smesh/src/StdMeshers/StdMeshers_PolygonPerFace_2D.cxx
2017-06-13 13:01:10 +03:00

158 lines
5.5 KiB
C++

// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshers_PolygonPerFace_2D.cxx
// Module : SMESH
// Created : Fri Oct 20 11:37:07 2006
// Author : Edward AGAPOV (eap)
//
#include "StdMeshers_PolygonPerFace_2D.hxx"
#include "SMESH_Comment.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_ProxyMesh.hxx"
#include "SMESH_subMesh.hxx"
#include "StdMeshers_FaceSide.hxx"
#include "StdMeshers_ViscousLayers2D.hxx"
#include <TopExp_Explorer.hxx>
#include <TopoDS_Face.hxx>
#include <vector>
#include <TopoDS.hxx>
using namespace std;
//=======================================================================
//function : StdMeshers_PolygonPerFace_2D
//purpose :
//=======================================================================
StdMeshers_PolygonPerFace_2D::StdMeshers_PolygonPerFace_2D(int hypId,
SMESH_Gen* gen)
:SMESH_2D_Algo(hypId, gen)
{
_name = "PolygonPerFace_2D";
}
//=======================================================================
//function : CheckHypothesis
//purpose :
//=======================================================================
bool StdMeshers_PolygonPerFace_2D::CheckHypothesis(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape,
SMESH_Hypothesis::Hypothesis_Status& theStatus)
{
theStatus = HYP_OK;
return true;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
bool StdMeshers_PolygonPerFace_2D::Compute(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape)
{
const TopoDS_Face& face = TopoDS::Face( theShape );
SMESH_MesherHelper helper( theMesh );
helper.SetElementsOnShape( true );
_quadraticMesh = helper.IsQuadraticSubMesh( face );
SMESH_ProxyMesh::Ptr proxyMesh = StdMeshers_ViscousLayers2D::Compute( theMesh, face );
if ( !proxyMesh )
return false;
TError err;
TSideVector wires = StdMeshers_FaceSide::GetFaceWires(face, theMesh,
/*skipMediumNodes=*/_quadraticMesh,
err, &helper, proxyMesh,
/*checkVertexNodes=*/false);
if ( wires.size() != 1 )
return error( COMPERR_BAD_SHAPE, SMESH_Comment("One wire required, not ") << wires.size() );
vector<const SMDS_MeshNode*> nodes = wires[0]->GetOrderedNodes();
int nbNodes = int( nodes.size() ) - 1; // 1st node is repeated at end
switch ( nbNodes ) {
case 3:
helper.AddFace( nodes[0], nodes[1], nodes[2] );
break;
case 4:
helper.AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
break;
default:
if ( nbNodes < 3 )
return error( COMPERR_BAD_INPUT_MESH, "Less that 3 nodes on the wire" );
nodes.resize( nodes.size() - 1 );
helper.AddPolygonalFace ( nodes );
}
return true;
}
//=======================================================================
//function : Evaluate
//purpose :
//=======================================================================
bool StdMeshers_PolygonPerFace_2D::Evaluate(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape,
MapShapeNbElems& theResMap)
{
// count nb segments
int nbLinSegs = 0, nbQuadSegs = 0;
TopExp_Explorer edge( theShape, TopAbs_EDGE );
for ( ; edge.More(); edge.Next() )
{
SMESH_subMesh* sm = theMesh.GetSubMesh( edge.Current() );
MapShapeNbElems::iterator sm2vec = theResMap.find( sm );
if ( sm2vec == theResMap.end() )
continue;
nbLinSegs += sm2vec->second.at( SMDSEntity_Edge );
nbQuadSegs += sm2vec->second.at( SMDSEntity_Quad_Edge );
}
std::vector<int> aVec( SMDSEntity_Last, 0 );
switch ( nbLinSegs + nbQuadSegs ) {
case 3:
aVec[ nbQuadSegs ? SMDSEntity_Quad_Triangle : SMDSEntity_Triangle ] = 1;
break;
case 4:
aVec[ nbQuadSegs ? SMDSEntity_Quad_Quadrangle : SMDSEntity_Quadrangle ] = 1;
break;
default:
if ( nbLinSegs + nbQuadSegs < 3 )
return error( COMPERR_BAD_INPUT_MESH, "Less that 3 nodes on the wire" );
aVec[ nbQuadSegs ? SMDSEntity_Quad_Polygon : SMDSEntity_Polygon ] = 1;
}
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
theResMap.insert(std::make_pair(sm,aVec));
return true;
}