMDS_MeshNode* & theNode1,
|
|
const SMDS_MeshNode* & theNode2) const
|
|
{
|
|
theNode1 = myMesh->FindNode( theLinkID / myMaxID );
|
|
if ( !theNode1 ) return false;
|
|
theNode2 = myMesh->FindNode( theLinkID % myMaxID );
|
|
if ( !theNode2 ) return false;
|
|
return true;
|
|
}
|
|
|
|
private:
|
|
LinkID_Gen();
|
|
const SMESHDS_Mesh* myMesh;
|
|
long myMaxID;
|
|
};
|
|
|
|
|
|
//=======================================================================
|
|
//function : TriToQuad
|
|
//purpose : Fuse neighbour triangles into quadrangles.
|
|
// theCrit is used to select a neighbour to fuse with.
|
|
// theMaxAngle is a max angle between element normals at which
|
|
// fusion is still performed.
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::TriToQuad (TIDSortedElemSet & theElems,
|
|
SMESH::Controls::NumericalFunctorPtr theCrit,
|
|
const double theMaxAngle)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
MESSAGE( "::TriToQuad()" );
|
|
|
|
if ( !theCrit.get() )
|
|
return false;
|
|
|
|
SMESHDS_Mesh * aMesh = GetMeshDS();
|
|
|
|
// Prepare data for algo: build
|
|
// 1. map of elements with their linkIDs
|
|
// 2. map of linkIDs with their elements
|
|
|
|
map< SMESH_TLink, list< const SMDS_MeshElement* > > mapLi_listEl;
|
|
map< SMESH_TLink, list< const SMDS_MeshElement* > >::iterator itLE;
|
|
map< const SMDS_MeshElement*, set< SMESH_TLink > > mapEl_setLi;
|
|
map< const SMDS_MeshElement*, set< SMESH_TLink > >::iterator itEL;
|
|
|
|
TIDSortedElemSet::iterator itElem;
|
|
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
|
|
{
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
if(!elem || elem->GetType() != SMDSAbs_Face ) continue;
|
|
bool IsTria = ( elem->NbCornerNodes()==3 );
|
|
if (!IsTria) continue;
|
|
|
|
// retrieve element nodes
|
|
const SMDS_MeshNode* aNodes [4];
|
|
SMDS_NodeIteratorPtr itN = elem->nodeIterator();
|
|
int i = 0;
|
|
while ( i < 3 )
|
|
aNodes[ i++ ] = itN->next();
|
|
aNodes[ 3 ] = aNodes[ 0 ];
|
|
|
|
// fill maps
|
|
for ( i = 0; i < 3; i++ ) {
|
|
SMESH_TLink link( aNodes[i], aNodes[i+1] );
|
|
// check if elements sharing a link can be fused
|
|
itLE = mapLi_listEl.find( link );
|
|
if ( itLE != mapLi_listEl.end() ) {
|
|
if ((*itLE).second.size() > 1 ) // consider only 2 elems adjacent by a link
|
|
continue;
|
|
const SMDS_MeshElement* elem2 = (*itLE).second.front();
|
|
//if ( FindShape( elem ) != FindShape( elem2 ))
|
|
// continue; // do not fuse triangles laying on different shapes
|
|
if ( getAngle( elem, elem2, aNodes[i], aNodes[i+1] ) > theMaxAngle )
|
|
continue; // avoid making badly shaped quads
|
|
(*itLE).second.push_back( elem );
|
|
}
|
|
else {
|
|
mapLi_listEl[ link ].push_back( elem );
|
|
}
|
|
mapEl_setLi [ elem ].insert( link );
|
|
}
|
|
}
|
|
// Clean the maps from the links shared by a sole element, ie
|
|
// links to which only one element is bound in mapLi_listEl
|
|
|
|
for ( itLE = mapLi_listEl.begin(); itLE != mapLi_listEl.end(); itLE++ ) {
|
|
int nbElems = (*itLE).second.size();
|
|
if ( nbElems < 2 ) {
|
|
const SMDS_MeshElement* elem = (*itLE).second.front();
|
|
SMESH_TLink link = (*itLE).first;
|
|
mapEl_setLi[ elem ].erase( link );
|
|
if ( mapEl_setLi[ elem ].empty() )
|
|
mapEl_setLi.erase( elem );
|
|
}
|
|
}
|
|
|
|
// Algo: fuse triangles into quadrangles
|
|
|
|
while ( ! mapEl_setLi.empty() ) {
|
|
// Look for the start element:
|
|
// the element having the least nb of shared links
|
|
const SMDS_MeshElement* startElem = 0;
|
|
int minNbLinks = 4;
|
|
for ( itEL = mapEl_setLi.begin(); itEL != mapEl_setLi.end(); itEL++ ) {
|
|
int nbLinks = (*itEL).second.size();
|
|
if ( nbLinks < minNbLinks ) {
|
|
startElem = (*itEL).first;
|
|
minNbLinks = nbLinks;
|
|
if ( minNbLinks == 1 )
|
|
break;
|
|
}
|
|
}
|
|
|
|
// search elements to fuse starting from startElem or links of elements
|
|
// fused earlyer - startLinks
|
|
list< SMESH_TLink > startLinks;
|
|
while ( startElem || !startLinks.empty() ) {
|
|
while ( !startElem && !startLinks.empty() ) {
|
|
// Get an element to start, by a link
|
|
SMESH_TLink linkId = startLinks.front();
|
|
startLinks.pop_front();
|
|
itLE = mapLi_listEl.find( linkId );
|
|
if ( itLE != mapLi_listEl.end() ) {
|
|
list< const SMDS_MeshElement* > & listElem = (*itLE).second;
|
|
list< const SMDS_MeshElement* >::iterator itE = listElem.begin();
|
|
for ( ; itE != listElem.end() ; itE++ )
|
|
if ( mapEl_setLi.find( (*itE) ) != mapEl_setLi.end() )
|
|
startElem = (*itE);
|
|
mapLi_listEl.erase( itLE );
|
|
}
|
|
}
|
|
|
|
if ( startElem ) {
|
|
// Get candidates to be fused
|
|
const SMDS_MeshElement *tr1 = startElem, *tr2 = 0, *tr3 = 0;
|
|
const SMESH_TLink *link12, *link13;
|
|
startElem = 0;
|
|
ASSERT( mapEl_setLi.find( tr1 ) != mapEl_setLi.end() );
|
|
set< SMESH_TLink >& setLi = mapEl_setLi[ tr1 ];
|
|
ASSERT( !setLi.empty() );
|
|
set< SMESH_TLink >::iterator itLi;
|
|
for ( itLi = setLi.begin(); itLi != setLi.end(); itLi++ )
|
|
{
|
|
const SMESH_TLink & link = (*itLi);
|
|
itLE = mapLi_listEl.find( link );
|
|
if ( itLE == mapLi_listEl.end() )
|
|
continue;
|
|
|
|
const SMDS_MeshElement* elem = (*itLE).second.front();
|
|
if ( elem == tr1 )
|
|
elem = (*itLE).second.back();
|
|
mapLi_listEl.erase( itLE );
|
|
if ( mapEl_setLi.find( elem ) == mapEl_setLi.end())
|
|
continue;
|
|
if ( tr2 ) {
|
|
tr3 = elem;
|
|
link13 = &link;
|
|
}
|
|
else {
|
|
tr2 = elem;
|
|
link12 = &link;
|
|
}
|
|
|
|
// add other links of elem to list of links to re-start from
|
|
set< SMESH_TLink >& links = mapEl_setLi[ elem ];
|
|
set< SMESH_TLink >::iterator it;
|
|
for ( it = links.begin(); it != links.end(); it++ ) {
|
|
const SMESH_TLink& link2 = (*it);
|
|
if ( link2 != link )
|
|
startLinks.push_back( link2 );
|
|
}
|
|
}
|
|
|
|
// Get nodes of possible quadrangles
|
|
const SMDS_MeshNode *n12 [4], *n13 [4];
|
|
bool Ok12 = false, Ok13 = false;
|
|
const SMDS_MeshNode *linkNode1, *linkNode2;
|
|
if(tr2) {
|
|
linkNode1 = link12->first;
|
|
linkNode2 = link12->second;
|
|
if ( tr2 && getQuadrangleNodes( n12, linkNode1, linkNode2, tr1, tr2 ))
|
|
Ok12 = true;
|
|
}
|
|
if(tr3) {
|
|
linkNode1 = link13->first;
|
|
linkNode2 = link13->second;
|
|
if ( tr3 && getQuadrangleNodes( n13, linkNode1, linkNode2, tr1, tr3 ))
|
|
Ok13 = true;
|
|
}
|
|
|
|
// Choose a pair to fuse
|
|
if ( Ok12 && Ok13 ) {
|
|
SMDS_FaceOfNodes quad12 ( n12[ 0 ], n12[ 1 ], n12[ 2 ], n12[ 3 ] );
|
|
SMDS_FaceOfNodes quad13 ( n13[ 0 ], n13[ 1 ], n13[ 2 ], n13[ 3 ] );
|
|
double aBadRate12 = getBadRate( &quad12, theCrit );
|
|
double aBadRate13 = getBadRate( &quad13, theCrit );
|
|
if ( aBadRate13 < aBadRate12 )
|
|
Ok12 = false;
|
|
else
|
|
Ok13 = false;
|
|
}
|
|
|
|
// Make quadrangles
|
|
// and remove fused elems and remove links from the maps
|
|
mapEl_setLi.erase( tr1 );
|
|
if ( Ok12 )
|
|
{
|
|
mapEl_setLi.erase( tr2 );
|
|
mapLi_listEl.erase( *link12 );
|
|
if ( tr1->NbNodes() == 3 )
|
|
{
|
|
const SMDS_MeshElement* newElem = 0;
|
|
newElem = aMesh->AddFace(n12[0], n12[1], n12[2], n12[3] );
|
|
myLastCreatedElems.Append(newElem);
|
|
AddToSameGroups( newElem, tr1, aMesh );
|
|
int aShapeId = tr1->getshapeId();
|
|
if ( aShapeId )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
aMesh->RemoveElement( tr1 );
|
|
aMesh->RemoveElement( tr2 );
|
|
}
|
|
else {
|
|
vector< const SMDS_MeshNode* > N1;
|
|
vector< const SMDS_MeshNode* > N2;
|
|
getNodesFromTwoTria(tr1,tr2,N1,N2);
|
|
// now we receive following N1 and N2 (using numeration as in image in InverseDiag())
|
|
// tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
|
|
// i.e. first nodes from both arrays form a new diagonal
|
|
const SMDS_MeshNode* aNodes[8];
|
|
aNodes[0] = N1[0];
|
|
aNodes[1] = N1[1];
|
|
aNodes[2] = N2[0];
|
|
aNodes[3] = N2[1];
|
|
aNodes[4] = N1[3];
|
|
aNodes[5] = N2[5];
|
|
aNodes[6] = N2[3];
|
|
aNodes[7] = N1[5];
|
|
const SMDS_MeshElement* newElem = 0;
|
|
if ( N1.size() == 7 || N2.size() == 7 ) // biquadratic
|
|
newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
|
|
aNodes[4], aNodes[5], aNodes[6], aNodes[7], N1[4]);
|
|
else
|
|
newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
|
|
aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
|
|
myLastCreatedElems.Append(newElem);
|
|
AddToSameGroups( newElem, tr1, aMesh );
|
|
int aShapeId = tr1->getshapeId();
|
|
if ( aShapeId )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
aMesh->RemoveElement( tr1 );
|
|
aMesh->RemoveElement( tr2 );
|
|
// remove middle node (9)
|
|
if ( N1[4]->NbInverseElements() == 0 )
|
|
aMesh->RemoveNode( N1[4] );
|
|
if ( N1.size() == 7 && N1[6]->NbInverseElements() == 0 )
|
|
aMesh->RemoveNode( N1[6] );
|
|
if ( N2.size() == 7 && N2[6]->NbInverseElements() == 0 )
|
|
aMesh->RemoveNode( N2[6] );
|
|
}
|
|
}
|
|
else if ( Ok13 )
|
|
{
|
|
mapEl_setLi.erase( tr3 );
|
|
mapLi_listEl.erase( *link13 );
|
|
if ( tr1->NbNodes() == 3 ) {
|
|
const SMDS_MeshElement* newElem = 0;
|
|
newElem = aMesh->AddFace(n13[0], n13[1], n13[2], n13[3] );
|
|
myLastCreatedElems.Append(newElem);
|
|
AddToSameGroups( newElem, tr1, aMesh );
|
|
int aShapeId = tr1->getshapeId();
|
|
if ( aShapeId )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
aMesh->RemoveElement( tr1 );
|
|
aMesh->RemoveElement( tr3 );
|
|
}
|
|
else {
|
|
vector< const SMDS_MeshNode* > N1;
|
|
vector< const SMDS_MeshNode* > N2;
|
|
getNodesFromTwoTria(tr1,tr3,N1,N2);
|
|
// now we receive following N1 and N2 (using numeration as above image)
|
|
// tria1 : (1 2 4 5 9 7) and tria2 : (3 4 2 8 9 6)
|
|
// i.e. first nodes from both arrays form a new diagonal
|
|
const SMDS_MeshNode* aNodes[8];
|
|
aNodes[0] = N1[0];
|
|
aNodes[1] = N1[1];
|
|
aNodes[2] = N2[0];
|
|
aNodes[3] = N2[1];
|
|
aNodes[4] = N1[3];
|
|
aNodes[5] = N2[5];
|
|
aNodes[6] = N2[3];
|
|
aNodes[7] = N1[5];
|
|
const SMDS_MeshElement* newElem = 0;
|
|
if ( N1.size() == 7 || N2.size() == 7 ) // biquadratic
|
|
newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
|
|
aNodes[4], aNodes[5], aNodes[6], aNodes[7], N1[4]);
|
|
else
|
|
newElem = aMesh->AddFace(aNodes[0], aNodes[1], aNodes[2], aNodes[3],
|
|
aNodes[4], aNodes[5], aNodes[6], aNodes[7]);
|
|
myLastCreatedElems.Append(newElem);
|
|
AddToSameGroups( newElem, tr1, aMesh );
|
|
int aShapeId = tr1->getshapeId();
|
|
if ( aShapeId )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
aMesh->RemoveElement( tr1 );
|
|
aMesh->RemoveElement( tr3 );
|
|
// remove middle node (9)
|
|
if ( N1[4]->NbInverseElements() == 0 )
|
|
aMesh->RemoveNode( N1[4] );
|
|
if ( N1.size() == 7 && N1[6]->NbInverseElements() == 0 )
|
|
aMesh->RemoveNode( N1[6] );
|
|
if ( N2.size() == 7 && N2[6]->NbInverseElements() == 0 )
|
|
aMesh->RemoveNode( N2[6] );
|
|
}
|
|
}
|
|
|
|
// Next element to fuse: the rejected one
|
|
if ( tr3 )
|
|
startElem = Ok12 ? tr3 : tr2;
|
|
|
|
} // if ( startElem )
|
|
} // while ( startElem || !startLinks.empty() )
|
|
} // while ( ! mapEl_setLi.empty() )
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
/*#define DUMPSO(txt) \
|
|
// cout << txt << endl;
|
|
//=============================================================================
|
|
//
|
|
//
|
|
//
|
|
//=============================================================================
|
|
static void swap( int i1, int i2, int idNodes[], gp_Pnt P[] )
|
|
{
|
|
if ( i1 == i2 )
|
|
return;
|
|
int tmp = idNodes[ i1 ];
|
|
idNodes[ i1 ] = idNodes[ i2 ];
|
|
idNodes[ i2 ] = tmp;
|
|
gp_Pnt Ptmp = P[ i1 ];
|
|
P[ i1 ] = P[ i2 ];
|
|
P[ i2 ] = Ptmp;
|
|
DUMPSO( i1 << "(" << idNodes[ i2 ] << ") <-> " << i2 << "(" << idNodes[ i1 ] << ")");
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SortQuadNodes
|
|
//purpose : Set 4 nodes of a quadrangle face in a good order.
|
|
// Swap 1<->2 or 2<->3 nodes and correspondingly return
|
|
// 1 or 2 else 0.
|
|
//=======================================================================
|
|
|
|
int SMESH_MeshEditor::SortQuadNodes (const SMDS_Mesh * theMesh,
|
|
int idNodes[] )
|
|
{
|
|
gp_Pnt P[4];
|
|
int i;
|
|
for ( i = 0; i < 4; i++ ) {
|
|
const SMDS_MeshNode *n = theMesh->FindNode( idNodes[i] );
|
|
if ( !n ) return 0;
|
|
P[ i ].SetCoord( n->X(), n->Y(), n->Z() );
|
|
}
|
|
|
|
gp_Vec V1(P[0], P[1]);
|
|
gp_Vec V2(P[0], P[2]);
|
|
gp_Vec V3(P[0], P[3]);
|
|
|
|
gp_Vec Cross1 = V1 ^ V2;
|
|
gp_Vec Cross2 = V2 ^ V3;
|
|
|
|
i = 0;
|
|
if (Cross1.Dot(Cross2) < 0)
|
|
{
|
|
Cross1 = V2 ^ V1;
|
|
Cross2 = V1 ^ V3;
|
|
|
|
if (Cross1.Dot(Cross2) < 0)
|
|
i = 2;
|
|
else
|
|
i = 1;
|
|
swap ( i, i + 1, idNodes, P );
|
|
|
|
// for ( int ii = 0; ii < 4; ii++ ) {
|
|
// const SMDS_MeshNode *n = theMesh->FindNode( idNodes[ii] );
|
|
// DUMPSO( ii << "(" << idNodes[ii] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
|
|
// }
|
|
}
|
|
return i;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SortHexaNodes
|
|
//purpose : Set 8 nodes of a hexahedron in a good order.
|
|
// Return success status
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::SortHexaNodes (const SMDS_Mesh * theMesh,
|
|
int idNodes[] )
|
|
{
|
|
gp_Pnt P[8];
|
|
int i;
|
|
DUMPSO( "INPUT: ========================================");
|
|
for ( i = 0; i < 8; i++ ) {
|
|
const SMDS_MeshNode *n = theMesh->FindNode( idNodes[i] );
|
|
if ( !n ) return false;
|
|
P[ i ].SetCoord( n->X(), n->Y(), n->Z() );
|
|
DUMPSO( i << "(" << idNodes[i] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
|
|
}
|
|
DUMPSO( "========================================");
|
|
|
|
|
|
set<int> faceNodes; // ids of bottom face nodes, to be found
|
|
set<int> checkedId1; // ids of tried 2-nd nodes
|
|
Standard_Real leastDist = DBL_MAX; // dist of the 4-th node from 123 plane
|
|
const Standard_Real tol = 1.e-6; // tolerance to find nodes in plane
|
|
int iMin, iLoop1 = 0;
|
|
|
|
// Loop to try the 2-nd nodes
|
|
|
|
while ( leastDist > DBL_MIN && ++iLoop1 < 8 )
|
|
{
|
|
// Find not checked 2-nd node
|
|
for ( i = 1; i < 8; i++ )
|
|
if ( checkedId1.find( idNodes[i] ) == checkedId1.end() ) {
|
|
int id1 = idNodes[i];
|
|
swap ( 1, i, idNodes, P );
|
|
checkedId1.insert ( id1 );
|
|
break;
|
|
}
|
|
|
|
// Find the 3-d node so that 1-2-3 triangle to be on a hexa face,
|
|
// ie that all but meybe one (id3 which is on the same face) nodes
|
|
// lay on the same side from the triangle plane.
|
|
|
|
bool manyInPlane = false; // more than 4 nodes lay in plane
|
|
int iLoop2 = 0;
|
|
while ( ++iLoop2 < 6 ) {
|
|
|
|
// get 1-2-3 plane coeffs
|
|
Standard_Real A, B, C, D;
|
|
gp_Vec N = gp_Vec (P[0], P[1]).Crossed( gp_Vec (P[0], P[2]) );
|
|
if ( N.SquareMagnitude() > gp::Resolution() )
|
|
{
|
|
gp_Pln pln ( P[0], N );
|
|
pln.Coefficients( A, B, C, D );
|
|
|
|
// find the node (iMin) closest to pln
|
|
Standard_Real dist[ 8 ], minDist = DBL_MAX;
|
|
set<int> idInPln;
|
|
for ( i = 3; i < 8; i++ ) {
|
|
dist[i] = A * P[i].X() + B * P[i].Y() + C * P[i].Z() + D;
|
|
if ( fabs( dist[i] ) < minDist ) {
|
|
minDist = fabs( dist[i] );
|
|
iMin = i;
|
|
}
|
|
if ( fabs( dist[i] ) <= tol )
|
|
idInPln.insert( idNodes[i] );
|
|
}
|
|
|
|
// there should not be more than 4 nodes in bottom plane
|
|
if ( idInPln.size() > 1 )
|
|
{
|
|
DUMPSO( "### idInPln.size() = " << idInPln.size());
|
|
// idInPlane does not contain the first 3 nodes
|
|
if ( manyInPlane || idInPln.size() == 5)
|
|
return false; // all nodes in one plane
|
|
manyInPlane = true;
|
|
|
|
// set the 1-st node to be not in plane
|
|
for ( i = 3; i < 8; i++ ) {
|
|
if ( idInPln.find( idNodes[ i ] ) == idInPln.end() ) {
|
|
DUMPSO( "### Reset 0-th node");
|
|
swap( 0, i, idNodes, P );
|
|
break;
|
|
}
|
|
}
|
|
|
|
// reset to re-check second nodes
|
|
leastDist = DBL_MAX;
|
|
faceNodes.clear();
|
|
checkedId1.clear();
|
|
iLoop1 = 0;
|
|
break; // from iLoop2;
|
|
}
|
|
|
|
// check that the other 4 nodes are on the same side
|
|
bool sameSide = true;
|
|
bool isNeg = dist[ iMin == 3 ? 4 : 3 ] <= 0.;
|
|
for ( i = 3; sameSide && i < 8; i++ ) {
|
|
if ( i != iMin )
|
|
sameSide = ( isNeg == dist[i] <= 0.);
|
|
}
|
|
|
|
// keep best solution
|
|
if ( sameSide && minDist < leastDist ) {
|
|
leastDist = minDist;
|
|
faceNodes.clear();
|
|
faceNodes.insert( idNodes[ 1 ] );
|
|
faceNodes.insert( idNodes[ 2 ] );
|
|
faceNodes.insert( idNodes[ iMin ] );
|
|
DUMPSO( "loop " << iLoop2 << " id2 " << idNodes[ 1 ] << " id3 " << idNodes[ 2 ]
|
|
<< " leastDist = " << leastDist);
|
|
if ( leastDist <= DBL_MIN )
|
|
break;
|
|
}
|
|
}
|
|
|
|
// set next 3-d node to check
|
|
int iNext = 2 + iLoop2;
|
|
if ( iNext < 8 ) {
|
|
DUMPSO( "Try 2-nd");
|
|
swap ( 2, iNext, idNodes, P );
|
|
}
|
|
} // while ( iLoop2 < 6 )
|
|
} // iLoop1
|
|
|
|
if ( faceNodes.empty() ) return false;
|
|
|
|
// Put the faceNodes in proper places
|
|
for ( i = 4; i < 8; i++ ) {
|
|
if ( faceNodes.find( idNodes[ i ] ) != faceNodes.end() ) {
|
|
// find a place to put
|
|
int iTo = 1;
|
|
while ( faceNodes.find( idNodes[ iTo ] ) != faceNodes.end() )
|
|
iTo++;
|
|
DUMPSO( "Set faceNodes");
|
|
swap ( iTo, i, idNodes, P );
|
|
}
|
|
}
|
|
|
|
|
|
// Set nodes of the found bottom face in good order
|
|
DUMPSO( " Found bottom face: ");
|
|
i = SortQuadNodes( theMesh, idNodes );
|
|
if ( i ) {
|
|
gp_Pnt Ptmp = P[ i ];
|
|
P[ i ] = P[ i+1 ];
|
|
P[ i+1 ] = Ptmp;
|
|
}
|
|
// else
|
|
// for ( int ii = 0; ii < 4; ii++ ) {
|
|
// const SMDS_MeshNode *n = theMesh->FindNode( idNodes[ii] );
|
|
// DUMPSO( ii << "(" << idNodes[ii] <<") : "<<n->X()<<" "<<n->Y()<<" "<<n->Z());
|
|
// }
|
|
|
|
// Gravity center of the top and bottom faces
|
|
gp_Pnt aGCb = ( P[0].XYZ() + P[1].XYZ() + P[2].XYZ() + P[3].XYZ() ) / 4.;
|
|
gp_Pnt aGCt = ( P[4].XYZ() + P[5].XYZ() + P[6].XYZ() + P[7].XYZ() ) / 4.;
|
|
|
|
// Get direction from the bottom to the top face
|
|
gp_Vec upDir ( aGCb, aGCt );
|
|
Standard_Real upDirSize = upDir.Magnitude();
|
|
if ( upDirSize <= gp::Resolution() ) return false;
|
|
upDir / upDirSize;
|
|
|
|
// Assure that the bottom face normal points up
|
|
gp_Vec Nb = gp_Vec (P[0], P[1]).Crossed( gp_Vec (P[0], P[2]) );
|
|
Nb += gp_Vec (P[0], P[2]).Crossed( gp_Vec (P[0], P[3]) );
|
|
if ( Nb.Dot( upDir ) < 0 ) {
|
|
DUMPSO( "Reverse bottom face");
|
|
swap( 1, 3, idNodes, P );
|
|
}
|
|
|
|
// Find 5-th node - the one closest to the 1-st among the last 4 nodes.
|
|
Standard_Real minDist = DBL_MAX;
|
|
for ( i = 4; i < 8; i++ ) {
|
|
// projection of P[i] to the plane defined by P[0] and upDir
|
|
gp_Pnt Pp = P[i].Translated( upDir * ( upDir.Dot( gp_Vec( P[i], P[0] ))));
|
|
Standard_Real sqDist = P[0].SquareDistance( Pp );
|
|
if ( sqDist < minDist ) {
|
|
minDist = sqDist;
|
|
iMin = i;
|
|
}
|
|
}
|
|
DUMPSO( "Set 4-th");
|
|
swap ( 4, iMin, idNodes, P );
|
|
|
|
// Set nodes of the top face in good order
|
|
DUMPSO( "Sort top face");
|
|
i = SortQuadNodes( theMesh, &idNodes[4] );
|
|
if ( i ) {
|
|
i += 4;
|
|
gp_Pnt Ptmp = P[ i ];
|
|
P[ i ] = P[ i+1 ];
|
|
P[ i+1 ] = Ptmp;
|
|
}
|
|
|
|
// Assure that direction of the top face normal is from the bottom face
|
|
gp_Vec Nt = gp_Vec (P[4], P[5]).Crossed( gp_Vec (P[4], P[6]) );
|
|
Nt += gp_Vec (P[4], P[6]).Crossed( gp_Vec (P[4], P[7]) );
|
|
if ( Nt.Dot( upDir ) < 0 ) {
|
|
DUMPSO( "Reverse top face");
|
|
swap( 5, 7, idNodes, P );
|
|
}
|
|
|
|
// DUMPSO( "OUTPUT: ========================================");
|
|
// for ( i = 0; i < 8; i++ ) {
|
|
// float *p = ugrid->GetPoint(idNodes[i]);
|
|
// DUMPSO( i << "(" << idNodes[i] << ") : " << p[0] << " " << p[1] << " " << p[2]);
|
|
// }
|
|
|
|
return true;
|
|
}*/
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return nodes linked to the given one
|
|
* \param theNode - the node
|
|
* \param linkedNodes - the found nodes
|
|
* \param type - the type of elements to check
|
|
*
|
|
* Medium nodes are ignored
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_MeshEditor::GetLinkedNodes( const SMDS_MeshNode* theNode,
|
|
TIDSortedElemSet & linkedNodes,
|
|
SMDSAbs_ElementType type )
|
|
{
|
|
SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator(type);
|
|
while ( elemIt->more() )
|
|
{
|
|
const SMDS_MeshElement* elem = elemIt->next();
|
|
if(elem->GetType() == SMDSAbs_0DElement)
|
|
continue;
|
|
|
|
SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
|
|
if ( elem->GetType() == SMDSAbs_Volume )
|
|
{
|
|
SMDS_VolumeTool vol( elem );
|
|
while ( nodeIt->more() ) {
|
|
const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
|
|
if ( theNode != n && vol.IsLinked( theNode, n ))
|
|
linkedNodes.insert( n );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( int i = 0; nodeIt->more(); ++i ) {
|
|
const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
|
|
if ( n == theNode ) {
|
|
int iBefore = i - 1;
|
|
int iAfter = i + 1;
|
|
if ( elem->IsQuadratic() ) {
|
|
int nb = elem->NbNodes() / 2;
|
|
iAfter = SMESH_MesherHelper::WrapIndex( iAfter, nb );
|
|
iBefore = SMESH_MesherHelper::WrapIndex( iBefore, nb );
|
|
}
|
|
linkedNodes.insert( elem->GetNodeWrap( iAfter ));
|
|
linkedNodes.insert( elem->GetNodeWrap( iBefore ));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : laplacianSmooth
|
|
//purpose : pulls theNode toward the center of surrounding nodes directly
|
|
// connected to that node along an element edge
|
|
//=======================================================================
|
|
|
|
void laplacianSmooth(const SMDS_MeshNode* theNode,
|
|
const Handle(Geom_Surface)& theSurface,
|
|
map< const SMDS_MeshNode*, gp_XY* >& theUVMap)
|
|
{
|
|
// find surrounding nodes
|
|
|
|
TIDSortedElemSet nodeSet;
|
|
SMESH_MeshEditor::GetLinkedNodes( theNode, nodeSet, SMDSAbs_Face );
|
|
|
|
// compute new coodrs
|
|
|
|
double coord[] = { 0., 0., 0. };
|
|
TIDSortedElemSet::iterator nodeSetIt = nodeSet.begin();
|
|
for ( ; nodeSetIt != nodeSet.end(); nodeSetIt++ ) {
|
|
const SMDS_MeshNode* node = cast2Node(*nodeSetIt);
|
|
if ( theSurface.IsNull() ) { // smooth in 3D
|
|
coord[0] += node->X();
|
|
coord[1] += node->Y();
|
|
coord[2] += node->Z();
|
|
}
|
|
else { // smooth in 2D
|
|
ASSERT( theUVMap.find( node ) != theUVMap.end() );
|
|
gp_XY* uv = theUVMap[ node ];
|
|
coord[0] += uv->X();
|
|
coord[1] += uv->Y();
|
|
}
|
|
}
|
|
int nbNodes = nodeSet.size();
|
|
if ( !nbNodes )
|
|
return;
|
|
coord[0] /= nbNodes;
|
|
coord[1] /= nbNodes;
|
|
|
|
if ( !theSurface.IsNull() ) {
|
|
ASSERT( theUVMap.find( theNode ) != theUVMap.end() );
|
|
theUVMap[ theNode ]->SetCoord( coord[0], coord[1] );
|
|
gp_Pnt p3d = theSurface->Value( coord[0], coord[1] );
|
|
coord[0] = p3d.X();
|
|
coord[1] = p3d.Y();
|
|
coord[2] = p3d.Z();
|
|
}
|
|
else
|
|
coord[2] /= nbNodes;
|
|
|
|
// move node
|
|
|
|
const_cast< SMDS_MeshNode* >( theNode )->setXYZ(coord[0],coord[1],coord[2]);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : centroidalSmooth
|
|
//purpose : pulls theNode toward the element-area-weighted centroid of the
|
|
// surrounding elements
|
|
//=======================================================================
|
|
|
|
void centroidalSmooth(const SMDS_MeshNode* theNode,
|
|
const Handle(Geom_Surface)& theSurface,
|
|
map< const SMDS_MeshNode*, gp_XY* >& theUVMap)
|
|
{
|
|
gp_XYZ aNewXYZ(0.,0.,0.);
|
|
SMESH::Controls::Area anAreaFunc;
|
|
double totalArea = 0.;
|
|
int nbElems = 0;
|
|
|
|
// compute new XYZ
|
|
|
|
SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator(SMDSAbs_Face);
|
|
while ( elemIt->more() )
|
|
{
|
|
const SMDS_MeshElement* elem = elemIt->next();
|
|
nbElems++;
|
|
|
|
gp_XYZ elemCenter(0.,0.,0.);
|
|
SMESH::Controls::TSequenceOfXYZ aNodePoints;
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
int nn = elem->NbNodes();
|
|
if(elem->IsQuadratic()) nn = nn/2;
|
|
int i=0;
|
|
//while ( itN->more() ) {
|
|
while ( i<nn ) {
|
|
const SMDS_MeshNode* aNode = static_cast<const SMDS_MeshNode*>( itN->next() );
|
|
i++;
|
|
gp_XYZ aP( aNode->X(), aNode->Y(), aNode->Z() );
|
|
aNodePoints.push_back( aP );
|
|
if ( !theSurface.IsNull() ) { // smooth in 2D
|
|
ASSERT( theUVMap.find( aNode ) != theUVMap.end() );
|
|
gp_XY* uv = theUVMap[ aNode ];
|
|
aP.SetCoord( uv->X(), uv->Y(), 0. );
|
|
}
|
|
elemCenter += aP;
|
|
}
|
|
double elemArea = anAreaFunc.GetValue( aNodePoints );
|
|
totalArea += elemArea;
|
|
elemCenter /= nn;
|
|
aNewXYZ += elemCenter * elemArea;
|
|
}
|
|
aNewXYZ /= totalArea;
|
|
if ( !theSurface.IsNull() ) {
|
|
theUVMap[ theNode ]->SetCoord( aNewXYZ.X(), aNewXYZ.Y() );
|
|
aNewXYZ = theSurface->Value( aNewXYZ.X(), aNewXYZ.Y() ).XYZ();
|
|
}
|
|
|
|
// move node
|
|
|
|
const_cast< SMDS_MeshNode* >( theNode )->setXYZ(aNewXYZ.X(),aNewXYZ.Y(),aNewXYZ.Z());
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : getClosestUV
|
|
//purpose : return UV of closest projection
|
|
//=======================================================================
|
|
|
|
static bool getClosestUV (Extrema_GenExtPS& projector,
|
|
const gp_Pnt& point,
|
|
gp_XY & result)
|
|
{
|
|
projector.Perform( point );
|
|
if ( projector.IsDone() ) {
|
|
double u, v, minVal = DBL_MAX;
|
|
for ( int i = projector.NbExt(); i > 0; i-- )
|
|
#if OCC_VERSION_LARGE > 0x06040000 // Porting to OCCT6.5.1
|
|
if ( projector.SquareDistance( i ) < minVal ) {
|
|
minVal = projector.SquareDistance( i );
|
|
#else
|
|
if ( projector.Value( i ) < minVal ) {
|
|
minVal = projector.Value( i );
|
|
#endif
|
|
projector.Point( i ).Parameter( u, v );
|
|
}
|
|
result.SetCoord( u, v );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : Smooth
|
|
//purpose : Smooth theElements during theNbIterations or until a worst
|
|
// element has aspect ratio <= theTgtAspectRatio.
|
|
// Aspect Ratio varies in range [1.0, inf].
|
|
// If theElements is empty, the whole mesh is smoothed.
|
|
// theFixedNodes contains additionally fixed nodes. Nodes built
|
|
// on edges and boundary nodes are always fixed.
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::Smooth (TIDSortedElemSet & theElems,
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set<const SMDS_MeshNode*> & theFixedNodes,
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const SmoothMethod theSmoothMethod,
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const int theNbIterations,
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double theTgtAspectRatio,
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const bool the2D)
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{
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myLastCreatedElems.Clear();
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myLastCreatedNodes.Clear();
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MESSAGE((theSmoothMethod==LAPLACIAN ? "LAPLACIAN" : "CENTROIDAL") << "--::Smooth()");
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if ( theTgtAspectRatio < 1.0 )
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theTgtAspectRatio = 1.0;
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const double disttol = 1.e-16;
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SMESH::Controls::AspectRatio aQualityFunc;
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SMESHDS_Mesh* aMesh = GetMeshDS();
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if ( theElems.empty() ) {
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// add all faces to theElems
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SMDS_FaceIteratorPtr fIt = aMesh->facesIterator();
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while ( fIt->more() ) {
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const SMDS_MeshElement* face = fIt->next();
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theElems.insert( theElems.end(), face );
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}
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}
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// get all face ids theElems are on
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set< int > faceIdSet;
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TIDSortedElemSet::iterator itElem;
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if ( the2D )
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for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
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int fId = FindShape( *itElem );
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// check that corresponding submesh exists and a shape is face
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if (fId &&
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faceIdSet.find( fId ) == faceIdSet.end() &&
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aMesh->MeshElements( fId )) {
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TopoDS_Shape F = aMesh->IndexToShape( fId );
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if ( !F.IsNull() && F.ShapeType() == TopAbs_FACE )
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faceIdSet.insert( fId );
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}
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}
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faceIdSet.insert( 0 ); // to smooth elements that are not on any TopoDS_Face
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// ===============================================
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// smooth elements on each TopoDS_Face separately
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// ===============================================
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set< int >::reverse_iterator fId = faceIdSet.rbegin(); // treate 0 fId at the end
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for ( ; fId != faceIdSet.rend(); ++fId ) {
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// get face surface and submesh
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Handle(Geom_Surface) surface;
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SMESHDS_SubMesh* faceSubMesh = 0;
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TopoDS_Face face;
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double fToler2 = 0, f,l;
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double u1 = 0, u2 = 0, v1 = 0, v2 = 0;
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bool isUPeriodic = false, isVPeriodic = false;
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if ( *fId ) {
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face = TopoDS::Face( aMesh->IndexToShape( *fId ));
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surface = BRep_Tool::Surface( face );
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faceSubMesh = aMesh->MeshElements( *fId );
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fToler2 = BRep_Tool::Tolerance( face );
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fToler2 *= fToler2 * 10.;
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isUPeriodic = surface->IsUPeriodic();
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if ( isUPeriodic )
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surface->UPeriod();
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isVPeriodic = surface->IsVPeriodic();
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if ( isVPeriodic )
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surface->VPeriod();
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surface->Bounds( u1, u2, v1, v2 );
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}
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// ---------------------------------------------------------
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// for elements on a face, find movable and fixed nodes and
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// compute UV for them
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// ---------------------------------------------------------
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bool checkBoundaryNodes = false;
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bool isQuadratic = false;
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set<const SMDS_MeshNode*> setMovableNodes;
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map< const SMDS_MeshNode*, gp_XY* > uvMap, uvMap2;
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list< gp_XY > listUV; // uvs the 2 uvMaps refer to
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list< const SMDS_MeshElement* > elemsOnFace;
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Extrema_GenExtPS projector;
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GeomAdaptor_Surface surfAdaptor;
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if ( !surface.IsNull() ) {
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surfAdaptor.Load( surface );
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projector.Initialize( surfAdaptor, 20,20, 1e-5,1e-5 );
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}
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int nbElemOnFace = 0;
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itElem = theElems.begin();
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// loop on not yet smoothed elements: look for elems on a face
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while ( itElem != theElems.end() ) {
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if ( faceSubMesh && nbElemOnFace == faceSubMesh->NbElements() )
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break; // all elements found
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const SMDS_MeshElement* elem = *itElem;
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if ( !elem || elem->GetType() != SMDSAbs_Face || elem->NbNodes() < 3 ||
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( faceSubMesh && !faceSubMesh->Contains( elem ))) {
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++itElem;
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continue;
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}
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elemsOnFace.push_back( elem );
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theElems.erase( itElem++ );
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nbElemOnFace++;
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if ( !isQuadratic )
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isQuadratic = elem->IsQuadratic();
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// get movable nodes of elem
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const SMDS_MeshNode* node;
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SMDS_TypeOfPosition posType;
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SMDS_ElemIteratorPtr itN = elem->nodesIterator();
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int nn = 0, nbn = elem->NbNodes();
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if(elem->IsQuadratic())
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nbn = nbn/2;
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while ( nn++ < nbn ) {
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node = static_cast<const SMDS_MeshNode*>( itN->next() );
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const SMDS_PositionPtr& pos = node->GetPosition();
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posType = pos ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
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if (posType != SMDS_TOP_EDGE &&
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posType != SMDS_TOP_VERTEX &&
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theFixedNodes.find( node ) == theFixedNodes.end())
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{
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// check if all faces around the node are on faceSubMesh
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// because a node on edge may be bound to face
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SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
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bool all = true;
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if ( faceSubMesh ) {
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while ( eIt->more() && all ) {
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const SMDS_MeshElement* e = eIt->next();
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all = faceSubMesh->Contains( e );
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}
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}
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if ( all )
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setMovableNodes.insert( node );
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else
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checkBoundaryNodes = true;
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}
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if ( posType == SMDS_TOP_3DSPACE )
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checkBoundaryNodes = true;
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}
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if ( surface.IsNull() )
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continue;
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|
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// get nodes to check UV
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list< const SMDS_MeshNode* > uvCheckNodes;
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itN = elem->nodesIterator();
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nn = 0; nbn = elem->NbNodes();
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if(elem->IsQuadratic())
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nbn = nbn/2;
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while ( nn++ < nbn ) {
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node = static_cast<const SMDS_MeshNode*>( itN->next() );
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if ( uvMap.find( node ) == uvMap.end() )
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uvCheckNodes.push_back( node );
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// add nodes of elems sharing node
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// SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
|
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// while ( eIt->more() ) {
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// const SMDS_MeshElement* e = eIt->next();
|
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// if ( e != elem ) {
|
|
// SMDS_ElemIteratorPtr nIt = e->nodesIterator();
|
|
// while ( nIt->more() ) {
|
|
// const SMDS_MeshNode* n =
|
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// static_cast<const SMDS_MeshNode*>( nIt->next() );
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// if ( uvMap.find( n ) == uvMap.end() )
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// uvCheckNodes.push_back( n );
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// }
|
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// }
|
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// }
|
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}
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// check UV on face
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list< const SMDS_MeshNode* >::iterator n = uvCheckNodes.begin();
|
|
for ( ; n != uvCheckNodes.end(); ++n ) {
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node = *n;
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gp_XY uv( 0, 0 );
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const SMDS_PositionPtr& pos = node->GetPosition();
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posType = pos ? pos->GetTypeOfPosition() : SMDS_TOP_3DSPACE;
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// get existing UV
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switch ( posType ) {
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case SMDS_TOP_FACE: {
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SMDS_FacePosition* fPos = ( SMDS_FacePosition* ) pos;
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uv.SetCoord( fPos->GetUParameter(), fPos->GetVParameter() );
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break;
|
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}
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case SMDS_TOP_EDGE: {
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TopoDS_Shape S = aMesh->IndexToShape( node->getshapeId() );
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|
Handle(Geom2d_Curve) pcurve;
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|
if ( !S.IsNull() && S.ShapeType() == TopAbs_EDGE )
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|
pcurve = BRep_Tool::CurveOnSurface( TopoDS::Edge( S ), face, f,l );
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if ( !pcurve.IsNull() ) {
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|
double u = (( SMDS_EdgePosition* ) pos )->GetUParameter();
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uv = pcurve->Value( u ).XY();
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}
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break;
|
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}
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case SMDS_TOP_VERTEX: {
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TopoDS_Shape S = aMesh->IndexToShape( node->getshapeId() );
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if ( !S.IsNull() && S.ShapeType() == TopAbs_VERTEX )
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uv = BRep_Tool::Parameters( TopoDS::Vertex( S ), face ).XY();
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break;
|
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}
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default:;
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}
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// check existing UV
|
|
bool project = true;
|
|
gp_Pnt pNode ( node->X(), node->Y(), node->Z() );
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double dist1 = DBL_MAX, dist2 = 0;
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if ( posType != SMDS_TOP_3DSPACE ) {
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dist1 = pNode.SquareDistance( surface->Value( uv.X(), uv.Y() ));
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project = dist1 > fToler2;
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}
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if ( project ) { // compute new UV
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gp_XY newUV;
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if ( !getClosestUV( projector, pNode, newUV )) {
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MESSAGE("Node Projection Failed " << node);
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}
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else {
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if ( isUPeriodic )
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newUV.SetX( ElCLib::InPeriod( newUV.X(), u1, u2 ));
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if ( isVPeriodic )
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newUV.SetY( ElCLib::InPeriod( newUV.Y(), v1, v2 ));
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// check new UV
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if ( posType != SMDS_TOP_3DSPACE )
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dist2 = pNode.SquareDistance( surface->Value( newUV.X(), newUV.Y() ));
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if ( dist2 < dist1 )
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uv = newUV;
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}
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}
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// store UV in the map
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listUV.push_back( uv );
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uvMap.insert( make_pair( node, &listUV.back() ));
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}
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} // loop on not yet smoothed elements
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if ( !faceSubMesh || nbElemOnFace != faceSubMesh->NbElements() )
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checkBoundaryNodes = true;
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// fix nodes on mesh boundary
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if ( checkBoundaryNodes ) {
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map< SMESH_TLink, int > linkNbMap; // how many times a link encounters in elemsOnFace
|
|
map< SMESH_TLink, int >::iterator link_nb;
|
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// put all elements links to linkNbMap
|
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list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
|
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for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
|
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const SMDS_MeshElement* elem = (*elemIt);
|
|
int nbn = elem->NbCornerNodes();
|
|
// loop on elem links: insert them in linkNbMap
|
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for ( int iN = 0; iN < nbn; ++iN ) {
|
|
const SMDS_MeshNode* n1 = elem->GetNode( iN );
|
|
const SMDS_MeshNode* n2 = elem->GetNode(( iN+1 ) % nbn);
|
|
SMESH_TLink link( n1, n2 );
|
|
link_nb = linkNbMap.insert( make_pair( link, 0 )).first;
|
|
link_nb->second++;
|
|
}
|
|
}
|
|
// remove nodes that are in links encountered only once from setMovableNodes
|
|
for ( link_nb = linkNbMap.begin(); link_nb != linkNbMap.end(); ++link_nb ) {
|
|
if ( link_nb->second == 1 ) {
|
|
setMovableNodes.erase( link_nb->first.node1() );
|
|
setMovableNodes.erase( link_nb->first.node2() );
|
|
}
|
|
}
|
|
}
|
|
|
|
// -----------------------------------------------------
|
|
// for nodes on seam edge, compute one more UV ( uvMap2 );
|
|
// find movable nodes linked to nodes on seam and which
|
|
// are to be smoothed using the second UV ( uvMap2 )
|
|
// -----------------------------------------------------
|
|
|
|
set<const SMDS_MeshNode*> nodesNearSeam; // to smooth using uvMap2
|
|
if ( !surface.IsNull() ) {
|
|
TopExp_Explorer eExp( face, TopAbs_EDGE );
|
|
for ( ; eExp.More(); eExp.Next() ) {
|
|
TopoDS_Edge edge = TopoDS::Edge( eExp.Current() );
|
|
if ( !BRep_Tool::IsClosed( edge, face ))
|
|
continue;
|
|
SMESHDS_SubMesh* sm = aMesh->MeshElements( edge );
|
|
if ( !sm ) continue;
|
|
// find out which parameter varies for a node on seam
|
|
double f,l;
|
|
gp_Pnt2d uv1, uv2;
|
|
Handle(Geom2d_Curve) pcurve = BRep_Tool::CurveOnSurface( edge, face, f, l );
|
|
if ( pcurve.IsNull() ) continue;
|
|
uv1 = pcurve->Value( f );
|
|
edge.Reverse();
|
|
pcurve = BRep_Tool::CurveOnSurface( edge, face, f, l );
|
|
if ( pcurve.IsNull() ) continue;
|
|
uv2 = pcurve->Value( f );
|
|
int iPar = Abs( uv1.X() - uv2.X() ) > Abs( uv1.Y() - uv2.Y() ) ? 1 : 2;
|
|
// assure uv1 < uv2
|
|
if ( uv1.Coord( iPar ) > uv2.Coord( iPar )) {
|
|
gp_Pnt2d tmp = uv1; uv1 = uv2; uv2 = tmp;
|
|
}
|
|
// get nodes on seam and its vertices
|
|
list< const SMDS_MeshNode* > seamNodes;
|
|
SMDS_NodeIteratorPtr nSeamIt = sm->GetNodes();
|
|
while ( nSeamIt->more() ) {
|
|
const SMDS_MeshNode* node = nSeamIt->next();
|
|
if ( !isQuadratic || !IsMedium( node ))
|
|
seamNodes.push_back( node );
|
|
}
|
|
TopExp_Explorer vExp( edge, TopAbs_VERTEX );
|
|
for ( ; vExp.More(); vExp.Next() ) {
|
|
sm = aMesh->MeshElements( vExp.Current() );
|
|
if ( sm ) {
|
|
nSeamIt = sm->GetNodes();
|
|
while ( nSeamIt->more() )
|
|
seamNodes.push_back( nSeamIt->next() );
|
|
}
|
|
}
|
|
// loop on nodes on seam
|
|
list< const SMDS_MeshNode* >::iterator noSeIt = seamNodes.begin();
|
|
for ( ; noSeIt != seamNodes.end(); ++noSeIt ) {
|
|
const SMDS_MeshNode* nSeam = *noSeIt;
|
|
map< const SMDS_MeshNode*, gp_XY* >::iterator n_uv = uvMap.find( nSeam );
|
|
if ( n_uv == uvMap.end() )
|
|
continue;
|
|
// set the first UV
|
|
n_uv->second->SetCoord( iPar, uv1.Coord( iPar ));
|
|
// set the second UV
|
|
listUV.push_back( *n_uv->second );
|
|
listUV.back().SetCoord( iPar, uv2.Coord( iPar ));
|
|
if ( uvMap2.empty() )
|
|
uvMap2 = uvMap; // copy the uvMap contents
|
|
uvMap2[ nSeam ] = &listUV.back();
|
|
|
|
// collect movable nodes linked to ones on seam in nodesNearSeam
|
|
SMDS_ElemIteratorPtr eIt = nSeam->GetInverseElementIterator(SMDSAbs_Face);
|
|
while ( eIt->more() ) {
|
|
const SMDS_MeshElement* e = eIt->next();
|
|
int nbUseMap1 = 0, nbUseMap2 = 0;
|
|
SMDS_ElemIteratorPtr nIt = e->nodesIterator();
|
|
int nn = 0, nbn = e->NbNodes();
|
|
if(e->IsQuadratic()) nbn = nbn/2;
|
|
while ( nn++ < nbn )
|
|
{
|
|
const SMDS_MeshNode* n =
|
|
static_cast<const SMDS_MeshNode*>( nIt->next() );
|
|
if (n == nSeam ||
|
|
setMovableNodes.find( n ) == setMovableNodes.end() )
|
|
continue;
|
|
// add only nodes being closer to uv2 than to uv1
|
|
gp_Pnt pMid (0.5 * ( n->X() + nSeam->X() ),
|
|
0.5 * ( n->Y() + nSeam->Y() ),
|
|
0.5 * ( n->Z() + nSeam->Z() ));
|
|
gp_XY uv;
|
|
getClosestUV( projector, pMid, uv );
|
|
if ( uv.Coord( iPar ) > uvMap[ n ]->Coord( iPar ) ) {
|
|
nodesNearSeam.insert( n );
|
|
nbUseMap2++;
|
|
}
|
|
else
|
|
nbUseMap1++;
|
|
}
|
|
// for centroidalSmooth all element nodes must
|
|
// be on one side of a seam
|
|
if ( theSmoothMethod == CENTROIDAL && nbUseMap1 && nbUseMap2 ) {
|
|
SMDS_ElemIteratorPtr nIt = e->nodesIterator();
|
|
nn = 0;
|
|
while ( nn++ < nbn ) {
|
|
const SMDS_MeshNode* n =
|
|
static_cast<const SMDS_MeshNode*>( nIt->next() );
|
|
setMovableNodes.erase( n );
|
|
}
|
|
}
|
|
}
|
|
} // loop on nodes on seam
|
|
} // loop on edge of a face
|
|
} // if ( !face.IsNull() )
|
|
|
|
if ( setMovableNodes.empty() ) {
|
|
MESSAGE( "Face id : " << *fId << " - NO SMOOTHING: no nodes to move!!!");
|
|
continue; // goto next face
|
|
}
|
|
|
|
// -------------
|
|
// SMOOTHING //
|
|
// -------------
|
|
|
|
int it = -1;
|
|
double maxRatio = -1., maxDisplacement = -1.;
|
|
set<const SMDS_MeshNode*>::iterator nodeToMove;
|
|
for ( it = 0; it < theNbIterations; it++ ) {
|
|
maxDisplacement = 0.;
|
|
nodeToMove = setMovableNodes.begin();
|
|
for ( ; nodeToMove != setMovableNodes.end(); nodeToMove++ ) {
|
|
const SMDS_MeshNode* node = (*nodeToMove);
|
|
gp_XYZ aPrevPos ( node->X(), node->Y(), node->Z() );
|
|
|
|
// smooth
|
|
bool map2 = ( nodesNearSeam.find( node ) != nodesNearSeam.end() );
|
|
if ( theSmoothMethod == LAPLACIAN )
|
|
laplacianSmooth( node, surface, map2 ? uvMap2 : uvMap );
|
|
else
|
|
centroidalSmooth( node, surface, map2 ? uvMap2 : uvMap );
|
|
|
|
// node displacement
|
|
gp_XYZ aNewPos ( node->X(), node->Y(), node->Z() );
|
|
Standard_Real aDispl = (aPrevPos - aNewPos).SquareModulus();
|
|
if ( aDispl > maxDisplacement )
|
|
maxDisplacement = aDispl;
|
|
}
|
|
// no node movement => exit
|
|
//if ( maxDisplacement < 1.e-16 ) {
|
|
if ( maxDisplacement < disttol ) {
|
|
MESSAGE("-- no node movement --");
|
|
break;
|
|
}
|
|
|
|
// check elements quality
|
|
maxRatio = 0;
|
|
list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
|
|
for ( ; elemIt != elemsOnFace.end(); ++elemIt ) {
|
|
const SMDS_MeshElement* elem = (*elemIt);
|
|
if ( !elem || elem->GetType() != SMDSAbs_Face )
|
|
continue;
|
|
SMESH::Controls::TSequenceOfXYZ aPoints;
|
|
if ( aQualityFunc.GetPoints( elem, aPoints )) {
|
|
double aValue = aQualityFunc.GetValue( aPoints );
|
|
if ( aValue > maxRatio )
|
|
maxRatio = aValue;
|
|
}
|
|
}
|
|
if ( maxRatio <= theTgtAspectRatio ) {
|
|
MESSAGE("-- quality achived --");
|
|
break;
|
|
}
|
|
if (it+1 == theNbIterations) {
|
|
MESSAGE("-- Iteration limit exceeded --");
|
|
}
|
|
} // smoothing iterations
|
|
|
|
MESSAGE(" Face id: " << *fId <<
|
|
" Nb iterstions: " << it <<
|
|
" Displacement: " << maxDisplacement <<
|
|
" Aspect Ratio " << maxRatio);
|
|
|
|
// ---------------------------------------
|
|
// new nodes positions are computed,
|
|
// record movement in DS and set new UV
|
|
// ---------------------------------------
|
|
nodeToMove = setMovableNodes.begin();
|
|
for ( ; nodeToMove != setMovableNodes.end(); nodeToMove++ ) {
|
|
SMDS_MeshNode* node = const_cast< SMDS_MeshNode* > (*nodeToMove);
|
|
aMesh->MoveNode( node, node->X(), node->Y(), node->Z() );
|
|
map< const SMDS_MeshNode*, gp_XY* >::iterator node_uv = uvMap.find( node );
|
|
if ( node_uv != uvMap.end() ) {
|
|
gp_XY* uv = node_uv->second;
|
|
node->SetPosition
|
|
( SMDS_PositionPtr( new SMDS_FacePosition( uv->X(), uv->Y() )));
|
|
}
|
|
}
|
|
|
|
// move medium nodes of quadratic elements
|
|
if ( isQuadratic )
|
|
{
|
|
SMESH_MesherHelper helper( *GetMesh() );
|
|
helper.SetSubShape( face );
|
|
vector<const SMDS_MeshNode*> nodes;
|
|
bool checkUV;
|
|
list< const SMDS_MeshElement* >::iterator elemIt = elemsOnFace.begin();
|
|
for ( ; elemIt != elemsOnFace.end(); ++elemIt )
|
|
{
|
|
const SMDS_MeshElement* QF = *elemIt;
|
|
if ( QF->IsQuadratic() )
|
|
{
|
|
nodes.assign( SMDS_MeshElement::iterator( QF->interlacedNodesElemIterator() ),
|
|
SMDS_MeshElement::iterator() );
|
|
nodes.push_back( nodes[0] );
|
|
gp_Pnt xyz;
|
|
for (size_t i = 1; i < nodes.size(); i += 2 ) // i points to a medium node
|
|
{
|
|
if ( !surface.IsNull() )
|
|
{
|
|
gp_XY uv1 = helper.GetNodeUV( face, nodes[i-1], nodes[i+1], &checkUV );
|
|
gp_XY uv2 = helper.GetNodeUV( face, nodes[i+1], nodes[i-1], &checkUV );
|
|
gp_XY uv = helper.GetMiddleUV( surface, uv1, uv2 );
|
|
xyz = surface->Value( uv.X(), uv.Y() );
|
|
}
|
|
else {
|
|
xyz = 0.5 * ( SMESH_TNodeXYZ( nodes[i-1] ) + SMESH_TNodeXYZ( nodes[i+1] ));
|
|
}
|
|
if (( SMESH_TNodeXYZ( nodes[i] ) - xyz.XYZ() ).Modulus() > disttol )
|
|
// we have to move a medium node
|
|
aMesh->MoveNode( nodes[i], xyz.X(), xyz.Y(), xyz.Z() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // loop on face ids
|
|
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : isReverse
|
|
//purpose : Return true if normal of prevNodes is not co-directied with
|
|
// gp_Vec(prevNodes[iNotSame],nextNodes[iNotSame]).
|
|
// iNotSame is where prevNodes and nextNodes are different.
|
|
// If result is true then future volume orientation is OK
|
|
//=======================================================================
|
|
|
|
static bool isReverse(const SMDS_MeshElement* face,
|
|
const vector<const SMDS_MeshNode*>& prevNodes,
|
|
const vector<const SMDS_MeshNode*>& nextNodes,
|
|
const int iNotSame)
|
|
{
|
|
|
|
SMESH_TNodeXYZ pP = prevNodes[ iNotSame ];
|
|
SMESH_TNodeXYZ pN = nextNodes[ iNotSame ];
|
|
gp_XYZ extrDir( pN - pP ), faceNorm;
|
|
SMESH_MeshAlgos::FaceNormal( face, faceNorm, /*normalized=*/false );
|
|
|
|
return faceNorm * extrDir < 0.0;
|
|
}
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief Create elements by sweeping an element
|
|
* \param elem - element to sweep
|
|
* \param newNodesItVec - nodes generated from each node of the element
|
|
* \param newElems - generated elements
|
|
* \param nbSteps - number of sweeping steps
|
|
* \param srcElements - to append elem for each generated element
|
|
*/
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::sweepElement(const SMDS_MeshElement* elem,
|
|
const vector<TNodeOfNodeListMapItr> & newNodesItVec,
|
|
list<const SMDS_MeshElement*>& newElems,
|
|
const int nbSteps,
|
|
SMESH_SequenceOfElemPtr& srcElements)
|
|
{
|
|
//MESSAGE("sweepElement " << nbSteps);
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
|
|
const int nbNodes = elem->NbNodes();
|
|
const int nbCorners = elem->NbCornerNodes();
|
|
SMDSAbs_EntityType baseType = elem->GetEntityType(); /* it can change in case of
|
|
polyhedron creation !!! */
|
|
// Loop on elem nodes:
|
|
// find new nodes and detect same nodes indices
|
|
vector < list< const SMDS_MeshNode* >::const_iterator > itNN( nbNodes );
|
|
vector<const SMDS_MeshNode*> prevNod( nbNodes );
|
|
vector<const SMDS_MeshNode*> nextNod( nbNodes );
|
|
vector<const SMDS_MeshNode*> midlNod( nbNodes );
|
|
|
|
int iNode, nbSame = 0, nbDouble = 0, iNotSameNode = 0;
|
|
vector<int> sames(nbNodes);
|
|
vector<bool> isSingleNode(nbNodes);
|
|
|
|
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
|
|
TNodeOfNodeListMapItr nnIt = newNodesItVec[ iNode ];
|
|
const SMDS_MeshNode* node = nnIt->first;
|
|
const list< const SMDS_MeshNode* > & listNewNodes = nnIt->second;
|
|
if ( listNewNodes.empty() )
|
|
return;
|
|
|
|
itNN [ iNode ] = listNewNodes.begin();
|
|
prevNod[ iNode ] = node;
|
|
nextNod[ iNode ] = listNewNodes.front();
|
|
|
|
isSingleNode[iNode] = (listNewNodes.size()==nbSteps); /* medium node of quadratic or
|
|
corner node of linear */
|
|
if ( prevNod[ iNode ] != nextNod [ iNode ])
|
|
nbDouble += !isSingleNode[iNode];
|
|
|
|
if( iNode < nbCorners ) { // check corners only
|
|
if ( prevNod[ iNode ] == nextNod [ iNode ])
|
|
sames[nbSame++] = iNode;
|
|
else
|
|
iNotSameNode = iNode;
|
|
}
|
|
}
|
|
|
|
if ( nbSame == nbNodes || nbSame > 2) {
|
|
MESSAGE( " Too many same nodes of element " << elem->GetID() );
|
|
return;
|
|
}
|
|
|
|
if ( elem->GetType() == SMDSAbs_Face && !isReverse( elem, prevNod, nextNod, iNotSameNode ))
|
|
{
|
|
// fix nodes order to have bottom normal external
|
|
if ( baseType == SMDSEntity_Polygon )
|
|
{
|
|
std::reverse( itNN.begin(), itNN.end() );
|
|
std::reverse( prevNod.begin(), prevNod.end() );
|
|
std::reverse( midlNod.begin(), midlNod.end() );
|
|
std::reverse( nextNod.begin(), nextNod.end() );
|
|
std::reverse( isSingleNode.begin(), isSingleNode.end() );
|
|
}
|
|
else
|
|
{
|
|
const vector<int>& ind = SMDS_MeshCell::reverseSmdsOrder( baseType );
|
|
SMDS_MeshCell::applyInterlace( ind, itNN );
|
|
SMDS_MeshCell::applyInterlace( ind, prevNod );
|
|
SMDS_MeshCell::applyInterlace( ind, nextNod );
|
|
SMDS_MeshCell::applyInterlace( ind, midlNod );
|
|
SMDS_MeshCell::applyInterlace( ind, isSingleNode );
|
|
if ( nbSame > 0 )
|
|
{
|
|
sames[nbSame] = iNotSameNode;
|
|
for ( int j = 0; j <= nbSame; ++j )
|
|
for ( size_t i = 0; i < ind.size(); ++i )
|
|
if ( ind[i] == sames[j] )
|
|
{
|
|
sames[j] = i;
|
|
break;
|
|
}
|
|
iNotSameNode = sames[nbSame];
|
|
}
|
|
}
|
|
}
|
|
|
|
int iSameNode = 0, iBeforeSame = 0, iAfterSame = 0, iOpposSame = 0;
|
|
if ( nbSame > 0 ) {
|
|
iSameNode = sames[ nbSame-1 ];
|
|
iBeforeSame = ( iSameNode + nbCorners - 1 ) % nbCorners;
|
|
iAfterSame = ( iSameNode + 1 ) % nbCorners;
|
|
iOpposSame = ( iSameNode - 2 < 0 ? iSameNode + 2 : iSameNode - 2 );
|
|
}
|
|
|
|
// make new elements
|
|
for (int iStep = 0; iStep < nbSteps; iStep++ )
|
|
{
|
|
// get next nodes
|
|
for ( iNode = 0; iNode < nbNodes; iNode++ )
|
|
{
|
|
midlNod[ iNode ] = isSingleNode[iNode] ? 0 : *itNN[ iNode ]++;
|
|
nextNod[ iNode ] = *itNN[ iNode ]++;
|
|
}
|
|
|
|
SMDS_MeshElement* aNewElem = 0;
|
|
/*if(!elem->IsPoly())*/ {
|
|
switch ( baseType ) {
|
|
case SMDSEntity_0D:
|
|
case SMDSEntity_Node: { // sweep NODE
|
|
if ( nbSame == 0 ) {
|
|
if ( isSingleNode[0] )
|
|
aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ] );
|
|
else
|
|
aNewElem = aMesh->AddEdge( prevNod[ 0 ], nextNod[ 0 ], midlNod[ 0 ] );
|
|
}
|
|
else
|
|
return;
|
|
break;
|
|
}
|
|
case SMDSEntity_Edge: { // sweep EDGE
|
|
if ( nbDouble == 0 )
|
|
{
|
|
if ( nbSame == 0 ) // ---> quadrangle
|
|
aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
|
|
nextNod[ 1 ], nextNod[ 0 ] );
|
|
else // ---> triangle
|
|
aNewElem = aMesh->AddFace(prevNod[ 0 ], prevNod[ 1 ],
|
|
nextNod[ iNotSameNode ] );
|
|
}
|
|
else // ---> polygon
|
|
{
|
|
vector<const SMDS_MeshNode*> poly_nodes;
|
|
poly_nodes.push_back( prevNod[0] );
|
|
poly_nodes.push_back( prevNod[1] );
|
|
if ( prevNod[1] != nextNod[1] )
|
|
{
|
|
if ( midlNod[1]) poly_nodes.push_back( midlNod[1]);
|
|
poly_nodes.push_back( nextNod[1] );
|
|
}
|
|
if ( prevNod[0] != nextNod[0] )
|
|
{
|
|
poly_nodes.push_back( nextNod[0] );
|
|
if ( midlNod[0]) poly_nodes.push_back( midlNod[0]);
|
|
}
|
|
switch ( poly_nodes.size() ) {
|
|
case 3:
|
|
aNewElem = aMesh->AddFace( poly_nodes[ 0 ], poly_nodes[ 1 ], poly_nodes[ 2 ]);
|
|
break;
|
|
case 4:
|
|
aNewElem = aMesh->AddFace( poly_nodes[ 0 ], poly_nodes[ 1 ],
|
|
poly_nodes[ 2 ], poly_nodes[ 3 ]);
|
|
break;
|
|
default:
|
|
aNewElem = aMesh->AddPolygonalFace (poly_nodes);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SMDSEntity_Triangle: // TRIANGLE --->
|
|
{
|
|
if ( nbDouble > 0 ) break;
|
|
if ( nbSame == 0 ) // ---> pentahedron
|
|
aNewElem = aMesh->AddVolume (prevNod[ 0 ], prevNod[ 1 ], prevNod[ 2 ],
|
|
nextNod[ 0 ], nextNod[ 1 ], nextNod[ 2 ] );
|
|
|
|
else if ( nbSame == 1 ) // ---> pyramid
|
|
aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
|
|
nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
|
|
nextNod[ iSameNode ]);
|
|
|
|
else // 2 same nodes: ---> tetrahedron
|
|
aNewElem = aMesh->AddVolume (prevNod[ 0 ], prevNod[ 1 ], prevNod[ 2 ],
|
|
nextNod[ iNotSameNode ]);
|
|
break;
|
|
}
|
|
case SMDSEntity_Quad_Edge: // sweep quadratic EDGE --->
|
|
{
|
|
if ( nbSame == 2 )
|
|
return;
|
|
if ( nbDouble+nbSame == 2 )
|
|
{
|
|
if(nbSame==0) { // ---> quadratic quadrangle
|
|
aNewElem = aMesh->AddFace(prevNod[0], prevNod[1], nextNod[1], nextNod[0],
|
|
prevNod[2], midlNod[1], nextNod[2], midlNod[0]);
|
|
}
|
|
else { //(nbSame==1) // ---> quadratic triangle
|
|
if(sames[0]==2) {
|
|
return; // medium node on axis
|
|
}
|
|
else if(sames[0]==0)
|
|
aNewElem = aMesh->AddFace(prevNod[0], nextNod[1], prevNod[1],
|
|
nextNod[2], midlNod[1], prevNod[2]);
|
|
else // sames[0]==1
|
|
aNewElem = aMesh->AddFace(prevNod[0], nextNod[0], prevNod[1],
|
|
midlNod[0], nextNod[2], prevNod[2]);
|
|
}
|
|
}
|
|
else if ( nbDouble == 3 )
|
|
{
|
|
if ( nbSame == 0 ) { // ---> bi-quadratic quadrangle
|
|
aNewElem = aMesh->AddFace(prevNod[0], prevNod[1], nextNod[1], nextNod[0],
|
|
prevNod[2], midlNod[1], nextNod[2], midlNod[0], midlNod[2]);
|
|
}
|
|
}
|
|
else
|
|
return;
|
|
break;
|
|
}
|
|
case SMDSEntity_Quadrangle: { // sweep QUADRANGLE --->
|
|
if ( nbDouble > 0 ) break;
|
|
|
|
if ( nbSame == 0 ) // ---> hexahedron
|
|
aNewElem = aMesh->AddVolume (prevNod[ 0 ], prevNod[ 1 ], prevNod[ 2 ], prevNod[ 3 ],
|
|
nextNod[ 0 ], nextNod[ 1 ], nextNod[ 2 ], nextNod[ 3 ]);
|
|
|
|
else if ( nbSame == 1 ) { // ---> pyramid + pentahedron
|
|
aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
|
|
nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
|
|
nextNod[ iSameNode ]);
|
|
newElems.push_back( aNewElem );
|
|
aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iOpposSame ],
|
|
prevNod[ iBeforeSame ], nextNod[ iAfterSame ],
|
|
nextNod[ iOpposSame ], nextNod[ iBeforeSame ] );
|
|
}
|
|
else if ( nbSame == 2 ) { // ---> pentahedron
|
|
if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] )
|
|
// iBeforeSame is same too
|
|
aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ],
|
|
nextNod[ iOpposSame ], prevNod[ iSameNode ],
|
|
prevNod[ iAfterSame ], nextNod[ iAfterSame ]);
|
|
else
|
|
// iAfterSame is same too
|
|
aNewElem = aMesh->AddVolume (prevNod[ iSameNode ], prevNod[ iBeforeSame ],
|
|
nextNod[ iBeforeSame ], prevNod[ iAfterSame ],
|
|
prevNod[ iOpposSame ], nextNod[ iOpposSame ]);
|
|
}
|
|
break;
|
|
}
|
|
case SMDSEntity_Quad_Triangle: // sweep (Bi)Quadratic TRIANGLE --->
|
|
case SMDSEntity_BiQuad_Triangle: /* ??? */ {
|
|
if ( nbDouble+nbSame != 3 ) break;
|
|
if(nbSame==0) {
|
|
// ---> pentahedron with 15 nodes
|
|
aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2],
|
|
nextNod[0], nextNod[1], nextNod[2],
|
|
prevNod[3], prevNod[4], prevNod[5],
|
|
nextNod[3], nextNod[4], nextNod[5],
|
|
midlNod[0], midlNod[1], midlNod[2]);
|
|
}
|
|
else if(nbSame==1) {
|
|
// ---> 2d order pyramid of 13 nodes
|
|
int apex = iSameNode;
|
|
int i0 = ( apex + 1 ) % nbCorners;
|
|
int i1 = ( apex - 1 + nbCorners ) % nbCorners;
|
|
int i0a = apex + 3;
|
|
int i1a = i1 + 3;
|
|
int i01 = i0 + 3;
|
|
aNewElem = aMesh->AddVolume(prevNod[i1], prevNod[i0],
|
|
nextNod[i0], nextNod[i1], prevNod[apex],
|
|
prevNod[i01], midlNod[i0],
|
|
nextNod[i01], midlNod[i1],
|
|
prevNod[i1a], prevNod[i0a],
|
|
nextNod[i0a], nextNod[i1a]);
|
|
}
|
|
else if(nbSame==2) {
|
|
// ---> 2d order tetrahedron of 10 nodes
|
|
int n1 = iNotSameNode;
|
|
int n2 = ( n1 + 1 ) % nbCorners;
|
|
int n3 = ( n1 + nbCorners - 1 ) % nbCorners;
|
|
int n12 = n1 + 3;
|
|
int n23 = n2 + 3;
|
|
int n31 = n3 + 3;
|
|
aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], prevNod[n3], nextNod[n1],
|
|
prevNod[n12], prevNod[n23], prevNod[n31],
|
|
midlNod[n1], nextNod[n12], nextNod[n31]);
|
|
}
|
|
break;
|
|
}
|
|
case SMDSEntity_Quad_Quadrangle: { // sweep Quadratic QUADRANGLE --->
|
|
if( nbSame == 0 ) {
|
|
if ( nbDouble != 4 ) break;
|
|
// ---> hexahedron with 20 nodes
|
|
aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2], prevNod[3],
|
|
nextNod[0], nextNod[1], nextNod[2], nextNod[3],
|
|
prevNod[4], prevNod[5], prevNod[6], prevNod[7],
|
|
nextNod[4], nextNod[5], nextNod[6], nextNod[7],
|
|
midlNod[0], midlNod[1], midlNod[2], midlNod[3]);
|
|
}
|
|
else if(nbSame==1) {
|
|
// ---> pyramid + pentahedron - can not be created since it is needed
|
|
// additional middle node at the center of face
|
|
INFOS( " Sweep for face " << elem->GetID() << " can not be created" );
|
|
return;
|
|
}
|
|
else if( nbSame == 2 ) {
|
|
if ( nbDouble != 2 ) break;
|
|
// ---> 2d order Pentahedron with 15 nodes
|
|
int n1,n2,n4,n5;
|
|
if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] ) {
|
|
// iBeforeSame is same too
|
|
n1 = iBeforeSame;
|
|
n2 = iOpposSame;
|
|
n4 = iSameNode;
|
|
n5 = iAfterSame;
|
|
}
|
|
else {
|
|
// iAfterSame is same too
|
|
n1 = iSameNode;
|
|
n2 = iBeforeSame;
|
|
n4 = iAfterSame;
|
|
n5 = iOpposSame;
|
|
}
|
|
int n12 = n2 + 4;
|
|
int n45 = n4 + 4;
|
|
int n14 = n1 + 4;
|
|
int n25 = n5 + 4;
|
|
aNewElem = aMesh->AddVolume (prevNod[n1], prevNod[n2], nextNod[n2],
|
|
prevNod[n4], prevNod[n5], nextNod[n5],
|
|
prevNod[n12], midlNod[n2], nextNod[n12],
|
|
prevNod[n45], midlNod[n5], nextNod[n45],
|
|
prevNod[n14], prevNod[n25], nextNod[n25]);
|
|
}
|
|
break;
|
|
}
|
|
case SMDSEntity_BiQuad_Quadrangle: { // sweep BiQuadratic QUADRANGLE --->
|
|
|
|
if( nbSame == 0 && nbDouble == 9 ) {
|
|
// ---> tri-quadratic hexahedron with 27 nodes
|
|
aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2], prevNod[3],
|
|
nextNod[0], nextNod[1], nextNod[2], nextNod[3],
|
|
prevNod[4], prevNod[5], prevNod[6], prevNod[7],
|
|
nextNod[4], nextNod[5], nextNod[6], nextNod[7],
|
|
midlNod[0], midlNod[1], midlNod[2], midlNod[3],
|
|
prevNod[8], // bottom center
|
|
midlNod[4], midlNod[5], midlNod[6], midlNod[7],
|
|
nextNod[8], // top center
|
|
midlNod[8]);// elem center
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case SMDSEntity_Polygon: { // sweep POLYGON
|
|
|
|
if ( nbNodes == 6 && nbSame == 0 && nbDouble == 0 ) {
|
|
// ---> hexagonal prism
|
|
aNewElem = aMesh->AddVolume (prevNod[0], prevNod[1], prevNod[2],
|
|
prevNod[3], prevNod[4], prevNod[5],
|
|
nextNod[0], nextNod[1], nextNod[2],
|
|
nextNod[3], nextNod[4], nextNod[5]);
|
|
}
|
|
break;
|
|
}
|
|
case SMDSEntity_Ball:
|
|
return;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( !aNewElem && elem->GetType() == SMDSAbs_Face ) // try to create a polyherdal prism
|
|
{
|
|
if ( baseType != SMDSEntity_Polygon )
|
|
{
|
|
const std::vector<int>& ind = SMDS_MeshCell::interlacedSmdsOrder(baseType);
|
|
SMDS_MeshCell::applyInterlace( ind, prevNod );
|
|
SMDS_MeshCell::applyInterlace( ind, nextNod );
|
|
SMDS_MeshCell::applyInterlace( ind, midlNod );
|
|
SMDS_MeshCell::applyInterlace( ind, itNN );
|
|
SMDS_MeshCell::applyInterlace( ind, isSingleNode );
|
|
baseType = SMDSEntity_Polygon; // WARNING: change baseType !!!!
|
|
}
|
|
vector<const SMDS_MeshNode*> polyedre_nodes (nbNodes*2 + 4*nbNodes);
|
|
vector<int> quantities (nbNodes + 2);
|
|
polyedre_nodes.clear();
|
|
quantities.clear();
|
|
|
|
// bottom of prism
|
|
for (int inode = 0; inode < nbNodes; inode++)
|
|
polyedre_nodes.push_back( prevNod[inode] );
|
|
quantities.push_back( nbNodes );
|
|
|
|
// top of prism
|
|
polyedre_nodes.push_back( nextNod[0] );
|
|
for (int inode = nbNodes; inode-1; --inode )
|
|
polyedre_nodes.push_back( nextNod[inode-1] );
|
|
quantities.push_back( nbNodes );
|
|
|
|
// side faces
|
|
for (int iface = 0; iface < nbNodes; iface++)
|
|
{
|
|
const int prevNbNodes = polyedre_nodes.size();
|
|
int inextface = (iface+1) % nbNodes;
|
|
polyedre_nodes.push_back( prevNod[inextface] );
|
|
polyedre_nodes.push_back( prevNod[iface] );
|
|
if ( prevNod[iface] != nextNod[iface] )
|
|
{
|
|
if ( midlNod[ iface ]) polyedre_nodes.push_back( midlNod[ iface ]);
|
|
polyedre_nodes.push_back( nextNod[iface] );
|
|
}
|
|
if ( prevNod[inextface] != nextNod[inextface] )
|
|
{
|
|
polyedre_nodes.push_back( nextNod[inextface] );
|
|
if ( midlNod[ inextface ]) polyedre_nodes.push_back( midlNod[ inextface ]);
|
|
}
|
|
const int nbFaceNodes = polyedre_nodes.size() - prevNbNodes;
|
|
if ( nbFaceNodes > 2 )
|
|
quantities.push_back( nbFaceNodes );
|
|
else // degenerated face
|
|
polyedre_nodes.resize( prevNbNodes );
|
|
}
|
|
aNewElem = aMesh->AddPolyhedralVolume (polyedre_nodes, quantities);
|
|
}
|
|
|
|
if ( aNewElem ) {
|
|
newElems.push_back( aNewElem );
|
|
myLastCreatedElems.Append(aNewElem);
|
|
srcElements.Append( elem );
|
|
}
|
|
|
|
// set new prev nodes
|
|
for ( iNode = 0; iNode < nbNodes; iNode++ )
|
|
prevNod[ iNode ] = nextNod[ iNode ];
|
|
|
|
} // for steps
|
|
}
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief Create 1D and 2D elements around swept elements
|
|
* \param mapNewNodes - source nodes and ones generated from them
|
|
* \param newElemsMap - source elements and ones generated from them
|
|
* \param elemNewNodesMap - nodes generated from each node of each element
|
|
* \param elemSet - all swept elements
|
|
* \param nbSteps - number of sweeping steps
|
|
* \param srcElements - to append elem for each generated element
|
|
*/
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::makeWalls (TNodeOfNodeListMap & mapNewNodes,
|
|
TTElemOfElemListMap & newElemsMap,
|
|
TElemOfVecOfNnlmiMap & elemNewNodesMap,
|
|
TIDSortedElemSet& elemSet,
|
|
const int nbSteps,
|
|
SMESH_SequenceOfElemPtr& srcElements)
|
|
{
|
|
ASSERT( newElemsMap.size() == elemNewNodesMap.size() );
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
|
|
// Find nodes belonging to only one initial element - sweep them into edges.
|
|
|
|
TNodeOfNodeListMapItr nList = mapNewNodes.begin();
|
|
for ( ; nList != mapNewNodes.end(); nList++ )
|
|
{
|
|
const SMDS_MeshNode* node =
|
|
static_cast<const SMDS_MeshNode*>( nList->first );
|
|
if ( newElemsMap.count( node ))
|
|
continue; // node was extruded into edge
|
|
SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
|
|
int nbInitElems = 0;
|
|
const SMDS_MeshElement* el = 0;
|
|
SMDSAbs_ElementType highType = SMDSAbs_Edge; // count most complex elements only
|
|
while ( eIt->more() && nbInitElems < 2 ) {
|
|
el = eIt->next();
|
|
SMDSAbs_ElementType type = el->GetType();
|
|
if ( type == SMDSAbs_Volume || type < highType ) continue;
|
|
if ( type > highType ) {
|
|
nbInitElems = 0;
|
|
highType = type;
|
|
}
|
|
nbInitElems += elemSet.count(el);
|
|
}
|
|
if ( nbInitElems < 2 ) {
|
|
bool NotCreateEdge = el && el->IsMediumNode(node);
|
|
if(!NotCreateEdge) {
|
|
vector<TNodeOfNodeListMapItr> newNodesItVec( 1, nList );
|
|
list<const SMDS_MeshElement*> newEdges;
|
|
sweepElement( node, newNodesItVec, newEdges, nbSteps, srcElements );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make a ceiling for each element ie an equal element of last new nodes.
|
|
// Find free links of faces - make edges and sweep them into faces.
|
|
|
|
TTElemOfElemListMap::iterator itElem = newElemsMap.begin();
|
|
TElemOfVecOfNnlmiMap::iterator itElemNodes = elemNewNodesMap.begin();
|
|
for ( ; itElem != newElemsMap.end(); itElem++, itElemNodes++ )
|
|
{
|
|
const SMDS_MeshElement* elem = itElem->first;
|
|
vector<TNodeOfNodeListMapItr>& vecNewNodes = itElemNodes->second;
|
|
|
|
if(itElem->second.size()==0) continue;
|
|
|
|
const bool isQuadratic = elem->IsQuadratic();
|
|
|
|
if ( elem->GetType() == SMDSAbs_Edge ) {
|
|
// create a ceiling edge
|
|
if ( !isQuadratic ) {
|
|
if ( !aMesh->FindEdge( vecNewNodes[ 0 ]->second.back(),
|
|
vecNewNodes[ 1 ]->second.back())) {
|
|
myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
|
|
vecNewNodes[ 1 ]->second.back()));
|
|
srcElements.Append( elem );
|
|
}
|
|
}
|
|
else {
|
|
if ( !aMesh->FindEdge( vecNewNodes[ 0 ]->second.back(),
|
|
vecNewNodes[ 1 ]->second.back(),
|
|
vecNewNodes[ 2 ]->second.back())) {
|
|
myLastCreatedElems.Append(aMesh->AddEdge(vecNewNodes[ 0 ]->second.back(),
|
|
vecNewNodes[ 1 ]->second.back(),
|
|
vecNewNodes[ 2 ]->second.back()));
|
|
srcElements.Append( elem );
|
|
}
|
|
}
|
|
}
|
|
if ( elem->GetType() != SMDSAbs_Face )
|
|
continue;
|
|
|
|
bool hasFreeLinks = false;
|
|
|
|
TIDSortedElemSet avoidSet;
|
|
avoidSet.insert( elem );
|
|
|
|
set<const SMDS_MeshNode*> aFaceLastNodes;
|
|
int iNode, nbNodes = vecNewNodes.size();
|
|
if ( !isQuadratic ) {
|
|
// loop on the face nodes
|
|
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
|
|
aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
|
|
// look for free links of the face
|
|
int iNext = ( iNode + 1 == nbNodes ) ? 0 : iNode + 1;
|
|
const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
|
|
const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
|
|
// check if a link n1-n2 is free
|
|
if ( ! SMESH_MeshAlgos::FindFaceInSet ( n1, n2, elemSet, avoidSet )) {
|
|
hasFreeLinks = true;
|
|
// make a new edge and a ceiling for a new edge
|
|
const SMDS_MeshElement* edge;
|
|
if ( ! ( edge = aMesh->FindEdge( n1, n2 ))) {
|
|
myLastCreatedElems.Append( edge = aMesh->AddEdge( n1, n2 )); // free link edge
|
|
srcElements.Append( myLastCreatedElems.Last() );
|
|
}
|
|
n1 = vecNewNodes[ iNode ]->second.back();
|
|
n2 = vecNewNodes[ iNext ]->second.back();
|
|
if ( !aMesh->FindEdge( n1, n2 )) {
|
|
myLastCreatedElems.Append(aMesh->AddEdge( n1, n2 )); // new edge ceiling
|
|
srcElements.Append( edge );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else { // elem is quadratic face
|
|
int nbn = nbNodes/2;
|
|
for ( iNode = 0; iNode < nbn; iNode++ ) {
|
|
aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
|
|
int iNext = ( iNode + 1 == nbn ) ? 0 : iNode + 1;
|
|
const SMDS_MeshNode* n1 = vecNewNodes[ iNode ]->first;
|
|
const SMDS_MeshNode* n2 = vecNewNodes[ iNext ]->first;
|
|
const SMDS_MeshNode* n3 = vecNewNodes[ iNode+nbn ]->first;
|
|
// check if a link is free
|
|
if ( ! SMESH_MeshAlgos::FindFaceInSet ( n1, n2, elemSet, avoidSet ) &&
|
|
! SMESH_MeshAlgos::FindFaceInSet ( n1, n3, elemSet, avoidSet ) &&
|
|
! SMESH_MeshAlgos::FindFaceInSet ( n3, n2, elemSet, avoidSet ) ) {
|
|
hasFreeLinks = true;
|
|
// make an edge and a ceiling for a new edge
|
|
// find medium node
|
|
if ( !aMesh->FindEdge( n1, n2, n3 )) {
|
|
myLastCreatedElems.Append(aMesh->AddEdge( n1, n2, n3 )); // free link edge
|
|
srcElements.Append( elem );
|
|
}
|
|
n1 = vecNewNodes[ iNode ]->second.back();
|
|
n2 = vecNewNodes[ iNext ]->second.back();
|
|
n3 = vecNewNodes[ iNode+nbn ]->second.back();
|
|
if ( !aMesh->FindEdge( n1, n2, n3 )) {
|
|
myLastCreatedElems.Append(aMesh->AddEdge( n1, n2, n3 )); // ceiling edge
|
|
srcElements.Append( elem );
|
|
}
|
|
}
|
|
}
|
|
for ( iNode = nbn; iNode < nbNodes; iNode++ ) {
|
|
aFaceLastNodes.insert( vecNewNodes[ iNode ]->second.back() );
|
|
}
|
|
}
|
|
|
|
// sweep free links into faces
|
|
|
|
if ( hasFreeLinks ) {
|
|
list<const SMDS_MeshElement*> & newVolumes = itElem->second;
|
|
int iVol, volNb, nbVolumesByStep = newVolumes.size() / nbSteps;
|
|
|
|
set<const SMDS_MeshNode*> initNodeSet, topNodeSet, faceNodeSet;
|
|
set<const SMDS_MeshNode*> initNodeSetNoCenter/*, topNodeSetNoCenter*/;
|
|
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
|
|
initNodeSet.insert( vecNewNodes[ iNode ]->first );
|
|
topNodeSet .insert( vecNewNodes[ iNode ]->second.back() );
|
|
}
|
|
if ( isQuadratic && nbNodes % 2 ) { // node set for the case of a biquadratic
|
|
initNodeSetNoCenter = initNodeSet; // swept face and a not biquadratic volume
|
|
initNodeSetNoCenter.erase( vecNewNodes.back()->first );
|
|
}
|
|
for ( volNb = 0; volNb < nbVolumesByStep; volNb++ ) {
|
|
list<const SMDS_MeshElement*>::iterator v = newVolumes.begin();
|
|
std::advance( v, volNb );
|
|
// find indices of free faces of a volume and their source edges
|
|
list< int > freeInd;
|
|
list< const SMDS_MeshElement* > srcEdges; // source edges of free faces
|
|
SMDS_VolumeTool vTool( *v, /*ignoreCentralNodes=*/false );
|
|
int iF, nbF = vTool.NbFaces();
|
|
for ( iF = 0; iF < nbF; iF ++ ) {
|
|
if (vTool.IsFreeFace( iF ) &&
|
|
vTool.GetFaceNodes( iF, faceNodeSet ) &&
|
|
initNodeSet != faceNodeSet) // except an initial face
|
|
{
|
|
if ( nbSteps == 1 && faceNodeSet == topNodeSet )
|
|
continue;
|
|
if ( faceNodeSet == initNodeSetNoCenter )
|
|
continue;
|
|
freeInd.push_back( iF );
|
|
// find source edge of a free face iF
|
|
vector<const SMDS_MeshNode*> commonNodes; // shared by the initial and free faces
|
|
commonNodes.resize( initNodeSet.size(), NULL ); // avoid spoiling memory
|
|
std::set_intersection( faceNodeSet.begin(), faceNodeSet.end(),
|
|
initNodeSet.begin(), initNodeSet.end(),
|
|
commonNodes.begin());
|
|
if ( (*v)->IsQuadratic() )
|
|
srcEdges.push_back(aMesh->FindEdge (commonNodes[0],commonNodes[1],commonNodes[2]));
|
|
else
|
|
srcEdges.push_back(aMesh->FindEdge (commonNodes[0],commonNodes[1]));
|
|
#ifdef _DEBUG_
|
|
if ( !srcEdges.back() )
|
|
{
|
|
cout << "SMESH_MeshEditor::makeWalls(), no source edge found for a free face #"
|
|
<< iF << " of volume #" << vTool.ID() << endl;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
if ( freeInd.empty() )
|
|
continue;
|
|
|
|
// create faces for all steps;
|
|
// if such a face has been already created by sweep of edge,
|
|
// assure that its orientation is OK
|
|
for ( int iStep = 0; iStep < nbSteps; iStep++ ) {
|
|
vTool.Set( *v, /*ignoreCentralNodes=*/false );
|
|
vTool.SetExternalNormal();
|
|
const int nextShift = vTool.IsForward() ? +1 : -1;
|
|
list< int >::iterator ind = freeInd.begin();
|
|
list< const SMDS_MeshElement* >::iterator srcEdge = srcEdges.begin();
|
|
for ( ; ind != freeInd.end(); ++ind, ++srcEdge ) // loop on free faces
|
|
{
|
|
const SMDS_MeshNode** nodes = vTool.GetFaceNodes( *ind );
|
|
int nbn = vTool.NbFaceNodes( *ind );
|
|
const SMDS_MeshElement * f = 0;
|
|
if ( nbn == 3 ) ///// triangle
|
|
{
|
|
f = aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ]);
|
|
if ( !f ||
|
|
nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ]) + nextShift ))
|
|
{
|
|
const SMDS_MeshNode* newOrder[3] = { nodes[ 1 - nextShift ],
|
|
nodes[ 1 ],
|
|
nodes[ 1 + nextShift ] };
|
|
if ( f )
|
|
aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
|
|
else
|
|
myLastCreatedElems.Append(aMesh->AddFace( newOrder[ 0 ], newOrder[ 1 ],
|
|
newOrder[ 2 ] ));
|
|
}
|
|
}
|
|
else if ( nbn == 4 ) ///// quadrangle
|
|
{
|
|
f = aMesh->FindFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ], nodes[ 3 ]);
|
|
if ( !f ||
|
|
nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ]) + nextShift ))
|
|
{
|
|
const SMDS_MeshNode* newOrder[4] = { nodes[ 0 ], nodes[ 2-nextShift ],
|
|
nodes[ 2 ], nodes[ 2+nextShift ] };
|
|
if ( f )
|
|
aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
|
|
else
|
|
myLastCreatedElems.Append(aMesh->AddFace( newOrder[ 0 ], newOrder[ 1 ],
|
|
newOrder[ 2 ], newOrder[ 3 ]));
|
|
}
|
|
}
|
|
else if ( nbn == 6 && isQuadratic ) /////// quadratic triangle
|
|
{
|
|
f = aMesh->FindFace( nodes[0], nodes[2], nodes[4], nodes[1], nodes[3], nodes[5] );
|
|
if ( !f ||
|
|
nodes[2] != f->GetNodeWrap( f->GetNodeIndex( nodes[0] ) + 2*nextShift ))
|
|
{
|
|
const SMDS_MeshNode* newOrder[6] = { nodes[2 - 2*nextShift],
|
|
nodes[2],
|
|
nodes[2 + 2*nextShift],
|
|
nodes[3 - 2*nextShift],
|
|
nodes[3],
|
|
nodes[3 + 2*nextShift]};
|
|
if ( f )
|
|
aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
|
|
else
|
|
myLastCreatedElems.Append(aMesh->AddFace( newOrder[ 0 ],
|
|
newOrder[ 1 ],
|
|
newOrder[ 2 ],
|
|
newOrder[ 3 ],
|
|
newOrder[ 4 ],
|
|
newOrder[ 5 ] ));
|
|
}
|
|
}
|
|
else if ( nbn == 8 && isQuadratic ) /////// quadratic quadrangle
|
|
{
|
|
f = aMesh->FindFace( nodes[0], nodes[2], nodes[4], nodes[6],
|
|
nodes[1], nodes[3], nodes[5], nodes[7] );
|
|
if ( !f ||
|
|
nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 2*nextShift ))
|
|
{
|
|
const SMDS_MeshNode* newOrder[8] = { nodes[0],
|
|
nodes[4 - 2*nextShift],
|
|
nodes[4],
|
|
nodes[4 + 2*nextShift],
|
|
nodes[1],
|
|
nodes[5 - 2*nextShift],
|
|
nodes[5],
|
|
nodes[5 + 2*nextShift] };
|
|
if ( f )
|
|
aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
|
|
else
|
|
myLastCreatedElems.Append(aMesh->AddFace(newOrder[ 0 ], newOrder[ 1 ],
|
|
newOrder[ 2 ], newOrder[ 3 ],
|
|
newOrder[ 4 ], newOrder[ 5 ],
|
|
newOrder[ 6 ], newOrder[ 7 ]));
|
|
}
|
|
}
|
|
else if ( nbn == 9 && isQuadratic ) /////// bi-quadratic quadrangle
|
|
{
|
|
f = aMesh->FindElement( vector<const SMDS_MeshNode*>( nodes, nodes+nbn ),
|
|
SMDSAbs_Face, /*noMedium=*/false);
|
|
if ( !f ||
|
|
nodes[ 2 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + 2*nextShift ))
|
|
{
|
|
const SMDS_MeshNode* newOrder[9] = { nodes[0],
|
|
nodes[4 - 2*nextShift],
|
|
nodes[4],
|
|
nodes[4 + 2*nextShift],
|
|
nodes[1],
|
|
nodes[5 - 2*nextShift],
|
|
nodes[5],
|
|
nodes[5 + 2*nextShift],
|
|
nodes[8] };
|
|
if ( f )
|
|
aMesh->ChangeElementNodes( f, &newOrder[0], nbn );
|
|
else
|
|
myLastCreatedElems.Append(aMesh->AddFace(newOrder[ 0 ], newOrder[ 1 ],
|
|
newOrder[ 2 ], newOrder[ 3 ],
|
|
newOrder[ 4 ], newOrder[ 5 ],
|
|
newOrder[ 6 ], newOrder[ 7 ],
|
|
newOrder[ 8 ]));
|
|
}
|
|
}
|
|
else //////// polygon
|
|
{
|
|
vector<const SMDS_MeshNode*> polygon_nodes ( nodes, nodes+nbn );
|
|
const SMDS_MeshFace * f = aMesh->FindFace( polygon_nodes );
|
|
if ( !f ||
|
|
nodes[ 1 ] != f->GetNodeWrap( f->GetNodeIndex( nodes[ 0 ] ) + nextShift ))
|
|
{
|
|
if ( !vTool.IsForward() )
|
|
std::reverse( polygon_nodes.begin(), polygon_nodes.end());
|
|
if ( f )
|
|
aMesh->ChangeElementNodes( f, &polygon_nodes[0], nbn );
|
|
else
|
|
AddElement(polygon_nodes, SMDSAbs_Face, polygon_nodes.size()>4);
|
|
}
|
|
}
|
|
|
|
while ( srcElements.Length() < myLastCreatedElems.Length() )
|
|
srcElements.Append( *srcEdge );
|
|
|
|
} // loop on free faces
|
|
|
|
// go to the next volume
|
|
iVol = 0;
|
|
while ( iVol++ < nbVolumesByStep ) v++;
|
|
|
|
} // loop on steps
|
|
} // loop on volumes of one step
|
|
} // sweep free links into faces
|
|
|
|
// Make a ceiling face with a normal external to a volume
|
|
|
|
// use SMDS_VolumeTool to get a correctly ordered nodes of a ceiling face
|
|
SMDS_VolumeTool lastVol( itElem->second.back(), /*ignoreCentralNodes=*/false );
|
|
int iF = lastVol.GetFaceIndex( aFaceLastNodes );
|
|
|
|
if ( iF < 0 && isQuadratic && nbNodes % 2 ) { // remove a central node of biquadratic
|
|
aFaceLastNodes.erase( vecNewNodes.back()->second.back() );
|
|
iF = lastVol.GetFaceIndex( aFaceLastNodes );
|
|
}
|
|
if ( iF >= 0 ) {
|
|
lastVol.SetExternalNormal();
|
|
const SMDS_MeshNode** nodes = lastVol.GetFaceNodes( iF );
|
|
int nbn = lastVol.NbFaceNodes( iF );
|
|
// we do not use this->AddElement() because nodes are interlaced
|
|
vector<const SMDS_MeshNode*> nodeVec( nodes, nodes+nbn );
|
|
if ( !hasFreeLinks ||
|
|
!aMesh->FindElement( nodeVec, SMDSAbs_Face, /*noMedium=*/false) )
|
|
{
|
|
if ( nbn == 3 )
|
|
myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[1], nodes[2] ));
|
|
|
|
else if ( nbn == 4 )
|
|
myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[1], nodes[2], nodes[3]));
|
|
|
|
else if ( nbn == 6 && isQuadratic )
|
|
myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[2], nodes[4],
|
|
nodes[1], nodes[3], nodes[5]));
|
|
else if ( nbn == 7 && isQuadratic )
|
|
myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[2], nodes[4],
|
|
nodes[1], nodes[3], nodes[5], nodes[6]));
|
|
else if ( nbn == 8 && isQuadratic )
|
|
myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[2], nodes[4], nodes[6],
|
|
nodes[1], nodes[3], nodes[5], nodes[7]));
|
|
else if ( nbn == 9 && isQuadratic )
|
|
myLastCreatedElems.Append(aMesh->AddFace( nodes[0], nodes[2], nodes[4], nodes[6],
|
|
nodes[1], nodes[3], nodes[5], nodes[7],
|
|
nodes[8]));
|
|
else
|
|
myLastCreatedElems.Append(aMesh->AddPolygonalFace( nodeVec ));
|
|
|
|
while ( srcElements.Length() < myLastCreatedElems.Length() )
|
|
srcElements.Append( elem );
|
|
}
|
|
}
|
|
} // loop on swept elements
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : RotationSweep
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
SMESH_MeshEditor::PGroupIDs
|
|
SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
|
|
const gp_Ax1& theAxis,
|
|
const double theAngle,
|
|
const int theNbSteps,
|
|
const double theTol,
|
|
const bool theMakeGroups,
|
|
const bool theMakeWalls)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
// source elements for each generated one
|
|
SMESH_SequenceOfElemPtr srcElems, srcNodes;
|
|
|
|
MESSAGE( "RotationSweep()");
|
|
gp_Trsf aTrsf;
|
|
aTrsf.SetRotation( theAxis, theAngle );
|
|
gp_Trsf aTrsf2;
|
|
aTrsf2.SetRotation( theAxis, theAngle/2. );
|
|
|
|
gp_Lin aLine( theAxis );
|
|
double aSqTol = theTol * theTol;
|
|
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
|
|
TNodeOfNodeListMap mapNewNodes;
|
|
TElemOfVecOfNnlmiMap mapElemNewNodes;
|
|
TTElemOfElemListMap newElemsMap;
|
|
|
|
const bool isQuadraticMesh = bool( myMesh->NbEdges(ORDER_QUADRATIC) +
|
|
myMesh->NbFaces(ORDER_QUADRATIC) +
|
|
myMesh->NbVolumes(ORDER_QUADRATIC) );
|
|
// loop on theElems
|
|
TIDSortedElemSet::iterator itElem;
|
|
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
if ( !elem || elem->GetType() == SMDSAbs_Volume )
|
|
continue;
|
|
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
|
|
newNodesItVec.reserve( elem->NbNodes() );
|
|
|
|
// loop on elem nodes
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
while ( itN->more() )
|
|
{
|
|
// check if a node has been already sweeped
|
|
const SMDS_MeshNode* node = cast2Node( itN->next() );
|
|
|
|
gp_XYZ aXYZ( node->X(), node->Y(), node->Z() );
|
|
double coord[3];
|
|
aXYZ.Coord( coord[0], coord[1], coord[2] );
|
|
bool isOnAxis = ( aLine.SquareDistance( aXYZ ) <= aSqTol );
|
|
|
|
TNodeOfNodeListMapItr nIt =
|
|
mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
|
|
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
|
|
if ( listNewNodes.empty() )
|
|
{
|
|
// check if we are to create medium nodes between corner ones
|
|
bool needMediumNodes = false;
|
|
if ( isQuadraticMesh )
|
|
{
|
|
SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
|
|
while (it->more() && !needMediumNodes )
|
|
{
|
|
const SMDS_MeshElement* invElem = it->next();
|
|
if ( invElem != elem && !theElems.count( invElem )) continue;
|
|
needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) );
|
|
if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle )
|
|
needMediumNodes = true;
|
|
}
|
|
}
|
|
|
|
// make new nodes
|
|
const SMDS_MeshNode * newNode = node;
|
|
for ( int i = 0; i < theNbSteps; i++ ) {
|
|
if ( !isOnAxis ) {
|
|
if ( needMediumNodes ) // create a medium node
|
|
{
|
|
aTrsf2.Transforms( coord[0], coord[1], coord[2] );
|
|
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
|
|
myLastCreatedNodes.Append(newNode);
|
|
srcNodes.Append( node );
|
|
listNewNodes.push_back( newNode );
|
|
aTrsf2.Transforms( coord[0], coord[1], coord[2] );
|
|
}
|
|
else {
|
|
aTrsf.Transforms( coord[0], coord[1], coord[2] );
|
|
}
|
|
// create a corner node
|
|
newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
|
|
myLastCreatedNodes.Append(newNode);
|
|
srcNodes.Append( node );
|
|
listNewNodes.push_back( newNode );
|
|
}
|
|
else {
|
|
listNewNodes.push_back( newNode );
|
|
// if ( needMediumNodes )
|
|
// listNewNodes.push_back( newNode );
|
|
}
|
|
}
|
|
}
|
|
newNodesItVec.push_back( nIt );
|
|
}
|
|
// make new elements
|
|
sweepElement( elem, newNodesItVec, newElemsMap[elem], theNbSteps, srcElems );
|
|
}
|
|
|
|
if ( theMakeWalls )
|
|
makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, theNbSteps, srcElems );
|
|
|
|
PGroupIDs newGroupIDs;
|
|
if ( theMakeGroups )
|
|
newGroupIDs = generateGroups( srcNodes, srcElems, "rotated");
|
|
|
|
return newGroupIDs;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : CreateNode
|
|
//purpose :
|
|
//=======================================================================
|
|
const SMDS_MeshNode* SMESH_MeshEditor::CreateNode(const double x,
|
|
const double y,
|
|
const double z,
|
|
const double tolnode,
|
|
SMESH_SequenceOfNode& aNodes)
|
|
{
|
|
// myLastCreatedElems.Clear();
|
|
// myLastCreatedNodes.Clear();
|
|
|
|
gp_Pnt P1(x,y,z);
|
|
SMESHDS_Mesh * aMesh = myMesh->GetMeshDS();
|
|
|
|
// try to search in sequence of existing nodes
|
|
// if aNodes.Length()>0 we 'nave to use given sequence
|
|
// else - use all nodes of mesh
|
|
if(aNodes.Length()>0) {
|
|
int i;
|
|
for(i=1; i<=aNodes.Length(); i++) {
|
|
gp_Pnt P2(aNodes.Value(i)->X(),aNodes.Value(i)->Y(),aNodes.Value(i)->Z());
|
|
if(P1.Distance(P2)<tolnode)
|
|
return aNodes.Value(i);
|
|
}
|
|
}
|
|
else {
|
|
SMDS_NodeIteratorPtr itn = aMesh->nodesIterator();
|
|
while(itn->more()) {
|
|
const SMDS_MeshNode* aN = static_cast<const SMDS_MeshNode*> (itn->next());
|
|
gp_Pnt P2(aN->X(),aN->Y(),aN->Z());
|
|
if(P1.Distance(P2)<tolnode)
|
|
return aN;
|
|
}
|
|
}
|
|
|
|
// create new node and return it
|
|
const SMDS_MeshNode* NewNode = aMesh->AddNode(x,y,z);
|
|
//myLastCreatedNodes.Append(NewNode);
|
|
return NewNode;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : ExtrusionSweep
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
SMESH_MeshEditor::PGroupIDs
|
|
SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
|
|
const gp_Vec& theStep,
|
|
const int theNbSteps,
|
|
TTElemOfElemListMap& newElemsMap,
|
|
const bool theMakeGroups,
|
|
const int theFlags,
|
|
const double theTolerance)
|
|
{
|
|
ExtrusParam aParams;
|
|
aParams.myDir = gp_Dir(theStep);
|
|
aParams.myNodes.Clear();
|
|
aParams.mySteps = new TColStd_HSequenceOfReal;
|
|
int i;
|
|
for(i=1; i<=theNbSteps; i++)
|
|
aParams.mySteps->Append(theStep.Magnitude());
|
|
|
|
return
|
|
ExtrusionSweep(theElems,aParams,newElemsMap,theMakeGroups,theFlags,theTolerance);
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : ExtrusionSweep
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
SMESH_MeshEditor::PGroupIDs
|
|
SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
|
|
ExtrusParam& theParams,
|
|
TTElemOfElemListMap& newElemsMap,
|
|
const bool theMakeGroups,
|
|
const int theFlags,
|
|
const double theTolerance)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
// source elements for each generated one
|
|
SMESH_SequenceOfElemPtr srcElems, srcNodes;
|
|
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
|
|
int nbsteps = theParams.mySteps->Length();
|
|
|
|
TNodeOfNodeListMap mapNewNodes;
|
|
//TNodeOfNodeVecMap mapNewNodes;
|
|
TElemOfVecOfNnlmiMap mapElemNewNodes;
|
|
//TElemOfVecOfMapNodesMap mapElemNewNodes;
|
|
|
|
const bool isQuadraticMesh = bool( myMesh->NbEdges(ORDER_QUADRATIC) +
|
|
myMesh->NbFaces(ORDER_QUADRATIC) +
|
|
myMesh->NbVolumes(ORDER_QUADRATIC) );
|
|
// loop on theElems
|
|
TIDSortedElemSet::iterator itElem;
|
|
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
|
|
// check element type
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
if ( !elem || elem->GetType() == SMDSAbs_Volume )
|
|
continue;
|
|
|
|
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
|
|
newNodesItVec.reserve( elem->NbNodes() );
|
|
|
|
// loop on elem nodes
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
while ( itN->more() )
|
|
{
|
|
// check if a node has been already sweeped
|
|
const SMDS_MeshNode* node = cast2Node( itN->next() );
|
|
TNodeOfNodeListMap::iterator nIt =
|
|
mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
|
|
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
|
|
if ( listNewNodes.empty() )
|
|
{
|
|
// make new nodes
|
|
|
|
// check if we are to create medium nodes between corner ones
|
|
bool needMediumNodes = false;
|
|
if ( isQuadraticMesh )
|
|
{
|
|
SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
|
|
while (it->more() && !needMediumNodes )
|
|
{
|
|
const SMDS_MeshElement* invElem = it->next();
|
|
if ( invElem != elem && !theElems.count( invElem )) continue;
|
|
needMediumNodes = ( invElem->IsQuadratic() && !invElem->IsMediumNode(node) );
|
|
if ( !needMediumNodes && invElem->GetEntityType() == SMDSEntity_BiQuad_Quadrangle )
|
|
needMediumNodes = true;
|
|
}
|
|
}
|
|
|
|
double coord[] = { node->X(), node->Y(), node->Z() };
|
|
for ( int i = 0; i < nbsteps; i++ )
|
|
{
|
|
if ( needMediumNodes ) // create a medium node
|
|
{
|
|
double x = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1)/2.;
|
|
double y = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1)/2.;
|
|
double z = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1)/2.;
|
|
if( theFlags & EXTRUSION_FLAG_SEW ) {
|
|
const SMDS_MeshNode * newNode = CreateNode(x, y, z,
|
|
theTolerance, theParams.myNodes);
|
|
listNewNodes.push_back( newNode );
|
|
}
|
|
else {
|
|
const SMDS_MeshNode * newNode = aMesh->AddNode(x, y, z);
|
|
myLastCreatedNodes.Append(newNode);
|
|
srcNodes.Append( node );
|
|
listNewNodes.push_back( newNode );
|
|
}
|
|
}
|
|
// create a corner node
|
|
coord[0] = coord[0] + theParams.myDir.X()*theParams.mySteps->Value(i+1);
|
|
coord[1] = coord[1] + theParams.myDir.Y()*theParams.mySteps->Value(i+1);
|
|
coord[2] = coord[2] + theParams.myDir.Z()*theParams.mySteps->Value(i+1);
|
|
if( theFlags & EXTRUSION_FLAG_SEW ) {
|
|
const SMDS_MeshNode * newNode = CreateNode(coord[0], coord[1], coord[2],
|
|
theTolerance, theParams.myNodes);
|
|
listNewNodes.push_back( newNode );
|
|
}
|
|
else {
|
|
const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
|
|
myLastCreatedNodes.Append(newNode);
|
|
srcNodes.Append( node );
|
|
listNewNodes.push_back( newNode );
|
|
}
|
|
}
|
|
}
|
|
newNodesItVec.push_back( nIt );
|
|
}
|
|
// make new elements
|
|
sweepElement( elem, newNodesItVec, newElemsMap[elem], nbsteps, srcElems );
|
|
}
|
|
|
|
if( theFlags & EXTRUSION_FLAG_BOUNDARY ) {
|
|
makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElems, nbsteps, srcElems );
|
|
}
|
|
PGroupIDs newGroupIDs;
|
|
if ( theMakeGroups )
|
|
newGroupIDs = generateGroups( srcNodes, srcElems, "extruded");
|
|
|
|
return newGroupIDs;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : ExtrusionAlongTrack
|
|
//purpose :
|
|
//=======================================================================
|
|
SMESH_MeshEditor::Extrusion_Error
|
|
SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
|
|
SMESH_subMesh* theTrack,
|
|
const SMDS_MeshNode* theN1,
|
|
const bool theHasAngles,
|
|
list<double>& theAngles,
|
|
const bool theLinearVariation,
|
|
const bool theHasRefPoint,
|
|
const gp_Pnt& theRefPoint,
|
|
const bool theMakeGroups)
|
|
{
|
|
MESSAGE("ExtrusionAlongTrack");
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
int aNbE;
|
|
std::list<double> aPrms;
|
|
TIDSortedElemSet::iterator itElem;
|
|
|
|
gp_XYZ aGC;
|
|
TopoDS_Edge aTrackEdge;
|
|
TopoDS_Vertex aV1, aV2;
|
|
|
|
SMDS_ElemIteratorPtr aItE;
|
|
SMDS_NodeIteratorPtr aItN;
|
|
SMDSAbs_ElementType aTypeE;
|
|
|
|
TNodeOfNodeListMap mapNewNodes;
|
|
|
|
// 1. Check data
|
|
aNbE = theElements.size();
|
|
// nothing to do
|
|
if ( !aNbE )
|
|
return EXTR_NO_ELEMENTS;
|
|
|
|
// 1.1 Track Pattern
|
|
ASSERT( theTrack );
|
|
|
|
SMESHDS_SubMesh* pSubMeshDS = theTrack->GetSubMeshDS();
|
|
|
|
aItE = pSubMeshDS->GetElements();
|
|
while ( aItE->more() ) {
|
|
const SMDS_MeshElement* pE = aItE->next();
|
|
aTypeE = pE->GetType();
|
|
// Pattern must contain links only
|
|
if ( aTypeE != SMDSAbs_Edge )
|
|
return EXTR_PATH_NOT_EDGE;
|
|
}
|
|
|
|
list<SMESH_MeshEditor_PathPoint> fullList;
|
|
|
|
const TopoDS_Shape& aS = theTrack->GetSubShape();
|
|
// Sub-shape for the Pattern must be an Edge or Wire
|
|
if( aS.ShapeType() == TopAbs_EDGE ) {
|
|
aTrackEdge = TopoDS::Edge( aS );
|
|
// the Edge must not be degenerated
|
|
if ( SMESH_Algo::isDegenerated( aTrackEdge ) )
|
|
return EXTR_BAD_PATH_SHAPE;
|
|
TopExp::Vertices( aTrackEdge, aV1, aV2 );
|
|
aItN = theTrack->GetFather()->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
|
|
const SMDS_MeshNode* aN1 = aItN->next();
|
|
aItN = theTrack->GetFather()->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
|
|
const SMDS_MeshNode* aN2 = aItN->next();
|
|
// starting node must be aN1 or aN2
|
|
if ( !( aN1 == theN1 || aN2 == theN1 ) )
|
|
return EXTR_BAD_STARTING_NODE;
|
|
aItN = pSubMeshDS->GetNodes();
|
|
while ( aItN->more() ) {
|
|
const SMDS_MeshNode* pNode = aItN->next();
|
|
const SMDS_EdgePosition* pEPos =
|
|
static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
|
|
double aT = pEPos->GetUParameter();
|
|
aPrms.push_back( aT );
|
|
}
|
|
//Extrusion_Error err =
|
|
MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
|
|
} else if( aS.ShapeType() == TopAbs_WIRE ) {
|
|
list< SMESH_subMesh* > LSM;
|
|
TopTools_SequenceOfShape Edges;
|
|
SMESH_subMeshIteratorPtr itSM = theTrack->getDependsOnIterator(false,true);
|
|
while(itSM->more()) {
|
|
SMESH_subMesh* SM = itSM->next();
|
|
LSM.push_back(SM);
|
|
const TopoDS_Shape& aS = SM->GetSubShape();
|
|
Edges.Append(aS);
|
|
}
|
|
list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
|
|
int startNid = theN1->GetID();
|
|
TColStd_MapOfInteger UsedNums;
|
|
|
|
int NbEdges = Edges.Length();
|
|
int i = 1;
|
|
for(; i<=NbEdges; i++) {
|
|
int k = 0;
|
|
list< SMESH_subMesh* >::iterator itLSM = LSM.begin();
|
|
for(; itLSM!=LSM.end(); itLSM++) {
|
|
k++;
|
|
if(UsedNums.Contains(k)) continue;
|
|
aTrackEdge = TopoDS::Edge( Edges.Value(k) );
|
|
SMESH_subMesh* locTrack = *itLSM;
|
|
SMESHDS_SubMesh* locMeshDS = locTrack->GetSubMeshDS();
|
|
TopExp::Vertices( aTrackEdge, aV1, aV2 );
|
|
aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
|
|
const SMDS_MeshNode* aN1 = aItN->next();
|
|
aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
|
|
const SMDS_MeshNode* aN2 = aItN->next();
|
|
// starting node must be aN1 or aN2
|
|
if ( !( aN1->GetID() == startNid || aN2->GetID() == startNid ) ) continue;
|
|
// 2. Collect parameters on the track edge
|
|
aPrms.clear();
|
|
aItN = locMeshDS->GetNodes();
|
|
while ( aItN->more() ) {
|
|
const SMDS_MeshNode* pNode = aItN->next();
|
|
const SMDS_EdgePosition* pEPos =
|
|
static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
|
|
double aT = pEPos->GetUParameter();
|
|
aPrms.push_back( aT );
|
|
}
|
|
list<SMESH_MeshEditor_PathPoint> LPP;
|
|
//Extrusion_Error err =
|
|
MakeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
|
|
LLPPs.push_back(LPP);
|
|
UsedNums.Add(k);
|
|
// update startN for search following egde
|
|
if( aN1->GetID() == startNid ) startNid = aN2->GetID();
|
|
else startNid = aN1->GetID();
|
|
break;
|
|
}
|
|
}
|
|
list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
|
|
list<SMESH_MeshEditor_PathPoint> firstList = *itLLPP;
|
|
list<SMESH_MeshEditor_PathPoint>::iterator itPP = firstList.begin();
|
|
for(; itPP!=firstList.end(); itPP++) {
|
|
fullList.push_back( *itPP );
|
|
}
|
|
SMESH_MeshEditor_PathPoint PP1 = fullList.back();
|
|
fullList.pop_back();
|
|
itLLPP++;
|
|
for(; itLLPP!=LLPPs.end(); itLLPP++) {
|
|
list<SMESH_MeshEditor_PathPoint> currList = *itLLPP;
|
|
itPP = currList.begin();
|
|
SMESH_MeshEditor_PathPoint PP2 = currList.front();
|
|
gp_Dir D1 = PP1.Tangent();
|
|
gp_Dir D2 = PP2.Tangent();
|
|
gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
|
|
(D1.Z()+D2.Z())/2 ) );
|
|
PP1.SetTangent(Dnew);
|
|
fullList.push_back(PP1);
|
|
itPP++;
|
|
for(; itPP!=firstList.end(); itPP++) {
|
|
fullList.push_back( *itPP );
|
|
}
|
|
PP1 = fullList.back();
|
|
fullList.pop_back();
|
|
}
|
|
// if wire not closed
|
|
fullList.push_back(PP1);
|
|
// else ???
|
|
}
|
|
else {
|
|
return EXTR_BAD_PATH_SHAPE;
|
|
}
|
|
|
|
return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
|
|
theHasRefPoint, theRefPoint, theMakeGroups);
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : ExtrusionAlongTrack
|
|
//purpose :
|
|
//=======================================================================
|
|
SMESH_MeshEditor::Extrusion_Error
|
|
SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
|
|
SMESH_Mesh* theTrack,
|
|
const SMDS_MeshNode* theN1,
|
|
const bool theHasAngles,
|
|
list<double>& theAngles,
|
|
const bool theLinearVariation,
|
|
const bool theHasRefPoint,
|
|
const gp_Pnt& theRefPoint,
|
|
const bool theMakeGroups)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
int aNbE;
|
|
std::list<double> aPrms;
|
|
TIDSortedElemSet::iterator itElem;
|
|
|
|
gp_XYZ aGC;
|
|
TopoDS_Edge aTrackEdge;
|
|
TopoDS_Vertex aV1, aV2;
|
|
|
|
SMDS_ElemIteratorPtr aItE;
|
|
SMDS_NodeIteratorPtr aItN;
|
|
SMDSAbs_ElementType aTypeE;
|
|
|
|
TNodeOfNodeListMap mapNewNodes;
|
|
|
|
// 1. Check data
|
|
aNbE = theElements.size();
|
|
// nothing to do
|
|
if ( !aNbE )
|
|
return EXTR_NO_ELEMENTS;
|
|
|
|
// 1.1 Track Pattern
|
|
ASSERT( theTrack );
|
|
|
|
SMESHDS_Mesh* pMeshDS = theTrack->GetMeshDS();
|
|
|
|
aItE = pMeshDS->elementsIterator();
|
|
while ( aItE->more() ) {
|
|
const SMDS_MeshElement* pE = aItE->next();
|
|
aTypeE = pE->GetType();
|
|
// Pattern must contain links only
|
|
if ( aTypeE != SMDSAbs_Edge )
|
|
return EXTR_PATH_NOT_EDGE;
|
|
}
|
|
|
|
list<SMESH_MeshEditor_PathPoint> fullList;
|
|
|
|
const TopoDS_Shape& aS = theTrack->GetShapeToMesh();
|
|
|
|
if ( !theTrack->HasShapeToMesh() ) {
|
|
//Mesh without shape
|
|
const SMDS_MeshNode* currentNode = NULL;
|
|
const SMDS_MeshNode* prevNode = theN1;
|
|
std::vector<const SMDS_MeshNode*> aNodesList;
|
|
aNodesList.push_back(theN1);
|
|
int nbEdges = 0, conn=0;
|
|
const SMDS_MeshElement* prevElem = NULL;
|
|
const SMDS_MeshElement* currentElem = NULL;
|
|
int totalNbEdges = theTrack->NbEdges();
|
|
SMDS_ElemIteratorPtr nIt;
|
|
|
|
//check start node
|
|
if( !theTrack->GetMeshDS()->Contains(theN1) ) {
|
|
return EXTR_BAD_STARTING_NODE;
|
|
}
|
|
|
|
conn = nbEdgeConnectivity(theN1);
|
|
if(conn > 2)
|
|
return EXTR_PATH_NOT_EDGE;
|
|
|
|
aItE = theN1->GetInverseElementIterator();
|
|
prevElem = aItE->next();
|
|
currentElem = prevElem;
|
|
//Get all nodes
|
|
if(totalNbEdges == 1 ) {
|
|
nIt = currentElem->nodesIterator();
|
|
currentNode = static_cast<const SMDS_MeshNode*>(nIt->next());
|
|
if(currentNode == prevNode)
|
|
currentNode = static_cast<const SMDS_MeshNode*>(nIt->next());
|
|
aNodesList.push_back(currentNode);
|
|
} else {
|
|
nIt = currentElem->nodesIterator();
|
|
while( nIt->more() ) {
|
|
currentNode = static_cast<const SMDS_MeshNode*>(nIt->next());
|
|
if(currentNode == prevNode)
|
|
currentNode = static_cast<const SMDS_MeshNode*>(nIt->next());
|
|
aNodesList.push_back(currentNode);
|
|
|
|
//case of the closed mesh
|
|
if(currentNode == theN1) {
|
|
nbEdges++;
|
|
break;
|
|
}
|
|
|
|
conn = nbEdgeConnectivity(currentNode);
|
|
if(conn > 2) {
|
|
return EXTR_PATH_NOT_EDGE;
|
|
}else if( conn == 1 && nbEdges > 0 ) {
|
|
//End of the path
|
|
nbEdges++;
|
|
break;
|
|
}else {
|
|
prevNode = currentNode;
|
|
aItE = currentNode->GetInverseElementIterator();
|
|
currentElem = aItE->next();
|
|
if( currentElem == prevElem)
|
|
currentElem = aItE->next();
|
|
nIt = currentElem->nodesIterator();
|
|
prevElem = currentElem;
|
|
nbEdges++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(nbEdges != totalNbEdges)
|
|
return EXTR_PATH_NOT_EDGE;
|
|
|
|
TopTools_SequenceOfShape Edges;
|
|
double x1,x2,y1,y2,z1,z2;
|
|
list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
|
|
int startNid = theN1->GetID();
|
|
for(int i = 1; i < aNodesList.size(); i++) {
|
|
x1 = aNodesList[i-1]->X();x2 = aNodesList[i]->X();
|
|
y1 = aNodesList[i-1]->Y();y2 = aNodesList[i]->Y();
|
|
z1 = aNodesList[i-1]->Z();z2 = aNodesList[i]->Z();
|
|
TopoDS_Edge e = BRepBuilderAPI_MakeEdge(gp_Pnt(x1,y1,z1),gp_Pnt(x2,y2,z2));
|
|
list<SMESH_MeshEditor_PathPoint> LPP;
|
|
aPrms.clear();
|
|
MakeEdgePathPoints(aPrms, e, (aNodesList[i-1]->GetID()==startNid), LPP);
|
|
LLPPs.push_back(LPP);
|
|
if( aNodesList[i-1]->GetID() == startNid ) startNid = aNodesList[i]->GetID();
|
|
else startNid = aNodesList[i-1]->GetID();
|
|
|
|
}
|
|
|
|
list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
|
|
list<SMESH_MeshEditor_PathPoint> firstList = *itLLPP;
|
|
list<SMESH_MeshEditor_PathPoint>::iterator itPP = firstList.begin();
|
|
for(; itPP!=firstList.end(); itPP++) {
|
|
fullList.push_back( *itPP );
|
|
}
|
|
|
|
SMESH_MeshEditor_PathPoint PP1 = fullList.back();
|
|
SMESH_MeshEditor_PathPoint PP2;
|
|
fullList.pop_back();
|
|
itLLPP++;
|
|
for(; itLLPP!=LLPPs.end(); itLLPP++) {
|
|
list<SMESH_MeshEditor_PathPoint> currList = *itLLPP;
|
|
itPP = currList.begin();
|
|
PP2 = currList.front();
|
|
gp_Dir D1 = PP1.Tangent();
|
|
gp_Dir D2 = PP2.Tangent();
|
|
gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
|
|
(D1.Z()+D2.Z())/2 ) );
|
|
PP1.SetTangent(Dnew);
|
|
fullList.push_back(PP1);
|
|
itPP++;
|
|
for(; itPP!=currList.end(); itPP++) {
|
|
fullList.push_back( *itPP );
|
|
}
|
|
PP1 = fullList.back();
|
|
fullList.pop_back();
|
|
}
|
|
fullList.push_back(PP1);
|
|
|
|
} // Sub-shape for the Pattern must be an Edge or Wire
|
|
else if( aS.ShapeType() == TopAbs_EDGE ) {
|
|
aTrackEdge = TopoDS::Edge( aS );
|
|
// the Edge must not be degenerated
|
|
if ( SMESH_Algo::isDegenerated( aTrackEdge ) )
|
|
return EXTR_BAD_PATH_SHAPE;
|
|
TopExp::Vertices( aTrackEdge, aV1, aV2 );
|
|
const SMDS_MeshNode* aN1 = SMESH_Algo::VertexNode( aV1, pMeshDS );
|
|
const SMDS_MeshNode* aN2 = SMESH_Algo::VertexNode( aV2, pMeshDS );
|
|
// starting node must be aN1 or aN2
|
|
if ( !( aN1 == theN1 || aN2 == theN1 ) )
|
|
return EXTR_BAD_STARTING_NODE;
|
|
aItN = pMeshDS->nodesIterator();
|
|
while ( aItN->more() ) {
|
|
const SMDS_MeshNode* pNode = aItN->next();
|
|
if( pNode==aN1 || pNode==aN2 ) continue;
|
|
const SMDS_EdgePosition* pEPos =
|
|
static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
|
|
double aT = pEPos->GetUParameter();
|
|
aPrms.push_back( aT );
|
|
}
|
|
//Extrusion_Error err =
|
|
MakeEdgePathPoints(aPrms, aTrackEdge, (aN1==theN1), fullList);
|
|
}
|
|
else if( aS.ShapeType() == TopAbs_WIRE ) {
|
|
list< SMESH_subMesh* > LSM;
|
|
TopTools_SequenceOfShape Edges;
|
|
TopExp_Explorer eExp(aS, TopAbs_EDGE);
|
|
for(; eExp.More(); eExp.Next()) {
|
|
TopoDS_Edge E = TopoDS::Edge( eExp.Current() );
|
|
if( SMESH_Algo::isDegenerated(E) ) continue;
|
|
SMESH_subMesh* SM = theTrack->GetSubMesh(E);
|
|
if(SM) {
|
|
LSM.push_back(SM);
|
|
Edges.Append(E);
|
|
}
|
|
}
|
|
list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
|
|
TopoDS_Vertex aVprev;
|
|
TColStd_MapOfInteger UsedNums;
|
|
int NbEdges = Edges.Length();
|
|
int i = 1;
|
|
for(; i<=NbEdges; i++) {
|
|
int k = 0;
|
|
list< SMESH_subMesh* >::iterator itLSM = LSM.begin();
|
|
for(; itLSM!=LSM.end(); itLSM++) {
|
|
k++;
|
|
if(UsedNums.Contains(k)) continue;
|
|
aTrackEdge = TopoDS::Edge( Edges.Value(k) );
|
|
SMESH_subMesh* locTrack = *itLSM;
|
|
SMESHDS_SubMesh* locMeshDS = locTrack->GetSubMeshDS();
|
|
TopExp::Vertices( aTrackEdge, aV1, aV2 );
|
|
bool aN1isOK = false, aN2isOK = false;
|
|
if ( aVprev.IsNull() ) {
|
|
// if previous vertex is not yet defined, it means that we in the beginning of wire
|
|
// and we have to find initial vertex corresponding to starting node theN1
|
|
const SMDS_MeshNode* aN1 = SMESH_Algo::VertexNode( aV1, pMeshDS );
|
|
const SMDS_MeshNode* aN2 = SMESH_Algo::VertexNode( aV2, pMeshDS );
|
|
// starting node must be aN1 or aN2
|
|
aN1isOK = ( aN1 && aN1 == theN1 );
|
|
aN2isOK = ( aN2 && aN2 == theN1 );
|
|
}
|
|
else {
|
|
// we have specified ending vertex of the previous edge on the previous iteration
|
|
// and we have just to check that it corresponds to any vertex in current segment
|
|
aN1isOK = aVprev.IsSame( aV1 );
|
|
aN2isOK = aVprev.IsSame( aV2 );
|
|
}
|
|
if ( !aN1isOK && !aN2isOK ) continue;
|
|
// 2. Collect parameters on the track edge
|
|
aPrms.clear();
|
|
aItN = locMeshDS->GetNodes();
|
|
while ( aItN->more() ) {
|
|
const SMDS_MeshNode* pNode = aItN->next();
|
|
const SMDS_EdgePosition* pEPos =
|
|
static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
|
|
double aT = pEPos->GetUParameter();
|
|
aPrms.push_back( aT );
|
|
}
|
|
list<SMESH_MeshEditor_PathPoint> LPP;
|
|
//Extrusion_Error err =
|
|
MakeEdgePathPoints(aPrms, aTrackEdge, aN1isOK, LPP);
|
|
LLPPs.push_back(LPP);
|
|
UsedNums.Add(k);
|
|
// update startN for search following egde
|
|
if ( aN1isOK ) aVprev = aV2;
|
|
else aVprev = aV1;
|
|
break;
|
|
}
|
|
}
|
|
list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
|
|
list<SMESH_MeshEditor_PathPoint>& firstList = *itLLPP;
|
|
fullList.splice( fullList.end(), firstList );
|
|
|
|
SMESH_MeshEditor_PathPoint PP1 = fullList.back();
|
|
fullList.pop_back();
|
|
itLLPP++;
|
|
for(; itLLPP!=LLPPs.end(); itLLPP++) {
|
|
list<SMESH_MeshEditor_PathPoint>& currList = *itLLPP;
|
|
SMESH_MeshEditor_PathPoint PP2 = currList.front();
|
|
gp_Dir D1 = PP1.Tangent();
|
|
gp_Dir D2 = PP2.Tangent();
|
|
gp_Dir Dnew( ( D1.XYZ() + D2.XYZ() ) / 2 );
|
|
PP1.SetTangent(Dnew);
|
|
fullList.push_back(PP1);
|
|
fullList.splice( fullList.end(), currList, ++currList.begin(), currList.end() );
|
|
PP1 = fullList.back();
|
|
fullList.pop_back();
|
|
}
|
|
// if wire not closed
|
|
fullList.push_back(PP1);
|
|
// else ???
|
|
}
|
|
else {
|
|
return EXTR_BAD_PATH_SHAPE;
|
|
}
|
|
|
|
return MakeExtrElements(theElements, fullList, theHasAngles, theAngles, theLinearVariation,
|
|
theHasRefPoint, theRefPoint, theMakeGroups);
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : MakeEdgePathPoints
|
|
//purpose : auxilary for ExtrusionAlongTrack
|
|
//=======================================================================
|
|
SMESH_MeshEditor::Extrusion_Error
|
|
SMESH_MeshEditor::MakeEdgePathPoints(std::list<double>& aPrms,
|
|
const TopoDS_Edge& aTrackEdge,
|
|
bool FirstIsStart,
|
|
list<SMESH_MeshEditor_PathPoint>& LPP)
|
|
{
|
|
Standard_Real aTx1, aTx2, aL2, aTolVec, aTolVec2;
|
|
aTolVec=1.e-7;
|
|
aTolVec2=aTolVec*aTolVec;
|
|
double aT1, aT2;
|
|
TopoDS_Vertex aV1, aV2;
|
|
TopExp::Vertices( aTrackEdge, aV1, aV2 );
|
|
aT1=BRep_Tool::Parameter( aV1, aTrackEdge );
|
|
aT2=BRep_Tool::Parameter( aV2, aTrackEdge );
|
|
// 2. Collect parameters on the track edge
|
|
aPrms.push_front( aT1 );
|
|
aPrms.push_back( aT2 );
|
|
// sort parameters
|
|
aPrms.sort();
|
|
if( FirstIsStart ) {
|
|
if ( aT1 > aT2 ) {
|
|
aPrms.reverse();
|
|
}
|
|
}
|
|
else {
|
|
if ( aT2 > aT1 ) {
|
|
aPrms.reverse();
|
|
}
|
|
}
|
|
// 3. Path Points
|
|
SMESH_MeshEditor_PathPoint aPP;
|
|
Handle(Geom_Curve) aC3D = BRep_Tool::Curve( aTrackEdge, aTx1, aTx2 );
|
|
std::list<double>::iterator aItD = aPrms.begin();
|
|
for(; aItD != aPrms.end(); ++aItD) {
|
|
double aT = *aItD;
|
|
gp_Pnt aP3D;
|
|
gp_Vec aVec;
|
|
aC3D->D1( aT, aP3D, aVec );
|
|
aL2 = aVec.SquareMagnitude();
|
|
if ( aL2 < aTolVec2 )
|
|
return EXTR_CANT_GET_TANGENT;
|
|
gp_Dir aTgt( aVec );
|
|
aPP.SetPnt( aP3D );
|
|
aPP.SetTangent( aTgt );
|
|
aPP.SetParameter( aT );
|
|
LPP.push_back(aPP);
|
|
}
|
|
return EXTR_OK;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : MakeExtrElements
|
|
//purpose : auxilary for ExtrusionAlongTrack
|
|
//=======================================================================
|
|
SMESH_MeshEditor::Extrusion_Error
|
|
SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
|
|
list<SMESH_MeshEditor_PathPoint>& fullList,
|
|
const bool theHasAngles,
|
|
list<double>& theAngles,
|
|
const bool theLinearVariation,
|
|
const bool theHasRefPoint,
|
|
const gp_Pnt& theRefPoint,
|
|
const bool theMakeGroups)
|
|
{
|
|
const int aNbTP = fullList.size();
|
|
// Angles
|
|
if( theHasAngles && !theAngles.empty() && theLinearVariation )
|
|
LinearAngleVariation(aNbTP-1, theAngles);
|
|
// fill vector of path points with angles
|
|
vector<SMESH_MeshEditor_PathPoint> aPPs;
|
|
list<SMESH_MeshEditor_PathPoint>::iterator itPP = fullList.begin();
|
|
list<double>::iterator itAngles = theAngles.begin();
|
|
aPPs.push_back( *itPP++ );
|
|
for( ; itPP != fullList.end(); itPP++) {
|
|
aPPs.push_back( *itPP );
|
|
if ( theHasAngles && itAngles != theAngles.end() )
|
|
aPPs.back().SetAngle( *itAngles );
|
|
}
|
|
|
|
TNodeOfNodeListMap mapNewNodes;
|
|
TElemOfVecOfNnlmiMap mapElemNewNodes;
|
|
TTElemOfElemListMap newElemsMap;
|
|
TIDSortedElemSet::iterator itElem;
|
|
// source elements for each generated one
|
|
SMESH_SequenceOfElemPtr srcElems, srcNodes;
|
|
|
|
// 3. Center of rotation aV0
|
|
gp_Pnt aV0 = theRefPoint;
|
|
if ( !theHasRefPoint )
|
|
{
|
|
gp_XYZ aGC( 0.,0.,0. );
|
|
TIDSortedElemSet newNodes;
|
|
|
|
itElem = theElements.begin();
|
|
for ( ; itElem != theElements.end(); itElem++ ) {
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
while ( itN->more() ) {
|
|
const SMDS_MeshElement* node = itN->next();
|
|
if ( newNodes.insert( node ).second )
|
|
aGC += SMESH_TNodeXYZ( node );
|
|
}
|
|
}
|
|
aGC /= newNodes.size();
|
|
aV0.SetXYZ( aGC );
|
|
} // if (!theHasRefPoint) {
|
|
|
|
// 4. Processing the elements
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
|
|
for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
|
|
// check element type
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
SMDSAbs_ElementType aTypeE = elem->GetType();
|
|
if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) )
|
|
continue;
|
|
|
|
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
|
|
newNodesItVec.reserve( elem->NbNodes() );
|
|
|
|
// loop on elem nodes
|
|
int nodeIndex = -1;
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
while ( itN->more() )
|
|
{
|
|
++nodeIndex;
|
|
// check if a node has been already processed
|
|
const SMDS_MeshNode* node =
|
|
static_cast<const SMDS_MeshNode*>( itN->next() );
|
|
TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
|
|
if ( nIt == mapNewNodes.end() ) {
|
|
nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
|
|
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
|
|
|
|
// make new nodes
|
|
Standard_Real aAngle1x, aAngleT1T0, aTolAng;
|
|
gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x;
|
|
gp_Ax1 anAx1, anAxT1T0;
|
|
gp_Dir aDT1x, aDT0x, aDT1T0;
|
|
|
|
aTolAng=1.e-4;
|
|
|
|
aV0x = aV0;
|
|
aPN0 = SMESH_TNodeXYZ( node );
|
|
|
|
const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
|
|
aP0x = aPP0.Pnt();
|
|
aDT0x= aPP0.Tangent();
|
|
//cout<<"j = 0 PP: Pnt("<<aP0x.X()<<","<<aP0x.Y()<<","<<aP0x.Z()<<")"<<endl;
|
|
|
|
for ( int j = 1; j < aNbTP; ++j ) {
|
|
const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
|
|
aP1x = aPP1.Pnt();
|
|
aDT1x = aPP1.Tangent();
|
|
aAngle1x = aPP1.Angle();
|
|
|
|
gp_Trsf aTrsf, aTrsfRot, aTrsfRotT1T0;
|
|
// Translation
|
|
gp_Vec aV01x( aP0x, aP1x );
|
|
aTrsf.SetTranslation( aV01x );
|
|
|
|
// traslated point
|
|
aV1x = aV0x.Transformed( aTrsf );
|
|
aPN1 = aPN0.Transformed( aTrsf );
|
|
|
|
// rotation 1 [ T1,T0 ]
|
|
aAngleT1T0=-aDT1x.Angle( aDT0x );
|
|
if (fabs(aAngleT1T0) > aTolAng) {
|
|
aDT1T0=aDT1x^aDT0x;
|
|
anAxT1T0.SetLocation( aV1x );
|
|
anAxT1T0.SetDirection( aDT1T0 );
|
|
aTrsfRotT1T0.SetRotation( anAxT1T0, aAngleT1T0 );
|
|
|
|
aPN1 = aPN1.Transformed( aTrsfRotT1T0 );
|
|
}
|
|
|
|
// rotation 2
|
|
if ( theHasAngles ) {
|
|
anAx1.SetLocation( aV1x );
|
|
anAx1.SetDirection( aDT1x );
|
|
aTrsfRot.SetRotation( anAx1, aAngle1x );
|
|
|
|
aPN1 = aPN1.Transformed( aTrsfRot );
|
|
}
|
|
|
|
// make new node
|
|
//MESSAGE("elem->IsQuadratic " << elem->IsQuadratic() << " " << elem->IsMediumNode(node));
|
|
if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
|
|
// create additional node
|
|
double x = ( aPN1.X() + aPN0.X() )/2.;
|
|
double y = ( aPN1.Y() + aPN0.Y() )/2.;
|
|
double z = ( aPN1.Z() + aPN0.Z() )/2.;
|
|
const SMDS_MeshNode* newNode = aMesh->AddNode(x,y,z);
|
|
myLastCreatedNodes.Append(newNode);
|
|
srcNodes.Append( node );
|
|
listNewNodes.push_back( newNode );
|
|
}
|
|
const SMDS_MeshNode* newNode = aMesh->AddNode( aPN1.X(), aPN1.Y(), aPN1.Z() );
|
|
myLastCreatedNodes.Append(newNode);
|
|
srcNodes.Append( node );
|
|
listNewNodes.push_back( newNode );
|
|
|
|
aPN0 = aPN1;
|
|
aP0x = aP1x;
|
|
aV0x = aV1x;
|
|
aDT0x = aDT1x;
|
|
}
|
|
}
|
|
|
|
else {
|
|
// if current elem is quadratic and current node is not medium
|
|
// we have to check - may be it is needed to insert additional nodes
|
|
if( elem->IsQuadratic() && !elem->IsMediumNode(node) ) {
|
|
list< const SMDS_MeshNode* > & listNewNodes = nIt->second;
|
|
if(listNewNodes.size()==aNbTP-1) {
|
|
vector<const SMDS_MeshNode*> aNodes(2*(aNbTP-1));
|
|
gp_XYZ P(node->X(), node->Y(), node->Z());
|
|
list< const SMDS_MeshNode* >::iterator it = listNewNodes.begin();
|
|
int i;
|
|
for(i=0; i<aNbTP-1; i++) {
|
|
const SMDS_MeshNode* N = *it;
|
|
double x = ( N->X() + P.X() )/2.;
|
|
double y = ( N->Y() + P.Y() )/2.;
|
|
double z = ( N->Z() + P.Z() )/2.;
|
|
const SMDS_MeshNode* newN = aMesh->AddNode(x,y,z);
|
|
srcNodes.Append( node );
|
|
myLastCreatedNodes.Append(newN);
|
|
aNodes[2*i] = newN;
|
|
aNodes[2*i+1] = N;
|
|
P = gp_XYZ(N->X(),N->Y(),N->Z());
|
|
}
|
|
listNewNodes.clear();
|
|
for(i=0; i<2*(aNbTP-1); i++) {
|
|
listNewNodes.push_back(aNodes[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
newNodesItVec.push_back( nIt );
|
|
}
|
|
// make new elements
|
|
//sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem],
|
|
// newNodesItVec[0]->second.size(), myLastCreatedElems );
|
|
sweepElement( elem, newNodesItVec, newElemsMap[elem], aNbTP-1, srcElems );
|
|
}
|
|
|
|
makeWalls( mapNewNodes, newElemsMap, mapElemNewNodes, theElements, aNbTP-1, srcElems );
|
|
|
|
if ( theMakeGroups )
|
|
generateGroups( srcNodes, srcElems, "extruded");
|
|
|
|
return EXTR_OK;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : LinearAngleVariation
|
|
//purpose : auxilary for ExtrusionAlongTrack
|
|
//=======================================================================
|
|
void SMESH_MeshEditor::LinearAngleVariation(const int nbSteps,
|
|
list<double>& Angles)
|
|
{
|
|
int nbAngles = Angles.size();
|
|
if( nbSteps > nbAngles ) {
|
|
vector<double> theAngles(nbAngles);
|
|
list<double>::iterator it = Angles.begin();
|
|
int i = -1;
|
|
for(; it!=Angles.end(); it++) {
|
|
i++;
|
|
theAngles[i] = (*it);
|
|
}
|
|
list<double> res;
|
|
double rAn2St = double( nbAngles ) / double( nbSteps );
|
|
double angPrev = 0, angle;
|
|
for ( int iSt = 0; iSt < nbSteps; ++iSt ) {
|
|
double angCur = rAn2St * ( iSt+1 );
|
|
double angCurFloor = floor( angCur );
|
|
double angPrevFloor = floor( angPrev );
|
|
if ( angPrevFloor == angCurFloor )
|
|
angle = rAn2St * theAngles[ int( angCurFloor ) ];
|
|
else {
|
|
int iP = int( angPrevFloor );
|
|
double angPrevCeil = ceil(angPrev);
|
|
angle = ( angPrevCeil - angPrev ) * theAngles[ iP ];
|
|
|
|
int iC = int( angCurFloor );
|
|
if ( iC < nbAngles )
|
|
angle += ( angCur - angCurFloor ) * theAngles[ iC ];
|
|
|
|
iP = int( angPrevCeil );
|
|
while ( iC-- > iP )
|
|
angle += theAngles[ iC ];
|
|
}
|
|
res.push_back(angle);
|
|
angPrev = angCur;
|
|
}
|
|
Angles.clear();
|
|
it = res.begin();
|
|
for(; it!=res.end(); it++)
|
|
Angles.push_back( *it );
|
|
}
|
|
}
|
|
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Move or copy theElements applying theTrsf to their nodes
|
|
* \param theElems - elements to transform, if theElems is empty then apply to all mesh nodes
|
|
* \param theTrsf - transformation to apply
|
|
* \param theCopy - if true, create translated copies of theElems
|
|
* \param theMakeGroups - if true and theCopy, create translated groups
|
|
* \param theTargetMesh - mesh to copy translated elements into
|
|
* \return SMESH_MeshEditor::PGroupIDs - list of ids of created groups
|
|
*/
|
|
//================================================================================
|
|
|
|
SMESH_MeshEditor::PGroupIDs
|
|
SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems,
|
|
const gp_Trsf& theTrsf,
|
|
const bool theCopy,
|
|
const bool theMakeGroups,
|
|
SMESH_Mesh* theTargetMesh)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
bool needReverse = false;
|
|
string groupPostfix;
|
|
switch ( theTrsf.Form() ) {
|
|
case gp_PntMirror:
|
|
MESSAGE("gp_PntMirror");
|
|
needReverse = true;
|
|
groupPostfix = "mirrored";
|
|
break;
|
|
case gp_Ax1Mirror:
|
|
MESSAGE("gp_Ax1Mirror");
|
|
groupPostfix = "mirrored";
|
|
break;
|
|
case gp_Ax2Mirror:
|
|
MESSAGE("gp_Ax2Mirror");
|
|
needReverse = true;
|
|
groupPostfix = "mirrored";
|
|
break;
|
|
case gp_Rotation:
|
|
MESSAGE("gp_Rotation");
|
|
groupPostfix = "rotated";
|
|
break;
|
|
case gp_Translation:
|
|
MESSAGE("gp_Translation");
|
|
groupPostfix = "translated";
|
|
break;
|
|
case gp_Scale:
|
|
MESSAGE("gp_Scale");
|
|
groupPostfix = "scaled";
|
|
break;
|
|
case gp_CompoundTrsf: // different scale by axis
|
|
MESSAGE("gp_CompoundTrsf");
|
|
groupPostfix = "scaled";
|
|
break;
|
|
default:
|
|
MESSAGE("default");
|
|
needReverse = false;
|
|
groupPostfix = "transformed";
|
|
}
|
|
|
|
SMESH_MeshEditor targetMeshEditor( theTargetMesh );
|
|
SMESHDS_Mesh* aTgtMesh = theTargetMesh ? theTargetMesh->GetMeshDS() : 0;
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
|
|
|
|
// map old node to new one
|
|
TNodeNodeMap nodeMap;
|
|
|
|
// elements sharing moved nodes; those of them which have all
|
|
// nodes mirrored but are not in theElems are to be reversed
|
|
TIDSortedElemSet inverseElemSet;
|
|
|
|
// source elements for each generated one
|
|
SMESH_SequenceOfElemPtr srcElems, srcNodes;
|
|
|
|
// issue 021015: EDF 1578 SMESH: Free nodes are removed when translating a mesh
|
|
TIDSortedElemSet orphanNode;
|
|
|
|
if ( theElems.empty() ) // transform the whole mesh
|
|
{
|
|
// add all elements
|
|
SMDS_ElemIteratorPtr eIt = aMesh->elementsIterator();
|
|
while ( eIt->more() ) theElems.insert( eIt->next() );
|
|
// add orphan nodes
|
|
SMDS_NodeIteratorPtr nIt = aMesh->nodesIterator();
|
|
while ( nIt->more() )
|
|
{
|
|
const SMDS_MeshNode* node = nIt->next();
|
|
if ( node->NbInverseElements() == 0)
|
|
orphanNode.insert( node );
|
|
}
|
|
}
|
|
|
|
// loop on elements to transform nodes : first orphan nodes then elems
|
|
TIDSortedElemSet::iterator itElem;
|
|
TIDSortedElemSet *elements[] = {&orphanNode, &theElems };
|
|
for (int i=0; i<2; i++)
|
|
for ( itElem = elements[i]->begin(); itElem != elements[i]->end(); itElem++ ) {
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
if ( !elem )
|
|
continue;
|
|
|
|
// loop on elem nodes
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
while ( itN->more() ) {
|
|
|
|
const SMDS_MeshNode* node = cast2Node( itN->next() );
|
|
// check if a node has been already transformed
|
|
pair<TNodeNodeMap::iterator,bool> n2n_isnew =
|
|
nodeMap.insert( make_pair ( node, node ));
|
|
if ( !n2n_isnew.second )
|
|
continue;
|
|
|
|
double coord[3];
|
|
coord[0] = node->X();
|
|
coord[1] = node->Y();
|
|
coord[2] = node->Z();
|
|
theTrsf.Transforms( coord[0], coord[1], coord[2] );
|
|
if ( theTargetMesh ) {
|
|
const SMDS_MeshNode * newNode = aTgtMesh->AddNode( coord[0], coord[1], coord[2] );
|
|
n2n_isnew.first->second = newNode;
|
|
myLastCreatedNodes.Append(newNode);
|
|
srcNodes.Append( node );
|
|
}
|
|
else if ( theCopy ) {
|
|
const SMDS_MeshNode * newNode = aMesh->AddNode( coord[0], coord[1], coord[2] );
|
|
n2n_isnew.first->second = newNode;
|
|
myLastCreatedNodes.Append(newNode);
|
|
srcNodes.Append( node );
|
|
}
|
|
else {
|
|
aMesh->MoveNode( node, coord[0], coord[1], coord[2] );
|
|
// node position on shape becomes invalid
|
|
const_cast< SMDS_MeshNode* > ( node )->SetPosition
|
|
( SMDS_SpacePosition::originSpacePosition() );
|
|
}
|
|
|
|
// keep inverse elements
|
|
if ( !theCopy && !theTargetMesh && needReverse ) {
|
|
SMDS_ElemIteratorPtr invElemIt = node->GetInverseElementIterator();
|
|
while ( invElemIt->more() ) {
|
|
const SMDS_MeshElement* iel = invElemIt->next();
|
|
inverseElemSet.insert( iel );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// either create new elements or reverse mirrored ones
|
|
if ( !theCopy && !needReverse && !theTargetMesh )
|
|
return PGroupIDs();
|
|
|
|
TIDSortedElemSet::iterator invElemIt = inverseElemSet.begin();
|
|
for ( ; invElemIt != inverseElemSet.end(); invElemIt++ )
|
|
theElems.insert( *invElemIt );
|
|
|
|
// Replicate or reverse elements
|
|
|
|
std::vector<int> iForw;
|
|
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
|
|
{
|
|
const SMDS_MeshElement* elem = *itElem;
|
|
if ( !elem ) continue;
|
|
|
|
SMDSAbs_GeometryType geomType = elem->GetGeomType();
|
|
int nbNodes = elem->NbNodes();
|
|
if ( geomType == SMDSGeom_NONE ) continue; // node
|
|
|
|
switch ( geomType ) {
|
|
|
|
case SMDSGeom_POLYGON: // ---------------------- polygon
|
|
{
|
|
vector<const SMDS_MeshNode*> poly_nodes (nbNodes);
|
|
int iNode = 0;
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
while (itN->more()) {
|
|
const SMDS_MeshNode* node =
|
|
static_cast<const SMDS_MeshNode*>(itN->next());
|
|
TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
|
|
if (nodeMapIt == nodeMap.end())
|
|
break; // not all nodes transformed
|
|
if (needReverse) {
|
|
// reverse mirrored faces and volumes
|
|
poly_nodes[nbNodes - iNode - 1] = (*nodeMapIt).second;
|
|
} else {
|
|
poly_nodes[iNode] = (*nodeMapIt).second;
|
|
}
|
|
iNode++;
|
|
}
|
|
if ( iNode != nbNodes )
|
|
continue; // not all nodes transformed
|
|
|
|
if ( theTargetMesh ) {
|
|
myLastCreatedElems.Append(aTgtMesh->AddPolygonalFace(poly_nodes));
|
|
srcElems.Append( elem );
|
|
}
|
|
else if ( theCopy ) {
|
|
myLastCreatedElems.Append(aMesh->AddPolygonalFace(poly_nodes));
|
|
srcElems.Append( elem );
|
|
}
|
|
else {
|
|
aMesh->ChangePolygonNodes(elem, poly_nodes);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SMDSGeom_POLYHEDRA: // ------------------ polyhedral volume
|
|
{
|
|
const SMDS_VtkVolume* aPolyedre =
|
|
dynamic_cast<const SMDS_VtkVolume*>( elem );
|
|
if (!aPolyedre) {
|
|
MESSAGE("Warning: bad volumic element");
|
|
continue;
|
|
}
|
|
|
|
vector<const SMDS_MeshNode*> poly_nodes; poly_nodes.reserve( nbNodes );
|
|
vector<int> quantities; quantities.reserve( nbNodes );
|
|
|
|
bool allTransformed = true;
|
|
int nbFaces = aPolyedre->NbFaces();
|
|
for (int iface = 1; iface <= nbFaces && allTransformed; iface++) {
|
|
int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
|
|
for (int inode = 1; inode <= nbFaceNodes && allTransformed; inode++) {
|
|
const SMDS_MeshNode* node = aPolyedre->GetFaceNode(iface, inode);
|
|
TNodeNodeMap::iterator nodeMapIt = nodeMap.find(node);
|
|
if (nodeMapIt == nodeMap.end()) {
|
|
allTransformed = false; // not all nodes transformed
|
|
} else {
|
|
poly_nodes.push_back((*nodeMapIt).second);
|
|
}
|
|
if ( needReverse && allTransformed )
|
|
std::reverse( poly_nodes.end() - nbFaceNodes, poly_nodes.end() );
|
|
}
|
|
quantities.push_back(nbFaceNodes);
|
|
}
|
|
if ( !allTransformed )
|
|
continue; // not all nodes transformed
|
|
|
|
if ( theTargetMesh ) {
|
|
myLastCreatedElems.Append(aTgtMesh->AddPolyhedralVolume(poly_nodes, quantities));
|
|
srcElems.Append( elem );
|
|
}
|
|
else if ( theCopy ) {
|
|
myLastCreatedElems.Append(aMesh->AddPolyhedralVolume(poly_nodes, quantities));
|
|
srcElems.Append( elem );
|
|
}
|
|
else {
|
|
aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SMDSGeom_BALL: // -------------------- Ball
|
|
{
|
|
if ( !theCopy && !theTargetMesh ) continue;
|
|
|
|
TNodeNodeMap::iterator nodeMapIt = nodeMap.find( elem->GetNode(0) );
|
|
if (nodeMapIt == nodeMap.end())
|
|
continue; // not all nodes transformed
|
|
|
|
double diameter = static_cast<const SMDS_BallElement*>(elem)->GetDiameter();
|
|
if ( theTargetMesh ) {
|
|
myLastCreatedElems.Append(aTgtMesh->AddBall( nodeMapIt->second, diameter ));
|
|
srcElems.Append( elem );
|
|
}
|
|
else {
|
|
myLastCreatedElems.Append(aMesh->AddBall( nodeMapIt->second, diameter ));
|
|
srcElems.Append( elem );
|
|
}
|
|
}
|
|
break;
|
|
|
|
default: // ----------------------- Regular elements
|
|
|
|
while ( iForw.size() < nbNodes ) iForw.push_back( iForw.size() );
|
|
const std::vector<int>& iRev = SMDS_MeshCell::reverseSmdsOrder( elem->GetEntityType() );
|
|
const std::vector<int>& i = needReverse ? iRev : iForw;
|
|
|
|
// find transformed nodes
|
|
vector<const SMDS_MeshNode*> nodes(nbNodes);
|
|
int iNode = 0;
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
while ( itN->more() ) {
|
|
const SMDS_MeshNode* node =
|
|
static_cast<const SMDS_MeshNode*>( itN->next() );
|
|
TNodeNodeMap::iterator nodeMapIt = nodeMap.find( node );
|
|
if ( nodeMapIt == nodeMap.end() )
|
|
break; // not all nodes transformed
|
|
nodes[ i [ iNode++ ]] = (*nodeMapIt).second;
|
|
}
|
|
if ( iNode != nbNodes )
|
|
continue; // not all nodes transformed
|
|
|
|
if ( theTargetMesh ) {
|
|
if ( SMDS_MeshElement* copy =
|
|
targetMeshEditor.AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
|
|
myLastCreatedElems.Append( copy );
|
|
srcElems.Append( elem );
|
|
}
|
|
}
|
|
else if ( theCopy ) {
|
|
if ( AddElement( nodes, elem->GetType(), elem->IsPoly() ))
|
|
srcElems.Append( elem );
|
|
}
|
|
else {
|
|
// reverse element as it was reversed by transformation
|
|
if ( nbNodes > 2 )
|
|
aMesh->ChangeElementNodes( elem, &nodes[0], nbNodes );
|
|
}
|
|
} // switch ( geomType )
|
|
|
|
} // loop on elements
|
|
|
|
PGroupIDs newGroupIDs;
|
|
|
|
if ( ( theMakeGroups && theCopy ) ||
|
|
( theMakeGroups && theTargetMesh ) )
|
|
newGroupIDs = generateGroups( srcNodes, srcElems, groupPostfix, theTargetMesh );
|
|
|
|
return newGroupIDs;
|
|
}
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief Create groups of elements made during transformation
|
|
* \param nodeGens - nodes making corresponding myLastCreatedNodes
|
|
* \param elemGens - elements making corresponding myLastCreatedElems
|
|
* \param postfix - to append to names of new groups
|
|
*/
|
|
//=======================================================================
|
|
|
|
SMESH_MeshEditor::PGroupIDs
|
|
SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens,
|
|
const SMESH_SequenceOfElemPtr& elemGens,
|
|
const std::string& postfix,
|
|
SMESH_Mesh* targetMesh)
|
|
{
|
|
PGroupIDs newGroupIDs( new list<int> );
|
|
SMESH_Mesh* mesh = targetMesh ? targetMesh : GetMesh();
|
|
|
|
// Sort existing groups by types and collect their names
|
|
|
|
// to store an old group and a generated new ones
|
|
using boost::tuple;
|
|
using boost::make_tuple;
|
|
typedef tuple< SMESHDS_GroupBase*, SMESHDS_Group*, SMESHDS_Group* > TOldNewGroup;
|
|
vector< list< TOldNewGroup > > groupsByType( SMDSAbs_NbElementTypes );
|
|
vector< TOldNewGroup* > orderedOldNewGroups; // in order of old groups
|
|
// group names
|
|
set< string > groupNames;
|
|
|
|
SMESH_Mesh::GroupIteratorPtr groupIt = GetMesh()->GetGroups();
|
|
if ( !groupIt->more() ) return newGroupIDs;
|
|
|
|
int newGroupID = mesh->GetGroupIds().back()+1;
|
|
while ( groupIt->more() )
|
|
{
|
|
SMESH_Group * group = groupIt->next();
|
|
if ( !group ) continue;
|
|
SMESHDS_GroupBase* groupDS = group->GetGroupDS();
|
|
if ( !groupDS || groupDS->IsEmpty() ) continue;
|
|
groupNames.insert ( group->GetName() );
|
|
groupDS->SetStoreName( group->GetName() );
|
|
const SMDSAbs_ElementType type = groupDS->GetType();
|
|
SMESHDS_Group* newGroup = new SMESHDS_Group( newGroupID++, mesh->GetMeshDS(), type );
|
|
SMESHDS_Group* newTopGroup = new SMESHDS_Group( newGroupID++, mesh->GetMeshDS(), type );
|
|
groupsByType[ type ].push_back( make_tuple( groupDS, newGroup, newTopGroup ));
|
|
orderedOldNewGroups.push_back( & groupsByType[ type ].back() );
|
|
}
|
|
|
|
// Loop on nodes and elements to add them in new groups
|
|
|
|
for ( int isNodes = 0; isNodes < 2; ++isNodes )
|
|
{
|
|
const SMESH_SequenceOfElemPtr& gens = isNodes ? nodeGens : elemGens;
|
|
const SMESH_SequenceOfElemPtr& elems = isNodes ? myLastCreatedNodes : myLastCreatedElems;
|
|
if ( gens.Length() != elems.Length() )
|
|
throw SALOME_Exception("SMESH_MeshEditor::generateGroups(): invalid args");
|
|
|
|
// loop on created elements
|
|
for (int iElem = 1; iElem <= elems.Length(); ++iElem )
|
|
{
|
|
const SMDS_MeshElement* sourceElem = gens( iElem );
|
|
if ( !sourceElem ) {
|
|
MESSAGE("generateGroups(): NULL source element");
|
|
continue;
|
|
}
|
|
list< TOldNewGroup > & groupsOldNew = groupsByType[ sourceElem->GetType() ];
|
|
if ( groupsOldNew.empty() ) { // no groups of this type at all
|
|
while ( iElem < gens.Length() && gens( iElem+1 ) == sourceElem )
|
|
++iElem; // skip all elements made by sourceElem
|
|
continue;
|
|
}
|
|
// collect all elements made by the iElem-th sourceElem
|
|
list< const SMDS_MeshElement* > resultElems;
|
|
if ( const SMDS_MeshElement* resElem = elems( iElem ))
|
|
if ( resElem != sourceElem )
|
|
resultElems.push_back( resElem );
|
|
while ( iElem < gens.Length() && gens( iElem+1 ) == sourceElem )
|
|
if ( const SMDS_MeshElement* resElem = elems( ++iElem ))
|
|
if ( resElem != sourceElem )
|
|
resultElems.push_back( resElem );
|
|
|
|
// there must be a top element
|
|
const SMDS_MeshElement* topElem = 0;
|
|
if ( isNodes )
|
|
{
|
|
topElem = resultElems.back();
|
|
resultElems.pop_back();
|
|
}
|
|
else
|
|
{
|
|
list< const SMDS_MeshElement* >::reverse_iterator resElemIt = resultElems.rbegin();
|
|
for ( ; resElemIt != resultElems.rend() ; ++resElemIt )
|
|
if ( (*resElemIt)->GetType() == sourceElem->GetType() )
|
|
{
|
|
topElem = *resElemIt;
|
|
resultElems.erase( --(resElemIt.base()) ); // erase *resElemIt
|
|
break;
|
|
}
|
|
}
|
|
|
|
// add resultElems to groups originted from ones the sourceElem belongs to
|
|
list< TOldNewGroup >::iterator gOldNew, gLast = groupsOldNew.end();
|
|
for ( gOldNew = groupsOldNew.begin(); gOldNew != gLast; ++gOldNew )
|
|
{
|
|
SMESHDS_GroupBase* oldGroup = gOldNew->get<0>();
|
|
if ( oldGroup->Contains( sourceElem )) // sourceElem is in oldGroup
|
|
{
|
|
// fill in a new group
|
|
SMDS_MeshGroup & newGroup = gOldNew->get<1>()->SMDSGroup();
|
|
list< const SMDS_MeshElement* >::iterator resLast = resultElems.end(), resElemIt;
|
|
for ( resElemIt = resultElems.begin(); resElemIt != resLast; ++resElemIt )
|
|
newGroup.Add( *resElemIt );
|
|
|
|
// fill a "top" group
|
|
if ( topElem )
|
|
{
|
|
SMDS_MeshGroup & newTopGroup = gOldNew->get<2>()->SMDSGroup();
|
|
newTopGroup.Add( topElem );
|
|
}
|
|
}
|
|
}
|
|
} // loop on created elements
|
|
}// loop on nodes and elements
|
|
|
|
// Create new SMESH_Groups from SMESHDS_Groups and remove empty SMESHDS_Groups
|
|
|
|
list<int> topGrouIds;
|
|
for ( size_t i = 0; i < orderedOldNewGroups.size(); ++i )
|
|
{
|
|
SMESHDS_GroupBase* oldGroupDS = orderedOldNewGroups[i]->get<0>();
|
|
SMESHDS_Group* newGroups[2] = { orderedOldNewGroups[i]->get<1>(),
|
|
orderedOldNewGroups[i]->get<2>() };
|
|
const int nbNewGroups = !newGroups[0]->IsEmpty() + !newGroups[1]->IsEmpty();
|
|
for ( int is2nd = 0; is2nd < 2; ++is2nd )
|
|
{
|
|
SMESHDS_Group* newGroupDS = newGroups[ is2nd ];
|
|
if ( newGroupDS->IsEmpty() )
|
|
{
|
|
mesh->GetMeshDS()->RemoveGroup( newGroupDS );
|
|
}
|
|
else
|
|
{
|
|
// set group type
|
|
newGroupDS->SetType( newGroupDS->GetElements()->next()->GetType() );
|
|
|
|
// make a name
|
|
const bool isTop = ( nbNewGroups == 2 &&
|
|
newGroupDS->GetType() == oldGroupDS->GetType() &&
|
|
is2nd );
|
|
|
|
string name = oldGroupDS->GetStoreName();
|
|
if ( !targetMesh ) {
|
|
string suffix = ( isTop ? "top": postfix.c_str() );
|
|
name += "_";
|
|
name += suffix;
|
|
int nb = 1;
|
|
while ( !groupNames.insert( name ).second ) // name exists
|
|
name = SMESH_Comment( oldGroupDS->GetStoreName() ) << "_" << suffix << "_" << nb++;
|
|
}
|
|
else if ( isTop ) {
|
|
name += "_top";
|
|
}
|
|
newGroupDS->SetStoreName( name.c_str() );
|
|
|
|
// make a SMESH_Groups
|
|
mesh->AddGroup( newGroupDS );
|
|
if ( isTop )
|
|
topGrouIds.push_back( newGroupDS->GetID() );
|
|
else
|
|
newGroupIDs->push_back( newGroupDS->GetID() );
|
|
}
|
|
}
|
|
}
|
|
newGroupIDs->splice( newGroupIDs->end(), topGrouIds );
|
|
|
|
return newGroupIDs;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return list of group of nodes close to each other within theTolerance
|
|
* Search among theNodes or in the whole mesh if theNodes is empty using
|
|
* an Octree algorithm
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_MeshEditor::FindCoincidentNodes (TIDSortedNodeSet & theNodes,
|
|
const double theTolerance,
|
|
TListOfListOfNodes & theGroupsOfNodes)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
if ( theNodes.empty() )
|
|
{ // get all nodes in the mesh
|
|
SMDS_NodeIteratorPtr nIt = GetMeshDS()->nodesIterator(/*idInceasingOrder=*/true);
|
|
while ( nIt->more() )
|
|
theNodes.insert( theNodes.end(),nIt->next());
|
|
}
|
|
|
|
SMESH_OctreeNode::FindCoincidentNodes ( theNodes, &theGroupsOfNodes, theTolerance);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SimplifyFace
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
int SMESH_MeshEditor::SimplifyFace (const vector<const SMDS_MeshNode *>& faceNodes,
|
|
vector<const SMDS_MeshNode *>& poly_nodes,
|
|
vector<int>& quantities) const
|
|
{
|
|
int nbNodes = faceNodes.size();
|
|
|
|
if (nbNodes < 3)
|
|
return 0;
|
|
|
|
set<const SMDS_MeshNode*> nodeSet;
|
|
|
|
// get simple seq of nodes
|
|
//const SMDS_MeshNode* simpleNodes[ nbNodes ];
|
|
vector<const SMDS_MeshNode*> simpleNodes( nbNodes );
|
|
int iSimple = 0, nbUnique = 0;
|
|
|
|
simpleNodes[iSimple++] = faceNodes[0];
|
|
nbUnique++;
|
|
for (int iCur = 1; iCur < nbNodes; iCur++) {
|
|
if (faceNodes[iCur] != simpleNodes[iSimple - 1]) {
|
|
simpleNodes[iSimple++] = faceNodes[iCur];
|
|
if (nodeSet.insert( faceNodes[iCur] ).second)
|
|
nbUnique++;
|
|
}
|
|
}
|
|
int nbSimple = iSimple;
|
|
if (simpleNodes[nbSimple - 1] == simpleNodes[0]) {
|
|
nbSimple--;
|
|
iSimple--;
|
|
}
|
|
|
|
if (nbUnique < 3)
|
|
return 0;
|
|
|
|
// separate loops
|
|
int nbNew = 0;
|
|
bool foundLoop = (nbSimple > nbUnique);
|
|
while (foundLoop) {
|
|
foundLoop = false;
|
|
set<const SMDS_MeshNode*> loopSet;
|
|
for (iSimple = 0; iSimple < nbSimple && !foundLoop; iSimple++) {
|
|
const SMDS_MeshNode* n = simpleNodes[iSimple];
|
|
if (!loopSet.insert( n ).second) {
|
|
foundLoop = true;
|
|
|
|
// separate loop
|
|
int iC = 0, curLast = iSimple;
|
|
for (; iC < curLast; iC++) {
|
|
if (simpleNodes[iC] == n) break;
|
|
}
|
|
int loopLen = curLast - iC;
|
|
if (loopLen > 2) {
|
|
// create sub-element
|
|
nbNew++;
|
|
quantities.push_back(loopLen);
|
|
for (; iC < curLast; iC++) {
|
|
poly_nodes.push_back(simpleNodes[iC]);
|
|
}
|
|
}
|
|
// shift the rest nodes (place from the first loop position)
|
|
for (iC = curLast + 1; iC < nbSimple; iC++) {
|
|
simpleNodes[iC - loopLen] = simpleNodes[iC];
|
|
}
|
|
nbSimple -= loopLen;
|
|
iSimple -= loopLen;
|
|
}
|
|
} // for (iSimple = 0; iSimple < nbSimple; iSimple++)
|
|
} // while (foundLoop)
|
|
|
|
if (iSimple > 2) {
|
|
nbNew++;
|
|
quantities.push_back(iSimple);
|
|
for (int i = 0; i < iSimple; i++)
|
|
poly_nodes.push_back(simpleNodes[i]);
|
|
}
|
|
|
|
return nbNew;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : MergeNodes
|
|
//purpose : In each group, the cdr of nodes are substituted by the first one
|
|
// in all elements.
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::MergeNodes (TListOfListOfNodes & theGroupsOfNodes)
|
|
{
|
|
MESSAGE("MergeNodes");
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
|
|
TNodeNodeMap nodeNodeMap; // node to replace - new node
|
|
set<const SMDS_MeshElement*> elems; // all elements with changed nodes
|
|
list< int > rmElemIds, rmNodeIds;
|
|
|
|
// Fill nodeNodeMap and elems
|
|
|
|
TListOfListOfNodes::iterator grIt = theGroupsOfNodes.begin();
|
|
for ( ; grIt != theGroupsOfNodes.end(); grIt++ ) {
|
|
list<const SMDS_MeshNode*>& nodes = *grIt;
|
|
list<const SMDS_MeshNode*>::iterator nIt = nodes.begin();
|
|
const SMDS_MeshNode* nToKeep = *nIt;
|
|
//MESSAGE("node to keep " << nToKeep->GetID());
|
|
for ( ++nIt; nIt != nodes.end(); nIt++ ) {
|
|
const SMDS_MeshNode* nToRemove = *nIt;
|
|
nodeNodeMap.insert( TNodeNodeMap::value_type( nToRemove, nToKeep ));
|
|
if ( nToRemove != nToKeep ) {
|
|
//MESSAGE(" node to remove " << nToRemove->GetID());
|
|
rmNodeIds.push_back( nToRemove->GetID() );
|
|
AddToSameGroups( nToKeep, nToRemove, aMesh );
|
|
// set _alwaysComputed to a sub-mesh of VERTEX to enable mesh computing
|
|
// after MergeNodes() w/o creating node in place of merged ones.
|
|
const SMDS_PositionPtr& pos = nToRemove->GetPosition();
|
|
if ( pos && pos->GetTypeOfPosition() == SMDS_TOP_VERTEX )
|
|
if ( SMESH_subMesh* sm = myMesh->GetSubMeshContaining( nToRemove->getshapeId() ))
|
|
sm->SetIsAlwaysComputed( true );
|
|
}
|
|
|
|
SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
|
|
while ( invElemIt->more() ) {
|
|
const SMDS_MeshElement* elem = invElemIt->next();
|
|
elems.insert(elem);
|
|
}
|
|
}
|
|
}
|
|
// Change element nodes or remove an element
|
|
|
|
set<const SMDS_MeshElement*>::iterator eIt = elems.begin();
|
|
for ( ; eIt != elems.end(); eIt++ ) {
|
|
const SMDS_MeshElement* elem = *eIt;
|
|
//MESSAGE(" ---- inverse elem on node to remove " << elem->GetID());
|
|
int nbNodes = elem->NbNodes();
|
|
int aShapeId = FindShape( elem );
|
|
|
|
set<const SMDS_MeshNode*> nodeSet;
|
|
vector< const SMDS_MeshNode*> curNodes( nbNodes ), uniqueNodes( nbNodes );
|
|
int iUnique = 0, iCur = 0, nbRepl = 0;
|
|
vector<int> iRepl( nbNodes );
|
|
|
|
// get new seq of nodes
|
|
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
|
|
while ( itN->more() ) {
|
|
const SMDS_MeshNode* n =
|
|
static_cast<const SMDS_MeshNode*>( itN->next() );
|
|
|
|
TNodeNodeMap::iterator nnIt = nodeNodeMap.find( n );
|
|
if ( nnIt != nodeNodeMap.end() ) { // n sticks
|
|
n = (*nnIt).second;
|
|
// BUG 0020185: begin
|
|
{
|
|
bool stopRecur = false;
|
|
set<const SMDS_MeshNode*> nodesRecur;
|
|
nodesRecur.insert(n);
|
|
while (!stopRecur) {
|
|
TNodeNodeMap::iterator nnIt_i = nodeNodeMap.find( n );
|
|
if ( nnIt_i != nodeNodeMap.end() ) { // n sticks
|
|
n = (*nnIt_i).second;
|
|
if (!nodesRecur.insert(n).second) {
|
|
// error: recursive dependancy
|
|
stopRecur = true;
|
|
}
|
|
}
|
|
else
|
|
stopRecur = true;
|
|
}
|
|
}
|
|
// BUG 0020185: end
|
|
}
|
|
curNodes[ iCur ] = n;
|
|
bool isUnique = nodeSet.insert( n ).second;
|
|
if ( isUnique )
|
|
uniqueNodes[ iUnique++ ] = n;
|
|
else
|
|
iRepl[ nbRepl++ ] = iCur;
|
|
iCur++;
|
|
}
|
|
|
|
// Analyse element topology after replacement
|
|
|
|
bool isOk = true;
|
|
int nbUniqueNodes = nodeSet.size();
|
|
//MESSAGE("nbNodes nbUniqueNodes " << nbNodes << " " << nbUniqueNodes);
|
|
if ( nbNodes != nbUniqueNodes ) { // some nodes stick
|
|
// Polygons and Polyhedral volumes
|
|
if (elem->IsPoly()) {
|
|
|
|
if (elem->GetType() == SMDSAbs_Face) {
|
|
// Polygon
|
|
vector<const SMDS_MeshNode *> face_nodes (nbNodes);
|
|
int inode = 0;
|
|
for (; inode < nbNodes; inode++) {
|
|
face_nodes[inode] = curNodes[inode];
|
|
}
|
|
|
|
vector<const SMDS_MeshNode *> polygons_nodes;
|
|
vector<int> quantities;
|
|
int nbNew = SimplifyFace(face_nodes, polygons_nodes, quantities);
|
|
if (nbNew > 0) {
|
|
inode = 0;
|
|
for (int iface = 0; iface < nbNew; iface++) {
|
|
int nbNodes = quantities[iface];
|
|
vector<const SMDS_MeshNode *> poly_nodes (nbNodes);
|
|
for (int ii = 0; ii < nbNodes; ii++, inode++) {
|
|
poly_nodes[ii] = polygons_nodes[inode];
|
|
}
|
|
SMDS_MeshElement* newElem = aMesh->AddPolygonalFace(poly_nodes);
|
|
myLastCreatedElems.Append(newElem);
|
|
if (aShapeId)
|
|
aMesh->SetMeshElementOnShape(newElem, aShapeId);
|
|
}
|
|
|
|
MESSAGE("ChangeElementNodes MergeNodes Polygon");
|
|
//aMesh->ChangeElementNodes(elem, &polygons_nodes[inode], quantities[nbNew - 1]);
|
|
vector<const SMDS_MeshNode *> polynodes(polygons_nodes.begin()+inode,polygons_nodes.end());
|
|
int quid =0;
|
|
if (nbNew > 0) quid = nbNew - 1;
|
|
vector<int> newquant(quantities.begin()+quid, quantities.end());
|
|
const SMDS_MeshElement* newElem = 0;
|
|
newElem = aMesh->AddPolyhedralVolume(polynodes, newquant);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
rmElemIds.push_back(elem->GetID());
|
|
}
|
|
else {
|
|
rmElemIds.push_back(elem->GetID());
|
|
}
|
|
|
|
}
|
|
else if (elem->GetType() == SMDSAbs_Volume) {
|
|
// Polyhedral volume
|
|
if (nbUniqueNodes < 4) {
|
|
rmElemIds.push_back(elem->GetID());
|
|
}
|
|
else {
|
|
// each face has to be analyzed in order to check volume validity
|
|
const SMDS_VtkVolume* aPolyedre =
|
|
dynamic_cast<const SMDS_VtkVolume*>( elem );
|
|
if (aPolyedre) {
|
|
int nbFaces = aPolyedre->NbFaces();
|
|
|
|
vector<const SMDS_MeshNode *> poly_nodes;
|
|
vector<int> quantities;
|
|
|
|
for (int iface = 1; iface <= nbFaces; iface++) {
|
|
int nbFaceNodes = aPolyedre->NbFaceNodes(iface);
|
|
vector<const SMDS_MeshNode *> faceNodes (nbFaceNodes);
|
|
|
|
for (int inode = 1; inode <= nbFaceNodes; inode++) {
|
|
const SMDS_MeshNode * faceNode = aPolyedre->GetFaceNode(iface, inode);
|
|
TNodeNodeMap::iterator nnIt = nodeNodeMap.find(faceNode);
|
|
if (nnIt != nodeNodeMap.end()) { // faceNode sticks
|
|
faceNode = (*nnIt).second;
|
|
}
|
|
faceNodes[inode - 1] = faceNode;
|
|
}
|
|
|
|
SimplifyFace(faceNodes, poly_nodes, quantities);
|
|
}
|
|
|
|
if (quantities.size() > 3) {
|
|
// to be done: remove coincident faces
|
|
}
|
|
|
|
if (quantities.size() > 3)
|
|
{
|
|
MESSAGE("ChangeElementNodes MergeNodes Polyhedron");
|
|
//aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
|
|
const SMDS_MeshElement* newElem = 0;
|
|
newElem = aMesh->AddPolyhedralVolume(poly_nodes, quantities);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
rmElemIds.push_back(elem->GetID());
|
|
}
|
|
}
|
|
else {
|
|
rmElemIds.push_back(elem->GetID());
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
}
|
|
|
|
continue;
|
|
} // poly element
|
|
|
|
// Regular elements
|
|
// TODO not all the possible cases are solved. Find something more generic?
|
|
switch ( nbNodes ) {
|
|
case 2: ///////////////////////////////////// EDGE
|
|
isOk = false; break;
|
|
case 3: ///////////////////////////////////// TRIANGLE
|
|
isOk = false; break;
|
|
case 4:
|
|
if ( elem->GetType() == SMDSAbs_Volume ) // TETRAHEDRON
|
|
isOk = false;
|
|
else { //////////////////////////////////// QUADRANGLE
|
|
if ( nbUniqueNodes < 3 )
|
|
isOk = false;
|
|
else if ( nbRepl == 2 && iRepl[ 1 ] - iRepl[ 0 ] == 2 )
|
|
isOk = false; // opposite nodes stick
|
|
//MESSAGE("isOk " << isOk);
|
|
}
|
|
break;
|
|
case 6: ///////////////////////////////////// PENTAHEDRON
|
|
if ( nbUniqueNodes == 4 ) {
|
|
// ---------------------------------> tetrahedron
|
|
if (nbRepl == 3 &&
|
|
iRepl[ 0 ] > 2 && iRepl[ 1 ] > 2 && iRepl[ 2 ] > 2 ) {
|
|
// all top nodes stick: reverse a bottom
|
|
uniqueNodes[ 0 ] = curNodes [ 1 ];
|
|
uniqueNodes[ 1 ] = curNodes [ 0 ];
|
|
}
|
|
else if (nbRepl == 3 &&
|
|
iRepl[ 0 ] < 3 && iRepl[ 1 ] < 3 && iRepl[ 2 ] < 3 ) {
|
|
// all bottom nodes stick: set a top before
|
|
uniqueNodes[ 3 ] = uniqueNodes [ 0 ];
|
|
uniqueNodes[ 0 ] = curNodes [ 3 ];
|
|
uniqueNodes[ 1 ] = curNodes [ 4 ];
|
|
uniqueNodes[ 2 ] = curNodes [ 5 ];
|
|
}
|
|
else if (nbRepl == 4 &&
|
|
iRepl[ 2 ] - iRepl [ 0 ] == 3 && iRepl[ 3 ] - iRepl [ 1 ] == 3 ) {
|
|
// a lateral face turns into a line: reverse a bottom
|
|
uniqueNodes[ 0 ] = curNodes [ 1 ];
|
|
uniqueNodes[ 1 ] = curNodes [ 0 ];
|
|
}
|
|
else
|
|
isOk = false;
|
|
}
|
|
else if ( nbUniqueNodes == 5 ) {
|
|
// PENTAHEDRON --------------------> 2 tetrahedrons
|
|
if ( nbRepl == 2 && iRepl[ 1 ] - iRepl [ 0 ] == 3 ) {
|
|
// a bottom node sticks with a linked top one
|
|
// 1.
|
|
SMDS_MeshElement* newElem =
|
|
aMesh->AddVolume(curNodes[ 3 ],
|
|
curNodes[ 4 ],
|
|
curNodes[ 5 ],
|
|
curNodes[ iRepl[ 0 ] == 2 ? 1 : 2 ]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
// 2. : reverse a bottom
|
|
uniqueNodes[ 0 ] = curNodes [ 1 ];
|
|
uniqueNodes[ 1 ] = curNodes [ 0 ];
|
|
nbUniqueNodes = 4;
|
|
}
|
|
else
|
|
isOk = false;
|
|
}
|
|
else
|
|
isOk = false;
|
|
break;
|
|
case 8: {
|
|
if(elem->IsQuadratic()) { // Quadratic quadrangle
|
|
// 1 5 2
|
|
// +---+---+
|
|
// | |
|
|
// | |
|
|
// 4+ +6
|
|
// | |
|
|
// | |
|
|
// +---+---+
|
|
// 0 7 3
|
|
isOk = false;
|
|
if(nbRepl==2) {
|
|
MESSAGE("nbRepl=2: " << iRepl[0] << " " << iRepl[1]);
|
|
}
|
|
if(nbRepl==3) {
|
|
MESSAGE("nbRepl=3: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2]);
|
|
nbUniqueNodes = 6;
|
|
if( iRepl[0]==0 && iRepl[1]==1 && iRepl[2]==4 ) {
|
|
uniqueNodes[0] = curNodes[0];
|
|
uniqueNodes[1] = curNodes[2];
|
|
uniqueNodes[2] = curNodes[3];
|
|
uniqueNodes[3] = curNodes[5];
|
|
uniqueNodes[4] = curNodes[6];
|
|
uniqueNodes[5] = curNodes[7];
|
|
isOk = true;
|
|
}
|
|
if( iRepl[0]==0 && iRepl[1]==3 && iRepl[2]==7 ) {
|
|
uniqueNodes[0] = curNodes[0];
|
|
uniqueNodes[1] = curNodes[1];
|
|
uniqueNodes[2] = curNodes[2];
|
|
uniqueNodes[3] = curNodes[4];
|
|
uniqueNodes[4] = curNodes[5];
|
|
uniqueNodes[5] = curNodes[6];
|
|
isOk = true;
|
|
}
|
|
if( iRepl[0]==0 && iRepl[1]==4 && iRepl[2]==7 ) {
|
|
uniqueNodes[0] = curNodes[1];
|
|
uniqueNodes[1] = curNodes[2];
|
|
uniqueNodes[2] = curNodes[3];
|
|
uniqueNodes[3] = curNodes[5];
|
|
uniqueNodes[4] = curNodes[6];
|
|
uniqueNodes[5] = curNodes[0];
|
|
isOk = true;
|
|
}
|
|
if( iRepl[0]==1 && iRepl[1]==2 && iRepl[2]==5 ) {
|
|
uniqueNodes[0] = curNodes[0];
|
|
uniqueNodes[1] = curNodes[1];
|
|
uniqueNodes[2] = curNodes[3];
|
|
uniqueNodes[3] = curNodes[4];
|
|
uniqueNodes[4] = curNodes[6];
|
|
uniqueNodes[5] = curNodes[7];
|
|
isOk = true;
|
|
}
|
|
if( iRepl[0]==1 && iRepl[1]==4 && iRepl[2]==5 ) {
|
|
uniqueNodes[0] = curNodes[0];
|
|
uniqueNodes[1] = curNodes[2];
|
|
uniqueNodes[2] = curNodes[3];
|
|
uniqueNodes[3] = curNodes[1];
|
|
uniqueNodes[4] = curNodes[6];
|
|
uniqueNodes[5] = curNodes[7];
|
|
isOk = true;
|
|
}
|
|
if( iRepl[0]==2 && iRepl[1]==3 && iRepl[2]==6 ) {
|
|
uniqueNodes[0] = curNodes[0];
|
|
uniqueNodes[1] = curNodes[1];
|
|
uniqueNodes[2] = curNodes[2];
|
|
uniqueNodes[3] = curNodes[4];
|
|
uniqueNodes[4] = curNodes[5];
|
|
uniqueNodes[5] = curNodes[7];
|
|
isOk = true;
|
|
}
|
|
if( iRepl[0]==2 && iRepl[1]==5 && iRepl[2]==6 ) {
|
|
uniqueNodes[0] = curNodes[0];
|
|
uniqueNodes[1] = curNodes[1];
|
|
uniqueNodes[2] = curNodes[3];
|
|
uniqueNodes[3] = curNodes[4];
|
|
uniqueNodes[4] = curNodes[2];
|
|
uniqueNodes[5] = curNodes[7];
|
|
isOk = true;
|
|
}
|
|
if( iRepl[0]==3 && iRepl[1]==6 && iRepl[2]==7 ) {
|
|
uniqueNodes[0] = curNodes[0];
|
|
uniqueNodes[1] = curNodes[1];
|
|
uniqueNodes[2] = curNodes[2];
|
|
uniqueNodes[3] = curNodes[4];
|
|
uniqueNodes[4] = curNodes[5];
|
|
uniqueNodes[5] = curNodes[3];
|
|
isOk = true;
|
|
}
|
|
}
|
|
if(nbRepl==4) {
|
|
MESSAGE("nbRepl=4: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2] << " " << iRepl[3]);
|
|
}
|
|
if(nbRepl==5) {
|
|
MESSAGE("nbRepl=5: " << iRepl[0] << " " << iRepl[1] << " " << iRepl[2] << " " << iRepl[3] << " " << iRepl[4]);
|
|
}
|
|
break;
|
|
}
|
|
//////////////////////////////////// HEXAHEDRON
|
|
isOk = false;
|
|
SMDS_VolumeTool hexa (elem);
|
|
hexa.SetExternalNormal();
|
|
if ( nbUniqueNodes == 4 && nbRepl == 4 ) {
|
|
//////////////////////// HEX ---> 1 tetrahedron
|
|
for ( int iFace = 0; iFace < 6; iFace++ ) {
|
|
const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
|
|
if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
|
|
curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
|
|
curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
|
|
// one face turns into a point ...
|
|
int iOppFace = hexa.GetOppFaceIndex( iFace );
|
|
ind = hexa.GetFaceNodesIndices( iOppFace );
|
|
int nbStick = 0;
|
|
for ( iCur = 0; iCur < 4 && nbStick < 2; iCur++ ) {
|
|
if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
|
|
nbStick++;
|
|
}
|
|
if ( nbStick == 1 ) {
|
|
// ... and the opposite one - into a triangle.
|
|
// set a top node
|
|
ind = hexa.GetFaceNodesIndices( iFace );
|
|
uniqueNodes[ 3 ] = curNodes[ind[ 0 ]];
|
|
isOk = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if ( nbUniqueNodes == 6 && nbRepl == 2 ) {
|
|
//////////////////////// HEX ---> 1 prism
|
|
int nbTria = 0, iTria[3];
|
|
const int *ind; // indices of face nodes
|
|
// look for triangular faces
|
|
for ( int iFace = 0; iFace < 6 && nbTria < 3; iFace++ ) {
|
|
ind = hexa.GetFaceNodesIndices( iFace );
|
|
TIDSortedNodeSet faceNodes;
|
|
for ( iCur = 0; iCur < 4; iCur++ )
|
|
faceNodes.insert( curNodes[ind[iCur]] );
|
|
if ( faceNodes.size() == 3 )
|
|
iTria[ nbTria++ ] = iFace;
|
|
}
|
|
// check if triangles are opposite
|
|
if ( nbTria == 2 && iTria[0] == hexa.GetOppFaceIndex( iTria[1] ))
|
|
{
|
|
isOk = true;
|
|
// set nodes of the bottom triangle
|
|
ind = hexa.GetFaceNodesIndices( iTria[ 0 ]);
|
|
vector<int> indB;
|
|
for ( iCur = 0; iCur < 4; iCur++ )
|
|
if ( ind[iCur] != iRepl[0] && ind[iCur] != iRepl[1])
|
|
indB.push_back( ind[iCur] );
|
|
if ( !hexa.IsForward() )
|
|
std::swap( indB[0], indB[2] );
|
|
for ( iCur = 0; iCur < 3; iCur++ )
|
|
uniqueNodes[ iCur ] = curNodes[indB[iCur]];
|
|
// set nodes of the top triangle
|
|
const int *indT = hexa.GetFaceNodesIndices( iTria[ 1 ]);
|
|
for ( iCur = 0; iCur < 3; ++iCur )
|
|
for ( int j = 0; j < 4; ++j )
|
|
if ( hexa.IsLinked( indB[ iCur ], indT[ j ] ))
|
|
{
|
|
uniqueNodes[ iCur + 3 ] = curNodes[ indT[ j ]];
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
else if (nbUniqueNodes == 5 && nbRepl == 4 ) {
|
|
//////////////////// HEXAHEDRON ---> 2 tetrahedrons
|
|
for ( int iFace = 0; iFace < 6; iFace++ ) {
|
|
const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
|
|
if (curNodes[ind[ 0 ]] == curNodes[ind[ 1 ]] &&
|
|
curNodes[ind[ 0 ]] == curNodes[ind[ 2 ]] &&
|
|
curNodes[ind[ 0 ]] == curNodes[ind[ 3 ]] ) {
|
|
// one face turns into a point ...
|
|
int iOppFace = hexa.GetOppFaceIndex( iFace );
|
|
ind = hexa.GetFaceNodesIndices( iOppFace );
|
|
int nbStick = 0;
|
|
iUnique = 2; // reverse a tetrahedron 1 bottom
|
|
for ( iCur = 0; iCur < 4 && nbStick == 0; iCur++ ) {
|
|
if ( curNodes[ind[ iCur ]] == curNodes[ind[ iCur + 1 ]] )
|
|
nbStick++;
|
|
else if ( iUnique >= 0 )
|
|
uniqueNodes[ iUnique-- ] = curNodes[ind[ iCur ]];
|
|
}
|
|
if ( nbStick == 0 ) {
|
|
// ... and the opposite one is a quadrangle
|
|
// set a top node
|
|
const int* indTop = hexa.GetFaceNodesIndices( iFace );
|
|
uniqueNodes[ 3 ] = curNodes[indTop[ 0 ]];
|
|
nbUniqueNodes = 4;
|
|
// tetrahedron 2
|
|
SMDS_MeshElement* newElem =
|
|
aMesh->AddVolume(curNodes[ind[ 0 ]],
|
|
curNodes[ind[ 3 ]],
|
|
curNodes[ind[ 2 ]],
|
|
curNodes[indTop[ 0 ]]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
isOk = true;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if ( nbUniqueNodes == 6 && nbRepl == 4 ) {
|
|
////////////////// HEXAHEDRON ---> 2 tetrahedrons or 1 prism
|
|
// find indices of quad and tri faces
|
|
int iQuadFace[ 6 ], iTriFace[ 6 ], nbQuad = 0, nbTri = 0, iFace;
|
|
for ( iFace = 0; iFace < 6; iFace++ ) {
|
|
const int *ind = hexa.GetFaceNodesIndices( iFace ); // indices of face nodes
|
|
nodeSet.clear();
|
|
for ( iCur = 0; iCur < 4; iCur++ )
|
|
nodeSet.insert( curNodes[ind[ iCur ]] );
|
|
nbUniqueNodes = nodeSet.size();
|
|
if ( nbUniqueNodes == 3 )
|
|
iTriFace[ nbTri++ ] = iFace;
|
|
else if ( nbUniqueNodes == 4 )
|
|
iQuadFace[ nbQuad++ ] = iFace;
|
|
}
|
|
if (nbQuad == 2 && nbTri == 4 &&
|
|
hexa.GetOppFaceIndex( iQuadFace[ 0 ] ) == iQuadFace[ 1 ]) {
|
|
// 2 opposite quadrangles stuck with a diagonal;
|
|
// sample groups of merged indices: (0-4)(2-6)
|
|
// --------------------------------------------> 2 tetrahedrons
|
|
const int *ind1 = hexa.GetFaceNodesIndices( iQuadFace[ 0 ]); // indices of quad1 nodes
|
|
const int *ind2 = hexa.GetFaceNodesIndices( iQuadFace[ 1 ]);
|
|
int i0, i1d, i2, i3d, i0t, i2t; // d-daigonal, t-top
|
|
if (curNodes[ind1[ 0 ]] == curNodes[ind2[ 0 ]] &&
|
|
curNodes[ind1[ 2 ]] == curNodes[ind2[ 2 ]]) {
|
|
// stuck with 0-2 diagonal
|
|
i0 = ind1[ 3 ];
|
|
i1d = ind1[ 0 ];
|
|
i2 = ind1[ 1 ];
|
|
i3d = ind1[ 2 ];
|
|
i0t = ind2[ 1 ];
|
|
i2t = ind2[ 3 ];
|
|
}
|
|
else if (curNodes[ind1[ 1 ]] == curNodes[ind2[ 3 ]] &&
|
|
curNodes[ind1[ 3 ]] == curNodes[ind2[ 1 ]]) {
|
|
// stuck with 1-3 diagonal
|
|
i0 = ind1[ 0 ];
|
|
i1d = ind1[ 1 ];
|
|
i2 = ind1[ 2 ];
|
|
i3d = ind1[ 3 ];
|
|
i0t = ind2[ 0 ];
|
|
i2t = ind2[ 1 ];
|
|
}
|
|
else {
|
|
ASSERT(0);
|
|
}
|
|
// tetrahedron 1
|
|
uniqueNodes[ 0 ] = curNodes [ i0 ];
|
|
uniqueNodes[ 1 ] = curNodes [ i1d ];
|
|
uniqueNodes[ 2 ] = curNodes [ i3d ];
|
|
uniqueNodes[ 3 ] = curNodes [ i0t ];
|
|
nbUniqueNodes = 4;
|
|
// tetrahedron 2
|
|
SMDS_MeshElement* newElem = aMesh->AddVolume(curNodes[ i1d ],
|
|
curNodes[ i2 ],
|
|
curNodes[ i3d ],
|
|
curNodes[ i2t ]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
isOk = true;
|
|
}
|
|
else if (( nbTri == 2 && nbQuad == 3 ) || // merged (0-4)(1-5)
|
|
( nbTri == 4 && nbQuad == 2 )) { // merged (7-4)(1-5)
|
|
// --------------------------------------------> prism
|
|
// find 2 opposite triangles
|
|
nbUniqueNodes = 6;
|
|
for ( iFace = 0; iFace + 1 < nbTri; iFace++ ) {
|
|
if ( hexa.GetOppFaceIndex( iTriFace[ iFace ] ) == iTriFace[ iFace + 1 ]) {
|
|
// find indices of kept and replaced nodes
|
|
// and fill unique nodes of 2 opposite triangles
|
|
const int *ind1 = hexa.GetFaceNodesIndices( iTriFace[ iFace ]);
|
|
const int *ind2 = hexa.GetFaceNodesIndices( iTriFace[ iFace + 1 ]);
|
|
const SMDS_MeshNode** hexanodes = hexa.GetNodes();
|
|
// fill unique nodes
|
|
iUnique = 0;
|
|
isOk = true;
|
|
for ( iCur = 0; iCur < 4 && isOk; iCur++ ) {
|
|
const SMDS_MeshNode* n = curNodes[ind1[ iCur ]];
|
|
const SMDS_MeshNode* nInit = hexanodes[ind1[ iCur ]];
|
|
if ( n == nInit ) {
|
|
// iCur of a linked node of the opposite face (make normals co-directed):
|
|
int iCurOpp = ( iCur == 1 || iCur == 3 ) ? 4 - iCur : iCur;
|
|
// check that correspondent corners of triangles are linked
|
|
if ( !hexa.IsLinked( ind1[ iCur ], ind2[ iCurOpp ] ))
|
|
isOk = false;
|
|
else {
|
|
uniqueNodes[ iUnique ] = n;
|
|
uniqueNodes[ iUnique + 3 ] = curNodes[ind2[ iCurOpp ]];
|
|
iUnique++;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} // if ( nbUniqueNodes == 6 && nbRepl == 4 )
|
|
else
|
|
{
|
|
MESSAGE("MergeNodes() removes hexahedron "<< elem);
|
|
}
|
|
break;
|
|
} // HEXAHEDRON
|
|
|
|
default:
|
|
isOk = false;
|
|
} // switch ( nbNodes )
|
|
|
|
} // if ( nbNodes != nbUniqueNodes ) // some nodes stick
|
|
|
|
if ( isOk ) { // the elem remains valid after sticking nodes
|
|
if (elem->IsPoly() && elem->GetType() == SMDSAbs_Volume)
|
|
{
|
|
// Change nodes of polyedre
|
|
const SMDS_VtkVolume* aPolyedre =
|
|
dynamic_cast<const SMDS_VtkVolume*>( elem );
|
|
if (aPolyedre) {
|
|
int nbFaces = aPolyedre->NbFaces();
|
|
|
|
vector<const SMDS_MeshNode *> poly_nodes;
|
|
vector<int> quantities (nbFaces);
|
|
|
|
for (int iface = 1; iface <= nbFaces; iface++) {
|
|
int inode, nbFaceNodes = aPolyedre->NbFaceNodes(iface);
|
|
quantities[iface - 1] = nbFaceNodes;
|
|
|
|
for (inode = 1; inode <= nbFaceNodes; inode++) {
|
|
const SMDS_MeshNode* curNode = aPolyedre->GetFaceNode(iface, inode);
|
|
|
|
TNodeNodeMap::iterator nnIt = nodeNodeMap.find( curNode );
|
|
if (nnIt != nodeNodeMap.end()) { // curNode sticks
|
|
curNode = (*nnIt).second;
|
|
}
|
|
poly_nodes.push_back(curNode);
|
|
}
|
|
}
|
|
aMesh->ChangePolyhedronNodes( elem, poly_nodes, quantities );
|
|
}
|
|
}
|
|
else // replace non-polyhedron elements
|
|
{
|
|
const SMDSAbs_ElementType etyp = elem->GetType();
|
|
const int elemId = elem->GetID();
|
|
const bool isPoly = (elem->GetEntityType() == SMDSEntity_Polygon);
|
|
uniqueNodes.resize(nbUniqueNodes);
|
|
|
|
SMESHDS_SubMesh * sm = aShapeId > 0 ? aMesh->MeshElements(aShapeId) : 0;
|
|
|
|
aMesh->RemoveFreeElement(elem, sm, /*fromGroups=*/false);
|
|
SMDS_MeshElement* newElem = this->AddElement(uniqueNodes, etyp, isPoly, elemId);
|
|
if ( sm && newElem )
|
|
sm->AddElement( newElem );
|
|
if ( elem != newElem )
|
|
ReplaceElemInGroups( elem, newElem, aMesh );
|
|
}
|
|
}
|
|
else {
|
|
// Remove invalid regular element or invalid polygon
|
|
rmElemIds.push_back( elem->GetID() );
|
|
}
|
|
|
|
} // loop on elements
|
|
|
|
// Remove bad elements, then equal nodes (order important)
|
|
|
|
Remove( rmElemIds, false );
|
|
Remove( rmNodeIds, true );
|
|
|
|
}
|
|
|
|
|
|
// ========================================================
|
|
// class : SortableElement
|
|
// purpose : allow sorting elements basing on their nodes
|
|
// ========================================================
|
|
class SortableElement : public set <const SMDS_MeshElement*>
|
|
{
|
|
public:
|
|
|
|
SortableElement( const SMDS_MeshElement* theElem )
|
|
{
|
|
myElem = theElem;
|
|
SMDS_ElemIteratorPtr nodeIt = theElem->nodesIterator();
|
|
while ( nodeIt->more() )
|
|
this->insert( nodeIt->next() );
|
|
}
|
|
|
|
const SMDS_MeshElement* Get() const
|
|
{ return myElem; }
|
|
|
|
void Set(const SMDS_MeshElement* e) const
|
|
{ myElem = e; }
|
|
|
|
|
|
private:
|
|
mutable const SMDS_MeshElement* myElem;
|
|
};
|
|
|
|
//=======================================================================
|
|
//function : FindEqualElements
|
|
//purpose : Return list of group of elements built on the same nodes.
|
|
// Search among theElements or in the whole mesh if theElements is empty
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::FindEqualElements(TIDSortedElemSet & theElements,
|
|
TListOfListOfElementsID & theGroupsOfElementsID)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
typedef map< SortableElement, int > TMapOfNodeSet;
|
|
typedef list<int> TGroupOfElems;
|
|
|
|
if ( theElements.empty() )
|
|
{ // get all elements in the mesh
|
|
SMDS_ElemIteratorPtr eIt = GetMeshDS()->elementsIterator();
|
|
while ( eIt->more() )
|
|
theElements.insert( theElements.end(), eIt->next());
|
|
}
|
|
|
|
vector< TGroupOfElems > arrayOfGroups;
|
|
TGroupOfElems groupOfElems;
|
|
TMapOfNodeSet mapOfNodeSet;
|
|
|
|
TIDSortedElemSet::iterator elemIt = theElements.begin();
|
|
for ( int i = 0, j=0; elemIt != theElements.end(); ++elemIt, ++j ) {
|
|
const SMDS_MeshElement* curElem = *elemIt;
|
|
SortableElement SE(curElem);
|
|
int ind = -1;
|
|
// check uniqueness
|
|
pair< TMapOfNodeSet::iterator, bool> pp = mapOfNodeSet.insert(make_pair(SE, i));
|
|
if( !(pp.second) ) {
|
|
TMapOfNodeSet::iterator& itSE = pp.first;
|
|
ind = (*itSE).second;
|
|
arrayOfGroups[ind].push_back(curElem->GetID());
|
|
}
|
|
else {
|
|
groupOfElems.clear();
|
|
groupOfElems.push_back(curElem->GetID());
|
|
arrayOfGroups.push_back(groupOfElems);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
vector< TGroupOfElems >::iterator groupIt = arrayOfGroups.begin();
|
|
for ( ; groupIt != arrayOfGroups.end(); ++groupIt ) {
|
|
groupOfElems = *groupIt;
|
|
if ( groupOfElems.size() > 1 ) {
|
|
groupOfElems.sort();
|
|
theGroupsOfElementsID.push_back(groupOfElems);
|
|
}
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : MergeElements
|
|
//purpose : In each given group, substitute all elements by the first one.
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::MergeElements(TListOfListOfElementsID & theGroupsOfElementsID)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
typedef list<int> TListOfIDs;
|
|
TListOfIDs rmElemIds; // IDs of elems to remove
|
|
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
|
|
TListOfListOfElementsID::iterator groupsIt = theGroupsOfElementsID.begin();
|
|
while ( groupsIt != theGroupsOfElementsID.end() ) {
|
|
TListOfIDs& aGroupOfElemID = *groupsIt;
|
|
aGroupOfElemID.sort();
|
|
int elemIDToKeep = aGroupOfElemID.front();
|
|
const SMDS_MeshElement* elemToKeep = aMesh->FindElement(elemIDToKeep);
|
|
aGroupOfElemID.pop_front();
|
|
TListOfIDs::iterator idIt = aGroupOfElemID.begin();
|
|
while ( idIt != aGroupOfElemID.end() ) {
|
|
int elemIDToRemove = *idIt;
|
|
const SMDS_MeshElement* elemToRemove = aMesh->FindElement(elemIDToRemove);
|
|
// add the kept element in groups of removed one (PAL15188)
|
|
AddToSameGroups( elemToKeep, elemToRemove, aMesh );
|
|
rmElemIds.push_back( elemIDToRemove );
|
|
++idIt;
|
|
}
|
|
++groupsIt;
|
|
}
|
|
|
|
Remove( rmElemIds, false );
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : MergeEqualElements
|
|
//purpose : Remove all but one of elements built on the same nodes.
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::MergeEqualElements()
|
|
{
|
|
TIDSortedElemSet aMeshElements; /* empty input ==
|
|
to merge equal elements in the whole mesh */
|
|
TListOfListOfElementsID aGroupsOfElementsID;
|
|
FindEqualElements(aMeshElements, aGroupsOfElementsID);
|
|
MergeElements(aGroupsOfElementsID);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : findAdjacentFace
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
static const SMDS_MeshElement* findAdjacentFace(const SMDS_MeshNode* n1,
|
|
const SMDS_MeshNode* n2,
|
|
const SMDS_MeshElement* elem)
|
|
{
|
|
TIDSortedElemSet elemSet, avoidSet;
|
|
if ( elem )
|
|
avoidSet.insert ( elem );
|
|
return SMESH_MeshAlgos::FindFaceInSet( n1, n2, elemSet, avoidSet );
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : FindFreeBorder
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
#define ControlFreeBorder SMESH::Controls::FreeEdges::IsFreeEdge
|
|
|
|
bool SMESH_MeshEditor::FindFreeBorder (const SMDS_MeshNode* theFirstNode,
|
|
const SMDS_MeshNode* theSecondNode,
|
|
const SMDS_MeshNode* theLastNode,
|
|
list< const SMDS_MeshNode* > & theNodes,
|
|
list< const SMDS_MeshElement* >& theFaces)
|
|
{
|
|
if ( !theFirstNode || !theSecondNode )
|
|
return false;
|
|
// find border face between theFirstNode and theSecondNode
|
|
const SMDS_MeshElement* curElem = findAdjacentFace( theFirstNode, theSecondNode, 0 );
|
|
if ( !curElem )
|
|
return false;
|
|
|
|
theFaces.push_back( curElem );
|
|
theNodes.push_back( theFirstNode );
|
|
theNodes.push_back( theSecondNode );
|
|
|
|
//vector<const SMDS_MeshNode*> nodes;
|
|
const SMDS_MeshNode *nIgnore = theFirstNode, *nStart = theSecondNode;
|
|
TIDSortedElemSet foundElems;
|
|
bool needTheLast = ( theLastNode != 0 );
|
|
|
|
while ( nStart != theLastNode ) {
|
|
if ( nStart == theFirstNode )
|
|
return !needTheLast;
|
|
|
|
// find all free border faces sharing form nStart
|
|
|
|
list< const SMDS_MeshElement* > curElemList;
|
|
list< const SMDS_MeshNode* > nStartList;
|
|
SMDS_ElemIteratorPtr invElemIt = nStart->GetInverseElementIterator(SMDSAbs_Face);
|
|
while ( invElemIt->more() ) {
|
|
const SMDS_MeshElement* e = invElemIt->next();
|
|
if ( e == curElem || foundElems.insert( e ).second ) {
|
|
// get nodes
|
|
int iNode = 0, nbNodes = e->NbNodes();
|
|
//const SMDS_MeshNode* nodes[nbNodes+1];
|
|
vector<const SMDS_MeshNode*> nodes(nbNodes+1);
|
|
|
|
if(e->IsQuadratic()) {
|
|
const SMDS_VtkFace* F =
|
|
dynamic_cast<const SMDS_VtkFace*>(e);
|
|
if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
|
|
// use special nodes iterator
|
|
SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
|
|
while( anIter->more() ) {
|
|
nodes[ iNode++ ] = cast2Node(anIter->next());
|
|
}
|
|
}
|
|
else {
|
|
SMDS_ElemIteratorPtr nIt = e->nodesIterator();
|
|
while ( nIt->more() )
|
|
nodes[ iNode++ ] = static_cast<const SMDS_MeshNode*>( nIt->next() );
|
|
}
|
|
nodes[ iNode ] = nodes[ 0 ];
|
|
// check 2 links
|
|
for ( iNode = 0; iNode < nbNodes; iNode++ )
|
|
if (((nodes[ iNode ] == nStart && nodes[ iNode + 1] != nIgnore ) ||
|
|
(nodes[ iNode + 1] == nStart && nodes[ iNode ] != nIgnore )) &&
|
|
ControlFreeBorder( &nodes[ iNode ], e->GetID() ))
|
|
{
|
|
nStartList.push_back( nodes[ iNode + ( nodes[ iNode ] == nStart ? 1 : 0 )]);
|
|
curElemList.push_back( e );
|
|
}
|
|
}
|
|
}
|
|
// analyse the found
|
|
|
|
int nbNewBorders = curElemList.size();
|
|
if ( nbNewBorders == 0 ) {
|
|
// no free border furthermore
|
|
return !needTheLast;
|
|
}
|
|
else if ( nbNewBorders == 1 ) {
|
|
// one more element found
|
|
nIgnore = nStart;
|
|
nStart = nStartList.front();
|
|
curElem = curElemList.front();
|
|
theFaces.push_back( curElem );
|
|
theNodes.push_back( nStart );
|
|
}
|
|
else {
|
|
// several continuations found
|
|
list< const SMDS_MeshElement* >::iterator curElemIt;
|
|
list< const SMDS_MeshNode* >::iterator nStartIt;
|
|
// check if one of them reached the last node
|
|
if ( needTheLast ) {
|
|
for (curElemIt = curElemList.begin(), nStartIt = nStartList.begin();
|
|
curElemIt!= curElemList.end();
|
|
curElemIt++, nStartIt++ )
|
|
if ( *nStartIt == theLastNode ) {
|
|
theFaces.push_back( *curElemIt );
|
|
theNodes.push_back( *nStartIt );
|
|
return true;
|
|
}
|
|
}
|
|
// find the best free border by the continuations
|
|
list<const SMDS_MeshNode*> contNodes[ 2 ], *cNL;
|
|
list<const SMDS_MeshElement*> contFaces[ 2 ], *cFL;
|
|
for (curElemIt = curElemList.begin(), nStartIt = nStartList.begin();
|
|
curElemIt!= curElemList.end();
|
|
curElemIt++, nStartIt++ )
|
|
{
|
|
cNL = & contNodes[ contNodes[0].empty() ? 0 : 1 ];
|
|
cFL = & contFaces[ contFaces[0].empty() ? 0 : 1 ];
|
|
// find one more free border
|
|
if ( ! SMESH_MeshEditor::FindFreeBorder( nStart, *nStartIt, theLastNode, *cNL, *cFL )) {
|
|
cNL->clear();
|
|
cFL->clear();
|
|
}
|
|
else if ( !contNodes[0].empty() && !contNodes[1].empty() ) {
|
|
// choice: clear a worse one
|
|
int iLongest = ( contNodes[0].size() < contNodes[1].size() ? 1 : 0 );
|
|
int iWorse = ( needTheLast ? 1 - iLongest : iLongest );
|
|
contNodes[ iWorse ].clear();
|
|
contFaces[ iWorse ].clear();
|
|
}
|
|
}
|
|
if ( contNodes[0].empty() && contNodes[1].empty() )
|
|
return false;
|
|
|
|
// append the best free border
|
|
cNL = & contNodes[ contNodes[0].empty() ? 1 : 0 ];
|
|
cFL = & contFaces[ contFaces[0].empty() ? 1 : 0 ];
|
|
theNodes.pop_back(); // remove nIgnore
|
|
theNodes.pop_back(); // remove nStart
|
|
theFaces.pop_back(); // remove curElem
|
|
list< const SMDS_MeshNode* >::iterator nIt = cNL->begin();
|
|
list< const SMDS_MeshElement* >::iterator fIt = cFL->begin();
|
|
for ( ; nIt != cNL->end(); nIt++ ) theNodes.push_back( *nIt );
|
|
for ( ; fIt != cFL->end(); fIt++ ) theFaces.push_back( *fIt );
|
|
return true;
|
|
|
|
} // several continuations found
|
|
} // while ( nStart != theLastNode )
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : CheckFreeBorderNodes
|
|
//purpose : Return true if the tree nodes are on a free border
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::CheckFreeBorderNodes(const SMDS_MeshNode* theNode1,
|
|
const SMDS_MeshNode* theNode2,
|
|
const SMDS_MeshNode* theNode3)
|
|
{
|
|
list< const SMDS_MeshNode* > nodes;
|
|
list< const SMDS_MeshElement* > faces;
|
|
return FindFreeBorder( theNode1, theNode2, theNode3, nodes, faces);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SewFreeBorder
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
SMESH_MeshEditor::Sew_Error
|
|
SMESH_MeshEditor::SewFreeBorder (const SMDS_MeshNode* theBordFirstNode,
|
|
const SMDS_MeshNode* theBordSecondNode,
|
|
const SMDS_MeshNode* theBordLastNode,
|
|
const SMDS_MeshNode* theSideFirstNode,
|
|
const SMDS_MeshNode* theSideSecondNode,
|
|
const SMDS_MeshNode* theSideThirdNode,
|
|
const bool theSideIsFreeBorder,
|
|
const bool toCreatePolygons,
|
|
const bool toCreatePolyedrs)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
MESSAGE("::SewFreeBorder()");
|
|
Sew_Error aResult = SEW_OK;
|
|
|
|
// ====================================
|
|
// find side nodes and elements
|
|
// ====================================
|
|
|
|
list< const SMDS_MeshNode* > nSide[ 2 ];
|
|
list< const SMDS_MeshElement* > eSide[ 2 ];
|
|
list< const SMDS_MeshNode* >::iterator nIt[ 2 ];
|
|
list< const SMDS_MeshElement* >::iterator eIt[ 2 ];
|
|
|
|
// Free border 1
|
|
// --------------
|
|
if (!FindFreeBorder(theBordFirstNode,theBordSecondNode,theBordLastNode,
|
|
nSide[0], eSide[0])) {
|
|
MESSAGE(" Free Border 1 not found " );
|
|
aResult = SEW_BORDER1_NOT_FOUND;
|
|
}
|
|
if (theSideIsFreeBorder) {
|
|
// Free border 2
|
|
// --------------
|
|
if (!FindFreeBorder(theSideFirstNode, theSideSecondNode, theSideThirdNode,
|
|
nSide[1], eSide[1])) {
|
|
MESSAGE(" Free Border 2 not found " );
|
|
aResult = ( aResult != SEW_OK ? SEW_BOTH_BORDERS_NOT_FOUND : SEW_BORDER2_NOT_FOUND );
|
|
}
|
|
}
|
|
if ( aResult != SEW_OK )
|
|
return aResult;
|
|
|
|
if (!theSideIsFreeBorder) {
|
|
// Side 2
|
|
// --------------
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Algo:
|
|
// 1. If nodes to merge are not coincident, move nodes of the free border
|
|
// from the coord sys defined by the direction from the first to last
|
|
// nodes of the border to the correspondent sys of the side 2
|
|
// 2. On the side 2, find the links most co-directed with the correspondent
|
|
// links of the free border
|
|
// -------------------------------------------------------------------------
|
|
|
|
// 1. Since sewing may break if there are volumes to split on the side 2,
|
|
// we wont move nodes but just compute new coordinates for them
|
|
typedef map<const SMDS_MeshNode*, gp_XYZ> TNodeXYZMap;
|
|
TNodeXYZMap nBordXYZ;
|
|
list< const SMDS_MeshNode* >& bordNodes = nSide[ 0 ];
|
|
list< const SMDS_MeshNode* >::iterator nBordIt;
|
|
|
|
gp_XYZ Pb1( theBordFirstNode->X(), theBordFirstNode->Y(), theBordFirstNode->Z() );
|
|
gp_XYZ Pb2( theBordLastNode->X(), theBordLastNode->Y(), theBordLastNode->Z() );
|
|
gp_XYZ Ps1( theSideFirstNode->X(), theSideFirstNode->Y(), theSideFirstNode->Z() );
|
|
gp_XYZ Ps2( theSideSecondNode->X(), theSideSecondNode->Y(), theSideSecondNode->Z() );
|
|
double tol2 = 1.e-8;
|
|
gp_Vec Vbs1( Pb1 - Ps1 ),Vbs2( Pb2 - Ps2 );
|
|
if ( Vbs1.SquareMagnitude() > tol2 || Vbs2.SquareMagnitude() > tol2 ) {
|
|
// Need node movement.
|
|
|
|
// find X and Z axes to create trsf
|
|
gp_Vec Zb( Pb1 - Pb2 ), Zs( Ps1 - Ps2 );
|
|
gp_Vec X = Zs ^ Zb;
|
|
if ( X.SquareMagnitude() <= gp::Resolution() * gp::Resolution() )
|
|
// Zb || Zs
|
|
X = gp_Ax2( gp::Origin(), Zb ).XDirection();
|
|
|
|
// coord systems
|
|
gp_Ax3 toBordAx( Pb1, Zb, X );
|
|
gp_Ax3 fromSideAx( Ps1, Zs, X );
|
|
gp_Ax3 toGlobalAx( gp::Origin(), gp::DZ(), gp::DX() );
|
|
// set trsf
|
|
gp_Trsf toBordSys, fromSide2Sys;
|
|
toBordSys.SetTransformation( toBordAx );
|
|
fromSide2Sys.SetTransformation( fromSideAx, toGlobalAx );
|
|
fromSide2Sys.SetScaleFactor( Zs.Magnitude() / Zb.Magnitude() );
|
|
|
|
// move
|
|
for ( nBordIt = bordNodes.begin(); nBordIt != bordNodes.end(); nBordIt++ ) {
|
|
const SMDS_MeshNode* n = *nBordIt;
|
|
gp_XYZ xyz( n->X(),n->Y(),n->Z() );
|
|
toBordSys.Transforms( xyz );
|
|
fromSide2Sys.Transforms( xyz );
|
|
nBordXYZ.insert( TNodeXYZMap::value_type( n, xyz ));
|
|
}
|
|
}
|
|
else {
|
|
// just insert nodes XYZ in the nBordXYZ map
|
|
for ( nBordIt = bordNodes.begin(); nBordIt != bordNodes.end(); nBordIt++ ) {
|
|
const SMDS_MeshNode* n = *nBordIt;
|
|
nBordXYZ.insert( TNodeXYZMap::value_type( n, gp_XYZ( n->X(),n->Y(),n->Z() )));
|
|
}
|
|
}
|
|
|
|
// 2. On the side 2, find the links most co-directed with the correspondent
|
|
// links of the free border
|
|
|
|
list< const SMDS_MeshElement* >& sideElems = eSide[ 1 ];
|
|
list< const SMDS_MeshNode* >& sideNodes = nSide[ 1 ];
|
|
sideNodes.push_back( theSideFirstNode );
|
|
|
|
bool hasVolumes = false;
|
|
LinkID_Gen aLinkID_Gen( GetMeshDS() );
|
|
set<long> foundSideLinkIDs, checkedLinkIDs;
|
|
SMDS_VolumeTool volume;
|
|
//const SMDS_MeshNode* faceNodes[ 4 ];
|
|
|
|
const SMDS_MeshNode* sideNode;
|
|
const SMDS_MeshElement* sideElem;
|
|
const SMDS_MeshNode* prevSideNode = theSideFirstNode;
|
|
const SMDS_MeshNode* prevBordNode = theBordFirstNode;
|
|
nBordIt = bordNodes.begin();
|
|
nBordIt++;
|
|
// border node position and border link direction to compare with
|
|
gp_XYZ bordPos = nBordXYZ[ *nBordIt ];
|
|
gp_XYZ bordDir = bordPos - nBordXYZ[ prevBordNode ];
|
|
// choose next side node by link direction or by closeness to
|
|
// the current border node:
|
|
bool searchByDir = ( *nBordIt != theBordLastNode );
|
|
do {
|
|
// find the next node on the Side 2
|
|
sideNode = 0;
|
|
double maxDot = -DBL_MAX, minDist = DBL_MAX;
|
|
long linkID;
|
|
checkedLinkIDs.clear();
|
|
gp_XYZ prevXYZ( prevSideNode->X(), prevSideNode->Y(), prevSideNode->Z() );
|
|
|
|
// loop on inverse elements of current node (prevSideNode) on the Side 2
|
|
SMDS_ElemIteratorPtr invElemIt = prevSideNode->GetInverseElementIterator();
|
|
while ( invElemIt->more() )
|
|
{
|
|
const SMDS_MeshElement* elem = invElemIt->next();
|
|
// prepare data for a loop on links coming to prevSideNode, of a face or a volume
|
|
int iPrevNode, iNode = 0, nbNodes = elem->NbNodes();
|
|
vector< const SMDS_MeshNode* > faceNodes( nbNodes, (const SMDS_MeshNode*)0 );
|
|
bool isVolume = volume.Set( elem );
|
|
const SMDS_MeshNode** nodes = isVolume ? volume.GetNodes() : & faceNodes[0];
|
|
if ( isVolume ) // --volume
|
|
hasVolumes = true;
|
|
else if ( elem->GetType()==SMDSAbs_Face ) { // --face
|
|
// retrieve all face nodes and find iPrevNode - an index of the prevSideNode
|
|
if(elem->IsQuadratic()) {
|
|
const SMDS_VtkFace* F =
|
|
dynamic_cast<const SMDS_VtkFace*>(elem);
|
|
if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
|
|
// use special nodes iterator
|
|
SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
|
|
while( anIter->more() ) {
|
|
nodes[ iNode ] = cast2Node(anIter->next());
|
|
if ( nodes[ iNode++ ] == prevSideNode )
|
|
iPrevNode = iNode - 1;
|
|
}
|
|
}
|
|
else {
|
|
SMDS_ElemIteratorPtr nIt = elem->nodesIterator();
|
|
while ( nIt->more() ) {
|
|
nodes[ iNode ] = cast2Node( nIt->next() );
|
|
if ( nodes[ iNode++ ] == prevSideNode )
|
|
iPrevNode = iNode - 1;
|
|
}
|
|
}
|
|
// there are 2 links to check
|
|
nbNodes = 2;
|
|
}
|
|
else // --edge
|
|
continue;
|
|
// loop on links, to be precise, on the second node of links
|
|
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
|
|
const SMDS_MeshNode* n = nodes[ iNode ];
|
|
if ( isVolume ) {
|
|
if ( !volume.IsLinked( n, prevSideNode ))
|
|
continue;
|
|
}
|
|
else {
|
|
if ( iNode ) // a node before prevSideNode
|
|
n = nodes[ iPrevNode == 0 ? elem->NbNodes() - 1 : iPrevNode - 1 ];
|
|
else // a node after prevSideNode
|
|
n = nodes[ iPrevNode + 1 == elem->NbNodes() ? 0 : iPrevNode + 1 ];
|
|
}
|
|
// check if this link was already used
|
|
long iLink = aLinkID_Gen.GetLinkID( prevSideNode, n );
|
|
bool isJustChecked = !checkedLinkIDs.insert( iLink ).second;
|
|
if (!isJustChecked &&
|
|
foundSideLinkIDs.find( iLink ) == foundSideLinkIDs.end() )
|
|
{
|
|
// test a link geometrically
|
|
gp_XYZ nextXYZ ( n->X(), n->Y(), n->Z() );
|
|
bool linkIsBetter = false;
|
|
double dot = 0.0, dist = 0.0;
|
|
if ( searchByDir ) { // choose most co-directed link
|
|
dot = bordDir * ( nextXYZ - prevXYZ ).Normalized();
|
|
linkIsBetter = ( dot > maxDot );
|
|
}
|
|
else { // choose link with the node closest to bordPos
|
|
dist = ( nextXYZ - bordPos ).SquareModulus();
|
|
linkIsBetter = ( dist < minDist );
|
|
}
|
|
if ( linkIsBetter ) {
|
|
maxDot = dot;
|
|
minDist = dist;
|
|
linkID = iLink;
|
|
sideNode = n;
|
|
sideElem = elem;
|
|
}
|
|
}
|
|
}
|
|
} // loop on inverse elements of prevSideNode
|
|
|
|
if ( !sideNode ) {
|
|
MESSAGE(" Cant find path by links of the Side 2 ");
|
|
return SEW_BAD_SIDE_NODES;
|
|
}
|
|
sideNodes.push_back( sideNode );
|
|
sideElems.push_back( sideElem );
|
|
foundSideLinkIDs.insert ( linkID );
|
|
prevSideNode = sideNode;
|
|
|
|
if ( *nBordIt == theBordLastNode )
|
|
searchByDir = false;
|
|
else {
|
|
// find the next border link to compare with
|
|
gp_XYZ sidePos( sideNode->X(), sideNode->Y(), sideNode->Z() );
|
|
searchByDir = ( bordDir * ( sidePos - bordPos ) <= 0 );
|
|
// move to next border node if sideNode is before forward border node (bordPos)
|
|
while ( *nBordIt != theBordLastNode && !searchByDir ) {
|
|
prevBordNode = *nBordIt;
|
|
nBordIt++;
|
|
bordPos = nBordXYZ[ *nBordIt ];
|
|
bordDir = bordPos - nBordXYZ[ prevBordNode ];
|
|
searchByDir = ( bordDir * ( sidePos - bordPos ) <= 0 );
|
|
}
|
|
}
|
|
}
|
|
while ( sideNode != theSideSecondNode );
|
|
|
|
if ( hasVolumes && sideNodes.size () != bordNodes.size() && !toCreatePolyedrs) {
|
|
MESSAGE("VOLUME SPLITTING IS FORBIDDEN");
|
|
return SEW_VOLUMES_TO_SPLIT; // volume splitting is forbidden
|
|
}
|
|
} // end nodes search on the side 2
|
|
|
|
// ============================
|
|
// sew the border to the side 2
|
|
// ============================
|
|
|
|
int nbNodes[] = { nSide[0].size(), nSide[1].size() };
|
|
int maxNbNodes = Max( nbNodes[0], nbNodes[1] );
|
|
|
|
TListOfListOfNodes nodeGroupsToMerge;
|
|
if ( nbNodes[0] == nbNodes[1] ||
|
|
( theSideIsFreeBorder && !theSideThirdNode)) {
|
|
|
|
// all nodes are to be merged
|
|
|
|
for (nIt[0] = nSide[0].begin(), nIt[1] = nSide[1].begin();
|
|
nIt[0] != nSide[0].end() && nIt[1] != nSide[1].end();
|
|
nIt[0]++, nIt[1]++ )
|
|
{
|
|
nodeGroupsToMerge.push_back( list<const SMDS_MeshNode*>() );
|
|
nodeGroupsToMerge.back().push_back( *nIt[1] ); // to keep
|
|
nodeGroupsToMerge.back().push_back( *nIt[0] ); // to remove
|
|
}
|
|
}
|
|
else {
|
|
|
|
// insert new nodes into the border and the side to get equal nb of segments
|
|
|
|
// get normalized parameters of nodes on the borders
|
|
//double param[ 2 ][ maxNbNodes ];
|
|
double* param[ 2 ];
|
|
param[0] = new double [ maxNbNodes ];
|
|
param[1] = new double [ maxNbNodes ];
|
|
int iNode, iBord;
|
|
for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
|
|
list< const SMDS_MeshNode* >& nodes = nSide[ iBord ];
|
|
list< const SMDS_MeshNode* >::iterator nIt = nodes.begin();
|
|
const SMDS_MeshNode* nPrev = *nIt;
|
|
double bordLength = 0;
|
|
for ( iNode = 0; nIt != nodes.end(); nIt++, iNode++ ) { // loop on border nodes
|
|
const SMDS_MeshNode* nCur = *nIt;
|
|
gp_XYZ segment (nCur->X() - nPrev->X(),
|
|
nCur->Y() - nPrev->Y(),
|
|
nCur->Z() - nPrev->Z());
|
|
double segmentLen = segment.Modulus();
|
|
bordLength += segmentLen;
|
|
param[ iBord ][ iNode ] = bordLength;
|
|
nPrev = nCur;
|
|
}
|
|
// normalize within [0,1]
|
|
for ( iNode = 0; iNode < nbNodes[ iBord ]; iNode++ ) {
|
|
param[ iBord ][ iNode ] /= bordLength;
|
|
}
|
|
}
|
|
|
|
// loop on border segments
|
|
const SMDS_MeshNode *nPrev[ 2 ] = { 0, 0 };
|
|
int i[ 2 ] = { 0, 0 };
|
|
nIt[0] = nSide[0].begin(); eIt[0] = eSide[0].begin();
|
|
nIt[1] = nSide[1].begin(); eIt[1] = eSide[1].begin();
|
|
|
|
TElemOfNodeListMap insertMap;
|
|
TElemOfNodeListMap::iterator insertMapIt;
|
|
// insertMap is
|
|
// key: elem to insert nodes into
|
|
// value: 2 nodes to insert between + nodes to be inserted
|
|
do {
|
|
bool next[ 2 ] = { false, false };
|
|
|
|
// find min adjacent segment length after sewing
|
|
double nextParam = 10., prevParam = 0;
|
|
for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
|
|
if ( i[ iBord ] + 1 < nbNodes[ iBord ])
|
|
nextParam = Min( nextParam, param[iBord][ i[iBord] + 1 ]);
|
|
if ( i[ iBord ] > 0 )
|
|
prevParam = Max( prevParam, param[iBord][ i[iBord] - 1 ]);
|
|
}
|
|
double minParam = Min( param[ 0 ][ i[0] ], param[ 1 ][ i[1] ]);
|
|
double maxParam = Max( param[ 0 ][ i[0] ], param[ 1 ][ i[1] ]);
|
|
double minSegLen = Min( nextParam - minParam, maxParam - prevParam );
|
|
|
|
// choose to insert or to merge nodes
|
|
double du = param[ 1 ][ i[1] ] - param[ 0 ][ i[0] ];
|
|
if ( Abs( du ) <= minSegLen * 0.2 ) {
|
|
// merge
|
|
// ------
|
|
nodeGroupsToMerge.push_back( list<const SMDS_MeshNode*>() );
|
|
const SMDS_MeshNode* n0 = *nIt[0];
|
|
const SMDS_MeshNode* n1 = *nIt[1];
|
|
nodeGroupsToMerge.back().push_back( n1 );
|
|
nodeGroupsToMerge.back().push_back( n0 );
|
|
// position of node of the border changes due to merge
|
|
param[ 0 ][ i[0] ] += du;
|
|
// move n1 for the sake of elem shape evaluation during insertion.
|
|
// n1 will be removed by MergeNodes() anyway
|
|
const_cast<SMDS_MeshNode*>( n0 )->setXYZ( n1->X(), n1->Y(), n1->Z() );
|
|
next[0] = next[1] = true;
|
|
}
|
|
else {
|
|
// insert
|
|
// ------
|
|
int intoBord = ( du < 0 ) ? 0 : 1;
|
|
const SMDS_MeshElement* elem = *eIt[ intoBord ];
|
|
const SMDS_MeshNode* n1 = nPrev[ intoBord ];
|
|
const SMDS_MeshNode* n2 = *nIt[ intoBord ];
|
|
const SMDS_MeshNode* nIns = *nIt[ 1 - intoBord ];
|
|
if ( intoBord == 1 ) {
|
|
// move node of the border to be on a link of elem of the side
|
|
gp_XYZ p1 (n1->X(), n1->Y(), n1->Z());
|
|
gp_XYZ p2 (n2->X(), n2->Y(), n2->Z());
|
|
double ratio = du / ( param[ 1 ][ i[1] ] - param[ 1 ][ i[1]-1 ]);
|
|
gp_XYZ p = p2 * ( 1 - ratio ) + p1 * ratio;
|
|
GetMeshDS()->MoveNode( nIns, p.X(), p.Y(), p.Z() );
|
|
}
|
|
insertMapIt = insertMap.find( elem );
|
|
bool notFound = ( insertMapIt == insertMap.end() );
|
|
bool otherLink = ( !notFound && (*insertMapIt).second.front() != n1 );
|
|
if ( otherLink ) {
|
|
// insert into another link of the same element:
|
|
// 1. perform insertion into the other link of the elem
|
|
list<const SMDS_MeshNode*> & nodeList = (*insertMapIt).second;
|
|
const SMDS_MeshNode* n12 = nodeList.front(); nodeList.pop_front();
|
|
const SMDS_MeshNode* n22 = nodeList.front(); nodeList.pop_front();
|
|
InsertNodesIntoLink( elem, n12, n22, nodeList, toCreatePolygons );
|
|
// 2. perform insertion into the link of adjacent faces
|
|
while (true) {
|
|
const SMDS_MeshElement* adjElem = findAdjacentFace( n12, n22, elem );
|
|
if ( adjElem )
|
|
InsertNodesIntoLink( adjElem, n12, n22, nodeList, toCreatePolygons );
|
|
else
|
|
break;
|
|
}
|
|
if (toCreatePolyedrs) {
|
|
// perform insertion into the links of adjacent volumes
|
|
UpdateVolumes(n12, n22, nodeList);
|
|
}
|
|
// 3. find an element appeared on n1 and n2 after the insertion
|
|
insertMap.erase( elem );
|
|
elem = findAdjacentFace( n1, n2, 0 );
|
|
}
|
|
if ( notFound || otherLink ) {
|
|
// add element and nodes of the side into the insertMap
|
|
insertMapIt = insertMap.insert
|
|
( TElemOfNodeListMap::value_type( elem, list<const SMDS_MeshNode*>() )).first;
|
|
(*insertMapIt).second.push_back( n1 );
|
|
(*insertMapIt).second.push_back( n2 );
|
|
}
|
|
// add node to be inserted into elem
|
|
(*insertMapIt).second.push_back( nIns );
|
|
next[ 1 - intoBord ] = true;
|
|
}
|
|
|
|
// go to the next segment
|
|
for ( iBord = 0; iBord < 2; iBord++ ) { // loop on 2 borders
|
|
if ( next[ iBord ] ) {
|
|
if ( i[ iBord ] != 0 && eIt[ iBord ] != eSide[ iBord ].end())
|
|
eIt[ iBord ]++;
|
|
nPrev[ iBord ] = *nIt[ iBord ];
|
|
nIt[ iBord ]++; i[ iBord ]++;
|
|
}
|
|
}
|
|
}
|
|
while ( nIt[0] != nSide[0].end() && nIt[1] != nSide[1].end());
|
|
|
|
// perform insertion of nodes into elements
|
|
|
|
for (insertMapIt = insertMap.begin();
|
|
insertMapIt != insertMap.end();
|
|
insertMapIt++ )
|
|
{
|
|
const SMDS_MeshElement* elem = (*insertMapIt).first;
|
|
list<const SMDS_MeshNode*> & nodeList = (*insertMapIt).second;
|
|
const SMDS_MeshNode* n1 = nodeList.front(); nodeList.pop_front();
|
|
const SMDS_MeshNode* n2 = nodeList.front(); nodeList.pop_front();
|
|
|
|
InsertNodesIntoLink( elem, n1, n2, nodeList, toCreatePolygons );
|
|
|
|
if ( !theSideIsFreeBorder ) {
|
|
// look for and insert nodes into the faces adjacent to elem
|
|
while (true) {
|
|
const SMDS_MeshElement* adjElem = findAdjacentFace( n1, n2, elem );
|
|
if ( adjElem )
|
|
InsertNodesIntoLink( adjElem, n1, n2, nodeList, toCreatePolygons );
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
if (toCreatePolyedrs) {
|
|
// perform insertion into the links of adjacent volumes
|
|
UpdateVolumes(n1, n2, nodeList);
|
|
}
|
|
}
|
|
|
|
delete param[0];
|
|
delete param[1];
|
|
} // end: insert new nodes
|
|
|
|
MergeNodes ( nodeGroupsToMerge );
|
|
|
|
return aResult;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : InsertNodesIntoLink
|
|
//purpose : insert theNodesToInsert into theFace between theBetweenNode1
|
|
// and theBetweenNode2 and split theElement
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::InsertNodesIntoLink(const SMDS_MeshElement* theFace,
|
|
const SMDS_MeshNode* theBetweenNode1,
|
|
const SMDS_MeshNode* theBetweenNode2,
|
|
list<const SMDS_MeshNode*>& theNodesToInsert,
|
|
const bool toCreatePoly)
|
|
{
|
|
if ( theFace->GetType() != SMDSAbs_Face ) return;
|
|
|
|
// find indices of 2 link nodes and of the rest nodes
|
|
int iNode = 0, il1, il2, i3, i4;
|
|
il1 = il2 = i3 = i4 = -1;
|
|
//const SMDS_MeshNode* nodes[ theFace->NbNodes() ];
|
|
vector<const SMDS_MeshNode*> nodes( theFace->NbNodes() );
|
|
|
|
if(theFace->IsQuadratic()) {
|
|
const SMDS_VtkFace* F =
|
|
dynamic_cast<const SMDS_VtkFace*>(theFace);
|
|
if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
|
|
// use special nodes iterator
|
|
SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
|
|
while( anIter->more() ) {
|
|
const SMDS_MeshNode* n = cast2Node(anIter->next());
|
|
if ( n == theBetweenNode1 )
|
|
il1 = iNode;
|
|
else if ( n == theBetweenNode2 )
|
|
il2 = iNode;
|
|
else if ( i3 < 0 )
|
|
i3 = iNode;
|
|
else
|
|
i4 = iNode;
|
|
nodes[ iNode++ ] = n;
|
|
}
|
|
}
|
|
else {
|
|
SMDS_ElemIteratorPtr nodeIt = theFace->nodesIterator();
|
|
while ( nodeIt->more() ) {
|
|
const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
if ( n == theBetweenNode1 )
|
|
il1 = iNode;
|
|
else if ( n == theBetweenNode2 )
|
|
il2 = iNode;
|
|
else if ( i3 < 0 )
|
|
i3 = iNode;
|
|
else
|
|
i4 = iNode;
|
|
nodes[ iNode++ ] = n;
|
|
}
|
|
}
|
|
if ( il1 < 0 || il2 < 0 || i3 < 0 )
|
|
return ;
|
|
|
|
// arrange link nodes to go one after another regarding the face orientation
|
|
bool reverse = ( Abs( il2 - il1 ) == 1 ? il2 < il1 : il1 < il2 );
|
|
list<const SMDS_MeshNode *> aNodesToInsert = theNodesToInsert;
|
|
if ( reverse ) {
|
|
iNode = il1;
|
|
il1 = il2;
|
|
il2 = iNode;
|
|
aNodesToInsert.reverse();
|
|
}
|
|
// check that not link nodes of a quadrangles are in good order
|
|
int nbFaceNodes = theFace->NbNodes();
|
|
if ( nbFaceNodes == 4 && i4 - i3 != 1 ) {
|
|
iNode = i3;
|
|
i3 = i4;
|
|
i4 = iNode;
|
|
}
|
|
|
|
if (toCreatePoly || theFace->IsPoly()) {
|
|
|
|
iNode = 0;
|
|
vector<const SMDS_MeshNode *> poly_nodes (nbFaceNodes + aNodesToInsert.size());
|
|
|
|
// add nodes of face up to first node of link
|
|
bool isFLN = false;
|
|
|
|
if(theFace->IsQuadratic()) {
|
|
const SMDS_VtkFace* F =
|
|
dynamic_cast<const SMDS_VtkFace*>(theFace);
|
|
if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
|
|
// use special nodes iterator
|
|
SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator();
|
|
while( anIter->more() && !isFLN ) {
|
|
const SMDS_MeshNode* n = cast2Node(anIter->next());
|
|
poly_nodes[iNode++] = n;
|
|
if (n == nodes[il1]) {
|
|
isFLN = true;
|
|
}
|
|
}
|
|
// add nodes to insert
|
|
list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
|
|
for (; nIt != aNodesToInsert.end(); nIt++) {
|
|
poly_nodes[iNode++] = *nIt;
|
|
}
|
|
// add nodes of face starting from last node of link
|
|
while ( anIter->more() ) {
|
|
poly_nodes[iNode++] = cast2Node(anIter->next());
|
|
}
|
|
}
|
|
else {
|
|
SMDS_ElemIteratorPtr nodeIt = theFace->nodesIterator();
|
|
while ( nodeIt->more() && !isFLN ) {
|
|
const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
poly_nodes[iNode++] = n;
|
|
if (n == nodes[il1]) {
|
|
isFLN = true;
|
|
}
|
|
}
|
|
// add nodes to insert
|
|
list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
|
|
for (; nIt != aNodesToInsert.end(); nIt++) {
|
|
poly_nodes[iNode++] = *nIt;
|
|
}
|
|
// add nodes of face starting from last node of link
|
|
while ( nodeIt->more() ) {
|
|
const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
poly_nodes[iNode++] = n;
|
|
}
|
|
}
|
|
|
|
// edit or replace the face
|
|
SMESHDS_Mesh *aMesh = GetMeshDS();
|
|
|
|
if (theFace->IsPoly()) {
|
|
aMesh->ChangePolygonNodes(theFace, poly_nodes);
|
|
}
|
|
else {
|
|
int aShapeId = FindShape( theFace );
|
|
|
|
SMDS_MeshElement* newElem = aMesh->AddPolygonalFace(poly_nodes);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
|
|
aMesh->RemoveElement(theFace);
|
|
}
|
|
return;
|
|
}
|
|
|
|
SMESHDS_Mesh *aMesh = GetMeshDS();
|
|
if( !theFace->IsQuadratic() ) {
|
|
|
|
// put aNodesToInsert between theBetweenNode1 and theBetweenNode2
|
|
int nbLinkNodes = 2 + aNodesToInsert.size();
|
|
//const SMDS_MeshNode* linkNodes[ nbLinkNodes ];
|
|
vector<const SMDS_MeshNode*> linkNodes( nbLinkNodes );
|
|
linkNodes[ 0 ] = nodes[ il1 ];
|
|
linkNodes[ nbLinkNodes - 1 ] = nodes[ il2 ];
|
|
list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
|
|
for ( iNode = 1; nIt != aNodesToInsert.end(); nIt++ ) {
|
|
linkNodes[ iNode++ ] = *nIt;
|
|
}
|
|
// decide how to split a quadrangle: compare possible variants
|
|
// and choose which of splits to be a quadrangle
|
|
int i1, i2, iSplit, nbSplits = nbLinkNodes - 1, iBestQuad;
|
|
if ( nbFaceNodes == 3 ) {
|
|
iBestQuad = nbSplits;
|
|
i4 = i3;
|
|
}
|
|
else if ( nbFaceNodes == 4 ) {
|
|
SMESH::Controls::NumericalFunctorPtr aCrit( new SMESH::Controls::AspectRatio);
|
|
double aBestRate = DBL_MAX;
|
|
for ( int iQuad = 0; iQuad < nbSplits; iQuad++ ) {
|
|
i1 = 0; i2 = 1;
|
|
double aBadRate = 0;
|
|
// evaluate elements quality
|
|
for ( iSplit = 0; iSplit < nbSplits; iSplit++ ) {
|
|
if ( iSplit == iQuad ) {
|
|
SMDS_FaceOfNodes quad (linkNodes[ i1++ ],
|
|
linkNodes[ i2++ ],
|
|
nodes[ i3 ],
|
|
nodes[ i4 ]);
|
|
aBadRate += getBadRate( &quad, aCrit );
|
|
}
|
|
else {
|
|
SMDS_FaceOfNodes tria (linkNodes[ i1++ ],
|
|
linkNodes[ i2++ ],
|
|
nodes[ iSplit < iQuad ? i4 : i3 ]);
|
|
aBadRate += getBadRate( &tria, aCrit );
|
|
}
|
|
}
|
|
// choice
|
|
if ( aBadRate < aBestRate ) {
|
|
iBestQuad = iQuad;
|
|
aBestRate = aBadRate;
|
|
}
|
|
}
|
|
}
|
|
|
|
// create new elements
|
|
int aShapeId = FindShape( theFace );
|
|
|
|
i1 = 0; i2 = 1;
|
|
for ( iSplit = 0; iSplit < nbSplits - 1; iSplit++ ) {
|
|
SMDS_MeshElement* newElem = 0;
|
|
if ( iSplit == iBestQuad )
|
|
newElem = aMesh->AddFace (linkNodes[ i1++ ],
|
|
linkNodes[ i2++ ],
|
|
nodes[ i3 ],
|
|
nodes[ i4 ]);
|
|
else
|
|
newElem = aMesh->AddFace (linkNodes[ i1++ ],
|
|
linkNodes[ i2++ ],
|
|
nodes[ iSplit < iBestQuad ? i4 : i3 ]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
}
|
|
|
|
// change nodes of theFace
|
|
const SMDS_MeshNode* newNodes[ 4 ];
|
|
newNodes[ 0 ] = linkNodes[ i1 ];
|
|
newNodes[ 1 ] = linkNodes[ i2 ];
|
|
newNodes[ 2 ] = nodes[ iSplit >= iBestQuad ? i3 : i4 ];
|
|
newNodes[ 3 ] = nodes[ i4 ];
|
|
//aMesh->ChangeElementNodes( theFace, newNodes, iSplit == iBestQuad ? 4 : 3 );
|
|
const SMDS_MeshElement* newElem = 0;
|
|
if (iSplit == iBestQuad)
|
|
newElem = aMesh->AddFace( newNodes[0], newNodes[1], newNodes[2], newNodes[3] );
|
|
else
|
|
newElem = aMesh->AddFace( newNodes[0], newNodes[1], newNodes[2] );
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
} // end if(!theFace->IsQuadratic())
|
|
else { // theFace is quadratic
|
|
// we have to split theFace on simple triangles and one simple quadrangle
|
|
int tmp = il1/2;
|
|
int nbshift = tmp*2;
|
|
// shift nodes in nodes[] by nbshift
|
|
int i,j;
|
|
for(i=0; i<nbshift; i++) {
|
|
const SMDS_MeshNode* n = nodes[0];
|
|
for(j=0; j<nbFaceNodes-1; j++) {
|
|
nodes[j] = nodes[j+1];
|
|
}
|
|
nodes[nbFaceNodes-1] = n;
|
|
}
|
|
il1 = il1 - nbshift;
|
|
// now have to insert nodes between n0 and n1 or n1 and n2 (see below)
|
|
// n0 n1 n2 n0 n1 n2
|
|
// +-----+-----+ +-----+-----+
|
|
// \ / | |
|
|
// \ / | |
|
|
// n5+ +n3 n7+ +n3
|
|
// \ / | |
|
|
// \ / | |
|
|
// + +-----+-----+
|
|
// n4 n6 n5 n4
|
|
|
|
// create new elements
|
|
int aShapeId = FindShape( theFace );
|
|
|
|
int n1,n2,n3;
|
|
if(nbFaceNodes==6) { // quadratic triangle
|
|
SMDS_MeshElement* newElem =
|
|
aMesh->AddFace(nodes[3],nodes[4],nodes[5]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
if(theFace->IsMediumNode(nodes[il1])) {
|
|
// create quadrangle
|
|
newElem = aMesh->AddFace(nodes[0],nodes[1],nodes[3],nodes[5]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
n1 = 1;
|
|
n2 = 2;
|
|
n3 = 3;
|
|
}
|
|
else {
|
|
// create quadrangle
|
|
newElem = aMesh->AddFace(nodes[1],nodes[2],nodes[3],nodes[5]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
n1 = 0;
|
|
n2 = 1;
|
|
n3 = 5;
|
|
}
|
|
}
|
|
else { // nbFaceNodes==8 - quadratic quadrangle
|
|
SMDS_MeshElement* newElem =
|
|
aMesh->AddFace(nodes[3],nodes[4],nodes[5]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
newElem = aMesh->AddFace(nodes[5],nodes[6],nodes[7]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
newElem = aMesh->AddFace(nodes[5],nodes[7],nodes[3]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
if(theFace->IsMediumNode(nodes[il1])) {
|
|
// create quadrangle
|
|
newElem = aMesh->AddFace(nodes[0],nodes[1],nodes[3],nodes[7]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
n1 = 1;
|
|
n2 = 2;
|
|
n3 = 3;
|
|
}
|
|
else {
|
|
// create quadrangle
|
|
newElem = aMesh->AddFace(nodes[1],nodes[2],nodes[3],nodes[7]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
n1 = 0;
|
|
n2 = 1;
|
|
n3 = 7;
|
|
}
|
|
}
|
|
// create needed triangles using n1,n2,n3 and inserted nodes
|
|
int nbn = 2 + aNodesToInsert.size();
|
|
//const SMDS_MeshNode* aNodes[nbn];
|
|
vector<const SMDS_MeshNode*> aNodes(nbn);
|
|
aNodes[0] = nodes[n1];
|
|
aNodes[nbn-1] = nodes[n2];
|
|
list<const SMDS_MeshNode*>::iterator nIt = aNodesToInsert.begin();
|
|
for ( iNode = 1; nIt != aNodesToInsert.end(); nIt++ ) {
|
|
aNodes[iNode++] = *nIt;
|
|
}
|
|
for(i=1; i<nbn; i++) {
|
|
SMDS_MeshElement* newElem =
|
|
aMesh->AddFace(aNodes[i-1],aNodes[i],nodes[n3]);
|
|
myLastCreatedElems.Append(newElem);
|
|
if ( aShapeId && newElem )
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
}
|
|
}
|
|
// remove old face
|
|
aMesh->RemoveElement(theFace);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : UpdateVolumes
|
|
//purpose :
|
|
//=======================================================================
|
|
void SMESH_MeshEditor::UpdateVolumes (const SMDS_MeshNode* theBetweenNode1,
|
|
const SMDS_MeshNode* theBetweenNode2,
|
|
list<const SMDS_MeshNode*>& theNodesToInsert)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
SMDS_ElemIteratorPtr invElemIt = theBetweenNode1->GetInverseElementIterator(SMDSAbs_Volume);
|
|
while (invElemIt->more()) { // loop on inverse elements of theBetweenNode1
|
|
const SMDS_MeshElement* elem = invElemIt->next();
|
|
|
|
// check, if current volume has link theBetweenNode1 - theBetweenNode2
|
|
SMDS_VolumeTool aVolume (elem);
|
|
if (!aVolume.IsLinked(theBetweenNode1, theBetweenNode2))
|
|
continue;
|
|
|
|
// insert new nodes in all faces of the volume, sharing link theBetweenNode1 - theBetweenNode2
|
|
int iface, nbFaces = aVolume.NbFaces();
|
|
vector<const SMDS_MeshNode *> poly_nodes;
|
|
vector<int> quantities (nbFaces);
|
|
|
|
for (iface = 0; iface < nbFaces; iface++) {
|
|
int nbFaceNodes = aVolume.NbFaceNodes(iface), nbInserted = 0;
|
|
// faceNodes will contain (nbFaceNodes + 1) nodes, last = first
|
|
const SMDS_MeshNode** faceNodes = aVolume.GetFaceNodes(iface);
|
|
|
|
for (int inode = 0; inode < nbFaceNodes; inode++) {
|
|
poly_nodes.push_back(faceNodes[inode]);
|
|
|
|
if (nbInserted == 0) {
|
|
if (faceNodes[inode] == theBetweenNode1) {
|
|
if (faceNodes[inode + 1] == theBetweenNode2) {
|
|
nbInserted = theNodesToInsert.size();
|
|
|
|
// add nodes to insert
|
|
list<const SMDS_MeshNode*>::iterator nIt = theNodesToInsert.begin();
|
|
for (; nIt != theNodesToInsert.end(); nIt++) {
|
|
poly_nodes.push_back(*nIt);
|
|
}
|
|
}
|
|
}
|
|
else if (faceNodes[inode] == theBetweenNode2) {
|
|
if (faceNodes[inode + 1] == theBetweenNode1) {
|
|
nbInserted = theNodesToInsert.size();
|
|
|
|
// add nodes to insert in reversed order
|
|
list<const SMDS_MeshNode*>::iterator nIt = theNodesToInsert.end();
|
|
nIt--;
|
|
for (; nIt != theNodesToInsert.begin(); nIt--) {
|
|
poly_nodes.push_back(*nIt);
|
|
}
|
|
poly_nodes.push_back(*nIt);
|
|
}
|
|
}
|
|
else {
|
|
}
|
|
}
|
|
}
|
|
quantities[iface] = nbFaceNodes + nbInserted;
|
|
}
|
|
|
|
// Replace or update the volume
|
|
SMESHDS_Mesh *aMesh = GetMeshDS();
|
|
|
|
if (elem->IsPoly()) {
|
|
aMesh->ChangePolyhedronNodes(elem, poly_nodes, quantities);
|
|
|
|
}
|
|
else {
|
|
int aShapeId = FindShape( elem );
|
|
|
|
SMDS_MeshElement* newElem =
|
|
aMesh->AddPolyhedralVolume(poly_nodes, quantities);
|
|
myLastCreatedElems.Append(newElem);
|
|
if (aShapeId && newElem)
|
|
aMesh->SetMeshElementOnShape(newElem, aShapeId);
|
|
|
|
aMesh->RemoveElement(elem);
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace
|
|
{
|
|
//================================================================================
|
|
/*!
|
|
* \brief Transform any volume into data of SMDSEntity_Polyhedra
|
|
*/
|
|
//================================================================================
|
|
|
|
void volumeToPolyhedron( const SMDS_MeshElement* elem,
|
|
vector<const SMDS_MeshNode *> & nodes,
|
|
vector<int> & nbNodeInFaces )
|
|
{
|
|
nodes.clear();
|
|
nbNodeInFaces.clear();
|
|
SMDS_VolumeTool vTool ( elem );
|
|
for ( int iF = 0; iF < vTool.NbFaces(); ++iF )
|
|
{
|
|
const SMDS_MeshNode** fNodes = vTool.GetFaceNodes( iF );
|
|
nodes.insert( nodes.end(), fNodes, fNodes + vTool.NbFaceNodes( iF ));
|
|
nbNodeInFaces.push_back( vTool.NbFaceNodes( iF ));
|
|
}
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief Convert elements contained in a submesh to quadratic
|
|
* \return int - nb of checked elements
|
|
*/
|
|
//=======================================================================
|
|
|
|
int SMESH_MeshEditor::convertElemToQuadratic(SMESHDS_SubMesh * theSm,
|
|
SMESH_MesherHelper& theHelper,
|
|
const bool theForce3d)
|
|
{
|
|
int nbElem = 0;
|
|
if( !theSm ) return nbElem;
|
|
|
|
vector<int> nbNodeInFaces;
|
|
vector<const SMDS_MeshNode *> nodes;
|
|
SMDS_ElemIteratorPtr ElemItr = theSm->GetElements();
|
|
while(ElemItr->more())
|
|
{
|
|
nbElem++;
|
|
const SMDS_MeshElement* elem = ElemItr->next();
|
|
if( !elem ) continue;
|
|
|
|
// analyse a necessity of conversion
|
|
const SMDSAbs_ElementType aType = elem->GetType();
|
|
if ( aType < SMDSAbs_Edge || aType > SMDSAbs_Volume )
|
|
continue;
|
|
const SMDSAbs_EntityType aGeomType = elem->GetEntityType();
|
|
bool hasCentralNodes = false;
|
|
if ( elem->IsQuadratic() )
|
|
{
|
|
bool alreadyOK;
|
|
switch ( aGeomType ) {
|
|
case SMDSEntity_Quad_Triangle:
|
|
case SMDSEntity_Quad_Quadrangle:
|
|
case SMDSEntity_Quad_Hexa:
|
|
alreadyOK = !theHelper.GetIsBiQuadratic(); break;
|
|
|
|
case SMDSEntity_BiQuad_Triangle:
|
|
case SMDSEntity_BiQuad_Quadrangle:
|
|
case SMDSEntity_TriQuad_Hexa:
|
|
alreadyOK = theHelper.GetIsBiQuadratic();
|
|
hasCentralNodes = true;
|
|
break;
|
|
default:
|
|
alreadyOK = true;
|
|
}
|
|
// take into account already present modium nodes
|
|
switch ( aType ) {
|
|
case SMDSAbs_Volume:
|
|
theHelper.AddTLinks( static_cast< const SMDS_MeshVolume* >( elem )); break;
|
|
case SMDSAbs_Face:
|
|
theHelper.AddTLinks( static_cast< const SMDS_MeshFace* >( elem )); break;
|
|
case SMDSAbs_Edge:
|
|
theHelper.AddTLinks( static_cast< const SMDS_MeshEdge* >( elem )); break;
|
|
default:;
|
|
}
|
|
if ( alreadyOK )
|
|
continue;
|
|
}
|
|
// get elem data needed to re-create it
|
|
//
|
|
const int id = elem->GetID();
|
|
const int nbNodes = elem->NbCornerNodes();
|
|
nodes.assign(elem->begin_nodes(), elem->end_nodes());
|
|
if ( aGeomType == SMDSEntity_Polyhedra )
|
|
nbNodeInFaces = static_cast<const SMDS_VtkVolume* >( elem )->GetQuantities();
|
|
else if ( aGeomType == SMDSEntity_Hexagonal_Prism )
|
|
volumeToPolyhedron( elem, nodes, nbNodeInFaces );
|
|
|
|
// remove a linear element
|
|
GetMeshDS()->RemoveFreeElement(elem, theSm, /*fromGroups=*/false);
|
|
|
|
// remove central nodes of biquadratic elements (biquad->quad convertion)
|
|
if ( hasCentralNodes )
|
|
for ( size_t i = nbNodes * 2; i < nodes.size(); ++i )
|
|
if ( nodes[i]->NbInverseElements() == 0 )
|
|
GetMeshDS()->RemoveFreeNode( nodes[i], theSm, /*fromGroups=*/true );
|
|
|
|
const SMDS_MeshElement* NewElem = 0;
|
|
|
|
switch( aType )
|
|
{
|
|
case SMDSAbs_Edge :
|
|
{
|
|
NewElem = theHelper.AddEdge(nodes[0], nodes[1], id, theForce3d);
|
|
break;
|
|
}
|
|
case SMDSAbs_Face :
|
|
{
|
|
switch(nbNodes)
|
|
{
|
|
case 3:
|
|
NewElem = theHelper.AddFace(nodes[0], nodes[1], nodes[2], id, theForce3d);
|
|
break;
|
|
case 4:
|
|
NewElem = theHelper.AddFace(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
|
|
break;
|
|
default:
|
|
NewElem = theHelper.AddPolygonalFace(nodes, id, theForce3d);
|
|
}
|
|
break;
|
|
}
|
|
case SMDSAbs_Volume :
|
|
{
|
|
switch( aGeomType )
|
|
{
|
|
case SMDSEntity_Tetra:
|
|
NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
|
|
break;
|
|
case SMDSEntity_Pyramid:
|
|
NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4], id, theForce3d);
|
|
break;
|
|
case SMDSEntity_Penta:
|
|
NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4], nodes[5], id, theForce3d);
|
|
break;
|
|
case SMDSEntity_Hexa:
|
|
case SMDSEntity_Quad_Hexa:
|
|
case SMDSEntity_TriQuad_Hexa:
|
|
NewElem = theHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
|
|
nodes[4], nodes[5], nodes[6], nodes[7], id, theForce3d);
|
|
break;
|
|
case SMDSEntity_Hexagonal_Prism:
|
|
default:
|
|
NewElem = theHelper.AddPolyhedralVolume(nodes, nbNodeInFaces, id, theForce3d);
|
|
}
|
|
break;
|
|
}
|
|
default :
|
|
continue;
|
|
}
|
|
ReplaceElemInGroups( elem, NewElem, GetMeshDS());
|
|
if( NewElem && NewElem->getshapeId() < 1 )
|
|
theSm->AddElement( NewElem );
|
|
}
|
|
return nbElem;
|
|
}
|
|
//=======================================================================
|
|
//function : ConvertToQuadratic
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d, const bool theToBiQuad)
|
|
{
|
|
SMESHDS_Mesh* meshDS = GetMeshDS();
|
|
|
|
SMESH_MesherHelper aHelper(*myMesh);
|
|
|
|
aHelper.SetIsQuadratic( true );
|
|
aHelper.SetIsBiQuadratic( theToBiQuad );
|
|
aHelper.SetElementsOnShape(true);
|
|
|
|
// convert elements assigned to sub-meshes
|
|
int nbCheckedElems = 0;
|
|
if ( myMesh->HasShapeToMesh() )
|
|
{
|
|
if ( SMESH_subMesh *aSubMesh = myMesh->GetSubMeshContaining(myMesh->GetShapeToMesh()))
|
|
{
|
|
SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
|
|
while ( smIt->more() ) {
|
|
SMESH_subMesh* sm = smIt->next();
|
|
if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() ) {
|
|
aHelper.SetSubShape( sm->GetSubShape() );
|
|
nbCheckedElems += convertElemToQuadratic(smDS, aHelper, theForce3d);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// convert elements NOT assigned to sub-meshes
|
|
int totalNbElems = meshDS->NbEdges() + meshDS->NbFaces() + meshDS->NbVolumes();
|
|
if ( nbCheckedElems < totalNbElems ) // not all elements are in sub-meshes
|
|
{
|
|
aHelper.SetElementsOnShape(false);
|
|
SMESHDS_SubMesh *smDS = 0;
|
|
|
|
// convert edges
|
|
SMDS_EdgeIteratorPtr aEdgeItr = meshDS->edgesIterator();
|
|
while( aEdgeItr->more() )
|
|
{
|
|
const SMDS_MeshEdge* edge = aEdgeItr->next();
|
|
if ( !edge->IsQuadratic() )
|
|
{
|
|
int id = edge->GetID();
|
|
const SMDS_MeshNode* n1 = edge->GetNode(0);
|
|
const SMDS_MeshNode* n2 = edge->GetNode(1);
|
|
|
|
meshDS->RemoveFreeElement(edge, smDS, /*fromGroups=*/false);
|
|
|
|
const SMDS_MeshEdge* NewEdge = aHelper.AddEdge(n1, n2, id, theForce3d);
|
|
ReplaceElemInGroups( edge, NewEdge, GetMeshDS());
|
|
}
|
|
else
|
|
{
|
|
aHelper.AddTLinks( static_cast< const SMDS_MeshEdge* >( edge ));
|
|
}
|
|
}
|
|
|
|
// convert faces
|
|
SMDS_FaceIteratorPtr aFaceItr = meshDS->facesIterator();
|
|
while( aFaceItr->more() )
|
|
{
|
|
const SMDS_MeshFace* face = aFaceItr->next();
|
|
if ( !face ) continue;
|
|
|
|
const SMDSAbs_EntityType type = face->GetEntityType();
|
|
bool alreadyOK;
|
|
switch( type )
|
|
{
|
|
case SMDSEntity_Quad_Triangle:
|
|
case SMDSEntity_Quad_Quadrangle:
|
|
alreadyOK = !theToBiQuad;
|
|
aHelper.AddTLinks( static_cast< const SMDS_MeshFace* >( face ));
|
|
break;
|
|
case SMDSEntity_BiQuad_Triangle:
|
|
case SMDSEntity_BiQuad_Quadrangle:
|
|
alreadyOK = theToBiQuad;
|
|
aHelper.AddTLinks( static_cast< const SMDS_MeshFace* >( face ));
|
|
break;
|
|
default: alreadyOK = false;
|
|
}
|
|
if ( alreadyOK )
|
|
continue;
|
|
|
|
const int id = face->GetID();
|
|
vector<const SMDS_MeshNode *> nodes ( face->begin_nodes(), face->end_nodes());
|
|
|
|
meshDS->RemoveFreeElement(face, smDS, /*fromGroups=*/false);
|
|
|
|
SMDS_MeshFace * NewFace = 0;
|
|
switch( type )
|
|
{
|
|
case SMDSEntity_Triangle:
|
|
case SMDSEntity_Quad_Triangle:
|
|
case SMDSEntity_BiQuad_Triangle:
|
|
NewFace = aHelper.AddFace(nodes[0], nodes[1], nodes[2], id, theForce3d);
|
|
if ( nodes.size() == 7 && nodes[6]->NbInverseElements() == 0 ) // rm a central node
|
|
GetMeshDS()->RemoveFreeNode( nodes[6], /*sm=*/0, /*fromGroups=*/true );
|
|
break;
|
|
|
|
case SMDSEntity_Quadrangle:
|
|
case SMDSEntity_Quad_Quadrangle:
|
|
case SMDSEntity_BiQuad_Quadrangle:
|
|
NewFace = aHelper.AddFace(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
|
|
if ( nodes.size() == 9 && nodes[8]->NbInverseElements() == 0 ) // rm a central node
|
|
GetMeshDS()->RemoveFreeNode( nodes[8], /*sm=*/0, /*fromGroups=*/true );
|
|
break;
|
|
|
|
default:;
|
|
NewFace = aHelper.AddPolygonalFace(nodes, id, theForce3d);
|
|
}
|
|
ReplaceElemInGroups( face, NewFace, GetMeshDS());
|
|
}
|
|
|
|
// convert volumes
|
|
vector<int> nbNodeInFaces;
|
|
SMDS_VolumeIteratorPtr aVolumeItr = meshDS->volumesIterator();
|
|
while(aVolumeItr->more())
|
|
{
|
|
const SMDS_MeshVolume* volume = aVolumeItr->next();
|
|
if ( !volume ) continue;
|
|
|
|
const SMDSAbs_EntityType type = volume->GetEntityType();
|
|
if ( volume->IsQuadratic() )
|
|
{
|
|
bool alreadyOK;
|
|
switch ( type )
|
|
{
|
|
case SMDSEntity_Quad_Hexa: alreadyOK = !theToBiQuad; break;
|
|
case SMDSEntity_TriQuad_Hexa: alreadyOK = theToBiQuad; break;
|
|
default: alreadyOK = true;
|
|
}
|
|
if ( alreadyOK )
|
|
{
|
|
aHelper.AddTLinks( static_cast< const SMDS_MeshVolume* >( volume ));
|
|
continue;
|
|
}
|
|
}
|
|
const int id = volume->GetID();
|
|
vector<const SMDS_MeshNode *> nodes (volume->begin_nodes(), volume->end_nodes());
|
|
if ( type == SMDSEntity_Polyhedra )
|
|
nbNodeInFaces = static_cast<const SMDS_VtkVolume* >(volume)->GetQuantities();
|
|
else if ( type == SMDSEntity_Hexagonal_Prism )
|
|
volumeToPolyhedron( volume, nodes, nbNodeInFaces );
|
|
|
|
meshDS->RemoveFreeElement(volume, smDS, /*fromGroups=*/false);
|
|
|
|
SMDS_MeshVolume * NewVolume = 0;
|
|
switch ( type )
|
|
{
|
|
case SMDSEntity_Tetra:
|
|
NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d );
|
|
break;
|
|
case SMDSEntity_Hexa:
|
|
case SMDSEntity_Quad_Hexa:
|
|
case SMDSEntity_TriQuad_Hexa:
|
|
NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
|
|
nodes[4], nodes[5], nodes[6], nodes[7], id, theForce3d);
|
|
for ( size_t i = 20; i < nodes.size(); ++i ) // rm central nodes
|
|
if ( nodes[i]->NbInverseElements() == 0 )
|
|
GetMeshDS()->RemoveFreeNode( nodes[i], /*sm=*/0, /*fromGroups=*/true );
|
|
break;
|
|
case SMDSEntity_Pyramid:
|
|
NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2],
|
|
nodes[3], nodes[4], id, theForce3d);
|
|
break;
|
|
case SMDSEntity_Penta:
|
|
NewVolume = aHelper.AddVolume(nodes[0], nodes[1], nodes[2],
|
|
nodes[3], nodes[4], nodes[5], id, theForce3d);
|
|
break;
|
|
case SMDSEntity_Hexagonal_Prism:
|
|
default:
|
|
NewVolume = aHelper.AddPolyhedralVolume(nodes, nbNodeInFaces, id, theForce3d);
|
|
}
|
|
ReplaceElemInGroups(volume, NewVolume, meshDS);
|
|
}
|
|
}
|
|
|
|
if ( !theForce3d )
|
|
{ // setenv NO_FixQuadraticElements to know if FixQuadraticElements() is guilty of bad conversion
|
|
// aHelper.SetSubShape(0); // apply FixQuadraticElements() to the whole mesh
|
|
// aHelper.FixQuadraticElements(myError);
|
|
SMESH_MesherHelper( *myMesh ).FixQuadraticElements(myError);
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Makes given elements quadratic
|
|
* \param theForce3d - if true, the medium nodes will be placed in the middle of link
|
|
* \param theElements - elements to make quadratic
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d,
|
|
TIDSortedElemSet& theElements,
|
|
const bool theToBiQuad)
|
|
{
|
|
if ( theElements.empty() ) return;
|
|
|
|
// we believe that all theElements are of the same type
|
|
const SMDSAbs_ElementType elemType = (*theElements.begin())->GetType();
|
|
|
|
// get all nodes shared by theElements
|
|
TIDSortedNodeSet allNodes;
|
|
TIDSortedElemSet::iterator eIt = theElements.begin();
|
|
for ( ; eIt != theElements.end(); ++eIt )
|
|
allNodes.insert( (*eIt)->begin_nodes(), (*eIt)->end_nodes() );
|
|
|
|
// complete theElements with elements of lower dim whose all nodes are in allNodes
|
|
|
|
TIDSortedElemSet quadAdjacentElems [ SMDSAbs_NbElementTypes ]; // quadratic adjacent elements
|
|
TIDSortedElemSet checkedAdjacentElems [ SMDSAbs_NbElementTypes ];
|
|
TIDSortedNodeSet::iterator nIt = allNodes.begin();
|
|
for ( ; nIt != allNodes.end(); ++nIt )
|
|
{
|
|
const SMDS_MeshNode* n = *nIt;
|
|
SMDS_ElemIteratorPtr invIt = n->GetInverseElementIterator();
|
|
while ( invIt->more() )
|
|
{
|
|
const SMDS_MeshElement* e = invIt->next();
|
|
const SMDSAbs_ElementType type = e->GetType();
|
|
if ( e->IsQuadratic() )
|
|
{
|
|
quadAdjacentElems[ type ].insert( e );
|
|
|
|
bool alreadyOK;
|
|
switch ( e->GetEntityType() ) {
|
|
case SMDSEntity_Quad_Triangle:
|
|
case SMDSEntity_Quad_Quadrangle:
|
|
case SMDSEntity_Quad_Hexa: alreadyOK = !theToBiQuad; break;
|
|
case SMDSEntity_BiQuad_Triangle:
|
|
case SMDSEntity_BiQuad_Quadrangle:
|
|
case SMDSEntity_TriQuad_Hexa: alreadyOK = theToBiQuad; break;
|
|
default: alreadyOK = true;
|
|
}
|
|
if ( alreadyOK )
|
|
continue;
|
|
}
|
|
if ( type >= elemType )
|
|
continue; // same type or more complex linear element
|
|
|
|
if ( !checkedAdjacentElems[ type ].insert( e ).second )
|
|
continue; // e is already checked
|
|
|
|
// check nodes
|
|
bool allIn = true;
|
|
SMDS_NodeIteratorPtr nodeIt = e->nodeIterator();
|
|
while ( nodeIt->more() && allIn )
|
|
allIn = allNodes.count( nodeIt->next() );
|
|
if ( allIn )
|
|
theElements.insert(e );
|
|
}
|
|
}
|
|
|
|
SMESH_MesherHelper helper(*myMesh);
|
|
helper.SetIsQuadratic( true );
|
|
helper.SetIsBiQuadratic( theToBiQuad );
|
|
|
|
// add links of quadratic adjacent elements to the helper
|
|
|
|
if ( !quadAdjacentElems[SMDSAbs_Edge].empty() )
|
|
for ( eIt = quadAdjacentElems[SMDSAbs_Edge].begin();
|
|
eIt != quadAdjacentElems[SMDSAbs_Edge].end(); ++eIt )
|
|
{
|
|
helper.AddTLinks( static_cast< const SMDS_MeshEdge*> (*eIt) );
|
|
}
|
|
if ( !quadAdjacentElems[SMDSAbs_Face].empty() )
|
|
for ( eIt = quadAdjacentElems[SMDSAbs_Face].begin();
|
|
eIt != quadAdjacentElems[SMDSAbs_Face].end(); ++eIt )
|
|
{
|
|
helper.AddTLinks( static_cast< const SMDS_MeshFace*> (*eIt) );
|
|
}
|
|
if ( !quadAdjacentElems[SMDSAbs_Volume].empty() )
|
|
for ( eIt = quadAdjacentElems[SMDSAbs_Volume].begin();
|
|
eIt != quadAdjacentElems[SMDSAbs_Volume].end(); ++eIt )
|
|
{
|
|
helper.AddTLinks( static_cast< const SMDS_MeshVolume*> (*eIt) );
|
|
}
|
|
|
|
// make quadratic (or bi-tri-quadratic) elements instead of linear ones
|
|
|
|
SMESHDS_Mesh* meshDS = GetMeshDS();
|
|
SMESHDS_SubMesh* smDS = 0;
|
|
for ( eIt = theElements.begin(); eIt != theElements.end(); ++eIt )
|
|
{
|
|
const SMDS_MeshElement* elem = *eIt;
|
|
|
|
bool alreadyOK;
|
|
int nbCentralNodes = 0;
|
|
switch ( elem->GetEntityType() ) {
|
|
// linear convertible
|
|
case SMDSEntity_Edge:
|
|
case SMDSEntity_Triangle:
|
|
case SMDSEntity_Quadrangle:
|
|
case SMDSEntity_Tetra:
|
|
case SMDSEntity_Pyramid:
|
|
case SMDSEntity_Hexa:
|
|
case SMDSEntity_Penta: alreadyOK = false; nbCentralNodes = 0; break;
|
|
// quadratic that can become bi-quadratic
|
|
case SMDSEntity_Quad_Triangle:
|
|
case SMDSEntity_Quad_Quadrangle:
|
|
case SMDSEntity_Quad_Hexa: alreadyOK =!theToBiQuad; nbCentralNodes = 0; break;
|
|
// bi-quadratic
|
|
case SMDSEntity_BiQuad_Triangle:
|
|
case SMDSEntity_BiQuad_Quadrangle: alreadyOK = theToBiQuad; nbCentralNodes = 1; break;
|
|
case SMDSEntity_TriQuad_Hexa: alreadyOK = theToBiQuad; nbCentralNodes = 7; break;
|
|
// the rest
|
|
default: alreadyOK = true;
|
|
}
|
|
if ( alreadyOK ) continue;
|
|
|
|
const SMDSAbs_ElementType type = elem->GetType();
|
|
const int id = elem->GetID();
|
|
const int nbNodes = elem->NbCornerNodes();
|
|
vector<const SMDS_MeshNode *> nodes ( elem->begin_nodes(), elem->end_nodes());
|
|
|
|
helper.SetSubShape( elem->getshapeId() );
|
|
|
|
if ( !smDS || !smDS->Contains( elem ))
|
|
smDS = meshDS->MeshElements( elem->getshapeId() );
|
|
meshDS->RemoveFreeElement(elem, smDS, /*fromGroups=*/false);
|
|
|
|
SMDS_MeshElement * newElem = 0;
|
|
switch( nbNodes )
|
|
{
|
|
case 4: // cases for most frequently used element types go first (for optimization)
|
|
if ( type == SMDSAbs_Volume )
|
|
newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
|
|
else
|
|
newElem = helper.AddFace (nodes[0], nodes[1], nodes[2], nodes[3], id, theForce3d);
|
|
break;
|
|
case 8:
|
|
newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
|
|
nodes[4], nodes[5], nodes[6], nodes[7], id, theForce3d);
|
|
break;
|
|
case 3:
|
|
newElem = helper.AddFace (nodes[0], nodes[1], nodes[2], id, theForce3d);
|
|
break;
|
|
case 2:
|
|
newElem = helper.AddEdge(nodes[0], nodes[1], id, theForce3d);
|
|
break;
|
|
case 5:
|
|
newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
|
|
nodes[4], id, theForce3d);
|
|
break;
|
|
case 6:
|
|
newElem = helper.AddVolume(nodes[0], nodes[1], nodes[2], nodes[3],
|
|
nodes[4], nodes[5], id, theForce3d);
|
|
break;
|
|
default:;
|
|
}
|
|
ReplaceElemInGroups( elem, newElem, meshDS);
|
|
if( newElem && smDS )
|
|
smDS->AddElement( newElem );
|
|
|
|
// remove central nodes
|
|
for ( size_t i = nodes.size() - nbCentralNodes; i < nodes.size(); ++i )
|
|
if ( nodes[i]->NbInverseElements() == 0 )
|
|
meshDS->RemoveFreeNode( nodes[i], smDS, /*fromGroups=*/true );
|
|
|
|
} // loop on theElements
|
|
|
|
if ( !theForce3d )
|
|
{ // setenv NO_FixQuadraticElements to know if FixQuadraticElements() is guilty of bad conversion
|
|
// helper.SetSubShape(0); // apply FixQuadraticElements() to the whole mesh
|
|
// helper.FixQuadraticElements( myError );
|
|
SMESH_MesherHelper( *myMesh ).FixQuadraticElements(myError);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
/*!
|
|
* \brief Convert quadratic elements to linear ones and remove quadratic nodes
|
|
* \return int - nb of checked elements
|
|
*/
|
|
//=======================================================================
|
|
|
|
int SMESH_MeshEditor::removeQuadElem(SMESHDS_SubMesh * theSm,
|
|
SMDS_ElemIteratorPtr theItr,
|
|
const int theShapeID)
|
|
{
|
|
int nbElem = 0;
|
|
SMESHDS_Mesh* meshDS = GetMeshDS();
|
|
|
|
while( theItr->more() )
|
|
{
|
|
const SMDS_MeshElement* elem = theItr->next();
|
|
nbElem++;
|
|
if( elem && elem->IsQuadratic())
|
|
{
|
|
int id = elem->GetID();
|
|
int nbCornerNodes = elem->NbCornerNodes();
|
|
SMDSAbs_ElementType aType = elem->GetType();
|
|
|
|
vector<const SMDS_MeshNode *> nodes( elem->begin_nodes(), elem->end_nodes() );
|
|
|
|
//remove a quadratic element
|
|
if ( !theSm || !theSm->Contains( elem ))
|
|
theSm = meshDS->MeshElements( elem->getshapeId() );
|
|
meshDS->RemoveFreeElement( elem, theSm, /*fromGroups=*/false );
|
|
|
|
// remove medium nodes
|
|
for ( unsigned i = nbCornerNodes; i < nodes.size(); ++i )
|
|
if ( nodes[i]->NbInverseElements() == 0 )
|
|
meshDS->RemoveFreeNode( nodes[i], theSm );
|
|
|
|
// add a linear element
|
|
nodes.resize( nbCornerNodes );
|
|
SMDS_MeshElement * newElem = AddElement( nodes, aType, false, id );
|
|
ReplaceElemInGroups(elem, newElem, meshDS);
|
|
if( theSm && newElem )
|
|
theSm->AddElement( newElem );
|
|
}
|
|
}
|
|
return nbElem;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : ConvertFromQuadratic
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
bool SMESH_MeshEditor::ConvertFromQuadratic()
|
|
{
|
|
int nbCheckedElems = 0;
|
|
if ( myMesh->HasShapeToMesh() )
|
|
{
|
|
if ( SMESH_subMesh *aSubMesh = myMesh->GetSubMeshContaining(myMesh->GetShapeToMesh()))
|
|
{
|
|
SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
|
|
while ( smIt->more() ) {
|
|
SMESH_subMesh* sm = smIt->next();
|
|
if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() )
|
|
nbCheckedElems += removeQuadElem( smDS, smDS->GetElements(), sm->GetId() );
|
|
}
|
|
}
|
|
}
|
|
|
|
int totalNbElems =
|
|
GetMeshDS()->NbEdges() + GetMeshDS()->NbFaces() + GetMeshDS()->NbVolumes();
|
|
if ( nbCheckedElems < totalNbElems ) // not all elements are in submeshes
|
|
{
|
|
SMESHDS_SubMesh *aSM = 0;
|
|
removeQuadElem( aSM, GetMeshDS()->elementsIterator(), 0 );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
namespace
|
|
{
|
|
//================================================================================
|
|
/*!
|
|
* \brief Return true if all medium nodes of the element are in the node set
|
|
*/
|
|
//================================================================================
|
|
|
|
bool allMediumNodesIn(const SMDS_MeshElement* elem, TIDSortedNodeSet& nodeSet )
|
|
{
|
|
for ( int i = elem->NbCornerNodes(); i < elem->NbNodes(); ++i )
|
|
if ( !nodeSet.count( elem->GetNode(i) ))
|
|
return false;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Makes given elements linear
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_MeshEditor::ConvertFromQuadratic(TIDSortedElemSet& theElements)
|
|
{
|
|
if ( theElements.empty() ) return;
|
|
|
|
// collect IDs of medium nodes of theElements; some of these nodes will be removed
|
|
set<int> mediumNodeIDs;
|
|
TIDSortedElemSet::iterator eIt = theElements.begin();
|
|
for ( ; eIt != theElements.end(); ++eIt )
|
|
{
|
|
const SMDS_MeshElement* e = *eIt;
|
|
for ( int i = e->NbCornerNodes(); i < e->NbNodes(); ++i )
|
|
mediumNodeIDs.insert( e->GetNode(i)->GetID() );
|
|
}
|
|
|
|
// replace given elements by linear ones
|
|
SMDS_ElemIteratorPtr elemIt = elemSetIterator( theElements );
|
|
removeQuadElem( /*theSm=*/0, elemIt, /*theShapeID=*/0 );
|
|
|
|
// we need to convert remaining elements whose all medium nodes are in mediumNodeIDs
|
|
// except those elements sharing medium nodes of quadratic element whose medium nodes
|
|
// are not all in mediumNodeIDs
|
|
|
|
// get remaining medium nodes
|
|
TIDSortedNodeSet mediumNodes;
|
|
set<int>::iterator nIdsIt = mediumNodeIDs.begin();
|
|
for ( ; nIdsIt != mediumNodeIDs.end(); ++nIdsIt )
|
|
if ( const SMDS_MeshNode* n = GetMeshDS()->FindNode( *nIdsIt ))
|
|
mediumNodes.insert( mediumNodes.end(), n );
|
|
|
|
// find more quadratic elements to convert
|
|
TIDSortedElemSet moreElemsToConvert;
|
|
TIDSortedNodeSet::iterator nIt = mediumNodes.begin();
|
|
for ( ; nIt != mediumNodes.end(); ++nIt )
|
|
{
|
|
SMDS_ElemIteratorPtr invIt = (*nIt)->GetInverseElementIterator();
|
|
while ( invIt->more() )
|
|
{
|
|
const SMDS_MeshElement* e = invIt->next();
|
|
if ( e->IsQuadratic() && allMediumNodesIn( e, mediumNodes ))
|
|
{
|
|
// find a more complex element including e and
|
|
// whose medium nodes are not in mediumNodes
|
|
bool complexFound = false;
|
|
for ( int type = e->GetType() + 1; type < SMDSAbs_0DElement; ++type )
|
|
{
|
|
SMDS_ElemIteratorPtr invIt2 =
|
|
(*nIt)->GetInverseElementIterator( SMDSAbs_ElementType( type ));
|
|
while ( invIt2->more() )
|
|
{
|
|
const SMDS_MeshElement* eComplex = invIt2->next();
|
|
if ( eComplex->IsQuadratic() && !allMediumNodesIn( eComplex, mediumNodes))
|
|
{
|
|
int nbCommonNodes = SMESH_MeshAlgos::GetCommonNodes( e, eComplex ).size();
|
|
if ( nbCommonNodes == e->NbNodes())
|
|
{
|
|
complexFound = true;
|
|
type = SMDSAbs_NbElementTypes; // to quit from the outer loop
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ( !complexFound )
|
|
moreElemsToConvert.insert( e );
|
|
}
|
|
}
|
|
}
|
|
elemIt = elemSetIterator( moreElemsToConvert );
|
|
removeQuadElem( /*theSm=*/0, elemIt, /*theShapeID=*/0 );
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SewSideElements
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
SMESH_MeshEditor::Sew_Error
|
|
SMESH_MeshEditor::SewSideElements (TIDSortedElemSet& theSide1,
|
|
TIDSortedElemSet& theSide2,
|
|
const SMDS_MeshNode* theFirstNode1,
|
|
const SMDS_MeshNode* theFirstNode2,
|
|
const SMDS_MeshNode* theSecondNode1,
|
|
const SMDS_MeshNode* theSecondNode2)
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
MESSAGE ("::::SewSideElements()");
|
|
if ( theSide1.size() != theSide2.size() )
|
|
return SEW_DIFF_NB_OF_ELEMENTS;
|
|
|
|
Sew_Error aResult = SEW_OK;
|
|
// Algo:
|
|
// 1. Build set of faces representing each side
|
|
// 2. Find which nodes of the side 1 to merge with ones on the side 2
|
|
// 3. Replace nodes in elements of the side 1 and remove replaced nodes
|
|
|
|
// =======================================================================
|
|
// 1. Build set of faces representing each side:
|
|
// =======================================================================
|
|
// a. build set of nodes belonging to faces
|
|
// b. complete set of faces: find missing faces whose nodes are in set of nodes
|
|
// c. create temporary faces representing side of volumes if correspondent
|
|
// face does not exist
|
|
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
// TODO algoritm not OK with vtkUnstructuredGrid: 2 meshes can't share nodes
|
|
//SMDS_Mesh aTmpFacesMesh; // try to use the same mesh
|
|
TIDSortedElemSet faceSet1, faceSet2;
|
|
set<const SMDS_MeshElement*> volSet1, volSet2;
|
|
set<const SMDS_MeshNode*> nodeSet1, nodeSet2;
|
|
TIDSortedElemSet * faceSetPtr[] = { &faceSet1, &faceSet2 };
|
|
set<const SMDS_MeshElement*> * volSetPtr[] = { &volSet1, &volSet2 };
|
|
set<const SMDS_MeshNode*> * nodeSetPtr[] = { &nodeSet1, &nodeSet2 };
|
|
TIDSortedElemSet * elemSetPtr[] = { &theSide1, &theSide2 };
|
|
int iSide, iFace, iNode;
|
|
|
|
list<const SMDS_MeshElement* > tempFaceList;
|
|
for ( iSide = 0; iSide < 2; iSide++ ) {
|
|
set<const SMDS_MeshNode*> * nodeSet = nodeSetPtr[ iSide ];
|
|
TIDSortedElemSet * elemSet = elemSetPtr[ iSide ];
|
|
TIDSortedElemSet * faceSet = faceSetPtr[ iSide ];
|
|
set<const SMDS_MeshElement*> * volSet = volSetPtr [ iSide ];
|
|
set<const SMDS_MeshElement*>::iterator vIt;
|
|
TIDSortedElemSet::iterator eIt;
|
|
set<const SMDS_MeshNode*>::iterator nIt;
|
|
|
|
// check that given nodes belong to given elements
|
|
const SMDS_MeshNode* n1 = ( iSide == 0 ) ? theFirstNode1 : theFirstNode2;
|
|
const SMDS_MeshNode* n2 = ( iSide == 0 ) ? theSecondNode1 : theSecondNode2;
|
|
int firstIndex = -1, secondIndex = -1;
|
|
for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
|
|
const SMDS_MeshElement* elem = *eIt;
|
|
if ( firstIndex < 0 ) firstIndex = elem->GetNodeIndex( n1 );
|
|
if ( secondIndex < 0 ) secondIndex = elem->GetNodeIndex( n2 );
|
|
if ( firstIndex > -1 && secondIndex > -1 ) break;
|
|
}
|
|
if ( firstIndex < 0 || secondIndex < 0 ) {
|
|
// we can simply return until temporary faces created
|
|
return (iSide == 0 ) ? SEW_BAD_SIDE1_NODES : SEW_BAD_SIDE2_NODES;
|
|
}
|
|
|
|
// -----------------------------------------------------------
|
|
// 1a. Collect nodes of existing faces
|
|
// and build set of face nodes in order to detect missing
|
|
// faces corresponding to sides of volumes
|
|
// -----------------------------------------------------------
|
|
|
|
set< set <const SMDS_MeshNode*> > setOfFaceNodeSet;
|
|
|
|
// loop on the given element of a side
|
|
for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
|
|
//const SMDS_MeshElement* elem = *eIt;
|
|
const SMDS_MeshElement* elem = *eIt;
|
|
if ( elem->GetType() == SMDSAbs_Face ) {
|
|
faceSet->insert( elem );
|
|
set <const SMDS_MeshNode*> faceNodeSet;
|
|
SMDS_ElemIteratorPtr nodeIt = elem->nodesIterator();
|
|
while ( nodeIt->more() ) {
|
|
const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
nodeSet->insert( n );
|
|
faceNodeSet.insert( n );
|
|
}
|
|
setOfFaceNodeSet.insert( faceNodeSet );
|
|
}
|
|
else if ( elem->GetType() == SMDSAbs_Volume )
|
|
volSet->insert( elem );
|
|
}
|
|
// ------------------------------------------------------------------------------
|
|
// 1b. Complete set of faces: find missing faces whose nodes are in set of nodes
|
|
// ------------------------------------------------------------------------------
|
|
|
|
for ( nIt = nodeSet->begin(); nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
|
|
SMDS_ElemIteratorPtr fIt = (*nIt)->GetInverseElementIterator(SMDSAbs_Face);
|
|
while ( fIt->more() ) { // loop on faces sharing a node
|
|
const SMDS_MeshElement* f = fIt->next();
|
|
if ( faceSet->find( f ) == faceSet->end() ) {
|
|
// check if all nodes are in nodeSet and
|
|
// complete setOfFaceNodeSet if they are
|
|
set <const SMDS_MeshNode*> faceNodeSet;
|
|
SMDS_ElemIteratorPtr nodeIt = f->nodesIterator();
|
|
bool allInSet = true;
|
|
while ( nodeIt->more() && allInSet ) { // loop on nodes of a face
|
|
const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
if ( nodeSet->find( n ) == nodeSet->end() )
|
|
allInSet = false;
|
|
else
|
|
faceNodeSet.insert( n );
|
|
}
|
|
if ( allInSet ) {
|
|
faceSet->insert( f );
|
|
setOfFaceNodeSet.insert( faceNodeSet );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// 1c. Create temporary faces representing sides of volumes if correspondent
|
|
// face does not exist
|
|
// -------------------------------------------------------------------------
|
|
|
|
if ( !volSet->empty() ) {
|
|
//int nodeSetSize = nodeSet->size();
|
|
|
|
// loop on given volumes
|
|
for ( vIt = volSet->begin(); vIt != volSet->end(); vIt++ ) {
|
|
SMDS_VolumeTool vol (*vIt);
|
|
// loop on volume faces: find free faces
|
|
// --------------------------------------
|
|
list<const SMDS_MeshElement* > freeFaceList;
|
|
for ( iFace = 0; iFace < vol.NbFaces(); iFace++ ) {
|
|
if ( !vol.IsFreeFace( iFace ))
|
|
continue;
|
|
// check if there is already a face with same nodes in a face set
|
|
const SMDS_MeshElement* aFreeFace = 0;
|
|
const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iFace );
|
|
int nbNodes = vol.NbFaceNodes( iFace );
|
|
set <const SMDS_MeshNode*> faceNodeSet;
|
|
vol.GetFaceNodes( iFace, faceNodeSet );
|
|
bool isNewFace = setOfFaceNodeSet.insert( faceNodeSet ).second;
|
|
if ( isNewFace ) {
|
|
// no such a face is given but it still can exist, check it
|
|
vector<const SMDS_MeshNode *> nodes ( fNodes, fNodes + nbNodes);
|
|
aFreeFace = aMesh->FindElement( nodes, SMDSAbs_Face, /*noMedium=*/false );
|
|
}
|
|
if ( !aFreeFace ) {
|
|
// create a temporary face
|
|
if ( nbNodes == 3 ) {
|
|
//aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2] );
|
|
aFreeFace = aMesh->AddFace( fNodes[0],fNodes[1],fNodes[2] );
|
|
}
|
|
else if ( nbNodes == 4 ) {
|
|
//aFreeFace = aTmpFacesMesh.AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
|
|
aFreeFace = aMesh->AddFace( fNodes[0],fNodes[1],fNodes[2],fNodes[3] );
|
|
}
|
|
else {
|
|
vector<const SMDS_MeshNode *> poly_nodes ( fNodes, & fNodes[nbNodes]);
|
|
//aFreeFace = aTmpFacesMesh.AddPolygonalFace(poly_nodes);
|
|
aFreeFace = aMesh->AddPolygonalFace(poly_nodes);
|
|
}
|
|
if ( aFreeFace )
|
|
tempFaceList.push_back( aFreeFace );
|
|
}
|
|
|
|
if ( aFreeFace )
|
|
freeFaceList.push_back( aFreeFace );
|
|
|
|
} // loop on faces of a volume
|
|
|
|
// choose one of several free faces of a volume
|
|
// --------------------------------------------
|
|
if ( freeFaceList.size() > 1 ) {
|
|
// choose a face having max nb of nodes shared by other elems of a side
|
|
int maxNbNodes = -1;
|
|
list<const SMDS_MeshElement* >::iterator fIt = freeFaceList.begin();
|
|
while ( fIt != freeFaceList.end() ) { // loop on free faces
|
|
int nbSharedNodes = 0;
|
|
SMDS_ElemIteratorPtr nodeIt = (*fIt)->nodesIterator();
|
|
while ( nodeIt->more() ) { // loop on free face nodes
|
|
const SMDS_MeshNode* n =
|
|
static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
SMDS_ElemIteratorPtr invElemIt = n->GetInverseElementIterator();
|
|
while ( invElemIt->more() ) {
|
|
const SMDS_MeshElement* e = invElemIt->next();
|
|
nbSharedNodes += faceSet->count( e );
|
|
nbSharedNodes += elemSet->count( e );
|
|
}
|
|
}
|
|
if ( nbSharedNodes > maxNbNodes ) {
|
|
maxNbNodes = nbSharedNodes;
|
|
freeFaceList.erase( freeFaceList.begin(), fIt++ );
|
|
}
|
|
else if ( nbSharedNodes == maxNbNodes ) {
|
|
fIt++;
|
|
}
|
|
else {
|
|
freeFaceList.erase( fIt++ ); // here fIt++ occurs before erase
|
|
}
|
|
}
|
|
if ( freeFaceList.size() > 1 )
|
|
{
|
|
// could not choose one face, use another way
|
|
// choose a face most close to the bary center of the opposite side
|
|
gp_XYZ aBC( 0., 0., 0. );
|
|
set <const SMDS_MeshNode*> addedNodes;
|
|
TIDSortedElemSet * elemSet2 = elemSetPtr[ 1 - iSide ];
|
|
eIt = elemSet2->begin();
|
|
for ( eIt = elemSet2->begin(); eIt != elemSet2->end(); eIt++ ) {
|
|
SMDS_ElemIteratorPtr nodeIt = (*eIt)->nodesIterator();
|
|
while ( nodeIt->more() ) { // loop on free face nodes
|
|
const SMDS_MeshNode* n =
|
|
static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
if ( addedNodes.insert( n ).second )
|
|
aBC += gp_XYZ( n->X(),n->Y(),n->Z() );
|
|
}
|
|
}
|
|
aBC /= addedNodes.size();
|
|
double minDist = DBL_MAX;
|
|
fIt = freeFaceList.begin();
|
|
while ( fIt != freeFaceList.end() ) { // loop on free faces
|
|
double dist = 0;
|
|
SMDS_ElemIteratorPtr nodeIt = (*fIt)->nodesIterator();
|
|
while ( nodeIt->more() ) { // loop on free face nodes
|
|
const SMDS_MeshNode* n =
|
|
static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
gp_XYZ p( n->X(),n->Y(),n->Z() );
|
|
dist += ( aBC - p ).SquareModulus();
|
|
}
|
|
if ( dist < minDist ) {
|
|
minDist = dist;
|
|
freeFaceList.erase( freeFaceList.begin(), fIt++ );
|
|
}
|
|
else
|
|
fIt = freeFaceList.erase( fIt++ );
|
|
}
|
|
}
|
|
} // choose one of several free faces of a volume
|
|
|
|
if ( freeFaceList.size() == 1 ) {
|
|
const SMDS_MeshElement* aFreeFace = freeFaceList.front();
|
|
faceSet->insert( aFreeFace );
|
|
// complete a node set with nodes of a found free face
|
|
// for ( iNode = 0; iNode < ; iNode++ )
|
|
// nodeSet->insert( fNodes[ iNode ] );
|
|
}
|
|
|
|
} // loop on volumes of a side
|
|
|
|
// // complete a set of faces if new nodes in a nodeSet appeared
|
|
// // ----------------------------------------------------------
|
|
// if ( nodeSetSize != nodeSet->size() ) {
|
|
// for ( ; nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
|
|
// SMDS_ElemIteratorPtr fIt = (*nIt)->GetInverseElementIterator(SMDSAbs_Face);
|
|
// while ( fIt->more() ) { // loop on faces sharing a node
|
|
// const SMDS_MeshElement* f = fIt->next();
|
|
// if ( faceSet->find( f ) == faceSet->end() ) {
|
|
// // check if all nodes are in nodeSet and
|
|
// // complete setOfFaceNodeSet if they are
|
|
// set <const SMDS_MeshNode*> faceNodeSet;
|
|
// SMDS_ElemIteratorPtr nodeIt = f->nodesIterator();
|
|
// bool allInSet = true;
|
|
// while ( nodeIt->more() && allInSet ) { // loop on nodes of a face
|
|
// const SMDS_MeshNode* n = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
|
|
// if ( nodeSet->find( n ) == nodeSet->end() )
|
|
// allInSet = false;
|
|
// else
|
|
// faceNodeSet.insert( n );
|
|
// }
|
|
// if ( allInSet ) {
|
|
// faceSet->insert( f );
|
|
// setOfFaceNodeSet.insert( faceNodeSet );
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
} // Create temporary faces, if there are volumes given
|
|
} // loop on sides
|
|
|
|
if ( faceSet1.size() != faceSet2.size() ) {
|
|
// delete temporary faces: they are in reverseElements of actual nodes
|
|
// SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
|
|
// while ( tmpFaceIt->more() )
|
|
// aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
|
|
// list<const SMDS_MeshElement* >::iterator tmpFaceIt = tempFaceList.begin();
|
|
// for (; tmpFaceIt !=tempFaceList.end(); ++tmpFaceIt)
|
|
// aMesh->RemoveElement(*tmpFaceIt);
|
|
MESSAGE("Diff nb of faces");
|
|
return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
|
|
}
|
|
|
|
// ============================================================
|
|
// 2. Find nodes to merge:
|
|
// bind a node to remove to a node to put instead
|
|
// ============================================================
|
|
|
|
TNodeNodeMap nReplaceMap; // bind a node to remove to a node to put instead
|
|
if ( theFirstNode1 != theFirstNode2 )
|
|
nReplaceMap.insert( make_pair( theFirstNode1, theFirstNode2 ));
|
|
if ( theSecondNode1 != theSecondNode2 )
|
|
nReplaceMap.insert( make_pair( theSecondNode1, theSecondNode2 ));
|
|
|
|
LinkID_Gen aLinkID_Gen( GetMeshDS() );
|
|
set< long > linkIdSet; // links to process
|
|
linkIdSet.insert( aLinkID_Gen.GetLinkID( theFirstNode1, theSecondNode1 ));
|
|
|
|
typedef pair< const SMDS_MeshNode*, const SMDS_MeshNode* > NLink;
|
|
list< NLink > linkList[2];
|
|
linkList[0].push_back( NLink( theFirstNode1, theSecondNode1 ));
|
|
linkList[1].push_back( NLink( theFirstNode2, theSecondNode2 ));
|
|
// loop on links in linkList; find faces by links and append links
|
|
// of the found faces to linkList
|
|
list< NLink >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
|
|
for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ )
|
|
{
|
|
NLink link[] = { *linkIt[0], *linkIt[1] };
|
|
long linkID = aLinkID_Gen.GetLinkID( link[0].first, link[0].second );
|
|
if ( !linkIdSet.count( linkID ) )
|
|
continue;
|
|
|
|
// by links, find faces in the face sets,
|
|
// and find indices of link nodes in the found faces;
|
|
// in a face set, there is only one or no face sharing a link
|
|
// ---------------------------------------------------------------
|
|
|
|
const SMDS_MeshElement* face[] = { 0, 0 };
|
|
vector<const SMDS_MeshNode*> fnodes[2];
|
|
int iLinkNode[2][2];
|
|
TIDSortedElemSet avoidSet;
|
|
for ( iSide = 0; iSide < 2; iSide++ ) { // loop on 2 sides
|
|
const SMDS_MeshNode* n1 = link[iSide].first;
|
|
const SMDS_MeshNode* n2 = link[iSide].second;
|
|
//cout << "Side " << iSide << " ";
|
|
//cout << "L( " << n1->GetID() << ", " << n2->GetID() << " ) " << endl;
|
|
// find a face by two link nodes
|
|
face[ iSide ] = SMESH_MeshAlgos::FindFaceInSet( n1, n2,
|
|
*faceSetPtr[ iSide ], avoidSet,
|
|
&iLinkNode[iSide][0],
|
|
&iLinkNode[iSide][1] );
|
|
if ( face[ iSide ])
|
|
{
|
|
//cout << " F " << face[ iSide]->GetID() <<endl;
|
|
faceSetPtr[ iSide ]->erase( face[ iSide ]);
|
|
// put face nodes to fnodes
|
|
if ( face[ iSide ]->IsQuadratic() )
|
|
{
|
|
// use interlaced nodes iterator
|
|
const SMDS_VtkFace* F = dynamic_cast<const SMDS_VtkFace*>( face[ iSide ]);
|
|
if (!F) throw SALOME_Exception(LOCALIZED("not an SMDS_VtkFace"));
|
|
SMDS_ElemIteratorPtr nIter = F->interlacedNodesElemIterator();
|
|
while ( nIter->more() )
|
|
fnodes[ iSide ].push_back( cast2Node( nIter->next() ));
|
|
}
|
|
else
|
|
{
|
|
fnodes[ iSide ].assign( face[ iSide ]->begin_nodes(),
|
|
face[ iSide ]->end_nodes() );
|
|
}
|
|
fnodes[ iSide ].push_back( fnodes[ iSide ].front());
|
|
}
|
|
}
|
|
|
|
// check similarity of elements of the sides
|
|
if (aResult == SEW_OK && (( face[0] && !face[1] ) || ( !face[0] && face[1] ))) {
|
|
MESSAGE("Correspondent face not found on side " << ( face[0] ? 1 : 0 ));
|
|
if ( nReplaceMap.size() == 2 ) { // faces on input nodes not found
|
|
aResult = ( face[0] ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
|
|
}
|
|
else {
|
|
aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
|
|
}
|
|
break; // do not return because it's necessary to remove tmp faces
|
|
}
|
|
|
|
// set nodes to merge
|
|
// -------------------
|
|
|
|
if ( face[0] && face[1] ) {
|
|
const int nbNodes = face[0]->NbNodes();
|
|
if ( nbNodes != face[1]->NbNodes() ) {
|
|
MESSAGE("Diff nb of face nodes");
|
|
aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
|
|
break; // do not return because it s necessary to remove tmp faces
|
|
}
|
|
bool reverse[] = { false, false }; // order of nodes in the link
|
|
for ( iSide = 0; iSide < 2; iSide++ ) { // loop on 2 sides
|
|
// analyse link orientation in faces
|
|
int i1 = iLinkNode[ iSide ][ 0 ];
|
|
int i2 = iLinkNode[ iSide ][ 1 ];
|
|
reverse[ iSide ] = Abs( i1 - i2 ) == 1 ? i1 > i2 : i2 > i1;
|
|
}
|
|
int di1 = reverse[0] ? -1 : +1, i1 = iLinkNode[0][1] + di1;
|
|
int di2 = reverse[1] ? -1 : +1, i2 = iLinkNode[1][1] + di2;
|
|
for ( int i = nbNodes - 2; i > 0; --i, i1 += di1, i2 += di2 )
|
|
{
|
|
nReplaceMap.insert ( make_pair ( fnodes[0][ ( i1 + nbNodes ) % nbNodes ],
|
|
fnodes[1][ ( i2 + nbNodes ) % nbNodes ]));
|
|
}
|
|
|
|
// add other links of the faces to linkList
|
|
// -----------------------------------------
|
|
|
|
for ( iNode = 0; iNode < nbNodes; iNode++ ) {
|
|
linkID = aLinkID_Gen.GetLinkID( fnodes[0][iNode], fnodes[0][iNode+1] );
|
|
pair< set<long>::iterator, bool > iter_isnew = linkIdSet.insert( linkID );
|
|
if ( !iter_isnew.second ) { // already in a set: no need to process
|
|
linkIdSet.erase( iter_isnew.first );
|
|
}
|
|
else // new in set == encountered for the first time: add
|
|
{
|
|
const SMDS_MeshNode* n1 = fnodes[0][ iNode ];
|
|
const SMDS_MeshNode* n2 = fnodes[0][ iNode + 1];
|
|
linkList[0].push_back ( NLink( n1, n2 ));
|
|
linkList[1].push_back ( NLink( nReplaceMap[n1], nReplaceMap[n2] ));
|
|
}
|
|
}
|
|
} // 2 faces found
|
|
|
|
if ( faceSetPtr[0]->empty() || faceSetPtr[1]->empty() )
|
|
break;
|
|
|
|
} // loop on link lists
|
|
|
|
if ( aResult == SEW_OK &&
|
|
( //linkIt[0] != linkList[0].end() ||
|
|
!faceSetPtr[0]->empty() || !faceSetPtr[1]->empty() )) {
|
|
MESSAGE( (linkIt[0] != linkList[0].end()) <<" "<< (faceSetPtr[0]->empty()) <<
|
|
" " << (faceSetPtr[1]->empty()));
|
|
aResult = SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
|
|
}
|
|
|
|
// ====================================================================
|
|
// 3. Replace nodes in elements of the side 1 and remove replaced nodes
|
|
// ====================================================================
|
|
|
|
// delete temporary faces
|
|
// SMDS_FaceIteratorPtr tmpFaceIt = aTmpFacesMesh.facesIterator();
|
|
// while ( tmpFaceIt->more() )
|
|
// aTmpFacesMesh.RemoveElement( tmpFaceIt->next() );
|
|
list<const SMDS_MeshElement* >::iterator tmpFaceIt = tempFaceList.begin();
|
|
for (; tmpFaceIt !=tempFaceList.end(); ++tmpFaceIt)
|
|
aMesh->RemoveElement(*tmpFaceIt);
|
|
|
|
if ( aResult != SEW_OK)
|
|
return aResult;
|
|
|
|
list< int > nodeIDsToRemove/*, elemIDsToRemove*/;
|
|
// loop on nodes replacement map
|
|
TNodeNodeMap::iterator nReplaceMapIt = nReplaceMap.begin(), nnIt;
|
|
for ( ; nReplaceMapIt != nReplaceMap.end(); nReplaceMapIt++ )
|
|
if ( (*nReplaceMapIt).first != (*nReplaceMapIt).second ) {
|
|
const SMDS_MeshNode* nToRemove = (*nReplaceMapIt).first;
|
|
nodeIDsToRemove.push_back( nToRemove->GetID() );
|
|
// loop on elements sharing nToRemove
|
|
SMDS_ElemIteratorPtr invElemIt = nToRemove->GetInverseElementIterator();
|
|
while ( invElemIt->more() ) {
|
|
const SMDS_MeshElement* e = invElemIt->next();
|
|
// get a new suite of nodes: make replacement
|
|
int nbReplaced = 0, i = 0, nbNodes = e->NbNodes();
|
|
vector< const SMDS_MeshNode*> nodes( nbNodes );
|
|
SMDS_ElemIteratorPtr nIt = e->nodesIterator();
|
|
while ( nIt->more() ) {
|
|
const SMDS_MeshNode* n =
|
|
static_cast<const SMDS_MeshNode*>( nIt->next() );
|
|
nnIt = nReplaceMap.find( n );
|
|
if ( nnIt != nReplaceMap.end() ) {
|
|
nbReplaced++;
|
|
n = (*nnIt).second;
|
|
}
|
|
nodes[ i++ ] = n;
|
|
}
|
|
// if ( nbReplaced == nbNodes && e->GetType() == SMDSAbs_Face )
|
|
// elemIDsToRemove.push_back( e->GetID() );
|
|
// else
|
|
if ( nbReplaced )
|
|
{
|
|
SMDSAbs_ElementType etyp = e->GetType();
|
|
SMDS_MeshElement* newElem = this->AddElement(nodes, etyp, false);
|
|
if (newElem)
|
|
{
|
|
myLastCreatedElems.Append(newElem);
|
|
AddToSameGroups(newElem, e, aMesh);
|
|
int aShapeId = e->getshapeId();
|
|
if ( aShapeId )
|
|
{
|
|
aMesh->SetMeshElementOnShape( newElem, aShapeId );
|
|
}
|
|
}
|
|
aMesh->RemoveElement(e);
|
|
}
|
|
}
|
|
}
|
|
|
|
Remove( nodeIDsToRemove, true );
|
|
|
|
return aResult;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Find corresponding nodes in two sets of faces
|
|
* \param theSide1 - first face set
|
|
* \param theSide2 - second first face
|
|
* \param theFirstNode1 - a boundary node of set 1
|
|
* \param theFirstNode2 - a node of set 2 corresponding to theFirstNode1
|
|
* \param theSecondNode1 - a boundary node of set 1 linked with theFirstNode1
|
|
* \param theSecondNode2 - a node of set 2 corresponding to theSecondNode1
|
|
* \param nReplaceMap - output map of corresponding nodes
|
|
* \return bool - is a success or not
|
|
*/
|
|
//================================================================================
|
|
|
|
#ifdef _DEBUG_
|
|
//#define DEBUG_MATCHING_NODES
|
|
#endif
|
|
|
|
SMESH_MeshEditor::Sew_Error
|
|
SMESH_MeshEditor::FindMatchingNodes(set<const SMDS_MeshElement*>& theSide1,
|
|
set<const SMDS_MeshElement*>& theSide2,
|
|
const SMDS_MeshNode* theFirstNode1,
|
|
const SMDS_MeshNode* theFirstNode2,
|
|
const SMDS_MeshNode* theSecondNode1,
|
|
const SMDS_MeshNode* theSecondNode2,
|
|
TNodeNodeMap & nReplaceMap)
|
|
{
|
|
set<const SMDS_MeshElement*> * faceSetPtr[] = { &theSide1, &theSide2 };
|
|
|
|
nReplaceMap.clear();
|
|
if ( theFirstNode1 != theFirstNode2 )
|
|
nReplaceMap.insert( make_pair( theFirstNode1, theFirstNode2 ));
|
|
if ( theSecondNode1 != theSecondNode2 )
|
|
nReplaceMap.insert( make_pair( theSecondNode1, theSecondNode2 ));
|
|
|
|
set< SMESH_TLink > linkSet; // set of nodes where order of nodes is ignored
|
|
linkSet.insert( SMESH_TLink( theFirstNode1, theSecondNode1 ));
|
|
|
|
list< NLink > linkList[2];
|
|
linkList[0].push_back( NLink( theFirstNode1, theSecondNode1 ));
|
|
linkList[1].push_back( NLink( theFirstNode2, theSecondNode2 ));
|
|
|
|
// loop on links in linkList; find faces by links and append links
|
|
// of the found faces to linkList
|
|
list< NLink >::iterator linkIt[] = { linkList[0].begin(), linkList[1].begin() } ;
|
|
for ( ; linkIt[0] != linkList[0].end(); linkIt[0]++, linkIt[1]++ ) {
|
|
NLink link[] = { *linkIt[0], *linkIt[1] };
|
|
if ( linkSet.find( link[0] ) == linkSet.end() )
|
|
continue;
|
|
|
|
// by links, find faces in the face sets,
|
|
// and find indices of link nodes in the found faces;
|
|
// in a face set, there is only one or no face sharing a link
|
|
// ---------------------------------------------------------------
|
|
|
|
const SMDS_MeshElement* face[] = { 0, 0 };
|
|
list<const SMDS_MeshNode*> notLinkNodes[2];
|
|
//bool reverse[] = { false, false }; // order of notLinkNodes
|
|
int nbNodes[2];
|
|
for ( int iSide = 0; iSide < 2; iSide++ ) // loop on 2 sides
|
|
{
|
|
const SMDS_MeshNode* n1 = link[iSide].first;
|
|
const SMDS_MeshNode* n2 = link[iSide].second;
|
|
set<const SMDS_MeshElement*> * faceSet = faceSetPtr[ iSide ];
|
|
set< const SMDS_MeshElement* > facesOfNode1;
|
|
for ( int iNode = 0; iNode < 2; iNode++ ) // loop on 2 nodes of a link
|
|
{
|
|
// during a loop of the first node, we find all faces around n1,
|
|
// during a loop of the second node, we find one face sharing both n1 and n2
|
|
const SMDS_MeshNode* n = iNode ? n1 : n2; // a node of a link
|
|
SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
|
|
while ( fIt->more() ) { // loop on faces sharing a node
|
|
const SMDS_MeshElement* f = fIt->next();
|
|
if (faceSet->find( f ) != faceSet->end() && // f is in face set
|
|
! facesOfNode1.insert( f ).second ) // f encounters twice
|
|
{
|
|
if ( face[ iSide ] ) {
|
|
MESSAGE( "2 faces per link " );
|
|
return ( iSide ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
|
|
}
|
|
face[ iSide ] = f;
|
|
faceSet->erase( f );
|
|
|
|
// get not link nodes
|
|
int nbN = f->NbNodes();
|
|
if ( f->IsQuadratic() )
|
|
nbN /= 2;
|
|
nbNodes[ iSide ] = nbN;
|
|
list< const SMDS_MeshNode* > & nodes = notLinkNodes[ iSide ];
|
|
int i1 = f->GetNodeIndex( n1 );
|
|
int i2 = f->GetNodeIndex( n2 );
|
|
int iEnd = nbN, iBeg = -1, iDelta = 1;
|
|
bool reverse = ( Abs( i1 - i2 ) == 1 ? i1 > i2 : i2 > i1 );
|
|
if ( reverse ) {
|
|
std::swap( iEnd, iBeg ); iDelta = -1;
|
|
}
|
|
int i = i2;
|
|
while ( true ) {
|
|
i += iDelta;
|
|
if ( i == iEnd ) i = iBeg + iDelta;
|
|
if ( i == i1 ) break;
|
|
nodes.push_back ( f->GetNode( i ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// check similarity of elements of the sides
|
|
if (( face[0] && !face[1] ) || ( !face[0] && face[1] )) {
|
|
MESSAGE("Correspondent face not found on side " << ( face[0] ? 1 : 0 ));
|
|
if ( nReplaceMap.size() == 2 ) { // faces on input nodes not found
|
|
return ( face[0] ? SEW_BAD_SIDE2_NODES : SEW_BAD_SIDE1_NODES );
|
|
}
|
|
else {
|
|
return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
|
|
}
|
|
}
|
|
|
|
// set nodes to merge
|
|
// -------------------
|
|
|
|
if ( face[0] && face[1] ) {
|
|
if ( nbNodes[0] != nbNodes[1] ) {
|
|
MESSAGE("Diff nb of face nodes");
|
|
return SEW_TOPO_DIFF_SETS_OF_ELEMENTS;
|
|
}
|
|
#ifdef DEBUG_MATCHING_NODES
|
|
MESSAGE ( " Link 1: " << link[0].first->GetID() <<" "<< link[0].second->GetID()
|
|
<< " F 1: " << face[0] << "| Link 2: " << link[1].first->GetID() <<" "
|
|
<< link[1].second->GetID() << " F 2: " << face[1] << " | Bind: " ) ;
|
|
#endif
|
|
int nbN = nbNodes[0];
|
|
{
|
|
list<const SMDS_MeshNode*>::iterator n1 = notLinkNodes[0].begin();
|
|
list<const SMDS_MeshNode*>::iterator n2 = notLinkNodes[1].begin();
|
|
for ( int i = 0 ; i < nbN - 2; ++i ) {
|
|
#ifdef DEBUG_MATCHING_NODES
|
|
MESSAGE ( (*n1)->GetID() << " to " << (*n2)->GetID() );
|
|
#endif
|
|
nReplaceMap.insert( make_pair( *(n1++), *(n2++) ));
|
|
}
|
|
}
|
|
|
|
// add other links of the face 1 to linkList
|
|
// -----------------------------------------
|
|
|
|
const SMDS_MeshElement* f0 = face[0];
|
|
const SMDS_MeshNode* n1 = f0->GetNode( nbN - 1 );
|
|
for ( int i = 0; i < nbN; i++ )
|
|
{
|
|
const SMDS_MeshNode* n2 = f0->GetNode( i );
|
|
pair< set< SMESH_TLink >::iterator, bool > iter_isnew =
|
|
linkSet.insert( SMESH_TLink( n1, n2 ));
|
|
if ( !iter_isnew.second ) { // already in a set: no need to process
|
|
linkSet.erase( iter_isnew.first );
|
|
}
|
|
else // new in set == encountered for the first time: add
|
|
{
|
|
#ifdef DEBUG_MATCHING_NODES
|
|
MESSAGE ( "Add link 1: " << n1->GetID() << " " << n2->GetID() << " "
|
|
<< " | link 2: " << nReplaceMap[n1]->GetID() << " " << nReplaceMap[n2]->GetID() << " " );
|
|
#endif
|
|
linkList[0].push_back ( NLink( n1, n2 ));
|
|
linkList[1].push_back ( NLink( nReplaceMap[n1], nReplaceMap[n2] ));
|
|
}
|
|
n1 = n2;
|
|
}
|
|
} // 2 faces found
|
|
} // loop on link lists
|
|
|
|
return SEW_OK;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Create elements equal (on same nodes) to given ones
|
|
* \param [in] theElements - a set of elems to duplicate. If it is empty, all
|
|
* elements of the uppest dimension are duplicated.
|
|
*/
|
|
//================================================================================
|
|
|
|
void SMESH_MeshEditor::DoubleElements( const TIDSortedElemSet& theElements )
|
|
{
|
|
CrearLastCreated();
|
|
SMESHDS_Mesh* mesh = GetMeshDS();
|
|
|
|
// get an element type and an iterator over elements
|
|
|
|
SMDSAbs_ElementType type;
|
|
SMDS_ElemIteratorPtr elemIt;
|
|
vector< const SMDS_MeshElement* > allElems;
|
|
if ( theElements.empty() )
|
|
{
|
|
if ( mesh->NbNodes() == 0 )
|
|
return;
|
|
// get most complex type
|
|
SMDSAbs_ElementType types[SMDSAbs_NbElementTypes] = {
|
|
SMDSAbs_Volume, SMDSAbs_Face, SMDSAbs_Edge,
|
|
SMDSAbs_0DElement, SMDSAbs_Ball, SMDSAbs_Node
|
|
};
|
|
for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
|
|
if ( mesh->GetMeshInfo().NbElements( types[i] ))
|
|
{
|
|
type = types[i];
|
|
break;
|
|
}
|
|
// put all elements in the vector <allElems>
|
|
allElems.reserve( mesh->GetMeshInfo().NbElements( type ));
|
|
elemIt = mesh->elementsIterator( type );
|
|
while ( elemIt->more() )
|
|
allElems.push_back( elemIt->next());
|
|
elemIt = elemSetIterator( allElems );
|
|
}
|
|
else
|
|
{
|
|
type = (*theElements.begin())->GetType();
|
|
elemIt = elemSetIterator( theElements );
|
|
}
|
|
|
|
// duplicate elements
|
|
|
|
if ( type == SMDSAbs_Ball )
|
|
{
|
|
SMDS_UnstructuredGrid* vtkGrid = mesh->getGrid();
|
|
while ( elemIt->more() )
|
|
{
|
|
const SMDS_MeshElement* elem = elemIt->next();
|
|
if ( elem->GetType() != SMDSAbs_Ball )
|
|
continue;
|
|
if (( elem = mesh->AddBall( elem->GetNode(0),
|
|
vtkGrid->GetBallDiameter( elem->getVtkId() ))))
|
|
myLastCreatedElems.Append( elem );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
vector< const SMDS_MeshNode* > nodes;
|
|
while ( elemIt->more() )
|
|
{
|
|
const SMDS_MeshElement* elem = elemIt->next();
|
|
if ( elem->GetType() != type )
|
|
continue;
|
|
|
|
nodes.assign( elem->begin_nodes(), elem->end_nodes() );
|
|
|
|
if ( type == SMDSAbs_Volume && elem->GetVtkType() == VTK_POLYHEDRON )
|
|
{
|
|
std::vector<int> quantities =
|
|
static_cast< const SMDS_VtkVolume* >( elem )->GetQuantities();
|
|
elem = mesh->AddPolyhedralVolume( nodes, quantities );
|
|
}
|
|
else
|
|
{
|
|
AddElement( nodes, type, elem->IsPoly() );
|
|
elem = 0; // myLastCreatedElems is already filled
|
|
}
|
|
if ( elem )
|
|
myLastCreatedElems.Append( elem );
|
|
}
|
|
}
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
\brief Creates a hole in a mesh by doubling the nodes of some particular elements
|
|
\param theElems - the list of elements (edges or faces) to be replicated
|
|
The nodes for duplication could be found from these elements
|
|
\param theNodesNot - list of nodes to NOT replicate
|
|
\param theAffectedElems - the list of elements (cells and edges) to which the
|
|
replicated nodes should be associated to.
|
|
\return TRUE if operation has been completed successfully, FALSE otherwise
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_MeshEditor::DoubleNodes( const TIDSortedElemSet& theElems,
|
|
const TIDSortedElemSet& theNodesNot,
|
|
const TIDSortedElemSet& theAffectedElems )
|
|
{
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
if ( theElems.size() == 0 )
|
|
return false;
|
|
|
|
SMESHDS_Mesh* aMeshDS = GetMeshDS();
|
|
if ( !aMeshDS )
|
|
return false;
|
|
|
|
bool res = false;
|
|
std::map< const SMDS_MeshNode*, const SMDS_MeshNode* > anOldNodeToNewNode;
|
|
// duplicate elements and nodes
|
|
res = doubleNodes( aMeshDS, theElems, theNodesNot, anOldNodeToNewNode, true );
|
|
// replce nodes by duplications
|
|
res = doubleNodes( aMeshDS, theAffectedElems, theNodesNot, anOldNodeToNewNode, false );
|
|
return res;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
\brief Creates a hole in a mesh by doubling the nodes of some particular elements
|
|
\param theMeshDS - mesh instance
|
|
\param theElems - the elements replicated or modified (nodes should be changed)
|
|
\param theNodesNot - nodes to NOT replicate
|
|
\param theNodeNodeMap - relation of old node to new created node
|
|
\param theIsDoubleElem - flag os to replicate element or modify
|
|
\return TRUE if operation has been completed successfully, FALSE otherwise
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_MeshEditor::doubleNodes( SMESHDS_Mesh* theMeshDS,
|
|
const TIDSortedElemSet& theElems,
|
|
const TIDSortedElemSet& theNodesNot,
|
|
std::map< const SMDS_MeshNode*,
|
|
const SMDS_MeshNode* >& theNodeNodeMap,
|
|
const bool theIsDoubleElem )
|
|
{
|
|
MESSAGE("doubleNodes");
|
|
// iterate on through element and duplicate them (by nodes duplication)
|
|
bool res = false;
|
|
TIDSortedElemSet::const_iterator elemItr = theElems.begin();
|
|
for ( ; elemItr != theElems.end(); ++elemItr )
|
|
{
|
|
const SMDS_MeshElement* anElem = *elemItr;
|
|
if (!anElem)
|
|
continue;
|
|
|
|
bool isDuplicate = false;
|
|
// duplicate nodes to duplicate element
|
|
std::vector<const SMDS_MeshNode*> newNodes( anElem->NbNodes() );
|
|
SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
|
|
int ind = 0;
|
|
while ( anIter->more() )
|
|
{
|
|
|
|
SMDS_MeshNode* aCurrNode = (SMDS_MeshNode*)anIter->next();
|
|
SMDS_MeshNode* aNewNode = aCurrNode;
|
|
if ( theNodeNodeMap.find( aCurrNode ) != theNodeNodeMap.end() )
|
|
aNewNode = (SMDS_MeshNode*)theNodeNodeMap[ aCurrNode ];
|
|
else if ( theIsDoubleElem && theNodesNot.find( aCurrNode ) == theNodesNot.end() )
|
|
{
|
|
// duplicate node
|
|
aNewNode = theMeshDS->AddNode( aCurrNode->X(), aCurrNode->Y(), aCurrNode->Z() );
|
|
theNodeNodeMap[ aCurrNode ] = aNewNode;
|
|
myLastCreatedNodes.Append( aNewNode );
|
|
}
|
|
isDuplicate |= (aCurrNode != aNewNode);
|
|
newNodes[ ind++ ] = aNewNode;
|
|
}
|
|
if ( !isDuplicate )
|
|
continue;
|
|
|
|
if ( theIsDoubleElem )
|
|
AddElement(newNodes, anElem->GetType(), anElem->IsPoly());
|
|
else
|
|
{
|
|
MESSAGE("ChangeElementNodes");
|
|
theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
|
|
}
|
|
res = true;
|
|
}
|
|
return res;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
\brief Creates a hole in a mesh by doubling the nodes of some particular elements
|
|
\param theNodes - identifiers of nodes to be doubled
|
|
\param theModifiedElems - identifiers of elements to be updated by the new (doubled)
|
|
nodes. If list of element identifiers is empty then nodes are doubled but
|
|
they not assigned to elements
|
|
\return TRUE if operation has been completed successfully, FALSE otherwise
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_MeshEditor::DoubleNodes( const std::list< int >& theListOfNodes,
|
|
const std::list< int >& theListOfModifiedElems )
|
|
{
|
|
MESSAGE("DoubleNodes");
|
|
myLastCreatedElems.Clear();
|
|
myLastCreatedNodes.Clear();
|
|
|
|
if ( theListOfNodes.size() == 0 )
|
|
return false;
|
|
|
|
SMESHDS_Mesh* aMeshDS = GetMeshDS();
|
|
if ( !aMeshDS )
|
|
return false;
|
|
|
|
// iterate through nodes and duplicate them
|
|
|
|
std::map< const SMDS_MeshNode*, const SMDS_MeshNode* > anOldNodeToNewNode;
|
|
|
|
std::list< int >::const_iterator aNodeIter;
|
|
for ( aNodeIter = theListOfNodes.begin(); aNodeIter != theListOfNodes.end(); ++aNodeIter )
|
|
{
|
|
int aCurr = *aNodeIter;
|
|
SMDS_MeshNode* aNode = (SMDS_MeshNode*)aMeshDS->FindNode( aCurr );
|
|
if ( !aNode )
|
|
continue;
|
|
|
|
// duplicate node
|
|
|
|
const SMDS_MeshNode* aNewNode = aMeshDS->AddNode( aNode->X(), aNode->Y(), aNode->Z() );
|
|
if ( aNewNode )
|
|
{
|
|
anOldNodeToNewNode[ aNode ] = aNewNode;
|
|
myLastCreatedNodes.Append( aNewNode );
|
|
}
|
|
}
|
|
|
|
// Create map of new nodes for modified elements
|
|
|
|
std::map< SMDS_MeshElement*, vector<const SMDS_MeshNode*> > anElemToNodes;
|
|
|
|
std::list< int >::const_iterator anElemIter;
|
|
for ( anElemIter = theListOfModifiedElems.begin();
|
|
anElemIter != theListOfModifiedElems.end(); ++anElemIter )
|
|
{
|
|
int aCurr = *anElemIter;
|
|
SMDS_MeshElement* anElem = (SMDS_MeshElement*)aMeshDS->FindElement( aCurr );
|
|
if ( !anElem )
|
|
continue;
|
|
|
|
vector<const SMDS_MeshNode*> aNodeArr( anElem->NbNodes() );
|
|
|
|
SMDS_ElemIteratorPtr anIter = anElem->nodesIterator();
|
|
int ind = 0;
|
|
while ( anIter->more() )
|
|
{
|
|
SMDS_MeshNode* aCurrNode = (SMDS_MeshNode*)anIter->next();
|
|
if ( aCurr && anOldNodeToNewNode.find( aCurrNode ) != anOldNodeToNewNode.end() )
|
|
{
|
|
const SMDS_MeshNode* aNewNode = anOldNodeToNewNode[ aCurrNode ];
|
|
aNodeArr[ ind++ ] = aNewNode;
|
|
}
|
|
else
|
|
aNodeArr[ ind++ ] = aCurrNode;
|
|
}
|
|
anElemToNodes[ anElem ] = aNodeArr;
|
|
}
|
|
|
|
// Change nodes of elements
|
|
|
|
std::map< SMDS_MeshElement*, vector<const SMDS_MeshNode*> >::iterator
|
|
anElemToNodesIter = anElemToNodes.begin();
|
|
for ( ; anElemToNodesIter != anElemToNodes.end(); ++anElemToNodesIter )
|
|
{
|
|
const SMDS_MeshElement* anElem = anElemToNodesIter->first;
|
|
vector<const SMDS_MeshNode*> aNodeArr = anElemToNodesIter->second;
|
|
if ( anElem )
|
|
{
|
|
MESSAGE("ChangeElementNodes");
|
|
aMeshDS->ChangeElementNodes( anElem, &aNodeArr[ 0 ], anElem->NbNodes() );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
namespace {
|
|
|
|
//================================================================================
|
|
/*!
|
|
\brief Check if element located inside shape
|
|
\return TRUE if IN or ON shape, FALSE otherwise
|
|
*/
|
|
//================================================================================
|
|
|
|
template<class Classifier>
|
|
bool isInside(const SMDS_MeshElement* theElem,
|
|
Classifier& theClassifier,
|
|
const double theTol)
|
|
{
|
|
gp_XYZ centerXYZ (0, 0, 0);
|
|
SMDS_ElemIteratorPtr aNodeItr = theElem->nodesIterator();
|
|
while (aNodeItr->more())
|
|
centerXYZ += SMESH_TNodeXYZ(cast2Node( aNodeItr->next()));
|
|
|
|
gp_Pnt aPnt = centerXYZ / theElem->NbNodes();
|
|
theClassifier.Perform(aPnt, theTol);
|
|
TopAbs_State aState = theClassifier.State();
|
|
return (aState == TopAbs_IN || aState == TopAbs_ON );
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Classifier of the 3D point on the TopoDS_Face
|
|
* with interaface suitable for isInside()
|
|
*/
|
|
//================================================================================
|
|
|
|
struct _FaceClassifier
|
|
{
|
|
Extrema_ExtPS _extremum;
|
|
BRepAdaptor_Surface _surface;
|
|
TopAbs_State _state;
|
|
|
|
_FaceClassifier(const TopoDS_Face& face):_extremum(),_surface(face),_state(TopAbs_OUT)
|
|
{
|
|
_extremum.Initialize( _surface,
|
|
_surface.FirstUParameter(), _surface.LastUParameter(),
|
|
_surface.FirstVParameter(), _surface.LastVParameter(),
|
|
_surface.Tolerance(), _surface.Tolerance() );
|
|
}
|
|
void Perform(const gp_Pnt& aPnt, double theTol)
|
|
{
|
|
_state = TopAbs_OUT;
|
|
_extremum.Perform(aPnt);
|
|
if ( _extremum.IsDone() )
|
|
for ( int iSol = 1; iSol <= _extremum.NbExt() && _state == TopAbs_OUT; ++iSol)
|
|
#if OCC_VERSION_LARGE > 0x06040000 // Porting to OCCT6.5.1
|
|
_state = ( _extremum.SquareDistance(iSol) <= theTol ? TopAbs_IN : TopAbs_OUT );
|
|
#else
|
|
_state = ( _extremum.Value(iSol) <= theTol ? TopAbs_IN : TopAbs_OUT );
|
|
#endif
|
|
}
|
|
TopAbs_State State() const
|
|
{
|
|
return _state;
|
|
}
|
|
};
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
\brief Identify the elements that will be affected by node duplication (actual duplication is not performed).
|
|
This method is the first step of DoubleNodeElemGroupsInRegion.
|
|
\param theElems - list of groups of elements (edges or faces) to be replicated
|
|
\param theNodesNot - list of groups of nodes not to replicated
|
|
\param theShape - shape to detect affected elements (element which geometric center
|
|
located on or inside shape). If the shape is null, detection is done on faces orientations
|
|
(select elements with a gravity center on the side given by faces normals).
|
|
This mode (null shape) is faster, but works only when theElems are faces, with coherents orientations.
|
|
The replicated nodes should be associated to affected elements.
|
|
\return groups of affected elements
|
|
\sa DoubleNodeElemGroupsInRegion()
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_MeshEditor::AffectedElemGroupsInRegion( const TIDSortedElemSet& theElems,
|
|
const TIDSortedElemSet& theNodesNot,
|
|
const TopoDS_Shape& theShape,
|
|
TIDSortedElemSet& theAffectedElems)
|
|
{
|
|
if ( theShape.IsNull() )
|
|
{
|
|
std::set<const SMDS_MeshNode*> alreadyCheckedNodes;
|
|
std::set<const SMDS_MeshElement*> alreadyCheckedElems;
|
|
std::set<const SMDS_MeshElement*> edgesToCheck;
|
|
alreadyCheckedNodes.clear();
|
|
alreadyCheckedElems.clear();
|
|
edgesToCheck.clear();
|
|
|
|
// --- iterates on elements to be replicated and get elements by back references from their nodes
|
|
|
|
TIDSortedElemSet::const_iterator elemItr = theElems.begin();
|
|
int ielem = 1;
|
|
for ( ; elemItr != theElems.end(); ++elemItr )
|
|
{
|
|
SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
|
|
if (!anElem || (anElem->GetType() != SMDSAbs_Face))
|
|
continue;
|
|
gp_XYZ normal;
|
|
SMESH_MeshAlgos::FaceNormal( anElem, normal, /*normalized=*/true );
|
|
MESSAGE("element " << ielem++ << " normal " << normal.X() << " " << normal.Y() << " " << normal.Z());
|
|
std::set<const SMDS_MeshNode*> nodesElem;
|
|
nodesElem.clear();
|
|
SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
|
|
while ( nodeItr->more() )
|
|
{
|
|
const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
|
|
nodesElem.insert(aNode);
|
|
}
|
|
std::set<const SMDS_MeshNode*>::iterator nodit = nodesElem.begin();
|
|
for (; nodit != nodesElem.end(); nodit++)
|
|
{
|
|
MESSAGE(" noeud ");
|
|
const SMDS_MeshNode* aNode = *nodit;
|
|
if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
|
|
continue;
|
|
if (alreadyCheckedNodes.find(aNode) != alreadyCheckedNodes.end())
|
|
continue;
|
|
alreadyCheckedNodes.insert(aNode);
|
|
SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
|
|
while ( backElemItr->more() )
|
|
{
|
|
MESSAGE(" backelem ");
|
|
const SMDS_MeshElement* curElem = backElemItr->next();
|
|
if (alreadyCheckedElems.find(curElem) != alreadyCheckedElems.end())
|
|
continue;
|
|
if (theElems.find(curElem) != theElems.end())
|
|
continue;
|
|
alreadyCheckedElems.insert(curElem);
|
|
double x=0, y=0, z=0;
|
|
int nb = 0;
|
|
SMDS_ElemIteratorPtr nodeItr2 = curElem->nodesIterator();
|
|
while ( nodeItr2->more() )
|
|
{
|
|
const SMDS_MeshNode* anotherNode = cast2Node(nodeItr2->next());
|
|
x += anotherNode->X();
|
|
y += anotherNode->Y();
|
|
z += anotherNode->Z();
|
|
nb++;
|
|
}
|
|
gp_XYZ p;
|
|
p.SetCoord( x/nb -aNode->X(),
|
|
y/nb -aNode->Y(),
|
|
z/nb -aNode->Z() );
|
|
MESSAGE(" check " << p.X() << " " << p.Y() << " " << p.Z());
|
|
if (normal*p > 0)
|
|
{
|
|
MESSAGE(" --- inserted")
|
|
theAffectedElems.insert( curElem );
|
|
}
|
|
else if (curElem->GetType() == SMDSAbs_Edge)
|
|
edgesToCheck.insert(curElem);
|
|
}
|
|
}
|
|
}
|
|
// --- add also edges lying on the set of faces (all nodes in alreadyCheckedNodes)
|
|
std::set<const SMDS_MeshElement*>::iterator eit = edgesToCheck.begin();
|
|
for( ; eit != edgesToCheck.end(); eit++)
|
|
{
|
|
bool onside = true;
|
|
const SMDS_MeshElement* anEdge = *eit;
|
|
SMDS_ElemIteratorPtr nodeItr = anEdge->nodesIterator();
|
|
while ( nodeItr->more() )
|
|
{
|
|
const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
|
|
if (alreadyCheckedNodes.find(aNode) == alreadyCheckedNodes.end())
|
|
{
|
|
onside = false;
|
|
break;
|
|
}
|
|
}
|
|
if (onside)
|
|
{
|
|
MESSAGE(" --- edge onside inserted")
|
|
theAffectedElems.insert(anEdge);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const double aTol = Precision::Confusion();
|
|
auto_ptr< BRepClass3d_SolidClassifier> bsc3d;
|
|
auto_ptr<_FaceClassifier> aFaceClassifier;
|
|
if ( theShape.ShapeType() == TopAbs_SOLID )
|
|
{
|
|
bsc3d.reset( new BRepClass3d_SolidClassifier(theShape));;
|
|
bsc3d->PerformInfinitePoint(aTol);
|
|
}
|
|
else if (theShape.ShapeType() == TopAbs_FACE )
|
|
{
|
|
aFaceClassifier.reset( new _FaceClassifier(TopoDS::Face(theShape)));
|
|
}
|
|
|
|
// iterates on indicated elements and get elements by back references from their nodes
|
|
TIDSortedElemSet::const_iterator elemItr = theElems.begin();
|
|
int ielem = 1;
|
|
for ( ; elemItr != theElems.end(); ++elemItr )
|
|
{
|
|
MESSAGE("element " << ielem++);
|
|
SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
|
|
if (!anElem)
|
|
continue;
|
|
SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
|
|
while ( nodeItr->more() )
|
|
{
|
|
MESSAGE(" noeud ");
|
|
const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
|
|
if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
|
|
continue;
|
|
SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
|
|
while ( backElemItr->more() )
|
|
{
|
|
MESSAGE(" backelem ");
|
|
const SMDS_MeshElement* curElem = backElemItr->next();
|
|
if ( curElem && theElems.find(curElem) == theElems.end() &&
|
|
( bsc3d.get() ?
|
|
isInside( curElem, *bsc3d, aTol ) :
|
|
isInside( curElem, *aFaceClassifier, aTol )))
|
|
theAffectedElems.insert( curElem );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//================================================================================
|
|
/*!
|
|
\brief Creates a hole in a mesh by doubling the nodes of some particular elements
|
|
\param theElems - group of of elements (edges or faces) to be replicated
|
|
\param theNodesNot - group of nodes not to replicate
|
|
\param theShape - shape to detect affected elements (element which geometric center
|
|
located on or inside shape).
|
|
The replicated nodes should be associated to affected elements.
|
|
\return TRUE if operation has been completed successfully, FALSE otherwise
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_MeshEditor::DoubleNodesInRegion( const TIDSortedElemSet& theElems,
|
|
const TIDSortedElemSet& theNodesNot,
|
|
const TopoDS_Shape& theShape )
|
|
{
|
|
if ( theShape.IsNull() )
|
|
return false;
|
|
|
|
const double aTol = Precision::Confusion();
|
|
auto_ptr< BRepClass3d_SolidClassifier> bsc3d;
|
|
auto_ptr<_FaceClassifier> aFaceClassifier;
|
|
if ( theShape.ShapeType() == TopAbs_SOLID )
|
|
{
|
|
bsc3d.reset( new BRepClass3d_SolidClassifier(theShape));;
|
|
bsc3d->PerformInfinitePoint(aTol);
|
|
}
|
|
else if (theShape.ShapeType() == TopAbs_FACE )
|
|
{
|
|
aFaceClassifier.reset( new _FaceClassifier(TopoDS::Face(theShape)));
|
|
}
|
|
|
|
// iterates on indicated elements and get elements by back references from their nodes
|
|
TIDSortedElemSet anAffected;
|
|
TIDSortedElemSet::const_iterator elemItr = theElems.begin();
|
|
for ( ; elemItr != theElems.end(); ++elemItr )
|
|
{
|
|
SMDS_MeshElement* anElem = (SMDS_MeshElement*)*elemItr;
|
|
if (!anElem)
|
|
continue;
|
|
|
|
SMDS_ElemIteratorPtr nodeItr = anElem->nodesIterator();
|
|
while ( nodeItr->more() )
|
|
{
|
|
const SMDS_MeshNode* aNode = cast2Node(nodeItr->next());
|
|
if ( !aNode || theNodesNot.find(aNode) != theNodesNot.end() )
|
|
continue;
|
|
SMDS_ElemIteratorPtr backElemItr = aNode->GetInverseElementIterator();
|
|
while ( backElemItr->more() )
|
|
{
|
|
const SMDS_MeshElement* curElem = backElemItr->next();
|
|
if ( curElem && theElems.find(curElem) == theElems.end() &&
|
|
( bsc3d.get() ?
|
|
isInside( curElem, *bsc3d, aTol ) :
|
|
isInside( curElem, *aFaceClassifier, aTol )))
|
|
anAffected.insert( curElem );
|
|
}
|
|
}
|
|
}
|
|
return DoubleNodes( theElems, theNodesNot, anAffected );
|
|
}
|
|
|
|
/*!
|
|
* \brief compute an oriented angle between two planes defined by four points.
|
|
* The vector (p0,p1) defines the intersection of the 2 planes (p0,p1,g1) and (p0,p1,g2)
|
|
* @param p0 base of the rotation axe
|
|
* @param p1 extremity of the rotation axe
|
|
* @param g1 belongs to the first plane
|
|
* @param g2 belongs to the second plane
|
|
*/
|
|
double SMESH_MeshEditor::OrientedAngle(const gp_Pnt& p0, const gp_Pnt& p1, const gp_Pnt& g1, const gp_Pnt& g2)
|
|
{
|
|
// MESSAGE(" p0: " << p0.X() << " " << p0.Y() << " " << p0.Z());
|
|
// MESSAGE(" p1: " << p1.X() << " " << p1.Y() << " " << p1.Z());
|
|
// MESSAGE(" g1: " << g1.X() << " " << g1.Y() << " " << g1.Z());
|
|
// MESSAGE(" g2: " << g2.X() << " " << g2.Y() << " " << g2.Z());
|
|
gp_Vec vref(p0, p1);
|
|
gp_Vec v1(p0, g1);
|
|
gp_Vec v2(p0, g2);
|
|
gp_Vec n1 = vref.Crossed(v1);
|
|
gp_Vec n2 = vref.Crossed(v2);
|
|
return n2.AngleWithRef(n1, vref);
|
|
}
|
|
|
|
/*!
|
|
* \brief Double nodes on shared faces between groups of volumes and create flat elements on demand.
|
|
* The list of groups must contain at least two groups. The groups have to be disjoint: no common element into two different groups.
|
|
* The nodes of the internal faces at the boundaries of the groups are doubled. Optionally, the internal faces are replaced by flat elements.
|
|
* Triangles are transformed into prisms, and quadrangles into hexahedrons.
|
|
* The flat elements are stored in groups of volumes. These groups are named according to the position of the group in the list:
|
|
* the group j_n_p is the group of the flat elements that are built between the group #n and the group #p in the list.
|
|
* If there is no shared faces between the group #n and the group #p in the list, the group j_n_p is not created.
|
|
* All the flat elements are gathered into the group named "joints3D" (or "joints2D" in 2D situation).
|
|
* The flat element of the multiple junctions between the simple junction are stored in a group named "jointsMultiples".
|
|
* @param theElems - list of groups of volumes, where a group of volume is a set of
|
|
* SMDS_MeshElements sorted by Id.
|
|
* @param createJointElems - if TRUE, create the elements
|
|
* @return TRUE if operation has been completed successfully, FALSE otherwise
|
|
*/
|
|
bool SMESH_MeshEditor::DoubleNodesOnGroupBoundaries( const std::vector<TIDSortedElemSet>& theElems,
|
|
bool createJointElems)
|
|
{
|
|
MESSAGE("----------------------------------------------");
|
|
MESSAGE("SMESH_MeshEditor::doubleNodesOnGroupBoundaries");
|
|
MESSAGE("----------------------------------------------");
|
|
|
|
SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
|
|
meshDS->BuildDownWardConnectivity(true);
|
|
CHRONO(50);
|
|
SMDS_UnstructuredGrid *grid = meshDS->getGrid();
|
|
|
|
// --- build the list of faces shared by 2 domains (group of elements), with their domain and volume indexes
|
|
// build the list of cells with only a node or an edge on the border, with their domain and volume indexes
|
|
// build the list of nodes shared by 2 or more domains, with their domain indexes
|
|
|
|
std::map<DownIdType, std::map<int,int>, DownIdCompare> faceDomains; // face --> (id domain --> id volume)
|
|
std::map<int,int>celldom; // cell vtkId --> domain
|
|
std::map<DownIdType, std::map<int,int>, DownIdCompare> cellDomains; // oldNode --> (id domain --> id cell)
|
|
std::map<int, std::map<int,int> > nodeDomains; // oldId --> (domainId --> newId)
|
|
faceDomains.clear();
|
|
celldom.clear();
|
|
cellDomains.clear();
|
|
nodeDomains.clear();
|
|
std::map<int,int> emptyMap;
|
|
std::set<int> emptySet;
|
|
emptyMap.clear();
|
|
|
|
MESSAGE(".. Number of domains :"<<theElems.size());
|
|
|
|
// Check if the domains do not share an element
|
|
for (int idom = 0; idom < theElems.size()-1; idom++)
|
|
{
|
|
// MESSAGE("... Check of domain #" << idom);
|
|
const TIDSortedElemSet& domain = theElems[idom];
|
|
TIDSortedElemSet::const_iterator elemItr = domain.begin();
|
|
for (; elemItr != domain.end(); ++elemItr)
|
|
{
|
|
SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
|
|
int idombisdeb = idom + 1 ;
|
|
for (int idombis = idombisdeb; idombis < theElems.size(); idombis++) // check if the element belongs to a domain further in the list
|
|
{
|
|
const TIDSortedElemSet& domainbis = theElems[idombis];
|
|
if ( domainbis.count(anElem) )
|
|
{
|
|
MESSAGE(".... Domain #" << idom);
|
|
MESSAGE(".... Domain #" << idombis);
|
|
throw SALOME_Exception("The domains are not disjoint.");
|
|
return false ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int idom = 0; idom < theElems.size(); idom++)
|
|
{
|
|
|
|
// --- build a map (face to duplicate --> volume to modify)
|
|
// with all the faces shared by 2 domains (group of elements)
|
|
// and corresponding volume of this domain, for each shared face.
|
|
// a volume has a face shared by 2 domains if it has a neighbor which is not in his domain.
|
|
|
|
MESSAGE("... Neighbors of domain #" << idom);
|
|
const TIDSortedElemSet& domain = theElems[idom];
|
|
TIDSortedElemSet::const_iterator elemItr = domain.begin();
|
|
for (; elemItr != domain.end(); ++elemItr)
|
|
{
|
|
SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
|
|
if (!anElem)
|
|
continue;
|
|
int vtkId = anElem->getVtkId();
|
|
//MESSAGE(" vtkId " << vtkId << " smdsId " << anElem->GetID());
|
|
int neighborsVtkIds[NBMAXNEIGHBORS];
|
|
int downIds[NBMAXNEIGHBORS];
|
|
unsigned char downTypes[NBMAXNEIGHBORS];
|
|
int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
|
|
for (int n = 0; n < nbNeighbors; n++)
|
|
{
|
|
int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
|
|
const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
|
|
if (! domain.count(elem)) // neighbor is in another domain : face is shared
|
|
{
|
|
bool ok = false ;
|
|
for (int idombis = 0; idombis < theElems.size(); idombis++) // check if the neighbor belongs to another domain of the list
|
|
{
|
|
// MESSAGE("Domain " << idombis);
|
|
const TIDSortedElemSet& domainbis = theElems[idombis];
|
|
if ( domainbis.count(elem)) ok = true ; // neighbor is in a correct domain : face is kept
|
|
}
|
|
if ( ok ) // the characteristics of the face is stored
|
|
{
|
|
DownIdType face(downIds[n], downTypes[n]);
|
|
if (!faceDomains.count(face))
|
|
faceDomains[face] = emptyMap; // create an empty entry for face
|
|
if (!faceDomains[face].count(idom))
|
|
{
|
|
faceDomains[face][idom] = vtkId; // volume associated to face in this domain
|
|
celldom[vtkId] = idom;
|
|
//MESSAGE(" cell with a border " << vtkId << " domain " << idom);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//MESSAGE("Number of shared faces " << faceDomains.size());
|
|
std::map<DownIdType, std::map<int, int>, DownIdCompare>::iterator itface;
|
|
|
|
// --- explore the shared faces domain by domain,
|
|
// explore the nodes of the face and see if they belong to a cell in the domain,
|
|
// which has only a node or an edge on the border (not a shared face)
|
|
|
|
for (int idomain = 0; idomain < theElems.size(); idomain++)
|
|
{
|
|
//MESSAGE("Domain " << idomain);
|
|
const TIDSortedElemSet& domain = theElems[idomain];
|
|
itface = faceDomains.begin();
|
|
for (; itface != faceDomains.end(); ++itface)
|
|
{
|
|
std::map<int, int> domvol = itface->second;
|
|
if (!domvol.count(idomain))
|
|
continue;
|
|
DownIdType face = itface->first;
|
|
//MESSAGE(" --- face " << face.cellId);
|
|
std::set<int> oldNodes;
|
|
oldNodes.clear();
|
|
grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
|
|
std::set<int>::iterator itn = oldNodes.begin();
|
|
for (; itn != oldNodes.end(); ++itn)
|
|
{
|
|
int oldId = *itn;
|
|
//MESSAGE(" node " << oldId);
|
|
vtkCellLinks::Link l = grid->GetCellLinks()->GetLink(oldId);
|
|
for (int i=0; i<l.ncells; i++)
|
|
{
|
|
int vtkId = l.cells[i];
|
|
const SMDS_MeshElement* anElem = GetMeshDS()->FindElement(GetMeshDS()->fromVtkToSmds(vtkId));
|
|
if (!domain.count(anElem))
|
|
continue;
|
|
int vtkType = grid->GetCellType(vtkId);
|
|
int downId = grid->CellIdToDownId(vtkId);
|
|
if (downId < 0)
|
|
{
|
|
MESSAGE("doubleNodesOnGroupBoundaries: internal algorithm problem");
|
|
continue; // not OK at this stage of the algorithm:
|
|
//no cells created after BuildDownWardConnectivity
|
|
}
|
|
DownIdType aCell(downId, vtkType);
|
|
if (!cellDomains.count(aCell))
|
|
cellDomains[aCell] = emptyMap; // create an empty entry for cell
|
|
cellDomains[aCell][idomain] = vtkId;
|
|
celldom[vtkId] = idomain;
|
|
//MESSAGE(" cell " << vtkId << " domain " << idomain);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// --- explore the shared faces domain by domain, to duplicate the nodes in a coherent way
|
|
// for each shared face, get the nodes
|
|
// for each node, for each domain of the face, create a clone of the node
|
|
|
|
// --- edges at the intersection of 3 or 4 domains, with the order of domains to build
|
|
// junction elements of type prism or hexa. the key is the pair of nodesId (lower first)
|
|
// the value is the ordered domain ids. (more than 4 domains not taken into account)
|
|
|
|
std::map<std::vector<int>, std::vector<int> > edgesMultiDomains; // nodes of edge --> ordered domains
|
|
std::map<int, std::vector<int> > mutipleNodes; // nodes multi domains with domain order
|
|
std::map<int, std::vector<int> > mutipleNodesToFace; // nodes multi domains with domain order to transform in Face (junction between 3 or more 2D domains)
|
|
|
|
MESSAGE(".. Duplication of the nodes");
|
|
for (int idomain = 0; idomain < theElems.size(); idomain++)
|
|
{
|
|
itface = faceDomains.begin();
|
|
for (; itface != faceDomains.end(); ++itface)
|
|
{
|
|
std::map<int, int> domvol = itface->second;
|
|
if (!domvol.count(idomain))
|
|
continue;
|
|
DownIdType face = itface->first;
|
|
//MESSAGE(" --- face " << face.cellId);
|
|
std::set<int> oldNodes;
|
|
oldNodes.clear();
|
|
grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
|
|
std::set<int>::iterator itn = oldNodes.begin();
|
|
for (; itn != oldNodes.end(); ++itn)
|
|
{
|
|
int oldId = *itn;
|
|
//MESSAGE("-+-+-a node " << oldId);
|
|
if (!nodeDomains.count(oldId))
|
|
nodeDomains[oldId] = emptyMap; // create an empty entry for node
|
|
if (nodeDomains[oldId].empty())
|
|
{
|
|
nodeDomains[oldId][idomain] = oldId; // keep the old node in the first domain
|
|
//MESSAGE("-+-+-b oldNode " << oldId << " domain " << idomain);
|
|
}
|
|
std::map<int, int>::iterator itdom = domvol.begin();
|
|
for (; itdom != domvol.end(); ++itdom)
|
|
{
|
|
int idom = itdom->first;
|
|
//MESSAGE(" domain " << idom);
|
|
if (!nodeDomains[oldId].count(idom)) // --- node to clone
|
|
{
|
|
if (nodeDomains[oldId].size() >= 2) // a multiple node
|
|
{
|
|
vector<int> orderedDoms;
|
|
//MESSAGE("multiple node " << oldId);
|
|
if (mutipleNodes.count(oldId))
|
|
orderedDoms = mutipleNodes[oldId];
|
|
else
|
|
{
|
|
map<int,int>::iterator it = nodeDomains[oldId].begin();
|
|
for (; it != nodeDomains[oldId].end(); ++it)
|
|
orderedDoms.push_back(it->first);
|
|
}
|
|
orderedDoms.push_back(idom); // TODO order ==> push_front or back
|
|
//stringstream txt;
|
|
//for (int i=0; i<orderedDoms.size(); i++)
|
|
// txt << orderedDoms[i] << " ";
|
|
//MESSAGE("orderedDoms " << txt.str());
|
|
mutipleNodes[oldId] = orderedDoms;
|
|
}
|
|
double *coords = grid->GetPoint(oldId);
|
|
SMDS_MeshNode *newNode = meshDS->AddNode(coords[0], coords[1], coords[2]);
|
|
int newId = newNode->getVtkId();
|
|
nodeDomains[oldId][idom] = newId; // cloned node for other domains
|
|
//MESSAGE("-+-+-c oldNode " << oldId << " domain " << idomain << " newNode " << newId << " domain " << idom << " size=" <<nodeDomains[oldId].size());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MESSAGE(".. Creation of elements");
|
|
for (int idomain = 0; idomain < theElems.size(); idomain++)
|
|
{
|
|
itface = faceDomains.begin();
|
|
for (; itface != faceDomains.end(); ++itface)
|
|
{
|
|
std::map<int, int> domvol = itface->second;
|
|
if (!domvol.count(idomain))
|
|
continue;
|
|
DownIdType face = itface->first;
|
|
//MESSAGE(" --- face " << face.cellId);
|
|
std::set<int> oldNodes;
|
|
oldNodes.clear();
|
|
grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
|
|
int nbMultipleNodes = 0;
|
|
std::set<int>::iterator itn = oldNodes.begin();
|
|
for (; itn != oldNodes.end(); ++itn)
|
|
{
|
|
int oldId = *itn;
|
|
if (mutipleNodes.count(oldId))
|
|
nbMultipleNodes++;
|
|
}
|
|
if (nbMultipleNodes > 1) // check if an edge of the face is shared between 3 or more domains
|
|
{
|
|
//MESSAGE("multiple Nodes detected on a shared face");
|
|
int downId = itface->first.cellId;
|
|
unsigned char cellType = itface->first.cellType;
|
|
// --- shared edge or shared face ?
|
|
if ((cellType == VTK_LINE) || (cellType == VTK_QUADRATIC_EDGE)) // shared edge (between two faces)
|
|
{
|
|
int nodes[3];
|
|
int nbNodes = grid->getDownArray(cellType)->getNodes(downId, nodes);
|
|
for (int i=0; i< nbNodes; i=i+nbNodes-1) // i=0 , i=nbNodes-1
|
|
if (mutipleNodes.count(nodes[i]))
|
|
if (!mutipleNodesToFace.count(nodes[i]))
|
|
mutipleNodesToFace[nodes[i]] = mutipleNodes[nodes[i]];
|
|
}
|
|
else // shared face (between two volumes)
|
|
{
|
|
int nbEdges = grid->getDownArray(cellType)->getNumberOfDownCells(downId);
|
|
const int* downEdgeIds = grid->getDownArray(cellType)->getDownCells(downId);
|
|
const unsigned char* edgeType = grid->getDownArray(cellType)->getDownTypes(downId);
|
|
for (int ie =0; ie < nbEdges; ie++)
|
|
{
|
|
int nodes[3];
|
|
int nbNodes = grid->getDownArray(edgeType[ie])->getNodes(downEdgeIds[ie], nodes);
|
|
if (mutipleNodes.count(nodes[0]) && mutipleNodes.count(nodes[nbNodes-1]))
|
|
{
|
|
vector<int> vn0 = mutipleNodes[nodes[0]];
|
|
vector<int> vn1 = mutipleNodes[nodes[nbNodes - 1]];
|
|
vector<int> doms;
|
|
for (int i0 = 0; i0 < vn0.size(); i0++)
|
|
for (int i1 = 0; i1 < vn1.size(); i1++)
|
|
if (vn0[i0] == vn1[i1])
|
|
doms.push_back(vn0[i0]);
|
|
if (doms.size() >2)
|
|
{
|
|
//MESSAGE(" detect edgesMultiDomains " << nodes[0] << " " << nodes[nbNodes - 1]);
|
|
double *coords = grid->GetPoint(nodes[0]);
|
|
gp_Pnt p0(coords[0], coords[1], coords[2]);
|
|
coords = grid->GetPoint(nodes[nbNodes - 1]);
|
|
gp_Pnt p1(coords[0], coords[1], coords[2]);
|
|
gp_Pnt gref;
|
|
int vtkVolIds[1000]; // an edge can belong to a lot of volumes
|
|
map<int, SMDS_VtkVolume*> domvol; // domain --> a volume with the edge
|
|
map<int, double> angleDom; // oriented angles between planes defined by edge and volume centers
|
|
int nbvol = grid->GetParentVolumes(vtkVolIds, downEdgeIds[ie], edgeType[ie]);
|
|
for (int id=0; id < doms.size(); id++)
|
|
{
|
|
int idom = doms[id];
|
|
for (int ivol=0; ivol<nbvol; ivol++)
|
|
{
|
|
int smdsId = meshDS->fromVtkToSmds(vtkVolIds[ivol]);
|
|
SMDS_MeshElement* elem = (SMDS_MeshElement*)meshDS->FindElement(smdsId);
|
|
if (theElems[idom].count(elem))
|
|
{
|
|
SMDS_VtkVolume* svol = dynamic_cast<SMDS_VtkVolume*>(elem);
|
|
domvol[idom] = svol;
|
|
//MESSAGE(" domain " << idom << " volume " << elem->GetID());
|
|
double values[3];
|
|
vtkIdType npts = 0;
|
|
vtkIdType* pts = 0;
|
|
grid->GetCellPoints(vtkVolIds[ivol], npts, pts);
|
|
SMDS_VtkVolume::gravityCenter(grid, pts, npts, values);
|
|
if (id ==0)
|
|
{
|
|
gref.SetXYZ(gp_XYZ(values[0], values[1], values[2]));
|
|
angleDom[idom] = 0;
|
|
}
|
|
else
|
|
{
|
|
gp_Pnt g(values[0], values[1], values[2]);
|
|
angleDom[idom] = OrientedAngle(p0, p1, gref, g); // -pi<angle<+pi
|
|
//MESSAGE(" angle=" << angleDom[idom]);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
map<double, int> sortedDom; // sort domains by angle
|
|
for (map<int, double>::iterator ia = angleDom.begin(); ia != angleDom.end(); ++ia)
|
|
sortedDom[ia->second] = ia->first;
|
|
vector<int> vnodes;
|
|
vector<int> vdom;
|
|
for (map<double, int>::iterator ib = sortedDom.begin(); ib != sortedDom.end(); ++ib)
|
|
{
|
|
vdom.push_back(ib->second);
|
|
//MESSAGE(" ordered domain " << ib->second << " angle " << ib->first);
|
|
}
|
|
for (int ino = 0; ino < nbNodes; ino++)
|
|
vnodes.push_back(nodes[ino]);
|
|
edgesMultiDomains[vnodes] = vdom; // nodes vector --> ordered domains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// --- iterate on shared faces (volumes to modify, face to extrude)
|
|
// get node id's of the face (id SMDS = id VTK)
|
|
// create flat element with old and new nodes if requested
|
|
|
|
// --- new quad nodes on flat quad elements: oldId --> ((domain1 X domain2) --> newId)
|
|
// (domain1 X domain2) = domain1 + MAXINT*domain2
|
|
|
|
std::map<int, std::map<long,int> > nodeQuadDomains;
|
|
std::map<std::string, SMESH_Group*> mapOfJunctionGroups;
|
|
|
|
MESSAGE(".. Creation of elements: simple junction");
|
|
if (createJointElems)
|
|
{
|
|
int idg;
|
|
string joints2DName = "joints2D";
|
|
mapOfJunctionGroups[joints2DName] = this->myMesh->AddGroup(SMDSAbs_Face, joints2DName.c_str(), idg);
|
|
SMESHDS_Group *joints2DGrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[joints2DName]->GetGroupDS());
|
|
string joints3DName = "joints3D";
|
|
mapOfJunctionGroups[joints3DName] = this->myMesh->AddGroup(SMDSAbs_Volume, joints3DName.c_str(), idg);
|
|
SMESHDS_Group *joints3DGrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[joints3DName]->GetGroupDS());
|
|
|
|
itface = faceDomains.begin();
|
|
for (; itface != faceDomains.end(); ++itface)
|
|
{
|
|
DownIdType face = itface->first;
|
|
std::set<int> oldNodes;
|
|
std::set<int>::iterator itn;
|
|
oldNodes.clear();
|
|
grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
|
|
|
|
std::map<int, int> domvol = itface->second;
|
|
std::map<int, int>::iterator itdom = domvol.begin();
|
|
int dom1 = itdom->first;
|
|
int vtkVolId = itdom->second;
|
|
itdom++;
|
|
int dom2 = itdom->first;
|
|
SMDS_MeshCell *vol = grid->extrudeVolumeFromFace(vtkVolId, dom1, dom2, oldNodes, nodeDomains,
|
|
nodeQuadDomains);
|
|
stringstream grpname;
|
|
grpname << "j_";
|
|
if (dom1 < dom2)
|
|
grpname << dom1 << "_" << dom2;
|
|
else
|
|
grpname << dom2 << "_" << dom1;
|
|
string namegrp = grpname.str();
|
|
if (!mapOfJunctionGroups.count(namegrp))
|
|
mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(vol->GetType(), namegrp.c_str(), idg);
|
|
SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
|
|
if (sgrp)
|
|
sgrp->Add(vol->GetID());
|
|
if (vol->GetType() == SMDSAbs_Volume)
|
|
joints3DGrp->Add(vol->GetID());
|
|
else if (vol->GetType() == SMDSAbs_Face)
|
|
joints2DGrp->Add(vol->GetID());
|
|
}
|
|
}
|
|
|
|
// --- create volumes on multiple domain intersection if requested
|
|
// iterate on mutipleNodesToFace
|
|
// iterate on edgesMultiDomains
|
|
|
|
MESSAGE(".. Creation of elements: multiple junction");
|
|
if (createJointElems)
|
|
{
|
|
// --- iterate on mutipleNodesToFace
|
|
|
|
std::map<int, std::vector<int> >::iterator itn = mutipleNodesToFace.begin();
|
|
for (; itn != mutipleNodesToFace.end(); ++itn)
|
|
{
|
|
int node = itn->first;
|
|
vector<int> orderDom = itn->second;
|
|
vector<vtkIdType> orderedNodes;
|
|
for (int idom = 0; idom <orderDom.size(); idom++)
|
|
orderedNodes.push_back( nodeDomains[node][orderDom[idom]] );
|
|
SMDS_MeshFace* face = this->GetMeshDS()->AddFaceFromVtkIds(orderedNodes);
|
|
|
|
stringstream grpname;
|
|
grpname << "m2j_";
|
|
grpname << 0 << "_" << 0;
|
|
int idg;
|
|
string namegrp = grpname.str();
|
|
if (!mapOfJunctionGroups.count(namegrp))
|
|
mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Face, namegrp.c_str(), idg);
|
|
SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
|
|
if (sgrp)
|
|
sgrp->Add(face->GetID());
|
|
}
|
|
|
|
// --- iterate on edgesMultiDomains
|
|
|
|
std::map<std::vector<int>, std::vector<int> >::iterator ite = edgesMultiDomains.begin();
|
|
for (; ite != edgesMultiDomains.end(); ++ite)
|
|
{
|
|
vector<int> nodes = ite->first;
|
|
vector<int> orderDom = ite->second;
|
|
vector<vtkIdType> orderedNodes;
|
|
if (nodes.size() == 2)
|
|
{
|
|
//MESSAGE(" use edgesMultiDomains " << nodes[0] << " " << nodes[1]);
|
|
for (int ino=0; ino < nodes.size(); ino++)
|
|
if (orderDom.size() == 3)
|
|
for (int idom = 0; idom <orderDom.size(); idom++)
|
|
orderedNodes.push_back( nodeDomains[nodes[ino]][orderDom[idom]] );
|
|
else
|
|
for (int idom = orderDom.size()-1; idom >=0; idom--)
|
|
orderedNodes.push_back( nodeDomains[nodes[ino]][orderDom[idom]] );
|
|
SMDS_MeshVolume* vol = this->GetMeshDS()->AddVolumeFromVtkIds(orderedNodes);
|
|
|
|
int idg;
|
|
string namegrp = "jointsMultiples";
|
|
if (!mapOfJunctionGroups.count(namegrp))
|
|
mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Volume, namegrp.c_str(), idg);
|
|
SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
|
|
if (sgrp)
|
|
sgrp->Add(vol->GetID());
|
|
}
|
|
else
|
|
{
|
|
INFOS("Quadratic multiple joints not implemented");
|
|
// TODO quadratic nodes
|
|
}
|
|
}
|
|
}
|
|
|
|
// --- list the explicit faces and edges of the mesh that need to be modified,
|
|
// i.e. faces and edges built with one or more duplicated nodes.
|
|
// associate these faces or edges to their corresponding domain.
|
|
// only the first domain found is kept when a face or edge is shared
|
|
|
|
std::map<DownIdType, std::map<int,int>, DownIdCompare> faceOrEdgeDom; // cellToModify --> (id domain --> id cell)
|
|
std::map<int,int> feDom; // vtk id of cell to modify --> id domain
|
|
faceOrEdgeDom.clear();
|
|
feDom.clear();
|
|
|
|
MESSAGE(".. Modification of elements");
|
|
for (int idomain = 0; idomain < theElems.size(); idomain++)
|
|
{
|
|
std::map<int, std::map<int, int> >::const_iterator itnod = nodeDomains.begin();
|
|
for (; itnod != nodeDomains.end(); ++itnod)
|
|
{
|
|
int oldId = itnod->first;
|
|
//MESSAGE(" node " << oldId);
|
|
vtkCellLinks::Link l = grid->GetCellLinks()->GetLink(oldId);
|
|
for (int i = 0; i < l.ncells; i++)
|
|
{
|
|
int vtkId = l.cells[i];
|
|
int vtkType = grid->GetCellType(vtkId);
|
|
int downId = grid->CellIdToDownId(vtkId);
|
|
if (downId < 0)
|
|
continue; // new cells: not to be modified
|
|
DownIdType aCell(downId, vtkType);
|
|
int volParents[1000];
|
|
int nbvol = grid->GetParentVolumes(volParents, vtkId);
|
|
for (int j = 0; j < nbvol; j++)
|
|
if (celldom.count(volParents[j]) && (celldom[volParents[j]] == idomain))
|
|
if (!feDom.count(vtkId))
|
|
{
|
|
feDom[vtkId] = idomain;
|
|
faceOrEdgeDom[aCell] = emptyMap;
|
|
faceOrEdgeDom[aCell][idomain] = vtkId; // affect face or edge to the first domain only
|
|
//MESSAGE("affect cell " << this->GetMeshDS()->fromVtkToSmds(vtkId) << " domain " << idomain
|
|
// << " type " << vtkType << " downId " << downId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// --- iterate on shared faces (volumes to modify, face to extrude)
|
|
// get node id's of the face
|
|
// replace old nodes by new nodes in volumes, and update inverse connectivity
|
|
|
|
std::map<DownIdType, std::map<int,int>, DownIdCompare>* maps[3] = {&faceDomains, &cellDomains, &faceOrEdgeDom};
|
|
for (int m=0; m<3; m++)
|
|
{
|
|
std::map<DownIdType, std::map<int,int>, DownIdCompare>* amap = maps[m];
|
|
itface = (*amap).begin();
|
|
for (; itface != (*amap).end(); ++itface)
|
|
{
|
|
DownIdType face = itface->first;
|
|
std::set<int> oldNodes;
|
|
std::set<int>::iterator itn;
|
|
oldNodes.clear();
|
|
grid->GetNodeIds(oldNodes, face.cellId, face.cellType);
|
|
//MESSAGE("examine cell, downId " << face.cellId << " type " << int(face.cellType));
|
|
std::map<int, int> localClonedNodeIds;
|
|
|
|
std::map<int, int> domvol = itface->second;
|
|
std::map<int, int>::iterator itdom = domvol.begin();
|
|
for (; itdom != domvol.end(); ++itdom)
|
|
{
|
|
int idom = itdom->first;
|
|
int vtkVolId = itdom->second;
|
|
//MESSAGE("modify nodes of cell " << this->GetMeshDS()->fromVtkToSmds(vtkVolId) << " domain " << idom);
|
|
localClonedNodeIds.clear();
|
|
for (itn = oldNodes.begin(); itn != oldNodes.end(); ++itn)
|
|
{
|
|
int oldId = *itn;
|
|
if (nodeDomains[oldId].count(idom))
|
|
{
|
|
localClonedNodeIds[oldId] = nodeDomains[oldId][idom];
|
|
//MESSAGE(" node " << oldId << " --> " << localClonedNodeIds[oldId]);
|
|
}
|
|
}
|
|
meshDS->ModifyCellNodes(vtkVolId, localClonedNodeIds);
|
|
}
|
|
}
|
|
}
|
|
|
|
meshDS->CleanDownWardConnectivity(); // Mesh has been modified, downward connectivity is no more usable, free memory
|
|
grid->BuildLinks();
|
|
|
|
CHRONOSTOP(50);
|
|
counters::stats();
|
|
return true;
|
|
}
|
|
|
|
/*!
|
|
* \brief Double nodes on some external faces and create flat elements.
|
|
* Flat elements are mainly used by some types of mechanic calculations.
|
|
*
|
|
* Each group of the list must be constituted of faces.
|
|
* Triangles are transformed in prisms, and quadrangles in hexahedrons.
|
|
* @param theElems - list of groups of faces, where a group of faces is a set of
|
|
* SMDS_MeshElements sorted by Id.
|
|
* @return TRUE if operation has been completed successfully, FALSE otherwise
|
|
*/
|
|
bool SMESH_MeshEditor::CreateFlatElementsOnFacesGroups(const std::vector<TIDSortedElemSet>& theElems)
|
|
{
|
|
MESSAGE("-------------------------------------------------");
|
|
MESSAGE("SMESH_MeshEditor::CreateFlatElementsOnFacesGroups");
|
|
MESSAGE("-------------------------------------------------");
|
|
|
|
SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
|
|
|
|
// --- For each group of faces
|
|
// duplicate the nodes, create a flat element based on the face
|
|
// replace the nodes of the faces by their clones
|
|
|
|
std::map<const SMDS_MeshNode*, const SMDS_MeshNode*> clonedNodes;
|
|
std::map<const SMDS_MeshNode*, const SMDS_MeshNode*> intermediateNodes;
|
|
clonedNodes.clear();
|
|
intermediateNodes.clear();
|
|
std::map<std::string, SMESH_Group*> mapOfJunctionGroups;
|
|
mapOfJunctionGroups.clear();
|
|
|
|
for (int idom = 0; idom < theElems.size(); idom++)
|
|
{
|
|
const TIDSortedElemSet& domain = theElems[idom];
|
|
TIDSortedElemSet::const_iterator elemItr = domain.begin();
|
|
for (; elemItr != domain.end(); ++elemItr)
|
|
{
|
|
SMDS_MeshElement* anElem = (SMDS_MeshElement*) *elemItr;
|
|
SMDS_MeshFace* aFace = dynamic_cast<SMDS_MeshFace*> (anElem);
|
|
if (!aFace)
|
|
continue;
|
|
// MESSAGE("aFace=" << aFace->GetID());
|
|
bool isQuad = aFace->IsQuadratic();
|
|
vector<const SMDS_MeshNode*> ln0, ln1, ln2, ln3, ln4;
|
|
|
|
// --- clone the nodes, create intermediate nodes for non medium nodes of a quad face
|
|
|
|
SMDS_ElemIteratorPtr nodeIt = aFace->nodesIterator();
|
|
while (nodeIt->more())
|
|
{
|
|
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*> (nodeIt->next());
|
|
bool isMedium = isQuad && (aFace->IsMediumNode(node));
|
|
if (isMedium)
|
|
ln2.push_back(node);
|
|
else
|
|
ln0.push_back(node);
|
|
|
|
const SMDS_MeshNode* clone = 0;
|
|
if (!clonedNodes.count(node))
|
|
{
|
|
clone = meshDS->AddNode(node->X(), node->Y(), node->Z());
|
|
clonedNodes[node] = clone;
|
|
}
|
|
else
|
|
clone = clonedNodes[node];
|
|
|
|
if (isMedium)
|
|
ln3.push_back(clone);
|
|
else
|
|
ln1.push_back(clone);
|
|
|
|
const SMDS_MeshNode* inter = 0;
|
|
if (isQuad && (!isMedium))
|
|
{
|
|
if (!intermediateNodes.count(node))
|
|
{
|
|
inter = meshDS->AddNode(node->X(), node->Y(), node->Z());
|
|
intermediateNodes[node] = inter;
|
|
}
|
|
else
|
|
inter = intermediateNodes[node];
|
|
ln4.push_back(inter);
|
|
}
|
|
}
|
|
|
|
// --- extrude the face
|
|
|
|
vector<const SMDS_MeshNode*> ln;
|
|
SMDS_MeshVolume* vol = 0;
|
|
vtkIdType aType = aFace->GetVtkType();
|
|
switch (aType)
|
|
{
|
|
case VTK_TRIANGLE:
|
|
vol = meshDS->AddVolume(ln0[2], ln0[1], ln0[0], ln1[2], ln1[1], ln1[0]);
|
|
// MESSAGE("vol prism " << vol->GetID());
|
|
ln.push_back(ln1[0]);
|
|
ln.push_back(ln1[1]);
|
|
ln.push_back(ln1[2]);
|
|
break;
|
|
case VTK_QUAD:
|
|
vol = meshDS->AddVolume(ln0[3], ln0[2], ln0[1], ln0[0], ln1[3], ln1[2], ln1[1], ln1[0]);
|
|
// MESSAGE("vol hexa " << vol->GetID());
|
|
ln.push_back(ln1[0]);
|
|
ln.push_back(ln1[1]);
|
|
ln.push_back(ln1[2]);
|
|
ln.push_back(ln1[3]);
|
|
break;
|
|
case VTK_QUADRATIC_TRIANGLE:
|
|
vol = meshDS->AddVolume(ln1[0], ln1[1], ln1[2], ln0[0], ln0[1], ln0[2], ln3[0], ln3[1], ln3[2],
|
|
ln2[0], ln2[1], ln2[2], ln4[0], ln4[1], ln4[2]);
|
|
// MESSAGE("vol quad prism " << vol->GetID());
|
|
ln.push_back(ln1[0]);
|
|
ln.push_back(ln1[1]);
|
|
ln.push_back(ln1[2]);
|
|
ln.push_back(ln3[0]);
|
|
ln.push_back(ln3[1]);
|
|
ln.push_back(ln3[2]);
|
|
break;
|
|
case VTK_QUADRATIC_QUAD:
|
|
// vol = meshDS->AddVolume(ln0[0], ln0[1], ln0[2], ln0[3], ln1[0], ln1[1], ln1[2], ln1[3],
|
|
// ln2[0], ln2[1], ln2[2], ln2[3], ln3[0], ln3[1], ln3[2], ln3[3],
|
|
// ln4[0], ln4[1], ln4[2], ln4[3]);
|
|
vol = meshDS->AddVolume(ln1[0], ln1[1], ln1[2], ln1[3], ln0[0], ln0[1], ln0[2], ln0[3],
|
|
ln3[0], ln3[1], ln3[2], ln3[3], ln2[0], ln2[1], ln2[2], ln2[3],
|
|
ln4[0], ln4[1], ln4[2], ln4[3]);
|
|
// MESSAGE("vol quad hexa " << vol->GetID());
|
|
ln.push_back(ln1[0]);
|
|
ln.push_back(ln1[1]);
|
|
ln.push_back(ln1[2]);
|
|
ln.push_back(ln1[3]);
|
|
ln.push_back(ln3[0]);
|
|
ln.push_back(ln3[1]);
|
|
ln.push_back(ln3[2]);
|
|
ln.push_back(ln3[3]);
|
|
break;
|
|
case VTK_POLYGON:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (vol)
|
|
{
|
|
stringstream grpname;
|
|
grpname << "jf_";
|
|
grpname << idom;
|
|
int idg;
|
|
string namegrp = grpname.str();
|
|
if (!mapOfJunctionGroups.count(namegrp))
|
|
mapOfJunctionGroups[namegrp] = this->myMesh->AddGroup(SMDSAbs_Volume, namegrp.c_str(), idg);
|
|
SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(mapOfJunctionGroups[namegrp]->GetGroupDS());
|
|
if (sgrp)
|
|
sgrp->Add(vol->GetID());
|
|
}
|
|
|
|
// --- modify the face
|
|
|
|
aFace->ChangeNodes(&ln[0], ln.size());
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*!
|
|
* \brief identify all the elements around a geom shape, get the faces delimiting the hole
|
|
* Build groups of volume to remove, groups of faces to replace on the skin of the object,
|
|
* groups of faces to remove inside the object, (idem edges).
|
|
* Build ordered list of nodes at the border of each group of faces to replace (to be used to build a geom subshape)
|
|
*/
|
|
void SMESH_MeshEditor::CreateHoleSkin(double radius,
|
|
const TopoDS_Shape& theShape,
|
|
SMESH_NodeSearcher* theNodeSearcher,
|
|
const char* groupName,
|
|
std::vector<double>& nodesCoords,
|
|
std::vector<std::vector<int> >& listOfListOfNodes)
|
|
{
|
|
MESSAGE("--------------------------------");
|
|
MESSAGE("SMESH_MeshEditor::CreateHoleSkin");
|
|
MESSAGE("--------------------------------");
|
|
|
|
// --- zone of volumes to remove is given :
|
|
// 1 either by a geom shape (one or more vertices) and a radius,
|
|
// 2 either by a group of nodes (representative of the shape)to use with the radius,
|
|
// 3 either by a group of nodes where all the elements build on one of this nodes are to remove,
|
|
// In the case 2, the group of nodes is an external group of nodes from another mesh,
|
|
// In the case 3, the group of nodes is an internal group of the mesh (obtained for instance by a filter),
|
|
// defined by it's name.
|
|
|
|
SMESHDS_GroupBase* groupDS = 0;
|
|
SMESH_Mesh::GroupIteratorPtr groupIt = this->myMesh->GetGroups();
|
|
while ( groupIt->more() )
|
|
{
|
|
groupDS = 0;
|
|
SMESH_Group * group = groupIt->next();
|
|
if ( !group ) continue;
|
|
groupDS = group->GetGroupDS();
|
|
if ( !groupDS || groupDS->IsEmpty() ) continue;
|
|
std::string grpName = group->GetName();
|
|
//MESSAGE("grpName=" << grpName);
|
|
if (grpName == groupName)
|
|
break;
|
|
else
|
|
groupDS = 0;
|
|
}
|
|
|
|
bool isNodeGroup = false;
|
|
bool isNodeCoords = false;
|
|
if (groupDS)
|
|
{
|
|
if (groupDS->GetType() != SMDSAbs_Node)
|
|
return;
|
|
isNodeGroup = true; // a group of nodes exists and it is in this mesh
|
|
}
|
|
|
|
if (nodesCoords.size() > 0)
|
|
isNodeCoords = true; // a list o nodes given by their coordinates
|
|
//MESSAGE("---" << isNodeGroup << " " << isNodeCoords);
|
|
|
|
// --- define groups to build
|
|
|
|
int idg; // --- group of SMDS volumes
|
|
string grpvName = groupName;
|
|
grpvName += "_vol";
|
|
SMESH_Group *grp = this->myMesh->AddGroup(SMDSAbs_Volume, grpvName.c_str(), idg);
|
|
if (!grp)
|
|
{
|
|
MESSAGE("group not created " << grpvName);
|
|
return;
|
|
}
|
|
SMESHDS_Group *sgrp = dynamic_cast<SMESHDS_Group*>(grp->GetGroupDS());
|
|
|
|
int idgs; // --- group of SMDS faces on the skin
|
|
string grpsName = groupName;
|
|
grpsName += "_skin";
|
|
SMESH_Group *grps = this->myMesh->AddGroup(SMDSAbs_Face, grpsName.c_str(), idgs);
|
|
if (!grps)
|
|
{
|
|
MESSAGE("group not created " << grpsName);
|
|
return;
|
|
}
|
|
SMESHDS_Group *sgrps = dynamic_cast<SMESHDS_Group*>(grps->GetGroupDS());
|
|
|
|
int idgi; // --- group of SMDS faces internal (several shapes)
|
|
string grpiName = groupName;
|
|
grpiName += "_internalFaces";
|
|
SMESH_Group *grpi = this->myMesh->AddGroup(SMDSAbs_Face, grpiName.c_str(), idgi);
|
|
if (!grpi)
|
|
{
|
|
MESSAGE("group not created " << grpiName);
|
|
return;
|
|
}
|
|
SMESHDS_Group *sgrpi = dynamic_cast<SMESHDS_Group*>(grpi->GetGroupDS());
|
|
|
|
int idgei; // --- group of SMDS faces internal (several shapes)
|
|
string grpeiName = groupName;
|
|
grpeiName += "_internalEdges";
|
|
SMESH_Group *grpei = this->myMesh->AddGroup(SMDSAbs_Edge, grpeiName.c_str(), idgei);
|
|
if (!grpei)
|
|
{
|
|
MESSAGE("group not created " << grpeiName);
|
|
return;
|
|
}
|
|
SMESHDS_Group *sgrpei = dynamic_cast<SMESHDS_Group*>(grpei->GetGroupDS());
|
|
|
|
// --- build downward connectivity
|
|
|
|
SMESHDS_Mesh *meshDS = this->myMesh->GetMeshDS();
|
|
meshDS->BuildDownWardConnectivity(true);
|
|
SMDS_UnstructuredGrid* grid = meshDS->getGrid();
|
|
|
|
// --- set of volumes detected inside
|
|
|
|
std::set<int> setOfInsideVol;
|
|
std::set<int> setOfVolToCheck;
|
|
|
|
std::vector<gp_Pnt> gpnts;
|
|
gpnts.clear();
|
|
|
|
if (isNodeGroup) // --- a group of nodes is provided : find all the volumes using one or more of this nodes
|
|
{
|
|
MESSAGE("group of nodes provided");
|
|
SMDS_ElemIteratorPtr elemIt = groupDS->GetElements();
|
|
while ( elemIt->more() )
|
|
{
|
|
const SMDS_MeshElement* elem = elemIt->next();
|
|
if (!elem)
|
|
continue;
|
|
const SMDS_MeshNode* node = dynamic_cast<const SMDS_MeshNode*>(elem);
|
|
if (!node)
|
|
continue;
|
|
SMDS_MeshElement* vol = 0;
|
|
SMDS_ElemIteratorPtr volItr = node->GetInverseElementIterator(SMDSAbs_Volume);
|
|
while (volItr->more())
|
|
{
|
|
vol = (SMDS_MeshElement*)volItr->next();
|
|
setOfInsideVol.insert(vol->getVtkId());
|
|
sgrp->Add(vol->GetID());
|
|
}
|
|
}
|
|
}
|
|
else if (isNodeCoords)
|
|
{
|
|
MESSAGE("list of nodes coordinates provided");
|
|
int i = 0;
|
|
int k = 0;
|
|
while (i < nodesCoords.size()-2)
|
|
{
|
|
double x = nodesCoords[i++];
|
|
double y = nodesCoords[i++];
|
|
double z = nodesCoords[i++];
|
|
gp_Pnt p = gp_Pnt(x, y ,z);
|
|
gpnts.push_back(p);
|
|
MESSAGE("TopoDS_Vertex " << k << " " << p.X() << " " << p.Y() << " " << p.Z());
|
|
k++;
|
|
}
|
|
}
|
|
else // --- no group, no coordinates : use the vertices of the geom shape provided, and radius
|
|
{
|
|
MESSAGE("no group of nodes provided, using vertices from geom shape, and radius");
|
|
TopTools_IndexedMapOfShape vertexMap;
|
|
TopExp::MapShapes( theShape, TopAbs_VERTEX, vertexMap );
|
|
gp_Pnt p = gp_Pnt(0,0,0);
|
|
if (vertexMap.Extent() < 1)
|
|
return;
|
|
|
|
for ( int i = 1; i <= vertexMap.Extent(); ++i )
|
|
{
|
|
const TopoDS_Vertex& vertex = TopoDS::Vertex( vertexMap( i ));
|
|
p = BRep_Tool::Pnt(vertex);
|
|
gpnts.push_back(p);
|
|
MESSAGE("TopoDS_Vertex " << i << " " << p.X() << " " << p.Y() << " " << p.Z());
|
|
}
|
|
}
|
|
|
|
if (gpnts.size() > 0)
|
|
{
|
|
int nodeId = 0;
|
|
const SMDS_MeshNode* startNode = theNodeSearcher->FindClosestTo(gpnts[0]);
|
|
if (startNode)
|
|
nodeId = startNode->GetID();
|
|
MESSAGE("nodeId " << nodeId);
|
|
|
|
double radius2 = radius*radius;
|
|
MESSAGE("radius2 " << radius2);
|
|
|
|
// --- volumes on start node
|
|
|
|
setOfVolToCheck.clear();
|
|
SMDS_MeshElement* startVol = 0;
|
|
SMDS_ElemIteratorPtr volItr = startNode->GetInverseElementIterator(SMDSAbs_Volume);
|
|
while (volItr->more())
|
|
{
|
|
startVol = (SMDS_MeshElement*)volItr->next();
|
|
setOfVolToCheck.insert(startVol->getVtkId());
|
|
}
|
|
if (setOfVolToCheck.empty())
|
|
{
|
|
MESSAGE("No volumes found");
|
|
return;
|
|
}
|
|
|
|
// --- starting with central volumes then their neighbors, check if they are inside
|
|
// or outside the domain, until no more new neighbor volume is inside.
|
|
// Fill the group of inside volumes
|
|
|
|
std::map<int, double> mapOfNodeDistance2;
|
|
mapOfNodeDistance2.clear();
|
|
std::set<int> setOfOutsideVol;
|
|
while (!setOfVolToCheck.empty())
|
|
{
|
|
std::set<int>::iterator it = setOfVolToCheck.begin();
|
|
int vtkId = *it;
|
|
MESSAGE("volume to check, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
|
|
bool volInside = false;
|
|
vtkIdType npts = 0;
|
|
vtkIdType* pts = 0;
|
|
grid->GetCellPoints(vtkId, npts, pts);
|
|
for (int i=0; i<npts; i++)
|
|
{
|
|
double distance2 = 0;
|
|
if (mapOfNodeDistance2.count(pts[i]))
|
|
{
|
|
distance2 = mapOfNodeDistance2[pts[i]];
|
|
MESSAGE("point " << pts[i] << " distance2 " << distance2);
|
|
}
|
|
else
|
|
{
|
|
double *coords = grid->GetPoint(pts[i]);
|
|
gp_Pnt aPoint = gp_Pnt(coords[0], coords[1], coords[2]);
|
|
distance2 = 1.E40;
|
|
for (int j=0; j<gpnts.size(); j++)
|
|
{
|
|
double d2 = aPoint.SquareDistance(gpnts[j]);
|
|
if (d2 < distance2)
|
|
{
|
|
distance2 = d2;
|
|
if (distance2 < radius2)
|
|
break;
|
|
}
|
|
}
|
|
mapOfNodeDistance2[pts[i]] = distance2;
|
|
MESSAGE(" point " << pts[i] << " distance2 " << distance2 << " coords " << coords[0] << " " << coords[1] << " " << coords[2]);
|
|
}
|
|
if (distance2 < radius2)
|
|
{
|
|
volInside = true; // one or more nodes inside the domain
|
|
sgrp->Add(meshDS->fromVtkToSmds(vtkId));
|
|
break;
|
|
}
|
|
}
|
|
if (volInside)
|
|
{
|
|
setOfInsideVol.insert(vtkId);
|
|
MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
|
|
int neighborsVtkIds[NBMAXNEIGHBORS];
|
|
int downIds[NBMAXNEIGHBORS];
|
|
unsigned char downTypes[NBMAXNEIGHBORS];
|
|
int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
|
|
for (int n = 0; n < nbNeighbors; n++)
|
|
if (!setOfInsideVol.count(neighborsVtkIds[n]) ||setOfOutsideVol.count(neighborsVtkIds[n]))
|
|
setOfVolToCheck.insert(neighborsVtkIds[n]);
|
|
}
|
|
else
|
|
{
|
|
setOfOutsideVol.insert(vtkId);
|
|
MESSAGE(" volume outside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
|
|
}
|
|
setOfVolToCheck.erase(vtkId);
|
|
}
|
|
}
|
|
|
|
// --- for outside hexahedrons, check if they have more than one neighbor volume inside
|
|
// If yes, add the volume to the inside set
|
|
|
|
bool addedInside = true;
|
|
std::set<int> setOfVolToReCheck;
|
|
while (addedInside)
|
|
{
|
|
MESSAGE(" --------------------------- re check");
|
|
addedInside = false;
|
|
std::set<int>::iterator itv = setOfInsideVol.begin();
|
|
for (; itv != setOfInsideVol.end(); ++itv)
|
|
{
|
|
int vtkId = *itv;
|
|
int neighborsVtkIds[NBMAXNEIGHBORS];
|
|
int downIds[NBMAXNEIGHBORS];
|
|
unsigned char downTypes[NBMAXNEIGHBORS];
|
|
int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
|
|
for (int n = 0; n < nbNeighbors; n++)
|
|
if (!setOfInsideVol.count(neighborsVtkIds[n]))
|
|
setOfVolToReCheck.insert(neighborsVtkIds[n]);
|
|
}
|
|
setOfVolToCheck = setOfVolToReCheck;
|
|
setOfVolToReCheck.clear();
|
|
while (!setOfVolToCheck.empty())
|
|
{
|
|
std::set<int>::iterator it = setOfVolToCheck.begin();
|
|
int vtkId = *it;
|
|
if (grid->GetCellType(vtkId) == VTK_HEXAHEDRON)
|
|
{
|
|
MESSAGE("volume to recheck, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
|
|
int countInside = 0;
|
|
int neighborsVtkIds[NBMAXNEIGHBORS];
|
|
int downIds[NBMAXNEIGHBORS];
|
|
unsigned char downTypes[NBMAXNEIGHBORS];
|
|
int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
|
|
for (int n = 0; n < nbNeighbors; n++)
|
|
if (setOfInsideVol.count(neighborsVtkIds[n]))
|
|
countInside++;
|
|
MESSAGE("countInside " << countInside);
|
|
if (countInside > 1)
|
|
{
|
|
MESSAGE(" volume inside, vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
|
|
setOfInsideVol.insert(vtkId);
|
|
sgrp->Add(meshDS->fromVtkToSmds(vtkId));
|
|
addedInside = true;
|
|
}
|
|
else
|
|
setOfVolToReCheck.insert(vtkId);
|
|
}
|
|
setOfVolToCheck.erase(vtkId);
|
|
}
|
|
}
|
|
|
|
// --- map of Downward faces at the boundary, inside the global volume
|
|
// map of Downward faces on the skin of the global volume (equivalent to SMDS faces on the skin)
|
|
// fill group of SMDS faces inside the volume (when several volume shapes)
|
|
// fill group of SMDS faces on the skin of the global volume (if skin)
|
|
|
|
std::map<DownIdType, int, DownIdCompare> boundaryFaces; // boundary faces inside the volume --> corresponding cell
|
|
std::map<DownIdType, int, DownIdCompare> skinFaces; // faces on the skin of the global volume --> corresponding cell
|
|
std::set<int>::iterator it = setOfInsideVol.begin();
|
|
for (; it != setOfInsideVol.end(); ++it)
|
|
{
|
|
int vtkId = *it;
|
|
//MESSAGE(" vtkId " << vtkId << " smdsId " << meshDS->fromVtkToSmds(vtkId));
|
|
int neighborsVtkIds[NBMAXNEIGHBORS];
|
|
int downIds[NBMAXNEIGHBORS];
|
|
unsigned char downTypes[NBMAXNEIGHBORS];
|
|
int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId, true);
|
|
for (int n = 0; n < nbNeighbors; n++)
|
|
{
|
|
int neighborDim = SMDS_Downward::getCellDimension(grid->GetCellType(neighborsVtkIds[n]));
|
|
if (neighborDim == 3)
|
|
{
|
|
if (! setOfInsideVol.count(neighborsVtkIds[n])) // neighbor volume is not inside : face is boundary
|
|
{
|
|
DownIdType face(downIds[n], downTypes[n]);
|
|
boundaryFaces[face] = vtkId;
|
|
}
|
|
// if the face between to volumes is in the mesh, get it (internal face between shapes)
|
|
int vtkFaceId = grid->getDownArray(downTypes[n])->getVtkCellId(downIds[n]);
|
|
if (vtkFaceId >= 0)
|
|
{
|
|
sgrpi->Add(meshDS->fromVtkToSmds(vtkFaceId));
|
|
// find also the smds edges on this face
|
|
int nbEdges = grid->getDownArray(downTypes[n])->getNumberOfDownCells(downIds[n]);
|
|
const int* dEdges = grid->getDownArray(downTypes[n])->getDownCells(downIds[n]);
|
|
const unsigned char* dTypes = grid->getDownArray(downTypes[n])->getDownTypes(downIds[n]);
|
|
for (int i = 0; i < nbEdges; i++)
|
|
{
|
|
int vtkEdgeId = grid->getDownArray(dTypes[i])->getVtkCellId(dEdges[i]);
|
|
if (vtkEdgeId >= 0)
|
|
sgrpei->Add(meshDS->fromVtkToSmds(vtkEdgeId));
|
|
}
|
|
}
|
|
}
|
|
else if (neighborDim == 2) // skin of the volume
|
|
{
|
|
DownIdType face(downIds[n], downTypes[n]);
|
|
skinFaces[face] = vtkId;
|
|
int vtkFaceId = grid->getDownArray(downTypes[n])->getVtkCellId(downIds[n]);
|
|
if (vtkFaceId >= 0)
|
|
sgrps->Add(meshDS->fromVtkToSmds(vtkFaceId));
|
|
}
|
|
}
|
|
}
|
|
|
|
// --- identify the edges constituting the wire of each subshape on the skin
|
|
// define polylines with the nodes of edges, equivalent to wires
|
|
// project polylines on subshapes, and partition, to get geom faces
|
|
|
|
std::map<int, std::set<int> > shapeIdToVtkIdSet; // shapeId --> set of vtkId on skin
|
|
std::set<int> emptySet;
|
|
emptySet.clear();
|
|
std::set<int> shapeIds;
|
|
|
|
SMDS_ElemIteratorPtr itelem = sgrps->GetElements();
|
|
while (itelem->more())
|
|
{
|
|
const SMDS_MeshElement *elem = itelem->next();
|
|
int shapeId = elem->getshapeId();
|
|
int vtkId = elem->getVtkId();
|
|
if (!shapeIdToVtkIdSet.count(shapeId))
|
|
{
|
|
shapeIdToVtkIdSet[shapeId] = emptySet;
|
|
shapeIds.insert(shapeId);
|
|
}
|
|
shapeIdToVtkIdSet[shapeId].insert(vtkId);
|
|
}
|
|
|
|
std::map<int, std::set<DownIdType, DownIdCompare> > shapeIdToEdges; // shapeId --> set of downward edges
|
|
std::set<DownIdType, DownIdCompare> emptyEdges;
|
|
emptyEdges.clear();
|
|
|
|
std::map<int, std::set<int> >::iterator itShape = shapeIdToVtkIdSet.begin();
|
|
for (; itShape != shapeIdToVtkIdSet.end(); ++itShape)
|
|
{
|
|
int shapeId = itShape->first;
|
|
MESSAGE(" --- Shape ID --- "<< shapeId);
|
|
shapeIdToEdges[shapeId] = emptyEdges;
|
|
|
|
std::vector<int> nodesEdges;
|
|
|
|
std::set<int>::iterator its = itShape->second.begin();
|
|
for (; its != itShape->second.end(); ++its)
|
|
{
|
|
int vtkId = *its;
|
|
MESSAGE(" " << vtkId);
|
|
int neighborsVtkIds[NBMAXNEIGHBORS];
|
|
int downIds[NBMAXNEIGHBORS];
|
|
unsigned char downTypes[NBMAXNEIGHBORS];
|
|
int nbNeighbors = grid->GetNeighbors(neighborsVtkIds, downIds, downTypes, vtkId);
|
|
for (int n = 0; n < nbNeighbors; n++)
|
|
{
|
|
if (neighborsVtkIds[n]<0) // only smds faces are considered as neighbors here
|
|
continue;
|
|
int smdsId = meshDS->fromVtkToSmds(neighborsVtkIds[n]);
|
|
const SMDS_MeshElement* elem = meshDS->FindElement(smdsId);
|
|
if ( shapeIds.count(elem->getshapeId()) && !sgrps->Contains(elem)) // edge : neighbor in the set of shape, not in the group
|
|
{
|
|
DownIdType edge(downIds[n], downTypes[n]);
|
|
if (!shapeIdToEdges[shapeId].count(edge))
|
|
{
|
|
shapeIdToEdges[shapeId].insert(edge);
|
|
int vtkNodeId[3];
|
|
int nbNodes = grid->getDownArray(downTypes[n])->getNodes(downIds[n],vtkNodeId);
|
|
nodesEdges.push_back(vtkNodeId[0]);
|
|
nodesEdges.push_back(vtkNodeId[nbNodes-1]);
|
|
MESSAGE(" --- nodes " << vtkNodeId[0]+1 << " " << vtkNodeId[nbNodes-1]+1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::list<int> order;
|
|
order.clear();
|
|
if (nodesEdges.size() > 0)
|
|
{
|
|
order.push_back(nodesEdges[0]); MESSAGE(" --- back " << order.back()+1); // SMDS id = VTK id + 1;
|
|
nodesEdges[0] = -1;
|
|
order.push_back(nodesEdges[1]); MESSAGE(" --- back " << order.back()+1);
|
|
nodesEdges[1] = -1; // do not reuse this edge
|
|
bool found = true;
|
|
while (found)
|
|
{
|
|
int nodeTofind = order.back(); // try first to push back
|
|
int i = 0;
|
|
for (i = 0; i<nodesEdges.size(); i++)
|
|
if (nodesEdges[i] == nodeTofind)
|
|
break;
|
|
if (i == nodesEdges.size())
|
|
found = false; // no follower found on back
|
|
else
|
|
{
|
|
if (i%2) // odd ==> use the previous one
|
|
if (nodesEdges[i-1] < 0)
|
|
found = false;
|
|
else
|
|
{
|
|
order.push_back(nodesEdges[i-1]); MESSAGE(" --- back " << order.back()+1);
|
|
nodesEdges[i-1] = -1;
|
|
}
|
|
else // even ==> use the next one
|
|
if (nodesEdges[i+1] < 0)
|
|
found = false;
|
|
else
|
|
{
|
|
order.push_back(nodesEdges[i+1]); MESSAGE(" --- back " << order.back()+1);
|
|
nodesEdges[i+1] = -1;
|
|
}
|
|
}
|
|
if (found)
|
|
continue;
|
|
// try to push front
|
|
found = true;
|
|
nodeTofind = order.front(); // try to push front
|
|
for (i = 0; i<nodesEdges.size(); i++)
|
|
if (nodesEdges[i] == nodeTofind)
|
|
break;
|
|
if (i == nodesEdges.size())
|
|
{
|
|
found = false; // no predecessor found on front
|
|
continue;
|
|
}
|
|
if (i%2) // odd ==> use the previous one
|
|
if (nodesEdges[i-1] < 0)
|
|
found = false;
|
|
else
|
|
{
|
|
order.push_front(nodesEdges[i-1]); MESSAGE(" --- front " << order.front()+1);
|
|
nodesEdges[i-1] = -1;
|
|
}
|
|
else // even ==> use the next one
|
|
if (nodesEdges[i+1] < 0)
|
|
found = false;
|
|
else
|
|
{
|
|
order.push_front(nodesEdges[i+1]); MESSAGE(" --- front " << order.front()+1);
|
|
nodesEdges[i+1] = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
std::vector<int> nodes;
|
|
nodes.push_back(shapeId);
|
|
std::list<int>::iterator itl = order.begin();
|
|
for (; itl != order.end(); itl++)
|
|
{
|
|
nodes.push_back((*itl) + 1); // SMDS id = VTK id + 1;
|
|
MESSAGE(" ordered node " << nodes[nodes.size()-1]);
|
|
}
|
|
listOfListOfNodes.push_back(nodes);
|
|
}
|
|
|
|
// partition geom faces with blocFissure
|
|
// mesh blocFissure and geom faces of the skin (external wires given, triangle algo to choose)
|
|
// mesh volume around blocFissure (skin triangles and quadrangle given, tetra algo to choose)
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
//================================================================================
|
|
/*!
|
|
* \brief Generates skin mesh (containing 2D cells) from 3D mesh
|
|
* The created 2D mesh elements based on nodes of free faces of boundary volumes
|
|
* \return TRUE if operation has been completed successfully, FALSE otherwise
|
|
*/
|
|
//================================================================================
|
|
|
|
bool SMESH_MeshEditor::Make2DMeshFrom3D()
|
|
{
|
|
// iterates on volume elements and detect all free faces on them
|
|
SMESHDS_Mesh* aMesh = GetMeshDS();
|
|
if (!aMesh)
|
|
return false;
|
|
//bool res = false;
|
|
int nbFree = 0, nbExisted = 0, nbCreated = 0;
|
|
SMDS_VolumeIteratorPtr vIt = aMesh->volumesIterator();
|
|
while(vIt->more())
|
|
{
|
|
const SMDS_MeshVolume* volume = vIt->next();
|
|
SMDS_VolumeTool vTool( volume, /*ignoreCentralNodes=*/false );
|
|
vTool.SetExternalNormal();
|
|
//const bool isPoly = volume->IsPoly();
|
|
const int iQuad = volume->IsQuadratic();
|
|
for ( int iface = 0, n = vTool.NbFaces(); iface < n; iface++ )
|
|
{
|
|
if (!vTool.IsFreeFace(iface))
|
|
continue;
|
|
nbFree++;
|
|
vector<const SMDS_MeshNode *> nodes;
|
|
int nbFaceNodes = vTool.NbFaceNodes(iface);
|
|
const SMDS_MeshNode** faceNodes = vTool.GetFaceNodes(iface);
|
|
int inode = 0;
|
|
for ( ; inode < nbFaceNodes; inode += iQuad+1)
|
|
nodes.push_back(faceNodes[inode]);
|
|
if (iQuad) { // add medium nodes
|
|
for ( inode = 1; inode < nbFaceNodes; inode += 2)
|
|
nodes.push_back(faceNodes[inode]);
|
|
if ( nbFaceNodes == 9 ) // bi-quadratic quad
|
|
nodes.push_back(faceNodes[8]);
|
|
}
|
|
// add new face based on volume nodes
|
|
if (aMesh->FindElement( nodes, SMDSAbs_Face, /*noMedium=*/false) ) {
|
|
nbExisted++;
|
|
continue; // face already exsist
|
|
}
|
|
AddElement(nodes, SMDSAbs_Face, ( !iQuad && nbFaceNodes/(iQuad+1) > 4 ));
|
|
nbCreated++;
|
|
}
|
|
}
|
|
return ( nbFree==(nbExisted+nbCreated) );
|
|
}
|
|
|
|
namespace
|
|
{
|
|
inline const SMDS_MeshNode* getNodeWithSameID(SMESHDS_Mesh* mesh, const SMDS_MeshNode* node)
|
|
{
|
|
if ( const SMDS_MeshNode* n = mesh->FindNode( node->GetID() ))
|
|
return n;
|
|
return mesh->AddNodeWithID( node->X(),node->Y(),node->Z(), node->GetID() );
|
|
}
|
|
}
|
|
//================================================================================
|
|
/*!
|
|
* \brief Creates missing boundary elements
|
|
* \param elements - elements whose boundary is to be checked
|
|
* \param dimension - defines type of boundary elements to create
|
|
* \param group - a group to store created boundary elements in
|
|
* \param targetMesh - a mesh to store created boundary elements in
|
|
* \param toCopyElements - if true, the checked elements will be copied into the targetMesh
|
|
* \param toCopyExistingBoundary - if true, not only new but also pre-existing
|
|
* boundary elements will be copied into the targetMesh
|
|
* \param toAddExistingBondary - if true, not only new but also pre-existing
|
|
* boundary elements will be added into the new group
|
|
* \param aroundElements - if true, elements will be created on boundary of given
|
|
* elements else, on boundary of the whole mesh.
|
|
* \return nb of added boundary elements
|
|
*/
|
|
//================================================================================
|
|
|
|
int SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
|
|
Bnd_Dimension dimension,
|
|
SMESH_Group* group/*=0*/,
|
|
SMESH_Mesh* targetMesh/*=0*/,
|
|
bool toCopyElements/*=false*/,
|
|
bool toCopyExistingBoundary/*=false*/,
|
|
bool toAddExistingBondary/*= false*/,
|
|
bool aroundElements/*= false*/)
|
|
{
|
|
SMDSAbs_ElementType missType = (dimension == BND_2DFROM3D) ? SMDSAbs_Face : SMDSAbs_Edge;
|
|
SMDSAbs_ElementType elemType = (dimension == BND_1DFROM2D) ? SMDSAbs_Face : SMDSAbs_Volume;
|
|
// hope that all elements are of the same type, do not check them all
|
|
if ( !elements.empty() && (*elements.begin())->GetType() != elemType )
|
|
throw SALOME_Exception(LOCALIZED("wrong element type"));
|
|
|
|
if ( !targetMesh )
|
|
toCopyElements = toCopyExistingBoundary = false;
|
|
|
|
SMESH_MeshEditor tgtEditor( targetMesh ? targetMesh : myMesh );
|
|
SMESHDS_Mesh* aMesh = GetMeshDS(), *tgtMeshDS = tgtEditor.GetMeshDS();
|
|
int nbAddedBnd = 0;
|
|
|
|
// editor adding present bnd elements and optionally holding elements to add to the group
|
|
SMESH_MeshEditor* presentEditor;
|
|
SMESH_MeshEditor tgtEditor2( tgtEditor.GetMesh() );
|
|
presentEditor = toAddExistingBondary ? &tgtEditor : &tgtEditor2;
|
|
|
|
SMESH_MesherHelper helper( *myMesh );
|
|
const TopAbs_ShapeEnum missShapeType = ( missType==SMDSAbs_Face ? TopAbs_FACE : TopAbs_EDGE );
|
|
SMDS_VolumeTool vTool;
|
|
TIDSortedElemSet avoidSet;
|
|
const TIDSortedElemSet emptySet, *elemSet = aroundElements ? &elements : &emptySet;
|
|
int inode;
|
|
|
|
typedef vector<const SMDS_MeshNode*> TConnectivity;
|
|
|
|
SMDS_ElemIteratorPtr eIt;
|
|
if (elements.empty()) eIt = aMesh->elementsIterator(elemType);
|
|
else eIt = elemSetIterator( elements );
|
|
|
|
while (eIt->more())
|
|
{
|
|
const SMDS_MeshElement* elem = eIt->next();
|
|
const int iQuad = elem->IsQuadratic();
|
|
|
|
// ------------------------------------------------------------------------------------
|
|
// 1. For an elem, get present bnd elements and connectivities of missing bnd elements
|
|
// ------------------------------------------------------------------------------------
|
|
vector<const SMDS_MeshElement*> presentBndElems;
|
|
vector<TConnectivity> missingBndElems;
|
|
TConnectivity nodes, elemNodes;
|
|
if ( vTool.Set(elem, /*ignoreCentralNodes=*/true) ) // elem is a volume --------------
|
|
{
|
|
vTool.SetExternalNormal();
|
|
const SMDS_MeshElement* otherVol = 0;
|
|
for ( int iface = 0, n = vTool.NbFaces(); iface < n; iface++ )
|
|
{
|
|
if ( !vTool.IsFreeFace(iface, &otherVol) &&
|
|
( !aroundElements || elements.count( otherVol )))
|
|
continue;
|
|
const SMDS_MeshNode** nn = vTool.GetFaceNodes(iface);
|
|
const int nbFaceNodes = vTool.NbFaceNodes (iface);
|
|
if ( missType == SMDSAbs_Edge ) // boundary edges
|
|
{
|
|
nodes.resize( 2+iQuad );
|
|
for ( int i = 0; i < nbFaceNodes; i += 1+iQuad)
|
|
{
|
|
for ( int j = 0; j < nodes.size(); ++j )
|
|
nodes[j] =nn[i+j];
|
|
if ( const SMDS_MeshElement* edge =
|
|
aMesh->FindElement(nodes,SMDSAbs_Edge,/*noMedium=*/false))
|
|
presentBndElems.push_back( edge );
|
|
else
|
|
missingBndElems.push_back( nodes );
|
|
}
|
|
}
|
|
else // boundary face
|
|
{
|
|
nodes.clear();
|
|
for ( inode = 0; inode < nbFaceNodes; inode += 1+iQuad)
|
|
nodes.push_back( nn[inode] ); // add corner nodes
|
|
if (iQuad)
|
|
for ( inode = 1; inode < nbFaceNodes; inode += 2)
|
|
nodes.push_back( nn[inode] ); // add medium nodes
|
|
int iCenter = vTool.GetCenterNodeIndex(iface); // for HEX27
|
|
if ( iCenter > 0 )
|
|
nodes.push_back( vTool.GetNodes()[ iCenter ] );
|
|
|
|
if (const SMDS_MeshElement * f = aMesh->FindElement( nodes,
|
|
SMDSAbs_Face, /*noMedium=*/false ))
|
|
presentBndElems.push_back( f );
|
|
else
|
|
missingBndElems.push_back( nodes );
|
|
|
|
if ( targetMesh != myMesh )
|
|
{
|
|
// add 1D elements on face boundary to be added to a new mesh
|
|
const SMDS_MeshElement* edge;
|
|
for ( inode = 0; inode < nbFaceNodes; inode += 1+iQuad)
|
|
{
|
|
if ( iQuad )
|
|
edge = aMesh->FindEdge( nn[inode], nn[inode+1], nn[inode+2]);
|
|
else
|
|
edge = aMesh->FindEdge( nn[inode], nn[inode+1]);
|
|
if ( edge && avoidSet.insert( edge ).second )
|
|
presentBndElems.push_back( edge );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( elem->GetType() == SMDSAbs_Face ) // elem is a face ------------------------
|
|
{
|
|
avoidSet.clear(), avoidSet.insert( elem );
|
|
elemNodes.assign( SMDS_MeshElement::iterator( elem->interlacedNodesElemIterator() ),
|
|
SMDS_MeshElement::iterator() );
|
|
elemNodes.push_back( elemNodes[0] );
|
|
nodes.resize( 2 + iQuad );
|
|
const int nbLinks = elem->NbCornerNodes();
|
|
for ( int i = 0, iN = 0; i < nbLinks; i++, iN += 1+iQuad )
|
|
{
|
|
nodes[0] = elemNodes[iN];
|
|
nodes[1] = elemNodes[iN+1+iQuad];
|
|
if ( SMESH_MeshAlgos::FindFaceInSet( nodes[0], nodes[1], *elemSet, avoidSet))
|
|
continue; // not free link
|
|
|
|
if ( iQuad ) nodes[2] = elemNodes[iN+1];
|
|
if ( const SMDS_MeshElement* edge =
|
|
aMesh->FindElement(nodes,SMDSAbs_Edge,/*noMedium=*/false))
|
|
presentBndElems.push_back( edge );
|
|
else
|
|
missingBndElems.push_back( nodes );
|
|
}
|
|
}
|
|
|
|
// ---------------------------------
|
|
// 2. Add missing boundary elements
|
|
// ---------------------------------
|
|
if ( targetMesh != myMesh )
|
|
// instead of making a map of nodes in this mesh and targetMesh,
|
|
// we create nodes with same IDs.
|
|
for ( int i = 0; i < missingBndElems.size(); ++i )
|
|
{
|
|
TConnectivity& srcNodes = missingBndElems[i];
|
|
TConnectivity nodes( srcNodes.size() );
|
|
for ( inode = 0; inode < nodes.size(); ++inode )
|
|
nodes[inode] = getNodeWithSameID( tgtMeshDS, srcNodes[inode] );
|
|
if ( aroundElements && tgtEditor.GetMeshDS()->FindElement( nodes,
|
|
missType,
|
|
/*noMedium=*/false))
|
|
continue;
|
|
tgtEditor.AddElement(nodes, missType, !iQuad && nodes.size()/(iQuad+1)>4);
|
|
++nbAddedBnd;
|
|
}
|
|
else
|
|
for ( int i = 0; i < missingBndElems.size(); ++i )
|
|
{
|
|
TConnectivity& nodes = missingBndElems[i];
|
|
if ( aroundElements && tgtEditor.GetMeshDS()->FindElement( nodes,
|
|
missType,
|
|
/*noMedium=*/false))
|
|
continue;
|
|
SMDS_MeshElement* elem =
|
|
tgtEditor.AddElement(nodes, missType, !iQuad && nodes.size()/(iQuad+1)>4);
|
|
++nbAddedBnd;
|
|
|
|
// try to set a new element to a shape
|
|
if ( myMesh->HasShapeToMesh() )
|
|
{
|
|
bool ok = true;
|
|
set< pair<TopAbs_ShapeEnum, int > > mediumShapes;
|
|
const int nbN = nodes.size() / (iQuad+1 );
|
|
for ( inode = 0; inode < nbN && ok; ++inode )
|
|
{
|
|
pair<int, TopAbs_ShapeEnum> i_stype =
|
|
helper.GetMediumPos( nodes[inode], nodes[(inode+1)%nbN]);
|
|
if (( ok = ( i_stype.first > 0 && i_stype.second >= TopAbs_FACE )))
|
|
mediumShapes.insert( make_pair ( i_stype.second, i_stype.first ));
|
|
}
|
|
if ( ok && mediumShapes.size() > 1 )
|
|
{
|
|
set< pair<TopAbs_ShapeEnum, int > >::iterator stype_i = mediumShapes.begin();
|
|
pair<TopAbs_ShapeEnum, int> stype_i_0 = *stype_i;
|
|
for ( ++stype_i; stype_i != mediumShapes.end() && ok; ++stype_i )
|
|
{
|
|
if (( ok = ( stype_i->first != stype_i_0.first )))
|
|
ok = helper.IsSubShape( aMesh->IndexToShape( stype_i->second ),
|
|
aMesh->IndexToShape( stype_i_0.second ));
|
|
}
|
|
}
|
|
if ( ok && mediumShapes.begin()->first == missShapeType )
|
|
aMesh->SetMeshElementOnShape( elem, mediumShapes.begin()->second );
|
|
}
|
|
}
|
|
|
|
// ----------------------------------
|
|
// 3. Copy present boundary elements
|
|
// ----------------------------------
|
|
if ( toCopyExistingBoundary )
|
|
for ( int i = 0 ; i < presentBndElems.size(); ++i )
|
|
{
|
|
const SMDS_MeshElement* e = presentBndElems[i];
|
|
TConnectivity nodes( e->NbNodes() );
|
|
for ( inode = 0; inode < nodes.size(); ++inode )
|
|
nodes[inode] = getNodeWithSameID( tgtMeshDS, e->GetNode(inode) );
|
|
presentEditor->AddElement(nodes, e->GetType(), e->IsPoly());
|
|
}
|
|
else // store present elements to add them to a group
|
|
for ( int i = 0 ; i < presentBndElems.size(); ++i )
|
|
{
|
|
presentEditor->myLastCreatedElems.Append(presentBndElems[i]);
|
|
}
|
|
|
|
} // loop on given elements
|
|
|
|
// ---------------------------------------------
|
|
// 4. Fill group with boundary elements
|
|
// ---------------------------------------------
|
|
if ( group )
|
|
{
|
|
if ( SMESHDS_Group* g = dynamic_cast<SMESHDS_Group*>( group->GetGroupDS() ))
|
|
for ( int i = 0; i < tgtEditor.myLastCreatedElems.Size(); ++i )
|
|
g->SMDSGroup().Add( tgtEditor.myLastCreatedElems( i+1 ));
|
|
}
|
|
tgtEditor.myLastCreatedElems.Clear();
|
|
tgtEditor2.myLastCreatedElems.Clear();
|
|
|
|
// -----------------------
|
|
// 5. Copy given elements
|
|
// -----------------------
|
|
if ( toCopyElements && targetMesh != myMesh )
|
|
{
|
|
if (elements.empty()) eIt = aMesh->elementsIterator(elemType);
|
|
else eIt = elemSetIterator( elements );
|
|
while (eIt->more())
|
|
{
|
|
const SMDS_MeshElement* elem = eIt->next();
|
|
TConnectivity nodes( elem->NbNodes() );
|
|
for ( inode = 0; inode < nodes.size(); ++inode )
|
|
nodes[inode] = getNodeWithSameID( tgtMeshDS, elem->GetNode(inode) );
|
|
tgtEditor.AddElement(nodes, elemType, elem->IsPoly());
|
|
|
|
tgtEditor.myLastCreatedElems.Clear();
|
|
}
|
|
}
|
|
return nbAddedBnd;
|
|
}
|