smesh/src/StdMeshersGUI/StdMeshersGUI_SubShapeSelectorWdg.cxx
2019-02-14 15:33:05 +03:00

682 lines
22 KiB
C++

// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshersGUI_SubShapeSelectorWdg.cxx
// Author : Open CASCADE S.A.S. (dmv)
// SMESH includes
//
#include "StdMeshersGUI_SubShapeSelectorWdg.h"
// SMESH Includes
#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESH_Actor.h"
#include "SMESH_Gen_i.hxx"
#include "SMESH_LogicalFilter.hxx"
#include "SMESH_PreviewActorsCollection.h"
#include "SMESH_Type.h"
// SALOME GUI includes
#include <LightApp_SelectionMgr.h>
#include <SALOME_ListIO.hxx>
#include <SUIT_OverrideCursor.h>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <SVTK_Selector.h>
#include <SVTK_ViewModel.h>
#include <SVTK_ViewWindow.h>
// GEOM Includes
#include <GEOMBase.h>
#include <GEOM_TypeFilter.h>
#include <GEOM_CompoundFilter.h>
// Qt includes
#include <QPushButton>
#include <QGridLayout>
#include <QListWidget>
#include <QCheckBox>
#include <QLineEdit>
// OCCT includes
#include <TColStd_MapOfInteger.hxx>
#include <TopoDS_Shape.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#define SPACING 6
#define MARGIN 0
//================================================================================
/*!
* Constructor
*/
//================================================================================
StdMeshersGUI_SubShapeSelectorWdg
::StdMeshersGUI_SubShapeSelectorWdg( QWidget * parent,
TopAbs_ShapeEnum subShType,
const bool toShowList,
const bool toShowActivateBtn ):
QWidget( parent ),
myMaxSize( -1 ),
myPreviewActor( 0 )
{
QPixmap image0( SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap( "SMESH", tr( "ICON_SELECT" ) ) );
QGridLayout* layout = new QGridLayout( this );
layout->setMargin( MARGIN );
layout->setSpacing( SPACING );
if ( toShowList )
{
QPixmap iconSelect (SUIT_Session::session()->resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
myListWidget = new QListWidget( this );
myActivateButton = new QPushButton( iconSelect, "", this );
myAddButton = new QPushButton( tr( "SMESH_BUT_ADD" ), this );
myRemoveButton = new QPushButton( tr( "SMESH_BUT_REMOVE" ), this );
myListWidget->setSelectionMode( QListWidget::ExtendedSelection );
myListWidget->setMinimumWidth(300);
myListWidget->setWrapping(true);
myActivateButton->setCheckable( true );
}
else
{
myListWidget = 0;
myActivateButton = 0;
myAddButton = 0;
myRemoveButton = 0;
}
myInfoLabel = new QLabel( this );
myPrevButton = new QPushButton( "<<", this );
myNextButton = new QPushButton( ">>", this );
if ( myListWidget )
{
int row = 0;
layout->addWidget(myListWidget, row, 0, 3+toShowActivateBtn, 3);
if ( toShowActivateBtn )
layout->addWidget( myActivateButton, row++, 3 );
else
myActivateButton->hide();
layout->addWidget(myAddButton, row, 3);
layout->addWidget(myRemoveButton, ++row, 3);
++row;
layout->addWidget(myInfoLabel, ++row, 0, 1, 3);
layout->addWidget(myPrevButton, ++row, 0);
layout->addWidget(myNextButton, row, 2);
layout->setRowStretch(row-2, 5);
layout->setColumnStretch(1, 5);
}
else // show only Prev and Next buttons
{
layout->addWidget(myInfoLabel, 0, 0, 1, 2);
layout->addWidget(myPrevButton, 1, 0);
layout->addWidget(myNextButton, 1, 1);
}
//myInfoLabel->setMinimumWidth(300);
//myInfoLabel->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
myInfoLabel->setAlignment(Qt::AlignCenter);
mySubShType = subShType;
init();
}
//================================================================================
/*!
* Destructor
*/
//================================================================================
StdMeshersGUI_SubShapeSelectorWdg::~StdMeshersGUI_SubShapeSelectorWdg()
{
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) {
if ( myPreviewActor ) {
myPreviewActor->RemoveFromRender( myRenderer );
aViewWindow->Repaint();
delete myPreviewActor;
myPreviewActor = 0;
}
}
myEntry = "";
myParamValue = "";
myMainShape.Nullify();
if ( mySelectionMgr && myFilter )
mySelectionMgr->removeFilter( myFilter );
delete myFilter; myFilter=0;
mySelectionMgr->clearSelected();
SUIT_SelectionFilter* filter;
foreach( filter, myGeomFilters )
delete filter;
}
//================================================================================
/*!
* Create a layout, initialize fields
*/
//================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::init()
{
myParamValue = "";
myListOfIDs.clear();
mySelectedIDs.clear();
mySMESHGUI = SMESHGUI::GetSMESHGUI();
mySelectionMgr = SMESH::GetSelectionMgr( mySMESHGUI );
mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->SetSelectionMode( ActorSelection );
myFilter=0;
if ( myListWidget )
{
myAddButton->setEnabled( false );
myRemoveButton->setEnabled( false );
connect( myListWidget, SIGNAL(itemSelectionChanged()), this, SLOT(onListSelectionChanged()));
connect( myActivateButton, SIGNAL( toggled(bool) ), SLOT( ActivateSelection(bool)));
connect( myAddButton, SIGNAL(clicked()), SLOT(onAdd()));
connect( myRemoveButton, SIGNAL(clicked()), SLOT(onRemove()));
}
connect( myPrevButton, SIGNAL(clicked()), SLOT(onPrevious()));
connect( myNextButton, SIGNAL(clicked()), SLOT(onNext()));
connect( mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(selectionIntoArgument()));
updateState();
}
//================================================================================
/*!
* \brief Install filters to select sub-shapes of mySubShType or their groups
*/
//================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::setFilter()
{
// if ( !myFilter )
// {
// SalomeApp_Study* study = mySMESHGUI->activeStudy();
// GEOM_TypeFilter* typeFilter = new GEOM_TypeFilter(study, mySubShType, /*isShapeType=*/true );
// GEOM_CompoundFilter* gpoupFilter = new GEOM_CompoundFilter(study);
// gpoupFilter->addSubType( mySubShType );
// myGeomFilters.append( typeFilter );
// myGeomFilters.append( gpoupFilter );
// myFilter = new SMESH_LogicalFilter( myGeomFilters, SMESH_LogicalFilter::LO_OR );
// }
// mySelectionMgr->installFilter( myFilter );
}
//================================================================================
/*!
* Create a layout, initialize fields
*/
//================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::ShowPreview( bool visible)
{
if ( !myPreviewActor )
return;
if ( myIsShown != visible ) {
myPreviewActor->SetShown( visible );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->Repaint();
myIsShown = visible;
}
}
//================================================================================
/*!
* \brief Connect/disconnect to change of selection
*/
//================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::ActivateSelection( bool toActivate )
{
// adjust state of myActivateButton
if ( myActivateButton &&
myActivateButton != sender() &&
myActivateButton->isChecked() != toActivate )
{
myActivateButton->toggle();
return;
}
if ( !mySelectionMgr ) return;
if ( toActivate )
{
connect( mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(selectionIntoArgument()));
}
else
{
disconnect(mySelectionMgr, 0, this, 0 );
}
if ( sender() == myActivateButton )
ShowPreview( toActivate );
}
//================================================================================
/*!
* \brief Clears selected IDs. This is a workaround of a bug that
* SUIT_SelectionMgr::clearSelected() does not emit currentSelectionChanged
*/
//================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::ClearSelected()
{
mySelectedIDs.clear();
selectionIntoArgument();
}
//=================================================================================
// function : selectionIntoArgument()
// purpose : Called when selection has changed or in other cases
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::selectionIntoArgument()
{
if ( !myPreviewActor )
return;
mySelectedIDs.clear();
// get selected mesh
SALOME_ListIO aList;
mySelectionMgr->selectedObjects( aList );
int nbSel = aList.Extent();
if (nbSel > 0) {
SALOME_ListIteratorOfListIO anIt (aList);
for ( ; anIt.More(); anIt.Next()) // Loop on selected objects
{
Handle(SALOME_InteractiveObject) IO = anIt.Value();
GEOM::GEOM_Object_var aGeomObj = GetGeomObjectByEntry( IO->getEntry() );
if ( !CORBA::is_nil( aGeomObj ) ) { // Selected Object From Study
// commented for IPAL52836
//
// GEOM::GEOM_Object_var aGeomFatherObj = aGeomObj->GetMainShape();
// QString aFatherEntry = "";
// QString aMainFatherEntry = "";
// TopoDS_Shape shape;
// if ( !CORBA::is_nil( aGeomFatherObj ) ) {
// // Get Main Shape
// GEOM::GEOM_Object_var aGeomMain = GetGeomObjectByEntry( myEntry.c_str() );
// if ( !CORBA::is_nil( aGeomMain ) && aGeomMain->GetType() == 37 ) { // Main Shape is a Group
// GEOM::GEOM_Object_var aMainFatherObj = aGeomMain->GetMainShape();
// if ( !CORBA::is_nil( aMainFatherObj ) )
// aMainFatherEntry = aMainFatherObj->GetStudyEntry();
// }
// aFatherEntry = aGeomFatherObj->GetStudyEntry();
// }
// if (( ! aFatherEntry.isEmpty() ) &&
// ( aFatherEntry == myEntry.c_str() || aFatherEntry == aMainFatherEntry ) )
{
TopoDS_Shape shape;
if ( aGeomObj->GetType() == 37 /*GEOM_GROUP*/ ) { // Selected Group that belongs the main object
GEOMBase::GetShape(aGeomObj, shape);
if ( !shape.IsNull() ) {
TopExp_Explorer exp( shape, mySubShType );
for ( ; exp.More(); exp.Next() ) {
int index = myPreviewActor->GetIndexByShape( exp.Current() );
if ( index ) {
mySelectedIDs.append( index );
myPreviewActor->HighlightID( index );
}
}
}
} else if ( aGeomObj->GetType() == 28 /*GEOM_SUBSHAPE*/ ||
myEntry == IO->getEntry() )
{
GEOMBase::GetShape(aGeomObj, shape);
if ( !shape.IsNull() && shape.ShapeType() == mySubShType ) {
int index = myPreviewActor->GetIndexByShape( shape );
if ( index ) {
mySelectedIDs.append( index );
myPreviewActor->HighlightID( index );
}
}
}
}
} else { // Selected Actor from Actor Collection
QString anEntry = IO->getEntry();
QString str = "_";
int index = anEntry.lastIndexOf( str );
anEntry.remove(0, index+1);
int ind = anEntry.toInt();
if ( ind )
mySelectedIDs.append( ind );
}
}
}
// update add button
if ( myListWidget )
{
myAddButton->setEnabled(( myListWidget->count() < myMaxSize || myMaxSize == -1 ) &&
( mySelectedIDs.size() > 0 ) &&
( mySelectedIDs.size() <= myMaxSize || myMaxSize == -1 ) );
myRemoveButton->setEnabled( mySelectedIDs.size() > 0 );
//Connect Selected Ids in viewer and dialog's Ids list
bool signalsBlocked = myListWidget->blockSignals( true );
myListWidget->clearSelection();
if ( mySelectedIDs.size() > 0 ) {
for (int i = 0; i < mySelectedIDs.size(); i++) {
QString anID = QString(" %1").arg( mySelectedIDs.at(i) );
QList<QListWidgetItem*> anItems = myListWidget->findItems ( anID, Qt::MatchExactly );
QListWidgetItem* item;
foreach(item, anItems)
item->setSelected(true);
}
}
myListWidget->blockSignals( signalsBlocked );
}
emit shapeSelected();
}
//=================================================================================
// function : onAdd()
// purpose : Called when Add Button Clicked
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::onAdd()
{
if ( mySelectedIDs.size() < 1 || !myListWidget )
return;
myListWidget->blockSignals( true );
for (int i = 0; i < mySelectedIDs.size() && (myMaxSize == -1 || myListOfIDs.size() < myMaxSize); i++) {
if ( myListOfIDs.indexOf( mySelectedIDs.at(i) ) == -1 ) {
QString anID = QString(" %1").arg( mySelectedIDs.at(i) );
QListWidgetItem* anItem = new QListWidgetItem( anID, myListWidget );
anItem->setSelected(true);
myListOfIDs.append( mySelectedIDs.at(i) );
}
}
onListSelectionChanged();
myListWidget->blockSignals( false );
mySelectedIDs.clear();
myAddButton->setEnabled( false );
}
//=================================================================================
// function : onRemove()
// purpose : Called when Remove Button Clicked
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::onRemove()
{
if ( myListWidget->count() < 1 || !myListWidget )
return;
myListWidget->blockSignals( true );
QList<QListWidgetItem*> selItems = myListWidget->selectedItems();
QListWidgetItem* item;
foreach(item, selItems) {
QString idStr = item->text();
int id = idStr.toInt();
int index = myListOfIDs.indexOf( id );
myListOfIDs.removeAt( index );
delete item;
}
onListSelectionChanged();
myListWidget->blockSignals( false );
myAddButton->setEnabled( !mySelectedIDs.isEmpty() );
}
void StdMeshersGUI_SubShapeSelectorWdg::onPrevious()
{
if ( myPreviewActor ) {
myPreviewActor->previous();
if ( myListWidget )
myListWidget->clearSelection();
updateButtons();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->Repaint();
}
}
void StdMeshersGUI_SubShapeSelectorWdg::onNext()
{
if ( myPreviewActor ) {
myPreviewActor->next();
if ( myListWidget )
myListWidget->clearSelection();
updateButtons();
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->Repaint();
}
}
//=================================================================================
// function : onListSelectionChanged()
// purpose : Called when selection in element list is changed
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::onListSelectionChanged()
{
if ( !myPreviewActor )
return;
myPreviewActor->HighlightAll( false );
QList<QListWidgetItem*> selItems = myListWidget->selectedItems();
QListWidgetItem* anItem;
foreach(anItem, selItems)
myPreviewActor->HighlightID( anItem->text().toInt() );
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->Repaint();
// update remove button
myRemoveButton->setEnabled( selItems.size() > 0 );
emit selectionChanged();
}
//=================================================================================
// function : setGeomShape
// purpose : Called to set geometry whose sub-shapes are selected
//================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::SetGeomShapeEntry( const QString& theEntry,
const QString& theMainShapeEntry )
{
if ( !theEntry.isEmpty() || theMainShapeEntry.isEmpty() )
{
myParamValue = theEntry;
myEntry = theEntry.toStdString();
myMainEntry = theMainShapeEntry.toStdString();
if ( myMainEntry.empty() ) myMainEntry = myEntry;
if ( myEntry.empty() ) myEntry = myMainEntry;
if ( myMainEntry.length() > myEntry.length() &&
theMainShapeEntry.startsWith( theEntry ))
std::swap( myMainEntry, myEntry );
myGeomShape = GetTopoDSByEntry( myEntry.c_str() );
if ( myEntry == myMainEntry )
myMainShape = myGeomShape;
else
myMainShape = GetTopoDSByEntry( myMainEntry.c_str() );
updateState();
}
}
//=================================================================================
// function : updateState
// purpose : update Widget state
//=================================================================================
void StdMeshersGUI_SubShapeSelectorWdg::updateState()
{
bool state = ( !myGeomShape.IsNull() );
myInfoLabel ->setVisible( false );
myPrevButton->setVisible( false );
myNextButton->setVisible( false );
if ( myListWidget )
{
myListWidget->setEnabled( state );
myAddButton->setEnabled( mySelectedIDs.size() > 0 );
}
if ( state ) {
SUIT_OverrideCursor wc;
if ( !myPreviewActor )
myPreviewActor = new SMESH_PreviewActorsCollection();
myPreviewActor->SetSelector( mySelector );
myPreviewActor->Init( myGeomShape, myMainShape, mySubShType, myEntry.c_str() );
myPreviewActor->SetShown( false );
myIsShown = false;
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) {
myRenderer = aViewWindow->getRenderer();
myPreviewActor->AddToRender( myRenderer );
aViewWindow->Repaint();
}
updateButtons();
}
}
//=================================================================================
// function : GetGeomObjectByEntry
// purpose : Called to get GeomObject
//=================================================================================
GEOM::GEOM_Object_var StdMeshersGUI_SubShapeSelectorWdg::GetGeomObjectByEntry( const QString& theEntry )
{
GEOM::GEOM_Object_var aGeomObj;
SALOMEDS::SObject_var aSObj = SMESH_Gen_i::getStudyServant()->FindObjectID( theEntry.toUtf8().data() );
if (!aSObj->_is_nil() )
{
CORBA::Object_var obj = aSObj->GetObject();
aGeomObj = GEOM::GEOM_Object::_narrow(obj);
aSObj->UnRegister();
}
return aGeomObj._retn();
}
//=================================================================================
// function : setObjectByEntry
// purpose : Called to get GeomObject
//=================================================================================
TopoDS_Shape StdMeshersGUI_SubShapeSelectorWdg::GetTopoDSByEntry( const QString& theEntry )
{
TopoDS_Shape shape;
GEOM::GEOM_Object_var aGeomObj = GetGeomObjectByEntry( theEntry );
GEOMBase::GetShape(aGeomObj, shape);
return shape;
}
//=================================================================================
// function : GetListOfIds
// purpose : Called to get the list of SubShapes IDs
//=================================================================================
SMESH::long_array_var StdMeshersGUI_SubShapeSelectorWdg::GetListOfIDs()
{
SMESH::long_array_var anArray = new SMESH::long_array;
int size = myListOfIDs.size();
anArray->length( size );
for (int i = 0; i < size; i++)
anArray[i] = myListOfIDs.at(i);
return anArray;
}
//=================================================================================
// function : SetListOfIds
// purpose : Called to set the list of SubShapes IDs. Returns false if any ID is invalid
//=================================================================================
bool StdMeshersGUI_SubShapeSelectorWdg::SetListOfIDs( SMESH::long_array_var theIds)
{
mySelectedIDs.clear();
myListOfIDs.clear();
int size = theIds->length();
for ( int i = 0; i < size; i++ )
mySelectedIDs.append( theIds[ i ] );
if ( myListWidget )
{
myListWidget->blockSignals( true );
myListWidget->clear();
myListWidget->blockSignals( false );
}
bool isOk = true;
if ( myPreviewActor )
{
for ( int i = 0; i < size && isOk; i++ )
isOk = myPreviewActor->IsValidIndex( theIds[ i ] );
}
else if ( !myMainShape.IsNull() )
{
TopTools_IndexedMapOfShape aMainMap;
TopExp::MapShapes(myMainShape, aMainMap);
for ( int i = 0; i < size && isOk; i++ )
isOk = ( theIds[ i ] > 0 && theIds[ i ] <= aMainMap.Extent() );
}
onAdd();
return isOk;
}
//=================================================================================
// function : GetMainShapeEntry
// purpose : Called to get the Main Object Entry
//=================================================================================
const char* StdMeshersGUI_SubShapeSelectorWdg::GetMainShapeEntry()
{
if ( myMainEntry.empty() ) myMainEntry = "";
return myMainEntry.c_str();
}
void StdMeshersGUI_SubShapeSelectorWdg::updateButtons()
{
if ( myPreviewActor ) {
int total = myPreviewActor->count();
int chunk = myPreviewActor->currentChunk();
int chunkSize = myPreviewActor->chunkSize();
int imin = chunk*chunkSize+1;
int imax = std::min((chunk+1)*chunkSize, total);
bool vis = imax > 0 && total > chunkSize;
myInfoLabel->setVisible( vis );
myPrevButton->setVisible( vis );
myNextButton->setVisible( vis );
myInfoLabel->setText( tr( "X_FROM_Y_ITEMS_SHOWN" ).arg(imin).arg(imax).arg(total) );
myPrevButton->setEnabled( myPreviewActor->hasPrevious() );
myNextButton->setEnabled( myPreviewActor->hasNext() );
}
}