smesh/src/SMDS/SMDS_ElementFactory.cxx
2022-05-05 16:51:14 +03:00

916 lines
28 KiB
C++

// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : SMDS_ElementFactory.cxx
// Module : SMESH
//
#include "SMDS_ElementFactory.hxx"
#include "ObjectPool.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
#include "SMDS_Mesh.hxx"
#include "SMDS_SpacePosition.hxx"
#include "SMDS_VertexPosition.hxx"
namespace
{
// nb of elements allocated by SMDS_ElementChunk at once
const int theChunkSize = 1024;
const int theDefaultShapeDim = 3;
// classes allowing to modify parameters of SMDS_Position stored in SMDS_ElementFactory
struct _EdgePosition : public SMDS_EdgePosition
{
TParam* myUParameter;
_EdgePosition( TParam* aUParam ) : myUParameter( aUParam )
{ SMDS_EdgePosition::SetUParameter( aUParam[0]); }
virtual void SetUParameter(double aUparam)
{ *myUParameter = (TParam) aUparam; SMDS_EdgePosition::SetUParameter( aUparam ); }
};
struct _FacePosition : public SMDS_FacePosition
{
TParam* myParameter;
_FacePosition(TParam* aParam) : myParameter( aParam )
{ SMDS_FacePosition::SetParameters( aParam[0], aParam[1] ); }
virtual void SetUParameter(double aUparam)
{ myParameter[0] = (TParam) aUparam; SMDS_FacePosition::SetUParameter( aUparam ); }
virtual void SetVParameter(double aVparam)
{ myParameter[1] = (TParam) aVparam; SMDS_FacePosition::SetVParameter( aVparam ); }
virtual void SetParameters(double aU, double aV)
{ myParameter[0] = aU; myParameter[1] = aV; SMDS_FacePosition::SetParameters( aU, aV ); }
};
}
//================================================================================
/*!
* \brief Create a factory of cells or nodes in a given mesh
*/
//================================================================================
SMDS_ElementFactory::SMDS_ElementFactory( SMDS_Mesh* mesh, const bool isNodal )
: myIsNodal( isNodal ), myMesh( mesh ), myNbUsedElements( 0 )
{
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMDS_ElementFactory::~SMDS_ElementFactory()
{
myChunksWithUnused.clear();
myChunks.clear();
}
//================================================================================
/*!
* \brief Return a number of elements in a chunk
* \return int - chunk size
*/
//================================================================================
int SMDS_ElementFactory::ChunkSize()
{
return theChunkSize;
}
//================================================================================
/*!
* \brief Return minimal ID of a non-used element
* \return smIdType - minimal element ID
*/
//================================================================================
smIdType SMDS_ElementFactory::GetFreeID()
{
if ( myChunksWithUnused.empty() )
{
smIdType id0 = myChunks.size() * theChunkSize + 1;
myChunks.push_back( new SMDS_ElementChunk( this, id0 ));
}
SMDS_ElementChunk * chunk = (*myChunksWithUnused.begin());
return chunk->GetUnusedID();
}
//================================================================================
/*!
* \brief Return maximal ID of an used element
* \return smIdType - element ID
*/
//================================================================================
smIdType SMDS_ElementFactory::GetMaxID()
{
smIdType id = 0;
TIndexRanges usedRanges;
for ( smIdType i = myChunks.size() - 1; i >= 0; --i )
if ( myChunks[i].GetUsedRanges().GetIndices( true, usedRanges ))
{
int index = usedRanges.back().second-1;
id = myChunks[i].Get1stID() + index;
break;
}
return id;
}
//================================================================================
/*!
* \brief Return minimal ID of an used element
* \return smIdType - element ID
*/
//================================================================================
smIdType SMDS_ElementFactory::GetMinID()
{
smIdType id = 0;
TIndexRanges usedRanges;
for ( size_t i = 0; i < myChunks.size(); ++i )
if ( myChunks[i].GetUsedRanges().GetIndices( true, usedRanges ))
{
int index = usedRanges[0].first;
id = myChunks[i].Get1stID() + index;
break;
}
return id;
}
//================================================================================
/*!
* \brief Return an element by ID. NULL if the element with the given ID is already used
* \param [in] id - element ID
* \return SMDS_MeshElement* - element pointer
*/
//================================================================================
SMDS_MeshElement* SMDS_ElementFactory::NewElement( const smIdType id )
{
smIdType iChunk = ( id - 1 ) / theChunkSize;
smIdType index = ( id - 1 ) % theChunkSize;
while ((smIdType) myChunks.size() <= iChunk )
{
smIdType id0 = myChunks.size() * theChunkSize + 1;
myChunks.push_back( new SMDS_ElementChunk( this, id0 ));
}
SMDS_MeshElement* e = myChunks[iChunk].Element( FromSmIdType<int>(index) );
if ( !e->IsNull() )
return 0; // element with given ID already exists
myChunks[iChunk].UseElement( FromSmIdType<int>(index) );
++myNbUsedElements;
e->myHolder = & myChunks[iChunk];
myMesh->setMyModified();
return e;
}
//================================================================================
/*!
* \brief Return an used element by ID. NULL if the element with the given ID is not yet used
* \param [in] id - element ID
* \return const SMDS_MeshElement* - element pointer
*/
//================================================================================
const SMDS_MeshElement* SMDS_ElementFactory::FindElement( const smIdType id ) const
{
if ( id > 0 )
{
smIdType iChunk = ( id - 1 ) / theChunkSize;
smIdType index = ( id - 1 ) % theChunkSize;
if ( iChunk < (smIdType) myChunks.size() )
{
const SMDS_MeshElement* e = myChunks[iChunk].Element( FromSmIdType<int>(index) );
return e->IsNull() ? 0 : e;
}
}
return 0;
}
//================================================================================
/*!
* \brief Return an SMDS ID by a Vtk one
* \param [in] vtkID - Vtk ID
* \return smIdType - SMDS ID
*/
//================================================================================
smIdType SMDS_ElementFactory::FromVtkToSmds( vtkIdType vtkID )
{
if ( vtkID >= 0 && vtkID < (vtkIdType)mySmdsIDs.size() )
return mySmdsIDs[vtkID] + 1;
return vtkID + 1;
}
//================================================================================
/*!
* \brief Clear marked flag of all elements
*/
//================================================================================
void SMDS_ElementFactory::SetAllNotMarked()
{
for ( SMDS_ElementChunk& chunk : myChunks )
chunk.SetAllNotMarked();
}
//================================================================================
/*!
* \brief Mark the element as non-used
* \param [in] e - element
*/
//================================================================================
void SMDS_ElementFactory::Free( const SMDS_MeshElement* e )
{
if ( e != FindElement( e->GetID() ))
SALOME_Exception("SMDS_ElementFactory::Free(): element of other mesh");
if ( !myVtkIDs.empty() )
{
size_t id = e->GetID() - 1;
size_t vtkID = e->GetVtkID();
if ( id < myVtkIDs.size() )
myVtkIDs[ id ] = -1;
if ( vtkID < mySmdsIDs.size() )
mySmdsIDs[ vtkID ] = -1;
}
e->myHolder->Free( e );
const_cast< SMDS_MeshElement*>( e )->myHolder = 0;
--myNbUsedElements;
myMesh->setMyModified();
}
//================================================================================
/*!
* \brief De-allocate all elements
*/
//================================================================================
void SMDS_ElementFactory::Clear()
{
myChunksWithUnused.clear();
clearVector( myChunks );
clearVector( myVtkIDs );
clearVector( mySmdsIDs );
myNbUsedElements = 0;
}
//================================================================================
/*!
* \brief Remove unused elements located not at the end of the last chunk.
* Minimize allocated memory
* \param [out] theVtkIDsNewToOld - theVtkIDsNewToOld[ new VtkID ] = old VtkID
*/
//================================================================================
void SMDS_ElementFactory::Compact( std::vector<smIdType>& theVtkIDsNewToOld )
{
smIdType newNbCells = NbUsedElements();
smIdType maxCellID = GetMaxID();
smIdType newNbChunks = newNbCells / theChunkSize + bool ( newNbCells % theChunkSize );
theVtkIDsNewToOld.resize( newNbCells );
if ( newNbCells == 0 ) // empty mesh
{
clearVector( myChunks );
}
else if ( newNbCells == maxCellID ) // no holes
{
smIdType newID, minLastID = std::min( myVtkIDs.size(), theVtkIDsNewToOld.size() );
for ( newID = 0; newID < minLastID; ++newID )
theVtkIDsNewToOld[ newID ] = myVtkIDs[ newID ];
for ( ; newID < newNbCells; ++newID )
theVtkIDsNewToOld[ newID ] = newID;
}
else // there are holes in SMDS IDs
{
smIdType newVtkID = 0; // same as new smds ID (-1)
for ( smIdType oldID = 1; oldID <= maxCellID; ++oldID ) // smds IDs
{
const SMDS_MeshElement* oldElem = FindElement( oldID );
if ( !oldElem ) continue;
theVtkIDsNewToOld[ newVtkID++ ] = oldElem->GetVtkID(); // now newVtkID == new smds ID
if ( oldID != newVtkID )
{
const SMDS_MeshElement* newElem = FindElement( newVtkID );
if ( !newElem )
newElem = NewElement( newVtkID );
if ( int shapeID = oldElem->GetShapeID() )
const_cast< SMDS_MeshElement* >( newElem )->setShapeID( shapeID );
if ( oldID > newNbCells )
Free( oldElem );
}
}
}
myChunks.resize( newNbChunks );
myChunksWithUnused.clear();
if ( !myChunks.empty() && myChunks.back().GetUsedRanges().Size() > 1 )
myChunksWithUnused.insert( & myChunks.back() );
for ( size_t i = 0; i < myChunks.size(); ++i )
myChunks[i].Compact();
clearVector( myVtkIDs );
clearVector( mySmdsIDs );
}
//================================================================================
/*!
* \brief Return true if Compact() will change IDs of elements
*/
//================================================================================
bool SMDS_ElementFactory::CompactChangePointers()
{
// there can be VTK_EMPTY_CELL's in the VTK grid as well as "holes" in SMDS numeration
return ( NbUsedElements() != GetMaxID() );
}
//================================================================================
/*!
* \brief Create a factory of nodes in a given mesh
*/
//================================================================================
SMDS_NodeFactory::SMDS_NodeFactory( SMDS_Mesh* mesh )
: SMDS_ElementFactory( mesh, /*isNodal=*/true )
{
}
//================================================================================
/*!
* \brief Destructor
*/
//================================================================================
SMDS_NodeFactory::~SMDS_NodeFactory()
{
Clear();
}
//================================================================================
/*!
* \brief Remove unused nodes located not at the end of the last chunk.
* Minimize allocated memory
* \param [out] theVtkIDsOldToNew - vector storing change of vtk IDs
*/
//================================================================================
void SMDS_NodeFactory::Compact( std::vector<smIdType>& theVtkIDsOldToNew )
{
// IDs of VTK nodes always correspond to SMDS IDs but there can be "holes"
// in the chunks. So we remove holes and report relocation in theVtkIDsOldToNew:
// theVtkIDsOldToNew[ old VtkID ] = new VtkID
smIdType oldNbNodes = myMesh->GetGrid()->GetNumberOfPoints();
smIdType newNbNodes = NbUsedElements();
smIdType newNbChunks = newNbNodes / theChunkSize + bool ( newNbNodes % theChunkSize );
smIdType maxNodeID = GetMaxID();
theVtkIDsOldToNew.resize( oldNbNodes, -1 );
if ( newNbNodes == 0 ) // empty mesh
{
clearVector( myChunks );
}
else if ( maxNodeID > newNbNodes ) // there are holes
{
size_t newID = 0;
for ( size_t oldID = 0; oldID < theVtkIDsOldToNew.size(); ++oldID )
{
const SMDS_MeshElement* oldNode = FindNode( oldID+1 );
if ( !oldNode )
continue;
theVtkIDsOldToNew[ oldID ] = newID;
if ( oldID != newID )
{
const SMDS_MeshElement* newNode = FindElement( newID+1 );
if ( !newNode )
newNode = NewElement( newID+1 );
int shapeID = oldNode->GetShapeID();
int shapeDim = GetShapeDim( shapeID );
smIdType iChunk = newID / theChunkSize;
myChunks[ iChunk ].SetShapeID( newNode, shapeID );
if ( shapeDim == 2 || shapeDim == 1 )
{
smIdType iChunkOld = oldID / theChunkSize;
TParam* oldPos = myChunks[ iChunkOld ].GetPositionPtr( oldNode );
TParam* newPos = myChunks[ iChunk ].GetPositionPtr( newNode, /*allocate=*/true );
if ( oldPos )
{
newPos[0] = oldPos[0];
newPos[1] = oldPos[1];
}
}
if ( oldNode->GetID() > newNbNodes )
Free( oldNode );
}
++newID;
}
}
else // no holes
{
for ( smIdType i = 0; i < newNbNodes; ++i )
theVtkIDsOldToNew[ i ] = i;
}
myChunks.resize( newNbChunks );
myChunksWithUnused.clear();
if ( !myChunks.empty() && myChunks.back().GetUsedRanges().Size() > 1 )
myChunksWithUnused.insert( & myChunks.back() );
for ( size_t i = 0; i < myChunks.size(); ++i )
myChunks[i].Compact();
ASSERT( newNbNodes == GetMaxID() );
ASSERT( newNbNodes == NbUsedElements() );
}
//================================================================================
/*!
* \brief Return true if Compact() will change IDs of elements
*/
//================================================================================
bool SMDS_NodeFactory::CompactChangePointers()
{
// IDs of VTK nodes always correspond to SMDS IDs but there can be "holes" in SMDS numeration
return ( NbUsedElements() != GetMaxID() );
}
//================================================================================
/*!
* \brief De-allocate all nodes
*/
//================================================================================
void SMDS_NodeFactory::Clear()
{
SMDS_ElementFactory::Clear();
}
//================================================================================
/*!
* \brief Set a total number of sub-shapes in the main shape
*/
//================================================================================
void SMDS_NodeFactory::SetNbShapes( size_t nbShapes )
{
clearVector( myShapeDim );
myShapeDim.resize( nbShapes+1, theDefaultShapeDim );
}
//================================================================================
/*!
* \brief Return a dimension of a shape
*/
//================================================================================
int SMDS_NodeFactory::GetShapeDim( int shapeID ) const
{
return shapeID < (int)myShapeDim.size() ? myShapeDim[ shapeID ] : theDefaultShapeDim;
}
//================================================================================
/*!
* \brief Set a dimension of a shape
*/
//================================================================================
void SMDS_NodeFactory::SetShapeDim( int shapeID, int dim )
{
if ( shapeID >= (int)myShapeDim.size() )
myShapeDim.resize( shapeID + 10, theDefaultShapeDim );
myShapeDim[ shapeID ] = dim;
}
//================================================================================
/*!
* \brief SMDS_ElementChunk constructor
* \param [in] factory - the factory
* \param [in] id0 - ID of the 1st element
*/
//================================================================================
SMDS_ElementChunk::SMDS_ElementChunk( SMDS_ElementFactory* factory, smIdType id0 ):
myFactory( factory ),
my1stID( id0 )//,
//mySubIDSet( 0 )
// myMinSubID( std::numeric_limits<int>::max() ),
// myMaxSubID( 0 )
{
if ( !myFactory )
return;
if ( myFactory->myIsNodal )
myElements = new SMDS_MeshNode[ theChunkSize ];
else
myElements = new SMDS_MeshCell[ theChunkSize ];
myUsedRanges.mySet.reserve(2);
mySubIDRanges.mySet.insert( _ShapeIDRange( 0, 0 ));
myUsedRanges.mySet.insert( _UsedRange( 0, false ));
myFactory->myChunksWithUnused.insert( this );
}
//================================================================================
/*!
* \brief SMDS_ElementChunk destructor
*/
//================================================================================
SMDS_ElementChunk::~SMDS_ElementChunk()
{
delete [] myElements;
myFactory->myChunksWithUnused.erase( this );
}
//================================================================================
/*!
* \brief Mark an element as used
*/
//================================================================================
void SMDS_ElementChunk::UseElement( const int index )
{
myUsedRanges.SetValue( index, true );
if ( myUsedRanges.Size() == 1 ) // all elements used
myFactory->myChunksWithUnused.erase( this );
}
//================================================================================
/*!
* \brief Return ID of the first non-used element
*/
//================================================================================
smIdType SMDS_ElementChunk::GetUnusedID() const
{
TUsedRangeSet::set_iterator r = myUsedRanges.mySet.begin();
for ( ; r != myUsedRanges.mySet.end(); ++r )
if ( !IsUsed( *r ))
break;
return my1stID + r->my1st;
}
//================================================================================
/*!
* \brief Mark an element as non-used
*/
//================================================================================
void SMDS_ElementChunk::Free( const SMDS_MeshElement* e )
{
bool hasHoles = ( myUsedRanges.Size() > 1 );
myUsedRanges.SetValue( Index( e ), false );
SetShapeID( e, 0 ); // sub-mesh must do it?
SetIsMarked( e, false );
if ( !hasHoles )
myFactory->myChunksWithUnused.insert( this );
if ( myUsedRanges.Size() == 1 )
{
clearVector( myMarkedSet );
clearVector( myPositions );
}
}
//================================================================================
/*!
* \brief Return an SMDS ID of an element
*/
//================================================================================
smIdType SMDS_ElementChunk::GetID( const SMDS_MeshElement* e ) const
{
return my1stID + Index( e );
}
//================================================================================
/*!
* \brief Set a Vtk ID of an element
*/
//================================================================================
void SMDS_ElementChunk::SetVTKID( const SMDS_MeshElement* e, const vtkIdType vtkID )
{
if ( e->GetID() - 1 != vtkID )
{
if ((smIdType) myFactory->myVtkIDs.size() <= e->GetID() - 1 )
{
vtkIdType i = (vtkIdType) myFactory->myVtkIDs.size();
myFactory->myVtkIDs.resize( e->GetID() + 100 );
vtkIdType newSize = (vtkIdType) myFactory->myVtkIDs.size();
for ( ; i < newSize; ++i )
myFactory->myVtkIDs[i] = i;
}
myFactory->myVtkIDs[ e->GetID() - 1 ] = vtkID;
if ((vtkIdType) myFactory->mySmdsIDs.size() <= vtkID )
{
size_t i = myFactory->mySmdsIDs.size();
myFactory->mySmdsIDs.resize( vtkID + 100 );
for ( ; i < myFactory->mySmdsIDs.size(); ++i )
myFactory->mySmdsIDs[i] = i;
}
myFactory->mySmdsIDs[ vtkID ] = e->GetID() - 1;
}
else
{
if ((size_t) e->GetID() <= myFactory->myVtkIDs.size() )
myFactory->myVtkIDs[ e->GetID() - 1 ] = vtkID;
if ((size_t) vtkID < myFactory->mySmdsIDs.size() )
myFactory->mySmdsIDs[ vtkID ] = e->GetID() - 1;
}
}
//================================================================================
/*!
* \brief Return a Vtk ID of an element
*/
//================================================================================
vtkIdType SMDS_ElementChunk::GetVtkID( const SMDS_MeshElement* e ) const
{
vtkIdType dfltVtkID = FromSmIdType<vtkIdType>(e->GetID() - 1);
return ( dfltVtkID < (vtkIdType)myFactory->myVtkIDs.size() ) ? myFactory->myVtkIDs[ dfltVtkID ] : dfltVtkID;
}
//================================================================================
/*!
* \brief Return ID of a shape an element is assigned to
*/
//================================================================================
int SMDS_ElementChunk::GetShapeID( const SMDS_MeshElement* e ) const
{
return mySubIDRanges.GetValue( Index( e ));
}
//================================================================================
/*!
* \brief Set ID of a shape an element is assigned to
*/
//================================================================================
void SMDS_ElementChunk::SetShapeID( const SMDS_MeshElement* e, int shapeID ) const
{
//const size_t nbRanges = mySubIDRanges.Size();
SMDS_ElementChunk* me = const_cast<SMDS_ElementChunk*>( this );
int oldShapeID = me->mySubIDRanges.SetValue( Index( e ), shapeID );
if ( oldShapeID == shapeID ) return;
if ( const SMDS_MeshNode* n = dynamic_cast< const SMDS_MeshNode* >( e ))
if ( TParam* uv = me->GetPositionPtr( n ))
{
uv[0] = 0.;
uv[1] = 0.;
}
// update min/max
// if (( nbRanges > mySubIDRanges.Size() ) &&
// ( myMinSubID == oldShapeID || myMaxSubID == oldShapeID ))
// {
// me->myMinSubID = ( std::numeric_limits<int>::max() );
// me->myMaxSubID = 0;
// TSubIDRangeSet::set_iterator it;
// for ( it = mySubIDRanges.mySet.begin(); it < mySubIDRanges.mySet.end(); ++it )
// if ( it->myValue > 0 )
// {
// me->myMinSubID = std::min( myMinSubID, it->myValue );
// me->myMaxSubID = std::max( myMaxSubID, it->myValue );
// }
// }
// else if ( shapeID > 0 )
// {
// me->myMinSubID = std::min( myMinSubID, shapeID );
// me->myMaxSubID = std::max( myMaxSubID, shapeID );
// }
}
//================================================================================
/*!
* \brief Set isMarked flag of an element
*/
//================================================================================
bool SMDS_ElementChunk::IsMarked( const SMDS_MeshElement* e ) const
{
return ( !myMarkedSet.empty() && myMarkedSet[ Index( e )]);
}
//================================================================================
/*!
* \brief Return isMarked flag of an element
*/
//================================================================================
void SMDS_ElementChunk::SetIsMarked( const SMDS_MeshElement* e, bool is )
{
if ( !is && myMarkedSet.empty() ) return;
if ( myMarkedSet.empty() ) myMarkedSet.resize( theChunkSize, false );
myMarkedSet[ Index( e )] = is;
}
//================================================================================
/*!
* \brief Clear marked flag of all elements
*/
//================================================================================
void SMDS_ElementChunk::SetAllNotMarked()
{
clearVector( myMarkedSet );
}
//================================================================================
/*!
* \brief Return SMDS_Position of a node on a shape
*/
//================================================================================
SMDS_PositionPtr SMDS_ElementChunk::GetPosition( const SMDS_MeshNode* n ) const
{
int shapeID = GetShapeID( n );
int shapeDim = static_cast< SMDS_NodeFactory* >( myFactory )->GetShapeDim( shapeID );
SMDS_ElementChunk* me = const_cast< SMDS_ElementChunk* >( this );
switch ( shapeDim ) {
case 2:
{
return SMDS_PositionPtr( new _FacePosition( me->GetPositionPtr( n )));
}
case 1:
{
return SMDS_PositionPtr( new _EdgePosition( me->GetPositionPtr( n )));
}
case 0:
return SMDS_VertexPosition::StaticPosition();
}
return SMDS_SpacePosition::originSpacePosition();
}
//================================================================================
/*!
* \brief Set SMDS_Position of a node on a shape
*/
//================================================================================
void SMDS_ElementChunk::SetPosition( const SMDS_MeshNode* n, const SMDS_PositionPtr& pos, int shapeID )
{
int shapeDim = pos ? pos->GetDim() : theDefaultShapeDim;
if ( shapeID < 1 )
{
if ( shapeDim == theDefaultShapeDim )
return;
shapeID = GetShapeID( n );
if ( shapeID < 1 )
throw SALOME_Exception("SetPosition() No shape ID provided");
}
static_cast< SMDS_NodeFactory* >( myFactory )->SetShapeDim( shapeID, shapeDim );
switch ( shapeDim ) {
case 2:
{
TParam* uv = GetPositionPtr( n, /*allocate=*/true );
uv[0] = (TParam) pos->GetParameters()[0];
uv[1] = (TParam) pos->GetParameters()[1];
break;
}
case 1:
{
GetPositionPtr( n, /*allocate=*/true )[0] = (TParam) pos->GetParameters()[0];
break;
}
}
}
//================================================================================
/*!
* \brief Return pointer to on-shape-parameters of a node
*/
//================================================================================
TParam* SMDS_ElementChunk::GetPositionPtr( const SMDS_MeshElement* n, bool allocate )
{
if ( myPositions.empty() && !allocate )
return 0;
myPositions.resize( theChunkSize * 2 );
return myPositions.data() + 2 * Index( n );
}
//================================================================================
/*!
* \brief Minimize allocated memory
*/
//================================================================================
void SMDS_ElementChunk::Compact()
{
mySubIDRanges.mySet.shrink_to_fit();
if ( myUsedRanges.mySet.capacity() > 2 )
myUsedRanges.mySet.shrink_to_fit();
clearVector( myMarkedSet );
if ( !myPositions.empty() )
{
// look for the last position that must be kept
TSubIDRangeSet::set_t::reverse_iterator it;
for ( it = mySubIDRanges.mySet.rbegin(); it != mySubIDRanges.mySet.rend(); ++it )
{
int shapeDim = static_cast< SMDS_NodeFactory* >( myFactory )->GetShapeDim( it->myValue );
if ( shapeDim == 1 || shapeDim == 2 )
break;
}
if ( it == mySubIDRanges.mySet.rend() )
{
clearVector( myPositions );
}
else if ( it != mySubIDRanges.mySet.rbegin() )
{
int nbNodes = (it-1)->my1st;
myPositions.resize( nbNodes * 2 );
std::vector<TParam> newPos( myPositions.begin(), myPositions.end() );
myPositions.swap( newPos );
}
}
}
//================================================================================
/*!
* \brief Print some data for debug purposes
*/
//================================================================================
void SMDS_ElementChunk::Dump() const
{
std::cout << "1stID: " << my1stID << std::endl;
//std::cout << "SubID min/max: " << myMinSubID << ", " << myMaxSubID << std::endl;
std::cout << "SubIDRanges: " << mySubIDRanges.Size() << " ";
{
TSubIDRangeSet::set_iterator i = mySubIDRanges.mySet.begin();
for ( int cnt = 0; i != mySubIDRanges.mySet.end(); ++i, ++cnt )
std::cout << "|" << cnt << " - (" << i->my1st << ", " << i->myValue << ") ";
std::cout << std::endl;
}
{
std::cout << "UsedRanges: " << myUsedRanges.Size() << " ";
TUsedRangeSet::set_iterator i = myUsedRanges.mySet.begin();
for ( int cnt = 0; i != myUsedRanges.mySet.end(); ++i, ++cnt )
std::cout << cnt << " - (" << i->my1st << ", " << i->myValue << ") ";
std::cout << std::endl;
}
}
//================================================================================
/*!
* \brief Compare SMDS_ElementChunk's
*/
//================================================================================
bool _ChunkCompare::operator () (const SMDS_ElementChunk* e1, const SMDS_ElementChunk* e2) const
{
return e1->Get1stID() < e2->Get1stID();
}