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https://git.salome-platform.org/gitpub/modules/smesh.git
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158 lines
5.5 KiB
C++
158 lines
5.5 KiB
C++
// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : StdMeshers_PolygonPerFace_2D.cxx
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// Module : SMESH
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// Created : Fri Oct 20 11:37:07 2006
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// Author : Edward AGAPOV (eap)
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//
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#include "StdMeshers_PolygonPerFace_2D.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_ProxyMesh.hxx"
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#include "SMESH_subMesh.hxx"
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#include "StdMeshers_FaceSide.hxx"
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#include "StdMeshers_ViscousLayers2D.hxx"
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#include <TopExp_Explorer.hxx>
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#include <TopoDS_Face.hxx>
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#include <vector>
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#include <TopoDS.hxx>
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using namespace std;
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//=======================================================================
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//function : StdMeshers_PolygonPerFace_2D
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//purpose :
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//=======================================================================
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StdMeshers_PolygonPerFace_2D::StdMeshers_PolygonPerFace_2D(int hypId,
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SMESH_Gen* gen)
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:SMESH_2D_Algo(hypId, gen)
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{
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_name = "PolygonPerFace_2D";
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}
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//=======================================================================
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//function : CheckHypothesis
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//purpose :
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//=======================================================================
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bool StdMeshers_PolygonPerFace_2D::CheckHypothesis(SMESH_Mesh& theMesh,
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const TopoDS_Shape& theShape,
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SMESH_Hypothesis::Hypothesis_Status& theStatus)
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{
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theStatus = HYP_OK;
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return true;
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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bool StdMeshers_PolygonPerFace_2D::Compute(SMESH_Mesh& theMesh,
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const TopoDS_Shape& theShape)
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{
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const TopoDS_Face& face = TopoDS::Face( theShape );
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SMESH_MesherHelper helper( theMesh );
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helper.SetElementsOnShape( true );
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_quadraticMesh = helper.IsQuadraticSubMesh( face );
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SMESH_ProxyMesh::Ptr proxyMesh = StdMeshers_ViscousLayers2D::Compute( theMesh, face );
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if ( !proxyMesh )
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return false;
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TError err;
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TSideVector wires = StdMeshers_FaceSide::GetFaceWires(face, theMesh,
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/*skipMediumNodes=*/_quadraticMesh,
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err, &helper, proxyMesh,
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/*checkVertexNodes=*/false);
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if ( wires.size() != 1 )
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return error( COMPERR_BAD_SHAPE, SMESH_Comment("One wire required, not ") << wires.size() );
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vector<const SMDS_MeshNode*> nodes = wires[0]->GetOrderedNodes();
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int nbNodes = int( nodes.size() ) - 1; // 1st node is repeated at end
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switch ( nbNodes ) {
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case 3:
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helper.AddFace( nodes[0], nodes[1], nodes[2] );
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break;
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case 4:
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helper.AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
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break;
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default:
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if ( nbNodes < 3 )
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return error( COMPERR_BAD_INPUT_MESH, "Less that 3 nodes on the wire" );
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nodes.resize( nodes.size() - 1 );
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helper.AddPolygonalFace ( nodes );
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}
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return true;
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}
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//=======================================================================
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//function : Evaluate
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//purpose :
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//=======================================================================
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bool StdMeshers_PolygonPerFace_2D::Evaluate(SMESH_Mesh& theMesh,
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const TopoDS_Shape& theShape,
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MapShapeNbElems& theResMap)
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{
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// count nb segments
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int nbLinSegs = 0, nbQuadSegs = 0;
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TopExp_Explorer edge( theShape, TopAbs_EDGE );
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for ( ; edge.More(); edge.Next() )
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{
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SMESH_subMesh* sm = theMesh.GetSubMesh( edge.Current() );
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MapShapeNbElems::iterator sm2vec = theResMap.find( sm );
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if ( sm2vec == theResMap.end() )
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continue;
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nbLinSegs += sm2vec->second.at( SMDSEntity_Edge );
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nbQuadSegs += sm2vec->second.at( SMDSEntity_Quad_Edge );
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}
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std::vector<int> aVec( SMDSEntity_Last, 0 );
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switch ( nbLinSegs + nbQuadSegs ) {
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case 3:
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aVec[ nbQuadSegs ? SMDSEntity_Quad_Triangle : SMDSEntity_Triangle ] = 1;
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break;
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case 4:
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aVec[ nbQuadSegs ? SMDSEntity_Quad_Quadrangle : SMDSEntity_Quadrangle ] = 1;
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break;
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default:
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if ( nbLinSegs + nbQuadSegs < 3 )
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return error( COMPERR_BAD_INPUT_MESH, "Less that 3 nodes on the wire" );
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aVec[ nbQuadSegs ? SMDSEntity_Quad_Polygon : SMDSEntity_Polygon ] = 1;
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}
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SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
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theResMap.insert(std::make_pair(sm,aVec));
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return true;
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}
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