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74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESH : implementation of SMESH idl descriptions
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// File : StdMeshers_CompositeBlock_3D.hxx
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// Module : SMESH
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//
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#ifndef _SMESH_CompositeSegment_1D_HXX_
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#define _SMESH_CompositeSegment_1D_HXX_
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#include "SMESH_StdMeshers.hxx"
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#include "SMESH_Algo.hxx"
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class SMESH_Mesh;
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class SMESH_ProxyMesh;
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class StdMeshers_FaceSide;
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class TopoDS_Edge;
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class TopoDS_Face;
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struct _QuadFaceGrid;
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/*!
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* \brief Computes hexahedral mesh on a box with composite sides
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*
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* The algorithm expects faces of a box to be meshed with quadrangles so that
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* opposite box sides have equal number of quadrangles.
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*/
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class STDMESHERS_EXPORT StdMeshers_CompositeHexa_3D: public SMESH_3D_Algo
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{
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public:
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StdMeshers_CompositeHexa_3D(int hypId, SMESH_Gen* gen);
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//virtual ~StdMeshers_CompositeHexa_3D();
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virtual bool Compute(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape);
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virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
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MapShapeNbElems& aResMap);
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virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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Hypothesis_Status& aStatus);
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private:
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bool findBoxFaces( const TopoDS_Shape& shape,
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std::list< _QuadFaceGrid >& boxFaceContainer,
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SMESH_Mesh& mesh,
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SMESH_ProxyMesh& proxyMesh,
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_QuadFaceGrid * & fBottom,
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_QuadFaceGrid * & fTop,
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_QuadFaceGrid * & fFront,
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_QuadFaceGrid * & fBack,
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_QuadFaceGrid * & fLeft,
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_QuadFaceGrid * & fRight);
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};
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#endif
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