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{ + virtual const SMDS_MeshElement* FindClosestTo( const gp_Pnt& point, + SMDSAbs_ElementType type) = 0; } + int Reorient2D (TIDSortedElemSet & theFaces, + const gp_Dir& theDirection, + const SMDS_MeshElement * theFace); + static double GetDistance( const SMDS_MeshFace* face, const gp_Pnt& point );
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